LA Cops is a fast, action packed 3D top down shooter set to a theme of 70s Cops in LA trying to do a tough job in a tough town.
User reviews: Mixed (101 reviews) - 64% of the 101 user reviews for this game are positive.
Release Date: Mar 13, 2015

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About This Game

Alright, listen up! I got the Mayor on my ass about this like a hernia, and he wants you guys on the case. Why he wants you guys, I don’t know. You’ve cost this department more than all the Precincts in the rest of the state combined!

Anyways. You’ll be headin’ up a team of cops in LA, and you’ll be goin’ up against all manner of bad guys, packing some serious heat! Not ta mention The BIG Boss, Hawaiian Mo. Sure, it’ll be dangerous, but heck, it’s nothin’ you ain’t done before.

LA Cops is a fast, action packed 3D top down shooter set to a theme of 70s Cops in LA trying to do a tough job in a tough town. Gameplay includes an extra edge as you control two cops, using them strategically to get one up on the bad guys!

A smart targeting system UI allows, you, the player to position your cops tactically whilst taking out the bad guys in real time.

When you buy this game you get:
  • 8 main and 5 optional levels to play through. Each level is broken down into multiple sections totalling twenty overall.
  • Six Cops to choose from each with their own attributes that can be upgraded with experience points during play. Attributes include health, speed, ammo clip size & damage.
  • Five weapons to take out bad guys with including Pistols, Uzis, Shotguns, Assault Rifles & Grenade Launchers.
  • Destructible scenery
  • Multiple cut scenes tell the story of these Cops in full 3D. Just like people, not all Cops are bad & not all Cops are good.
  • Plus a Rock soundtrack that needs to be played loud!

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9500 GT or equivalent
    • Storage: 2 GB available space
    • Sound Card: Windows Compatible Card
    • OS: Windows 8
    • Processor: i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 9500 GT
    • Storage: 2 GB available space
    • Sound Card: Windows Compatible Card
    • OS: 10.8 Mountain Lion
    • Processor: 2GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9400M or equivalent
    • Storage: 2 GB available space
    • OS: Yosemite
    • Processor: i7 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 9400M or above
    • Storage: 2 GB available space
Helpful customer reviews
14 of 15 people (93%) found this review helpful
1 person found this review funny
4.7 hrs on record
Posted: December 5, 2015
Bad game if you can even call it a game.

Completely based on random chance. Enemies can sometimes shoot you through walls that cannot be shot through. They can also turn around when you are sneaking up behind them, taking half your health or instantly killing you with no attack animation. AI is so bad that they will ignore compatriots being shot or apprehended in the same room as them. Or, if you are unlucky, come across the map while you are still working through the level and jump you. Your partner will sometimes ignore enemies and be shot dead, or sometimes just aimbot them in a random 5 second spurt of pseudo-intelligence.

Weapons are bad. The uzi sound is deceptive, making it by far the worst weapon in the game to use, but extremely deadly in the hands of AI who aimbot you. All weapons shoot at the same speed, with enough accuracy to snipe off-screen enemies. Yes that means you will be fishing around the edges of your screen, waiting for your crosshair to turn red. Then you click to fire your weapon, and you will see your score go up. The game takes no skill or strategy, it is just completely broken. There is a gun that turns your partner into a pile of gibs so they can't be revived essentially making certain levels like the last one impossible. Speaking of score, isn't it supposed to be a cop game? Why is there no penalty for killing civilians?

Game pace is done poorly. The only way to stay on top of enemies is to snipe them from off the screen like I explained before they can shoot back. Otherwise you will be overrun by 6+ shotguns and uzis that are all capable of killing you instantly. You can do the same to them, but they will be surrounding you and more often than not, standing behind objects that can't be shot through unless you're at the perfect angle they are at. While writing this review I died in a loading screen two times so it's definitely not a coincidence. This is an artifact of poor coding. The game state exists even when there is a ♥♥♥♥ing loading screen. Hello???? Why?

