Richard and Alice are prisoners. Both their cells have a leather sofa and a state-of-the-art computer. But only Richard’s has a TV. Outside, the snow falls. It has done for some time. Elsewhere, they say, parts of the world have been rendered an inhospitable desert, the earth parched and cracked. People live in the zones now.
User reviews:
Overall:
Mostly Positive (275 reviews) - 72% of the 275 user reviews for this game are positive.
Release Date: Jun 5, 2014

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-75%
$5.99
$1.49
 

Recent updates View all (3)

February 17

Sale, Steam Controller support & The Slaughter partnership

Hello! Richard & Alice and The Charnel House Trilogy now have a recommended Steam controller config, created by me. And I think it works lovely.

Recently I got a Steam Controller, and I'm a big fan. What surprised me was just how wonderful the controller is for point and click adventure games. I never thought I'd opt to play a PnC on a controller, but I played the entirety of the upcoming Shardlight using it, as well as Charnel House, Richard & Alice and a bunch of stuff. It's especially great for me because I have a spinal disability, so using the mouse for long stretches of time is a bit of a pain.

The controller configuration includes two different trackpad speeds, a variety of button options for the mouse functions, and even rudimentary text entry for quickly naming savegames. And of course, if there's anything you want to tweak, Steam allows you to adjust my config. But if you fancy playing the games with the controller in the way I intend, then just check out the Recommended section in Big Picture mode and there you go!

To celebrate the controller update, I've put the games on sale starting from 10am PST, on 02/17/2016, for ten days. If you have a Steam controller and fancy trying our games with it, give it a go!

ALSO, we're proud to announce that we're partnering with Brainchild, developer of The Slaughter: Act 1, to help promote and publish the series. I first played The Slaughter just over a month ago, and I think it's incredible, and I really think fans of our games would love it. Go pick it up! It also has new Steam controller support using my config, so that's nice.

- Olivia

http://store.steampowered.com/app/288930/
http://store.steampowered.com/app/356390

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December 22, 2015

Merry Christmas from Owl Cave!

Hello all! Nina here. And Ivan, but he’s in the corner feeding pancakes to bears.

Merry Christmas, happy holidays and all that jazz. Hope you have a great time.

Few things we want to talk about as the year ends. Firstly, we’d like to thank all our fans and customers for the deluge of support in 2015, during which we released The Charnel House Trilogy. We couldn’t have done it without you, and we’re eternally grateful for your continued support and encouragement.


Secondly, as some of you are no doubt aware, our publisher Mastertronic has sadly gone into administration and are no longer able to publish our games. What this means is we now have the publishing rights to Richard & Alice and Charnel House Trilogy and will be acting as our own publishers for these games. We also have a couple of new games in the works which currently don’t have publishers lined up, something we may well keep the way it is. Thanks to some wonderful people at Valve, Humble and various other stores, our games are or will be still available. They’re currently in the Steam Christmas Sale right now, for example! With this new change to our distribution, we could use your support more than ever, and we’re exceptionally grateful to receive it. It’s gonna be a fun, scary, busy ride but bring it on! And while Owl Cave and Mastertronic have parted ways, we wish our former colleagues all the best, and thank them for a year of wonderful, fruitful times together. They gave us an opportunity that made a world of difference to us, and it’ll never be forgotten.

If you'd like to read more, and view our special Owl Cave Christmas card, then head on over here and take a look. :)

http://owlcave.net/2015/12/22/merry-christmas-from-owl-cave/

Merry Christmas! Have a good one!

Love, Nina <3

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Reviews

“Incredibly moving… A poignant, well-told tale, exploring themes of hope, despair and morality. And that’s not a thing you can say about enough games.”
Rock, Paper, Shotgun

“A quietly powerful tale about parenthood and survival in a frozen world.”
Edge

“A game like this lives on the quality of its script, and Denby and Raze have written a tender, human story.”
PC Gamer

Steam Greenlight

About This Game

Richard and Alice are prisoners. Both their cells have a leather sofa and a state-of-the-art computer. But only Richard’s has a TV.

Outside, the snow falls. It has done for some time. Elsewhere, they say, parts of the world have been rendered an inhospitable desert, the earth parched and cracked. People live in the zones now. The lucky ones, anyway.

Richard and Alice have secrets.

Created by Lewis Denby and Ashton Raze, whose games journalism credits include the likes of Eurogamer, Gamespot and the Telegraph, Richard & Alice is a riveting mystery story about family, desperation and the weather – all set to the beat of an indie adventure game.

