Reunite the kingdom of Adventuria and defeat the evil Illusionist Miraj by recruiting Adventurers to send on Adventures for epic loot and rewards in this RPG/Management Sim with tons of depth, randomization, and customization options!
User reviews:
Recent:
Mostly Positive (10 reviews) - 70% of the 10 user reviews in the last 30 days are positive.
Overall:
Mixed (414 reviews) - 64% of the 414 user reviews for this game are positive.
Release Date: Dec 4, 2014

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Recent updates View all (70)

January 3

2.1.1 Quick patch

Hi Everyone

Since we got so much feedback on it, I've readded Right-click functions, and made sure any instructions in game reflects that. Also added the version number to the bottom of the screen when loading the game.

I have also allowed quick salvaging with right click as well.

You can still perform the new alt/cmd click to perform the same functions as right clicking in game.

3 comments Read more

January 2

Patch 2.1.0

Additions / Changes:

  • Teleport system within the Endless Tower. You can pay a fee in certificates to go up every 5 levels you have made it previously.
  • Removed the need to right click all together. Anything you would do with right clicking before now takes alt-click if you’re on windows, and cmd-click if you’re on mac, with an exception to picking up items from the ground. That’s just a standard click.
  • Brought down mob health slightly. A little more significant on boss mobs
  • Rebalanced skills and ranks a bit, in order to make purchasing ranks feel more worthwhile. May fine tune more after community feedback.
  • Added a couple of low chance special floors to the Endless Tower with an achievement!
  • Crafted gear in the Endless Tower can go above ilvl 50 now -- if you have a maxed out party.

Fixes:
  • Mac clients were still having reported issues saving. I’ve fixed that now. Should be good to go.
  • Found a couple more sources where bad items could be generated and removed that. Hopefully this addresses the issue where the game was freezing up when loot was generated.
  • There was a couple of misplaced tutorials. They should happen in the proper order when you listen to the Jester.
  • Level Requirements can’t go above 50 now… That is unless I add a bit to the level cap ;)
  • Removed the Label rename for gear in the tower. I’ll have to readdress this later, but it was causing issues with crafted gear being saved properly in between game sessions.
  • The exit button was hidden for the endless tower shop in certain resolutions. moved that to an easier to find location.

What's Next:
More bugfixes, and getting steam offline mode to work a little more reliably. It is a single player game after-all.

4 comments Read more

Reviews

“For a modest $9.99 on Steam, you can purchase a wonderfully original title that will guarantee dozens of entertaining hours.”
True PC Gaming

“If you want to buy a ticket to see a game get made in incremental stages and enjoy JRPGs, Adventurer Manager is the best choice on Steam today.”
Steam1st

“This game has the most absurd quest details and dialogue you will ever experience in your life, and it’s the best thing ever.”
Shoost

About This Game

The evil Illusionist Miraj has murdered your parents, the King and Queen, and has taken control of the Kingdom of Adventuria. Playing as the King's sole heir, you must recruit local Adventurers to complete Adventures to regain the loyalty of the various races in the realm. Only through reuniting your kingdom will you have the power to defeat the evil Illusionist Miraj!


Features
  • Create Your Ruler to begin your story!
  • Recruit Randomized Adventurers from 7 races and 13 classes each with their own bios, benefits, and drawbacks!
  • Unlock Secret Party Bonuses by organizing your Adventurers into 4 separate parties and arranging their formation front to back!
  • Send Your Adventurers on Adventures to over a dozen different locations on a large world map!
  • Automatically Complete Adventures and...
  • Manually Complete Adventures for bonus rewards!
  • Turn-based Combat with dozens of skills and spells!
  • Level Up your Adventurers with attribute points!
  • Tons of Skills from unique skill trees!
  • Endlessly Generated Loot to equip your Adventurers ranging from common, uncommon, rare, legendary, unique, and mythical items!
  • Dozens of Monsters each with...
  • Resistances and Weaknesses to exploit!
  • Rare Monsters and Monster Packs each with randomized mutators!
  • Unique Boss and Miniboss monsters to challenge your toughest Adventurers!
  • Craft and Salvage Equipment to create the perfect equipment!
  • Upgrade Your Castle to impart benefits to all of your Adventurers!
  • Monster Invasions where you must defend your subjects!
  • Gain Your Subjects' Allegiance to receive upgraded Adventurers and more!
  • Adventurer Endurance that needs time to recover!
  • Adventurer University where you can educate and train your Adventurers!
  • Bestiary that tracks your Monster kills to unlock information and gain bonuses against them!
  • Harsh Death Penalty where resurrecting your Adventurers isn't cheap!
  • Retire your Aging Adventurers to impart fantastic benefits to younger Adventurers!
  • Ironman Mode where when your Adventurers die, they stay dead!
  • Achievements to track all the things!
  • Original Retro-inspired Soundtrack to groove to!
  • Steam Trading Cards to collect!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: WinXP or later
    • Processor: 1.8GHz
    • Memory: 512 MB RAM
    • Graphics: Direct3D/OpenGL compatible card with at least 128MB
    • DirectX: Version 9.0c
    • Storage: 150 MB available space
    • Sound Card: 2d sound compatible card
    Minimum:
    • OS: OS X 10.5 or later
    • Processor: 1.8GHz
    • Memory: 512 MB RAM
    • Graphics: Direct3D/OpenGL compatible card with at least 128MB
    • Storage: 150 MB available space
    • Sound Card: 2d sound compatible card
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (10 reviews)
Overall:
Mixed (414 reviews)
Recently Posted
Corrrry McSwag
( 20.7 hrs on record )
Posted: May 22
It was fun, but needs more content.
Helpful? Yes No Funny
[FEAR] Gideon
( 46.8 hrs on record )
Posted: May 17
Got this game as a VA developer, and I must say this is a unique type of game. We got Final Fantasy combat mechanis with classes / races etc. type of thing going on. Lots of replay value, lots of adventures. 10/10
Helpful? Yes No Funny
Andy Capp's Hot Fries
( 4.9 hrs on record )
Posted: May 11
There are many, many things wrong with Adventure Manager, from top to bottom. The mechanics are awful, the interface frustrating, the tutorial never ending. Cutesy pixellated graphics that have a distinctly "made in China" feel to them, as though the game were assembled from Happy Meals toys.

