Richard and Alice are prisoners. Both their cells have a leather sofa and a state-of-the-art computer. But only Richard’s has a TV. Outside, the snow falls. It has done for some time. Elsewhere, they say, parts of the world have been rendered an inhospitable desert, the earth parched and cracked. People live in the zones now.
User reviews:
Overall:
Mostly Positive (279 reviews) - 72% of the 279 user reviews for this game are positive.
Release Date: Jun 5, 2014

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Recent updates View all (3)

February 17

Sale, Steam Controller support & The Slaughter partnership

Hello! Richard & Alice and The Charnel House Trilogy now have a recommended Steam controller config, created by me. And I think it works lovely.

Recently I got a Steam Controller, and I'm a big fan. What surprised me was just how wonderful the controller is for point and click adventure games. I never thought I'd opt to play a PnC on a controller, but I played the entirety of the upcoming Shardlight using it, as well as Charnel House, Richard & Alice and a bunch of stuff. It's especially great for me because I have a spinal disability, so using the mouse for long stretches of time is a bit of a pain.

The controller configuration includes two different trackpad speeds, a variety of button options for the mouse functions, and even rudimentary text entry for quickly naming savegames. And of course, if there's anything you want to tweak, Steam allows you to adjust my config. But if you fancy playing the games with the controller in the way I intend, then just check out the Recommended section in Big Picture mode and there you go!

To celebrate the controller update, I've put the games on sale starting from 10am PST, on 02/17/2016, for ten days. If you have a Steam controller and fancy trying our games with it, give it a go!

ALSO, we're proud to announce that we're partnering with Brainchild, developer of The Slaughter: Act 1, to help promote and publish the series. I first played The Slaughter just over a month ago, and I think it's incredible, and I really think fans of our games would love it. Go pick it up! It also has new Steam controller support using my config, so that's nice.

- Olivia

http://store.steampowered.com/app/288930/
http://store.steampowered.com/app/356390

1 comments Read more

Reviews

“Incredibly moving… A poignant, well-told tale, exploring themes of hope, despair and morality. And that’s not a thing you can say about enough games.”
Rock, Paper, Shotgun

“A quietly powerful tale about parenthood and survival in a frozen world.”
Edge

“A game like this lives on the quality of its script, and Denby and Raze have written a tender, human story.”
PC Gamer

Steam Greenlight

About This Game

Richard and Alice are prisoners. Both their cells have a leather sofa and a state-of-the-art computer. But only Richard’s has a TV.

Outside, the snow falls. It has done for some time. Elsewhere, they say, parts of the world have been rendered an inhospitable desert, the earth parched and cracked. People live in the zones now. The lucky ones, anyway.

Richard and Alice have secrets.

Created by Lewis Denby and Ashton Raze, whose games journalism credits include the likes of Eurogamer, Gamespot and the Telegraph, Richard & Alice is a riveting mystery story about family, desperation and the weather – all set to the beat of an indie adventure game.

System Requirements

    Minimum:
    • OS: Windows XP SP 3 / Vista / 7 / 8
    • Processor: 1 GHz processor
    • Memory: 512 MB RAM
    • Graphics: DirectX 9.0c compatible
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (279 reviews)
Recently Posted
Tildy
( 3.3 hrs on record )
Posted: June 13
Eurgh.

I really like adventure games. I really like adventure game studio. I really like Owl Cave. I was even really intrigued by the premise of this story. I really wish I liked Richard and Alice.

But it's soooo sloooow. Not pacing-wise. But the movement speed of the characters is so slow, the dialogue progression is so slow, and the thought of replaying this game to see the different endings made me want to tear my eyeballs out.

The other problem is the kid in the story, Barney. Especially early on, in Alice's first story, he makes the story into The Room. They're locked in a tiny room by an angry man who comes in and (possibly rapes alice and) have to work together to escape their long imprisonment. It is The Room but with different names, and I hated that story too.

