Creeper World 3 is what happens when cellular automata takes over a strategy simulation. Instead of discreet units that attack your base, a fluid-like substance spreads over the terraformable terrain. Your base, your weapons, your strategy... you must adapt them all.
User reviews: Overwhelmingly Positive (591 reviews)
Release Date: Mar 27, 2014

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Buy Creeper World 3: Arc Eternal

 

Recommended By Curators

"Strategy game where you hold out against a spreading creep with your turrets and slowly regain the worlds in a great story campaign. Very fun for hours."
Read the full review here.

Reviews

“I find this game to be extremely, extremely addictive...”
quill18

“All in all, Creeper World 3: Arc Eternal is a brilliant addition to an already fantastic series.”
Dad's Gaming Addiction

“Creeper World III - The Most Insane Tower Defense Game Ever Created?”
Awesome Robo

About This Game

Creeper World 3: Cellular automata takes over a strategy simulation.

Instead of discreet units that attack your base, a fluid-like substance spreads over the terraformable terrain. Your base, your weapons, your strategy... you must adapt them all.

Creeper World 3 bends what it means to be a strategy title.


Instead of heavily scripted A.I., players find themselves engaging an enemy with theoretically predictable behavior yet which is shockingly interesting to engage. Players can build fortifications and stick around forever. Players can go for domination, quick strategic kills, or amass huge stockpiles of resources. Some play for speed, others to create art. Tiny maps, large maps, five minute missions, five day missions... the simulation scales to handle all of these scenarios.

User generated content is critical and supported at multiple levels in Creeper World 3.

Dial up worlds using the DMD (Dial Map Device) and tweak dozens of constraints. Then, play and share the addresses via an on-line database. Create your own maps using the built-in map editor and upload and share on-line. Or, join with thousands of other players and peruse the databases of worlds created by others. Want to create a new weapon, a unit, an enemy, or an effect? Use the built in scripting language to create what you dream. Hundreds of engine commands are exposed and examples abound on the forums and grow daily. You can even take the built in story maps and make your own. In fact, all of the built in story missions were written using the built-in editor and the CRPL scripting language.

Some of the high level features are:

  • Thermodynamic/fluid physics based play.
  • Billions of total missions.
  • Story arc with insane and unique enemies.
  • Explore hundreds of star systems with thousands of worlds in Prospector missions.
  • Hundreds of hand crafted missions in the Alpha Sector.
  • Dial up your own mission worlds using the 'Dial Map Device' and share the address.
  • Create your own maps using the included map editor.
  • Play on maps of variable size, dimension, and shape.
  • Script your own enemies and effects using the built in scripting language.
  • Terraform the landscape during missions to take the higher ground.
  • Discover experimental weapons that devastate the enemy.
  • Share thousands of unique maps with an established, enthusiastic on-line community.
  • Features a unique, original, and awesome soundtrack.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Single Core 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2.0 or better
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Windows 7 or later
    • Processor: Dual Core 2Ghz
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: OS X 10.6
    • Memory: 1 GB RAM
    • Hard Drive: 500 MB available space
    Recommended:
    • Memory: 4 GB RAM
    • Hard Drive: 1 GB available space
    Minimum:
    • Memory: 1 GB RAM
    • Hard Drive: 500 MB available space
    Recommended:
    • Memory: 4 GB RAM
    • Hard Drive: 1 GB available space
Helpful customer reviews
48 of 51 people (94%) found this review helpful
1 person found this review funny
32.5 hrs on record
Posted: November 4, 2014
Gosh, the most fun strategy game in a long while. Playable and fun, just the way a good game should be.