Don't waste your money here.
Helpful? Yes No Funny
foofercjc
( 55.0 hrs on record )
Posted: May 2
This game is actually pretty cool. On one level it has the 8 bit chic dungeon crawl, where you have races, classes and gear that you can manage, optimize and use to go through dungeons. There's an overarcing plot, events, and more goodies that get unlocked as you go. However, in addition to this, you get to manage a couple of dozen adventurers that you send on quests on their own! You have a large pool of adventurers, you assemble parties, outfit them with gear and send them off to a dungeon. After a period of time, during which you can do whatever you like, the adventurers finish their quest and come home with tons of loot for you to use, sell, or convert into materials to craft. You can have a half dozen parties out adventuring on their own while you take your "A" team to advance the plot.

My only quibble with the game isn't even that serious: The number of races, classes and gear types is large enough that it's really kind of difficult to keep track of what the optimal configurations are. (Are Giants better Barbarians or Warriors? Should they have polearms or short ranged melee? Which race makes the best archers?) If I was motivated I'd create a spreadsheet or a wiki page or something to track all that information.

All in all, the game has great depth. The graphics are not intended as their selling point, but they are certainly adequate and are (as I said earlier) 8 bit chic, so as long as you're ready for that they're fine.
Helpful? Yes No Funny
elchali_5
( 6.5 hrs on record )
Posted: April 25
The game its just to stale.There is nothing charming on it. there is bug here and there and the gameplay is not really fulfilling. The interface is kinda confusing and over all is just a bland experience. I really tried hard, but I just cant love this game. the art does not help aswell.
Helpful? Yes No Funny
AngoraFish
( 4.9 hrs on record )
Posted: April 17
Inventory Manager 2016 is a fantastic concept, let down badly by the lack of automation options (such as auto-equipping the best loot, auto-levelling adventurers, etc.) which means that the game quickly becomes overwhelming due to masses of largely indistinguishable loot and an enormous adventurer roster to divide it between.

There are no obvious restrictions on recruiting adventurers other than a hard cap of 48 (it got completely overwhelming for me well before the time I reached 29 adventurers and stopped). Adventurers do not appear to need to get paid after recruitment, and I could see no other obvious restriction (such as adventurer boredom) on recruiting up to the cap. In fact, constant recruiting is encouraged as new adventurer classes are unlocked regularly as you play.

Each dungeon run is done by a roster of 4 adventurers and nets a minimum of 10-15 items, any of which might theoretically be a slight improvement for any one of your up to 48 adventurers. As a result, to genuinely min/max your roster you need to literally flick through each of your up to 48 adventurers every time you hit your inventory cap (which is constantly) or risk tossing potentially useful gear.

Furthermore, although there is a common/uncommon/rare etc loot system, and you can vendor all commons, uncommons etc. this is a blunt instrument because rarity seems largely related to the total number of stat boosts an item gives.

In practice, because of the usual adventurer stat system, you’re really only focusing on one or two stats per adventurer class anyhow (eg strength and constitution for warriors) and therefore most of the extra stats are largely useless. This means that even common gear can occasionally be better for your particular adventurer than rare.

