For Sommerlund and the Kai! Lone Wolf is back with an exclusive storyline, stunning graphics and a deep combat system. Make meaningful choices and carve your own path.
User reviews:
Mostly Positive (14 reviews) - 71% of the 14 user reviews in the last 30 days are positive.
Mostly Positive (268 reviews) - 78% of the 268 user reviews for this game are positive.
Release Date: Nov 27, 2014

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Buy Joe Dever's Lone Wolf HD Remastered

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About This Game

The video game where you are the hero

Lone Wolf is back, as a video game with a brand-new story, a deep combat system, stunning graphics and much more! Make meaningful choices and carve your own path through this epic non-linear adventure. Test your strength in dynamic turn-based battles, prove your skill with the lock-picking minigame and accept the challenge of wits posed by the mysterious Shianti Cube!

The author Joe Dever has played an active role in the development of the game. The story he has written fits with the original continuity, but it also sheds a new light on Lone Wolf’s world, Magnamund!

For Sommerlund and the Kai!

HD Remastered edition enhancements

  • A seamless experience that includes all 4 acts of the story. Discover what happened at the frontier village of Rockstarn, explore the Sunken Forest and unveil the secrets of the Shianti Temple. Then, take the fight to the enemy storming the fortress of V’taag. Are you ready to write your own destiny?
  • Improved graphics. Enjoy new lighting effects, high resolution textures and particles: precious details that can be appreciated only in this HD Remastered version.
  • A brand-new Gallery that includes both pre-production artwork and 3D models. Discover how the designers and the artists created the game world!
  • Bonus content included (access the game local files to retrieve it): Original soundtrack in MP3 format and Digital artbook.

Key Features

  • A brand-new adventure written by Joe Dever, with a deep and dark redesign of Lone Wolf, his world and his enemies.
  • A real medieval tome with hand-drawn illustrations.
  • Create your character and try out different combinations of Kai Disciplines, traits and gear.
  • Write your own story through multiple choices.
  • A real combat system, where your prowess really counts –no random number table or dice to throw!
  • Wield Lone Wolf’s signature weapon, the Sommerswerd, to unleash devastating attacks that can change the tide of any battle!
  • 3 different difficulty levels to make the fighting experience more accessible -or more challenging!
  • Play again, make different choices and explore new paths and fighting styles!

System Requirements

Mac OS X
    • OS: Windows XP SP3
    • Processor: Dual core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • OS: Windows 7
    • Processor: Dual core 3.0 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB VRAM
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • OS: OSX Lion 10.7
    • Processor: Intel Core 2 Duo @ 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 3 GB available space
    • OS: OSX Mountain Lion 10.8
    • Processor: Intel Core i3 @ 3.0 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 4 GB available space
Customer reviews
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Mostly Positive (14 reviews)
Mostly Positive (268 reviews)
Recently Posted
( 28.8 hrs on record )
Posted: June 23
This game was a surprise, havent heard of it before (traded another game for this one) and I though it was awesome.

This game is a perfect mix of a book and game. While the narrative sets the mood and lets you use you imagination the gameplay illustrates the story better and adds an interactive part with actual skill and planning involved

Honestly, this is how gaming visual novels should be done, not just the lazy "make one choice now" that almost all anime visual novels do (there are few exceptions that actually do have an RPG or strategy element), or the tell tale style (they are awesome at story telling, but its more of an interactive movie than a game really).

But it does have some weaknesses, story does not change too much from your choises, so you will likely do only one gameplay unless you are a completionist. At some points it can feel a bit grindy if you are trying to max your skills or items.

There is certain unfairness when you start the game with no previous experience, as it makes you choose the skils to use during the full game, without you knowing how effective they are and selecting your stongest stat (int, vit or dex) without knowing which fits you best, this could lead to you having a very unbalanced char without noticing and being forced to restart the game or lowering the difficulty since you keep losing the same battle over and over again without being able to go back to the map to be a bit more prepared for it.

Also, keep in mind that the "Lone Wolf" series is a gaming fantasy novel with focus on teenage males, with the main idea being that the reader puts himself in the role of the main character. And as expected the main character is this overpowered, chick magnet, super smart, knows how to do everything, angsty, cant do no wrong, legendary race hero so... yeah some reading parts are a bit cringey as you can imagine, specially the ones where he interacts with the female lead.

Still, great game, would love to see more games of the same style or a sequel to this.
Helpful? Yes No Funny
( 8.2 hrs on record )
Posted: June 18
Wow, Just wow. This game is fantastic. I am not going to lie. If you like to read and make your own choices then you will like this RPG. Fantastic writing and story so far(I am 2 hours in as I am reviewing this). This is must buy.

