LA Cops is a fast, action packed 3D top down shooter set to a theme of 70s Cops in LA trying to do a tough job in a tough town.
User reviews: Mixed (91 reviews) - 68% of the 91 user reviews for this game are positive.
Release Date: Mar 13, 2015

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" I'm tellin' y'all it's sabotage"
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Recent updates View all (8)

June 10



Those streets are getting nastier every day. It's time to give you more tools to do the job with. Here's the lo-down on today's update:

You can now play local co-op!

When enabled, co-op mode allows each player to choose a cop and control them exclusively. All you need to get started is an extra Xbox 360 controller or mouse and keyboard.

We've added context sensitive commands to the game, enabling you to wrangle more control over your AI partner. Hover over an object to see the available commands including:

- Make an arrest
- Destroy that door
- Kill

We've thrown in a few extra gameplay tweaks too!

o Added Enemy AI reaction animations
o Objectives window toggle
o Camera Zoom Out increased (helpful for co-op mode!)
o Added 16:10 rendering option for PC

Get back on those streets cops, and take your buddies with you.

MT17 & Modern Dream

1 comments Read more

About This Game

Alright, listen up! I got the Mayor on my ass about this like a hernia, and he wants you guys on the case. Why he wants you guys, I don’t know. You’ve cost this department more than all the Precincts in the rest of the state combined!

Anyways. You’ll be headin’ up a team of cops in LA, and you’ll be goin’ up against all manner of bad guys, packing some serious heat! Not ta mention The BIG Boss, Hawaiian Mo. Sure, it’ll be dangerous, but heck, it’s nothin’ you ain’t done before.

LA Cops is a fast, action packed 3D top down shooter set to a theme of 70s Cops in LA trying to do a tough job in a tough town. Gameplay includes an extra edge as you control two cops, using them strategically to get one up on the bad guys!

A smart targeting system UI allows, you, the player to position your cops tactically whilst taking out the bad guys in real time.

When you buy this game you get:
  • 8 main and 5 optional levels to play through. Each level is broken down into multiple sections totalling twenty overall.
  • Six Cops to choose from each with their own attributes that can be upgraded with experience points during play. Attributes include health, speed, ammo clip size & damage.
  • Five weapons to take out bad guys with including Pistols, Uzis, Shotguns, Assault Rifles & Grenade Launchers.
  • Destructible scenery
  • Multiple cut scenes tell the story of these Cops in full 3D. Just like people, not all Cops are bad & not all Cops are good.
  • Plus a Rock soundtrack that needs to be played loud!

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9500 GT or equivalent
    • Storage: 2 GB available space
    • Sound Card: Windows Compatible Card
    • OS: Windows 8
    • Processor: i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 9500 GT
    • Storage: 2 GB available space
    • Sound Card: Windows Compatible Card
    • OS: 10.8 Mountain Lion
    • Processor: 2GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9400M or equivalent
    • Storage: 2 GB available space
    • OS: Yosemite
    • Processor: i7 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 9400M or above
    • Storage: 2 GB available space
Helpful customer reviews
17 of 22 people (77%) found this review helpful
0.7 hrs on record
Posted: June 24
LA Cops does the rare thing of combining the worst of Hotline Miami and the worst of Resident Evil 5 without any of the positives.

I was kinda interested in this game, seeing how it looked like a 2-character tactical shooter. Looked a bit like HM in that it had quiet planning moments interrupted by bursts of gun action. Seemed okay, so I picked up on the sale.

The game looks good, the game does an okay job of telling you the controls, the difficulty curve is reasonable. However LA Cops is hindered by a series of absolutely baffling design choices that run what should be a fun tactical romp into a completely frustrating, sluggish, wasted oportunity of a game. Here are my main gripes with it:

- When using keyboard for the first time, you'll get the impression that the game is designed to be played with a controller, since there seems to be a sticky aim, movement with the WASD keys is a bit unresponsive and the angles can be kinda weird. However, playing it with a gamepad you'll get the impression that the game was designed for KBM, because the reticle is used for things such as moving your partner around or selecting the sticky aim, but on controller mode you can only make the reticle move in a predetermined radius around your character. So no matter how you play it, you'll be unconfortable.

