Lone Wolf is back with a brand-new, non-linear story, a deep combat system and stunning graphics! Make meaningful choices and carve your own path. Test your strength in dynamic turn-based battles, prove your skill with the lock-picking minigame and accept the challenge posed by the Shianti Cube!
User reviews: Very Positive (81 reviews)
Release Date: 27 Nov, 2014
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Buy Joe Dever's Lone Wolf HD Remastered

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Recommended By Curators

"Compelling interactive book with challenging turn & time based combat. Lots of choices with consequences, nice crafting system, gritty story - Must Buy!"
Read the full review here.

Recent updates View all (4)

18 December

Check out the video that started it all!

Hi there,

today we are sharing with you something very valuable for us, the intro video of Joe Dever's Lone Wolf.

We've seen this 1-minute intro dozens of times, and each one we are excited like the first.

It may be the epic background music, the inspired art style, or the voice of Joe Dever himself, what counts is that we are loving it, and we hope that you feel the same!

Thank you for playing the game, and thanks for sharing your feedback here on this community, on our devblog and on Facebook!

http://youtu.be/B_tx5AMj5O4

2 comments Read more

4 December

Don't miss the bonus content, our epic soundtrack and the digital artbook are right there!

Hi everyone!

We would like to know your feedback on the bonus content included in the HD Remastered edition of Joe Dever's Lone Wolf.

With the Steam edition we wanted to give you something special, and so we decided to include the original soundtrack and a digital artbook!

To check the bonus content you'll need to follow this path: {Your Steam Library}\SteamApps\common\Joe Dever’s Lone Wolf\Extras

We are loving the music and the art style, you? :)

5 comments Read more

About This Game

The video game where you are the hero


Lone Wolf is back, as a video game with a brand-new story, a deep combat system, stunning graphics and much more! Make meaningful choices and carve your own path through this epic non-linear adventure. Test your strength in dynamic turn-based battles, prove your skill with the lock-picking minigame and accept the challenge of wits posed by the mysterious Shianti Cube!

The author Joe Dever has played an active role in the development of the game. The story he has written fits with the original continuity, but it also sheds a new light on Lone Wolf’s world, Magnamund!

For Sommerlund and the Kai!

HD Remastered edition enhancements


  • A seamless experience that includes all 4 acts of the story. Discover what happened at the frontier village of Rockstarn, explore the Sunken Forest and unveil the secrets of the Shianti Temple. Then, take the fight to the enemy storming the fortress of V’taag. Are you ready to write your own destiny?
  • Improved graphics. Enjoy new lighting effects, high resolution textures and particles: precious details that can be appreciated only in this HD Remastered version.
  • A brand-new Gallery that includes both pre-production artwork and 3D models. Discover how the designers and the artists created the game world!
  • Bonus content included (access the game local files to retrieve it): Original soundtrack in MP3 format and Digital artbook.

Key Features


  • A brand-new adventure written by Joe Dever, with a deep and dark redesign of Lone Wolf, his world and his enemies.
  • A real medieval tome with hand-drawn illustrations.
  • Create your character and try out different combinations of Kai Disciplines, traits and gear.
  • Write your own story through multiple choices.
  • A real combat system, where your prowess really counts –no random number table or dice to throw!
  • Wield Lone Wolf’s signature weapon, the Sommerswerd, to unleash devastating attacks that can change the tide of any battle!
  • 3 different difficulty levels to make the fighting experience more accessible -or more challenging!
  • Play again, make different choices and explore new paths and fighting styles!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP3
    • Processor: Dual core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Dual core 3.0 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: OSX Lion 10.7
    • Processor: Intel Core 2 Duo @ 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: OSX Mountain Lion 10.8
    • Processor: Intel Core i3 @ 3.0 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB VRAM
    • Hard Drive: 4 GB available space
Helpful customer reviews
53 of 63 people (84%) found this review helpful
8.8 hrs on record
Posted: 1 December
It may surprise some people to learn that, before playing Joe Dever’s Lone Wolf HD Remastered, I hadn’t heard of the series or the author. A quick Google revealed that Joe began writing the Lone Wolf books back in the late 80s’, and the character has also made appearances in videogames and gamebooks – the novels alone have sold over 9 million copies! Lone Wolf HD casts you as the titular character, the mysterious Liege Lord of Sommerlund. A ruler of his people, who has sworn to protect them from any threat, no matter how big. But don’t be fooled by this description or the screenshots floating around the internet, Lone Wolf HD is a text-heavy gamebook first and foremost, and a turn-based RPG second.

