Reunite the kingdom of Adventuria and defeat the evil Illusionist Miraj by recruiting Adventurers to send on Adventures for epic loot and rewards in this RPG/Management Sim with tons of depth, randomization, and customization options!
User reviews: Mostly Positive (212 reviews)
Release Date: Dec 4, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Adventurer Manager


Recommended By Curators

"My little army of heroes, muwahahahahahahaha!"

Recent updates View all (60)

March 14

Sneak Peeks!

Hey All! I'm here to drop off some goodies from the current Development Pineline! Adventurer Manager certainly isn't abandoned, by any measure!

Remastered Version - New Models, Weapons, Animations, Sounds, Music and Backgrounds!

Sneak Peek at the Endless Tower DLC Cut-Scene!

We'll also be releasing some more news, this month, about the changes to the "Auto Adventure" System and University as well!

5 comments Read more

March 14

1.0.07 Hotfix - Save Issue Resolution on 3/13

Our apologizes for no initial notes regarding this update.

We addressed a situation that was causing games to not save correctly. This hotfix may require an extra steps if you notice that your save games are still not saving as they should be. We noticed this was mainly related to the Tutorial System and Quests. If you were already past the Tutorial, and saving fine, then you were likely unaffected.

You can visit this thread with the information on the *issue and the extra registry fix that resolves it:

*Players that reported the issue to us and helped troubleshoot were given a free key for Adventurer Manager and an "IOU" key on our upcoming DLC, The Endless Tower!

It's our super-main-priority-top-goal here at VAStudios to take care of our community to the fullest of our ability. We appreciate everyone that takes their personal time to assist us with the resolution of any issue. Special shoutouts to Dennipoo700 and jwillie_berg!

0 comments Read more


“For a modest $9.99 on Steam, you can purchase a wonderfully original title that will guarantee dozens of entertaining hours.”
True PC Gaming

“If you want to buy a ticket to see a game get made in incremental stages and enjoy JRPGs, Adventurer Manager is the best choice on Steam today.”

“This game has the most absurd quest details and dialogue you will ever experience in your life, and it’s the best thing ever.”

About This Game

The evil Illusionist Miraj has murdered your parents, the King and Queen, and has taken control of the Kingdom of Adventuria. Playing as the King's sole heir, you must recruit local Adventurers to complete Adventures to regain the loyalty of the various races in the realm. Only through reuniting your kingdom will you have the power to defeat the evil Illusionist Miraj!

  • Create Your Ruler to begin your story!
  • Recruit Randomized Adventurers from 7 races and 13 classes each with their own bios, benefits, and drawbacks!
  • Unlock Secret Party Bonuses by organizing your Adventurers into 4 separate parties and arranging their formation front to back!
  • Send Your Adventurers on Adventures to over a dozen different locations on a large world map!
  • Automatically Complete Adventures and...
  • Manually Complete Adventures for bonus rewards!
  • Turn-based Combat with dozens of skills and spells!
  • Level Up your Adventurers with attribute points!
  • Tons of Skills from unique skill trees!
  • Endlessly Generated Loot to equip your Adventurers ranging from common, uncommon, rare, legendary, unique, and mythical items!
  • Dozens of Monsters each with...
  • Resistances and Weaknesses to exploit!
  • Rare Monsters and Monster Packs each with randomized mutators!
  • Unique Boss and Miniboss monsters to challenge your toughest Adventurers!
  • Craft and Salvage Equipment to create the perfect equipment!
  • Upgrade Your Castle to impart benefits to all of your Adventurers!
  • Monster Invasions where you must defend your subjects!
  • Gain Your Subjects' Allegiance to receive upgraded Adventurers and more!
  • Adventurer Endurance that needs time to recover!
  • Adventurer University where you can educate and train your Adventurers!
  • Bestiary that tracks your Monster kills to unlock information and gain bonuses against them!
  • Harsh Death Penalty where resurrecting your Adventurers isn't cheap!
  • Retire your Aging Adventurers to impart fantastic benefits to younger Adventurers!
  • Ironman Mode where when your Adventurers die, they stay dead!
  • Achievements to track all the things!
  • Original Retro-inspired Soundtrack to groove to!
  • Steam Trading Cards to collect!

