For Sommerlund and the Kai! Lone Wolf is back with an exclusive storyline, stunning graphics and a deep combat system. Make meaningful choices and carve your own path.
User reviews:
Mostly Positive (246 reviews) - 78% of the 246 user reviews for this game are positive.
Release Date: Nov 27, 2014

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Buy Joe Dever's Lone Wolf HD Remastered


About This Game

The video game where you are the hero

Lone Wolf is back, as a video game with a brand-new story, a deep combat system, stunning graphics and much more! Make meaningful choices and carve your own path through this epic non-linear adventure. Test your strength in dynamic turn-based battles, prove your skill with the lock-picking minigame and accept the challenge of wits posed by the mysterious Shianti Cube!

The author Joe Dever has played an active role in the development of the game. The story he has written fits with the original continuity, but it also sheds a new light on Lone Wolf’s world, Magnamund!

For Sommerlund and the Kai!

HD Remastered edition enhancements

  • A seamless experience that includes all 4 acts of the story. Discover what happened at the frontier village of Rockstarn, explore the Sunken Forest and unveil the secrets of the Shianti Temple. Then, take the fight to the enemy storming the fortress of V’taag. Are you ready to write your own destiny?
  • Improved graphics. Enjoy new lighting effects, high resolution textures and particles: precious details that can be appreciated only in this HD Remastered version.
  • A brand-new Gallery that includes both pre-production artwork and 3D models. Discover how the designers and the artists created the game world!
  • Bonus content included (access the game local files to retrieve it): Original soundtrack in MP3 format and Digital artbook.

Key Features

  • A brand-new adventure written by Joe Dever, with a deep and dark redesign of Lone Wolf, his world and his enemies.
  • A real medieval tome with hand-drawn illustrations.
  • Create your character and try out different combinations of Kai Disciplines, traits and gear.
  • Write your own story through multiple choices.
  • A real combat system, where your prowess really counts –no random number table or dice to throw!
  • Wield Lone Wolf’s signature weapon, the Sommerswerd, to unleash devastating attacks that can change the tide of any battle!
  • 3 different difficulty levels to make the fighting experience more accessible -or more challenging!
  • Play again, make different choices and explore new paths and fighting styles!

System Requirements

Mac OS X
    • OS: Windows XP SP3
    • Processor: Dual core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • OS: Windows 7
    • Processor: Dual core 3.0 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB VRAM
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • OS: OSX Lion 10.7
    • Processor: Intel Core 2 Duo @ 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 3 GB available space
    • OS: OSX Mountain Lion 10.8
    • Processor: Intel Core i3 @ 3.0 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 4 GB available space
Customer reviews
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Mostly Positive (246 reviews)
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157 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
49.9 hrs on record
Posted: October 10
This is pretty good, provided you know what you're getting into.

Lone Wolf was a series of fantasy gamebooks written by Joe Dever in the 80s. Since then the books have been reprinted a few times in various languages, and have even been made available for free with the author's consent on . If this is not immediately made apparent further down this apologetic review, I loved these books and I'm quite pleased to see their universe transition into video game form. Rather than being an adaptation of one of the books, this game is an original story taking place somewhere between books 3 and 4.

Originally a mobile game, this PC port is still mostly a gamebook with QTE-based combats thrown in, meaning there's more reading than action in there - so if you're waiting for a full-fledged RPG you're going to be seriously disappointed. However, as an expanded gamebook, it works pretty well, and that's coming from someone who usually despises QTEs.

The writing is on par with the original books (which is to be expected, since Dever wrote the game's script as well), and the gameplay has a lot of similarities as well. You get to make choices along the way which alter the events of the story, though the instant game overs from the books are far less common here. One of the interesting features the books had were the skills you could select at the beginning (among an assortment of classic ranger stuff like tracking, hiding, talking to animals, and the famous ranger core-skills, telekinesis and psionic blasts), with corresponding skillchecks throughout the story. The books provided a random number table to pinpoint in case the reader didn't have a D10 to resolve the skillchecks (combat worked more or less the same way). The exact same skills are back in this game, but here you have to resolve them with QTEs, which when you think about it is not very different from trying to frantically pin numbers from some table with a pen.

