Reunite the kingdom of Adventuria and defeat the evil Illusionist Miraj by recruiting Adventurers to send on Adventures for epic loot and rewards in this RPG/Management Sim with tons of depth, randomization, and customization options!
User reviews: Mostly Positive (168 reviews)
Release Date: Dec 4, 2014

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"My little army of heroes, muwahahahahahahaha!"

Recent updates View all (52)

December 18

Build 1.0.03 - Quality of Life Patch #2

A few more changes have been made before the holidays, so we wanted to go ahead and squeeze them into a patch to allow everyone to enjoy the game 1% better through the new year.

Thanks for all the great feedback since release on Dec. 4th!

  • Arrow keys may now be used to move from room to room in dungeons.
  • Selecting an attack with only 1 allowed target now instantly attacks that target. If a short weapon is equipped and only 1 target is alive in the front row, it will be attacked. This also makes all self only skills instantly apply to the owner as well.

  • The music volume when loading the game will now match the settings in game.

  • Selecting a specific gender to hire is now correctly working.
  • Fixed an issue with Castle upgrades not correctly showing until the client was restarted.
  • Fixed a bug causing party presets to not highlight slots 9-12 correctly.
  • Fixed a bug causing Sell All buttons in the Shops to ignore if an item was stashed or not.
  • Fixed a bug that resulted in monsters killed by reflect damage not processing Objective, Bestiary, or other mechanics to fire.

0 comments Read more

December 9

Build 1.0.02 - Quality of Life Patch #1

Adventurer Manager is now updated to version 1.0.02 which brings many fixes and quality of life improvements to the game based on player feedback.

A huge thank you to all of you for posting all your thoughts and feedback on the forums. It has been great seeing all the well thought out opinions, it shows us you really care. Please know that once everyone gets deeper into gameplay that more will come.

If you love the game please take the time to write a review or post some feedback on the Steam Discussion boards. It really helps our little indie studio improve! :)

Without further ado, here are the patch notes!


  • Adjusted the Recommended Gear Score required for dungeons 1-10 to better indicate the difficulty
  • Added the ability to hire Male, Female, or Random gender Adventurers
  • Lowered the Attribute bonuses on monsters to be equivalent to their level - 2, down from being equal to their level. The reason for change is to be more in line with how players acquire gear and allow for lower Gear Score requirements on quests
  • Added 4 more Party Presets to bring the total to 12

  • Added a tooltip to Ironman in the Game Select menu to explain the game mode
  • Removed the Invasion warning message from the Dungeon screen
  • Added a new Misc Options section to the Options menu
  • Hide Fast Forward warning messages added as an option
  • Clicking through Adventurers in the Character Sheet now wraps around instead of hitting a wall at the end and beginning
  • Clicking Equip while in a dungeon will only cycle Adventurers in the current party when clicking arrows
  • The sort order when clicking through Adventurers in the Character Sheet is now alphabetical instead of by hire date
  • Added the ability to access Adventurers from the Blacksmith for easy equipping after crafting
  • Added Rest time remaining to each Adventurer in the Adventurer list
  • Added the time left for University Training (if active) to each Adventurer in the Adventurer list. Any Adventurer currently not training will not show the icon or time remaining. When entering the University, the list of Adventurers is now sorted by time remaining low to high so that it is easier to identify who needs training
  • Tooltip added to the Game Time in the top bar to provide more information about its function
  • The Adventurer List on the World Map can now be sorted by primary Party Preset number. If an Adventurer belongs to more than one Preset, the default will be the lowest ID in which they belong
  • Upgrades Only filter in the Character Sheet modified to also show items of the same Gear Score
  • Added the last trained University Course to the info displayed in the Adventurer list located in the University screen

  • Fixed a bug allowing Fast Forward to continue after entering a Dungeon if not stopped prior to entering
  • Fixed a bug allowing ESC to be pressed to close the Ruler Creation screen
  • Fixed a bug causing successfully defeated invasions to not display the summary screen with gold and loot awards

6 comments Read more


“This game has the most absurd quest details and dialogue you will ever experience in your life, and it’s the best thing ever.”

