LA Cops is a fast, action packed 3D top down shooter set to a theme of 70s Cops in LA trying to do a tough job in a tough town.
User reviews: Mostly Positive (75 reviews)
Release Date: Mar 13, 2015
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" I'm tellin' y'all it's sabotage"
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Recent updates View all (7)

April 1

LA Cops Update 1 - Tweaks! Free Soundtrack!


The first update for LA Cops is available now, packing tweaks and changes to AI based on community feedback. Here's what to expect when you next take to the criminal-ridden streets of LA:

  • Friendly AI reaction time significantly increased
  • Friendly AI run speed increased
  • Player overall run speed increased significantly
  • Player overall health increased
  • Slowed the enemies down slightly to avoid the zombie attack effect
  • Updated player mini-map icon to white and a black cross is shown when player is dead
  • Lvl 3 sections 1 and 2 made easier
  • Hearing ranges of enemies reduced
  • Objective list can now be toggled on and off (PC: t key) (Xbox and PS4 pads: d-pad right)
  • Updated pad controls image to be either the Xbox or the PS4 pad depending which one is connected
  • Health Bars above enemies (scaled to represent relative health)
  • Health Bars above players
  • Added Volume slider to Options menu
  • Health packs spawned on timer
  • A health pack will spawn again when a player has been revived on a delay if level has been replayed more than 2 times
  • A donut pickup will spawn again when the last donut has been picked up after a delay if level has been replayed more than 2 times
  • Downed partners are clearly marked
  • Updated Cutscene VO audio
  • Many Bug fixes

Your feedback in the forums has been awesome, so keep it coming. You can find a thread where you can give feedback on this update here.

We've also added the game's soundtrack as additional free content for everyone who has bought the game. You can find it in the same folder that LA Cops is installed to on your device!

You should also check out LA Cops on Twitter to take part in regular competitions, and get the latest on the game!

Keep fighting the good fight,

Modern Dream & MT17

Like this update? Give it a thumbs up using the buttons below, it helps us to get the game on all the best places in Steam!

6 comments Read more

March 13

LA Cops is OUT NOW!


Your time has come. Dunk your DoDo, lock and load your crime fighting weapons and prepare to kick some criminal scumbag butt - LA Cops 1.0 is out now!

Today's update brings the game to its full release version. You'll find 5 new levels to tackle, plus a myriad of bug fixes and polish to the game based on your feedback in our forums.

This is a perfect opportunity for everyone at Team17 and Modern Dream to thank our Amazing Early Access community, who've helped us bring LA Cops from early alpha to full release product. Here's a quick message from Modern Dream's Ollie Clarke, just for you:

We're very happy to be able to return the good will that the Early Access players have shown us with their hard earned money by releasing the full game today.

May we say a huge heartfelt thank you for all your support, feedback and help in making LA Cops the game it is today. Its made the difference.
This is by no means the end however, we're going to be listening to your feedback post launch and updating the game over the next weeks and months. So keep an eye on us, we've got more to come!

For everyone new to LA Cops, welcome to the force. Watch our Getting Started vid for some quick tips on getting started in your crime fighting career, or check out the forums and Community Videos sections of the Community Hub for tips from veterans in the force.

From everyone at Modern Dream and Team17 - enjoy playing LA Cops! We can't wait to see you demolish our scores on the leaderboards.


Like this update? Hit the thumbs up button below, it helps get onto all the cool places in Steam!

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About This Game

Alright, listen up! I got the Mayor on my ass about this like a hernia, and he wants you guys on the case. Why he wants you guys, I don’t know. You’ve cost this department more than all the Precincts in the rest of the state combined!

Anyways. You’ll be headin’ up a team of cops in LA, and you’ll be goin’ up against all manner of bad guys, packing some serious heat! Not ta mention The BIG Boss, Hawaiian Mo. Sure, it’ll be dangerous, but heck, it’s nothin’ you ain’t done before.

LA Cops is a fast, action packed 3D top down shooter set to a theme of 70s Cops in LA trying to do a tough job in a tough town. Gameplay includes an extra edge as you control two cops, using them strategically to get one up on the bad guys!