Combat is mostly real-time with pause and QTEs as well (except in Hard, where it's real-time with nope enemies can still attack you when you think), but you'll also have to manage the character's stamina, attacks cooldowns, and debuffs. Classic post-2010 RPG stuff, the devs probably liked their Dark Souls and Witchers, but the combats flow nicely and it's all that counts. These combats are numerous, though enemy variety is extremely low (5 different enemies with a couple variants, including bosses, throughout the game), but I had no problems with it since it mimics the books pretty well - in the first couple books you fought plenty of Giaks, Drakkarim and Vordaks (the same enemies you find in this game). Some encounters can be quite hard, I had a few run-ins with Gourgaz where they basically one-shot me in the first 5 seconds, but here again, bonus points for book fidelity, where Gourgaz were one-shotting [illegitimate offspring - thanks wordfilter] as well.

The adventure is quite long for a gamebook, definitely longer than the later books of the series anyway (which, as far as gamebooks go, were already huge bricks), it took me a dozen hours to finish it and I'll probably play it again to try alternate paths and builds, so there is quite a bit of playtime-to-be here.

My only major complaints are the artsyle, which really screams 2010s (once again, Dark Souls and Witcher got there before, but it's not really a major complaint anyway), while Gary Chalk's original illustrations had a distinctly British and somewhat goofy flair that is not present there. But it's somewhat close to the Mongoose reprints' covers (barring Lone Wolf's ridiculous sideburns and edgy victory poses, but they provided well-needed hilarity moments in an overall grim story), so at least it doesn't come out of nowhere. Oh, there's also the economy, which makes absolutely no sense and is really as far from the books as you can get (this one actually is a major complaint). Gone are the days of the 5 GP for a sword, 3 for a healing potion, here you'll be shelling dozens of coins to sharpen the edge of a blade. Now this did break the spell of the good old days, but it didn't stop me from enjoying the game anyway.

So, to sum it up.

+ Great fidelity to the source material
+ Good length, with added replayability
+ Nice extras (in-game menus, PDF artbook, OST)

- Low enemy variety
- Repetitive gameplay (which I didn't mind)
- Mediocre economy and crafting mechanics
- Lots of farming needed in harder difficulties

7/10 if you're a fan of the series (I'd even say 8, but I have a tendency to overrate things, especially anything Lone Wolf-related), 5/10 otherwise - you won't find much here unless you're willing to go out of your way to learn about this series.
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2 of 2 people (100%) found this review helpful
24.6 hrs on record
Posted: October 22
Not a game for everyone for sure: those who're expecting some Witcher carbon copy will be easily disappointed, as those who somehow assumed this is going to be a regular RPG. Lone Wolf is more of an interesting mix between a visual novel and a classic RPG adventure for the kind of folks who don't mind reading and could use some fantasy - literally. Growing up or being familiar with 'gamebooks' surely helps.


+polished and pleasant graphic presentation, which pays great attention to details
+plenty of choice&consequence moments
+great overall atmosphere and sense of immersion
+lockpicking is a real thing
+the good ol' rewarding feeling of accomplishment
+it's a Joe Dever's Lone Wolf story.. yo, so 80s!