“If you want to buy a ticket to see a game get made in incremental stages and enjoy JRPGs, Adventurer Manager is the best choice on Steam today.”

“Adventurer Manager (which we first glimpsed last August) is going to kick us all upstairs into the castle corner office we so richly deserve after our long toil.”
Pocket Tactics

About This Game

The evil Illusionist Miraj has murdered your parents, the King and Queen, and has taken control of the Kingdom of Adventuria. Playing as the King's sole heir, you must recruit local Adventurers to complete Adventures to regain the loyalty of the various races in the realm. Only through reuniting your kingdom will you have the power to defeat the evil Illusionist Miraj!

  • Create Your Ruler to begin your story!
  • Recruit Randomized Adventurers from 7 races and 13 classes each with their own bios, benefits, and drawbacks!
  • Unlock Secret Party Bonuses by organizing your Adventurers into 4 separate parties and arranging their formation front to back!
  • Send Your Adventurers on Adventures to over a dozen different locations on a large world map!
  • Automatically Complete Adventures and...
  • Manually Complete Adventures for bonus rewards!
  • Turn-based Combat with dozens of skills and spells!
  • Level Up your Adventurers with attribute points!
  • Tons of Skills from unique skill trees!
  • Endlessly Generated Loot to equip your Adventurers ranging from common, uncommon, rare, legendary, unique, and mythical items!
  • Dozens of Monsters each with...
  • Resistances and Weaknesses to exploit!
  • Rare Monsters and Monster Packs each with randomized mutators!
  • Unique Boss and Miniboss monsters to challenge your toughest Adventurers!
  • Craft and Salvage Equipment to create the perfect equipment!
  • Upgrade Your Castle to impart benefits to all of your Adventurers!
  • Monster Invasions where you must defend your subjects!
  • Gain Your Subjects' Allegiance to receive upgraded Adventurers and more!
  • Adventurer Endurance that needs time to recover!
  • Adventurer University where you can educate and train your Adventurers!
  • Bestiary that tracks your Monster kills to unlock information and gain bonuses against them!
  • Harsh Death Penalty where resurrecting your Adventurers isn't cheap!
  • Retire your Aging Adventurers to impart fantastic benefits to younger Adventurers!
  • Ironman Mode where when your Adventurers die, they stay dead!
  • Achievements to track all the things!
  • Original Retro-inspired Soundtrack to groove to!
  • Steam Trading Cards to collect!

System Requirements

Mac OS X
    • OS: WinXP or later
    • Processor: 1.8GHz
    • Memory: 512 MB RAM
    • Graphics: Direct3D/OpenGL compatible card with at least 128MB
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    • Sound Card: 2d sound compatible card
    • OS: OS X 10.5 or later
    • Processor: 1.8GHz
    • Memory: 512 MB RAM
    • Graphics: Direct3D/OpenGL compatible card with at least 128MB
    • Hard Drive: 150 MB available space
    • Sound Card: 2d sound compatible card
Helpful customer reviews
4 of 4 people (100%) found this review helpful
8.1 hrs on record
Posted: December 15
Not bad, but it feels rather unpolished for what it is. Great amounts of customization and decent graphics but combat, at least early on, is long and repetitive. progress choices are very limited, it plays more like a linear JRPG than a standard 'manager' game. this probably more for Pokemon fans than fans of the secondary assassin metagame mechanics from Assassin's Creed II.2 and on.
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4 of 4 people (100%) found this review helpful
37.5 hrs on record
Posted: December 14
Adventure Manager is easily one of the funnest and most addicting games I've played in a while. If you're old like me (and I know I am) you will appreciate the old school look and feel of the game. It's easy to learn, but not a simple game. I really like that you can be hands on, choosing your groups, leveling them (with skill trees and attribute points). You can guide a group through a dungeon AND you can have groups "auto-adventure", so other groups can gain loot and XP while you run another group. There is tons of loot, and crafting using said loot.