A smart targeting system UI allows, you, the player to position your cops tactically whilst taking out the bad guys in real time.

When you buy this game you get:
  • 8 main and 5 optional levels to play through. Each level is broken down into multiple sections totalling twenty overall.
  • Six Cops to choose from each with their own attributes that can be upgraded with experience points during play. Attributes include health, speed, ammo clip size & damage.
  • Five weapons to take out bad guys with including Pistols, Uzis, Shotguns, Assault Rifles & Grenade Launchers.
  • Destructible scenery
  • Multiple cut scenes tell the story of these Cops in full 3D. Just like people, not all Cops are bad & not all Cops are good.
  • Plus a Rock soundtrack that needs to be played loud!

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9500 GT or equivalent
    • Hard Drive: 2 GB available space
    • Sound Card: Windows Compatible Card
    • OS: Windows 8
    • Processor: i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 9500 GT
    • Hard Drive: 2 GB available space
    • Sound Card: Windows Compatible Card
    • OS: 10.8 Mountain Lion
    • Processor: 2GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9400M or equivalent
    • Hard Drive: 2 GB available space
    • OS: Yosemite
    • Processor: i7 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 9400M or above
    • Hard Drive: 2 GB available space
Helpful customer reviews
347 of 440 people (79%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: March 14
This game has way too many good reviews and not enough bad ones. It's how I got tricked into buying it.

This got very boring within (EDIT: apparantly, only 0.9 ) hours. I gave it two play sessions. Didn't realize how short they were because I just wasn't having a good enough time. You never need to use the buddy cop system, as your AI controlled partner is unreliable and often just gets gunned down. Beating missions gives you xp you can use to level up any cop you want, and you can just max out all skills on whichever one you choose. So, there's no real reason to ever choose any other cops once you've picked two. Also, the levels are all samey. You kill waves of enemies (or arrest them as they come around corners) until you get to a checkpoint. Rinse, repeat. It's not as fun as Hotline Miami, which several positive reviews have compared it to. Save your money and look at getting something else.

Also, there isn't really any storyline. If you're going to get this game, wait for it to go on a huge sale (like 75% off).
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160 of 195 people (82%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: March 15
Artificial difficulty all around. Thugs get harder to kill and have better aim at later levels and this removes the strategy aspect of the game. The game has no real AI all of the thugs just run at you and try to shoot at some distance depending on how hard the level should be. The "story" is uninteresting and not engaging at all. You have to grind levels and doing the first mission a thousand times is the best way to do it, which is boring as hell. If you like grinding and grinding just to keep playing a game then this is the perfect game for you, but I regret buying it because it gets repetitive really fast.

Since I agree with almost everything TotalBiscuit says in this video, here's a link to it.
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106 of 126 people (84%) found this review helpful
1 person found this review funny
6.6 hrs on record
Posted: March 15
If you are planning to waste your money then go ahead buy this game, don't let the reviews deceive you the game may look Unique stylish and colorful but that is not enough to spend 15$ on

I managed to reach mission 7 storyline out of 8 missions total, after playing for 3 hours my experience was the following :

- Boring story, few and short cut scenes.
- Repetitive gameplay so far all i been doing is open doors shoot targets, almost all missions objectives are the same shoot the bad guys take the boss down or destroy drugs.
- The difficulty balance is so sad, during the same mission you may be able to finish the first floor with out taking a single damage while when you head to the second floor its crowded with bad guys where they zerg you if shoot a single bullet.

- Character development is so slow, you need to finish the mission over 15 times so you can get all upgrades for a single character which is extremely boring and the difference is minor you still die instantly sometimes.

- Map design is average nothing special.

- Game AI is weird more like stupid you can out smart them but they still can aimbot you from weird angles.

- Music is classic but after few mins it gets boring you may turn ur own music instead.

I really wasnt planning to leave such a negative review on the game but this price feels like an insult for such low quality and quantity content specially after finishing hotline miami couple of days ago this just doesnt cut it.

