Richard and Alice are prisoners. Both their cells have a leather sofa and a state-of-the-art computer. But only Richard’s has a TV. Outside, the snow falls. It has done for some time. Elsewhere, they say, parts of the world have been rendered an inhospitable desert, the earth parched and cracked. People live in the zones now.
User reviews: Mostly Positive (126 reviews)
Release Date: Jun 5, 2014
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"A dramatic tale that does not dimish minority voices to side characters. Wah wah wah."

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May 7

Steam keys for previous buyers

Hi there! Raze here.

I get asked a lot whether people who already own Richard & Alice will be able to get a Steam key upon release. The answer is yes! If you bought directly from us, we'll send you one. If you bought from Desura or IndieRoyale, a Steam key will be automatically applied to your account (either via the relevant IR bundle, or desura.com/collection). If you bought the game from GOG, we'll talk to them and see if there's a way to distribute the keys automatically. If not, it may require you emailing us with your purchase receipt, but hopefully we can sort out an easier way.

So, yeah, any existing R&A owners will get a Steam key, including trading cards! emotes! backgrounds! signed photos of Stu from Mastertronic!

Much love,
Raze

34 comments Read more

Reviews

“Incredibly moving… A poignant, well-told tale, exploring themes of hope, despair and morality. And that’s not a thing you can say about enough games.”
Rock, Paper, Shotgun

“A quietly powerful tale about parenthood and survival in a frozen world.”
Edge

“A game like this lives on the quality of its script, and Denby and Raze have written a tender, human story.”
PC Gamer

Steam Greenlight

About This Game

Richard and Alice are prisoners. Both their cells have a leather sofa and a state-of-the-art computer. But only Richard’s has a TV.

Outside, the snow falls. It has done for some time. Elsewhere, they say, parts of the world have been rendered an inhospitable desert, the earth parched and cracked. People live in the zones now. The lucky ones, anyway.

Richard and Alice have secrets.

Created by Lewis Denby and Ashton Raze, whose games journalism credits include the likes of Eurogamer, Gamespot and the Telegraph, Richard & Alice is a riveting mystery story about family, desperation and the weather – all set to the beat of an indie adventure game.

System Requirements

    Minimum:
    • OS: Windows XP SP 3 / Vista / 7 / 8
    • Processor: 1 GHz processor
    • Memory: 512 MB RAM
    • Graphics: DirectX 9.0c compatible
    • DirectX: Version 9.0c
    • Hard Drive: 100 MB available space
Helpful customer reviews
2 of 2 people (100%) found this review helpful
4.9 hrs on record
Overly Simple puzzles. Conversations that go on forever with limited choices. The choices you make must have some meaning but it is just guesswork until you see the ending. Long pauses and slow walking pace are frustrating. This is more like an old choose you own adventure story than a game.

Not a fan but there is some replay value if you want to see alternate endings.
Posted: October 9
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2 of 2 people (100%) found this review helpful
2.8 hrs on record
Richard and Alice, a game that doesn't justified a yes. Just cause some game pulls your heart strings doesn’t make it worth it. the message shouldn’t neglect its media both should be at the same level of context and understanding. The game is really linear, puzzles too easy, and the unbearable time consuming walking. it didn’t engross me why? the is art simple. too simple really. When your characters supposedly do some sort of action they cut to black its a clique. When they shoot a "gun", "escaping", and etc. its over used, its used even climbing up a ladder no animation, its lazy.
The second problem of the aesthetic, is yes I understand its minimalist, so its depressing, slow moving,
but honestly you could done a lot with your limitations. The few objects like the trees looked as if they were cut out from old south park episode its disgusting then copy and paste your freaking trees over and over having a invisible wall “I shouldn't walk in the woodlands”.
Poor delivery of your media won't help your message. The message isn’t bad, its a message that should be brought to games more often about death, survival, human condition, suffering, and etc.
TL:DR not worth the price wait for sale I had gotten for 2$ The game is mind numbly boring its because of the back tracking I finished it in two hours. Its message saves its self from being a browsers game.


----------------Spoilers stop don't read-------------------------
Everything was a story checklist nothing was off center.
1. linear story with missing context for interesting twist.
2. Leaving pieces of context through linear story so its “all makes sense”
3. The whole story is tragedy, tragic flaw discover in them self’s to answer to their sickness.

The only good parts were when Alice went crazy and even then we are left no context of her past when and why she is talking to a dude who mostly likely didn’t existed, some sort of ghost haunting her, reflecting her conscience to whatever then justify a mercy killing, she destroy part of herself/son tragical. Richard is underdeveloped its heavy on the fact of Alice since she takes of up the majority of the game but also we have five endings which don’t make a difference in their world its all the same gray message.
Posted: October 17
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1 of 1 people (100%) found this review helpful
2.2 hrs on record
An interesting short point-and-click adventure about two prisoners in a dystopian society where extreme weather has made survival difficult. Over the course of the game, Alice, a single mother, slowly reveals how she came to be imprisoned, in a series of flashbacks.
Posted: October 4
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1 of 1 people (100%) found this review helpful
1.9 hrs on record
I cried.. Barney.. :(
Posted: October 11
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1 of 2 people (50%) found this review helpful
2.0 hrs on record
Meh.