The camera angle is bad no matter what because the UI will block you and the field of view is tiny except on levels that don't even need the zoom out. Enemies see you before you see them and don't make any sound until they are already attacking you. Most of the time you will just hear them shooting at you and then a half second later yell about donuts. Also, you can't effectively kill enemies while changing the camera angle. Bad control scheme, not thought out well at all. Not thought out, period.

Art style is bad, it is just pixelated groove crap, doesn't remind me of the setting at all. The characters and voice acting sucks. Why do these 70s cops say stuff like "Triple Kill" if you kill 3 guys, why do they say "Cop Down" when you or your partner dies? It's all stupid. Product placement for a fake product is GTA level cringe. The theme is so badly done you will literally be following an objectives tab that tells you "Destroy Drug tables" for most of the game. They could have just made a good game. So much wasted development time. The only thing I like looking at other than the funny donut loading screen is Jo Murphys sexy body. She is really hot and will be my wife this July.

This game has less than 30 minutes of play to it, but tries to give u more by making you level up. The difference between leveling up and not, is when you start Nightmare difficulty like I did while level 1, you will get 1 shot killed by enemies and need to shoot them 3-4 times. You can cheese all the levels to completion and just level up that way. I never even made it past the halfway point for damage or health by the end of the game, and I was still 2-shotting with all but the assault rifle which is always a one hit kill due to being this game's Godmode Gun. It also got to the point they had to have a shotgun or grenade to kill me in one hit. So it starts out slightly difficult, then it is just really easy. I can't complain since I got it for free in a bundle with Worms but this is not a game worth 15 dollars, it's not worth your time whether you are on a tight schedule or not. Trying to figure out how TEAM 17 went from Worms to this ♥♥♥♥ is mind boggling. Not even the ♥♥♥♥ing achievements work right. What the ♥♥♥♥??


Graphics 5/5 (Just terrible and can't tell what the ♥♥♥♥ is going on half the time but Jo Murphy is one hot momma and my wife
Sound 2/5 (The music is okay. For the first 20 minutes of the same 2 or 3 tracks being looped.)
Controls 0/5 (Bugged to ♥♥♥♥ a pile of ♥♥♥♥, some controls completely broken i.e can't switch to partner unless you die, crosshair disappears when meleeing)
Gameplay 0/5 (Really stupid final boss with a boring "Do this 3 times" mechanic after a boring "Blow up 76 things which take multiple hits to blow up" yes, 76 ♥♥♥♥ing things, stupid ♥♥♥ game)
Difficulty 0/5 (Game is not skill based. You'll only die because of purely bad luck. Better to restart anyway than deal with a ♥♥♥♥ hand, all the levels are about 2-4 minutes in length if going slowly for the sake of avoiding ♥♥♥♥ing shotguns)

Blam this peice of crap.
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12 of 14 people (86%) found this review helpful
2 people found this review funny
5.1 hrs on record
Posted: November 1, 2015
It seemed like a fun 70's cop movie/less psychadelic and seizure inducing version of Hotlime Miami that definitely worth 4-5 dollars so i picked it up in a sale. The story is a nice parody (with no reason for side quests without cutscenes). Everything else is a bit more problematic.

- Movement is somewhat clunky
- Line of sight not clear at times
- Partner AI is bad
- Enemy AI is set to swarm just to hike up difficulty
- 1 hit kill grenades even on fully upgraded guys (it only needs a lot of grinding at first levels), from suddenly appearing waves. Yeah i know, so Dark Souls...
- Civilian casualities might happen in the flurry of bullets, and while you get a debrief like normal but for some reason it wont register the level completed. At least id didn't do it for me.

Just as the whole game didn't, because of this problems.
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10 of 11 people (91%) found this review helpful
7.7 hrs on record
Posted: February 4
Top-down-view shooter about "good" cops whacking and occasionally arresting some bad mobsters, intriguing by its 70' fuzzy visual style and cover-your-flank-partner mechanics. I'd like to praise that game, I'm really more into upholding law, rather than go frenzy like in the Hotline Miami or Hatred. But at current stage of game development, I really can't vouch for LA Cops. So far it is a broken experience, therefore I suggest you to simply stay aside.


