Creeper World 3 is what happens when cellular automata takes over a strategy simulation. Instead of discreet units that attack your base, a fluid-like substance spreads over the terraformable terrain. Your base, your weapons, your strategy... you must adapt them all.
User reviews: Very Positive (411 reviews)
Release Date: Mar 27, 2014

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Buy Creeper World 3: Arc Eternal


Recent updates View all (6)

June 21

CW3 Version 2.08 now Live!

Version 2.08 is now live. Bug fixes with snipers, and a few visual issues have been addressed. Carry on the fight against the Creeper!

6 comments Read more

May 22

Creeper World 3: Abraxis Web Game

CW3:Abraxis has been released on It has 12 free and new missions. What better way to bring even more commanders into the fleet? Head on over and vote 5 stars and help build the Creeper Nation!
CW3:A @Kongretate

4 comments Read more


“I find this game to be extremely, extremely addictive...”

“All in all, Creeper World 3: Arc Eternal is a brilliant addition to an already fantastic series.”
Dad's Gaming Addiction

“Creeper World III - The Most Insane Tower Defense Game Ever Created?”
Awesome Robo

About This Game

Creeper World 3: Cellular automata takes over a strategy simulation.

Instead of discreet units that attack your base, a fluid-like substance spreads over the terraformable terrain. Your base, your weapons, your strategy... you must adapt them all.

Creeper World 3 bends what it means to be a strategy title.

Instead of heavily scripted A.I., players find themselves engaging an enemy with theoretically predictable behavior yet which is shockingly interesting to engage. Players can build fortifications and stick around forever. Players can go for domination, quick strategic kills, or amass huge stockpiles of resources. Some play for speed, others to create art. Tiny maps, large maps, five minute missions, five day missions... the simulation scales to handle all of these scenarios.

User generated content is critical and supported at multiple levels in Creeper World 3.

Dial up worlds using the DMD (Dial Map Device) and tweak dozens of constraints. Then, play and share the addresses via an on-line database. Create your own maps using the built-in map editor and upload and share on-line. Or, join with thousands of other players and peruse the databases of worlds created by others. Want to create a new weapon, a unit, an enemy, or an effect? Use the built in scripting language to create what you dream. Hundreds of engine commands are exposed and examples abound on the forums and grow daily. You can even take the built in story maps and make your own. In fact, all of the built in story missions were written using the built-in editor and the CRPL scripting language.

Some of the high level features are:

  • Thermodynamic/fluid physics based play.
  • Billions of total missions.
  • Story arc with insane and unique enemies.
  • Explore hundreds of star systems with thousands of worlds in Prospector missions.
  • Hundreds of hand crafted missions in the Alpha Sector.
  • Dial up your own mission worlds using the 'Dial Map Device' and share the address.
  • Create your own maps using the included map editor.
  • Play on maps of variable size, dimension, and shape.
  • Script your own enemies and effects using the built in scripting language.
  • Terraform the landscape during missions to take the higher ground.
  • Discover experimental weapons that devastate the enemy.
  • Share thousands of unique maps with an established, enthusiastic on-line community.
  • Features a unique, original, and awesome soundtrack.

System Requirements

    • OS: Windows XP
    • Processor: Single Core 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2.0 or better
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • OS: Windows 7 or later
    • Processor: Dual Core 2Ghz
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • OS: OS X 10.6
    • Memory: 1 GB RAM
    • Hard Drive: 500 MB available space
    • Memory: 4 GB RAM
    • Hard Drive: 1 GB available space
    • Memory: 1 GB RAM
    • Hard Drive: 500 MB available space
    • Memory: 4 GB RAM
    • Hard Drive: 1 GB available space
Helpful customer reviews
7 of 8 people (88%) found this review helpful
35.8 hrs on record
Don't be fooled by its rather plain appearance. This is one of the most addictive and stellar strategy/defense games on Steam.

Struggling to build a small base and inching forward against an overwhelming and powerful enemy only to eventually gain the upper hand and wipe it of the board with massive power is satisfying again and again and again and again.

There is a lengthy campaign, hundreds of bonus maps, an active hub with constantly updated and often stellar community maps and basically infinite, auto-generated maps.

This is a stellar game and an absolute steal for the price.
Posted: April 6
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17 of 29 people (59%) found this review helpful
6.1 hrs on record
After having read the enthusiastic user reviews, i was sure to have a lot of fun with this game.
Some hours later, i cant exactly share this view.
The games plays always the same: Protect yourself to a degree, where the enemy (brainless creep, which just grows) isnt able to get in your base, then destroy him step by step. I really am missing some personality, some intelligent behavior, like f.e. in Ai War.

Dont get me wrong, its not a bad game. But it is not a great game as well, but just another turret offense/defense game, which additionaly suffers under terrible graphics and a bad interface.

I seriously cannot recommend it for the price of 15$, regarding what (great) games you get for that amount.

