Reunite the kingdom of Adventuria and defeat the evil Illusionist Miraj by recruiting Adventurers to send on Adventures for epic loot and rewards in this RPG/Management Sim with tons of depth, randomization, and customization options!
User reviews: Mixed (258 reviews)
Release Date: Dec 4, 2014

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"My little army of heroes, muwahahahahahahaha!"

Recent updates View all (60)

March 14

Sneak Peeks!

Hey All! I'm here to drop off some goodies from the current Development Pineline! Adventurer Manager certainly isn't abandoned, by any measure!

Remastered Version - New Models, Weapons, Animations, Sounds, Music and Backgrounds!


Sneak Peek at the Endless Tower DLC Cut-Scene!


We'll also be releasing some more news, this month, about the changes to the "Auto Adventure" System and University as well!

18 comments Read more

March 14

1.0.07 Hotfix - Save Issue Resolution on 3/13

Our apologizes for no initial notes regarding this update.

We addressed a situation that was causing games to not save correctly. This hotfix may require an extra steps if you notice that your save games are still not saving as they should be. We noticed this was mainly related to the Tutorial System and Quests. If you were already past the Tutorial, and saving fine, then you were likely unaffected.

You can visit this thread with the information on the *issue and the extra registry fix that resolves it: http://steamcommunity.com/app/280320/discussions/1/610573751161088332/#p2

*Players that reported the issue to us and helped troubleshoot were given a free key for Adventurer Manager and an "IOU" key on our upcoming DLC, The Endless Tower!

It's our super-main-priority-top-goal here at VAStudios to take care of our community to the fullest of our ability. We appreciate everyone that takes their personal time to assist us with the resolution of any issue. Special shoutouts to Dennipoo700 and jwillie_berg!

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Reviews

“For a modest $9.99 on Steam, you can purchase a wonderfully original title that will guarantee dozens of entertaining hours.”
True PC Gaming

“If you want to buy a ticket to see a game get made in incremental stages and enjoy JRPGs, Adventurer Manager is the best choice on Steam today.”
Steam1st

“This game has the most absurd quest details and dialogue you will ever experience in your life, and it’s the best thing ever.”
Shoost

About This Game

The evil Illusionist Miraj has murdered your parents, the King and Queen, and has taken control of the Kingdom of Adventuria. Playing as the King's sole heir, you must recruit local Adventurers to complete Adventures to regain the loyalty of the various races in the realm. Only through reuniting your kingdom will you have the power to defeat the evil Illusionist Miraj!


Features
  • Create Your Ruler to begin your story!
  • Recruit Randomized Adventurers from 7 races and 13 classes each with their own bios, benefits, and drawbacks!
  • Unlock Secret Party Bonuses by organizing your Adventurers into 4 separate parties and arranging their formation front to back!
  • Send Your Adventurers on Adventures to over a dozen different locations on a large world map!
  • Automatically Complete Adventures and...
  • Manually Complete Adventures for bonus rewards!
  • Turn-based Combat with dozens of skills and spells!
  • Level Up your Adventurers with attribute points!
  • Tons of Skills from unique skill trees!
  • Endlessly Generated Loot to equip your Adventurers ranging from common, uncommon, rare, legendary, unique, and mythical items!
  • Dozens of Monsters each with...
  • Resistances and Weaknesses to exploit!
  • Rare Monsters and Monster Packs each with randomized mutators!
  • Unique Boss and Miniboss monsters to challenge your toughest Adventurers!
  • Craft and Salvage Equipment to create the perfect equipment!
  • Upgrade Your Castle to impart benefits to all of your Adventurers!
  • Monster Invasions where you must defend your subjects!
  • Gain Your Subjects' Allegiance to receive upgraded Adventurers and more!
  • Adventurer Endurance that needs time to recover!
  • Adventurer University where you can educate and train your Adventurers!
  • Bestiary that tracks your Monster kills to unlock information and gain bonuses against them!
  • Harsh Death Penalty where resurrecting your Adventurers isn't cheap!
  • Retire your Aging Adventurers to impart fantastic benefits to younger Adventurers!
  • Ironman Mode where when your Adventurers die, they stay dead!
  • Achievements to track all the things!
  • Original Retro-inspired Soundtrack to groove to!
  • Steam Trading Cards to collect!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: WinXP or later
    • Processor: 1.8GHz
    • Memory: 512 MB RAM
    • Graphics: Direct3D/OpenGL compatible card with at least 128MB
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    • Sound Card: 2d sound compatible card
    Minimum:
    • OS: OS X 10.5 or later
    • Processor: 1.8GHz
    • Memory: 512 MB RAM
    • Graphics: Direct3D/OpenGL compatible card with at least 128MB
    • Hard Drive: 150 MB available space
    • Sound Card: 2d sound compatible card
Helpful customer reviews
29 of 31 people (94%) found this review helpful
37.7 hrs on record
Posted: February 1
Honestly, I keep on forgetting there's an actual plot. I'm just having lots of fun managing the kingdom, going on adventures, getting loot.

Seriously, though, the loot in this game is not joking around. There's SO MUCH LOOT.

Fortunately, it's easy to manage all of that loot.

A lot of the game design is perfectly fine, in small numbers... but you can have up to 48 adventurers. 48! That's... like 12 parties of 4. I've only got... 20, I think? It's getting kind of ridiculous to manage it. This game could really, really use some better large-group management design.

Examples include, for instance, the university. You select an adventurer, and pick what he's going to learn. Easy, right? Yeah, it's fine if you've got like 4-8 people. At 20, I'm like... okay, someone finished the thing they were learning... who was it? Who's ready to learn something new? Wait, I have to go through this ENTIRE list, one at a time, to find the one guy who's ready to learn something?