Maybe it's just my virulent hatred of children, but I found Barney to be generally irritating. I know kids in stories like these are usually there to make the unpleasantness of the surroundings all the starker, and it probably would have been a very dull game without someone for Alice to talk to, but in later chapters where you go out on your own ocassionally it wasn't so bad. I guess I should be grateful Barney doesn't have some kind of transliterated speech impediment. Sigh.

Honestly, I'd probably be easier on the game if it was free, but I bought this puppy. I paid for this and got The Charnel House for free. Nice.
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Merim
( 3.8 hrs on record )
Posted: June 5
The story is good, and so does the puzzle. Though I dont know if its just me encountering this, but at the snow level the characters move VERY slow. Which took long to reach your destination. Not sure whether something wrong with my pc or the game, or thats just how it goes in the story (like maybe they walk through deep snow). But other than that, its a good game and remember that this game is a puzzle game. Give this a try if you like stories.
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El Duce
( 3.3 hrs on record )
Posted: June 1
Brilliant adventure gane that is light on puzzles and heavy on story. The story is interesting, mature and gripping while not being gruesome or cliche in a way that I have never encoutered in a game before.

Also, the gameplay supports the plot rather than being an unnecesary distraction as in often purely plot focused games.

The graphics are what they are, but you are not going to be playing the game for the graphics.

Must play. Two thumbs up.

Oh, and it's short. I finished it in 3 hours. That's a good thing, it means there is no unnecessary fluff added to waste your time. I wish there was a genre for story based games that one can finish in one sitting, like one can watch a movie.
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brnsstnk
( 3.0 hrs on record )
Posted: May 12
I doubt I'll say anything new here, but this game was seriously *affecting* so I had to say something, so here's a brief summary of what I liked. If you appreciate atmospheric, plot-driven games and don't mind walking around a little too slowly then this is well worth the asking price.

GAMEPLAY

You won't struggle with many puzzles - most of Richard's involve only what is at hand in his cell - but they do require enough lateral thinking to avoid boredom and don't succumb to that old point-and-click illogic (put the rubber duck on the stick because that's what you have and voilá!).

STORY

The post-apocalptic setting is understated and believable. It makes the already well-written interactions all the more heart-wrenching. This is not a long game - took me a 3-hour run with one instance of wandering around for the last big puzzle (I forgot to check a cabinet). But the journey is instantly engrossing and uses minimalist audio and visuals to its advantage, creating a melancholic and foreboding sense throughout. The beauty in this game is implicit - it tackles some seriously dark themes without being gratuitous and asks philosophical questions without being pretentious.
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Cyg Naador
( 3.4 hrs on record )
Posted: April 16
I picked this up as it promised to provide a decent story with some decent gameplay. Unfortunately nothing could be further from the truth. The story was predictable at best and the gameplay takes maybe the better part of an afternoon. I'm sure there are some people who will like it, but for someone who is used to games that can last 200+ hours with masterful storytelling and compelling gameplay, this title does a great deal more than fall short. I cannot, in good conscience, recommend this game to anyone.
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babydollpinup
( 6.7 hrs on record )
Posted: April 9
This shorter post-apocalyptical game is brimming with joy and laughter- oops I meant to say grim themes and human savagery that accompany any game set in a post-apocalyptical context. The game is not incredibly difficult to play nor is the plot hard to understand however there are a few elements that are left up to the player to interoperate for themselves. I really enjoyed this game and going back to see all the alternative endings and their grimness. This game gave me 6.5 hours of play including replaying the game to earn all achievements and a few times I left the game running and got distracted by something else in my home.
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alison
( 2.4 hrs on record )
Posted: April 9
Ahh this is frustratingly close. You can see the love that's been poured into it, and it feels mean-spirited to give it a thumbs down when it is exactly the genre i most enjoy, but it just doesn't quite work.