In any case, as you’re constantly adding new adventurers to your roster, and these guys arrive with almost nothing, you really need to maintain a fairly large standing pool of basic gear to equip the new guys with.

All the above aside, the game could be a nice, casual game with some interesting progression, and I like the simple way that dungeon crawling is implemented. Unfortunately, the sheer volume of potential actions available at any one time, and the lack of any noteable quality of life automation, puts this game firmly in the category of games that are much more trouble than they are worth.
Helpful? Yes No Funny
Echidna1
( 2.3 hrs on record )
Posted: April 16
Game sat in my wishlist for months,
Bought the game,
Installed it,
Played for 2 hours,
Never wanted to play this game again,
Requested a refund.

The biggest in a long list of problems was that the tutorial didn't effictevely teach how to play the game......at all. This game looks like it could be really fun, but it's too painful to put in the necessary hours to learn how to play.
Helpful? Yes No Funny
Nomad [DHSGS.NET]
( 2.7 hrs on record )
Posted: April 14
Its a really bad graphic rpg with bad elements of combat and functionality. Having said that i played a bit of this and i wouldnt recommend it, i still played it.
Helpful? Yes No Funny
Alastair Wilmont
( 9.6 hrs on record )
Posted: April 13
This game is actually pretty good, I don't get the "Mixed" reviews.
You control groups of adventurers (each party can have up to 4 members), Each race has his own stats and racial pros and cons, all the races can be all the classes.
You will usually get 2 main partys, to do the main story. You have to actually manage the party in this fights, and the rest of your adventurers you can send them in auto-adventuring, you choose a side-quest for them, and they will keep going until they have depleted their endurance, die or you call them back.
Every time your party gets to a new room the endurance of your party will get lower, and if it gets too low they will get a lot weaker, so you have to choose if it's wise to try to kill the boss or leave the dungeon and let them rest. To rest you can play with another party while the tired one does nothing, or you can fast forward the game, if you FF the partys which are auto-adventuring will keep doing that, but Miraj(the main enemy) will send enemies to attack your cities (while you FF you are doing absolutly nothing to stop him after all), you can let them do that, which will make the attacked city to like you less. The invasion isn't really hard to destroy and is a nice way to not let you AFK until you are overpowered.
You also have a castle which you choose the rooms, those are useful for bonuses, like more exp, more gold, less resting time.

Pros of the game:
A lot of classes, and you can especialize them in different things (A ranger can be a dmg dealer with the bow, or a support who can heal and weaken enemys with Willpower).
Secret bonuses if your party has specific members (Example: 4 womans will get you +3% crits).
The music is actually good (especially the invasion one).
It has the best of the "basic" manager games and the best of old school rpg.
The endurance is something new for a rpg game (or at least I didn't see it before)
Ironman mode, if an adventurer dies, you can't revive him! (I like this mode a lot more, you will think a lot more of every move you do)
Cons of the game:
The interface when you try to equip your adventurers isn't the best, it works if you have 4 or 5, but when you have to go through +20, each with their own main stat it gets hard to do it.
Neutral (for me):
Maybe you are looking for an AFK manager game, this is not one of those, you will have to play it if you want to get somewhere.

7/10 (being 5 a mediocre game), it isn't a groundbreaking game (and it doesn't try to be) but is fun and relaxing (until you get to a boss having low endurance while playing in ironman mode)
Helpful? Yes No Funny
xl3joinkex
( 5.2 hrs on record )
Posted: April 12
When you see the title 'Adventurer Manager', you expect to be managing.

What you get, however is 1 up to 4 adventurers who you let fulfill quests aka walking into caves, where you have to click attack the monsters in the cave.

It is a neat concept with a lot of potential, since you could let the player get a massive amount of adventurers who would perform their own missions with succes rates, chances of failure, payments to heal or revive.
Per mission you could complete, the trust with the civillians would increase, allowing you to eventually strike back and reclaim the kingdom!

But no, you walk into areas and kill some monsters by clicking.

H8/8 not so gr8, wouldn't play again m8
Helpful? Yes No Funny
Drin
( 3.2 hrs on record )
Posted: April 10
*While walking down the dungeon*
"'You've seen a baby on the floor. What do you do?"
"Ignore it or Headbutt it?"
...

Needless to say, I'm not proud of my decision.
Helpful? Yes No Funny
Loupuggg
( 71.0 hrs on record )
Posted: April 7
*A fun and casual game!
Adventure Manager is just that. Create a group of heroes, choose their classes and send them on missions to dangerous dungeons. Let them do the dirty work then collect the loot for yourself. Or you can manually tackle the fights and then you have a good ol' fashion turn-based RPG. Retro-style graphics and the combo of RPG and simulation elements make the game quite enjoyable.

**When it is on sale for less than fifty cents, it's a STEAL.
Like for realies. I wouldn't pay much for the game, but fifty cents is worth it. Been a while since fifty cents got me so much excitement. Wishlist this and get it on sale!