Con: It is a port from a tablet game for sure.
Helpful? Yes No Funny
Daddy AF
( 0.4 hrs on record )
Posted: June 17
Paid a pound on ♥♥♥, got back 11, and I am happy with this
ALL HAIL THE MIGHT ♥♥♥...and me ofc
Helpful? Yes No Funny
( 0.9 hrs on record )
Posted: May 29
It's pretty decent but lacks a good combat system. Bears some resemblance to the Telltale games.
Helpful? Yes No Funny
Dante S. Ryu
( 7.0 hrs on record )
Posted: May 28
- Chances of counter attacks seem random, can't win bad situations with skills, but luck
- Repeating fights
- Does the character has some sort of problems with his neck?
- Once you didn't buy enough of healing items, the game ends

- Creative gameplay
Helpful? Yes No Funny
( 0.6 hrs on record )
Posted: May 13
Product received for free
is not a really good game, but the story is too long and is just a short part of action ( the fighting time )
Helpful? Yes No Funny
( 0.9 hrs on record )
Posted: May 13
Ignore all the negitive reviews.
This game blends choose your own path adventure book gaming with RPG's of today. Has indepth fighting system that is unlike any other.
The Graphics are beautifly done. A mixture of what looks like drawn in an ancient book. And upto date 3D graphics that are just amazing! State of the art mixed with old style.
Great Game! Love it!
Helpful? Yes No Funny
( 16.4 hrs on record )
Posted: May 8
I dislike jRPG, but this one is pretty interesting. When you start playing it, it's pretty hard, but it gets easier the more you progress. The battles are not very interesting and there are only a few items and skills. What I really liked however is the abundance of choises. The puzzles are challenging and I enjoyed them. The story is ok and the writing is pretty good. Overall, you might want to give it a try.
Helpful? Yes No Funny
( 0.2 hrs on record )
Posted: May 8
This game is 4 emos
Helpful? Yes No Funny
Robot Death Party
( 11.5 hrs on record )
Posted: April 26
This is a review of the game when I reached Act 2 Chapter 2, so this review is my initial impression of the game. Obviously it can change, but I figured I'd do a first-impressions review because this game strikes me as a journey-not-the-destination type of game. I made this review short because this game is very straight forward and there's nothing special to talk about.

Oh boy, this is one flawed gem of a game. What's that? I'm recommending it? Yeah, a game can even be severely flawed and still worth a shot. So, this game is a video-game adaption of a series of adventure game books(similar to the CYOA style books that were very popular in the 80s/90s, although I think this series is exactly that) by Joe Dever, who presumably also helped make the game. I am not and have never been hugely into books as a favourite pass time but adventure books have always intrigued me, so to see a game that effectively plays like reading a book with huge interactivity(for example, the combat) is nice. If you don't want to read my whole review, the gist is that it's a very decent game so far but the combat is very flawed, specifically in RNG aspects.

First off, the story. The story is just as you'd expect from a adventure-book-turned-video-game. I'd actually put it on the same shelf as The Witcher in terms of depth, specifically in the form of its codex and its writing (it is, after all, played like a book). As for the main character? Well, he really strikes me as a "Geralt-esque" character, is how I would describe him. So, your character, who is the last of his kind due to a obligatory massacre, goes to his fiefdom of which he is the lord of to find that it has been besieged and he has to save the day. There's a lot more to it than that but I'm not going to spoil anything. Tthe story may seem pretty bland but I can tell you that the story goes very slowly and isn't rushed at all, which means it has a lot of detail and work put into it.

The graphics are actually pretty good, and on my potato-computer it runs amazingly with most settings on, albeit in windowed mode. The character model itself is very well done and so are the models for the enemies. The book pages are very well done as well and actually immersed me quite a few times, to the point that I just wanted to read the book pages and that's it. The only thing I can complain about is the lighting on some backgrounds interferes with certain QTE(explained later) icons.

The character-creation is pretty neat. You can choose your combat style (sword, axe, and mace) as well as your dominant stat (Strength, intelligence, or dexterity). You can also choose three(3) skills that are both usable in combat(buffs) and as options when making a decision in dialogue. For example, a group of enemies are caught taking a pee-break. You can use your dexterity to sneak around and shoot an arrow through their brains, or you can use your mind-over-matter ability and throw an object at them. Fun! Certain options give certain benefits, but they can also cause harm. For example, you can choose to ram open a door in one choice and it results in two out of three enemies being stunned in the following battle but in another scenario... Let's just say being brutish isn't always the best choice. There is no levelling either, persay. Your stats improve ever chapter in an act depending on the actions you performed, so if you want a lot of strength, presumably you would work towards making strength-based choices, but this also means you don't *have to* make certain actions. You can spice it up, especially since all of the stats are important (and improve your Kai energy requires you to make Kai choices, so spice it up a bit!). I believe the combat style(or your currently equiped weapon(s), since you can duel wield) that you choose also changes the attack abilities available to you.

