Richard and Alice are prisoners. Both their cells have a leather sofa and a state-of-the-art computer. But only Richard’s has a TV. Outside, the snow falls. It has done for some time. Elsewhere, they say, parts of the world have been rendered an inhospitable desert, the earth parched and cracked. People live in the zones now.
User reviews:
Overall:
Mostly Positive (275 reviews) - 72% of the 275 user reviews for this game are positive.
Release Date: Jun 5, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Richard & Alice

 

Recent updates View all (3)

February 17

Sale, Steam Controller support & The Slaughter partnership

Hello! Richard & Alice and The Charnel House Trilogy now have a recommended Steam controller config, created by me. And I think it works lovely.

Recently I got a Steam Controller, and I'm a big fan. What surprised me was just how wonderful the controller is for point and click adventure games. I never thought I'd opt to play a PnC on a controller, but I played the entirety of the upcoming Shardlight using it, as well as Charnel House, Richard & Alice and a bunch of stuff. It's especially great for me because I have a spinal disability, so using the mouse for long stretches of time is a bit of a pain.

The controller configuration includes two different trackpad speeds, a variety of button options for the mouse functions, and even rudimentary text entry for quickly naming savegames. And of course, if there's anything you want to tweak, Steam allows you to adjust my config. But if you fancy playing the games with the controller in the way I intend, then just check out the Recommended section in Big Picture mode and there you go!

To celebrate the controller update, I've put the games on sale starting from 10am PST, on 02/17/2016, for ten days. If you have a Steam controller and fancy trying our games with it, give it a go!

ALSO, we're proud to announce that we're partnering with Brainchild, developer of The Slaughter: Act 1, to help promote and publish the series. I first played The Slaughter just over a month ago, and I think it's incredible, and I really think fans of our games would love it. Go pick it up! It also has new Steam controller support using my config, so that's nice.

- Olivia

http://store.steampowered.com/app/288930/
http://store.steampowered.com/app/356390

0 comments Read more

December 22, 2015

Merry Christmas from Owl Cave!

Hello all! Nina here. And Ivan, but he’s in the corner feeding pancakes to bears.

Merry Christmas, happy holidays and all that jazz. Hope you have a great time.

Few things we want to talk about as the year ends. Firstly, we’d like to thank all our fans and customers for the deluge of support in 2015, during which we released The Charnel House Trilogy. We couldn’t have done it without you, and we’re eternally grateful for your continued support and encouragement.


Secondly, as some of you are no doubt aware, our publisher Mastertronic has sadly gone into administration and are no longer able to publish our games. What this means is we now have the publishing rights to Richard & Alice and Charnel House Trilogy and will be acting as our own publishers for these games. We also have a couple of new games in the works which currently don’t have publishers lined up, something we may well keep the way it is. Thanks to some wonderful people at Valve, Humble and various other stores, our games are or will be still available. They’re currently in the Steam Christmas Sale right now, for example! With this new change to our distribution, we could use your support more than ever, and we’re exceptionally grateful to receive it. It’s gonna be a fun, scary, busy ride but bring it on! And while Owl Cave and Mastertronic have parted ways, we wish our former colleagues all the best, and thank them for a year of wonderful, fruitful times together. They gave us an opportunity that made a world of difference to us, and it’ll never be forgotten.

If you'd like to read more, and view our special Owl Cave Christmas card, then head on over here and take a look. :)

http://owlcave.net/2015/12/22/merry-christmas-from-owl-cave/

Merry Christmas! Have a good one!

Love, Nina <3

1 comments Read more

Reviews

“Incredibly moving… A poignant, well-told tale, exploring themes of hope, despair and morality. And that’s not a thing you can say about enough games.”
Rock, Paper, Shotgun

“A quietly powerful tale about parenthood and survival in a frozen world.”
Edge

“A game like this lives on the quality of its script, and Denby and Raze have written a tender, human story.”
PC Gamer

Steam Greenlight

About This Game

Richard and Alice are prisoners. Both their cells have a leather sofa and a state-of-the-art computer. But only Richard’s has a TV.

Outside, the snow falls. It has done for some time. Elsewhere, they say, parts of the world have been rendered an inhospitable desert, the earth parched and cracked. People live in the zones now. The lucky ones, anyway.

Richard and Alice have secrets.

Created by Lewis Denby and Ashton Raze, whose games journalism credits include the likes of Eurogamer, Gamespot and the Telegraph, Richard & Alice is a riveting mystery story about family, desperation and the weather – all set to the beat of an indie adventure game.

System Requirements

    Minimum:
    • OS: Windows XP SP 3 / Vista / 7 / 8
    • Processor: 1 GHz processor
    • Memory: 512 MB RAM
    • Graphics: DirectX 9.0c compatible
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (275 reviews)
Recently Posted
brnsstnk
( 3.0 hrs on record )
Posted: May 12
I doubt I'll say anything new here, but this game was seriously *affecting* so I had to say something, so here's a brief summary of what I liked. If you appreciate atmospheric, plot-driven games and don't mind walking around a little too slowly then this is well worth the asking price.

GAMEPLAY

You won't struggle with many puzzles - most of Richard's involve only what is at hand in his cell - but they do require enough lateral thinking to avoid boredom and don't succumb to that old point-and-click illogic (put the rubber duck on the stick because that's what you have and voilá!).