On a side note: personally I was quite pleased to find out this has been developed by an italian team. Wouldn't mama be proud? <3


-the massive amount of QTEs; not only they're at the core of the combat mechanics, but they're also basically everywhere else
-repetitiveness: you're going to face tons of Giak trolls in the beginning before you meet your first 'different' enemy, and even then nothing really improves on the diversity front
-redundancy: some actions will trigger almost always the same response: yet another troll fight..
-Cube puzzles: totally unnecessary, as they add nothing to the story or to your personal enjoyment, but further annoyance
-not a great deal of originality: if I weren't nostalgic of the genre I would have probably dismissed the whole thing as a trite re-hash of something already read/seen times and times again, but this wouldn't really be a con for 'new' players I guess
-clichés: as stated above, we all heard the story of the lonesome hero with a superpowerful sword who also happens to be lord of something - while the female character, when it's not a cold-blooded badass ♥♥♥♥♥, ends up weeping on your shoulder or moping around in a cellar door waiting to be rescued
-difficulty spikes: some early fights are quite hard to beat unless you resort to 'easy mode', or if you're prepared to try them again for 2-3 times - which is not that funny considering how repetitive they are

Overall, I'd recommend the game only to the true patient ones out there: it's not a bad game, it's actually entertaining for the most part, but it requires to be dealt with.

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1 of 1 people (100%) found this review helpful
Not Recommended
0.1 hrs on record
Posted: October 23
I legit turned the page and ♥♥♥♥ing died! 10/11 never play this ♥♥♥♥ing ♥♥♥♥ again :D
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1 of 1 people (100%) found this review helpful
Not Recommended
11.9 hrs on record
Posted: October 11
No, just no. This is absurd level of RNG nonsense. Battles are repetitive, boring and so prone to random outcomes, that your skill does not factor at all. Oh, look a giant boss. You device a tactic against it, attack it, do damage over time, criple it, weaken it. And after that you defend yourself. His turn comes up. A couple of outcomes - 1) either he attacks with his powerful attack kills you. 2) he attacks with his less powerful attack and he stuns you/cripples you, you miss your turn and he kills you. 3) he attacks with his weak attack and you get a second chance to attack again and kill him. If he goes for the first two - sorry no matter what you do you lose...

Read the books, this has nothing to do with them other than the main character and some locations/enemies. Until the 3rd act there are - 4 enemy types + 2-3 buffed up versions. Oh and UNSKIPPABLE RANDOM ENCOUNTER FIGHTS. WECOME TO 1992...

One of the small handful of games I played and I honestly hated in the end. Good job
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2 of 10 people (20%) found this review helpful
Not Recommended
13.0 hrs on record
Posted: September 30
Mobile gaming experience... Very disappointing but good thing I only picked it up in a cheap bundle. Not worth the price at all.
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5 of 17 people (29%) found this review helpful
1 person found this review funny
Not Recommended
0.2 hrs on record
Posted: September 29
If I want a good book, I grab a book and read

If I want a game I look for a good game in which I can see everything with my own eyes without a need to use my imagination and where I can fully control my character.

I never liked cross between books and games
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3 of 17 people (18%) found this review helpful
1 person found this review funny
Not Recommended
4.6 hrs on record
Posted: September 28
not recommended to people that dont know to read or like reading
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Most Helpful Reviews  Overall
127 of 151 people (84%) found this review helpful
2 people found this review funny
5.9 hrs on record
Posted: November 27, 2014
Being a huge fan of the original Lone Wolf books, this was an instant purchase for me. I expected maybe 45 minutes to an hours worth of gameplay at most. Forge Replay haven't just created an interactive book with a few fancy pictures. They've crammed in an unbelievable amount of content: An in-depth character creation system. A superbly written story. Turn based, quick-time combat. Countless unlockables. A whopping 79 achievements, and so much more! I really hope to see more from these guys.

For those of you who enjoyed the soundtrack, it's available here (official link) -
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164 of 207 people (79%) found this review helpful
2 people found this review funny
Not Recommended
16.1 hrs on record
Posted: December 6, 2014
TLDR: Lone Wolf game ported from mobile to PC. Probably not going to satisfy those unfamiliar with Lone Wolf, and liking Lone Wolf isn't a guarantee you'll like it either. What should you pay for this if you were to get it? ~$5 to ~$7.

It's been a real struggle, as a fan of Lone Wolf since grade school, whether to thumbs up or thumbs down this one. Ultimately I give it a thumbs down, based on price, and whether or not I think people would enjoy it. Despite several parts of the game that work, some don't, including the story which is a real problem for a game like this. In the end, it's a mobile game with mobile limitations and a need to make Lone Wolf "gamier."