Still, if you can live with the terrible presentation, and regarding the playtime you will have with this game, easily a couple of dozens of hours, just to finish the campaign, and after that, dozens of user-made content awaits, i can recommend this game, if you find it on sale...
Posted: June 21
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4 of 4 people (100%) found this review helpful
63.9 hrs on record
What a great game! I've put quite a few hours into it. For those of you put off by the fairly simplistic graphics, don't be! It's the gameplay which is the real selling point of this game.

For those of you on the fence, imagine attempting to fight a tidal wave. With guns. And mortars. And another tidal wave of your own. And sometimes really big guns. The Creeper is a living liquid that makes Tiberium look like a small chemical spill. It's coming for you from all sides and directions. It cares not for the small base you've built, only for consuming everything.

So dig in. In some levels you'll have to do this quite literally, as terraforming is a tool at your disposal. In some levels you'll be hanging on by a thread, almost consumed the second your power goes down to build that reactor you need to expand. In other levels, you will actively hate the liquid that is all set to consume everything you've worked so hard to create.

But you will love every second of this game.

A really unique concept which will keep you entertained for hours on end. Gets a 9.5/10 from me!
Posted: June 26
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5 of 6 people (83%) found this review helpful
56.8 hrs on record
Absolutely smashing. One of those rare pearls that leave the plot, graphics and narrative to the background and focus on pure gameplay. Additionally not only does this game reward borderline autistic heat gradient calculations but it also offers ample oppoturnities to roleplay as a mentally ill commander that has peculiar obsessions when it comes to unit deployment. Shooting blue mass of mathematics with red things of reduction has never been more addictive.

But infinite replayability isn't enough for the Creeper World community. As such you are able to enjoy a continous flow of new maps tailored by the active community members. Do you enjoy tough-as-nails survival campaigns? Situations where you aim to clear the field expanding from a small but indestructible base with the computer assisting you? Well sure as **** no you don't you casual Dota 2 babby but in a review these kind of questions are supposed to be purely rhetoric.
Posted: June 19
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3 of 3 people (100%) found this review helpful
16.1 hrs on record
I hate tower defence games, and I chided myself for wasting yet more money as I bought this... But there was something about the trailer that seemed confusing to me. I just couldn't quite understand what was happening. "Lots of guns shooting purple stuff? So... I guess this is like a horde defense game, where you've got to keep a perimiter up?"

So I bought it. At first, It seemed like a lot to take in with very basic game mechanics, but once you've unlocked your full arsenal the maps become very challenging and innovative. I've sunk a lot of hours into it by this point, although I still haven't finished the campaign yet.

I've got a short attentionspan, my favorite game on steam has less than 100 hours on it, to be honest. So anything that can keep me gripped more than 5 or 10 hours is a success in my point of view. Especially when its as reasonably priced as this game was (compared to the average AAA game price, that is)
Posted: April 20
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669 of 693 people (97%) found this review helpful
1,275.8 hrs on record
I hate this game. You should never get it. Seriously. Once you have this, it will be a time sink forever. You can never finsh this game. It's a deceptive little game - you may think - "oh, there are only 23 missions in the Story then I'm done." But it's not so easy. Along your way you will unlock untold millions of additional maps. Then you can't stop playing them.

I have been playing Creeper world since 2009 and I can't stop. I need to join the Creeper World Anonymous club and confess "Hi, my name is Karsten and I can't stop killing Creeper."

You can play in the Tormented Zone if you are a masochist and like inflicting pain on yourself. Some worlds in there are documented unwinnable - but that won't stop you from trying - it didn't stop me.

Occasionally venture into Prospector zone and pick up a few Artifacts of Odin - the mightiest weapons mankind did not invent.

Try out the Alpha sector. Made by those early beta testers. Made to be difficult. Make sure you try Virgil's Brainic map. Just to see how weird you can get.

Like Shooters? Try out the Credits mission. Hey, my name is in there somewhere - so are all the other beta testers. :)

If that's not enough, go dial up your own maps in the DMD (Dial Map Device), Here you can make a world with the click of a few buttons. Add ingredients to suit you and cook up a hard challenge or a speed run - win it, name it and share it with all us us addicts. Oh wait, I'm trying to stop playing. Don't share it.

Finally, if you are creative, inventive and perhaps you like to add custom units and styles, make your own map in the Projects Editor and share it in Colonial Space. Here there are no rules. Maps are all over the place, fun, hard, tricky, unusual, huge slog-fests, or tiny puzzles. As large as 256x256 or as small as 20x20. Don't say I didn't warn you. This is where "map rage" goes to live after you discover it at Farbor (the timed mission in the Story arc).

I would tell you more, but it's time for my fix and Im heading out to the DMD to get a quick fix.

Oh yes, "Hi, my name is Karsten and I am killing Creeper."
Posted: March 16
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