STORY

The post-apocalptic setting is understated and believable. It makes the already well-written interactions all the more heart-wrenching. This is not a long game - took me a 3-hour run with one instance of wandering around for the last big puzzle (I forgot to check a cabinet). But the journey is instantly engrossing and uses minimalist audio and visuals to its advantage, creating a melancholic and foreboding sense throughout. The beauty in this game is implicit - it tackles some seriously dark themes without being gratuitous and asks philosophical questions without being pretentious.
Helpful? Yes No Funny
Cyg Naador
( 3.4 hrs on record )
Posted: April 16
I picked this up as it promised to provide a decent story with some decent gameplay. Unfortunately nothing could be further from the truth. The story was predictable at best and the gameplay takes maybe the better part of an afternoon. I'm sure there are some people who will like it, but for someone who is used to games that can last 200+ hours with masterful storytelling and compelling gameplay, this title does a great deal more than fall short. I cannot, in good conscience, recommend this game to anyone.
Helpful? Yes No Funny
babydollpinup
( 6.7 hrs on record )
Posted: April 9
This shorter post-apocalyptical game is brimming with joy and laughter- oops I meant to say grim themes and human savagery that accompany any game set in a post-apocalyptical context. The game is not incredibly difficult to play nor is the plot hard to understand however there are a few elements that are left up to the player to interoperate for themselves. I really enjoyed this game and going back to see all the alternative endings and their grimness. This game gave me 6.5 hours of play including replaying the game to earn all achievements and a few times I left the game running and got distracted by something else in my home.
Helpful? Yes No Funny
alison
( 2.4 hrs on record )
Posted: April 9
Ahh this is frustratingly close. You can see the love that's been poured into it, and it feels mean-spirited to give it a thumbs down when it is exactly the genre i most enjoy, but it just doesn't quite work.

Richard & Alice is an indie adventure game, primarily narrative driven and with minimal puzzles. It might have worked better without the puzzles, since they are all fairly contrived, but that's not a big deal. The dialog between the two title characters in cells opposite from one another is quite good and those emotional beats are the highlight of the game. Unfortunately the flashbacks ruin the whole setup. These focus on an extremely annoying child and his mother's cringe-inducing babytalk and insipid doting. About 5 minutes in you will want them both to die painfully, but instead of the story progressing past that stage you have to sit through a whole nother hour of it. Eventually the game rushes to tie everything up in a 2 minute finale that doesn't have any emotional weight because the motivations revealed in the flashbacks were so shallow. It's a real shame, because the basic concept has a lot of promise.
Helpful? Yes No Funny
The Geeky Gimp
( 4.5 hrs on record )
Posted: April 2
The story here is worth the time playing. It's a fairly short game, and inexpensive. It is not, by any means, perfect. In fact, there were a lot of drawbacks. But as a mystery/adventure P&C, it's enjoyable.

PROS:
- Good story, even if the ending was expected
- Suspenseful, great use of dialogue timing and pace.
- The characters were believable, and you actually care about them.

CONS:
- There were some confusing moments thanks to seemingly unimportant events having a huge impact at the end. I took about a week break playing, so that added to the confusion.
- Some objects are so incredibly tiny that your mouse may have trouble finding and clicking.
- So much walking. I wish there was a fast track button so you don't spend half the time going back to buildings.
- The blizzard sound (wind) was grating.
- Some dialogue was repetitive.
- Newspapers/diaries were hard to read.
Helpful? Yes No Funny
Raid
( 2.7 hrs on record )
Posted: March 24
Richard & Alice is a very cool post-apocalypse rpg made with the Adventure Game Studio which provides its players with a very well written survivor experience. It's heavily story based, and manages to provide its players with an excellent variety of agency and choice, though it's not a typical rpg. There are several different endings available which could spur an additional playthrough to experience them all, and the subject matter is handled vary maturely.

Solid adventure point and click rpg for the price.
Helpful? Yes No Funny
Mara
( 7.2 hrs on record )
Posted: March 17
First of all, if you dont like click and point games then theres no point in playing this one. I found this one very pleasant, its my first indie click and pointer game though so there might be revolutionary better games in the same category out there but this one made it for me and Im planning on playing more similar games in the future.

The plot was nice and short enough to keep you hooked. It was a very easy game and I could easily play through it without guides even though Im a superbeginner.
The art wasnt fantastic but hey, its a clicker game! The characters moved sooooo slow though, Id love for them to move a bit faster especially considering the time youll spend looking for things in just big white spaes of snow.

Overall good game if youre open for something new.
Helpful? Yes No Funny
Kalypto
( 4.9 hrs on record )
Posted: March 15
Richard & Alice, an indie adventure; a mystery story about family, desperation, and the weather; a story where no character is without some kind of emotional baggage. What makes this game a gold nugget is its realism in presenting that any happy ending, should one survive within the context of global tragedy, will be arrived at with numerous mini-tragedies on the way. To be real, that is an almost true definition of life, even without any global tragedy.

In Richard and Alice an apocalypse has come in the form of an endless blizzard. They meet as cell neighbors in an underground prison. After their introduction there’s some action, then the game moves to an Alice flashback, unfolding the story of her journey with her son Barney from one desperate trial to the next awful circumstance. Then it’s back to the cells for a fleeting moment, then text…

…and text…

…and more text.

Through a series of flashbacks of Alice’s grim route to the jail, interwoven with in-prison conversations with Richard, the game moves along. Notes, letters, other written discoveries, and flashbacks, do a reasonable job of painting the detail of this world and all its hopelessness, including the evil elements that such a world is bound to create.