System Requirements

    Minimum:
    • OS: Windows XP SP 3 / Vista / 7 / 8
    • Processor: 1 GHz processor
    • Memory: 512 MB RAM
    • Graphics: DirectX 9.0c compatible
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
Helpful customer reviews
27 of 30 people (90%) found this review helpful
2 people found this review funny
7.9 hrs on record
Posted: December 1, 2015
What i like about the game:

- set in a post apocalyptic world where the endless snow has covered the earth.
- dark story (no cheerfull moment in the game, it all sad and quite depressing story).
- at some point in alice story there is a really heartbreaking moment and that really shock me. oh god, why she did that?
- multiple ending.

What i dislike:

- resolution stuck at 640x400
- can't go fullscreen
- not detailed graphic, so sometime i miss some item.
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16 of 16 people (100%) found this review helpful
3.2 hrs on record
Posted: March 2
Richard and Alice isn’t about the graphics. It is a story based game that has a focus on the narrative. That being said the simple style of the game talks to the simplicity of Owl Cave’s vision. It’s slightly bland in some cases but never looks bad and I think that it is a fitting look and feel for the game as a whole. There isn’t a great deal of audio in the game but hearing eerie music and raging winds did convey a sense of unease and foreboding that added a much needed layer to the game, something above reading endless reels of text while waiting for the chance to solve the puzzles.

Richard and Alice has multiple endings so it is worth playing through a couple of times however once you know where to use item A all of the challenge has gone from the game. If you are a fan of point and click adventures then it would be value for money, unfortunately with no real replayability past the couple of endings and there’s not much else to expect from this game for anyone other than hardcore point and click fans.
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15 of 25 people (60%) found this review helpful
6.1 hrs on record
Posted: November 3, 2015
The game is small and short. The graphic has not much more details as it need for a nice atmosphere, the sound is simple and is good. The story is short, with many details you can read, cruel and sad. You can reach 5 different endings. Test yourself and enjoy. I give the game 74 % and hope you like what you see/ play. For short-story lovers its a worth to give the game a chance.
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11 of 18 people (61%) found this review helpful
3.5 hrs on record
Posted: November 26, 2015
Nice lil' time waster that won't take more than 3 hours to complete a single run through. It does have 5 separate endings depending on your choices within the game, so it has some replay value if you are looking to get the most out of it. Nice story and solid art design, with puzzles that are simple but effective. Well worth the asking price.
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2 of 2 people (100%) found this review helpful
3.3 hrs on record
Posted: February 15
This is one of those games that makes me wish there was a neutral rating option on Steam -- a sort of "indifferent shrug" between the thumbs up and thumbs down. I got the game practically for free thanks to a Steam coupon -- without it I would probably never have realized that it existed. It was a way to spend a few hours. I'd be lying if I said I didn't enjoy it but I also don't care about it enough to try for the alternate endings.

In a genre awash with truly abominable games going back decades, many from large, reputable developers, Richard and Alice does not deserve to be lumped in with the awful majority. It is not a bad game. But neither is it particularly inspired. I don't feel strongly enough about the game to give it a thumbs down, but be warned that you'll probably only /like/ this game if you are a big fan of adventure games and also bleak drama.

I can't even call the game post-apocalyptic, because while the game is clearly post-apocalyptic the apocalypse in this case is the most banal thing imaginable. No zombies or battle cars here. Not even a radioactive or biohazardous wasteland. And that kind of sums up the story, here -- it's got the set-up to be something, but it's just not compelling. The characters aren't unlikable, they're just bland. The story isn't boring, it's just hollow.

The puzzles never really had me scratching my head, although I did have to cheat once because there is an item the game tells you is present but hidden from view in one chapter and you have to remember and go back for it in a later chapter. I did not.

Why they don't just give you the item immediately is unclear to me, but there is a running theme of a lack of consideration toward the player in the game. At one point you need to reach something in the middle of a lake. You can't reach it from this side of the lake, though -- the game makes you walk all the way around to the other side, where the gap is slightly narrower.

Incompetech.com did the music in the game. I like Macleod's work. I also like his graph paper.

The graphics are simple but they serve their purpose. The weird thing about the graphics is how many graphical settings the game has. Up to 8x anti-aliasing! 2560x1600 resolution! One of the settings is labeled "powerful CPUs only." I'm not sure what that means, because this game doesn't look like it should strain an abacus.

I'm not criticizing -- I'm not a big believer in HD/4K/ultra-high nonsense, and you can see what the graphics look like in the screenshots above. If it's going to turn you off, don't buy the game. But honestly, they're not so bad that they're a point against.

In short, Richard and Alice is serviceable. I won't be so cruel as to call it forgettable, but it is certainly not memorable. If you like adventure games and stories about the worst parts of parenthood, the dark side of humanity, and snow, it might just be worth your six bucks.
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