Richard & Alice is an indie adventure game, primarily narrative driven and with minimal puzzles. It might have worked better without the puzzles, since they are all fairly contrived, but that's not a big deal. The dialog between the two title characters in cells opposite from one another is quite good and those emotional beats are the highlight of the game. Unfortunately the flashbacks ruin the whole setup. These focus on an extremely annoying child and his mother's cringe-inducing babytalk and insipid doting. About 5 minutes in you will want them both to die painfully, but instead of the story progressing past that stage you have to sit through a whole nother hour of it. Eventually the game rushes to tie everything up in a 2 minute finale that doesn't have any emotional weight because the motivations revealed in the flashbacks were so shallow. It's a real shame, because the basic concept has a lot of promise.
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The Geeky Gimp
( 4.5 hrs on record )
Posted: April 2
The story here is worth the time playing. It's a fairly short game, and inexpensive. It is not, by any means, perfect. In fact, there were a lot of drawbacks. But as a mystery/adventure P&C, it's enjoyable.

PROS:
- Good story, even if the ending was expected
- Suspenseful, great use of dialogue timing and pace.
- The characters were believable, and you actually care about them.

CONS:
- There were some confusing moments thanks to seemingly unimportant events having a huge impact at the end. I took about a week break playing, so that added to the confusion.
- Some objects are so incredibly tiny that your mouse may have trouble finding and clicking.
- So much walking. I wish there was a fast track button so you don't spend half the time going back to buildings.
- The blizzard sound (wind) was grating.
- Some dialogue was repetitive.
- Newspapers/diaries were hard to read.
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Raid
( 2.7 hrs on record )
Posted: March 24
Richard & Alice is a very cool post-apocalypse rpg made with the Adventure Game Studio which provides its players with a very well written survivor experience. It's heavily story based, and manages to provide its players with an excellent variety of agency and choice, though it's not a typical rpg. There are several different endings available which could spur an additional playthrough to experience them all, and the subject matter is handled vary maturely.

Solid adventure point and click rpg for the price.
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Mara
( 7.2 hrs on record )
Posted: March 17
First of all, if you dont like click and point games then theres no point in playing this one. I found this one very pleasant, its my first indie click and pointer game though so there might be revolutionary better games in the same category out there but this one made it for me and Im planning on playing more similar games in the future.

The plot was nice and short enough to keep you hooked. It was a very easy game and I could easily play through it without guides even though Im a superbeginner.
The art wasnt fantastic but hey, its a clicker game! The characters moved sooooo slow though, Id love for them to move a bit faster especially considering the time youll spend looking for things in just big white spaes of snow.

Overall good game if youre open for something new.
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Most Helpful Reviews  Overall
115 of 134 people (86%) found this review helpful
Recommended
3.6 hrs on record
Posted: June 5, 2014
A second ice age has descended upon us. The world has frozen over, obliterating civilization and government, leaving anyone but the highest up to fend for themselves in a world that has gone completely to hell. But deep underground, Richard lives out his life in a well outfitted prison, away from the horror that humanity has become, watching nature documentaries and contacting the guards through his personal computer when something breaks or he’s in need of assistance. If it wasn’t for the iron bars confining him, it would almost seem a rather pleasant place to wait out the cold. The only thing possibly missing, is someone, anyone to talk to, and as if summoned by a support ticket Alice appears in the cell opposite him. If only things were as simple as they appear.

Richard and Alice isn’t the story it first appears to me. Behind the easygoing life the inmates of this peculiar prison seem to live, incredible amounts of despair and heartbreak are pressing at the gate, eating away at the humanity of those who have to bare with the insanity that has brought the world to the brink of almost complete desertion. There are no heroes or villains in this tale; there are simply people, trying their hardest to survive in the midst of impossible odds, doing whatever it takes to live another day despite how meaningless it may seem.

Parallels can be drawn between Richard and Alice and literary masterpieces such as The Road, and certainly it isn’t a premise that we haven’t seen done before (to varying degrees of effect). What makes Owl Caves’s take on it unique, especially in a medium that rarely attempts (let alone succeed at), is the unprecedented level of humanity in its characters and the skill at which they so eloquently explore the darkest side of us in a way that’s neither heavy handed or moralizing. This isn’t a story that is trying to make you believe in something; to show what’s right and wrong, with infallible characters that ultimately make the right choice.