System Requirements

Mac OS X
    • OS: WinXP or later
    • Processor: 1.8GHz
    • Memory: 512 MB RAM
    • Graphics: Direct3D/OpenGL compatible card with at least 128MB
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    • Sound Card: 2d sound compatible card
    • OS: OS X 10.5 or later
    • Processor: 1.8GHz
    • Memory: 512 MB RAM
    • Graphics: Direct3D/OpenGL compatible card with at least 128MB
    • Hard Drive: 150 MB available space
    • Sound Card: 2d sound compatible card
Helpful customer reviews
132 of 168 people (79%) found this review helpful
2 people found this review funny
2.8 hrs on record
Posted: December 11, 2014
Adventurer Manager is a neat concept, but poor execution killed most of my joy. When you name a game "Adventurer Manager," my first thought is that my job would be to outfit the adventurers and let them go on their way.

I didn't do my due diligence before buying this game exactly for that reason.

Instead, most of your time in Adventurer Manager is spent locked in slow turn-based battles or an equipment management system that takes just a little too much effort.

I'd rather be handling diplomacy, town economics, or really anything other than having to do yet another dungeon crawl.

No one likes a micromanager, but Adventurer Manager forces you to be one.

Update following the developer's response:

Hi there,

I appreciate your response. First, I'd like to say that this review is a gut reaction. It's not a mechanical critique of the game.

I admitted that I didn't research the game to drive home the fact that my experience is based entirely around impulse buying your game. I'd read an article on either Rock Paper Shotgun or PC Gamer about Adventurer Manager, saw that it was on Steam, and picked it up without a second thought.

Many reviews come from members of a game's community that either love or hate it. I'm a guy who bought it, played it for a couple of hours, and didn't end up liking it very much.

I'm definitely not accusing you of false advertising. You explain exactly what the game is and what to expect on the store page. Most of my issues with the game stem from core mechanical problems that can't be expressed through screenshots or gameplay trailers. I'd have had to watch someone play the game to see the stuff that left a sour taste in my mouth.

Having bought the game, though, I've also bought my right to share my opinion about it. Steam only lets me give a game a thumbs up or a thumbs down, but in many cases I'd probably pick a middling option.

I decide by imagining if a friend — someone I know who likes this type of game — asked me what I thought. If I could imagine myself saying "You might like it" at some point, then it's a thumbs up. If I can't imagine myself suggesting it to anyone who I know, then I rate it negatively.

Here are some after-the-fact critiques:

I didn't feel like I was progressing very quickly. Most of why I play these lightweight, casual-ish games is to get the distilled seratonin that can only come with upgrading my dudes.

Tying class unlocks to reputation didn't feel fun. I'd rather just tell my rogue that he's going to be an assassin now.

I did some thinking during my commute this morning about what I actually meant by "slow" turn-based combat.

The auto-adventuring feature is a neat idea, but it's functionally identical to the vast majority of the dungeon crawling gameplay. I think my issue is that I'm only exerting agency over 4 of my 48 adventurers at any given moment.

Let's say that the game took a cue for FFVII's "active" turn-based battle system. The adventurers would handle the fights on their own, but the player's job would be to check in on them and reveal enemy weaknesses, give stat-boosting pep talks, and pull them out if the going gets too tough. The time-based turns combat would then give the player breathing room to swap between adventuring parties on the fly.

These automated parties could adventure simultaneously, and the total number of adventurers you could have in the world at one time would naturally be limited by your ability to multitask between however many parties were adventuring at any given moment.
Was this review helpful? Yes No Funny
A developer has responded on Dec 11, 2014 @ 8:15pm
(view response)
35 of 43 people (81%) found this review helpful
1 person found this review funny
67.5 hrs on record
Posted: October 7, 2014
My halfling whirlwind barbarian named Chet, who only wanted to retire to be a duck watcher, died permanently in Ironman mode to a Crazed squatter. 10/10

This is a great little game that can be played in small chunks that quickly ramp up if you have a taste for roguelikes, old school jrpg dungeon fighting, and outrageous humor. This isn't a game that takes itself seriously, and yet endears itself in many ways. Every adventurer has his/her own bio that is completely randomized (and I do mean randomized. You may laugh at some of the combinations that crop up). The automatic questing system is a bit slow, but it's meant to be used alongside the manual dungeons where you can control toons actually fighting your foes, picking and choosing from dozens of abilities to win each fight.