Here is what i think needs to be done if you want the game to be better

Lower the price, from what i seen this game is worth 7-8$ max

Improve the AI, reduce the number of enemies whats the point of filling the content with Repetitive gameplay ?

Music needs to be more interesting.

Good luck.
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92 of 110 people (84%) found this review helpful
2 people found this review funny
1.2 hrs on record
Posted: March 15
I was playing on nightmare difficulty, because normal is extremely easy, the middle difficulty which I think may be called hardcore still doesn't present much of a challenge, and nightmare is extremely difficult.

I found it best to use only one cop at a time, because enemies instantly snap and shoot your A.I. cop partner as soon as they see them. I only switched to the other cop to save time running across the level to clear other rooms of the building, because sometimes the A.I. in the room I wanted to clear weren't walking in circles close enough to a door or a corner.

Because I was guaranteed to lose any firefight with more than 2 bad guys, the only way I could pass missions was to hide around corners and wait for the enemy to walk infront of me or a door and then arrest them instantly with a melee attack. Pushing a door into an enemy causes them to fall over and become stunned for a few seconds, and cannot be shot while stunned.

I expected this game to be a fun, somewhat tactical shooter and only experienced frustration.
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57 of 73 people (78%) found this review helpful
2 people found this review funny
0.3 hrs on record
Posted: March 16
Note: I played significantly longer on our site's press account. It's shared from that account and I jumped on on here to try one last time and to be able to post my thoughts.

It would be fairly unfair of me to assign a review score to LA Cops just yet. I haven't made it to the end and probably never will if things don't change in a significant manner. Fortunately, a developer from the team making the game responded to some of my ranting on Twitter and assures me that at least one thing will be fixed; that nagging sensation that any game that has a player control two characters should have a co-op mode. They are adding a co-op mode. They're also working on the AI and I've suggested various other solutions to current problems but it remains to be seen what happens. Needless to say, co-op mode and a second player would probably be the best fix.

Now, let me explain to you why this is important. Beneath the colorful, 70's exterior, beneath all of the ridiculous humor thrown in about cop stereotypes, is an extremely frustrating game. There are a few reasons for this but the primary of them is the partner AI and the way you control him or her. Your partner can only be controlled by commanding him or her to go to a specific location. There is absolutely no way to control which way they face, other than to attempt to continuously re-position them so that they stop walking while facing in the direction that you want them to. This is important because the partner AI is currently so dimwitted that they won't interact with anything outside of their cone of sight, no matter how loud or threatening the approaching AI are.

This is all well and good, a bit obnoxious but it can be worked around. What can't is the fact that the game is heavily dependent upon locking onto targets. The enemy AI has extremely good aim and will almost certainly kill you within a shot or two if you don't get them first. Here's the problem with that. You have to control your other player with the crosshair. Locking on locks the crosshair to the nearest enemy. You can't cycle through enemies to lock onto. So how are you supposed to control your partner well while simultaneously locking on?

Well, you don't, really. A good breach is easily shot down by the fact that setting your partner up and then swinging back and locking on is an insanely difficult thing to do. Cycling through targets would at least make it easier, if not a perfect solution. But then comes a new problem. So you've killed the two that were in the room. Three more are charging you from another room after hearing gunfire. Do you take them on yourself or risk trying to finagle your partner into a good, tactical position. In my experience, both of those are losing ideas. I've repeated the same scenarios upwards of ten times and only finally completed them through what seemed like pure, unadulterated luck.

Therein lies the problem, and this isn't even including the oversensitive controller settings that fling your crosshair the other way when you let go of the joystick and take all of the nuance out of aiming, forcing you to stick with a equidistant circle that you can aim on. The second character is near useless, barring guarding a door or serving as a chance at redemption when you hear the all-too-often "cop down" and the challenges are balanced for being able to accurately maneuver two cops. I would have loved to have been able to draw a path for the AI and tell them when to move out in an almost Rainbow Six-like manner. That could have been a brilliant experience. As it stands, though, it's just too difficult, even on normal, to trudge through it, and most of the fault for that lies with the AI and the way that you control them.
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22 of 35 people (63%) found this review helpful
5 people found this review funny
0.8 hrs on record
Posted: March 22
Please donate your money to a charity! Until they fix this game don't waste money on it.