Visuals are 70' style, everybody male have mustache or beard, and looks really groovy at first sight. Until you see some "cutscenes", especially with Katsuo. Ever heard some noise about facial animations? There are none. Totally faceless characters. That's the point where fuzzy getting into foul.

The main problem of the game - is the lack of content. 8 levels of campaign mode can be finished in about hour or two (depends from difficulty level and your luck).

Game mechanics are quite simple: you have a level with rooms infested by gangsters, which you need to storm either by yourself, or with help of your partner on crime scene. So you storm the place, kill or incapacitate mobs, complete some secondary goals like freeing the hostage, or destroying the pile of "drugs". Simple not mean good, though, for its pretty luck-based. The first levels can be opted by planning-before-moving, but, after 3rd level, you'll see a pure roulette: to kill or to be killed... And since the mobs tends to swarm in packs, and shoot through impenetrable walls once they discover your location, with drastic damage and accuracy... You'll be dying alot out of no reason and thanks to bad camera view angles and not working properly control buttons.

The most anticipated - bugs! First, the controls: for some unobvious reasons you can't switch your cops, until you die on mission. After that buttons seems to work... for some time. But the main irritant right now is the fact that you can't finish the game properly - after you deal with the last main mission, and see the credits, your progress with the Casino mission will be forgotten. That means you can't get achievements for completion of the game.

Also I've noticed several questionable game design solutions. On the start screen there are only two options, single player or multiplayer. So to quit the game I use Alt+F4. Next dubious thing is that you need to complete every level triple times, since completion on the highest difficulty don't mean you're good with easy and medium difficulties.

So far it is not worth any money asked. The amount of content is just slightly more than we had in the demo versions of games not so long ago. Yeah, before they started to sell betas as full-scale games, that is. The whole "Copper" thing is not relevant, you're doing almost the same things as in Hotline Miami, just not so messy. And that is thanks to simplified mechanics, compared with That Another Game. So, to answer the question "Is it a poor man's Hotline Miami?" - I must say that it is a fair assessment.

My mark now will be 5.3/10. I can revise it some time later, if they fix at least problems with achievements... But now, it is broken piece of unfinished code that could be a decent game, were it made properly Before release and sales.
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3 of 3 people (100%) found this review helpful
3.3 hrs on record
Posted: December 4, 2015
This game has some interesting mechanics... i havn't played multiplayer yet and maybe that's just the strong part of the game; each one cop and then planning your raids over voicecomms...

but the singleplayer has some flaws, though i was having fun the first hour into the game..
If your play this game with a controller, like i did, the game controls quite good, but placing your fellow cop is somewhat a problem as you have this fixed radius around your in which you can place your partner... with a mouse you have 'free roaming' instead of this fixed circle, but kb/m plays not that well with the rest of the games mechanics.

My biggest problem was not being able to switch characters, although this is a function and it would've saved me quite some deaths (your chars have a health meter; you can refill it by eating donuts that are spread around) as i was obligated to stay with the character that has low health to run into new rooms. If i was able to switch i would take the other char and run into the room with full health.
Also you can switch weapons, but only on your active character, since you cannot change you have to let one die to get access to the weapons lying around for the other char... but then you revive your partner and he has his basic gun again and you cannot change that weapon again...

so in my eyes this is a gamebreaker...
fixing this would let me at least recommend the game for single player use; for multiplayer i can already recommend it, and it's best both players use a controller (x360) to play the game.
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6 of 9 people (67%) found this review helpful
1.8 hrs on record
Posted: October 4, 2015
I really want to like this game but bad controls and unfinished mechanics try my patience too much. The aiming is sticky and terrible, and the awful 90s console shooter lock on doesn't help. Yes game, I *do* want to aim at the enemy behind a wall in the other room instead of the one right around the corner. There's some perverse enjoyment out of bumrushing thugs toting shotguns to arrest them, but it's not consistent when sometimes the AI just instantly turns around to shoot you in the face. I would have liked tracers (just so I can see where my shots are going) and the look ahead function that Hotline Miami - a game that isn't focused on guns - has because they'd actually be useful here. It would be more bearable with a friend, but sadly only local coop is an option. Don't buy this unless it's like 90% off or something.
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