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Richard and Alice are prisoners. Both their cells have a leather sofa and a state-of-the-art computer. But only Richard’s has a TV. Outside, the snow falls. It has done for some time. Elsewhere, they say, parts of the world have been rendered an inhospitable desert, the earth parched and cracked. People live in the zones now.
Release Date: Jun 5, 2014
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Steam keys for previous buyers

May 7

Hi there! Raze here.

I get asked a lot whether people who already own Richard & Alice will be able to get a Steam key upon release. The answer is yes! If you bought directly from us, we'll send you one. If you bought from Desura or IndieRoyale, a Steam key will be automatically applied to your account (either via the relevant IR bundle, or desura.com/collection). If you bought the game from GOG, we'll talk to them and see if there's a way to distribute the keys automatically. If not, it may require you emailing us with your purchase receipt, but hopefully we can sort out an easier way.

So, yeah, any existing R&A owners will get a Steam key, including trading cards! emotes! backgrounds! signed photos of Stu from Mastertronic!

Much love,

33 comments Read more


“Incredibly moving… A poignant, well-told tale, exploring themes of hope, despair and morality. And that’s not a thing you can say about enough games.”
Rock, Paper, Shotgun

“A quietly powerful tale about parenthood and survival in a frozen world.”

“A game like this lives on the quality of its script, and Denby and Raze have written a tender, human story.”
PC Gamer

Steam Greenlight

About the Game

Richard and Alice are prisoners. Both their cells have a leather sofa and a state-of-the-art computer. But only Richard’s has a TV.

Outside, the snow falls. It has done for some time. Elsewhere, they say, parts of the world have been rendered an inhospitable desert, the earth parched and cracked. People live in the zones now. The lucky ones, anyway.

Richard and Alice have secrets.

Created by Lewis Denby and Ashton Raze, whose games journalism credits include the likes of Eurogamer, Gamespot and the Telegraph, Richard & Alice is a riveting mystery story about family, desperation and the weather – all set to the beat of an indie adventure game.

System Requirements

    • OS: Windows XP SP 3 / Vista / 7 / 8
    • Processor: 1 GHz processor
    • Memory: 512 MB RAM
    • Graphics: DirectX 9.0c compatible
    • DirectX: Version 9.0c
    • Hard Drive: 100 MB available space
Helpful customer reviews
93 of 106 people (88%) found this review helpful
3.6 hrs on record
A second ice age has descended upon us. The world has frozen over, obliterating civilization and government, leaving anyone but the highest up to fend for themselves in a world that has gone completely to hell. But deep underground, Richard lives out his life in a well outfitted prison, away from the horror that humanity has become, watching nature documentaries and contacting the guards through his personal computer when something breaks or he’s in need of assistance. If it wasn’t for the iron bars confining him, it would almost seem a rather pleasant place to wait out the cold. The only thing possibly missing, is someone, anyone to talk to, and as if summoned by a support ticket Alice appears in the cell opposite him. If only things were as simple as they appear.

Richard and Alice isn’t the story it first appears to me. Behind the easygoing life the inmates of this peculiar prison seem to live, incredible amounts of despair and heartbreak are pressing at the gate, eating away at the humanity of those who have to bare with the insanity that has brought the world to the brink of almost complete desertion. There are no heroes or villains in this tale; there are simply people, trying their hardest to survive in the midst of impossible odds, doing whatever it takes to live another day despite how meaningless it may seem.

Parallels can be drawn between Richard and Alice and literary masterpieces such as The Road, and certainly it isn’t a premise that we haven’t seen done before (to varying degrees of effect). What makes Owl Caves’s take on it unique, especially in a medium that rarely attempts (let alone succeed at), is the unprecedented level of humanity in its characters and the skill at which they so eloquently explore the darkest side of us in a way that’s neither heavy handed or moralizing. This isn’t a story that is trying to make you believe in something; to show what’s right and wrong, with infallible characters that ultimately make the right choice.