There is much to do here besides dungeon fighting. You can meltdown gear you find, crafting the leftovers along with gems to tailor the optimum suit for your adventurers. You can build your castle up with a handful of improvements, send adventurers to University to earn dozens of powerups, and when they are ready to collapse, let them rest up for more forced dungeoneering.

If paper-dolling is your thing, you may enjoy this game for that reason. In addition to a ruler/adventurer barbershop, there's a great variety of different items to dress up your adventurers, along with several races that become available who have their own distinctive appearance. The different graphics that each tier of equipment brings to the equation really sells the idea of progression, and you might feel proud of your little pixel people as they go from rags to weapons and armor of mass destruction. Of course, the graphical style is pixelized, but the art style is consistent as far as I can tell, and will hearken back to the golden age of console rpgs, and yet this is more than a good, old-fashioned rpg. The management aspect of the game is very present, with the ability to send your characters on random adventures which will see them slogging through some menial task on autopilot, while you either fast forward, fight off invasions, or go manually dungeon delving.

Since release, I've yet to delve into the game as much as I'd like to, but there is much depth promised as the level cap is set to fifty, and if you play on ironman mode like me, it might be a while before you actually complete all of the content. As of release, or shortly before, they added the feature of character aging, which sells the progression aspect of it even more. It's an interesting idea to have your mortal adventurers retire, although I've yet to play enough to reach the stage where I'm incilned to retire them. Just the idea that your beloved pixel people might die really bursts with intrinsic story, even while it tries to be as silly as possible, it can't help but create its own story as heroes rise, age as the seasons pass, and eventually fall.

You can visit your adventurers who've fallen in battle in the graveyard, resurrecting them if playing normal mode. I'm unfamiliar with this feature as of post release, but I'm hearing that there's some sort of debuff that's applied when you resurrect them. Otherwise, you can strip them of their gear if you wish to dishonor them, or leave the gear, and engrave a tear-soaked epitaph that's sure to induce a fit of sorrow.

Overall, if you like pixelized, old-fashioned rpgs or manager simulators, or just wacked out humor and are in need of a few hyucks, you'll probably find something to like about this game. There's a story filled with humor and over-the-top silliness, but more than that, there's some juicy gameplay.
Was this review helpful? Yes No Funny
32 of 41 people (78%) found this review helpful
26.5 hrs on record
Posted: December 6, 2014
Game promise Adventure Manager. Game delivers Adventure Manager.
Genre is unique and difficult to compare with other games. Pixel style is something you like or dislike.
This one is pixel heavy and I like because it's done clean, original and diverse.

For me it comes most close to the first and fine combination of RPG and rogue-like genre in one game.
Amount of loot is diverse and stats customization is deep.
Don't have too many hours in the game yet, but want to give my support already by rating the game positive.

For me personal I don't like playing on the same world map all the time.
Lot of things in the game are random, but the world map is the same every game.

Hopefully see the next game or DLC with an option to start on a random world map.
Where you have to conquer some cities before you can rent heroes from them or have more different caves, castles and other quest objects on different positions every time.

Very nice to see that the devs are very active on the forum and for almost every detail the players ask for improvement have intention to deliver. Tons of AAA games wich cost over 30 euro what are abandoned days after release.
Not this one.

While it may look casual it's not. I can imagine some people think of this game like the next tablet/mobile game on PC because of the graphic style used. It's not. It's a deep and diverse game with tons of customization and requieres some knowledge of classes and stats of other rpg's to take out the max from your characters.
But that's what it makes a management simulator. You need to take some time to learn, to read, to try and experiment the same way as your characters do.

Was this review helpful? Yes No Funny
28 of 37 people (76%) found this review helpful
3 people found this review funny
38.8 hrs on record
Posted: January 18
One of the coolest RPG/Management Sim out on the market.

I did payed full price for this and to me its well worth it.

