LA Cops is a fast, action packed 3D top down shooter set to a theme of 70s Cops in LA trying to do a tough job in a tough town.
User reviews:
Mixed (105 reviews) - 64% of the 105 user reviews for this game are positive.
Release Date: Mar 13, 2015

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About This Game

Alright, listen up! I got the Mayor on my ass about this like a hernia, and he wants you guys on the case. Why he wants you guys, I don’t know. You’ve cost this department more than all the Precincts in the rest of the state combined!

Anyways. You’ll be headin’ up a team of cops in LA, and you’ll be goin’ up against all manner of bad guys, packing some serious heat! Not ta mention The BIG Boss, Hawaiian Mo. Sure, it’ll be dangerous, but heck, it’s nothin’ you ain’t done before.

LA Cops is a fast, action packed 3D top down shooter set to a theme of 70s Cops in LA trying to do a tough job in a tough town. Gameplay includes an extra edge as you control two cops, using them strategically to get one up on the bad guys!

A smart targeting system UI allows, you, the player to position your cops tactically whilst taking out the bad guys in real time.

When you buy this game you get:
  • 8 main and 5 optional levels to play through. Each level is broken down into multiple sections totalling twenty overall.
  • Six Cops to choose from each with their own attributes that can be upgraded with experience points during play. Attributes include health, speed, ammo clip size & damage.
  • Five weapons to take out bad guys with including Pistols, Uzis, Shotguns, Assault Rifles & Grenade Launchers.
  • Destructible scenery
  • Multiple cut scenes tell the story of these Cops in full 3D. Just like people, not all Cops are bad & not all Cops are good.
  • Plus a Rock soundtrack that needs to be played loud!

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9500 GT or equivalent
    • Storage: 2 GB available space
    • Sound Card: Windows Compatible Card
    • OS: Windows 8
    • Processor: i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 9500 GT
    • Storage: 2 GB available space
    • Sound Card: Windows Compatible Card
    • OS: 10.8 Mountain Lion
    • Processor: 2GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9400M or equivalent
    • Storage: 2 GB available space
    • OS: Yosemite
    • Processor: i7 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 9400M or above
    • Storage: 2 GB available space
Customer reviews
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Mixed (105 reviews)
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83 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Not Recommended
7.9 hrs on record
Posted: October 19
SIMILAR TO: Inferior Hotline Miami.
Very short. Minimal gameplay. Minimalist art style. Fiddly controls. Fast, frantic action. Lots of dying and restarting. Local multi-player added post release. Problems completing final mission(s).
WHEN TO BUY: NEVER. Unless fixed.

More info below....

L.A. Cops can probably best be described as an inferior Hotline Miami played in an isometric view. The game oozes doughnut eating, retro-style cop shows from the eighties through its minimalistic graphics, audio and voice-overs.

Gameplay has been designed to be very simple, choose two cops and arm them with two weapons. Take control of one character at a time across several crime hotspots at different L.A. themed locations. There are only two game styles in mind: go stealthly and make arrests; arm up and go rambo! Completing missions awards experience which can be used to upgrade your squad.
  • Eight story missions variable length missions (from very short to a few medium. Mostly short.)
  • Five (or so) optional missions.
  • Six upgradeable characters to choose from. Each with their own starting stats.
  • Upgrade characters with experience earned from missions. Including: Speed, Health, Damage and Clip-size.
  • Five weapons including: handgun, shotgun, SMG, Assault Rifle and Grenade launcher.
  • Three difficulty types: Normal, Hardcore & Nightmare.
  • Local multi-player. Untried.

+ Minimalisitc art style suits the concept but will not be to everyones tastes. Personally I preferred it to HM's retro pixels.
+ Minor RPG elements. Though you can upgrade particular stats to specialize characters you will only really ever use two.
+ Mission briefing cutscenes add enormously to the overall 80s cop show ambience. Voice-overs are bang on!

- Not enough missions. Even if only five or so were added, or the mission length were increased it would be enough.
- Locations are generic with no real differences between location other than were cover is to be found.
- Controls are sometimes flaky in key parts. The worst is when you press F expecting the focus to switch automatically to the nearest goon but it doesnt and you die. Die again! Again, and again!
- Not enough enemy types. Would have been good to have alot more themed enemies, like gangs, armed robbers etc.
- Last mission and some optional missions are bugged. They are not saving correctly. Therefore cannot gain 100% in achievements.
- Shoddy developer support. Problems not fixed for several months. Maybe they have gone out of business. Game looks completed abandoned.