Underscoring the isolation is the fact that Alice’s scenarios really have no objective, other than the immediate survival of her and her son. Therefore, surviving becomes an accomplished goal. At times I felt peace, which would then be met with a slap of depression because of another risen tragedy. The feeling was like a boat calmly floating downstream but suddenly falling mercilessly over a 100 foot waterfall. Then, roll credits and ponder the lack of life’s meaning.

It’s a short game and some of the twists at the end, though reasonably clever, confused me, serving more to overcloud the morality of everyone than to strengthen the story. The game’s lasting message unnervingly might be true. Within the surroundings of a global tragedy none of us will find good fortune—and that, frankly, perseverance will be a wholly useless endeavor should we ever reach such a level of desperation.

The game, and its story does not apologize for that realization. Although it’s not a rewarding experience to be relentlessly hammered over the head with human depravity, it’s probably very real in presenting how things probably would turn out in a global tragedy within a Godless civilization. So some advice. Because of the overwhelming darkness presented within the game, play it in the summer, not during winter where it’s likely to snow soon. Then at least you can take a break and renew your positive vibe by lounging in the sun.
Helpful? Yes No Funny
Phoenix-san
( 5.1 hrs on record )
Posted: March 7
Overlooked gem. Incredible post-apocalyptic atmosphere with a deep story. I'd also say this is a horror, atleast for me it was. Not because of usual banal monsters, no. But because of amazing suspence and atmosphere.
Helpful? Yes No Funny
SoUnDoLe
( 3.4 hrs on record )
Posted: March 5
A well written story about the dovetailing lives of two people struggling to live in a post-apocalyptic world. Deals with the decay of human morality in difficult circumstances, and is guaranteed to make you think. Puzzles are pretty reasonable and thankfully don't get too far into adventure game logic. The graphics can be a little inconsistent in quality, but when they're good they look fantastic. Music is also fitting and impressive, I'd love if the soundtrack was available on Steam! Well worth your time.
Helpful? Yes No Funny
tralaladudette
( 4.3 hrs on record )
Posted: March 3
The irony of eating ice cream while playing Richard & Alice was strong.

Richard & Alice was one of the most compelling games I've played story-wise. The pairing of the desperate storyline and the weather calamity surrounding the characters is extremely effective, and often left me with a pang of dread in my stomach.

A great game if you want story without the stress of combat/dying. However, it is still packed full of drama.
Helpful? Yes No Funny
VooDoo
( 3.2 hrs on record )
Posted: March 2
Richard and Alice isn’t about the graphics. It is a story based game that has a focus on the narrative. That being said the simple style of the game talks to the simplicity of Owl Cave’s vision. It’s slightly bland in some cases but never looks bad and I think that it is a fitting look and feel for the game as a whole. There isn’t a great deal of audio in the game but hearing eerie music and raging winds did convey a sense of unease and foreboding that added a much needed layer to the game, something above reading endless reels of text while waiting for the chance to solve the puzzles.

Richard and Alice has multiple endings so it is worth playing through a couple of times however once you know where to use item A all of the challenge has gone from the game. If you are a fan of point and click adventures then it would be value for money, unfortunately with no real replayability past the couple of endings and there’s not much else to expect from this game for anyone other than hardcore point and click fans.
Helpful? Yes No Funny
badhairqueen
( 7.9 hrs on record )
Posted: February 29
Overview
Intriguing story set in a post-apocalyptic world that centres around a man named Richard and his prisoner counterpart, Alice. You take turns playing as either Richard or Alice, though Alice's part is far greater, and her story is told entirely through flashbacks (i.e. events that have already transpired).

What I liked
  1. Good story - Far too predictable for my liking, but still interesting. The use of flashbacks as a way of unfolding the tale was fascinating; I always felt like I wanted to find out more and that kept me playing.
  2. Has a proper ending - I hate games where they leave you hanging and don't resolve things adequately if at all. Thankfully, Richard & Alice is not one of those games.
  3. Interesting setup - You experience playing as someone in a jail cell, and another outside roaming in the open world. Nice contrast.
  4. Exciting - Has its fair share of drama and even gore, though the gore part could've been amped up 1000 times more yet. (Pixel blood isn't all that shocking, especially in minute quantities.)
  5. Graphics are ok - AGS-type scenery here, but it worked. (Except for the character artwork which I didn't like. See point #5 under "What I didn't" below.)
  6. Has a bit of replay value - If you missed out on achievements. See point below.
  7. Many achievements - A handy way of seeing if you missed out on any story elements. Upon first completing the game I realised I'd missed out on several; will replay to get them.

What I didn't
  1. Too short - Approximately 2+ hours max for me. Most of it was spent clicking through looooong conversations, or reading picked up notes and stuff.
  2. No challenge at all - Partly because of the limited screens available to you (see point below), the answers as to what to do next were way too obvious, especially since there were so few inventory items too.
  3. Limited exploration - At any point of time, only 1-3 screens are accessible. Most of the time it's just 1.
  4. Some puzzles didn't make sense - In one instance, you must find a tray and use it, even though you quite clearly have a notebook and newspaper which could be used for the exact same purpose. Thumbs down for non-creative puzzle-solving!
  5. Characters are cutesy-looking sprites - Didn't work for me. We have a really serious story which tackles many heavy issues here, so I'd have appreciated more "adult-looking" characters and not some manga-ish kawaii dwarf people. It really undermined the whole affair. There is the right game for anime-style peeps, and this ain't one of 'em.
  6. No voice - Being nitpicky here, but if you consider the game was like 80% conversation, this would've greatly added to the atmosphere.
  7. Barebones sound & music - No music in many scenes; just background sound. Many a time it was silence, or felt akin to it. Seemed kinda empty.