On the contrary, Richard and Alice is fascinating because it never chooses a side or try to make you see some presumed moral truth. Its characters are flawed individuals, doing terrible things that from the outside seem almost inhuman. But can we truly say that when forced into a corner with no alternatives, we too wouldn’t shed our morality and do whatever it takes to survive, rationalizing it however we must to keep from tearing ourselves apart from the inside? Richard and Alice is a shameless look at the animals we all become when forced under pressure, and it’s shocking not because of incredible amounts of violence or grotesque situations, but because we know deep down that we are all capable of such atrocities.

It’s hard to say if I actually “enjoyed” Richard and Alice. It’s an incredibly bleak adventure that at times is hard to stomach from how emotionally taxing just being such a hopeless world is, let alone what occurs within it. It’s not a “fun” game (or really much of a game at all in many ways), but it is an immensely well crafted experience that does more with less than a handful of characters in just a few hours, than most games ever manage. It’s a captivating character study, that absorbed me from the second I set foot inside Richard’s extravagant cell up until its undecided ending, which leaves just enough unanswered to keep you wondering and filling in the gaps yourself. Some might say its lazy storytelling, but to me it was the only possible way to end a story that was never going to have a happy or finite conclusion. After all, the world is still turning, and humanity along with it, through the best and worst of times.

Full disclosure: Richard and Alice was reviewed using a copy of the game provided by the developer.
Posted: June 5
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79 of 91 people (87%) found this review helpful
4.6 hrs on record
Richard & Alice is a point-and-click adventure game with memorable plot twists, deep characters and a fantastically dark story. I enjoyed the game enough to finish it through in one sitting, which lasted around 3 hours or so. It does feature multiple endings, so there is definitely incentive to give it a few more playthroughs once your maiden voyage is over. The art style is charming, and the overall writing is superb. Fans of old-school adventure games will not want to pass this up!
Posted: June 5
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46 of 53 people (87%) found this review helpful
3.0 hrs on record
I really dislike point and click games. Not my cup of tea. I always found them frustrating, and often found myself being stuck at a certain point with no ambition to carry on. Richard & Alice however.

This game is wow

You begin your journey in a frozen apocalypse, the world ravaged by the cold. Soicety has fallen, gang warfare is at an all time high. One of our centre pieces, Richard, are tucked away safe from the devastation in a prison that is secluded from the hell above. As you begin to chat with your new in-mate Alice, you slowly discover that she has had a very dark time surviving the end of the world. This game charts her memories of her devasating and heartbreaking experience with her son as they trek across the wasteland in search for salvation.

This tale is one of the most human I have ever came across in a video game. I genuinely felt myself caring for these characters, which some recent games have failed to make me do. In this point-and-click "walking simulator" you watch this horrofying story unfold in front of you, and you are tasked with choosing how you want things to go.

Choice is a very subtle feature in this game, and if you do not carefully think through every dialouge sequence and opportuniy brought forward too you will suffer the consequences when the game comes to a close.

For a rather short adventure, Richard & Alice is amazing, and will certainly leave you heartbroken and satisfied. This game has a story better than most AAA games out there, and it is dirt cheap. Get this game, you will never forget it.

+ Amazing story
+ Makes good use of choice
+ Character development and pacing is well done. You will be glued to the screen.

- Backtracking can get a little annoying
- Some sequences are a bit short

Posted: June 8
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26 of 32 people (81%) found this review helpful
2.7 hrs on record
Wow this game is good, the story is so well thought-through. The characters themselves, just learning more about them, is really good. Also, the multiple endings give this lots of good replay value, something which I plan on doing.

I completed it in 1 sitting, in around just under 3 hours. Quite short, but there are multiple twists which make you want to play it through to the end.

I recommend this to anyone with lunch money and 3 hours' free time on their hands. :)
Posted: June 5
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65 of 103 people (63%) found this review helpful
3.0 hrs on record
Richard & Alice is kind of ... okey-ish. I can't really say anything bad about, but also I can't say anything good either.
One could argue that it does things well considering it was done by a small team, but at the same time I see games like To The Moon or Miasmata that were made by even smaller teams but do so much more.
Richard & Alice will take around 3 hours to complete, so if you have money to spare and nothing else better to do, sure, why not, go play it, otherwise there is nothing new to see here.
If you haven't already done so, go play To The Moon instead, it is very similiar game but highly superior.
Posted: June 13
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