The AI is absolutely terrible and if you shoot at someone they turn into flash gordon and run to you skipping frames to the naked eyes, only with a super slow motion camera you would be able to see those guys move

See the video to understand why
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12 of 19 people (63%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: March 18
If you want to play more Hotline Miami but already beat Hotline Miami 2 and you want the next thing to be a much inferior version with boring, done-a-hundred times jokes, a perspective that doesn't work with the gameplay because it basically makes you get stuck at every corner in the game and an AI-partner that's about as smart as a bag of hammers then LA Cops sure is the game for you.

PS. The controls aren't good at all as they don't allow you to make any snap decisions.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: March 28
Okay, this is a rewrite of a review that was before the first update. Everything I wrote about earlier has been fixed; the AI isn't unbalanced and broken; the cops don't control like they're being weighed down by 10-pound boots; and a toggle-able objectives menu. I'd say the update fixed everything that kept me from recommending this game.

I'm also glad that the devs are willing to listen to the community, patching in things that were recommended by many people. The only thing missing is rebindable controls, but it's not like the default ones are wacky or anything.

Please keep up the good work devs.
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3 of 4 people (75%) found this review helpful
4.0 hrs on record
Posted: April 8
Playing from start to finish all in one day, I have to say it's a really mixed experience. Let's break it down shall we

The Good

- Idea/ Theme - The idea of playing a old style L.A cop in a top down shooter is a interesting idea.

- Graphics - I do enjoy the graphics/looks of it, it's not over the top and doesn't feel awkard or painful to look at. Some might see this different but I do enjoy the look of it

The bad

- Friendly A.I - Having played this on the most recent version at the time of this review, I have to say the A.I is still bad, my partner can only shoot within a radius about maybe 5m in a cone shape, if he is shot from behind he will take forever to turn around leading to his death. If a enemy is using a rifle and stands just outside the cone he will kill my partner. If my partner is in a tight corner of a room, he will get stuck and won't return fire if the enemy is in his face. I was hoping with the leveling system that the more you level the better radius my partner can see, better reaction and so forth...sadly that isn't here and most times I find I have to hide my partner and use them whenever I need a quick heal.

- Enemy A.I - The enemy A.I is 50/50 sometimes they will shoot through a corner that even you don't have the angle to shoot from, they sometimes get stuck on doors, blindly charge to your location (was hoping they would take cover or call for help or something) and sometimes they don't shoot even if they are 2 steps away (found that when they have the grenade launcher they just charge until they are 1 step away from's rather strange.

- Civillans - Down the road you will meet some friendly npcs however they just run around screaming asking for help, I found myself charging them to secure them hoping to put cuffs on them or escort them out so they are both out of my way and score maybe some points...I found this doesn't exist and most missions I find the enemy shooting through them without damaging the civillans meanwhile they would eat my bullets and charging me -200 points on my score. They become annoying as you want to avoid shooting them but find yourself in the position of saying hell with it and killing everyone in sight just to be over with it.

-Combat/Controls- Sometimes I found aiming and shooting not responding correctly. I was aiming at one enemy close range and my character somehow aimed above the enemy's head and at a bookcase behind him...this is even using the lock on feature and having a max character. I find this happening a few times throughout my playthrough.

The Mix

- Story - It's ok for what it is but didn't feelt excited or interested really

- Missions - the missions are rather straight forward, you have 8 story plus a few extra side missions, this you can blow through pretty fast especially if your a hotline player as you will find this so much easier to fly through. If you haven't then you might face some trouble now and then at certain points but it's very easy to get by once you figure out the routine and camping spots. Most missions within the story are clear, hold out and destroy a few items with the odd boss now and then.