Summary
I grabbed this during sale at S$1.62 (~US$1.15). Probably wouldn't pay more than what I did for it, due to the short length and limited adventure game puzzling. But the story was a breath of fresh air and I don't regret the experience at all.
Helpful? Yes No Funny
IAmThePonch
( 2.4 hrs on record )
Posted: February 23
If you can get this game on the cheap, it's worth it. It's far, far from perfect, but it's well written enough to be worth a purchase.

The world has frozen over into an apocalyptic hellscape and it never stops snowing. The government struggles to maintain relevance, people starve to death on the daily, and there is very little to hope for. Richard and Alice, the titular characters, find themselves in a prison that is actually a test facility for people to shelter themselves away from the weather in. The two quickly hit it off, and with alternating stories, we learn about what happened to Alice that landed her in there and how the two plan on escaping. To say much more would be to ruin the surprises the game holds, but it;s a mostly well done story, even though there are som confusing elements by the end (that might be cleared up by seeing the other endings).

The issues lie in the puzzles and graphics. Puzzles are nothing more than key hunts, and trying everything you have on everything in the environment. They grow tedious when in the big areas later on, in aprt because of the deathly slow walking speed (with no option to speed up). The graphics, while technically not horrendous stylistically, are not fitting for the grim tone this game portrays. It references such bleak post apocalyptic fiction such as The Road, but the visuals in the game are not conducive to the similar atmosphere its going for.

Still, it goes on sale regularly, and like I said, is pretty well written and intriguing. As long as you can handle some tedium, it's worth the purchase.
Helpful? Yes No Funny
arcanum.zero
( 3.3 hrs on record )
Posted: February 15
This is one of those games that makes me wish there was a neutral rating option on Steam -- a sort of "indifferent shrug" between the thumbs up and thumbs down. I got the game practically for free thanks to a Steam coupon -- without it I would probably never have realized that it existed. It was a way to spend a few hours. I'd be lying if I said I didn't enjoy it but I also don't care about it enough to try for the alternate endings.

In a genre awash with truly abominable games going back decades, many from large, reputable developers, Richard and Alice does not deserve to be lumped in with the awful majority. It is not a bad game. But neither is it particularly inspired. I don't feel strongly enough about the game to give it a thumbs down, but be warned that you'll probably only /like/ this game if you are a big fan of adventure games and also bleak drama.

I can't even call the game post-apocalyptic, because while the game is clearly post-apocalyptic the apocalypse in this case is the most banal thing imaginable. No zombies or battle cars here. Not even a radioactive or biohazardous wasteland. And that kind of sums up the story, here -- it's got the set-up to be something, but it's just not compelling. The characters aren't unlikable, they're just bland. The story isn't boring, it's just hollow.

The puzzles never really had me scratching my head, although I did have to cheat once because there is an item the game tells you is present but hidden from view in one chapter and you have to remember and go back for it in a later chapter. I did not.

Why they don't just give you the item immediately is unclear to me, but there is a running theme of a lack of consideration toward the player in the game. At one point you need to reach something in the middle of a lake. You can't reach it from this side of the lake, though -- the game makes you walk all the way around to the other side, where the gap is slightly narrower.

Incompetech.com did the music in the game. I like Macleod's work. I also like his graph paper.

The graphics are simple but they serve their purpose. The weird thing about the graphics is how many graphical settings the game has. Up to 8x anti-aliasing! 2560x1600 resolution! One of the settings is labeled "powerful CPUs only." I'm not sure what that means, because this game doesn't look like it should strain an abacus.

I'm not criticizing -- I'm not a big believer in HD/4K/ultra-high nonsense, and you can see what the graphics look like in the screenshots above. If it's going to turn you off, don't buy the game. But honestly, they're not so bad that they're a point against.

In short, Richard and Alice is serviceable. I won't be so cruel as to call it forgettable, but it is certainly not memorable. If you like adventure games and stories about the worst parts of parenthood, the dark side of humanity, and snow, it might just be worth your six bucks.
Helpful? Yes No Funny
fourofcups
( 2.8 hrs on record )
Posted: February 9
Loved this game. Emotional, enveloping, and discreetly philosophical, with well-reasoned characters and simple but effective design. There are multiple endings but it wasn't very clear what I could have done differently to achieve any of them, and I thought there was too much lengthy dialogue to be worth a replay (I'm a story-driven person and didn't notice if there was a skip dialogue option or not). Regardless, the only ending I got left me reeling, and I've read forums documenting the other endings and would have been satisfied, if a little mystified (which I like in a game), with all of them. Firm recommend.
Helpful? Yes No Funny
KharØutchev[final exams]
( 5.3 hrs on record )
Posted: February 8
"OH GOD...WHY ?" -me after finishing the game for the 1st time

PROS :
The story itself is interesting, dark, cruel, sad, depressing...
You have 5 differents ending which depend on your choices. (i encountered them all)
Ambient music yet very sad.
Set in a post-apocalyptic desert snow with almost no humans left.
Trading cards !
Easy achievements !
Cheap.

CONS :
The graphics look empty or not enough detailed but that's OK.
The resolution stuck at 640x400 but you can go full-screen. (before you start the game, there is setup option)
Movements are very slow.