My breakdown~

OVERALL: The game presents well. The UI and Storybook look nice and flavorful, although the UI animations get obnoxious. The graphics and combat animations are nice while not being stellar. The music is good although there's very little of it so you'll be listening to the same tracks for the whole game. The sound effects are easily the weakest part of the game. Little variety to them and they all have little impact. Striking wounds in combat sounds like someone tearing a piece of paper quickly. The brief narration at chapter breaks is awkward as well.

GAME BOOK ADAPATION: It doesn't stay very faithful to the game books in terms of mechanics. While this isn't all bad and they manage to add to game play rather than purely subtract from it, Lone Wolf loses a part of its identity when designed like most modern video games. You define your character at the game start according to whether they're bashy, sneaky or thinky. So right out of the gate you're greeted by what you see in a lot of other games: a strict list of choices guiding gameplay rather than staying open-ended. You pick 4 powers from the usual Kai Powers list, have Vitality, Endurance and Kai Power pools for taking hits, using melee attacks and using Kai Powers and the Sommerswerd.

You level up based on the story decisions you make (again, Fighty, Sneaky or Thinky are the usual choices you get.) Sometimes your Kai powers offer you other story choices, and these are grouped under one of the three main attributes for experience purposes. You can master 3 different weapons which provides tweaks to their attacks. You do the same for the Sommerswerd. But those are just kinda tacked on. All in all, mechanically, the game was enough to get me to finish but it'll be years before I replay it, if ever.

Secondly the game is very linear, even for a Lone Wolf game, but you can retread a lot of paths you chose not to take initially too. So there it also loses something in translation, where story paths in Lone Wolf are restrictive, and you're always moving forward. The choices you can't go back on in this game don't feel like they carry much weight. I don't feel much compulsion to go back and play as a Strength character, for example, or to find what that one room which mysteriously stopped being a choice was about. There are only a couple places in the game you can't go back to. All this retreading also becomes a problem for resources, because you can farm random encounters for the loot drops, just like most traditional video games. So where in the game books scarcity is a big part of your decision making, LW HD Remastered is your standard potion guzzling, resource hoarding affair. On normal you have to be screwing up pretty badly not be drowning in health potions, extra ammo and money. Making LW mechanically like other games robbed it of some urgency and danger.

COMBAT - Being that this is a mobile game, combat comes down to three things: decision making on what ability to use or attack to launch, luck and Quick Time Events. This wouldn't be so bad, as combat early on is actually pretty challenging and the wrong choice at the wrong time will screw you, so these choices feel important. But there's two problems: 1) somewhere midgame, you start getting very overpowered and combat loses its teeth and 2) there is way, way too much combat. Playing through you can sense where combat is thrown in as filler often, as the text regularly goes into "And then a bunch of Giaks and Drakkarim burst on the scene." Where there might be interesting choices to make, puzzles to challenge your mind or just variety, combat is the substitue for all those things in LW HD. Dever had some great brain buster puzzles in the game books, but here the puzzles are a 3d cube you mess with to fit into a lock, and boss fights. A final gripe is that there are very few enemy types (for a PC game), so you'll be fighting the same couple of monsters with some reskinning and difficulty tweaks for most of the game. I wouldn't be so hard on combat if they'd used it more sparingly, but as it is the bulk of my 16 hours in game was spent doing that.