This game you create a ruler which you hire heros to go on adventures.
your heros do age in this one which older they get they have a chance
to die once they reach an older age.

It reminds me of an oldschool rpg games but this one is a RPG/Management Sim style.
nice music as well.
10 / 10 stars

Just to say this game is not in beta.
it was my mistake on saying so.
Was this review helpful? Yes No Funny
22 of 27 people (81%) found this review helpful
25.4 hrs on record
Posted: December 3, 2014
Early Access Review
This game really deserves more attention. I didn't play that far. Actually I only reached ~ lvl 15 or so but I already spent 20h ingame and that's way more time than in most other games I own (and I own many). I am sure that I will sink more in it later when it released

The graphics are simple but noneless nice to look at. A feature that I think should be in every game is here: The characters appearence change depending on which equipment you wear.

The battle system seems deep for a indie game. There are a lot classes and races to choose from and combine. The bosses are unique and challenging (depening on the gear you have I suppose)

There is also a auto adventure mode, where you can train up to 4 parties at the same time and earn money/items.
The crafting feature wasn't fully functional when I played it in EA, going to check it out later. The management system (where you can extend your castle with various different stuff) is a nice addition.

If I had to rate this game I would give it a 8/10.

P.S. hope you don't mind my poor english. I am not native.
Was this review helpful? Yes No Funny
17 of 20 people (85%) found this review helpful
76.8 hrs on record
Posted: October 11, 2014
Early Access Review
Adventurer Manager is an entertaining and promising mix of retro-style RPG and city manager. Yes, some elements feel redundant and grind-y after a while, but the game, even as it stands, contains plenty of other features to play with if boredom kicks in. The gear-forging system is fun, and the mad lib-style generation of auto-quests and character bios is a cute touch. I also enjoy the way skill points are distributed. Rather than gaining a tree of progressively awesome skills, you're allowed a certain number of skills to drop points into as you please. The number of skills allowed (as well as proficiency in those skills) progresses with level. It isn't without flaws; the gold-earning system is a little unbalanced, and as others have mentioned, the combat gets repetitive pretty quickly. However, considering the depth of the game in its current unfinished state, I'm excited to see how it develops.
Was this review helpful? Yes No Funny
24 of 33 people (73%) found this review helpful
5.2 hrs on record
Posted: December 4, 2014
Pre-Release Review
Fun game that's easy to get into. Don't look at my playtime, as I've played many more hours offline.

I greenlit this game a while back, and kept track of its progress. I can say the devs are NOT a "scam" and actually do update the game (quite a bit for that matter). The combat can be tedious at times, as there aren't THAT many things that make each character different, besides the 12 classes, but it is still unique in it's auto adventures, and has a nice Diablo-esq loot system that keeps you playing. The game's "story" actually will take a while to complete, which makes this game even better. There is also a good randomization system with many bosses and monsters.

8/10: Fun, unique, cheap indie game, but will get repetitive after time. Worth the $10.

Edit 1: Thanks, Strikes, I look forward to seeing what you guys come up with!
(Devs say that new content will "remove any potential crazy-repetitive-frusterations.")
Was this review helpful? Yes No Funny
16 of 19 people (84%) found this review helpful
81.0 hrs on record
Posted: November 3, 2014
Early Access Review
Im stocked, this game is just fun. It plays a little like Final Fantasy, but you choice who your heros are, name them, arm them and send them out to fight for your kingdom. You can choose to control the battles or you can have your heros auto quest. You can try and make better armor and weapons or loot it. There are a good amount of classes to pick from.

Some you have to earn. Its a fun relaxing game and for $4.99 its a steal. Its in beta so I hope there are more to come.
Was this review helpful? Yes No Funny
13 of 15 people (87%) found this review helpful
100.6 hrs on record
Posted: November 21, 2014
Early Access Review
This is a very great game, If you love the Diablo series item style then youll love this game. If you love turn based d&d style gameplay youll love it. You can manage several characters, share weapons, destroy stuff you do not need to create better items you can use or pass the weaker items to your low lvl characters, you also have the ability to have each character personally trained to better himself/herself on the battlefield or train the characters to have better gold/magic find, exp quicker etc,etc. Anyway Great overall game do not pass on this one.