▂▃▅▇█ final judgement : 75/100 █▇▅▃▂
Helpful? Yes No Funny
Kamamura
( 3.4 hrs on record )
Posted: February 6
Sorry to say that, but this one did nothing for me. I played it till the end, but it seemed to sort of fall flat on its nose in the end. It tried to build some tension and develop the relation of the main protagonists, and unravel several layers of secrets, but in the end, it sort of did not work. For me. It may work for you, though.
Helpful? Yes No Funny
it emb
( 2.5 hrs on record )
Posted: January 20
This game is all about its story. The point and click setup is faithful, but the game is very slow, and you'll spend most of your time in this game trying to figure puzzles out whilst navigating the slow and tedious movement system. However, it does feel very rewarding to be able to figure things out, asking you to be crafty with minimal amounts of options and details. It certainly makes for the "click on everything until it works" method alot easier. I wish I had the walkthrough with me on standby, but in most situations what I had to do made sense. (To advance the progress of my puzzle I have to try everything and then talk to someone to say that I can't solve it? What?)

However, the main focus of the game is its story. It's very well-crafted, and knows how to make tense moments feel personal when you've been driving the train all along. I wish the game was more interactive, such as chase scenes or even stealth puzzles, but the game still manages what it can, and not that many expectations of mine were unfufilled by the end. (Aside from getting one of the poorer endings.) I really liked the creativity and fluidity of the crucial objectives and objects in the game, instead of having to do fetchquests and key-searching all the time. It was a nice breakup from what I'm used to in many point and click adventures.

I'm going to dedicate an entire paragraph to the characters and their meanings. Some have very throwaway personalities, but they all serve a purpose, one way or another. The struggles of a parent, and the desire for order is an issue you don't have to resonate with in order to understand the main characters. An incredible amount of development goes through a few of the characters and this game perfectly illustrates them. There are no opportunities missed that I can even hint at.

And the atmosphere. The game's world is a tragic apocalyptic place, where the rawer side of humanity is exposed, again. Anyone who's studied Shakespeare knows this all too well, but the developers know this and go beyond that. Richard & Alice does something different, where instead of falling flat on its face with a tragic ending to showcase the dangers of poor moral behavior, this game gives you something to work with; Statements, meaning to actions and behaviors that we may question until the end of time, something to believe in, all things that this game provides that many other stories leave out to keep the tone consistent. This game will say something somewhat depressing and close to home, but considering the theme of betrayal and dastardliness, the meaning becomes something positive, like something you can take into the real world. You certainly won't forget this game after you finish it, and don't worry, the memories and messages will linger too.
Helpful? Yes No Funny
Zubub
( 2.8 hrs on record )
Posted: January 17
Interactive point and click story driven game. i felt the plot was deep enough to keep me playing from start to finish. while i did have my suspoissions on what was would happen next, it unraveled in a way that was more then intresting enough to keep me hooked.
Give it a go if you got a ~3hrs,
Helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
17 of 17 people (100%) found this review helpful
Recommended
3.2 hrs on record
Posted: March 2
Richard and Alice isn’t about the graphics. It is a story based game that has a focus on the narrative. That being said the simple style of the game talks to the simplicity of Owl Cave’s vision. It’s slightly bland in some cases but never looks bad and I think that it is a fitting look and feel for the game as a whole. There isn’t a great deal of audio in the game but hearing eerie music and raging winds did convey a sense of unease and foreboding that added a much needed layer to the game, something above reading endless reels of text while waiting for the chance to solve the puzzles.

Richard and Alice has multiple endings so it is worth playing through a couple of times however once you know where to use item A all of the challenge has gone from the game. If you are a fan of point and click adventures then it would be value for money, unfortunately with no real replayability past the couple of endings and there’s not much else to expect from this game for anyone other than hardcore point and click fans.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Not Recommended
2.4 hrs on record
Posted: April 9
Ahh this is frustratingly close. You can see the love that's been poured into it, and it feels mean-spirited to give it a thumbs down when it is exactly the genre i most enjoy, but it just doesn't quite work.

Richard & Alice is an indie adventure game, primarily narrative driven and with minimal puzzles. It might have worked better without the puzzles, since they are all fairly contrived, but that's not a big deal. The dialog between the two title characters in cells opposite from one another is quite good and those emotional beats are the highlight of the game. Unfortunately the flashbacks ruin the whole setup. These focus on an extremely annoying child and his mother's cringe-inducing babytalk and insipid doting. About 5 minutes in you will want them both to die painfully, but instead of the story progressing past that stage you have to sit through a whole nother hour of it. Eventually the game rushes to tie everything up in a 2 minute finale that doesn't have any emotional weight because the motivations revealed in the flashbacks were so shallow. It's a real shame, because the basic concept has a lot of promise.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
7.9 hrs on record
Posted: February 29
Overview
Intriguing story set in a post-apocalyptic world that centres around a man named Richard and his prisoner counterpart, Alice. You take turns playing as either Richard or Alice, though Alice's part is far greater, and her story is told entirely through flashbacks (i.e. events that have already transpired).

What I liked
  1. Good story - Far too predictable for my liking, but still interesting. The use of flashbacks as a way of unfolding the tale was fascinating; I always felt like I wanted to find out more and that kept me playing.
  2. Has a proper ending - I hate games where they leave you hanging and don't resolve things adequately if at all. Thankfully, Richard & Alice is not one of those games.
  3. Interesting setup - You experience playing as someone in a jail cell, and another outside roaming in the open world. Nice contrast.
  4. Exciting - Has its fair share of drama and even gore, though the gore part could've been amped up 1000 times more yet. (Pixel blood isn't all that shocking, especially in minute quantities.)
  5. Graphics are ok - AGS-type scenery here, but it worked. (Except for the character artwork which I didn't like. See point #5 under "What I didn't" below.)
  6. Has a bit of replay value - If you missed out on achievements. See point below.
  7. Many achievements - A handy way of seeing if you missed out on any story elements. Upon first completing the game I realised I'd missed out on several; will replay to get them.