STORY - As a long time Lone Wolf fan this is hard to say, but this is easily the weakest Lone Wolf story Dever has written. It's kind of a drastic change from the usual LW story. Set sometime after Book 2 but before Book 10, LW is dealing with local problems in Sommerlund instead of fighting the war against the Darklords, since this is an interlude in the Magnakai quest. So compared to the usual LW story you:
-Fight your way through almost all problems.
-Don't really go anywhere other than your own backyard.
-Aren't being constantly hunted, despite the text trying to make you feel you are.
-Aren't being betrayed, despite the text raising the question often.
-Aren't adventuring in a land filled with scumbags and traitors and spies.
-Get motivations from the story to make you feel the pressure and the direness of the situation, except none of them work.
-Get the least likeable character Lone Wolf has ever traveled with, who is annoying, the primary driver of the plot and is a bit of a Mary Sue. Do you enjoy reading about someone who disrespects your character, ignores all your advice, rarely thanks you for your constant sacrifices, disobeys all your strictures and basically without who the story almost wouldn't have a point? Well, saddle up! The narration is almost painfully selfaware of all this.

I want to like the story, but it's just too weak and lacks the interesting and quality adventuring that made the Lone Wolf game books so good. A lot of space is given over to people in the story, fleshing out characters whereas the LW books were all about YOU DOING STUFF. The game is recognizable as LW because of the setting, names and game book art (which tries to faithfully emulate Gary Chalk's work), not because of how it handles itself. Even the story choices you get to make seem uninspired for Dever, which are less about how you as a Kai get ♥♥♥♥ done, and more about how whatever you do inevtiably ends up in combat. Wrong choices feel even more hard coded, since QTEs replaced the game books dice rolls and are hard to fail. You're left with the choices that end up making combat easier or harder in some way. Combined with the linearity, and the story itself and how it's executed is probably one of the game's biggest disappointments.

DURATION: I managed to get nearly 16 hours of it by milking the experience as long as I could. So probably 8 to 10 hours for most players. I got my money's worth there.

So for Lone Wolf fans, maybe this is worth a look. It's undeniably Dever but it's just not that interesting of a story. I ended up liking the visuals and restylization of Lone Wolf (although those side burns look ridiculous) but after 10 hours it too became repetitive.

Get this if you want to show your support for Dever and Lone Wolf, or because you really crave a new Lone Wolf experience. Just don't expect the same kind of rose-tinted enjoyment because it may not deliver.

To everyone's a mobile game ported to the PC that will probably underwhelm you and in my opinion, isn't representative of the quality that made the Lone Wolf books something people would make a game of.
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97 of 115 people (84%) found this review helpful
1 person found this review funny
8.8 hrs on record
Posted: December 1, 2014
It may surprise some people to learn that, before playing Joe Dever’s Lone Wolf HD Remastered, I hadn’t heard of the series or the author. A quick Google revealed that Joe began writing the Lone Wolf books back in the late 80s’, and the character has also made appearances in videogames and gamebooks – the novels alone have sold over 9 million copies! Lone Wolf HD casts you as the titular character, the mysterious Liege Lord of Sommerlund. A ruler of his people, who has sworn to protect them from any threat, no matter how big. But don’t be fooled by this description or the screenshots floating around the internet, Lone Wolf HD is a text-heavy gamebook first and foremost, and a turn-based RPG second.

You start off by customising the Lone Wolf to your liking, choosing his skills and traits which you’ll be able to use during the game to overcome difficult situations. The game quickly launches into its lore, telling of a snowy, mountainous land reminiscent of games like Skyrim.

The village of Rockstarn has been set ablaze, her people murdered and their belongings stolen. You soon discover that a foul horde of Giaks is responsible for this heinous crime. With your sword in hand you set about thinning out their numbers, whilst looking for survivors and clues as to why this has happened. These sequences take two forms: turn based combat, and choice-driven story. As you progress through the game, you will be presented with meaningful choices, and how you approach them can benefit you or come back to haunt you later in your quest. Every dilemma gives you a number of choices, each relevant to a particular skill you may or may not have mastered. While some situations call for a more direct approach, others may require tact on your part, to achieve the desired results.

The Lone Wolf’s story is of epic proportions, and you’ll travel across Sommerlund to take the fight to Giak hordes and their masters. Your map is marked with various locations and merchants where you can stock up on provisions. Exploring each location furthers the story and takes you deeper into your quest to find out why the people of Rockstarn have been murdered. The land is overrun with enemies though, and you’ll have to lay waste to them to protect your people.