***Not too deep with storyline or characters, making for a somewhat mindless experience.
I ain't gots to think all the time.

****Great to play while eating breakfast or half-watching the baseball game.
Helpful? Yes No Funny
MistahBoweh
( 7.8 hrs on record )
Posted: April 5
I seriously need to reccomend this game highly because I paid all of $0.49 for this thinking it was just a trading card freebie after looking at how negatively this title has been panned. The game is secretly amazing and the devs deserve more.

The largest flaw that this game suffers from is the title, which is misleading. You put 'manager' at the end of a video game title and people are going to expect some variant of glorified fantasy football. This game is not that. This game is essentially Darkest Dungeon with a healthy dosage of Knights of Pen and Paper sprinkled on top.

How the formula works is that there are seven distinct cities within the kingdom from which you can recruit adventurers, one for each predominant fantasy race. Each race is limited to their own preferred class, but as you complete tasks for that town or complete quests with their race's adventurers, your reputation within that city increases and your pick of the litter improves as well. You have your own castle as well, which you can construct upgrades onto which grant improvements to your characters across the board, and a university where you may send errant adventurers off to for training between missions, with several dozens of possible upgrade paths.

So you form your team of dudes and take them on a quest and engage in a series of turn based jrpg-styled battles where careful team planning and prioritized targeting can make the difference between life and death. If they survive then you get showered with the glorious Diablo looot fountain. If they die, well, they die. They can be revived later for a steep fee, or if you're not a baby ban and play on the ironman difficulty setting, death is permanent.

Even if you do survive, characters have a slowly recovering stamina bar which is exhausted with each door kicked down, and the lower it goes, the bigger a hit to their stats they take. In order to give them a chance to recooperate, you can hire a few entirely new teams of adventurers. One team goes out while another is resting while a third is studying at the university while a fourth fifth sixth and seventh are doing automated AI missions and the 8th is on standby for when the evil overlord tries to invade one of your cities, which is a thing that can happen and it will quickly undo all of your progress unless you can put a stop to it.

The 'manager' in Adventurer Manager comes from trying to juggle all these groups at once. Do you spend your cash augmenting and gearing up your highest level team, risking it all if they wipe? Do you put investments into low level recruits even though they have a higher mortality rate. Characters age in the game as well, and their stats deteriorate appropriately. Do you let your teams retire early rather than dump time and funds into sinking ships, or do you keep pushing grandpa sword n' board until he either collapses in a dungeon or dies of old age (or both?).

There's loads more I haven't even begun to touch upon, from the equipment crafting system to the lovingly crafted sprites to the generous effort thrown into the tongue-in-cheek quest dialogue to the excellent musical score. Do yourself a favor and pick up this woefully underrated gem.
Helpful? Yes No Funny
TrumpTrap
( 8.7 hrs on record )
Posted: April 4
got it played 1 hour solid straight without realizing. It was genuinly entertaining. 10/10
Helpful? Yes No Funny
english name?
( 4.0 hrs on record )
Posted: March 31
Cool premise but not executed very well at all. Gameplay is dull and it takes forever to kill anything; damage does not scale well at all to increasing hp.
Helpful? Yes No Funny
mwkaszy
( 1.2 hrs on record )
Posted: March 25
I don't have money for darkest dungeon, so I play this.


10/10, Terraria mod for Darkest Dungeon.
Helpful? Yes No Funny
rewman_george
( 6.0 hrs on record )
Posted: March 25
Its everything ever wanted from our childhoods "CASTLEHERO2~.bat" to be. And its all in one game, exactly as wanted. Great nostalgic game from era long forgotten.
Helpful? Yes No Funny
Yella 🎓
( 5.9 hrs on record )
Posted: March 20
Adventurer Manager is a game that I recommend because:
- is a method to banish boredom
- is indie & casual
- it has trading cards

Enjoy!
Helpful? Yes No Funny
pyrolitch
( 2.7 hrs on record )
Posted: March 19
Fun game but I think I broke all my saves by accident. My heroes did not come back from adventures and time got stuck on fast-forward. It is however looking past this a good game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
55.0 hrs on record
Posted: May 2
This game is actually pretty cool. On one level it has the 8 bit chic dungeon crawl, where you have races, classes and gear that you can manage, optimize and use to go through dungeons. There's an overarcing plot, events, and more goodies that get unlocked as you go. However, in addition to this, you get to manage a couple of dozen adventurers that you send on quests on their own! You have a large pool of adventurers, you assemble parties, outfit them with gear and send them off to a dungeon. After a period of time, during which you can do whatever you like, the adventurers finish their quest and come home with tons of loot for you to use, sell, or convert into materials to craft. You can have a half dozen parties out adventuring on their own while you take your "A" team to advance the plot.