What I didn't
  1. Too short - Approximately 2+ hours max for me. Most of it was spent clicking through looooong conversations, or reading picked up notes and stuff.
  2. No challenge at all - Partly because of the limited screens available to you (see point below), the answers as to what to do next were way too obvious, especially since there were so few inventory items too.
  3. Limited exploration - At any point of time, only 1-3 screens are accessible. Most of the time it's just 1.
  4. Some puzzles didn't make sense - In one instance, you must find a tray and use it, even though you quite clearly have a notebook and newspaper which could be used for the exact same purpose. Thumbs down for non-creative puzzle-solving!
  5. Characters are cutesy-looking sprites - Didn't work for me. We have a really serious story which tackles many heavy issues here, so I'd have appreciated more "adult-looking" characters and not some manga-ish kawaii dwarf people. It really undermined the whole affair. There is the right game for anime-style peeps, and this ain't one of 'em.
  6. No voice - Being nitpicky here, but if you consider the game was like 80% conversation, this would've greatly added to the atmosphere.
  7. Barebones sound & music - No music in many scenes; just background sound. Many a time it was silence, or felt akin to it. Seemed kinda empty.

Summary
I grabbed this during sale at S$1.62 (~US$1.15). Probably wouldn't pay more than what I did for it, due to the short length and limited adventure game puzzling. But the story was a breath of fresh air and I don't regret the experience at all.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.7 hrs on record
Posted: March 24
Richard & Alice is a very cool post-apocalypse rpg made with the Adventure Game Studio which provides its players with a very well written survivor experience. It's heavily story based, and manages to provide its players with an excellent variety of agency and choice, though it's not a typical rpg. There are several different endings available which could spur an additional playthrough to experience them all, and the subject matter is handled vary maturely.

Solid adventure point and click rpg for the price.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
7.2 hrs on record
Posted: March 17
First of all, if you dont like click and point games then theres no point in playing this one. I found this one very pleasant, its my first indie click and pointer game though so there might be revolutionary better games in the same category out there but this one made it for me and Im planning on playing more similar games in the future.

The plot was nice and short enough to keep you hooked. It was a very easy game and I could easily play through it without guides even though Im a superbeginner.
The art wasnt fantastic but hey, its a clicker game! The characters moved sooooo slow though, Id love for them to move a bit faster especially considering the time youll spend looking for things in just big white spaes of snow.

Overall good game if youre open for something new.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
4.3 hrs on record
Posted: March 3
The irony of eating ice cream while playing Richard & Alice was strong.

Richard & Alice was one of the most compelling games I've played story-wise. The pairing of the desperate storyline and the weather calamity surrounding the characters is extremely effective, and often left me with a pang of dread in my stomach.

A great game if you want story without the stress of combat/dying. However, it is still packed full of drama.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
27 of 30 people (90%) found this review helpful
3 people found this review funny
Recommended
7.9 hrs on record
Posted: December 1, 2015
What i like about the game:

- set in a post apocalyptic world where the endless snow has covered the earth.
- dark story (no cheerfull moment in the game, it all sad and quite depressing story).
- at some point in alice story there is a really heartbreaking moment and that really shock me. oh god, why she did that?
- multiple ending.

What i dislike:

- resolution stuck at 640x400
- can't go fullscreen
- not detailed graphic, so sometime i miss some item.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
3.3 hrs on record
Posted: February 15
This is one of those games that makes me wish there was a neutral rating option on Steam -- a sort of "indifferent shrug" between the thumbs up and thumbs down. I got the game practically for free thanks to a Steam coupon -- without it I would probably never have realized that it existed. It was a way to spend a few hours. I'd be lying if I said I didn't enjoy it but I also don't care about it enough to try for the alternate endings.

In a genre awash with truly abominable games going back decades, many from large, reputable developers, Richard and Alice does not deserve to be lumped in with the awful majority. It is not a bad game. But neither is it particularly inspired. I don't feel strongly enough about the game to give it a thumbs down, but be warned that you'll probably only /like/ this game if you are a big fan of adventure games and also bleak drama.

I can't even call the game post-apocalyptic, because while the game is clearly post-apocalyptic the apocalypse in this case is the most banal thing imaginable. No zombies or battle cars here. Not even a radioactive or biohazardous wasteland. And that kind of sums up the story, here -- it's got the set-up to be something, but it's just not compelling. The characters aren't unlikable, they're just bland. The story isn't boring, it's just hollow.

The puzzles never really had me scratching my head, although I did have to cheat once because there is an item the game tells you is present but hidden from view in one chapter and you have to remember and go back for it in a later chapter. I did not.

Why they don't just give you the item immediately is unclear to me, but there is a running theme of a lack of consideration toward the player in the game. At one point you need to reach something in the middle of a lake. You can't reach it from this side of the lake, though -- the game makes you walk all the way around to the other side, where the gap is slightly narrower.

Incompetech.com did the music in the game. I like Macleod's work. I also like his graph paper.