On the contrary, Richard and Alice is fascinating because it never chooses a side or try to make you see some presumed moral truth. Its characters are flawed individuals, doing terrible things that from the outside seem almost inhuman. But can we truly say that when forced into a corner with no alternatives, we too wouldn’t shed our morality and do whatever it takes to survive, rationalizing it however we must to keep from tearing ourselves apart from the inside? Richard and Alice is a shameless look at the animals we all become when forced under pressure, and it’s shocking not because of incredible amounts of violence or grotesque situations, but because we know deep down that we are all capable of such atrocities.

It’s hard to say if I actually “enjoyed” Richard and Alice. It’s an incredibly bleak adventure that at times is hard to stomach from how emotionally taxing just being such a hopeless world is, let alone what occurs within it. It’s not a “fun” game (or really much of a game at all in many ways), but it is an immensely well crafted experience that does more with less than a handful of characters in just a few hours, than most games ever manage. It’s a captivating character study, that absorbed me from the second I set foot inside Richard’s extravagant cell up until its undecided ending, which leaves just enough unanswered to keep you wondering and filling in the gaps yourself. Some might say its lazy storytelling, but to me it was the only possible way to end a story that was never going to have a happy or finite conclusion. After all, the world is still turning, and humanity along with it, through the best and worst of times.

Full disclosure: Richard and Alice was reviewed using a copy of the game provided by the developer. You can read more of my writing on Kritiqal.
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85 of 100 people (85%) found this review helpful
Recommended
4.6 hrs on record
Posted: June 5, 2014
Richard & Alice is a point-and-click adventure game with memorable plot twists, deep characters and a fantastically dark story. I enjoyed the game enough to finish it through in one sitting, which lasted around 3 hours or so. It does feature multiple endings, so there is definitely incentive to give it a few more playthroughs once your maiden voyage is over. The art style is charming, and the overall writing is superb. Fans of old-school adventure games will not want to pass this up!
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55 of 65 people (85%) found this review helpful
Recommended
3.1 hrs on record
Posted: June 8, 2014
I really dislike point and click games. Not my cup of tea. I always found them frustrating, and often found myself being stuck at a certain point with no ambition to carry on. Richard & Alice however.

This game is wow

You begin your journey in a frozen apocalypse, the world ravaged by the cold. Soicety has fallen, gang warfare is at an all time high. One of our centre pieces, Richard, are tucked away safe from the devastation in a prison that is secluded from the hell above. As you begin to chat with your new in-mate Alice, you slowly discover that she has had a very dark time surviving the end of the world. This game charts her memories of her devasating and heartbreaking experience with her son as they trek across the wasteland in search for salvation.

This tale is one of the most human I have ever came across in a video game. I genuinely felt myself caring for these characters, which some recent games have failed to make me do. In this point-and-click "walking simulator" you watch this horrofying story unfold in front of you, and you are tasked with choosing how you want things to go.

Choice is a very subtle feature in this game, and if you do not carefully think through every dialouge sequence and opportuniy brought forward too you will suffer the consequences when the game comes to a close.

For a rather short adventure, Richard & Alice is amazing, and will certainly leave you heartbroken and satisfied. This game has a story better than most AAA games out there, and it is dirt cheap. Get this game, you will never forget it.

+ Amazing story
+ Makes good use of choice
+ Character development and pacing is well done. You will be glued to the screen.

- Backtracking can get a little annoying
- Some sequences are a bit short

10/10
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27 of 30 people (90%) found this review helpful
3 people found this review funny
Recommended
7.9 hrs on record
Posted: December 1, 2015
What i like about the game:

- set in a post apocalyptic world where the endless snow has covered the earth.
- dark story (no cheerfull moment in the game, it all sad and quite depressing story).
- at some point in alice story there is a really heartbreaking moment and that really shock me. oh god, why she did that?
- multiple ending.