My only quibble with the game isn't even that serious: The number of races, classes and gear types is large enough that it's really kind of difficult to keep track of what the optimal configurations are. (Are Giants better Barbarians or Warriors? Should they have polearms or short ranged melee? Which race makes the best archers?) If I was motivated I'd create a spreadsheet or a wiki page or something to track all that information.

All in all, the game has great depth. The graphics are not intended as their selling point, but they are certainly adequate and are (as I said earlier) 8 bit chic, so as long as you're ready for that they're fine.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Not Recommended
4.9 hrs on record
Posted: May 11
There are many, many things wrong with Adventure Manager, from top to bottom. The mechanics are awful, the interface frustrating, the tutorial never ending. Cutesy pixellated graphics that have a distinctly "made in China" feel to them, as though the game were assembled from Happy Meals toys.

Don't waste your money here.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
10 of 12 people (83%) found this review helpful
Not Recommended
4.9 hrs on record
Posted: April 17
Inventory Manager 2016 is a fantastic concept, let down badly by the lack of automation options (such as auto-equipping the best loot, auto-levelling adventurers, etc.) which means that the game quickly becomes overwhelming due to masses of largely indistinguishable loot and an enormous adventurer roster to divide it between.

There are no obvious restrictions on recruiting adventurers other than a hard cap of 48 (it got completely overwhelming for me well before the time I reached 29 adventurers and stopped). Adventurers do not appear to need to get paid after recruitment, and I could see no other obvious restriction (such as adventurer boredom) on recruiting up to the cap. In fact, constant recruiting is encouraged as new adventurer classes are unlocked regularly as you play.

Each dungeon run is done by a roster of 4 adventurers and nets a minimum of 10-15 items, any of which might theoretically be a slight improvement for any one of your up to 48 adventurers. As a result, to genuinely min/max your roster you need to literally flick through each of your up to 48 adventurers every time you hit your inventory cap (which is constantly) or risk tossing potentially useful gear.

Furthermore, although there is a common/uncommon/rare etc loot system, and you can vendor all commons, uncommons etc. this is a blunt instrument because rarity seems largely related to the total number of stat boosts an item gives.

In practice, because of the usual adventurer stat system, you’re really only focusing on one or two stats per adventurer class anyhow (eg strength and constitution for warriors) and therefore most of the extra stats are largely useless. This means that even common gear can occasionally be better for your particular adventurer than rare.

In any case, as you’re constantly adding new adventurers to your roster, and these guys arrive with almost nothing, you really need to maintain a fairly large standing pool of basic gear to equip the new guys with.

All the above aside, the game could be a nice, casual game with some interesting progression, and I like the simple way that dungeon crawling is implemented. Unfortunately, the sheer volume of potential actions available at any one time, and the lack of any noteable quality of life automation, puts this game firmly in the category of games that are much more trouble than they are worth.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
9.6 hrs on record
Posted: April 13
This game is actually pretty good, I don't get the "Mixed" reviews.
You control groups of adventurers (each party can have up to 4 members), Each race has his own stats and racial pros and cons, all the races can be all the classes.
You will usually get 2 main partys, to do the main story. You have to actually manage the party in this fights, and the rest of your adventurers you can send them in auto-adventuring, you choose a side-quest for them, and they will keep going until they have depleted their endurance, die or you call them back.
Every time your party gets to a new room the endurance of your party will get lower, and if it gets too low they will get a lot weaker, so you have to choose if it's wise to try to kill the boss or leave the dungeon and let them rest. To rest you can play with another party while the tired one does nothing, or you can fast forward the game, if you FF the partys which are auto-adventuring will keep doing that, but Miraj(the main enemy) will send enemies to attack your cities (while you FF you are doing absolutly nothing to stop him after all), you can let them do that, which will make the attacked city to like you less. The invasion isn't really hard to destroy and is a nice way to not let you AFK until you are overpowered.
You also have a castle which you choose the rooms, those are useful for bonuses, like more exp, more gold, less resting time.

Pros of the game:
A lot of classes, and you can especialize them in different things (A ranger can be a dmg dealer with the bow, or a support who can heal and weaken enemys with Willpower).
Secret bonuses if your party has specific members (Example: 4 womans will get you +3% crits).
The music is actually good (especially the invasion one).
It has the best of the "basic" manager games and the best of old school rpg.
The endurance is something new for a rpg game (or at least I didn't see it before)
Ironman mode, if an adventurer dies, you can't revive him! (I like this mode a lot more, you will think a lot more of every move you do)
Cons of the game:
The interface when you try to equip your adventurers isn't the best, it works if you have 4 or 5, but when you have to go through +20, each with their own main stat it gets hard to do it.
Neutral (for me):
Maybe you are looking for an AFK manager game, this is not one of those, you will have to play it if you want to get somewhere.