You start off by customising the Lone Wolf to your liking, choosing his skills and traits which you’ll be able to use during the game to overcome difficult situations. The game quickly launches into its lore, telling of a snowy, mountainous land reminiscent of games like Skyrim.

The village of Rockstarn has been set ablaze, her people murdered and their belongings stolen. You soon discover that a foul horde of Giaks is responsible for this heinous crime. With your sword in hand you set about thinning out their numbers, whilst looking for survivors and clues as to why this has happened. These sequences take two forms: turn based combat, and choice-driven story. As you progress through the game, you will be presented with meaningful choices, and how you approach them can benefit you or come back to haunt you later in your quest. Every dilemma gives you a number of choices, each relevant to a particular skill you may or may not have mastered. While some situations call for a more direct approach, others may require tact on your part, to achieve the desired results.

The Lone Wolf’s story is of epic proportions, and you’ll travel across Sommerlund to take the fight to Giak hordes and their masters. Your map is marked with various locations and merchants where you can stock up on provisions. Exploring each location furthers the story and takes you deeper into your quest to find out why the people of Rockstarn have been murdered. The land is overrun with enemies though, and you’ll have to lay waste to them to protect your people.

Combat is turn-based and you must complete your attacks within a time limit, after which the enemy will begin their assault. You’ll go up against a variety of different beasts during your quest, ranging from bog-standard Giaks to their superiors, the formidable Drakkarim, and the terrifying Red Fang. Lone Wolf has a number of powerful attacks in his arsenal to overcome his foe, as well as various arms and side arms. You’ll also be able to call upon your Kai power, a kind of mental ability that only few have a mastery of, to launch debilitating psychological attacks. The options available to you are also linked directly to the skills you chose during the game’s opening, so it is worth keeping that in mind when choosing your skills. Combat is quick, fluid and fun, but it’s a shame that some special moves require quick cursor rotations or directional flicks. Undoubtedly, this would have been responsive and intuitive in the iOS version of the game, but on PC it feels a little bit clunky and un-optimised. That’s not to say it spoils the combat, but the thought that your cursor movements might not have been accurate enough is always there. While the combat is engaging it serves merely to break up long sections of the book and, ultimately, you’ll be anxious to get back to reading it.

And what a book it is. Mr Dever’s mastery of his craft is immediately apparent, as he weaves a complex but approachable tale filled with interesting characters and locations. His masterful descriptions created images so rich in my minds-eye that I could almost feel the heat, and smell the acrid smoke, of Rockstarn as it burned to the ground. You will spend most of your time reading, so be aware that the only GPU getting a workout won’t be inside your computer, it’s inside your head. It’s at this point that I should disclose that I am not much of a reader, but found Joe Dever’s Lone Wolf HD Remastered to be an addictive and gripping tale. I’d encourage anyone with even a passing interest in fantasy books to give The Lone Wolf some of their time.

As an iOS port, I wasn’t expecting much from the game graphically, and, truth be told, it’s a bit of a mixed bag. While the menus, book and illustrations are all rendered nicely, the 3D combat sections do suffer from some graphical disparity. The Lone Wolf and his enemies all feature detailed animations and textures, but the surroundings they’ll be fighting in are low-resolution and low-poly. Luckily, these jarring differences are offset by how brief combat tends to be. The game’s score can’t be faulted though, and while there’s only a handful of unique tracks they run from rousing to melancholic, and are played at suitable intervals – it’s also included in your download for your listening pleasure!

Whilst it does have its drawbacks, Joe Dever’s Lone Wolf HD Remastered is a stunning example of the gamebook genre, brought to life on PC. Featuring an engrossing mix of story and turn-based combat, it’s sure to appeal to people with an appreciation of a deep lore. Completionists will also get bang for their buck, with the choice-driven narrative lending itself well to replayability. For the Sommerlund and the Kai, you must buy this game!
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Review code provided by publisher. Originally posted at: http://criticalindiegamer.com/2014/12/joe-devers-lone-wolf-hd-remastered-review-pc/
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34 of 38 people (89%) found this review helpful
24.6 hrs on record
Posted: 7 December
As i grew up i loved to read book's that took me on journey's to far of place's that i could only dream of in my imagination,so i started reading R.E Howard,H.G Wells,H.P Lovecraft and the like and then i came across a book called "WARLOCK OF FIRETOP MOUNTAIN" and then i was hooked on the choose your own adventure style of books right from making my first decision and effecting the story.
Then one day i was down my local bookstore looking for the next FIGHTING FANTASY book scouring the shelve's and i came across the first book of the LONE WOLF series (which happened to run for 28 book's) FLIGHT FROM THE DARK,i picked it up and was taken in by the artwork and the description written on the back of the book.
I bought it (sorry FIGHTING FANTASY) and that night when i went to bed started to read and carried on reading until i had made all the right choice's to get to the end of the book and finish the story (i got that hooked),so obviously no sleep that night then!!!!!
So having said that did i enjoy this game??,did it do the book's justice??,and would i reccomend it to someone who doesnt know the story from the book's (or even to someone that does)??????
"Well you can click to exit the review thus your adventure end's,or you can read on brave warrior and find out if the game match'es up to my expectation's"

