Creeper World 3 is what happens when cellular automata takes over a strategy simulation. Instead of discreet units that attack your base, a fluid-like substance spreads over the terraformable terrain. Your base, your weapons, your strategy... you must adapt them all.
User reviews: Very Positive (425 reviews)
Release Date: Mar 27, 2014

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Buy Creeper World 3: Arc Eternal

 

Recommended By Curators

"Very unique and addictive strategy game. A bit tower defency but not in a bad way. Highly recommended if you want to lose few days."

Recent updates View all (6)

June 21

CW3 Version 2.08 now Live!

Version 2.08 is now live. Bug fixes with snipers, and a few visual issues have been addressed. Carry on the fight against the Creeper!

6 comments Read more

May 22

Creeper World 3: Abraxis Web Game

CW3:Abraxis has been released on Kongregate.com. It has 12 free and new missions. What better way to bring even more commanders into the fleet? Head on over and vote 5 stars and help build the Creeper Nation!
CW3:A @Kongretate

4 comments Read more

Reviews

“I find this game to be extremely, extremely addictive...”
quill18

“All in all, Creeper World 3: Arc Eternal is a brilliant addition to an already fantastic series.”
Dad's Gaming Addiction

“Creeper World III - The Most Insane Tower Defense Game Ever Created?”
Awesome Robo

About This Game

Creeper World 3: Cellular automata takes over a strategy simulation.

Instead of discreet units that attack your base, a fluid-like substance spreads over the terraformable terrain. Your base, your weapons, your strategy... you must adapt them all.

Creeper World 3 bends what it means to be a strategy title.


Instead of heavily scripted A.I., players find themselves engaging an enemy with theoretically predictable behavior yet which is shockingly interesting to engage. Players can build fortifications and stick around forever. Players can go for domination, quick strategic kills, or amass huge stockpiles of resources. Some play for speed, others to create art. Tiny maps, large maps, five minute missions, five day missions... the simulation scales to handle all of these scenarios.

User generated content is critical and supported at multiple levels in Creeper World 3.

Dial up worlds using the DMD (Dial Map Device) and tweak dozens of constraints. Then, play and share the addresses via an on-line database. Create your own maps using the built-in map editor and upload and share on-line. Or, join with thousands of other players and peruse the databases of worlds created by others. Want to create a new weapon, a unit, an enemy, or an effect? Use the built in scripting language to create what you dream. Hundreds of engine commands are exposed and examples abound on the forums and grow daily. You can even take the built in story maps and make your own. In fact, all of the built in story missions were written using the built-in editor and the CRPL scripting language.

Some of the high level features are:

  • Thermodynamic/fluid physics based play.
  • Billions of total missions.
  • Story arc with insane and unique enemies.
  • Explore hundreds of star systems with thousands of worlds in Prospector missions.
  • Hundreds of hand crafted missions in the Alpha Sector.
  • Dial up your own mission worlds using the 'Dial Map Device' and share the address.
  • Create your own maps using the included map editor.
  • Play on maps of variable size, dimension, and shape.
  • Script your own enemies and effects using the built in scripting language.
  • Terraform the landscape during missions to take the higher ground.
  • Discover experimental weapons that devastate the enemy.
  • Share thousands of unique maps with an established, enthusiastic on-line community.
  • Features a unique, original, and awesome soundtrack.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP
    • Processor: Single Core 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2.0 or better
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Windows 7 or later
    • Processor: Dual Core 2Ghz
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: OS X 10.6
    • Memory: 1 GB RAM
    • Hard Drive: 500 MB available space
    Recommended:
    • Memory: 4 GB RAM
    • Hard Drive: 1 GB available space
    Minimum:
    • Memory: 1 GB RAM
    • Hard Drive: 500 MB available space
    Recommended:
    • Memory: 4 GB RAM
    • Hard Drive: 1 GB available space
Helpful customer reviews
4 of 4 people (100%) found this review helpful
273.7 hrs on record
This game is insanely addictive. The levels that come with the game should be winable by most people once they get some experience. The ability to make your own levels and the built in system to view and download levels that other people have made is great. It gives you endless game play. Not only that, but a lot of the user created maps are insanely hard. :) Gives your brain a good work out.
Posted: September 30
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3 of 3 people (100%) found this review helpful
14.0 hrs on record
absolutely fantastic! Amazing gameplay, soundtrack, and story. The visuals are nice and there is so much content! If you are sceptical about buying, I suggest you play the online demo "Creeper World 3: Abraxis" first. It gives you the perfect taste of mechanics while still leaving you wanting more. Absolutely recommend!
Posted: October 7
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2 of 2 people (100%) found this review helpful
53.1 hrs on record
You awake from billions-year cryogenic sleep to find nothing but your long-abandoned ship and its resolute and loyal AI, Lia. You find out you are the only human - all other civilizations have been destroyed by the ruthless Creeper, that has come back age after age for billions of years, fought, won and conquered many times over. It has been many thousands of years since the last civilization fell, but now it is time for you to return. You are the final, lone spark of resistance against the Creeper, which now controls the universe.