The graphics are simple but they serve their purpose. The weird thing about the graphics is how many graphical settings the game has. Up to 8x anti-aliasing! 2560x1600 resolution! One of the settings is labeled "powerful CPUs only." I'm not sure what that means, because this game doesn't look like it should strain an abacus.

I'm not criticizing -- I'm not a big believer in HD/4K/ultra-high nonsense, and you can see what the graphics look like in the screenshots above. If it's going to turn you off, don't buy the game. But honestly, they're not so bad that they're a point against.

In short, Richard and Alice is serviceable. I won't be so cruel as to call it forgettable, but it is certainly not memorable. If you like adventure games and stories about the worst parts of parenthood, the dark side of humanity, and snow, it might just be worth your six bucks.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
3.8 hrs on record
Posted: December 22, 2015
I applaud the artistry that this game has - I think it is a cool concept: however the game is basically a point-and-click visual novel. I find this game difficult to play through and I can't really recommend this game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.8 hrs on record
Posted: February 9
Loved this game. Emotional, enveloping, and discreetly philosophical, with well-reasoned characters and simple but effective design. There are multiple endings but it wasn't very clear what I could have done differently to achieve any of them, and I thought there was too much lengthy dialogue to be worth a replay (I'm a story-driven person and didn't notice if there was a skip dialogue option or not). Regardless, the only ending I got left me reeling, and I've read forums documenting the other endings and would have been satisfied, if a little mystified (which I like in a game), with all of them. Firm recommend.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.8 hrs on record
Posted: January 17
Interactive point and click story driven game. i felt the plot was deep enough to keep me playing from start to finish. while i did have my suspoissions on what was would happen next, it unraveled in a way that was more then intresting enough to keep me hooked.
Give it a go if you got a ~3hrs,
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Not Recommended
3.4 hrs on record
Posted: February 6
Sorry to say that, but this one did nothing for me. I played it till the end, but it seemed to sort of fall flat on its nose in the end. It tried to build some tension and develop the relation of the main protagonists, and unravel several layers of secrets, but in the end, it sort of did not work. For me. It may work for you, though.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: December 14, 2015
I played this game all the way through a long time ago but I remember being thoroughly disappointed and wishing I could get that two hours of my life back. Very little actual game play, annoying controls, and long fully text-based story that really wasn't all that touching or interesting. Would not recommend.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
114 of 133 people (86%) found this review helpful
Recommended
3.6 hrs on record
Posted: June 5, 2014
A second ice age has descended upon us. The world has frozen over, obliterating civilization and government, leaving anyone but the highest up to fend for themselves in a world that has gone completely to hell. But deep underground, Richard lives out his life in a well outfitted prison, away from the horror that humanity has become, watching nature documentaries and contacting the guards through his personal computer when something breaks or he’s in need of assistance. If it wasn’t for the iron bars confining him, it would almost seem a rather pleasant place to wait out the cold. The only thing possibly missing, is someone, anyone to talk to, and as if summoned by a support ticket Alice appears in the cell opposite him. If only things were as simple as they appear.

Richard and Alice isn’t the story it first appears to me. Behind the easygoing life the inmates of this peculiar prison seem to live, incredible amounts of despair and heartbreak are pressing at the gate, eating away at the humanity of those who have to bare with the insanity that has brought the world to the brink of almost complete desertion. There are no heroes or villains in this tale; there are simply people, trying their hardest to survive in the midst of impossible odds, doing whatever it takes to live another day despite how meaningless it may seem.

Parallels can be drawn between Richard and Alice and literary masterpieces such as The Road, and certainly it isn’t a premise that we haven’t seen done before (to varying degrees of effect). What makes Owl Caves’s take on it unique, especially in a medium that rarely attempts (let alone succeed at), is the unprecedented level of humanity in its characters and the skill at which they so eloquently explore the darkest side of us in a way that’s neither heavy handed or moralizing. This isn’t a story that is trying to make you believe in something; to show what’s right and wrong, with infallible characters that ultimately make the right choice.

On the contrary, Richard and Alice is fascinating because it never chooses a side or try to make you see some presumed moral truth. Its characters are flawed individuals, doing terrible things that from the outside seem almost inhuman. But can we truly say that when forced into a corner with no alternatives, we too wouldn’t shed our morality and do whatever it takes to survive, rationalizing it however we must to keep from tearing ourselves apart from the inside? Richard and Alice is a shameless look at the animals we all become when forced under pressure, and it’s shocking not because of incredible amounts of violence or grotesque situations, but because we know deep down that we are all capable of such atrocities.

It’s hard to say if I actually “enjoyed” Richard and Alice. It’s an incredibly bleak adventure that at times is hard to stomach from how emotionally taxing just being such a hopeless world is, let alone what occurs within it. It’s not a “fun” game (or really much of a game at all in many ways), but it is an immensely well crafted experience that does more with less than a handful of characters in just a few hours, than most games ever manage. It’s a captivating character study, that absorbed me from the second I set foot inside Richard’s extravagant cell up until its undecided ending, which leaves just enough unanswered to keep you wondering and filling in the gaps yourself. Some might say its lazy storytelling, but to me it was the only possible way to end a story that was never going to have a happy or finite conclusion. After all, the world is still turning, and humanity along with it, through the best and worst of times.