- Sticky aim doesn't stick to the enemy you want it to stick to. Rather, it will stick to whichever it feels like. This is especially annoying when you're trying to tag an enemy right after telling your buddy to burst in killing everyone, which will result in you failing to tag the enemy and finally just shoot wildly in their general direction which, considering how chaotic combat can get in the game, will probably get your partner, you, or both, killed.

- There is no allied AI. You're supposed to be a team of cops, but the only thing your partner will do is stand in place and act as a turret. You will have to tell him/her, EVERY TIME, where to move next. Which, in a game where teamwork and covering each other's backs seems so important, feels even weirder of a mechanic. The game actually kinda picks up when you're left with just one cop, and the mere inclusion of a "follow me" command would have turned it into a game *heaps* more pleasant. Enemy AI, when it works, will consist on running up to you, standing there, and shoot. Straightforward, but lacking.

- You can't seem to switch cops, despite the prompt telling you to press R to do so. The only time I've been able to switch between my cops is when one of them "dies".

- AI will derp out, sometimes your buddy will run past an enemy that's shooting him/her, sometimes the goon will ignore them, sometimes they'll get stuck on a door, sometimes will hear stuff they shouldn't be able to hear, and sometimes will not pay attention to something that's happening 5 feet from them. That obviously compounds to the "I won't move if you don't tell me to" friendly AI issue mentioned above.

- You can't scroll past the boundaries of the screen to check the rest of the map. There is a minimap, which is not explained, and you can zoom out, but you can't see what's a bit further than what's centered on your character, making planning and awareness kinda moot since there's gonna be people coming from places you can't possibly know.

- Restarts affect to your score, which kinda bugs me.

So, to sum up: it controls weird, it is tedious, both enemies and allies hinder the game flow even further, some expected features half work, others are directly absent from it. My advice is to actually play it before you buy it, because despite looking slick and entertaining, for me it has been an exercise in frustration and unpleasantness.

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12 of 14 people (86%) found this review helpful
1 person found this review funny
8.5 hrs on record
Posted: June 16
I really enjoyed LA cops.
The action was smooth, the cut scenes are fantastic and I found the AI to be fine.

Not sure if this is due to a recent update but I didn't experience any of that have been mentioned in the negative reviews.

All in all I can recommend LA cops, especially if you like handlebar moustaches and shooting people in the face.
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3 of 3 people (100%) found this review helpful
5.1 hrs on record
Posted: November 1
It seemed like a fun 70's cop movie/less psychadelic and seizure inducing version of Hotlime Miami that definitely worth 4-5 dollars so i picked it up in a sale. The story is a nice parody (with no reason for side quests without cutscenes). Everything else is a bit more problematic.

- Movement is somewhat clunky
- Line of sight not clear at times
- Partner AI is bad
- Enemy AI is set to swarm just to hike up difficulty
- 1 hit kill grenades even on fully upgraded guys (it only needs a lot of grinding at first levels), from suddenly appearing waves. Yeah i know, so Dark Souls...
- Civilian casualities might happen in the flurry of bullets, and while you get a debrief like normal but for some reason it wont register the level completed. At least id didn't do it for me.

Just as the whole game didn't, because of this problems.
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4 of 5 people (80%) found this review helpful
3.8 hrs on record
Posted: July 17
la cops is a cool different game but the pricing on this a horrible this game includes about 8 missions 3 side missions all taking about 10-30 min so thats about 4 hours of gameplay (alot of it is restarting the levels because YOU ALWAYS DIE)
but other then that the game is fun and somewhat addictive
final verdict 5/10 because of horrible pricing this game is worth maybe 4-5 dollars i payed 7.50 bucks and i feel like i still way overpaid
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3 of 4 people (75%) found this review helpful
5.8 hrs on record
Posted: July 11
LA Cops is a game with simple, yet good and enjoyable mechanisms. The scenario isn't well written and makes no sense.
Although in my opinion, the cutscenes are successful and really gives you the atmosphere you need. The gameplay itself is fast-paced and looks easy but if you do not plan your moves you'll find yourself hitting the 'retry level' button numerous
times. LA Cops is a great game with a slice of 70's style...
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