It takes some getting used to, but once you get a few fights under your belt, and you start building multiple groups, the fun really starts! You can have up to 48 adventurers (in groups of 4). I currently have 4 groups (20 peeps) and I'm thinking about adding more. Honestly, I've lost myself for hours in this game, but not feeling like I'm grinding toward an end-game. Just enjoying the journey.

The devs are very active in the community (which is quite refreshing these days) and they listen to the player base!

I cannot recommend this game enough, especially for the price. You'd pay more to see a 2 hour movie, and I've already gotten almost 40 hours of pure enjoyment from this phenomenal game.

10 out of 10, and personally, my favorite game of the year!

*EDIT: spelling
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2 of 2 people (100%) found this review helpful
1.1 hrs on record
Posted: December 16
This isn't a game about managing adventurers akin to something like My Life as King on the Wii. With that knowledge, and that expectation out the way, Adventurer Manager is a charming and interesting game.
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2 of 2 people (100%) found this review helpful
23.4 hrs on record
Posted: December 16
This game is surprisingly fun. What seems like mindless point and clicking becomes a full on adventure, or (and even better) an auto adventure for loot and gold while you're trying to figure out how to gear your adventurers in the best gear possible.
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1 of 1 people (100%) found this review helpful
8.8 hrs on record
Posted: December 14
This game is pretty fun. It is a lot more complex than I thought it would be.
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36 of 39 people (92%) found this review helpful
11.6 hrs on record
Posted: July 7
Early Access Review
I have to admit that this game is waaaay more fun that I imagined and I got addicted to it.

The good things:

I really like the idea of being a king that rules over a little army of heroes that have to loot dungeons for me while I sit on my comfortable throne and plan my revenge on the evil guy, wich works actually pretty good, as far as I have played it now. (3 groups of heroes around lvl 12-14).

The dungeon crawling itself is done well enough. Most enemies have a weakness against certain attacks or elements and sometimes have special effects or buffs like vampirism or things like that. The loot from chests and monsters is motivating for more and the fact that every class has it's own skill tree offer different strategies to make the dungeon runs more interesting.

Auto save- a lot of early access games and betas that I have played until now suffered of bugs that made the games crash a lot...and they did not automatically save the progress, so I was often thrown back many hours, which is god damn frustrating. Not with this game, It may crash from time to time and it has its bugs...but I never lost much because of that.
I also really like the humor of the game.

The not so good/bad things:

The game in its current state is not really pretty, but the Ui does it job and the gameplay can make up for it.
The crafting system does not seem really that interesting, same with the vendors because I almost always find equipment in
the dungeons that are way better than the things that I can buy or craft.

At the moment the game still suffers from a lot of bugs, which is probably to be expected from an early access game.
For example, I once entered a dungeon and the navigation buttons on the Ui just disappeared, so I could not move through the dungeon, nor could I escape it - a restart fixed it and it only happend once and almost no progress was lost thanks to the autosave option.
Another bug that appears more frequently is that sometimes when a hero has had a level up, the game is not showing the stat points that I had already invested or the bonuses from the current equipment, which made it appear as if the character was completely broken and useless - which is luckely not the case, a computer restart always helped and sometimes it's just enough to enter a dungeon and teleport back to the city.

Aside from those points, I really like and appreciate the information that the developers are giving potential customers on the steam page before buying the game.
They make it absolutely clear, that the game itself is still very far from being complete and they also make clear which features are already working and what they still want to add. Also, the game seems to be updated frequently. That is sadly not as common as one might think it should be with Early Access games, so well done devs.

To be perfectly honest, when I bought this game I was not really expecting much of it, it was more like a "it's only 5 euro, it won't hurt me that much"- decision.
But, until now I have not regretted it. The game delivered everything the devs promised and I really want to dive into more dungeons, grab loot and level up my characters and I really want to see the game getting big, because it has a lot of potential and can already be quite entertaining.