Joe Dever's Lone Wolf HD Remastered launch trailer ...

https://www.youtube.com/watch?v=v1GFUuPJyJk

Ok so lets get to it then,in this visual novel/choose your own adventure game (which this game is at heart-but there is lots more to it-WHICH I'LL GET TO LATER) your going to be doing a lot of reading and if that's one thing you dont like then to be honest i wouldent really bother with this game.
Why??,it deal's with its narative through the written word and if your not paying attention then at time's you will miss out on important plot detail's and written conversation's that lead you to choose different choices based on what you just read.
(OK STILL WITH ME LETS CARRY ON THEN) If that sound's ok and you like this sort of game then your in for a treat as this is one of the best this genre has to offer.
So what does the game play like apart from the reading then and why is is different to others of its ilk???,well you do read and make choice's but you will also be picking lock's,upgrading equipment,solving puzzle's using the Shianti Cube (which is something you come across on your journey) and (which is the best part of the game) FIGHTING the Darkland's horde.
Now all the gameplay you will come across has been implemented really well and even though the fight's do rely on QTE's a lot they really are the stand out moment's of the game and you will (on many occasion's-on any difficulty other than easy) find yourself outnumbered with only your quick action's to save your skin.
When you start to fight will you use the Sommerswerd to gain an early advantage??,will you use a physchic mind blast to stun the enemy??,will you communicate with the wolf's and get them to attack??,will you take a defensive stance??,will you enhance your weapon?? ECT-ECT (i think you get what i mean).
Any desicion you make will effect the outcome and either bolster your chance's or help to see you meeting an untimely end,and this element not only effect's combat but is also pivotal to the story as well because when you do make a decision you have to live with it as the game auto save's so make sure you choose to do the right thing (IS THERE A RIGHT THING IN THIS GAME????????)

The following is a gameplay video which shows the sort of things you will be doing in game -

Joe Dever's Lone Wolf HD Remastered Gameplay(PC ...

https://www.youtube.com/watch?v=PVV9qep-fUY

The graphic's in game range from the static variety when your reading (which serve as a background whilst you are reading) to some really good graphic's when your fighting and solving puzzle's with the Shianti cube or picking lock's.
And it's whilst fighting the horde that the graphic's shine as you really want to see that final killing blow on that Vordak Undertaker that's been causing you problem's for the last hour AARRGGHHHHHHHH.
Every encounter will play out different'ly and the animation for the horde is different enough that they all have their own animation's for attack pattern's and also (which is the best point) their own death scene's (at your hand's) as they all die in various way's.
Some animation's do repeat themselves but to be honest none of them outstay their welcome and each and every victory is as satisfying as the last (especially when you take down that Gourgaz thats been beating you senseless for the last hour "GO AWAY YOU BIG LIZARD").
The soundtrack that accompanies the game can only be desribed as epic and really does help make the game feel like the adventure that it is and should be,and even whilst reading it never annoy's to the point where you want to switch it of.
Actually i for one found the soundtrack to be a welcome addition and it wouldent feel out of place in any RPG game or Fantasy movie,and as is mostly the case in a game like this it just wouldent be the same without it.
The story really does do justice to the source material and fit's into the cannon perfectly,and if like me your a fan then you will appriciate it no end and you will both an once enjoy the familiar in the story and also the new that's been added as well.Will you need to have previous experience with this style of game and even know the story to enjoy it ????????
Well having played the game and reached its conclusion and being that i am such a fan i would say yes and no to that statement.
Now i would say no as the story is written so well that it just pull's you in and at no point's does it loose anyone who is'nt familiar with its background or the character's,and it both introduces them and the history of Lone Wolf's world with a confident flair and ease that is there for all to see.
And i would say yes as at the same time if you've come to the game with knowledge of what's going on before the game takes place,then you will get even more out of your time with it than if you hadent,and if your like me you will love to see the Sommerswerd raised and used to crush the Darkland horde's (especially the Vordaks-you undead pains in the AR__,NOW-NOW calm down its just a game)
Now this is not the first game to have been based on the Lone Wolf series of book's and there have been other's but i remember one that i really did want to play but sadly it never did get a release date and actually it ended up being canned.Here is a trailer for the game that sadly never was.

