Reunite the kingdom of Adventuria and defeat the evil Illusionist Miraj by recruiting Adventurers to send on Adventures for epic loot and rewards in this RPG/Management Sim with tons of depth, randomization, and customization options!
User reviews: Mixed (267 reviews)
Release Date: Dec 4, 2014

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"My little army of heroes, muwahahahahahahaha!"

Recent updates View all (62)

July 27

1.0.081 Emergency Quickfix

Hi everyone!

So, it looks like the previous developer (not the original guy, MajicPanda) had enabled a dev cheat for testing that would level everything in multiples of 99 depending on the stat, if you pressed the space bar.

I have contacted our orbital space cannons and commited that particular section of code into oblivion.

I apologize to anyone who was affected by this doing something cool, like an Ironman run. I'm sure there might be another bug or two still located out there left by the previous programmer (who we do not have contact with), and I'll make sure that further testing is done before any further releases.

2 comments Read more

July 26

1.0.08 Bugfix Patch

Hello everyone! We have released a patch for Adventure Manager which addresses the following:

Fixes:
- Invasions sometimes don't save boss completion data for turn-in
- When removing values for one party member, you can go to the next character and steal their stats (plus sign and available stats will still be there)
- Boss Main Health Bar Color doesn't match status bar health color.
- Invasion granting High Level items
- Bleed/DoT dmg killing mobs doesn’t give credit for quest

Additions:
- Updated Music in game to bet a little less loud by default.
- Heals and Buffs should no longer fizzle out (miss).

2 comments Read more

Reviews

“For a modest $9.99 on Steam, you can purchase a wonderfully original title that will guarantee dozens of entertaining hours.”
True PC Gaming

“If you want to buy a ticket to see a game get made in incremental stages and enjoy JRPGs, Adventurer Manager is the best choice on Steam today.”
Steam1st

“This game has the most absurd quest details and dialogue you will ever experience in your life, and it’s the best thing ever.”
Shoost

About This Game

The evil Illusionist Miraj has murdered your parents, the King and Queen, and has taken control of the Kingdom of Adventuria. Playing as the King's sole heir, you must recruit local Adventurers to complete Adventures to regain the loyalty of the various races in the realm. Only through reuniting your kingdom will you have the power to defeat the evil Illusionist Miraj!


Features
  • Create Your Ruler to begin your story!
  • Recruit Randomized Adventurers from 7 races and 13 classes each with their own bios, benefits, and drawbacks!
  • Unlock Secret Party Bonuses by organizing your Adventurers into 4 separate parties and arranging their formation front to back!
  • Send Your Adventurers on Adventures to over a dozen different locations on a large world map!
  • Automatically Complete Adventures and...
  • Manually Complete Adventures for bonus rewards!
  • Turn-based Combat with dozens of skills and spells!
  • Level Up your Adventurers with attribute points!
  • Tons of Skills from unique skill trees!
  • Endlessly Generated Loot to equip your Adventurers ranging from common, uncommon, rare, legendary, unique, and mythical items!
  • Dozens of Monsters each with...
  • Resistances and Weaknesses to exploit!
  • Rare Monsters and Monster Packs each with randomized mutators!
  • Unique Boss and Miniboss monsters to challenge your toughest Adventurers!
  • Craft and Salvage Equipment to create the perfect equipment!
  • Upgrade Your Castle to impart benefits to all of your Adventurers!
  • Monster Invasions where you must defend your subjects!
  • Gain Your Subjects' Allegiance to receive upgraded Adventurers and more!
  • Adventurer Endurance that needs time to recover!
  • Adventurer University where you can educate and train your Adventurers!
  • Bestiary that tracks your Monster kills to unlock information and gain bonuses against them!
  • Harsh Death Penalty where resurrecting your Adventurers isn't cheap!
  • Retire your Aging Adventurers to impart fantastic benefits to younger Adventurers!
  • Ironman Mode where when your Adventurers die, they stay dead!
  • Achievements to track all the things!
  • Original Retro-inspired Soundtrack to groove to!
  • Steam Trading Cards to collect!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: WinXP or later
    • Processor: 1.8GHz
    • Memory: 512 MB RAM
    • Graphics: Direct3D/OpenGL compatible card with at least 128MB
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    • Sound Card: 2d sound compatible card
    Minimum:
    • OS: OS X 10.5 or later
    • Processor: 1.8GHz
    • Memory: 512 MB RAM
    • Graphics: Direct3D/OpenGL compatible card with at least 128MB
    • Hard Drive: 150 MB available space
    • Sound Card: 2d sound compatible card
Helpful customer reviews
44 of 57 people (77%) found this review helpful
29.0 hrs on record
Posted: February 5
Leaving this as a negative review for the moment, I may change it depending on future UI and game updates.