7/10 (being 5 a mediocre game), it isn't a groundbreaking game (and it doesn't try to be) but is fun and relaxing (until you get to a boss having low endurance while playing in ironman mode)
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
7.8 hrs on record
Posted: April 5
I seriously need to reccomend this game highly because I paid all of $0.49 for this thinking it was just a trading card freebie after looking at how negatively this title has been panned. The game is secretly amazing and the devs deserve more.

The largest flaw that this game suffers from is the title, which is misleading. You put 'manager' at the end of a video game title and people are going to expect some variant of glorified fantasy football. This game is not that. This game is essentially Darkest Dungeon with a healthy dosage of Knights of Pen and Paper sprinkled on top.

How the formula works is that there are seven distinct cities within the kingdom from which you can recruit adventurers, one for each predominant fantasy race. Each race is limited to their own preferred class, but as you complete tasks for that town or complete quests with their race's adventurers, your reputation within that city increases and your pick of the litter improves as well. You have your own castle as well, which you can construct upgrades onto which grant improvements to your characters across the board, and a university where you may send errant adventurers off to for training between missions, with several dozens of possible upgrade paths.

So you form your team of dudes and take them on a quest and engage in a series of turn based jrpg-styled battles where careful team planning and prioritized targeting can make the difference between life and death. If they survive then you get showered with the glorious Diablo looot fountain. If they die, well, they die. They can be revived later for a steep fee, or if you're not a baby ban and play on the ironman difficulty setting, death is permanent.

Even if you do survive, characters have a slowly recovering stamina bar which is exhausted with each door kicked down, and the lower it goes, the bigger a hit to their stats they take. In order to give them a chance to recooperate, you can hire a few entirely new teams of adventurers. One team goes out while another is resting while a third is studying at the university while a fourth fifth sixth and seventh are doing automated AI missions and the 8th is on standby for when the evil overlord tries to invade one of your cities, which is a thing that can happen and it will quickly undo all of your progress unless you can put a stop to it.

The 'manager' in Adventurer Manager comes from trying to juggle all these groups at once. Do you spend your cash augmenting and gearing up your highest level team, risking it all if they wipe? Do you put investments into low level recruits even though they have a higher mortality rate. Characters age in the game as well, and their stats deteriorate appropriately. Do you let your teams retire early rather than dump time and funds into sinking ships, or do you keep pushing grandpa sword n' board until he either collapses in a dungeon or dies of old age (or both?).

There's loads more I haven't even begun to touch upon, from the equipment crafting system to the lovingly crafted sprites to the generous effort thrown into the tongue-in-cheek quest dialogue to the excellent musical score. Do yourself a favor and pick up this woefully underrated gem.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
3.2 hrs on record
Posted: April 10
*While walking down the dungeon*
"'You've seen a baby on the floor. What do you do?"
"Ignore it or Headbutt it?"
...

Needless to say, I'm not proud of my decision.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
71.0 hrs on record
Posted: April 7
*A fun and casual game!
Adventure Manager is just that. Create a group of heroes, choose their classes and send them on missions to dangerous dungeons. Let them do the dirty work then collect the loot for yourself. Or you can manually tackle the fights and then you have a good ol' fashion turn-based RPG. Retro-style graphics and the combo of RPG and simulation elements make the game quite enjoyable.

**When it is on sale for less than fifty cents, it's a STEAL.
Like for realies. I wouldn't pay much for the game, but fifty cents is worth it. Been a while since fifty cents got me so much excitement. Wishlist this and get it on sale!

***Not too deep with storyline or characters, making for a somewhat mindless experience.
I ain't gots to think all the time.

****Great to play while eating breakfast or half-watching the baseball game.
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1 of 1 people (100%) found this review helpful
Not Recommended
5.2 hrs on record
Posted: April 12
When you see the title 'Adventurer Manager', you expect to be managing.

What you get, however is 1 up to 4 adventurers who you let fulfill quests aka walking into caves, where you have to click attack the monsters in the cave.

It is a neat concept with a lot of potential, since you could let the player get a massive amount of adventurers who would perform their own missions with succes rates, chances of failure, payments to heal or revive.
Per mission you could complete, the trust with the civillians would increase, allowing you to eventually strike back and reclaim the kingdom!

But no, you walk into areas and kill some monsters by clicking.