Gameplay from a cancelled lone wolf game -

Lone Wolf:Flight from the Dark Game Developers SF 2008 ...

https://www.youtube.com/watch?v=caJr7psJx-Y

Okay now all's said and done would you like to play this game reading and making choices and fighting the Darkland horde's,and will you get anything out of it ??????
Well read and answer the following three question's and decide for yourself -

1 - Am i the sort of person who like's a fantasy tale full of foul creature's and dark magic?????

2 - Do i like playing and reading through a visual novel style game (even with all it's enhancement's over other's of its type)?????

3 - Am i the sort of person who really (and i mean REALLY) like's to put the effort into reading so i can gain from such a well written and fullfilling journey into Lone Wolf's world?????

If you can answer yes to the above question's and want to stop the foul Darkland horde's and crush GUNZAR (which is no easy feat-"OH MY GOD HERE WE GO AGAIN"),and just like me you are really a fan of Lone Wolf and his world then "BY KAI" what are you waiting for??
But if this doesnt sound like you and no matter how many enhancement's and extra's they throw at the visual novel format you just arent going to get anything from this type of game,then to be honest you would be better of buying another fantasy game such as "THE WITCHER 2" (great game by the way)
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41 of 50 people (82%) found this review helpful
1.8 hrs on record
Posted: 29 November
Don't let the screenshots deceive you, this is a very text heavy game right off the start. I was expecting an action rpg similar to The Witcher, but it's only turn based action. Turn based combat isn't necessarily a bad thing, but It was not what I was expecting when I looked at the screenshots. Don't be mislead like I was.

I did enjoy the optional choice's that you can make, and they do feel somewhat meaningful, but the game is lacking in other areas, I don't like doing mouse dragging Qte's, or mouse clicking rapidly in the one area to make a combat skill work.

Buy with caution, watch a youtube LP if you are unsure if it's for you. I'm only giving this a positive review because I am a massive sucker for good storylines, with decision making thrown in.
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22 of 26 people (85%) found this review helpful
31.9 hrs on record
Posted: 2 December
Outstandingly realised conversion of an interactive gamebook. It does away with the old cumbersome "turn to page <whatever> to go left and <whatever> to go right" (unlike the inferior conversions of the Games Workshop titles) with nice use of a direction selecting map. The combat is difficult at first but satisfying as you progress and become used to the many variations on its time-based system. You actually feel as if you are becoming physically and mentally more skillful the more you play. Every stage of the game works on choices and consequences but you never feel as if you are bogged down or distracted by the medium itself. All the dice rolls etc. are handled and masked by the software in such a way that you realise what is going on but the sytem never intrudes on your immersion. It's difficult to imagine how a game of this nature could have been accomplished in a way to make it any better than it actually is. Equipment can be improved through crafting and is customisable in such a way that the new benefits are clearly understood and actively felt. I want more like this and as long as you can keep in mind that it IS a conversion of a set system you should love it. Get it. 97%
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18 of 22 people (82%) found this review helpful
29.9 hrs on record
Posted: 3 December
As a fan of this saga i had to buy this game...at first i was a little doubtful, cause it was a mobile game but, once played, i found a great turn based rpg. The books saga was strongly focused on survival choice, the game instead is more oriented on combat (so, expect a little farm time...and it's great for a game born as an application for smartphone!!!). On hard, the game require +-20 hours, including farming for equip/secondary missions, and it's kinda challanging (good to know still be proving on easy too)

Pro:
It's Lone Wolf and conserve a part of the saga's spirit
Well designed interface and good looking graphic
Well structured strategic combat system
Combat style is Customizable
Level Up based on your choice

Con:
Not so many paths like the books
Sixth Sense can easy resolve the amazing puzzles

Sorry for my english, i'm not native.
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28 of 41 people (68%) found this review helpful
16.1 hrs on record
Posted: 6 December
TLDR: Lone Wolf game ported from mobile to PC. Probably not going to satisfy those unfamiliar with Lone Wolf, and liking Lone Wolf isn't a guarantee you'll like it either. What should you pay for this if you were to get it? ~$5 to ~$7.