  • Controls are excellent, much better than some big budget titles.
  • Well balanced missions
  • Game alt-tabs beautifully.
  • Excellent music
  • Can be paused at any time.
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33 of 34 people (97%) found this review helpful
218.3 hrs on record
Posted: November 18, 2014
Not tower defense, more like power management while defending land. Very casual except for the timed missions. My type of game, but not for everyone.
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27 of 30 people (90%) found this review helpful
3.1 hrs on record
Posted: February 18
Creeper World 3: Arc Eternal is a unique tower defense game/RTS that is more tower offense than defense, something I haven't seen before. You are a captain of a ship who has just woken up after a very very long time in cryo sleep and in the time you have been gone humanity has vanished as all the civilasations that once were have been wiped out by the creeper, a strange organism which destroys everything it touches. At the time of writing this review I have only put in three hours and have barely scratched the surface but as you can see from other reviewers' play time there is a lot to this game and a lot of replayability.

+Nice pixel graphics
+Simple UI and great controls
+A very interesting story
+Interesting concept, instead of building towers in the path of an oncoming enemy you create networks of towers and take the fight to the enemy. There are small enemy towers which emitt the creepers which gradually spread across the map, using towers you have to beat back the creepers until your network of towers is close enough to use a special offensive tower which destroys the emitter. The gameplay is quite hard to explain and I probably haven't done it justice so it's best to watch some gameplay videos.
+Your towers can be moved as the creepers are beaten back out of range of your towers
+It's challenging without feeling too difficult or unfair
+The mission menu is an interactive starmap and you get to see your ship travel from one planet or star system to another
+Nice soundtrack
+Can be paused at any point during a mission
+You can create and share your own levels

-Either some people are god-like at this game or the leaderboards have been cheated
-If you make any mistakes with what you build early on in a mission it usually ruins your chances of winning, for example if you don't build enough reactors at the start and you run low on energy later in the game you will most likely be destroyed. It adds another layer of difficulty but it can be pretty annoying

Verdict:
9

An absolutely brilliant game that is more like an RTS than a TD with an impressively good story, a must buy for fans of either genre.

El K.
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20 of 22 people (91%) found this review helpful
1 person found this review funny
2,377.1 hrs on record
Posted: December 13, 2014
Ok the fact that I have nearly done 2000hrs on this game I think speaks for it's self. I love this game, there are so many elements to this that you can never get bored of it. I also own the first two creeper worlds which are great fun to play but this newer creeper world has gone above and beyond what I thought this game would evolve into.
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15 of 15 people (100%) found this review helpful
1 person found this review funny
890.0 hrs on record
Posted: September 30, 2014
This game is insanely addictive. The levels that come with the game should be winable by most people once they get some experience. The ability to make your own levels and the built in system to view and download levels that other people have made is great. It gives you endless game play. Not only that, but a lot of the user created maps are insanely hard. :) Gives your brain a good work out.
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13 of 13 people (100%) found this review helpful
1 person found this review funny
39.0 hrs on record
Posted: October 7, 2014
This is the first game I would try to call Tower Offense since the towers are what you are trying to win the game with. I found the game to be very fun to watch, its strangly satisfying to aim artilery at large piles of goo. I greatly enjoy tower defense and I love RTS and it very much combines the two.
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11 of 11 people (100%) found this review helpful
105.7 hrs on record
Posted: October 30, 2014
Super fun time. The storyline is good with a nice twist and once you beat it you can keep playing with an almost endless supply of maps other people have made ranging from very easy too rip you're own hair out you cannot win lol.

10/10 Would highly recommend this game to anyone.
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7 of 7 people (100%) found this review helpful
10.5 hrs on record
Posted: December 30, 2014
Playing TD's as a youngun, who recently discovered the wonders of the internet, were absolutely incredible times. But I always got a bit tired of the repetative movement of putting down another tower, upgrading them blah blah blah.... and then just leaving the game to run it's course, throwing wave after wave of enemies until your computer began to stutter and lag behind as it was somehow managing to cope with an incredible array of pixals being thrown into your eyeballs. I am mainly talking about the infamous Bloons TD, which will always remain my favourite TD, although there are others. However, this game is a little different in that respect.