* Missions are almost all linear apart from a few optional ones. Their only purpose is to increase experience.
* Could have done with a few more weapon models or types.
* Soundtrack & game audio is well-made, fits the ambience but its the minimum I'd expect.
* Basic A.I. that relies on speed to defeat players. Functional at best.
* The alert mechanic works mostly but if you mess-up placement of one character and switch more of the time they will be dead before you can re-act.
* The three difficulty types provide some decent replay value.

LA Cops is a game of two halves. Gameplay is very limited and simplistic, yet fast-paced and at times it can be fun. Though its campaign and levels are short, it looks designed for repetitive play. The speed of the AI on fast PCs is as annoying as it was in Hotline Miami, and loses hands down in terms of style and panache in its use of dialogue and tropes.

If you dont have quick reflexes, this isnt a game for you. Though in LA Cops the isometric view helped my senses process the situation more easily. Focusing on the next target is supposed to help but infortunately its very fiddly to do this on your preferred target, often causing the cops to die. On the later missions mistakes are fatal.

Suffice to say if you didnt enjoy Hotline Miami, you probably wont enjoy this game. The developers did add local multi-player after release (maybe more for the console crowd) but even that must have failed to bring enough interest to make the game successful. Maybe adding a PvP mode and Steam online support would have made this a little more palatable to PC gamers.

L.A. Cops should have been worth a play or two but there just isnt enough and the final missions are broken. I did enjoy playing some of it but if you want to complete it - its a total waste of money. Its a shame because if you enjoy fast & frantic, punishing but rewarding gameplay then this may could have been for you.

If you are still not put off, then I would urge caution on how much you spend. The game's length suggests a much cheaper price than its retailing for. Its been likely buffed so when it comes sale-time the price will no doubt be reduced to a more reasonable one. Thats just my opinion of course.
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Most Helpful Reviews  Overall
393 of 494 people (80%) found this review helpful
27 people found this review funny
Not Recommended
0.9 hrs on record
Posted: March 14, 2015
This game has way too many good reviews and not enough bad ones. It's how I got tricked into buying it.

This got very boring within (EDIT: apparantly, only 0.9 ) hours. I gave it two play sessions. Didn't realize how short they were because I just wasn't having a good enough time. You never need to use the buddy cop system, as your AI controlled partner is unreliable and often just gets gunned down. Beating missions gives you xp you can use to level up any cop you want, and you can just max out all skills on whichever one you choose. So, there's no real reason to ever choose any other cops once you've picked two. Also, the levels are all samey. You kill waves of enemies (or arrest them as they come around corners) until you get to a checkpoint. Rinse, repeat. It's not as fun as Hotline Miami, which several positive reviews have compared it to. Save your money and look at getting something else.

Also, there isn't really any storyline. If you're going to get this game, wait for it to go on a huge sale (like 75% off).
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179 of 220 people (81%) found this review helpful
6 people found this review funny
Not Recommended
1.2 hrs on record
Posted: March 15, 2015
Artificial difficulty all around. Thugs get harder to kill and have better aim at later levels and this removes the strategy aspect of the game. The game has no real AI all of the thugs just run at you and try to shoot at some distance depending on how hard the level should be. The "story" is uninteresting and not engaging at all. You have to grind levels and doing the first mission a thousand times is the best way to do it, which is boring as hell. If you like grinding and grinding just to keep playing a game then this is the perfect game for you, but I regret buying it because it gets repetitive really fast.

Since I agree with almost everything TotalBiscuit says in this video, here's a link to it.
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98 of 121 people (81%) found this review helpful
3 people found this review funny
Not Recommended
1.2 hrs on record
Posted: March 15, 2015
I was playing on nightmare difficulty, because normal is extremely easy, the middle difficulty which I think may be called hardcore still doesn't present much of a challenge, and nightmare is extremely difficult.