5.5-6 out of 10 for the game for now, because it still needs work to make the dungeons less repetitive and for the grafics.

I forgot to mention some bugs that I have found.
For once, sometimes when I revived a hero from the graveyard, the message that pops up won't dissapear. If I hit escape the menu will pop up behind that message and I have to restart the game (the hero will still be alive after doing that)

You can actually put four heroes into a group and can save that group in one of 4 slots, so you don't have to make a new group before entering a dungeon over and over again. BUT the game allways overwrites all my save slots with the last group that I have saved, which is annoying because of if you have almost 30 heroes things get really confusing.

Which brings me to my last point, the Ui in the Adventurer menu really needs something to filter the hero list for level, classes or maybe equipment. My suggestion would, to let the player put their heroes in groups on the main/map screen. I think that would help a lot.
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39 of 52 people (75%) found this review helpful
2.8 hrs on record
Posted: December 11
Adventurer Manager is a neat concept, but poor execution killed most of my joy. When you name a game "Adventurer Manager," my first thought is that my job would be to outfit the adventurers and let them go on their way.

I didn't do my due diligence before buying this game exactly for that reason.

Instead, most of your time in Adventurer Manager is spent locked in slow turn-based battles or an equipment management system that takes just a little too much effort.

I'd rather be handling diplomacy, town economics, or really anything other than having to do yet another dungeon crawl.

No one likes a micromanager, but Adventurer Manager forces you to be one.

Update following the developer's response:

Hi there,

I appreciate your response. First, I'd like to say that this review is a gut reaction. It's not a mechanical critique of the game.

I admitted that I didn't research the game to drive home the fact that my experience is based entirely around impulse buying your game. I'd read an article on either Rock Paper Shotgun or PC Gamer about Adventurer Manager, saw that it was on Steam, and picked it up without a second thought.

Many reviews come from members of a game's community that either love or hate it. I'm a guy who bought it, played it for a couple of hours, and didn't end up liking it very much.

I'm definitely not accusing you of false advertising. You explain exactly what the game is and what to expect on the store page. Most of my issues with the game stem from core mechanical problems that can't be expressed through screenshots or gameplay trailers. I'd have had to watch someone play the game to see the stuff that left a sour taste in my mouth.

Having bought the game, though, I've also bought my right to share my opinion about it. Steam only lets me give a game a thumbs up or a thumbs down, but in many cases I'd probably pick a middling option.

I decide by imagining if a friend — someone I know who likes this type of game — asked me what I thought. If I could imagine myself saying "You might like it" at some point, then it's a thumbs up. If I can't imagine myself suggesting it to anyone who I know, then I rate it negatively.

Here are some after-the-fact critiques:

I didn't feel like I was progressing very quickly. Most of why I play these lightweight, casual-ish games is to get the distilled seratonin that can only come with upgrading my dudes.

Tying class unlocks to reputation didn't feel fun. I'd rather just tell my rogue that he's going to be an assassin now.

I did some thinking during my commute this morning about what I actually meant by "slow" turn-based combat.

The auto-adventuring feature is a neat idea, but it's functionally identical to the vast majority of the dungeon crawling gameplay. I think my issue is that I'm only exerting agency over 4 of my 48 adventurers at any given moment.

Let's say that the game took a cue for FFVII's "active" turn-based battle system. The adventurers would handle the fights on their own, but the player's job would be to check in on them and reveal enemy weaknesses, give stat-boosting pep talks, and pull them out if the going gets too tough. The time-based turns combat would then give the player breathing room to swap between adventuring parties on the fly.

These automated parties could adventure simultaneously, and the total number of adventurers you could have in the world at one time would naturally be limited by your ability to multitask between however many parties were adventuring at any given moment.
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A developer has responded on Dec 11 @ 8:15pm
(view response)
23 of 25 people (92%) found this review helpful
89.6 hrs on record
Posted: July 10
Early Access Review
Simple but addictive game.