H8/8 not so gr8, wouldn't play again m8
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1 of 1 people (100%) found this review helpful
Not Recommended
6.5 hrs on record
Posted: April 25
The game its just to stale.There is nothing charming on it. there is bug here and there and the gameplay is not really fulfilling. The interface is kinda confusing and over all is just a bland experience. I really tried hard, but I just cant love this game. the art does not help aswell.
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2 of 3 people (67%) found this review helpful
Recommended
8.7 hrs on record
Posted: April 4
got it played 1 hour solid straight without realizing. It was genuinly entertaining. 10/10
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4 of 7 people (57%) found this review helpful
Recommended
5.9 hrs on record
Posted: March 20
Adventurer Manager is a game that I recommend because:
- is a method to banish boredom
- is indie & casual
- it has trading cards

Enjoy!
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1 of 2 people (50%) found this review helpful
Not Recommended
2.3 hrs on record
Posted: April 16
Game sat in my wishlist for months,
Bought the game,
Installed it,
Played for 2 hours,
Never wanted to play this game again,
Requested a refund.

The biggest in a long list of problems was that the tutorial didn't effictevely teach how to play the game......at all. This game looks like it could be really fun, but it's too painful to put in the necessary hours to learn how to play.
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Most Helpful Reviews  In the past 180 days
34 of 42 people (81%) found this review helpful
Recommended
260.0 hrs on record
Posted: December 9, 2015
Retro Turn-based, four members squads doing dungeon crawls...
Seems pretty blend BUT:
-You can send your squads in Auto-questing or send them manually.
-13 Classes and 7 Races give you plenty to work with.
-Upgrade you Castle to gain advantages (choices Do matter).
-Send your guys and girls to University to increase their stats.
-Use the weaponsmith near your Castle to craft gear which can be enhanced by rare stones...
If you like turn-based fighting: Get it!
If you like light story and plenty of characters in your rooster (48 Max): Pick it up!
Oh and the DLC Endless Tower rocks, adding new challenges through infinite randomly generated dungeon :)
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37 of 56 people (66%) found this review helpful
2 people found this review funny
Not Recommended
0.4 hrs on record
Posted: January 16
If you're looking for a game where you manage adventurer's, send them off to do quests, manage multiple teams of heroes. Manage a kingdom. Then look elsewhere. This is just an RPG that tries to sell itself as a simulator/manager game. It feels like Knights of Pen and Paper without any of the charm, flexibility, and that fun factor. It's quite boring and it attempts progression by making you play as a single boring class and you must unlock other adventurers by grinding through boring dungeons [which are basically random battle simulator] to unlock more boring garbage.

It's just an rpg and it struggles to even do that.

Avoid this game unless you wanted a game like Tap Hero with bad art that pretends to be 'pixel' art, but it's really just like they hired Notch's ♥♥♥♥♥♥♥♥ cousin to do programmer-art. My god is this game boring.
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8 of 12 people (67%) found this review helpful
Recommended
25.1 hrs on record
Posted: December 8, 2015
Update: The more I play, the more I am really enjoying this game. There are some things that need work, but the game is loads of fun and definatly worth the money. Will be doing an in depth review once I have more playtime with it. My original review is below.

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Bought this game on sale to support the devs.
The developer seems to really work with their fanbase, listen to feedback and produce new content based on that feedback, something that is rare in the industry today.

I've only played enough to get a glimpse of what the game has to offer so this wont be an in depth review right now, but will update as I play.

The art style and music is very reminiscent of old 8-Bit games and brings nostalgia for me.
Zone's/map size is pretty decent for this type of game, and the ammount of classes, item slots, and things to do gives the game a fair amount of content, and apparently with DLC coming and the developer's active with their community, its a safe bet that this game will evolve and grow.

So i bought this game on sale for less than 2$, and for me that was worth it alone to support these Dev's. Even at full price for 5$, this game seems to be worth it if you enjoy the game. If you like this style of game but have oppinions or objections with it, then commincate amongst the community and to the developers and maybe they'll just listen and create the game you always wanted. That's how the game industry should operate and supporting that idea to me is worth my money.

All in all the game is a good bit of fun, and perfectly worth the price as long as you can look past some bugs here and there which should be sorted out over time, as well as some features that need to be tweaked or adjusted. Bottom line: If your patient and you like turn based dungeon crawlers with a little bit of resource managment/party management thrown in, you'll enjoy this game.
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3 of 4 people (75%) found this review helpful
Recommended
71.3 hrs on record
Posted: December 19, 2015
So at time of this review I've got about 71 hours and finished the main story. I could have probably finished it a good 10-20 hours ago actually but was doing some extra grinding for achievements instead of continuing the quest line.

Anyways, Adventurer Manager feels more like a Darkest Dungeon lite (or casual I guess) then say a guild manager or something of the like. You recruit various heroes to create parties with and can either send them into dungeons to control manually (the primary portion of the game) or send on auto adventures to grind levels and accumulate gold/gear (secondary). There are a vast number of classes and races to mix and match with so you can optimize (or not) as much as you wish...provided you unlock the other classes in each race.