You may have no living allies, but you are at your strongest. You have Collectors and Relays to connect your vast energy networks. You have Ore Mines, Siphons and Reactors to collect and generate resources. You have Terps to terraform the land and bend the earth to your will. You have Guppies to transport packets to distant areas of the world. You have Pulse Cannons, Mortars, Strafers, Bombers, Nullifiers, Sprayers, Beams and Snipers to combat the Creeper menace. You do not risk your life by deploying your ship to the planets you land on; instead you deploy up to three packet-processing Command Nodes at a time, allowing you to maintain several outposts and strongholds on each map. You utilize the now-obselete Rift Space totems, manufacturing Aether to improve your structures, and generate a powerful Singularity Field. You build colossal Bertha cannons, blowing massive holes in oceans of Creeper.

You encounter new threats. The Creeper has corrupted human defenses and creations all across the universe. The Digitalis and Runners are just two of the many new adaptations of the Creeper.

You load your ship and prepare to venture across the universe.
Posted: October 12
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2 of 2 people (100%) found this review helpful
32.8 hrs on record
This is the first game I would try to call Tower Offense since the towers are what you are trying to win the game with. I found the game to be very fun to watch, its strangly satisfying to aim artilery at large piles of goo. I greatly enjoy tower defense and I love RTS and it very much combines the two.
Posted: October 7
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1 of 1 people (100%) found this review helpful
348.2 hrs on record
While my playclock there is probably half again what I have actually played, I have played a lot of this game. I have a few top 10 high scores (look for Seika), I've completed the story, and whole heck of a lot of missions in Tormented Space area (hard mode), so I have quite a bit of familiarity with the game.

Pros:
-A unique take on strategy that generally emphasizes resource and space management more than managing unit tactics, and the enemy is a rather literal tide rather than a more discreet set of units
-Huge array of playable content, with a wide variety of maps.
-Once you clear the main campaign, there are three main modes of pre-constructed maps. Prospector Zone has literally hundreds if not thousands of hours of content, Tormented Space exists for a good challenge, and Alpha Sector has some interesting and often difficult custom maps.

Cons:
-There is little to no AI to speak of. Certain types of enemies are capable of either roaming around randomly, and another will target random sections of your grid, but otherwise, the enemy will follow a strict pattern every map. Except for speed running, there is little point to replaying a map.
-Music will get repetitive.There is a mute button for a reason.
-Once you clear the main campaign, there are three modes. Prospector Zone is where much of the game's content lies, but the (generally) lower difficulty and lack of custom scripting means that most of these maps will get boring and repetitive. Tormented Space is not always the best tested: Some maps will feel almost as easy as the tutorial, while others are quite literally impossible without cheating (there is a thread on the Knuckle Cracker Forum dedicated to which maps are super difficult, which are insanely difficult [often requiring odd tricks in order to even stand a chance], which are possibly impossible, and which are undeniably impossible). If I have any complaint about Alpha Sector, it is that many of these maps were designed by some of the best players to be at their level, so it can be hard to make progress through those missions.

The game can feel repetitive, particularly playing too much in too short a time, but the game has kept me hooked. I would recommend playing this game to anyone who enjoys puzzles and strategy, or who likes playing unique games.
Posted: September 28
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1 of 1 people (100%) found this review helpful
11.6 hrs on record
Steam recommended this to me because I bought some other tower defense games. I can't put it down. There's something about watching your power blips go out along the wires you build to the towers you build to push back the goo.
Posted: October 3
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1 of 1 people (100%) found this review helpful
19.1 hrs on record
I had that phase where I'd play every single tower defense flash game i could find. Some day I got a real computer though, with Steam, and since then I never played one again, also because the concept got quite boring.