I like to think of it as a combination of a TD and RTS, in the sense that The Creeper, some blue liquid thing, is not stuck on rails and just has to get from A to B as it floats down a path ignoring all defences on its journey, it is instead open to go where it pleases, only limited by the geography of the landscape. The RTS element in the game is the fact that you build up cannons to protect your 'base' and resource collectors. They take time to build and must be placed strategically in order to maximise the efficiency of your defence and keep The Creeper at bay. After that, you must push forward and move your defences forward even more. But they can get delinked from getting resources, so extenders are put in place. On large maps, it can be very rewarding seeing a huge web of links and seeing your packages of Anti-Creeper and firepower flowing down these pathways.

In later missions, more enemies arise and give even more things to think about when planning out defences, but don't worry. A reasonably nice variety in defence types can help with that. But you'll have to play it in order to find out what.
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7 of 7 people (100%) found this review helpful
23.7 hrs on record
Posted: November 25, 2014
An interesting take on the tower defense genre. In a lot of ways it plays a lot more like a conventional RTS, with interesting resource management, movable units, and requiring the player to offensively attack enemy structures, rather than sitting back and waiting. Instead of fighting discrete enemies, you battle back a flow of liquid-like creeper. Most levels have multiple viable strategies to beat them, giving the player a lot of decisions on how to tackle a level.

The game features a massive amount of content, with a lengthy, well written campaign, along with nearly infinite player created and procedurally generated levels.
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8 of 9 people (89%) found this review helpful
20.0 hrs on record
Posted: October 7, 2014
absolutely fantastic! Amazing gameplay, soundtrack, and story. The visuals are nice and there is so much content! If you are sceptical about buying, I suggest you play the online demo "Creeper World 3: Abraxis" first. It gives you the perfect taste of mechanics while still leaving you wanting more. Absolutely recommend!
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7 of 8 people (88%) found this review helpful
74.1 hrs on record
Posted: October 26, 2014
Amasing game
I recommend you go on the knuckle cracker website, and buy the trilogy, it includes all 3 creeper worlds $10s off, with a free steam key
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5 of 5 people (100%) found this review helpful
40.3 hrs on record
Posted: October 25, 2014
Probably the most unique RTS I've ever seen. The increased variety of scenarios possible compared to the first Creeper world provides depth of gameplay beyond the options of rush to the objective or turtle your starting position until you steamroll the neverending tide of creeper trying to drown you (not that either of those can't be fun).
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5 of 5 people (100%) found this review helpful
76.3 hrs on record
Posted: November 8, 2014
This is a pretty good game continuing the great Creeper World series. I would highly reccommend it to anyone who has played the Flash games and likes what they played. The storyline is pretty solid and the gameplay is flawless and endless. Apparently there are bugs since they're patching them but I never notice them... maybe I've played too much Planetside 2 :P

9/10. $15 is a bit much and tbh I bought it on discount, but I'd rather consider it a donation to this great series then the purchase of a somewhat small game. But as stated before, it's as good as flawless, has a virtually infite number of missions and it's tons of fun!
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5 of 5 people (100%) found this review helpful
13.9 hrs on record
Posted: November 22, 2014
Extremely fun Strategy game. For the people who think "Oh, it's just another boring TD." It's really not. It's high paced and it doesn't even seem like a TD once you play into it a bit. Challenging, you never wanna stop. The level editing is genius, and you can have some pretty hard levels. I'm rating an 11/10.
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5 of 5 people (100%) found this review helpful
13.0 hrs on record
Posted: November 4, 2014
A fantastic game! Very fun and addictive.
And if you beat the main missions? There are more! Tons of missions by the developers and by other players!