I bought this during the summer sale, thinking it looked like a decent game to pick up every now and then for an hour or so. It's incredibly addictive if you enjoy manager games. The turn based manual combat is OK, with new features being implemented often it is getting better as time goes on, the combat is surprisingly in depth.

The classic RPG character classes, combined with different races give plenty of room for character customisation, whilst randomly generated loot will make a fun challenge for collecting and creating your ultimate party!
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27 of 32 people (84%) found this review helpful
54.5 hrs on record
Posted: October 7
My halfling whirlwind barbarian named Chet, who only wanted to retire to be a duck watcher, died permanently in Ironman mode to a Crazed squatter. 10/10

This is a great little game that can be played in small chunks that quickly ramp up if you have a taste for roguelikes, old school jrpg dungeon fighting, and outrageous humor. This isn't a game that takes itself seriously, and yet endears itself in many ways. Every adventurer has his/her own bio that is completely randomized (and I do mean randomized. You may laugh at some of the combinations that crop up). The automatic questing system is a bit slow, but it's meant to be used alongside the manual dungeons where you can control toons actually fighting your foes, picking and choosing from dozens of abilities to win each fight.

There is much to do here besides dungeon fighting. You can meltdown gear you find, crafting the leftovers along with gems to tailor the optimum suit for your adventurers. You can build your castle up with a handful of improvements, send adventurers to University to earn dozens of powerups, and when they are ready to collapse, let them rest up for more forced dungeoneering.

If paper-dolling is your thing, you may enjoy this game for that reason. In addition to a ruler/adventurer barbershop, there's a great variety of different items to dress up your adventurers, along with several races that become available who have their own distinctive appearance. The different graphics that each tier of equipment brings to the equation really sells the idea of progression, and you might feel proud of your little pixel people as they go from rags to weapons and armor of mass destruction. Of course, the graphical style is pixelized, but the art style is consistent as far as I can tell, and will hearken back to the golden age of console rpgs, and yet this is more than a good, old-fashioned rpg. The management aspect of the game is very present, with the ability to send your characters on random adventures which will see them slogging through some menial task on autopilot, while you either fast forward, fight off invasions, or go manually dungeon delving.

Since release, I've yet to delve into the game as much as I'd like to, but there is much depth promised as the level cap is set to fifty, and if you play on ironman mode like me, it might be a while before you actually complete all of the content. As of release, or shortly before, they added the feature of character aging, which sells the progression aspect of it even more. It's an interesting idea to have your mortal adventurers retire, although I've yet to play enough to reach the stage where I'm incilned to retire them. Just the idea that your beloved pixel people might die really bursts with intrinsic story, even while it tries to be as silly as possible, it can't help but create its own story as heroes rise, age as the seasons pass, and eventually fall.

You can visit your adventurers who've fallen in battle in the graveyard, resurrecting them if playing normal mode. I'm unfamiliar with this feature as of post release, but I'm hearing that there's some sort of debuff that's applied when you resurrect them. Otherwise, you can strip them of their gear if you wish to dishonor them, or leave the gear, and engrave a tear-soaked epitaph that's sure to induce a fit of sorrow.

Overall, if you like pixelized, old-fashioned rpgs or manager simulators, or just wacked out humor and are in need of a few hyucks, you'll probably find something to like about this game. There's a story filled with humor and over-the-top silliness, but more than that, there's some juicy gameplay.
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28 of 34 people (82%) found this review helpful
26.4 hrs on record
Posted: December 6
Game promise Adventure Manager. Game delivers Adventure Manager.
Genre is unique and difficult to compare with other games. Pixel style is something you like or dislike.
This one is pixel heavy and I like because it's done clean, original and diverse.

For me it comes most close to the first and fine combination of RPG and rogue-like genre in one game.
Amount of loot is diverse and stats customization is deep.
Don't have too many hours in the game yet, but want to give my support already by rating the game positive.