Now a friend got REALLY excited about the upcoming release of this game and wanted to show me, but it didn't run on his potato laptop he had back then (he's got one hell of a desktop now).
Then he bought it on Steam and as we had Family Sharing set up, i could try it, too. I downloaded it, started it and tried it out. Quickly he messaged me asking me if i was already addicted. I was like "DUDE, it's better than CRACK"
Posted: October 10
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1 of 3 people (33%) found this review helpful
35.6 hrs on record
SPOLIERS ALERT
This game is Awesome i reccomend you play it because its a stragity bird view(Camera is facing down into the game) 2d game people can also make custom maps like Take back the River (forgot what it was called) its where you are the creeper if you dont know what the creeper is, it is a blue acid luquid it destroys your buildings creeper comes from a creeper immiter which looks like a * but bigger. at the last level you choose which to be the dark lord or abraxis which is the good guy when you choose to be the dark lord you become the Powerful emmiter (loki's Emmitter) and you have to destroy abraxis's daughter's core (your abraxis but not exacly your name changes when you choose the dark lord) but when you choose to be abraxis something happends (i dont really know what happends) then you have to destroy loki's emmiter to win

hope you like it :)
-Dashie <3
Posted: October 19
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26.3 hrs on record
Top down strategy game. It throws in the unique twist the fluid like substance Creeper that you must combat. Has a decently developed plot and dialogue to pull you thru the campaign and keep it interesting. Clever map layouts always presenting challenges without rehashing and feeling like a repeat.

A must if you enjoyed Creeper world 1 or 2.
Posted: September 30
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196.4 hrs on record
If you want a challenge that is equivalent to the little Dutch boy plugging a hole in the dike with your finger but with a space age twist, look no further.

The challenges are nearly bottomless, whether you are challenging the leaderboards or simply cruizing the in-game galaxies for completion. You can even create your own maps to challenege everyone else.

The only problem is that the challenge almost entirely disappears as soon as you fight the creeper to an equilibrium. Yes, the back-pressure will build, but 90% of the time you are built up so much that the pressure never overwhelms.
Posted: September 28
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42.9 hrs on record
One of the most innovative games I've ever played glad to continue the series , Played the first two on Kongrerate and loved them this one is turning out to be even better!
Posted: October 1
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0.9 hrs on record
Creeper world three is an amazing mix between RTS and tower defense. You will find yourself panicking over nothing and planning out elaborate defense designs.
Posted: September 26
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154.6 hrs on record
It is a strategy game that plays differently than any other. You are not trying to outsmart an opponent, you are trying to survive a literal flood until you can push back. Sometimes this will take only a little time and sometimes, you will desperately try and get a head for an hour or two and then get in a position where you can win. Either way, it makes for a fun game to play.
Posted: September 26
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10.1 hrs on record
Great game, with good mechanics and nice puzzly aspects. But, it does devolve to a point where you can just push forward. Needs some active resistance.
Posted: October 6
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20.1 hrs on record
amazing addictive game
Posted: October 8
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137.9 hrs on record
A compelling variation of tower defense. It has hours of game time.
Posted: October 17
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47.5 hrs on record
IF you like Fine tuned Micromanagment against Odds that range from "this is easy" to "oh my F!@#ING GOD WHY!" then you will enjoy this great RTS
Posted: October 25
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38.0 hrs on record
Probably the most unique RTS I've ever seen. The increased variety of scenarios possible compared to the first Creeper world provides depth of gameplay beyond the options of rush to the objective or turtle your starting position until you steamroll the neverending tide of creeper trying to drown you (not that either of those can't be fun).
Posted: October 25
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11 of 11 people (100%) found this review helpful
76.4 hrs on record
What a great game! I've put quite a few hours into it. For those of you put off by the fairly simplistic graphics, don't be! It's the gameplay which is the real selling point of this game.

For those of you on the fence, imagine attempting to fight a tidal wave. With guns. And mortars. And another tidal wave of your own. And sometimes really big guns. The Creeper is a living liquid that makes Tiberium look like a small chemical spill. It's coming for you from all sides and directions. It cares not for the small base you've built, only for consuming everything.

So dig in. In some levels you'll have to do this quite literally, as terraforming is a tool at your disposal. In some levels you'll be hanging on by a thread, almost consumed the second your power goes down to build that reactor you need to expand. In other levels, you will actively hate the liquid that is all set to consume everything you've worked so hard to create.

But you will love every second of this game.

A really unique concept which will keep you entertained for hours on end. Gets a 9.5/10 from me!
Posted: June 26
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8 of 9 people (89%) found this review helpful
56.8 hrs on record
Absolutely smashing. One of those rare pearls that leave the plot, graphics and narrative to the background and focus on pure gameplay. Additionally not only does this game reward borderline autistic heat gradient calculations but it also offers ample oppoturnities to roleplay as a mentally ill commander that has peculiar obsessions when it comes to unit deployment. Shooting blue mass of mathematics with red things of reduction has never been more addictive.

But infinite replayability isn't enough for the Creeper World community. As such you are able to enjoy a continous flow of new maps tailored by the active community members. Do you enjoy tough-as-nails survival campaigns? Situations where you aim to clear the field expanding from a small but indestructible base with the computer assisting you? Well sure as **** no you don't you casual Dota 2 babby but in a review these kind of questions are supposed to be purely rhetoric.
Posted: June 19
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