It's been a real struggle, as a fan of Lone Wolf since grade school, whether to thumbs up or thumbs down this one. Ultimately I give it a thumbs down, based on price, and whether or not I think people would enjoy it. Despite several parts of the game that work, some don't, including the story which is a real problem for a game like this. In the end, it's a mobile game with mobile limitations and a need to make Lone Wolf "gamier."

My breakdown~

OVERALL: The game presents well. The UI and Storybook look nice and flavorful, although the UI animations get obnoxious. The graphics and combat animations are nice while not being stellar. The music is good although there's very little of it so you'll be listening to the same tracks for the whole game. The sound effects are easily the weakest part of the game. Little variety to them and they all have little impact. Striking wounds in combat sounds like someone tearing a piece of paper quickly. The brief narration at chapter breaks is awkard as well.

GAME BOOK ADAPATION: It doesn't stay very faithful to the game books in terms of mechanics. While this isn't all bad and they manage to add to game play rather than purely subtract from it, Lone Wolf loses a part of its identity when designed like most modern video games. You define your character at the game start according to whether they're bashy, sneaky or thinky. So right out of the gate you're greeted by what you see in a lot of other games: a strict list of choices guiding gameplay rather than staying open-ended. You pick 4 powers from the usual Kai Powers list, have Vitality, Endurance and Kai Power pools for taking hits, using melee attacks and using Kai Powers and the Sommerswerd.

You level up based on the story decisions you make (again, Fighty, Sneaky or Thinky are the usual choices you get.) Sometimes your Kai powers offer you other story choices, and these are grouped under one of the three main attributes for experience purposes. You can master 3 different weapons which provides tweaks to their attacks. You do the same for the Sommerswerd. But those are just kinda tacked on. All in all, mechanically, the game was enough to get me to finish but it'll be years before I replay it, if ever.

Secondly the game is very linear, even for a Lone Wolf game, but you can retread a lot of paths you chose not to take initially too. So there it also loses something in translation, where story paths in Lone Wolf are restrictive, and you're always moving forward. The choices you can't go back on in this game don't feel like they carry much weight. I don't feel much compulsion to go back and play as a Strength character, for example, or to find what that one room which mysteriously stopped being a choice was about. There are only a couple places in the game you can't go back to. All this retreading also becomes a problem for resources, because you can farm random encounters for the loot drops, just like most traditional video games. So where in the game books scarcity is a big part of your decision making, LW HD Remastered is your standard potion guzzling, resource hoarding affair. On normal you have to be screwing up pretty badly not be drowing in health potions, extra ammo and money. Making LW mechanically like other games robbed it of some urgency and danger.

COMBAT - Being that this is a mobile game, combat comes down to three things: decision making on what ability to use or attack to launch, luck and Quick Time Events. This wouldn't be so bad, as combat early on is actually pretty challenging and the wrong choice at the wrong time will screw you, so these choices feel important. But there's two problems: 1) somewhere midgame, you start getting very overpowered and combat loses its teeth and 2) there is way, way too much combat. Playing through you can sense where combat is thrown in as filler often, as the text regularly goes into "And then a bunch of Giaks and Drakkarim burst on the scene." Where there might be interesting choices to make, puzzles to challenge your mind or just variety, combat is the substitue for all those things in LW HD. Dever had some great brain buster puzzles in the game books, but here the puzzles are a 3d cube you mess with to fit into a lock, and boss fights. A final gripe is that there are very few enemy types (for a PC game), so you'll be fighting the same couple of monsters with some reskinning and difficulty tweaks for most of the game. I wouldn't be so hard on combat if they'd used it more sparingly, but as it is the bulk of my 16 hours in game was spent doing that.