It's a decent short story. If you're into story games and its on sale and you've already finished To the Moon, this *might* be worth the time.
Posted: October 2
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2.9 hrs on record
I found this game boring and generic, a very VERY typical post-apocalyptic story that brings nothing new to the table. Characters are just okay and there's THAT kid, you know, completely useless, oblivious, gives predictible dialogue about toys, meant to portray innocence but just ends up being annoying as hell. After Clementine in Walking Dead, its even harder to tolerate.

The gameplay is okay, the puzzles are interesting enough but it takes forever to walk anywhere and there's a fair bit of walking. Its appropriate since you're walking in very heavy snow but I was fustrated instead of feeling immersed in the enviroment. I think is because the slowness is so exaggerated that I end up going on my phone or doing something else, and this is moving from one tree to another in a ♥♥♥♥♥♥♥ woodland.

Overall not terrible but a pass.
Posted: October 10
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2.7 hrs on record
Why it's good:

Richard & Alice is a decent game with a well written story. It is both bleak and dull as it addresses the human nature and conditions when it is at it's lowest point. One of the main attribute that made this game satisfying were the characters. As you play along, you will begin to feel more and more connected to the subjects in the story. Also, the mechanics are easy as it just simply clicking to direct the character and puzzles to get to the next stage.

Why it's not so good:

Although the game offers a compelling story, the area, in which it is lacking is the issues that the characters are facing. The game does not emphasize that the endless snow storm is one of the key problems that are causing the story to become to way it is currently. It feels like it has been tossed to the side and added there to create the ongoing suffering and to portray the human nature further more.

Overall:

If I were to say that I did not enjoy this game, it would be a lie. This game is recommended for players who are looking for a decent plot and easy mechanics. But it is not recommended for players who enjoy a lot of action. It really is dependent on your own preferences.

But I would recommend it to those who enjoy these types of games.

Keep in mind that this game took me around 3 hours to complete. So it's not too long of a game. There are also different endings depending on your actions.
Posted: October 7
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6.6 hrs on record
Yikes, not for the faint of heart.

4/5 story.
Posted: October 3
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1.0 hrs on record
GG
Posted: October 5
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9.9 hrs on record
I truly enjoyed this game.
Posted: October 10
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2.8 hrs on record
Dark, bleak, and simple. Good stuff.
Posted: October 14
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8.3 hrs on record
Personal rating: 7/10

PROS:
+ great story telling
+ really awesome gritty story
+ multiple endings
+ atmosphere

CONS:
- short game time
- slow walking
- MS-paint style graphics

Comment:
All aboard the feels train! This game really takes the post-apocalyptic setting and shows us how dark and gritty it is. Not by huge amounts of combat. It does it through it's characters, through the actions that the people who are trying to survive do. The story is great, the way we are served this story is even better. Piece by piece you uncover the truth. What brings down the score is the lack-luster gameplay (even for a point&click game) and the bad graphics. But despite these this is a fantastic piece of video game art I can really recommend!
Posted: October 5
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2.6 hrs on record
Richard and Alice guides the player through an interesting story. It started out slow at first, but as you learn more about Alice, the story starts to pick up.

However, the world exploration, clunky maneuvering through the space, and simple puzzles that occured between the dialogue took away from the strong storytelling.
Posted: October 13
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4.6 hrs on record
This game is set in an odd post-apocalyptic world, where snow as covered everything on the surface. Worth a try if you get a discount or catch it on sale. 6.5/10.
Posted: October 18
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3.2 hrs on record
So depressing, I couldn't bring myself to play through it again. 10/10
Posted: October 18
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2.5 hrs on record
Very formulaic post apocalyptic story. Controls are just too clunky for me to want to bother with another playthrough. I'd love to see a different take on moral relativism but this game certainly did not deliver that.
Posted: October 18
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2.7 hrs on record
The verdict is in. I am more mad at the 2.6 hours I spent playing this very anticlimactic game than the $2 I spent to purchase it. It was a close one but the whiny kid threw me over to the "wouldn't bother even if it were free". Great premise then not one bit of interesting anything anywhere to be found.
Posted: October 18
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4.9 hrs on record
This one is.... tough, to review, at least.
The story is great, delving into some dark subject material and handling it well while also giving us a small cast of interesting charactersl
The gameplay is about as bad as it gets adventure-game wise, though. The puzzles as a whole are okay but there's a lot of having to place your cursor precisely on rather small objects and no way to boost up the resolution. Generally these are items necessary to progress, too, and I ended up stuck more than once trying to pick something up, failing to do so and thinking it wasn't something I could pick up. Chapter 8 in particular is a huge offender in this regard. This chapter in particular also suffers from insanely slow walking speeds; it's not a big issue elsewhere in the game but this chapter is the only real free-roaming one and it's just soooo sloooow. Add the tedious pixel hunting and it just left me in a bad mood, for the wrong reasons.
I'd honestly recommend this, with a caveat; just use a walkthrough the instant you find yourself unsure of how to progress and you'll be perfectly fine. I honestly believe this improves the overall experience given this game's issues on the gameplay front; it's definitely worth your time for the story.
Posted: October 24
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7.7 hrs on record
So, this was an overwhelming emotional story in an underwhelming technically sluggish game. Not what I was expecting.