- Leveling system - Neat to have a little leveling system in which you improve your character's speed , damage and even loadout. However you can't hold a secondary weapon when carrying a large weapon, I found this annoying as most police type games will allow you to carry a secondary and primary helping solve ammo issues. Not sure why they choose this way but I found myself running into large rooms of enemy and running out of ammo forcing to charge with the melee attack...oh yeah they be afraid of my handcuffs alright :P


It's something neat to play around with or if your wanting some quick easy achievements however I would wait for a sale as there isn't much replay value, I know the devs have been adding improvements and adding missions but at the moment and with most players coming from Hotline, they will feel like this is nothing and burn through the content way too fast to make it worth the full price.
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72 of 121 people (60%) found this review helpful
3 people found this review funny
0.3 hrs on record
Posted: July 31, 2014
Early Access Review
For lovers of Hotline Miami there's a lot of potential to be found in LA Cops, even if this early access release is pretty barebones. Yes, all of the agents are already available and the level that's been implemented feels complete. But at the moment it's pretty short and can easily be finished within 30-60 minutes. That number includes repeatedly dying and therefore replaying some of the sections over again. Let's keep in mind that it's an early access title, but I have to be honest, I've seen games with more content than this. Anyway, let's forget about that for a moment and continue with this little review.

LA Cops lets you control 2 cops, in realtime, but you can switch between them on the fly with the press of a button. Your partner won't move along with you; he or she will stand still and cover you as long as enemies move in their FOV. Unlike Hotline Miami this game doesn't entirely rely on fast movement, but you actually have to carefully plan what to do. It requires a bit of strategy and tactics. It's recommended that you let your partner cover the corners so you can let the criminals come to you, if you don't get killed in the process, that is.

The graphics are cel shaded and look absolutely gorgeous and stylish and have that 70's look that the developers are aiming for. Just excellent. The game really looks 2D but actually is 3D and you can freely move/rotate the camera around.
I haven't really paid attention to any music, just to some sounds, so I'll have to update my review later with better impressions. Still, the gunshots sounded good and the voice acting was also pretty solid, but limited.

And of course, there's plenty of room for improvements: the AI, for example, needs some work. I also frequently got stuck in the doorway/between the doors and got shot that way.
The camera is too low/has a funny angle so it's sometimes hard to see. I understand this adds to a tense atmosphere, but it doesn't always work as far as gameplay is concerned. Obviously, real cops also never know what can happen so, again, I understand the choice, but when I stand in a large room with 4 or 5 enemies that I could've easily killed if only the camera gave me more room then, for me, it's a bad choice. Hopefully they'll improve it in the future.
Also, the UI is clumsy. If I select an agent I want to instantly see their stats. I don't want to click on another button to just see that. For upgrading them it makes complete sense, but their stats can easily be shown on the character selection screen.
And I also confused the ammo bar with the health bar while playing, but that could also be me not paying enough attention and wanting to just jump in.

And yes, we all know this is work in progress and I'm sure lots of things will change in the next couple of months, and lots of stuff will also be added so I can't tell you yet if it will be worth the money, but for now I will absolutely recommend it.
I'll try and update this review to reflect future changes and additions and that way keep it as accurate as possible.

[Rating: 79/100]
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43 of 81 people (53%) found this review helpful
2 people found this review funny
1.5 hrs on record
Posted: July 30, 2014
Early Access Review
I LOVE IT! It's a realtime squad based tactical shooter where you can switch between two different cops with the press of a button and the AI takes over the other to shoot but not move. This means you meove your cop into position and face him/her in a direction to cover a doorway or corner and then move the other cop into position, leapfrogging and so on. It makes for fun, tense situations and surprises. Occasionally panicked shootouts occur but most of the time you feel like a badass methodically moving through the building taking out bad guys with one shot. You can pick up their weapons, like shotguns, micro-uzi(semi auto), M79 thumper grenade launcher, M16 assault rifle, and more in the full game I believe. It plays like a combination between a top down/Iso version of Hitman meets Hotline Miami. In fact, It's a LOT like Hotline Miami with two switchable characters. It would be a ton of fun if it was co-op, which I am hoping they find a way to add.