Major cons, personally-

- Tonnes of grinding- as stated, they intend for us to grind a party most of the time we play.
(this is not a manager game, this is a repetative dungeon crawler game at that point)

- The dungeons are bland even the first time they are played through (let alone the 10th), and while the story is quirky and kinda fun like Knights of Pen and Paper, there is not nearly as much of it, and it feels lackluster in parts.

- The tutorial is incomplete, never once mentioning the huge importance of reforging weapons.
(This seems to be a core mechanic, and for it to be left as an "advantage" for the players that go read the forum and know that it is a core mechanic... seems a little, eh, not good?)
(Will have to replay but I also don't believe it warns the player to use the fast forward VERY sparingly.)

- The invasions are very very very steep learning curves with a craptonne of luck involved in surviving without RNG blessings. Invasions also need to be sought out and clicked on the map, without it ever really telling the player about them (tutorial issue or much clearer identification, possibly a different color or pulsing aura?)

Overall, the generally clunky interface is not made up for with in game humor or the spark that makes indie games appealing, and the lack of really engaging, well, anything about the grinding, makes it a frustrating mess to me personally.

I can put up with a little grind for a fun story, and the reward of another new one liner or groanworthy pun every few minor tedius tasks (what made me spend so much time and money on Knights of Pen and Paper) can make up for a myriad of sins.

Even discounting the mix up between what I thought the game was, and some shaky wording from what I remember (something about avoiding grinding.) the lack of sufficient little QUESTS makes this game a meh at absolute best for me. Give us new bits of text, or, even better, new dungeon options or variety, and it would make grinding less of a chore or job. (Something I do NOT do for fun. As it stand I put this on the same tier as scrubbing a floor or cleaning the fridge in a dorm.)

The autoplay mechanic will definately salvage that, because I do not need to be bored to tears grinding the same exact layouts of 4 or 5 dungeons near endlessly to advance to the next dungeon... and do the same thing again there.

But as it stands? This makes it a negative review still, and a strong "Buyer really needs to be aware before buying" situation.

---------------------------------------------------------------
Saving original review so people can see it.------
I was incredibly frustrated, and, well,---------------
It felt like a bait and switch at the time.------------
---------------------------------------------------------------
Original:

It was pretty fun in alpha.
Now? Now it is horrible.
This is not what I wanted, this is the OPPOSITE from what I wanted.
Clunky mechanics, bugs everywhere, it forces you to micromanage every friggen aspect while doing all the tedious annoying grinding the game was supposed to avoid.

Best of all 9 times out of 10 at level 7+ you have absolutely no way to win if you accidentally trigger an invasion. Congrats, 45 hours in game for a town to be available to turn in this quest, because, whoops, all your adventurers died due to ♥♥♥♥♥♥ mechanics.

Oh, and don't bother trying to "retire" your adventurers or any ♥♥♥♥♥♥♥♥ like that- no reasonable bonuses till way late in the game, and if you made it that far, you don't NEED them anymore, because you obviously cheated, or are a god of patience.

Lame as hell.

Avoid this game at all costs unless you absolutely adore mindless grinding without any real chances of progressing regularly, and a sense of overwhelming frustration excites you.
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A developer has responded on Feb 5 @ 10:46pm
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4 of 4 people (100%) found this review helpful
50.2 hrs on record
Posted: April 29
I really like Adventure Manager. I am of the generation who saw the Nintendo Entertainment System (NES) come out when I was a kid in the mid-1980s and fell in love with video games since. Without fully realizing it, I was waiting for Final Fantasy to come out in 1991. Once that game came to America, it pushed every button in my video game life (pun intended). I knew then that I was a turn-based role-playing game (RPG) fan, and all I ever wanted since then was basically just Final Fantasy with more depth.