What i dislike:

- resolution stuck at 640x400
- can't go fullscreen
- not detailed graphic, so sometime i miss some item.
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47 of 64 people (73%) found this review helpful
Not Recommended
3.8 hrs on record
Posted: November 15, 2014
Sigh. The plot was interesting, the overall metaphor was great and I wasn't terribly bothered by the less than stellar graphics, but the gamplay is poor and overall I found this game predictable, easy and bland. The level designs left a lot to be desired (lots of open space which is painstakingly slow to move across, tons of repeated sprites/tiles, almost no interactivity with anything), useless "cut scenes" that are used over and over. Most of the story focuses on Alice, there isn't enough background on what Richard was going through. No desire to do another playthrough even though there are 4 more endings.
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22 of 24 people (92%) found this review helpful
Recommended
5.3 hrs on record
Posted: November 29, 2014
Overview:

The focus of this game is a moving, post-apocalyptic story. Two people are locked up together in a world covered with ice, and Alice tells how she got there, and so you are able to play as Alice during each part of her story.
This is a mature and very sad story, with very strong and heart wrenching questions, so do not expect anything cheerful.

Gameplay:

Simple point and click interface, with only the left and right mouse buttons to interact or the ENTER button in the keyboard to skip conversations (hold to skip faster). Simple puzzles that make sense and are logical, but not very challenging. I only got stuck once, because I did not know what I was supposed to do.

Sound:

Amazing sound effects that make you feel the bleakness of the environment. Really good!

Voice: None, only subtitles for dialogs

Graphics:

Simple but functional, not a problem for a story-focused game like this. Just make sure you configure the game (setup) before launching to play it in fullscreen and use Directx 3D 9. You'll need to copy and paste the game's exe file ("richardandalice.exe") and rename the copy as "richardandalice_steam_final.exe". Then just click on the game through steam and choose setup while starting it to uncheck "Run in a window instead of Fullscreen" and change the Graphics Driver to Directx 3D 9.

Story:

Very well written for an indie game, it makes you want to know what is going to happen next. There are many possible endings, and it was not hard to get them all with a guide, after I was finished with the game. By the way, I recommend saving in the beginning of each scene to help you come back later for the other endings.

Conclusion:

This is a great game if you like story rich games that make you think and get involved with the game world. If you want hard puzzles, fast action or shining graphics, look elsewhere.

If you have any further doubts or need any help, please post a comment. Thanks for reading!
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74 of 115 people (64%) found this review helpful
Not Recommended
3.0 hrs on record
Posted: June 13, 2014
Richard & Alice is kind of ... okey-ish. I can't really say anything bad about, but also I can't say anything good either.
One could argue that it does things well considering it was done by a small team, but at the same time I see games like To The Moon or Miasmata that were made by even smaller teams but do so much more.
Richard & Alice will take around 3 hours to complete, so if you have money to spare and nothing else better to do, sure, why not, go play it, otherwise there is nothing new to see here.
If you haven't already done so, go play To The Moon instead, it is very similiar game but highly superior.
5/10
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17 of 17 people (100%) found this review helpful
Recommended
3.2 hrs on record
Posted: March 2
Richard and Alice isn’t about the graphics. It is a story based game that has a focus on the narrative. That being said the simple style of the game talks to the simplicity of Owl Cave’s vision. It’s slightly bland in some cases but never looks bad and I think that it is a fitting look and feel for the game as a whole. There isn’t a great deal of audio in the game but hearing eerie music and raging winds did convey a sense of unease and foreboding that added a much needed layer to the game, something above reading endless reels of text while waiting for the chance to solve the puzzles.

Richard and Alice has multiple endings so it is worth playing through a couple of times however once you know where to use item A all of the challenge has gone from the game. If you are a fan of point and click adventures then it would be value for money, unfortunately with no real replayability past the couple of endings and there’s not much else to expect from this game for anyone other than hardcore point and click fans.
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29 of 38 people (76%) found this review helpful
Recommended
3.3 hrs on record
Posted: June 5, 2014
Wow this game is good, the story is so well thought-through. The characters themselves, just learning more about them, is really good. Also, the multiple endings give this lots of good replay value, something which I plan on doing.

I completed it in 1 sitting, in around just under 3 hours. Quite short, but there are multiple twists which make you want to play it through to the end.