If you liked adventuring in Darkest Dungeon than I feel like you may like the manual part of this game too. It's nowhere near as complex as DD with the stress mechanic and moving rows and the like, but you still have to consider your parties endurance as each encounter saps some of it. The mixture of classes, races, and genders all contribute to possible party bonuses as well so there's that part to consider if you like a lot of customization control. Each encounter in a manual dungeon counts as a hour tick for the auto adventures (and the world in general), the game pretty much directs you in this path instead of just idly grinding adventures in the auto adventures....otherwise it auto sacks towns and screws with the allegiance levels. Ouch.

Speaking of customization....there's plenty of it. Each level gives you 5 stat points to distribute as you wish, 1 skill point to go into a skill that you want (provided you have the levels for each tier), and the look for your king and any party member is customizable as well (cosmetic yes, but it's there). You can reroll the stat points and skill points at any time on the world map without penalty so you can adjust how each party member is used, well, indefinitely.

Doing quests for towns builds their allegiance with you, and allegiance is built as you use races corresponding to those towns in your party. The higher the allegiance level the other classes you can hire of that race, the better shops are to you, and a few other benefits. And yes, there is grinding throughout all of this to accomplish these level ups. In the mean time you can build up your castle to give your parties more benefits, train your party members in the university for more buffs, and work with the crafting with the blacksmith in case the shops, drops, and gambling don't keep you going (and they may not).

I haven't tried Ironman (permadeath) mode, which could have sucked as I lost all but my main cleric in one early dungeon run and had a few deaths much later on. I'll continue to sink some more time into this from time to time as I work on the last achievements I want to get. Perhaps I'll pick up the Endless Tower DLC if I want to do those achievements too...but that's just more grinding as it is.

In any case, I really enjoyed the time spent going through it as the dialogue of the quest givers as well as the choice encounters in the dungeons (I have a few screenshots of those) livened things up through the grinding. The added ambient sounds made it a bit more interesting in each area and while the music didn't grab me as much as other games it didn't put me off at all.

And yes, the UI and merchant areas are a bit...clunky I'll give it that. I personally didn't find it enough to put me off the game though. Just something I learned to manuever around.

So yeah, pick up the game if you'd like to spent time every so often running a group of 4 in a dungeon and going after the various bosses it sends you at (and go after them again and again as you may need to for levels and gear). Not an idler if you're thinking it's that, but I found the game relaxing and enjoyable anyways.
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3 of 4 people (75%) found this review helpful
Recommended
49.0 hrs on record
Posted: February 19
If you like grindy, endless, PRG management game.

This is the game for you

If you don't like grindy games, or you like quick-paced/advancing games.

This is not for you.

Everything is quite good in this game, the only thing you can complain about might be the graphics and font.

But hey, it's said to be pixel graphics.

Still, it's good for me. Totally worth the money
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4 of 6 people (67%) found this review helpful
Recommended
3.7 hrs on record
Posted: December 5, 2015
UPDATED 08/12/2015

I previously left a negative review based on the pricing decisions behind the game, stating that the game is worth a play.

I commend the developer on taking the comments of the community into account and reviewing their decision, it isn't often you get that in the gaming world.

With that out of the way. Adventure Manager is nice a little piece of nostalgia well worth the price. Like any tradition style RPG, that does potentially entail a bit of grinding (unless you hate making the game easier for yourself). There's also the potential to play the game in Ironman mode (for those who want their dead heroes to stay dead).

It's a nice little "time waster" styled game that doesn't require long play sessions, so perfect if you don't have much time for an rpg, but want to play an rpg.
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A developer has responded on Dec 7, 2015 @ 10:00am
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3 of 5 people (60%) found this review helpful
Recommended
6.4 hrs on record
Posted: December 10, 2015
The game is fun and interesting, but I have a real issue with the saving part of it. I played for 5-6 hours yesterday and saved after every major dungeon/part. Today when I launched the game, there was nothing. Nada. Not one of my dozen saves last night was registered.

Of course it could be a problem that very few experience, but I can not recommend a game with this sort of issue.

UPDATE: The patch helped and the game is now awesome :) Thank you, developers!
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5 of 9 people (56%) found this review helpful
1 person found this review funny
Not Recommended
4.0 hrs on record
Posted: December 7, 2015
While it’s hard to deny that Adventurer Manager has style, there simply wasn't enough variation to keep me interested. Running the same dungeons multiple times was draining and I found myself losing interest after the 5th Cave run in two hours. It really is a game to comes down to grinding. The fast forward option does penalize you, so it's not really an option either. To bad the devs added this, as they now dectate to you how to play the game.
What I really did enjoy was the many hilarious quest dialogues. Solely for that you should buy the game.
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A developer has responded on Dec 8, 2015 @ 7:18am
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