Is it worth it? If you have the patience to beat the game (or at least to get the best ending "Nothing's Changed"), then yes, it is.

Richard and Alice is about morals in a dystopian world. Yes, there have been many movies or games about this topic, but the difference it in how they present it and how much time is left/ time has passed until/since humanity’s downfall. In this case its weather, particularly snow that is what destroys the majority of society and from what remains come survivors and how much they will lose as humans to survive.

In that sense it is very similar to the Walking Dead, but Richard and Alice cleverly tells it is story through flashbacks and current events reflecting on the tragedies that occurred during that time. This game knows how to be a quiet storyteller. There’s no voice acting and only the quiet text with subtle background music/sound effects to tell it. This lets the moral message and emotional moments hit hard without any worry of a bad vocal performance. You take in and understand the events and when you imagine how these scenarios would sound in a movie dialogue, the quality of the writing really stands out.

The main problem is the gameplay, specifically the game engine. Now Adventure Game Studio has been used to make some outstanding games (ex. The Blackwell Legacy series), but this game suffers from sluggish movement in the big open environments and it drags when you just want the next bit of quality story info (at least on my fastest computer with a high graphics card). Also, the items are too small for the mouse cursor to pick up unless you are dead on accurate. Not to mention that the item menu makes movement in a certain direction difficult. It needed a visual overhaul, but on the other hand the lack of quality visuals makes some of the more horrific scenes bearable and leaves more to the imagination. So while it served its purpose for Owl Cave’s first major release.

Overall, this game is a beautifully emotional novelette with five endings (my favourite is listed above) wrapped in a slow-paced adventure game (by my standards after Blackwell). So if you can spare about three to five hours with a walkthrough guide, you will have a story that would make a good comic comparable to the Walking Dead. If nothing else they have the rare skill to use limited visuals tell a beautiful story. It might test your patience, but it is worth it.

And look forward to their upcoming title Location Services.
Posted: October 25
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103 of 118 people (87%) found this review helpful
3.6 hrs on record
A second ice age has descended upon us. The world has frozen over, obliterating civilization and government, leaving anyone but the highest up to fend for themselves in a world that has gone completely to hell. But deep underground, Richard lives out his life in a well outfitted prison, away from the horror that humanity has become, watching nature documentaries and contacting the guards through his personal computer when something breaks or he’s in need of assistance. If it wasn’t for the iron bars confining him, it would almost seem a rather pleasant place to wait out the cold. The only thing possibly missing, is someone, anyone to talk to, and as if summoned by a support ticket Alice appears in the cell opposite him. If only things were as simple as they appear.

Richard and Alice isn’t the story it first appears to me. Behind the easygoing life the inmates of this peculiar prison seem to live, incredible amounts of despair and heartbreak are pressing at the gate, eating away at the humanity of those who have to bare with the insanity that has brought the world to the brink of almost complete desertion. There are no heroes or villains in this tale; there are simply people, trying their hardest to survive in the midst of impossible odds, doing whatever it takes to live another day despite how meaningless it may seem.

Parallels can be drawn between Richard and Alice and literary masterpieces such as The Road, and certainly it isn’t a premise that we haven’t seen done before (to varying degrees of effect). What makes Owl Caves’s take on it unique, especially in a medium that rarely attempts (let alone succeed at), is the unprecedented level of humanity in its characters and the skill at which they so eloquently explore the darkest side of us in a way that’s neither heavy handed or moralizing. This isn’t a story that is trying to make you believe in something; to show what’s right and wrong, with infallible characters that ultimately make the right choice.

On the contrary, Richard and Alice is fascinating because it never chooses a side or try to make you see some presumed moral truth. Its characters are flawed individuals, doing terrible things that from the outside seem almost inhuman. But can we truly say that when forced into a corner with no alternatives, we too wouldn’t shed our morality and do whatever it takes to survive, rationalizing it however we must to keep from tearing ourselves apart from the inside? Richard and Alice is a shameless look at the animals we all become when forced under pressure, and it’s shocking not because of incredible amounts of violence or grotesque situations, but because we know deep down that we are all capable of such atrocities.

It’s hard to say if I actually “enjoyed” Richard and Alice. It’s an incredibly bleak adventure that at times is hard to stomach from how emotionally taxing just being such a hopeless world is, let alone what occurs within it. It’s not a “fun” game (or really much of a game at all in many ways), but it is an immensely well crafted experience that does more with less than a handful of characters in just a few hours, than most games ever manage. It’s a captivating character study, that absorbed me from the second I set foot inside Richard’s extravagant cell up until its undecided ending, which leaves just enough unanswered to keep you wondering and filling in the gaps yourself. Some might say its lazy storytelling, but to me it was the only possible way to end a story that was never going to have a happy or finite conclusion. After all, the world is still turning, and humanity along with it, through the best and worst of times.

Full disclosure: Richard and Alice was reviewed using a copy of the game provided by the developer.
Posted: June 5
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