My only complaint is that the soundtrack lacks a good number of songs, but it is good music, and really not a huge deal.
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4 of 4 people (100%) found this review helpful
348.2 hrs on record
Posted: September 28, 2014
While my playclock there is probably half again what I have actually played, I have played a lot of this game. I have a few top 10 high scores (look for Seika), I've completed the story, and whole heck of a lot of missions in Tormented Space area (hard mode), so I have quite a bit of familiarity with the game.

Pros:
-A unique take on strategy that generally emphasizes resource and space management more than managing unit tactics, and the enemy is a rather literal tide rather than a more discreet set of units
-Huge array of playable content, with a wide variety of maps.
-Once you clear the main campaign, there are three main modes of pre-constructed maps. Prospector Zone has literally hundreds if not thousands of hours of content, Tormented Space exists for a good challenge, and Alpha Sector has some interesting and often difficult custom maps.

Cons:
-There is little to no AI to speak of. Certain types of enemies are capable of either roaming around randomly, and another will target random sections of your grid, but otherwise, the enemy will follow a strict pattern every map. Except for speed running, there is little point to replaying a map.
-Music will get repetitive.There is a mute button for a reason.
-Once you clear the main campaign, there are three modes. Prospector Zone is where much of the game's content lies, but the (generally) lower difficulty and lack of custom scripting means that most of these maps will get boring and repetitive. Tormented Space is not always the best tested: Some maps will feel almost as easy as the tutorial, while others are quite literally impossible without cheating (there is a thread on the Knuckle Cracker Forum dedicated to which maps are super difficult, which are insanely difficult [often requiring odd tricks in order to even stand a chance], which are possibly impossible, and which are undeniably impossible). If I have any complaint about Alpha Sector, it is that many of these maps were designed by some of the best players to be at their level, so it can be hard to make progress through those missions.

The game can feel repetitive, particularly playing too much in too short a time, but the game has kept me hooked. I would recommend playing this game to anyone who enjoys puzzles and strategy, or who likes playing unique games.
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3 of 3 people (100%) found this review helpful
1.0 hrs on record
Posted: September 24, 2014
I was really blown away by just how good this game is! I really wasn't expecting much, for whatever reason, but the style of strategy here is really fun for me. It starts off pretty easy, but is still fun. Beating back the goo that's coming for you is surprisingly satisfying, and the idea of the way the linked networks function and the way that the height map matters is really novel.
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3 of 3 people (100%) found this review helpful
12.7 hrs on record
Posted: December 21, 2014
I found this gem in a bundle that I had purchased. It's a mix between an endless tower defense and a real time strategy game. a purple ooze gradually expands and you have to defend against it and attack it, slowly expanding and growing your base.

I did feel like eventually I found a strategy that would work against most maps. Defend as large an area as you can, and then slowly but surely break through and take what you need. Part of the challenge comes in defeating the maps as quickly as possible, but if you take it slow, you'll eventually be able to beat any map which isn't time based.
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4 of 5 people (80%) found this review helpful
66.7 hrs on record
Posted: October 25, 2014
This game is one of the most unique games i have ever payed. I have been in the creeper world since the beginning, and i was very excited when i noticed a version was coming out for steam. the mechanics of the creeper are unlike any opposing force you will encounter in any game. It is easy to learn btu difficult to perfect, you are always learning new strategies and it is highly addictive to play. Highly recommended.
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2 of 2 people (100%) found this review helpful
17.9 hrs on record
Posted: December 3, 2014
This game is a little bit different tower defence. You don't meet waves of a enemy, but fight against a endless pool of goo (creeper) with guns and try shut the goo spring. (creeper emiter in game). The enemy has no AI but use gravity against you. In fact, gravity with good map design makes game hard but simple if your base is lowest level of map and creeper masses are coming from uper hill, you get my drill.

The game has prequels made by flash on the internet so feel free and try

Pros
- addictive
- no ♥♥♥♥♥♥ AI
- nice map design
- good music and SFX

Neutral
- story (solid and good but nothing spesial)

Cons
- repetitive
- too similar with flash versions
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