Gameplay is a bit odd, in my opinion. Cut this short, there's several parts to the gameplay : Reading the book/story progression, turn-based combat that relies on QTE(mouse or keyboard options available) actions to determine if you hit or dodge etc, and a lock-picking minigame that is pretty much the bethesda format. There may be more but those are the ones introduced up to Act 2 so far. The book-reading segments are pretty much your book-reading segments, story progression. These segments also include making certain choices (e.g., using a skill or attribute to deal with a situation, either benefiting you or stabbing you in the back) which, suprisingly, actually feel like they matter because... They do. The lock-picking segment is *literally* the popular bethesda lockpicking. I don't even know if it originated from them, but that's what it's associated with. You move the lockpick around, see if you can force the lock, adjust if needed, and voila. Anyways, the turn-based combat is actually where this game falls quite a bit. I'm not going to go into detail but the entirety of the combat is QTE. Want to use your combat attack on this enemy? Better hit all three QTES! Want to parry this attack? QTE! Now, I'm actually misleading you quite a bit. The part that makes this *UNBEARABLE* is that your chance to hit/dodge is a %. Yes, it's a percentage. You can literally SEE this as your dodge value is a %. What does this mean? It means that to make the game "balanced", you have random chance, aka RNG, alongside you on your journey to decided whether not you're a brain-dead zombie or an acrobatic lightning bolt. Let's get one thing straight - RNG is artificial difficulty. It's not fair in any sense unless it's a strict 50-50 chance and it doesn't leave the results up to the player and their skill. You are absolutely at the mercy of chance, and most of the time the chance isn't even 50-50 but if you've ever taken a data-management course, you'd know that it's never garunteed to be a strict 10/20 hits if you have a 50% to hit. That's only the *chance* to hit, not the number of times you will hit. Now, this also applies to the enemies in that you can randomly miss *AND* randomly be countered by the enemies. It's such an infuriating design choice that really makes most of the combat complete chance. I did the same battle THREE(3) times and the first two times was me getting countered constantly and rarely ever dodging but on the third try, I was dodging like crazy and getting hit after hit in, and I didn't feel accomplished at all. I felt cheated. What makes it worse is that with a shield activated, you can go into a defense stance that lasts until your turn ends, but it has a cooldown meaning you only get a short break from the RNG. It's actually why I like action-RPGs more than anything else because skill is actually a factor in those. Aside from that rant, there are buffs you can cast which depend on your initally chosen skills and then there's your magic which you cast via your Sommerswerd(your magic claymore, basically). Finally, you can have ranged weapons which work amazingly well as end-of-turn weapons in that the only thing required to use them is turn time and the ammo(examples of such are throwing daggers and crossbow bolts). All of this is severely held back by the how often enemies tend to attack (more than you overall) and how much damage they are able to deal(especially a specifically heavy-infantry-type enemy later on) and of course the RNG. That's really the gist of how the combat works and it's VERY flawed, to say the least, but it also has a lot of potential.

So... That's my first-impression review of this game. I'm not going to quit it, mostly because I'm too enthralled by the writing and the story but the combat - OH LORDY, THE COMBAT. It's horrible. I just cannot and will not EVER praise RNG or accept it as good design. Get it on sale and it's a decent buy.

Feedback is wanted! I want to get better at writing reviews.

TL;DR - Gist is that it's a very decent game so far but the combat is VER flawed, specifically in RNG amd QTE aspects.
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Most Helpful Reviews  Overall
119 of 140 people (85%) found this review helpful
1 person found this review funny
5.9 hrs on record
Posted: November 27, 2014
Being a huge fan of the original Lone Wolf books, this was an instant purchase for me. I expected maybe 45 minutes to an hours worth of gameplay at most. Forge Replay haven't just created an interactive book with a few fancy pictures. They've crammed in an unbelievable amount of content: An in-depth character creation system. A superbly written story. Turn based, quick-time combat. Countless unlockables. A whopping 79 achievements, and so much more! I really hope to see more from these guys.

For those of you who enjoyed the soundtrack, it's available here (official link) -
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143 of 180 people (79%) found this review helpful
1 person found this review funny
Not Recommended
16.1 hrs on record
Posted: December 6, 2014
TLDR: Lone Wolf game ported from mobile to PC. Probably not going to satisfy those unfamiliar with Lone Wolf, and liking Lone Wolf isn't a guarantee you'll like it either. What should you pay for this if you were to get it? ~$5 to ~$7.

It's been a real struggle, as a fan of Lone Wolf since grade school, whether to thumbs up or thumbs down this one. Ultimately I give it a thumbs down, based on price, and whether or not I think people would enjoy it. Despite several parts of the game that work, some don't, including the story which is a real problem for a game like this. In the end, it's a mobile game with mobile limitations and a need to make Lone Wolf "gamier."

My breakdown~

OVERALL: The game presents well. The UI and Storybook look nice and flavorful, although the UI animations get obnoxious. The graphics and combat animations are nice while not being stellar. The music is good although there's very little of it so you'll be listening to the same tracks for the whole game. The sound effects are easily the weakest part of the game. Little variety to them and they all have little impact. Striking wounds in combat sounds like someone tearing a piece of paper quickly. The brief narration at chapter breaks is awkward as well.