Combat is turn-based and you must complete your attacks within a time limit, after which the enemy will begin their assault. You’ll go up against a variety of different beasts during your quest, ranging from bog-standard Giaks to their superiors, the formidable Drakkarim, and the terrifying Red Fang. Lone Wolf has a number of powerful attacks in his arsenal to overcome his foe, as well as various arms and side arms. You’ll also be able to call upon your Kai power, a kind of mental ability that only few have a mastery of, to launch debilitating psychological attacks. The options available to you are also linked directly to the skills you chose during the game’s opening, so it is worth keeping that in mind when choosing your skills. Combat is quick, fluid and fun, but it’s a shame that some special moves require quick cursor rotations or directional flicks. Undoubtedly, this would have been responsive and intuitive in the iOS version of the game, but on PC it feels a little bit clunky and un-optimised. That’s not to say it spoils the combat, but the thought that your cursor movements might not have been accurate enough is always there. While the combat is engaging it serves merely to break up long sections of the book and, ultimately, you’ll be anxious to get back to reading it.

And what a book it is. Mr Dever’s mastery of his craft is immediately apparent, as he weaves a complex but approachable tale filled with interesting characters and locations. His masterful descriptions created images so rich in my minds-eye that I could almost feel the heat, and smell the acrid smoke, of Rockstarn as it burned to the ground. You will spend most of your time reading, so be aware that the only GPU getting a workout won’t be inside your computer, it’s inside your head. It’s at this point that I should disclose that I am not much of a reader, but found Joe Dever’s Lone Wolf HD Remastered to be an addictive and gripping tale. I’d encourage anyone with even a passing interest in fantasy books to give The Lone Wolf some of their time.

As an iOS port, I wasn’t expecting much from the game graphically, and, truth be told, it’s a bit of a mixed bag. While the menus, book and illustrations are all rendered nicely, the 3D combat sections do suffer from some graphical disparity. The Lone Wolf and his enemies all feature detailed animations and textures, but the surroundings they’ll be fighting in are low-resolution and low-poly. Luckily, these jarring differences are offset by how brief combat tends to be. The game’s score can’t be faulted though, and while there’s only a handful of unique tracks they run from rousing to melancholic, and are played at suitable intervals – it’s also included in your download for your listening pleasure!

Whilst it does have its drawbacks, Joe Dever’s Lone Wolf HD Remastered is a stunning example of the gamebook genre, brought to life on PC. Featuring an engrossing mix of story and turn-based combat, it’s sure to appeal to people with an appreciation of a deep lore. Completionists will also get bang for their buck, with the choice-driven narrative lending itself well to replayability. For the Sommerlund and the Kai, you must buy this game!
Review code provided by publisher. Originally posted at:
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Recently Posted
1.2 hrs
Posted: October 3
The original game books are available online for free, and don't suck,... this "game" is just terribly dissapointing. Not recommended.
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Madalin ツ
4.7 hrs
Posted: October 3
Helpful? Yes No Funny
2.9 hrs
Posted: September 29
I read the Lone Wolf Books when I checked them out from the grade school library, and I started a minor trend that got some of my friends into them as well. The library didn't have the first book, so we had to start with one of the later books. This game works the same way, it's like a direct line to my childhood. It picks up three years after the first sequences of events in the series, with Lone Wolf already having reclaimed the Summerswerd and avenged his fallen brethren.

I was pretty nervous when I saw this game existed. I mean it's honestly bananas that someone else read these and liked them enough to spend money developing a game version. But I didn't need to worry. It's everything I hoped it would be. I thought from the screenshots that they had made it into some slick action game but that's not the case. It's an old school adventure book with a combat system that's more involved than closing your eyes and jabbing your pencil onto a number grid. (Although I would kind of love to see an updated version of that.) The music and sound effects fit perfectly. and the meat of the game is reading.

I love it.
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