Adventure Manager reminds me of those days when I first discovered Final Fantasy: the graphics, music, and play style. Adventure Manager also fulfills my desire to have "Final Fantasy Plus" - extensions of the game concepts that use modern programming languages to enable greater customization, etc. I really think that the developer of Adventure Manager did a great job with a concise presentation of classic turn-based RPG elements and a fluid game concept. While Adventure Manager comes off as an homage to the late 80s and early 90s RPGs, it still goes one step further in areas like item crafting (not hard to do and somewhat rewarding), user decisions when leveling characters (stat allocation and special ability augmentation), and making questing be fair (two difficulty levels, Energy restoration after each fight, resurrecting dead characters after the quest, etc.).

I also read here on Steam that the developer is going to update the graphics and a few other features (including the "Auto Adventuring," which is similar to Final Fantasy Tactics, if you've ever played that game). I am hoping that not too much of the current Adventure Manager system will be altered, though. However, as odd as it may sound, I do seem to have some faith in this developer's decisions, as I read elsewhere how they tweeked some initial elements of the game to result in what we have now. Also, the developer has made a game with great attention to detail - you can tell it's been play-tested and optimized. (For example, filtering item lists for individual characters, saving party formations for easy deployment, etc.)

To close, Adventure Manager is a game that I will be spending very many hours on. Yes, it is easy to pick up and play and learn how to optimize, and soon you will get the hang of how things are handled. You may even get into a groove that some non-appreciative folks might call "tedious" or "monotonous." But for fans of the genre like me, it's more like "doing work" so that you can build the "perfect cleric" or whatnot. It's like investing the time and effort to have things go a certain way so that you can bask at your end accomplishment. In other words, playing a game like Adventure Manager has had me pondering the future possibilities, which I love to do. So I guess this is a speculator's game. :P Nevertheless, for me, the ability to auto-adventure and the ability to create new characters and level them through re-playable quests/levels is the kind of "work" that I enjoy performing.

I've put in about 30 hours of game time in about 7 days of owning Adventure Manager, and I have found myself succumbing to the same issues I did as a kid. Things like arriving late for dinner, rushing to meet an appointment, etc. So I have appreciated both the nostalgia that Adventure Manager has invoked within me as well as the genre itself, which I love dearly. So I'd actually like to thank the developer for keeping something like this project alive, and I hope more will support him. Adventure Manager is the game I would make if I had completed my degree in computer science instead of changing it. And I paid $5 for this game on sale. I highly recommend that you do the same, and keep your eye out for other games from this developer. This is the kind of stuff that guys like me want more of. :)
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3 of 3 people (100%) found this review helpful
7.8 hrs on record
Posted: April 10
I enjoy this adventure a great deal. I think about new characters on the fly all the time and few games allow me to create and customize characters so quickly and detailed like this game does. I enjoy how detailed the game is, it is very akin to a 4x Game in that regard.

Note: This game is not so much for players who want a quick dungeon fix or some short-lived fun. This game lives from dedication put into it. You can tell that much even from the beginning.

What I like in particular is that this game is also a bit like a (very forgiving) roguelike. The dungeoneering reminds me a lot of Darkest Dungeon, but much more light-hearted.

If you want to play an RPG to sink 100s or 1000s of hours into, or if you want a Roguelike with stronger, more visible progression and a lot of management, this game is for you.
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3 of 3 people (100%) found this review helpful
0.6 hrs on record
Posted: June 26
It's not an adventure manager but some sort of (poorly executed) RPG... Not even an auto combat option. A long, slow grind.

I was thinking I will be managing some groups of adventurers, sending them on quests, managing the guild hall, etc. Instead I go around some dungeons and click "A" to kill rats then click on every single item to pick up and wait till the screen scrolls slowly when I try to go to another location :)

The most frustrating is that like half of these could have been easily fixed ("auto combat" option, "instant scroll between locations", "pickup all after combat" option, allow "Automatically Complete Adventures" from the start, etc).
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A developer has responded on Jun 28 @ 9:47am
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2 of 2 people (100%) found this review helpful
3.3 hrs on record
Posted: July 1
Combat isn't very interesting, no penalty for grinding (aside from age).
The whole "managing" part is just putting one person in school and throwing your non-mains in an automated dungeon crawl. No giving fight orders, no party relationships, no character personalities.
I was hoping for something like My Life as a King, with more emphasis in management, but got a lazy RPG instead.
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