The art and music are great. The weapons are satisfying to shoot. The AI is pretty decent already with a few rare idiot moments like getting caught on a doorway, but good overall. The polish of design and mission structure is very good.

Now for the bad.......there's not enough of it. Once again an early access game launches with not much more than a proof of concept. I love the game and look forward to it, but I'm not super comfortable with them charging $12 for 1 level of a game that may not get finished if sales aren't decent. I think developers(I am one) need to start being realistic about what they are asking of consumers. Don't ask us to pay full or even half price for a game with less content than a demo that may never be finished. This game once complete would be worth $14 to most of us at most. It will most likely live at $9.99 after it's first month on the market and I feel it should really be priced around that now.

The one mission included, Level 5 of 9, has four stages and takes about 20 minutes to play through. I can see myself playing through maybe another 3 times if I get bored. That's an hour of gameplay. I spoke to the developer on the forums and they are awesome, open and friendly. They are not hiding anything and have been wonderful in everyway. It is for that reason that I don't regret my purchase and I can recommend the game to you all. The price is subjective.......great game, little content now.....your choice. They did say they hope to have monthly updates. I can't wait for the full release.
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12 of 25 people (48%) found this review helpful
2 people found this review funny
3.4 hrs on record
Posted: March 18
It's a great 80s cop genre-laced, slightly isometric single player shooter, where you control two LA cops shooting and arresting your way through 6 extremely difficult, at times, levels. They also keep adding new features and fixing things, so Tean 17 gets my vote.

I also have a soft spot for Team 17 since the good ole Amiga days like Project-X and Alien Breed. Then later ... Worms.
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11 of 23 people (48%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: March 17
This game is clunky, repetitive and awful. The camera is garbage, every piece of terrain is sticky and frankly it feels like Team 17 strolled into my home and pitched a turd onto my desk, insisting that it was a game.
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9 of 19 people (47%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: March 18
Cops! Guns! Donuts! A fun (when played in moderation), tactical action game wtih a 1970's stylized look and feel. At the "$15" pricepoint, it's worth it. Check out my First Impression/review:
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0 of 1 people (0%) found this review helpful
0.6 hrs on record
Posted: March 24
it is a good game wish they were more levels to be played hopefuly in an upate they will add more also like the cop show kinda style there got going in the game.
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0 of 1 people (0%) found this review helpful
0.4 hrs on record
Posted: April 5
Fun game, mechanics are enjoyable. Comparable to Hotline Miami in a way. Music is TERRIBLE though.
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60 of 126 people (48%) found this review helpful
4 people found this review funny
2.8 hrs on record
Posted: March 13
Stylish Starsky-Hutch take on hotlinemiami. Looks like an isometric but you can change the cam and has a variety of tactical options. This is a very tidy game for a top down shooter. Picked this up in early access with 2 levels and they've come along nicely. Think its time to pick it up again
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4 of 11 people (36%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: April 1
Still a better cop drama than Hardline.
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0 of 3 people (0%) found this review helpful
0.8 hrs on record
Posted: April 2
OK, but way too much, for what it is. Get it on sale!!
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23 of 51 people (45%) found this review helpful
2 people found this review funny
0.5 hrs on record
Posted: July 31, 2014
Early Access Review
I have clicked recommend button, but I do have a few issues after playing the Early Access.

I like the overall theme to this game, and I like top down games but I feel the camera angles could use some working, even with the player rotating it, I feel the isometric isn't working on the angle its on and causes cheap deaths. With this kind of game, I think they should either go with a hotline miami top down view or change the gameplay to an xcom turned based style game. There is a mix between the 2 since you can set up your 2nd cop to auto shoot anyone in his line of site but then it just makes it cheap as he never seems to miss.

I also feel like you should be able to kick the doors in, I mean you ARE cops!

Obviously, this is an early build. I am intrigued to see how it goes at launch but for now I feel like the game hasn't found the right balance yet to achieve me feeling like a bad ♥♥♥ cop out of old school miami vice.

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