I'm really at the point where I don't want to hire any more adventurers, because the management is getting crappy. I've got one favourite party, and the rest can go off with relatively random, fairly mismatched gear. Whatever. What would be nice? A big box, to put "Random Gear of Doom" into, and the adventurers can equip themselves however they damned well please, if you check an auto-equip box or something. Nice and easy! Dump in nice gear, forget about it, profit.

Anyway, aside from problems with scale, the game is just plain fun, and I'm really loving it. Hope you love it, too!
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47 of 61 people (77%) found this review helpful
3 people found this review funny
38.9 hrs on record
Posted: January 18
One of the coolest RPG/Management Sim out on the market.

I did payed full price for this and to me its well worth it.

This game you create a ruler which you hire heros to go on adventures.
your heros do age in this one which older they get they have a chance
to die once they reach an older age.

It reminds me of an oldschool rpg games but this one is a RPG/Management Sim style.
nice music as well.
10 / 10 stars

Just to say this game is not in beta.
it was my mistake on saying so.
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37 of 47 people (79%) found this review helpful
29.0 hrs on record
Posted: February 5
Leaving this as a negative review for the moment, I may change it depending on future UI and game updates.

Major cons, personally-

- Tonnes of grinding- as stated, they intend for us to grind a party most of the time we play.
(this is not a manager game, this is a repetative dungeon crawler game at that point)

- The dungeons are bland even the first time they are played through (let alone the 10th), and while the story is quirky and kinda fun like Knights of Pen and Paper, there is not nearly as much of it, and it feels lackluster in parts.

- The tutorial is incomplete, never once mentioning the huge importance of reforging weapons.
(This seems to be a core mechanic, and for it to be left as an "advantage" for the players that go read the forum and know that it is a core mechanic... seems a little, eh, not good?)
(Will have to replay but I also don't believe it warns the player to use the fast forward VERY sparingly.)

- The invasions are very very very steep learning curves with a craptonne of luck involved in surviving without RNG blessings. Invasions also need to be sought out and clicked on the map, without it ever really telling the player about them (tutorial issue or much clearer identification, possibly a different color or pulsing aura?)

Overall, the generally clunky interface is not made up for with in game humor or the spark that makes indie games appealing, and the lack of really engaging, well, anything about the grinding, makes it a frustrating mess to me personally.

I can put up with a little grind for a fun story, and the reward of another new one liner or groanworthy pun every few minor tedius tasks (what made me spend so much time and money on Knights of Pen and Paper) can make up for a myriad of sins.

Even discounting the mix up between what I thought the game was, and some shaky wording from what I remember (something about avoiding grinding.) the lack of sufficient little QUESTS makes this game a meh at absolute best for me. Give us new bits of text, or, even better, new dungeon options or variety, and it would make grinding less of a chore or job. (Something I do NOT do for fun. As it stand I put this on the same tier as scrubbing a floor or cleaning the fridge in a dorm.)

The autoplay mechanic will definately salvage that, because I do not need to be bored to tears grinding the same exact layouts of 4 or 5 dungeons near endlessly to advance to the next dungeon... and do the same thing again there.

But as it stands? This makes it a negative review still, and a strong "Buyer really needs to be aware before buying" situation.

---------------------------------------------------------------
Saving original review so people can see it.------
I was incredibly frustrated, and, well,---------------
It felt like a bait and switch at the time.------------
---------------------------------------------------------------
Original:

It was pretty fun in alpha.
Now? Now it is horrible.
This is not what I wanted, this is the OPPOSITE from what I wanted.
Clunky mechanics, bugs everywhere, it forces you to micromanage every friggen aspect while doing all the tedious annoying grinding the game was supposed to avoid.

Best of all 9 times out of 10 at level 7+ you have absolutely no way to win if you accidentally trigger an invasion. Congrats, 45 hours in game for a town to be available to turn in this quest, because, whoops, all your adventurers died due to ♥♥♥♥♥♥ mechanics.

Oh, and don't bother trying to "retire" your adventurers or any ♥♥♥♥♥♥♥♥ like that- no reasonable bonuses till way late in the game, and if you made it that far, you don't NEED them anymore, because you obviously cheated, or are a god of patience.

Lame as hell.

Avoid this game at all costs unless you absolutely adore mindless grinding without any real chances of progressing regularly, and a sense of overwhelming frustration excites you.
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A developer has responded on Feb 5 @ 10:46pm
(view response)
30 of 39 people (77%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: February 2
Should be called "Adventurer Micromanager"

Seriously, guys, I was hoping for more of a "Majesty" level of management but you've got me checking each new loot item against my thousand equipped items to see if it's an upgrade for anyone. i'm not sure what the answer is but the filters seem to make it worse (rank 1 items are often more useful to me than rank 3 items). maybe some kind of an algorithm to consider what attributes each class wants and have it distributed giving priority to higher level heros? could be a cool "quartermaster" upgrade

also... the dungeon crawl gets tedious pretty quickly. how about giving my little heros some autonomy? i'd love to give them directives like "attack weakest" or "heal your buddies then attack" and just watch it unfold, intervening as necessary. also some way to speed up the walking sequences would make me smile, and clicking the map to run to a previously-explored room would give me great joy

overall thanks for all your work into this game it has a lot of great aspects and made me laugh more than once. i hate to not recommend it but i just can't
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A developer has responded on Feb 5 @ 12:23pm
(view response)
7 of 8 people (88%) found this review helpful
1 person found this review funny
11.2 hrs on record
Posted: February 4
I love turn based RPG's, this is no exception. Weirdly relaxing, and can be challenging when scrambling to find healthy characters to fight with when a friendly city is randomly invaded.
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