GAME BOOK ADAPATION: It doesn't stay very faithful to the game books in terms of mechanics. While this isn't all bad and they manage to add to game play rather than purely subtract from it, Lone Wolf loses a part of its identity when designed like most modern video games. You define your character at the game start according to whether they're bashy, sneaky or thinky. So right out of the gate you're greeted by what you see in a lot of other games: a strict list of choices guiding gameplay rather than staying open-ended. You pick 4 powers from the usual Kai Powers list, have Vitality, Endurance and Kai Power pools for taking hits, using melee attacks and using Kai Powers and the Sommerswerd.

You level up based on the story decisions you make (again, Fighty, Sneaky or Thinky are the usual choices you get.) Sometimes your Kai powers offer you other story choices, and these are grouped under one of the three main attributes for experience purposes. You can master 3 different weapons which provides tweaks to their attacks. You do the same for the Sommerswerd. But those are just kinda tacked on. All in all, mechanically, the game was enough to get me to finish but it'll be years before I replay it, if ever.

Secondly the game is very linear, even for a Lone Wolf game, but you can retread a lot of paths you chose not to take initially too. So there it also loses something in translation, where story paths in Lone Wolf are restrictive, and you're always moving forward. The choices you can't go back on in this game don't feel like they carry much weight. I don't feel much compulsion to go back and play as a Strength character, for example, or to find what that one room which mysteriously stopped being a choice was about. There are only a couple places in the game you can't go back to. All this retreading also becomes a problem for resources, because you can farm random encounters for the loot drops, just like most traditional video games. So where in the game books scarcity is a big part of your decision making, LW HD Remastered is your standard potion guzzling, resource hoarding affair. On normal you have to be screwing up pretty badly not be drowning in health potions, extra ammo and money. Making LW mechanically like other games robbed it of some urgency and danger.

COMBAT - Being that this is a mobile game, combat comes down to three things: decision making on what ability to use or attack to launch, luck and Quick Time Events. This wouldn't be so bad, as combat early on is actually pretty challenging and the wrong choice at the wrong time will screw you, so these choices feel important. But there's two problems: 1) somewhere midgame, you start getting very overpowered and combat loses its teeth and 2) there is way, way too much combat. Playing through you can sense where combat is thrown in as filler often, as the text regularly goes into "And then a bunch of Giaks and Drakkarim burst on the scene." Where there might be interesting choices to make, puzzles to challenge your mind or just variety, combat is the substitue for all those things in LW HD. Dever had some great brain buster puzzles in the game books, but here the puzzles are a 3d cube you mess with to fit into a lock, and boss fights. A final gripe is that there are very few enemy types (for a PC game), so you'll be fighting the same couple of monsters with some reskinning and difficulty tweaks for most of the game. I wouldn't be so hard on combat if they'd used it more sparingly, but as it is the bulk of my 16 hours in game was spent doing that.

STORY - As a long time Lone Wolf fan this is hard to say, but this is easily the weakest Lone Wolf story Dever has written. It's kind of a drastic change from the usual LW story. Set sometime after Book 2 but before Book 10, LW is dealing with local problems in Sommerlund instead of fighting the war against the Darklords, since this is an interlude in the Magnakai quest. So compared to the usual LW story you:
-Fight your way through almost all problems.
-Don't really go anywhere other than your own backyard.
-Aren't being constantly hunted, despite the text trying to make you feel you are.
-Aren't being betrayed, despite the text raising the question often.
-Aren't adventuring in a land filled with scumbags and traitors and spies.
-Get motivations from the story to make you feel the pressure and the direness of the situation, except none of them work.
-Get the least likeable character Lone Wolf has ever traveled with, who is annoying, the primary driver of the plot and is a bit of a Mary Sue. Do you enjoy reading about someone who disrespects your character, ignores all your advice, rarely thanks you for your constant sacrifices, disobeys all your strictures and basically without who the story almost wouldn't have a point? Well, saddle up! The narration is almost painfully selfaware of all this.

I want to like the story, but it's just too weak and lacks the interesting and quality adventuring that made the Lone Wolf game books so good. A lot of space is given over to people in the story, fleshing out characters whereas the LW books were all about YOU DOING STUFF. The game is recognizable as LW because of the setting, names and game book art (which tries to faithfully emulate Gary Chalk's work), not because of how it handles itself. Even the story choices you get to make seem uninspired for Dever, which are less about how you as a Kai get ♥♥♥♥ done, and more about how whatever you do inevtiably ends up in combat. Wrong choices feel even more hard coded, since QTEs replaced the game books dice rolls and are hard to fail. You're left with the choices that end up making combat easier or harder in some way. Combined with the linearity, and the story itself and how it's executed is probably one of the game's biggest disappointments.