Full disclosure: Richard and Alice was reviewed using a copy of the game provided by the developer. You can read more of my writing on Kritiqal.
Was this review helpful? Yes No Funny
85 of 100 people (85%) found this review helpful
Recommended
4.6 hrs on record
Posted: June 5, 2014
Richard & Alice is a point-and-click adventure game with memorable plot twists, deep characters and a fantastically dark story. I enjoyed the game enough to finish it through in one sitting, which lasted around 3 hours or so. It does feature multiple endings, so there is definitely incentive to give it a few more playthroughs once your maiden voyage is over. The art style is charming, and the overall writing is superb. Fans of old-school adventure games will not want to pass this up!
Was this review helpful? Yes No Funny
55 of 65 people (85%) found this review helpful
Recommended
3.1 hrs on record
Posted: June 8, 2014
I really dislike point and click games. Not my cup of tea. I always found them frustrating, and often found myself being stuck at a certain point with no ambition to carry on. Richard & Alice however.

This game is wow

You begin your journey in a frozen apocalypse, the world ravaged by the cold. Soicety has fallen, gang warfare is at an all time high. One of our centre pieces, Richard, are tucked away safe from the devastation in a prison that is secluded from the hell above. As you begin to chat with your new in-mate Alice, you slowly discover that she has had a very dark time surviving the end of the world. This game charts her memories of her devasating and heartbreaking experience with her son as they trek across the wasteland in search for salvation.

This tale is one of the most human I have ever came across in a video game. I genuinely felt myself caring for these characters, which some recent games have failed to make me do. In this point-and-click "walking simulator" you watch this horrofying story unfold in front of you, and you are tasked with choosing how you want things to go.

Choice is a very subtle feature in this game, and if you do not carefully think through every dialouge sequence and opportuniy brought forward too you will suffer the consequences when the game comes to a close.

For a rather short adventure, Richard & Alice is amazing, and will certainly leave you heartbroken and satisfied. This game has a story better than most AAA games out there, and it is dirt cheap. Get this game, you will never forget it.

+ Amazing story
+ Makes good use of choice
+ Character development and pacing is well done. You will be glued to the screen.

- Backtracking can get a little annoying
- Some sequences are a bit short

10/10
Was this review helpful? Yes No Funny
45 of 63 people (71%) found this review helpful
Not Recommended
3.8 hrs on record
Posted: November 15, 2014
Sigh. The plot was interesting, the overall metaphor was great and I wasn't terribly bothered by the less than stellar graphics, but the gamplay is poor and overall I found this game predictable, easy and bland. The level designs left a lot to be desired (lots of open space which is painstakingly slow to move across, tons of repeated sprites/tiles, almost no interactivity with anything), useless "cut scenes" that are used over and over. Most of the story focuses on Alice, there isn't enough background on what Richard was going through. No desire to do another playthrough even though there are 4 more endings.
Was this review helpful? Yes No Funny
22 of 24 people (92%) found this review helpful
Recommended
5.3 hrs on record
Posted: November 29, 2014
Overview:

The focus of this game is a moving, post-apocalyptic story. Two people are locked up together in a world covered with ice, and Alice tells how she got there, and so you are able to play as Alice during each part of her story.
This is a mature and very sad story, with very strong and heart wrenching questions, so do not expect anything cheerful.

Gameplay:

Simple point and click interface, with only the left and right mouse buttons to interact or the ENTER button in the keyboard to skip conversations (hold to skip faster). Simple puzzles that make sense and are logical, but not very challenging. I only got stuck once, because I did not know what I was supposed to do.

Sound:

Amazing sound effects that make you feel the bleakness of the environment. Really good!

Voice: None, only subtitles for dialogs

Graphics:

Simple but functional, not a problem for a story-focused game like this. Just make sure you configure the game (setup) before launching to play it in fullscreen and use Directx 3D 9. You'll need to copy and paste the game's exe file ("richardandalice.exe") and rename the copy as "richardandalice_steam_final.exe". Then just click on the game through steam and choose setup while starting it to uncheck "Run in a window instead of Fullscreen" and change the Graphics Driver to Directx 3D 9.

Story:

Very well written for an indie game, it makes you want to know what is going to happen next. There are many possible endings, and it was not hard to get them all with a guide, after I was finished with the game. By the way, I recommend saving in the beginning of each scene to help you come back later for the other endings.

Conclusion:

This is a great game if you like story rich games that make you think and get involved with the game world. If you want hard puzzles, fast action or shining graphics, look elsewhere.

If you have any further doubts or need any help, please post a comment. Thanks for reading!
Was this review helpful? Yes No Funny
73 of 114 people (64%) found this review helpful
Not Recommended
3.0 hrs on record
Posted: June 13, 2014
Richard & Alice is kind of ... okey-ish. I can't really say anything bad about, but also I can't say anything good either.
One could argue that it does things well considering it was done by a small team, but at the same time I see games like To The Moon or Miasmata that were made by even smaller teams but do so much more.
Richard & Alice will take around 3 hours to complete, so if you have money to spare and nothing else better to do, sure, why not, go play it, otherwise there is nothing new to see here.
If you haven't already done so, go play To The Moon instead, it is very similiar game but highly superior.
5/10
Was this review helpful? Yes No Funny
29 of 38 people (76%) found this review helpful
Recommended
3.3 hrs on record
Posted: June 5, 2014
Wow this game is good, the story is so well thought-through. The characters themselves, just learning more about them, is really good. Also, the multiple endings give this lots of good replay value, something which I plan on doing.

I completed it in 1 sitting, in around just under 3 hours. Quite short, but there are multiple twists which make you want to play it through to the end.

I recommend this to anyone with lunch money and 3 hours' free time on their hands. :)
Was this review helpful? Yes No Funny