STORY - As a long time Lone Wolf fan this is hard to say, but this is easily the weakest Lone Wolf story Dever has written. It's kind of a drastic change from the usual LW story. Set sometime after Book 2 but before Book 10, LW is dealing with local problems in Sommerlund instead of fighting the war against the Darklords, since this is an interlude in the Magnakai quest. So compared to the usual LW story you:
-Fight your way through almost all problems.
-Don't really go anywhere other than your own backyard really.
-Aren't being constantly hunted, despite the text trying to make you feel you are.
-Aren't being betrayed, despite the text raising the question often.
-Aren't adventuring in a land filled with scumbags and traitors and spies.
-Get motivations from the story to make you feel the pressure and the direness of the situation, except none of them work.
-Get the least likeable character Lone Wolf has ever traveled with, who is annoying, the primary driver of the plot and is a bit of a Mary Sue. Do you enjoy reading about someone who disrespects your character, ignores all your advice, rarely thanks you for your constant sacrifices, disobeys all your strictures and basically without who the story almost wouldn't have a point? Well, saddle up! The narration is almost painfully selfaware of all this.

I want to like the story, but it's just too weak and lacks the interesting and quality adventuring that made the Lone Wolf game books so good. A lot of space is given over to people in the story, fleshing out characters whereas the LW books were all about YOU DOING STUFF. The game is recognizable as LW because of the setting, names and game book art (which tries to faithfully emulate Gary Chalk's work), not because of how it handles itself. Even the story choices you get to make seem uninspired for Dever, which are less about how you as a Kai get ♥♥♥♥ done, and more about how whatever you do inevtiably ends up in combat. Wrong choices feel even more hard coded, since QTEs replaced the game books dice rolls and are hard to fail. You're left with the choices that end up making combat easier or harder in some way. Combined with the linearity, and the story itself and how it's executed is probably one of the game's biggest disappointments.

DURATION: I managed to get nearly 16 hours of it by milking the experience as long as I could. So probably 8 to 10 hours for most players. I got my money's worth there.

So for Lone Wolf fans, maybe this is worth a look. It's undeniably Dever but it's just not that interesting of a story. I ended up liking the visuals and restylization of Lone Wolf (although those side burns look ridiculous) but after 10 hours it too became repetitive.

Get this if you want to show your support for Dever and Lone Wolf, or because you really crave a new Lone Wolf experience. Just don't expect the same kind of rose-tinted enjoyment because it may not deliver.

To everyone else....it's a mobile game ported to the PC that will probably underwhelm you and in my opinion, isn't representative of the quality that made the Lone Wolf books something people would make a game of.
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7 of 7 people (100%) found this review helpful
51.0 hrs on record
Posted: 13 December
This is an adaptation of the classic gamebooks which succeeds in delivering the same experience. Naturally, the player has to read a lot of text, but this should not come as a surprise. The text passages are interrupted by decisions, fights or minigames like lock picking. During the fights and in so called challenges the player must overcome button matching or button smashing challenges. All of them can also be conducted by usage of the mouse. The art style is very atmospheric and reminiscent of the original gamebooks. My mental depiction of Lone Wolf was inspired by the book covers and corresponds perfectly with the 3D model used in this video game adaptation. Even though the gameplay is simple, it is surprisingly addictive and the fights offer tactical depth. If you like the gamebooks or read them as a child, you will probably love this game. If you don't like reading, this game cannot be recommended.
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6 of 6 people (100%) found this review helpful
27.8 hrs on record
Posted: 7 December
After having played Lone Wolf for 10 hours, I have decided to write a review for the first time since I joined steam. My intent in doing so is to share my view, with my fellow gamers, that this game deserves to be played and enjoyed.

When I saw Lone Wolf on the main page I immediately had a flashback of the books that I used to read/play when I was a kid. This being said, I was prudent before buying because the last thing I wanted was to experience a disapointment that would taint my memory of such a great experience I had playing these books. I was especially worried about the Quick Time Events (QTEs), as I really hate those in a game (QTEs usually means a shortcut to me, one that the developper took instead of developping a combat system for example) This being said, I didnt want this game to be a hack/slash either. So I took a chance after having read the positive reviews.

The game is essentially split in two parts: Reading the story and making choices, based on your stats and character's specifics, and combat/action events.

The story itself is true to the Lone Wolf books. Well written, engaging, and detailled enough so that you can perceive or visualize the envrionement in which you evolve. There are also pretty cool pictures once in a while. The choices you make in the story determines where you go, who joins or assist you, what loot you may get, and how you engage in fights.

The combat and action events takes you out of the story format and brings you into a live event where you see yourself fighting enemies. The combat is similar to a turn based like Final Fantasy (time bar until it is your turn). When it is your turn, you have a certain time to execute as many actions as you want/can based on your endurance and energy points. It is here that you need to be smart to efficiently determine when and how you will play certain moves and how you will combine them to maximize their efficiency.