DURATION: I managed to get nearly 16 hours of it by milking the experience as long as I could. So probably 8 to 10 hours for most players. I got my money's worth there.

So for Lone Wolf fans, maybe this is worth a look. It's undeniably Dever but it's just not that interesting of a story. I ended up liking the visuals and restylization of Lone Wolf (although those side burns look ridiculous) but after 10 hours it too became repetitive.

Get this if you want to show your support for Dever and Lone Wolf, or because you really crave a new Lone Wolf experience. Just don't expect the same kind of rose-tinted enjoyment because it may not deliver.

To everyone's a mobile game ported to the PC that will probably underwhelm you and in my opinion, isn't representative of the quality that made the Lone Wolf books something people would make a game of.
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92 of 108 people (85%) found this review helpful
1 person found this review funny
8.8 hrs on record
Posted: December 1, 2014
It may surprise some people to learn that, before playing Joe Dever’s Lone Wolf HD Remastered, I hadn’t heard of the series or the author. A quick Google revealed that Joe began writing the Lone Wolf books back in the late 80s’, and the character has also made appearances in videogames and gamebooks – the novels alone have sold over 9 million copies! Lone Wolf HD casts you as the titular character, the mysterious Liege Lord of Sommerlund. A ruler of his people, who has sworn to protect them from any threat, no matter how big. But don’t be fooled by this description or the screenshots floating around the internet, Lone Wolf HD is a text-heavy gamebook first and foremost, and a turn-based RPG second.

You start off by customising the Lone Wolf to your liking, choosing his skills and traits which you’ll be able to use during the game to overcome difficult situations. The game quickly launches into its lore, telling of a snowy, mountainous land reminiscent of games like Skyrim.

The village of Rockstarn has been set ablaze, her people murdered and their belongings stolen. You soon discover that a foul horde of Giaks is responsible for this heinous crime. With your sword in hand you set about thinning out their numbers, whilst looking for survivors and clues as to why this has happened. These sequences take two forms: turn based combat, and choice-driven story. As you progress through the game, you will be presented with meaningful choices, and how you approach them can benefit you or come back to haunt you later in your quest. Every dilemma gives you a number of choices, each relevant to a particular skill you may or may not have mastered. While some situations call for a more direct approach, others may require tact on your part, to achieve the desired results.

The Lone Wolf’s story is of epic proportions, and you’ll travel across Sommerlund to take the fight to Giak hordes and their masters. Your map is marked with various locations and merchants where you can stock up on provisions. Exploring each location furthers the story and takes you deeper into your quest to find out why the people of Rockstarn have been murdered. The land is overrun with enemies though, and you’ll have to lay waste to them to protect your people.

Combat is turn-based and you must complete your attacks within a time limit, after which the enemy will begin their assault. You’ll go up against a variety of different beasts during your quest, ranging from bog-standard Giaks to their superiors, the formidable Drakkarim, and the terrifying Red Fang. Lone Wolf has a number of powerful attacks in his arsenal to overcome his foe, as well as various arms and side arms. You’ll also be able to call upon your Kai power, a kind of mental ability that only few have a mastery of, to launch debilitating psychological attacks. The options available to you are also linked directly to the skills you chose during the game’s opening, so it is worth keeping that in mind when choosing your skills. Combat is quick, fluid and fun, but it’s a shame that some special moves require quick cursor rotations or directional flicks. Undoubtedly, this would have been responsive and intuitive in the iOS version of the game, but on PC it feels a little bit clunky and un-optimised. That’s not to say it spoils the combat, but the thought that your cursor movements might not have been accurate enough is always there. While the combat is engaging it serves merely to break up long sections of the book and, ultimately, you’ll be anxious to get back to reading it.

And what a book it is. Mr Dever’s mastery of his craft is immediately apparent, as he weaves a complex but approachable tale filled with interesting characters and locations. His masterful descriptions created images so rich in my minds-eye that I could almost feel the heat, and smell the acrid smoke, of Rockstarn as it burned to the ground. You will spend most of your time reading, so be aware that the only GPU getting a workout won’t be inside your computer, it’s inside your head. It’s at this point that I should disclose that I am not much of a reader, but found Joe Dever’s Lone Wolf HD Remastered to be an addictive and gripping tale. I’d encourage anyone with even a passing interest in fantasy books to give The Lone Wolf some of their time.

As an iOS port, I wasn’t expecting much from the game graphically, and, truth be told, it’s a bit of a mixed bag. While the menus, book and illustrations are all rendered nicely, the 3D combat sections do suffer from some graphical disparity. The Lone Wolf and his enemies all feature detailed animations and textures, but the surroundings they’ll be fighting in are low-resolution and low-poly. Luckily, these jarring differences are offset by how brief combat tends to be. The game’s score can’t be faulted though, and while there’s only a handful of unique tracks they run from rousing to melancholic, and are played at suitable intervals – it’s also included in your download for your listening pleasure!