For me personal I don't like playing on the same world map all the time.
Lot of things in the game are random, but the world map is the same every game.

Hopefully see the next game or DLC with an option to start on a random world map.
Where you have to conquer some cities before you can rent heroes from them or have more different caves, castles and other quest objects on different positions every time.

Very nice to see that the devs are very active on the forum and for almost every detail the players ask for improvement have intention to deliver. Tons of AAA games wich cost over 30 euro what are abandoned days after release.
Not this one.

While it may look casual it's not. I can imagine some people think of this game like the next tablet/mobile game on PC because of the graphic style used. It's not. It's a deep and diverse game with tons of customization and requieres some knowledge of classes and stats of other rpg's to take out the max from your characters.
But that's what it makes a management simulator. You need to take some time to learn, to read, to try and experiment the same way as your characters do.

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21 of 25 people (84%) found this review helpful
25.4 hrs on record
Posted: December 3
Early Access Review
This game really deserves more attention. I didn't play that far. Actually I only reached ~ lvl 15 or so but I already spent 20h ingame and that's way more time than in most other games I own (and I own many). I am sure that I will sink more in it later when it released

The graphics are simple but noneless nice to look at. A feature that I think should be in every game is here: The characters appearence change depending on which equipment you wear.

The battle system seems deep for a indie game. There are a lot classes and races to choose from and combine. The bosses are unique and challenging (depening on the gear you have I suppose)

There is also a auto adventure mode, where you can train up to 4 parties at the same time and earn money/items.
The crafting feature wasn't fully functional when I played it in EA, going to check it out later. The management system (where you can extend your castle with various different stuff) is a nice addition.

If I had to rate this game I would give it a 8/10.

P.S. hope you don't mind my poor english. I am not native.
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17 of 19 people (89%) found this review helpful
58.8 hrs on record
Posted: October 11
Early Access Review
Adventurer Manager is an entertaining and promising mix of retro-style RPG and city manager. Yes, some elements feel redundant and grind-y after a while, but the game, even as it stands, contains plenty of other features to play with if boredom kicks in. The gear-forging system is fun, and the mad lib-style generation of auto-quests and character bios is a cute touch. I also enjoy the way skill points are distributed. Rather than gaining a tree of progressively awesome skills, you're allowed a certain number of skills to drop points into as you please. The number of skills allowed (as well as proficiency in those skills) progresses with level. It isn't without flaws; the gold-earning system is a little unbalanced, and as others have mentioned, the combat gets repetitive pretty quickly. However, considering the depth of the game in its current unfinished state, I'm excited to see how it develops.
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23 of 30 people (77%) found this review helpful
5.2 hrs on record
Posted: December 4
Fun game that's easy to get into. Don't look at my playtime, as I've played many more hours offline.

I greenlit this game a while back, and kept track of its progress. I can say the devs are NOT a "scam" and actually do update the game (quite a bit for that matter). The combat can be tedious at times, as there aren't THAT many things that make each character different, besides the 12 classes, but it is still unique in it's auto adventures, and has a nice Diablo-esq loot system that keeps you playing. The game's "story" actually will take a while to complete, which makes this game even better. There is also a good randomization system with many bosses and monsters.

8/10: Fun, unique, cheap indie game, but will get repetitive after time. Worth the $10.

Edit 1: Thanks, Strikes, I look forward to seeing what you guys come up with!
(Devs say that new content will "remove any potential crazy-repetitive-frusterations.")
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16 of 18 people (89%) found this review helpful
81.0 hrs on record
Posted: November 3
Early Access Review
Im stocked, this game is just fun. It plays a little like Final Fantasy, but you choice who your heros are, name them, arm them and send them out to fight for your kingdom. You can choose to control the battles or you can have your heros auto quest. You can try and make better armor and weapons or loot it. There are a good amount of classes to pick from.