The enemies are hard but not unfair. If you die, it is because you should probably have spent that endurance on a defensive move rather than that other move. Some people say QTEs are unfair in combat, because, yes, sometime if you miss one, it results in the enemy landing a more heavy hit. I personally see this as a test of your reflex (which evidently you would have to show in combat or any combat game) The QTEs becomes rather easy after a while anyway. I currently play on normal and find the difficulty just right.

The character developments is also more complex than I originally thought. It seems your stats raises based on what choices you make during certain acts. For example, if you make a choice that would result on a action based on your dexterity, it will result in a better chance for you to increase your dexterity at the end of the act. Also, the more you use certain skills, the more these will level up, granting you more bonuses in those skills.

You can also collect items to forge and level up your equipment. It is not a deep item crafting system, but it keeps you on your toes to manage your item and money. The bonuses to upgrading your equipment are essential.

Overall, great engaging story, good enough fighting system for a game based on books, great music (really). I will replay many times to try out different skills combination.





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5 of 5 people (100%) found this review helpful
26.5 hrs on record
Posted: 5 December
Pretty damn great :) Just like the adventure books when I was a kid, except the 3d fighting was done in my head back then.
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5 of 5 people (100%) found this review helpful
11.9 hrs on record
Posted: 5 December
Good storyline that bring back memories of the books!
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5 of 5 people (100%) found this review helpful
29.3 hrs on record
Posted: 10 December
An excellent evolution of the Lone Wolf adventure books. Having been a massive fan of the book series in my youth, the nostaligia alone made this a must buy.
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5 of 5 people (100%) found this review helpful
2.1 hrs on record
Posted: 3 December
I really love that this wonderful book series has been adapted for the video game medium. Full disclosure, as a hardcore fan of the original series of books this game is based on and an enthusiast about narrative in games, this game was a must-purchase.

The only thing I would warn players about is that the combat can be kind of unforgiving at first. It takes a little while to get the hang of how it works, but after that, it is more on the "challenging" side of things as opposed to the "straight up frustrating" end of the spectrum.

This game isn't for everyone. But, if you like story-centric games and a good fantasy rpg, I would recommend this game.
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4 of 4 people (100%) found this review helpful
8.0 hrs on record
Posted: 3 December
Have you ever heard of the books that this game is based on? If not I highly recommend you engage in one of the best Choose your Own Adventure series of all time. This game is based on one of my favorite fantasy worlds of all time. And I say that without attempting to establish a bias. Without lying, I am a total fan of the books and have wanted the IOS copy of this game for some time. I just never had a phone that could run it. That being said, I jumped on this as soon as it was available. So was it worth it?

Thus far, the issues that people may have with this game, is the fact that you are essentially, reading a modernized version of one of the choose your own adventure books. There is no real vocal nararation outside of the introduction to each chapter. Beyond that, you the player will be reading the book, and interacting with all the choices and game mechanics in a sort of quick time event laden skill test. Now let me start by saying I hate quick time events. I hate them. But in this case, given the IOS port nature of the game, they are a tolerable evil, that still works with the game.

I have not played the game to date on any difficulty below the hardest... and in doing so, I have found that I literally have to budget a strategy in fights down the the precise second of battle where I need to drink a potion. Unfortunately, I have had a couple of moments where the games RNG has decided that I would not even get to take a turn as soon as battle starts before the enemy slaughters me with no quarter. There is a heavy element of RNG, so I am not entirely keen on the idea of that being the only real difficulty.

There is a lack of music variety, but what you get is good quality stuff. The sound effects are also not ear sores. The game also seems to come into a length of around two and a half to three hours per Act, with four Acts to complete the whole game. That is a base estimate, it can easily be done faster, and again, I am on the hardest difficulty, so I am certain the game can be cleared much faster on the easier stuff.

All and all this is a completely solid IOS port, fully playable with virtually no gameplay related issues, except for how the touch spots work. The example is during combat, you can turn the combat, and the "touch spots" where you have to clic k to bring up your menus move with the joints they are attached too. So lone wolf's sword has a touch spot half way on the blade. As the sword moves, so does the touch spot, and if you rotate the camera to certain angles, the touch spot can end up overlapping other touch spots. Not the best system, but it is at least functional, and tolerable without any really devistating moments where it screwed me out of a victory.