Whilst it does have its drawbacks, Joe Dever’s Lone Wolf HD Remastered is a stunning example of the gamebook genre, brought to life on PC. Featuring an engrossing mix of story and turn-based combat, it’s sure to appeal to people with an appreciation of a deep lore. Completionists will also get bang for their buck, with the choice-driven narrative lending itself well to replayability. For the Sommerlund and the Kai, you must buy this game!
Review code provided by publisher. Originally posted at:
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63 of 73 people (86%) found this review helpful
8.5 hrs on record
Posted: November 27, 2014
As a kid, I loved the Lone Wolf book series. These books were my first introduction real RPGs. So when I tripped over this during the Thanksgiving Sale, you can imagine my excitement.

Friends and fans of the old-fashioned adventure books, it does not dissapoint.

The game basically plays like an alternate version/continuation of the Lone Wolf adventure book series. While a newcomer to the series might feel a touch lost, the opening sums things up beautifully and character creation is a breeze. Everything is so clear and concise. Most importantly though, *your choices actually matter*!

Much like the original books, every decision you make reverberates through your adventure. I'm only starting the second chapter, but I am thouroughly hooked, weighing each choice carefully before I make it. Especially when said choices can impact the combat encounters.

Oh yes, the combat. If you're a fan of Paper Mario or South Park: Stick of Truth, this should feel rather familiar. Select target, choose an attack, maybe do a quick-time event for more damage. All turn-based, pretty standard stuff (though the graphics are absolutely GORGEOUS!). But the biggest draw to combat is how it ties to your choices leading up to it!

You spot a group of enemies. Do you sneak up on them? Charge in and try to catch them off-guard? Spend some of your limited supernatural power to try and sneak past them? Whatever choice you makes carries into the combat, rendering enemies weaker or even avoiding combat all together if you choose well, or possibly giving them a chance to strike first if you fail at your attempt. And just like in the books, while combat can be exciting, you feel the limit of your health and items. The game feels very rewarding when the right choice leads to an easier fight.

I cannot stress this enough: If you ever liked the Lone Wolf books, get this game. If you're a fan of RPGs in general and you've never heard of the Lone Wolf books, go read about them on TVTropes or something and then *GET THIS GAME.* You're not just buying an immersive game, you're paying homage to a piece of Roleplaying history.
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49 of 60 people (82%) found this review helpful
1 person found this review funny
24.6 hrs on record
Posted: December 7, 2014
As i grew up i loved to read book's that took me on journey's to far of place's that i could only dream of in my imagination,so i started reading R.E Howard,H.G Wells,H.P Lovecraft and the like and then i came across a book called "WARLOCK OF FIRETOP MOUNTAIN" and then i was hooked on the choose your own adventure style of books right from making my first decision and effecting the story.
Then one day i was down my local bookstore looking for the next FIGHTING FANTASY book scouring the shelve's and i came across the first book of the LONE WOLF series (which happened to run for 28 book's) FLIGHT FROM THE DARK,i picked it up and was taken in by the artwork and the description written on the back of the book.
I bought it (sorry FIGHTING FANTASY) and that night when i went to bed started to read and carried on reading until i had made all the right choice's to get to the end of the book and finish the story (i got that hooked),so obviously no sleep that night then!!!!!
So having said that did i enjoy this game??,did it do the book's justice??,and would i reccomend it to someone who doesnt know the story from the book's (or even to someone that does)??????
"Well you can click to exit the review thus your adventure end's,or you can read on brave warrior and find out if the game match'es up to my expectation's"

Joe Dever's Lone Wolf HD Remastered launch trailer ...

Ok so lets get to it then,in this visual novel/choose your own adventure game (which this game is at heart-but there is lots more to it-WHICH I'LL GET TO LATER) your going to be doing a lot of reading and if that's one thing you dont like then to be honest i wouldent really bother with this game.
Why??,it deal's with its narative through the written word and if your not paying attention then at time's you will miss out on important plot detail's and written conversation's that lead you to choose different choices based on what you just read.
(OK STILL WITH ME LETS CARRY ON THEN) If that sound's ok and you like this sort of game then your in for a treat as this is one of the best this genre has to offer.
So what does the game play like apart from the reading then and why is is different to others of its ilk???,well you do read and make choice's but you will also be picking lock's,upgrading equipment,solving puzzle's using the Shianti Cube (which is something you come across on your journey) and (which is the best part of the game) FIGHTING the Darkland's horde.
Now all the gameplay you will come across has been implemented really well and even though the fight's do rely on QTE's a lot they really are the stand out moment's of the game and you will (on many occasion's-on any difficulty other than easy) find yourself outnumbered with only your quick action's to save your skin.
When you start to fight will you use the Sommerswerd to gain an early advantage??,will you use a physchic mind blast to stun the enemy??,will you communicate with the wolf's and get them to attack??,will you take a defensive stance??,will you enhance your weapon?? ECT-ECT (i think you get what i mean).
Any desicion you make will effect the outcome and either bolster your chance's or help to see you meeting an untimely end,and this element not only effect's combat but is also pivotal to the story as well because when you do make a decision you have to live with it as the game auto save's so make sure you choose to do the right thing (IS THERE A RIGHT THING IN THIS GAME????????)