I recommend this to anyone with lunch money and 3 hours' free time on their hands. :)
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41 of 61 people (67%) found this review helpful
Not Recommended
4.6 hrs on record
Posted: July 1, 2014
The developers seem to be browsing Steam reviews, which leaves me in an interesting dilemma. If I plunge forth with my typical double-fisted, pull-no-punches Steam Review vitriol, a developer will no doubt respond and be very civil and infect me with Sh­ithead's Remorse. However, if I soften the laser-focused, razor-sharp barbs of my serpent's cybertongue - making it "constructive" criticism, if you will - they may just mark the review as "helpful" and offer no further comment, hence leaving me open to accusations of being a "sellout" with no easy rebuttal. Hence, this hand-wringing introductory paragraph which hopefully is even more of a tedious chore to read than it was to type. Anyway, trigger warnings: Constructive Criticism, lack of excessively brutal cyberdunks and net.owns.

In an age of everlasting betas, this game stands out as an ironic example of a game that could really stand a final coat of paint before being shoved out the door. The story is mildly captivating (though both "twists" were readily predictable by the fifth game-day or so), but the script is pretty rough and could stand to be re-edited once more. Maybe English baby formula contains mercury or extra lead or something, but no American 5 year old would be quite this, er, saccharine. Even if artificial syrupy sweetness was the intent, there's still more effective ways to capture the hyperactivity of youth than "la-la-la, tra-la-la" repeated three or four times in a row. Characters in this game tend to speak in tangents, rather than as people - again, this may or may not be part of the post-apocalyptic intent, but if it's the intent, the dialogue should still be punched up a bit and made a bit less stiff and clinical. The script feels like the words someone would use in a script, rather than either natural dialogue or natural writing - one or the other would be the way to go.

Leaving the script aside, the "game" itself could also stand a brief "final revision". I typically don't mind a bit of backtracking here and there, but when the backtracking involves clicking multiple times on a huge scrolling screen, waiting for the droopy little character to trundle across before the screen scrolls enough to click again, it gets extremely tedious extremely quickly (to say nothing of the incessant CRUNCH CRUNCH CRUNCH sound of the character in question walking through packed snow). A cardinal rule of adventure games is to try to keep each scene on a single screen if at all possible. I appreciate that the developers wanted to capture a bit of distance, but zooming the perspective out to an "overworld map" style would be so much better than depicting an entire "neighborhood" at the same scale as a single prison room. There's absolutely nothing "interesting" in between point A and point B that warrants such close zoom - no background fluff to click on and get a cute little scene-building dialogue reaction, and of course nothing particularly interesting to look at.

Finally, the story itself is "told" in a labyrinthine mix of tangent-dialogue, soliloquies [violating the Show Don't Tell Principle, but ehhh], and scraps of paper / journal entries which are presented rather non-linearly; confusing to form a narrative from and quite easily forgotten. This impacts the ending somewhat, as it makes it pretty hard to figure out exactly why the various characters in the ending emphasize the little details they do. I'm not someone who demands compact, simple, everything-explained scripts (for instance, I quite like how the game left a certain element - which those have played it can no doubt guess - pretty much a zen "so, this happened") - but, on the other hand, figuring out the various in-world factions, and the various characters within those factions, and what said factions did to other factions, and the little dramas and personal conflicts in between said factions, is pretty critical to understanding the ending beyond a surface-level "oh, yeah, this guy was a _____, I knew that was coming since the midpoint" -- but figuring that stuff out involves piecing together a handful of paper scraps and non-linear breadcrumbs.

So basically what you're left with is a moderately interesting setting, some random Adventure Game Style Puzzles (USE [INVENTORY] ON [BACKGROUND ITEM], ad infinitum), and some decent atmospheric music all brought down by a heavy-handed "rough draft" script, tedious backtracking, and characters who - mostly as a result of the unpolished script - are pretty hard to give a sh­it about one way or the other. If one digs a bit, there's easily the makings of a game worth $5.99 here, but what's on display isn't that game.
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