Some you have to earn. Its a fun relaxing game and for $4.99 its a steal. Its in beta so I hope there are more to come.
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12 of 13 people (92%) found this review helpful
93.1 hrs on record
Posted: November 21
Early Access Review
This is a very great game, If you love the Diablo series item style then youll love this game. If you love turn based d&d style gameplay youll love it. You can manage several characters, share weapons, destroy stuff you do not need to create better items you can use or pass the weaker items to your low lvl characters, you also have the ability to have each character personally trained to better himself/herself on the battlefield or train the characters to have better gold/magic find, exp quicker etc,etc. Anyway Great overall game do not pass on this one.

This review has been brought to you by Grower the Bane of games.
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11 of 13 people (85%) found this review helpful
211.1 hrs on record
Posted: July 13
Early Access Review
Adventure manager is awesome if you love turn based battles and grinding because that's pretty much all you have to do to progress in this game. I read some of the other reviews on here complaining about the slow pace of the game but I really enjoy playing these kinds of games after a long day at work because it just lets me chill and unwind. You don't have to think too hard to play; the adventures they send you on don't even make sense so you don't even have to read the descriptions before you decide to send your adventurers into a random cave. It's just hours and hours of mindless fun haha.

The only reserve I have about recommending this game is that you need to realize that every time there's a big update there's a chance you'll lose all your progress since this game is still being developed. It might feel kind of discouraging to wake up and realize that you have to start over from scratch, but it is what it is.
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12 of 15 people (80%) found this review helpful
6.0 hrs on record
Posted: December 6
Ok, it's fun and I would recommend it to others. Getting your heros and raising them from nothing gives some satisfaction, and its not like you are left twiddling your thumbs while you wait for your heroes to return. But there is one thing that does get to me, and its the silliness. You see, there is silliness and then there is 'Oh god' silliness. Sometimes the encounters and the quests has the latter and it can get old real quickly.

But if you can overlooked that, I give it a thumbs up.
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9 of 10 people (90%) found this review helpful
155.0 hrs on record
Posted: June 29
Early Access Review
As you can see I have put a fair few hours into the BETA stage of this game. Basically, if you are interested in Sims with RPG elements; then this game is worth a go. I think the game still has some room to grow and change but overall its a thumbs up from me.
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9 of 10 people (90%) found this review helpful
46.5 hrs on record
Posted: November 15
Early Access Review
A modern hack 'n loot with a retro twist. A lot of features have been implemented so far and for an Early Access title it's definitely got some punch, but a few things still need some attention. The user interface, while reasonably complete, still feels a bit kludgy:

-When dealing with sixteen or more characters at the same time some ease of use functionality like a 'Next' and 'Previous' button for sliding between them would make life much nicer instead of having to repeatedly back in and out of menus to deal with them.

-On the subject of characters, two words: Party Management. The ability to group them out and sort them manually instead of the game's auto sort process which is a constant hindrance to things like University training and gearing them out. Some fashion of control over the list at the very least would go a long ways.

-A way to speed the crafting process (read:salvaging, which is super speedy with greens and greys but takes aeons with yellows and purples) would be dandy. Perhaps a 'Salvage All' option with a confirmation box to make sure you don't accidentally torch something you wanted?

-On the subject of confirmation boxes one would certainly be welcome with castle upgrades, I can't tell you how many times I've accidentally torched a section because the game's mouse settings don't align with my system's setting.

Again, I realize we're still in Early Access but these are definitely things that need addressing.

That said I've gotten a lot of entertainment out of this one and consider it well worth the five or six bucks spent, and with 1.0 in the not too distant future I've hope that what is all ready entertaining will become even more so. Definitely recommended.
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10 of 12 people (83%) found this review helpful
60.2 hrs on record
Posted: July 1
Early Access Review
Wonderful $5 spent! It's an enjoyable take on JRPGs with a little sim/management to boot. Adventurer Manager is a refreshing change of pace that blends Suikoden's town improvement with a character/party managment system with equippable item levels akin to Diablo's.
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