The following is a gameplay video which shows the sort of things you will be doing in game -

Joe Dever's Lone Wolf HD Remastered Gameplay(PC ...

The graphic's in game range from the static variety when your reading (which serve as a background whilst you are reading) to some really good graphic's when your fighting and solving puzzle's with the Shianti cube or picking lock's.
And it's whilst fighting the horde that the graphic's shine as you really want to see that final killing blow on that Vordak Undertaker that's been causing you problem's for the last hour AARRGGHHHHHHHH.
Every encounter will play out different'ly and the animation for the horde is different enough that they all have their own animation's for attack pattern's and also (which is the best point) their own death scene's (at your hand's) as they all die in various way's.
Some animation's do repeat themselves but to be honest none of them outstay their welcome and each and every victory is as satisfying as the last (especially when you take down that Gourgaz thats been beating you senseless for the last hour "GO AWAY YOU BIG LIZARD").
The soundtrack that accompanies the game can only be desribed as epic and really does help make the game feel like the adventure that it is and should be,and even whilst reading it never annoy's to the point where you want to switch it of.
Actually i for one found the soundtrack to be a welcome addition and it wouldent feel out of place in any RPG game or Fantasy movie,and as is mostly the case in a game like this it just wouldent be the same without it.
The story really does do justice to the source material and fit's into the cannon perfectly,and if like me your a fan then you will appriciate it no end and you will both an once enjoy the familiar in the story and also the new that's been added as well.Will you need to have previous experience with this style of game and even know the story to enjoy it ????????
Well having played the game and reached its conclusion and being that i am such a fan i would say yes and no to that statement.
Now i would say no as the story is written so well that it just pull's you in and at no point's does it loose anyone who is'nt familiar with its background or the character's,and it both introduces them and the history of Lone Wolf's world with a confident flair and ease that is there for all to see.
And i would say yes as at the same time if you've come to the game with knowledge of what's going on before the game takes place,then you will get even more out of your time with it than if you hadent,and if your like me you will love to see the Sommerswerd raised and used to crush the Darkland horde's (especially the Vordaks-you undead pains in the AR__,NOW-NOW calm down its just a game)
Now this is not the first game to have been based on the Lone Wolf series of book's and there have been other's but i remember one that i really did want to play but sadly it never did get a release date and actually it ended up being canned.Here is a trailer for the game that sadly never was.

Gameplay from a cancelled lone wolf game -

Lone Wolf:Flight from the Dark Game Developers SF 2008 ...

Okay now all's said and done would you like to play this game reading and making choices and fighting the Darkland horde's,and will you get anything out of it ??????
Well read and answer the following three question's and decide for yourself -

1 - Am i the sort of person who like's a fantasy tale full of foul creature's and dark magic?????

2 - Do i like playing and reading through a visual novel style game (even with all it's enhancement's over other's of its type)?????

3 - Am i the sort of person who really (and i mean REALLY) like's to put the effort into reading so i can gain from such a well written and fullfilling journey into Lone Wolf's world?????

If you can answer yes to the above question's and want to stop the foul Darkland horde's and crush GUNZAR (which is no easy feat-"OH MY GOD HERE WE GO AGAIN"),and just like me you are really a fan of Lone Wolf and his world then "BY KAI" what are you waiting for??
But if this doesnt sound like you and no matter how many enhancement's and extra's they throw at the visual novel format you just arent going to get anything from this type of game,then to be honest you would be better of buying another fantasy game such as "THE WITCHER 2" (great game by the way)
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32 of 33 people (97%) found this review helpful
1 person found this review funny
4.6 hrs on record
Posted: May 21, 2015
I've played this game all the way from the time when it was still being released by episodic on iOS. The gameplay certainly is different from what one may be used to if one has played the original gamebooks. I was surprised at first, but eventually find that this is quite a refreshing way to explore the world of Lone Wolf.

Artwork is absolutely gorgeous! Loved seeing Lone Wolf actually portrayed in his full glory for the first time ever, albeit still in his early years as a Kai Lord. The transition from paper to 3D and back is a great touch. Battle backgrounds are varied according the player's location when attacked.

The soundtrack is pretty good as well, well suited for the environment and events. They add to the mystique, danger, sorrow of whichever fortunate, or unfortunate event that occurred in the game world.

Battles require players to understand the mechanism and adapt to something completely different from the gamebooks. It also may seem repetitive, but personally, I feel that it's unavoidable for a game of this caliber. The freedom of movement and random battles aim to help the player to get used to fighting a certain enemy, gain items and gold, as well as provide the player with the ability to have some control over moving in an area. It allows the player to break free from the typical gamebook linearity where they must perform certain XYZ actions at a specific time, and no other (i.e. purchase from merchants. or training skills).