I like this game, I find it worth the price of admission considering as a choose your own adventure, there are multiple possible routes through the game that can give alternating storylines. Its interesting, but admitantly, might not be for everyone since you are literally reading a choose your own adventure novel. Check it out, and if you are curious about where it comes from, check this link out: http://www.projectaon.org/en/Main/Books This is the site where you can play the entire book series leading up to the events of the game.

Sub note, you don't need to have read the books to enjoy the game. It just helps :D
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4 of 4 people (100%) found this review helpful
12.4 hrs on record
Posted: 9 December
I will start with this; A diamond in the rough. I recently saw this game on sale and figured, "Why not give this game a try" and the decision I made to purchase this game will not be one I regret anytime soon. From the start of the game, the immersive experience attached itself to me in a way that made me feel as if I was about to fulfill some form of destiny. The decisions you mkae in this game trully effect the outcome of your path. I trully feel as if the character is one with a portion of myself that may have been lost in a past life. The options that are presented during the times int he game where you must take action, are relevant and properly introduced. For example, in the first chapter you come face to face with your first obstacle which is an avalanche. The options for dealing with this obstacle pertained to my character and I was immediately able to put my character attributes/skills to use. In my case, my character has the ability to communicate with animals, so my first instinct was to call upon nature to help me deal with this situation. I won't spoil the event with details but I must say, that the story preceding my choice was well thought out and very descriptive. Later on in the game, my new found animal companions made yet another appearance in a way that seemed like I had a symbiotic relationship with these digital creatures.

The story is so compelling that it drives the player to move forward with playing just to get that next pinch of combat, intel or just to read one more page before having to call it a day.

I will be playing this game on every lunchbreak I get during work this holiday season. I might even lose some weight from not eating all that fast food. This relationship could turn out to be a major gamechanger for how I view/critic future games.

Overall, here are the ratings I came up with thus far:
Graphics(during combat): 9/10
Soundtrack: 10/10
Combat: 9/10
Visuals(in book): 10/10
Story: 10/10
Customization: 10/10
Ai Challenge: 9/10
Replayability: 10/10

Buy it, play it, enjoy it, play it again. The story is NEVER the same.
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4 of 4 people (100%) found this review helpful
3.5 hrs on record
Posted: 3 December
It's a choose your own adventure game, where 75% of the game is reading materal. The combat is like final fantasy with quick time events, inventory management is very decent, you can upgrade your armour and weapons with materals you loot or buy. The storyline is fleshed out and atmospheric; overall it was worth the 15 bucks.
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6 of 8 people (75%) found this review helpful
12.3 hrs on record
Posted: 21 December
I thought this is something like Castlevania, but it's not. But it's not bad, I like the approach of "write your own story" it reminds me of some old textual RPGs, but with more graphical content. Fighting system is interesting, too. But, I am not sure this is a game for PC. Mobile devices are more suited for it, IMHO.
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8 of 13 people (62%) found this review helpful
23.9 hrs on record
Posted: 30 November
The game definitly got the right feeling I remember from playing through the books. That's great! But it's way too unbalanced though - I mean youre not supposed to be forced to quit in act 2 just because game gets too hard even on easy setting. I meet Redfang with full stats and a well prepared belt. He stomps three times wich takes my health down to 25% and leaves me stunned. He finishes me off with a last blow - same thing every reload. Game over.
And I still recommend the game? Yes if you got the money and want to get back that Lone Wolf feeling - otherwise it's reading an interactive novel with lots of fighting & some inventory management.
That will do for now - back to the game to try another build of my hero..
Well I tried a few more reloads, and alas, there Redfang finally didnt take me out in the first round and the rest was as easy as it should on easy. Great game with a diffrent approach and a must for Lone Wolf lovers of all ages
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2 of 2 people (100%) found this review helpful
0.9 hrs on record
Posted: 2 December
An awesome traditional RPG that's both simple to play and yet difficult to master.
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2 of 2 people (100%) found this review helpful
13.8 hrs on record
Posted: 2 December
Bought the game to show my support to Joe Dever. Been reading his books since I was a kid.
The game does capture the essence of the book series.

Only bad thing is that somehow my pc are too low specs. Even at the lowest settings, my pc lags badly.
And using a mouse to use the quick time actions is not easy.
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2 of 2 people (100%) found this review helpful
1.6 hrs on record
Posted: 3 December
Oh man this game is pretty good. It's pretty much a choose your own adventure book but with some great animated artwork, and all of the "game" aspects such as combat or lockpicking are well... an actual game. But the story and exploration are all text. I'm digging it. A nice hybrid between the books and a video game. THUMBS UP.
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