This review has been brought to you by Grower the Bane of games.
Was this review helpful? Yes No Funny
13 of 17 people (76%) found this review helpful
43.8 hrs on record
Posted: December 6, 2014
Probably the closest you'll get to Disgaea on the PC. Make tons of characters, level them up, give them awesome equipment, boost their power in various ways, and do this ad infinitum. The game is very much a manager game. While there are dungeons, a lot of your success depends on fielding as many parties as possible, sending them on auto-missions (while you do your own thing) and reaping the rewards. Without this support system, the game can turn into a bit of grind.

So don't expect to get into this game, and skimp on that aspect, it's very much 50% dungeon 50% manager, which entails a lot of menu and item shuffling. I would say, as of right now, this is the game's biggest flaw. The menus are not sufficient for managing (maximum) 48 seperate characters. Otherwise, the game works, and satisfies that obsessive compulsive power building, party constructing itch.

So if you're into that sort of thing, (I am!) the game is satisfying, and you could do a lot worse for the price.
Was this review helpful? Yes No Funny
12 of 16 people (75%) found this review helpful
7.6 hrs on record
Posted: December 6, 2014
Ok, it's fun and I would recommend it to others. Getting your heros and raising them from nothing gives some satisfaction, and its not like you are left twiddling your thumbs while you wait for your heroes to return. But there is one thing that does get to me, and its the silliness. You see, there is silliness and then there is 'Oh god' silliness. Sometimes the encounters and the quests has the latter and it can get old real quickly.

But if you can overlooked that, I give it a thumbs up.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
48.3 hrs on record
Posted: November 15, 2014
Early Access Review
A modern hack 'n loot with a retro twist. A lot of features have been implemented so far and for an Early Access title it's definitely got some punch, but a few things still need some attention. The user interface, while reasonably complete, still feels a bit kludgy:

-When dealing with sixteen or more characters at the same time some ease of use functionality like a 'Next' and 'Previous' button for sliding between them would make life much nicer instead of having to repeatedly back in and out of menus to deal with them.

-On the subject of characters, two words: Party Management. The ability to group them out and sort them manually instead of the game's auto sort process which is a constant hindrance to things like University training and gearing them out. Some fashion of control over the list at the very least would go a long ways.

-A way to speed the crafting process (read:salvaging, which is super speedy with greens and greys but takes aeons with yellows and purples) would be dandy. Perhaps a 'Salvage All' option with a confirmation box to make sure you don't accidentally torch something you wanted?

-On the subject of confirmation boxes one would certainly be welcome with castle upgrades, I can't tell you how many times I've accidentally torched a section because the game's mouse settings don't align with my system's setting.

Again, I realize we're still in Early Access but these are definitely things that need addressing.

That said I've gotten a lot of entertainment out of this one and consider it well worth the five or six bucks spent, and with 1.0 in the not too distant future I've hope that what is all ready entertaining will become even more so. Definitely recommended.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
1.8 hrs on record
Posted: December 7, 2014
If you like adventuring funny stories lots and LOTS of loot. You'll absolutely love this game. There's a lot going on and there is even a semi persistant battle between the towns. Which is kinda interesting. I like the customization too.
Was this review helpful? Yes No Funny
A developer has responded on Dec 7, 2014 @ 10:57am
(view response)
10 of 13 people (77%) found this review helpful
81.6 hrs on record
Posted: November 14, 2014
Early Access Review
This is a friggan addictive little game. The dungeons get a little tiresome and advancing to the next teir of enemies can hold you up if you don't pay attention to what gear you give to your adventurers. But that challnge is also what makes it addictive, trying to hire more adventurers and getting more loot makes you want to play a few more hours and make some more money.
Was this review helpful? Yes No Funny
161 of 298 people (54%) found this review helpful
1 person found this review funny
111.1 hrs on record
Posted: December 4, 2014
I have played this game since the early stages of development, and all I got to say is that it only got worse, and worse.