A lot of balancing changes have been made to the battle system since it was first released. I find it quite well balanced compared to initial release. Some battle elements appear to be random, unfair and hard, but if one played the original gamebooks properly (i.e. without cheating), one may find themselves on the verge of death or dying quite often as well.

Not a fan of QTEs, but I feel that this game has it done right for the general user. They are doable as long as the player remembers what QTE action is required for which combat skill. The QTEs are fixed for almost every battle action, and events (as long as you can memorize the QTEs every event in the game). The controls are intuitive for the mouse, and does not impose strict directional movements on the player (i.e. the swipe does not have to be a definite 45 degree semi-circular movement to be executed).

Statistics can rise depending on the actions the player decides to take during an event. Repeated usage of weapon skills will eventually lead to an additional bonus for that particular skill. Crafting to improve weapons, armours and certain items are a welcome surprise. (I only miss my Sommersack from the iOS). There are some puzzles in the game to give variety, but not that much that it takes too much from the gameplay.

This is certainly an interesting way to breath life into a gamebook, what with many other companies already creating digital gamebooks that adhere more or less to the standards of a paperback (i.e. dice-rolling, turn to page ###).

Sure, it's not perfect (seriously, what is?), but a truly excellent work from both the original creator of Lone Wolf, and the developer of this game.
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25 of 26 people (96%) found this review helpful
38.7 hrs on record
Posted: May 31, 2015
You play out certain actions as you read along the book about Lone Wolf character. Game has a good story, similar to Witcher series, you hunt monsters and protect lesser races.
Combat is semi turn based, you attack within a time limit in which you can execute certain actions. If you abuse your rations the game will become harder, items have durability, what you do in game has consequences and will affect your progress. Camping / meditation will rejuv. your health\energy\kai - energy and also can draw enemies to attack you while sleep.
You can upgrade gear, repair, collect money, use traders, use different weapons. Base stats affect combat and abilities.
Each time you level, game recalls your actions, and uses them as a reference to increase your statistics at the end of a chapter or major events.

Play time was about 35 hours from start to finish.
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32 of 38 people (84%) found this review helpful
2 people found this review funny
7.1 hrs on record
Posted: January 14, 2015
+ Plays like an interactive book
+ Different choices can be made which eventually impact the story
+ Combat (QTE) requires a little bit of strategy later on
+ Well written
+ Excellent presentation

- Repetitive combat, doesn't ever change
- Inventory and crafting systems are terrible
- Progress is very slow, after the first part I still didn't have the feeling that I got very far

[Rating: 70/100]
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32 of 38 people (84%) found this review helpful
15.0 hrs on record
Posted: January 16
First of all, this is not a "common" videogame. Joe Dever's Lone Wolf is a "digital" gamebook.
If you don't know what a gamebook is, google it, search a gameplay on youtube or you could be disappointed.
Don't expect something like Dark souls, Witcher or Assassin's creed.

Is Joe Dever's Lone Wolf enjoyable ?
Yes, if you accept the genre it's nice and quite addictive

  • Nice story
  • Nice writing style
  • Combat system is nice, really deep
  • Nice minigames, the lock-picking is better than the skyrim's minigame :V
  • Tons of choices
  • Puzzles are amazing
  • Page turning physics, I'm not joking it's adorable.

  • Can't skip intro\animations\cut-scene
  • I wish they added more animations
  • Combat system is a bit repetitive
  • Looks like the game is designed for tablet, rarely controls are a bit awkward, but it's perfectly playable with a mouse
  • Graphics is a bit outdated
  • Only a few kinds of enemies

TL;DR It's not a game for everyone,
if you like gamebooks, you'll probably like this game,
if you have no idea what a gamebook is, then it's kinda hard to say, wait for a sale and give it a try,
if you are looking for an action don't even consider this game, press ctrl+f4 and search for something else.
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29 of 33 people (88%) found this review helpful
31.9 hrs on record
Posted: December 2, 2014
Outstandingly realised conversion of an interactive gamebook. It does away with the old cumbersome "turn to page <whatever> to go left and <whatever> to go right" (unlike the inferior conversions of the Games Workshop titles) with nice use of a direction selecting map. The combat is difficult at first but satisfying as you progress and become used to the many variations on its time-based system. You actually feel as if you are becoming physically and mentally more skillful the more you play. Every stage of the game works on choices and consequences but you never feel as if you are bogged down or distracted by the medium itself. All the dice rolls etc. are handled and masked by the software in such a way that you realise what is going on but the sytem never intrudes on your immersion. It's difficult to imagine how a game of this nature could have been accomplished in a way to make it any better than it actually is. Equipment can be improved through crafting and is customisable in such a way that the new benefits are clearly understood and actively felt. I want more like this and as long as you can keep in mind that it IS a conversion of a set system you should love it. Get it. 97%
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