- Lots of managing (Training, Equipment, Stats, Skills, Crafting), if you want managing overkill, this is the game you want.
- Infinite amount of loot (Only a few items are fixed).
- Many classes
- Playing through the game will take you quite some time (There is a grindy nature to the game, so while it does take some time, expect to repeat stuff).
- Atleast it does not have the option to pay instead of waiting, like many of these games would have had.

- A lot of microing and clicking deep through menues (Could have been made more accessable, easier to navigate).
- Where to click sometimes needs some getting used to, the answer is not always super obvious.
- The pacing of the dungeons are dreadfull. (Clearing higher level dungeons can take a lot of time).
- Getting levels on your Kingdom still has no effect to my knowledge. (Has an effect, but not visible enough)
- Some missing icons, some bugs.
- Town reputation bonus is not visible enough.
- Having 48 adventurers, training them all, having them all on adventures, while doing dungeons will give you a strain injury, before breakfast, twice. (Seriously, this game has you move the mouse as much as possible, think playing Minesweeper on a 4k Screen in a cinema, with very low mouse speed)
- When you get your first Mythical Bow, it WILL have Strength, I guarantee it. (Make it possible to change stats on items?).
Was this review helpful? Yes No Funny
A developer has responded on Dec 4, 2014 @ 5:51pm
(view response)
7 of 8 people (88%) found this review helpful
18.3 hrs on record
Posted: December 9, 2014
Old school graphics and the feel of being a dungeon master for your adventurers, all while completing a quest to save the world from an invading lunatic, as usual. The devs are super responsive on the forums, and in recent patches to the game. this one is a definite must play! Micromanage your adventurers, equip them, send them on automatic adventures, all with humorous requests. Tons of items in loot to sort through and use on all of your styles of adventurers. Several races, classes with special bonuses or penalties for using certain gear. Very nicely done!
Was this review helpful? Yes No Funny
A developer has responded on Dec 10, 2014 @ 8:26pm
(view response)
7 of 8 people (88%) found this review helpful
0.8 hrs on record
Posted: December 11, 2014
Don't let the name fool you! Altough a decent Turn-based RPG, the "Manager" part is not as prominent as you'd think! It is a fun, silly and cute RPG but the management part is just a sticker slapped on above the RPG-part.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
37.7 hrs on record
Posted: February 1
Honestly, I keep on forgetting there's an actual plot. I'm just having lots of fun managing the kingdom, going on adventures, getting loot.

Seriously, though, the loot in this game is not joking around. There's SO MUCH LOOT.

Fortunately, it's easy to manage all of that loot.

A lot of the game design is perfectly fine, in small numbers... but you can have up to 48 adventurers. 48! That's... like 12 parties of 4. I've only got... 20, I think? It's getting kind of ridiculous to manage it. This game could really, really use some better large-group management design.

Examples include, for instance, the university. You select an adventurer, and pick what he's going to learn. Easy, right? Yeah, it's fine if you've got like 4-8 people. At 20, I'm like... okay, someone finished the thing they were learning... who was it? Who's ready to learn something new? Wait, I have to go through this ENTIRE list, one at a time, to find the one guy who's ready to learn something?

I'm really at the point where I don't want to hire any more adventurers, because the management is getting crappy. I've got one favourite party, and the rest can go off with relatively random, fairly mismatched gear. Whatever. What would be nice? A big box, to put "Random Gear of Doom" into, and the adventurers can equip themselves however they damned well please, if you check an auto-equip box or something. Nice and easy! Dump in nice gear, forget about it, profit.

Anyway, aside from problems with scale, the game is just plain fun, and I'm really loving it. Hope you love it, too!
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
9.7 hrs on record
Posted: November 24, 2014
Early Access Review
Certainly worth the cheap price it is asking. Kind of like "Final Fantasy Crystal Chronicles: My Life as a King" but a pixel-art, retro version with silly/goofy humor and the ability to control parties on quests if you want to. It's still pretty early access and needs a bit more in the way of an in game manual or tutorial but otherwise it's a fun little RPG/Management combo.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
11.2 hrs on record
Posted: February 4
I love turn based RPG's, this is no exception. Weirdly relaxing, and can be challenging when scrambling to find healthy characters to fight with when a friendly city is randomly invaded.
Was this review helpful? Yes No Funny