I found it best to use only one cop at a time, because enemies instantly snap and shoot your A.I. cop partner as soon as they see them. I only switched to the other cop to save time running across the level to clear other rooms of the building, because sometimes the A.I. in the room I wanted to clear weren't walking in circles close enough to a door or a corner.

Because I was guaranteed to lose any firefight with more than 2 bad guys, the only way I could pass missions was to hide around corners and wait for the enemy to walk infront of me or a door and then arrest them instantly with a melee attack. Pushing a door into an enemy causes them to fall over and become stunned for a few seconds, and cannot be shot while stunned.

I expected this game to be a fun, somewhat tactical shooter and only experienced frustration.
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67 of 85 people (79%) found this review helpful
3 people found this review funny
Not Recommended
0.8 hrs on record
Posted: March 16, 2015
Note: I played significantly longer on our site's press account. It's shared from that account and I jumped on on here to try one last time and to be able to post my thoughts.

It would be fairly unfair of me to assign a review score to LA Cops just yet. I haven't made it to the end and probably never will if things don't change in a significant manner. Fortunately, a developer from the team making the game responded to some of my ranting on Twitter and assures me that at least one thing will be fixed; that nagging sensation that any game that has a player control two characters should have a co-op mode. They are adding a co-op mode. They're also working on the AI and I've suggested various other solutions to current problems but it remains to be seen what happens. Needless to say, co-op mode and a second player would probably be the best fix.

Now, let me explain to you why this is important. Beneath the colorful, 70's exterior, beneath all of the ridiculous humor thrown in about cop stereotypes, is an extremely frustrating game. There are a few reasons for this but the primary of them is the partner AI and the way you control him or her. Your partner can only be controlled by commanding him or her to go to a specific location. There is absolutely no way to control which way they face, other than to attempt to continuously re-position them so that they stop walking while facing in the direction that you want them to. This is important because the partner AI is currently so dimwitted that they won't interact with anything outside of their cone of sight, no matter how loud or threatening the approaching AI are.

This is all well and good, a bit obnoxious but it can be worked around. What can't is the fact that the game is heavily dependent upon locking onto targets. The enemy AI has extremely good aim and will almost certainly kill you within a shot or two if you don't get them first. Here's the problem with that. You have to control your other player with the crosshair. Locking on locks the crosshair to the nearest enemy. You can't cycle through enemies to lock onto. So how are you supposed to control your partner well while simultaneously locking on?

Well, you don't, really. A good breach is easily shot down by the fact that setting your partner up and then swinging back and locking on is an insanely difficult thing to do. Cycling through targets would at least make it easier, if not a perfect solution. But then comes a new problem. So you've killed the two that were in the room. Three more are charging you from another room after hearing gunfire. Do you take them on yourself or risk trying to finagle your partner into a good, tactical position. In my experience, both of those are losing ideas. I've repeated the same scenarios upwards of ten times and only finally completed them through what seemed like pure, unadulterated luck.

Therein lies the problem, and this isn't even including the oversensitive controller settings that fling your crosshair the other way when you let go of the joystick and take all of the nuance out of aiming, forcing you to stick with a equidistant circle that you can aim on. The second character is near useless, barring guarding a door or serving as a chance at redemption when you hear the all-too-often "cop down" and the challenges are balanced for being able to accurately maneuver two cops. I would have loved to have been able to draw a path for the AI and tell them when to move out in an almost Rainbow Six-like manner. That could have been a brilliant experience. As it stands, though, it's just too difficult, even on normal, to trudge through it, and most of the fault for that lies with the AI and the way that you control them.
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29 of 34 people (85%) found this review helpful
3 people found this review funny
Not Recommended
0.7 hrs on record
Posted: June 24, 2015
LA Cops does the rare thing of combining the worst of Hotline Miami and the worst of Resident Evil 5 without any of the positives.

I was kinda interested in this game, seeing how it looked like a 2-character tactical shooter. Looked a bit like HM in that it had quiet planning moments interrupted by bursts of gun action. Seemed okay, so I picked up on the sale.

The game looks good, the game does an okay job of telling you the controls, the difficulty curve is reasonable. However LA Cops is hindered by a series of absolutely baffling design choices that run what should be a fun tactical romp into a completely frustrating, sluggish, wasted oportunity of a game. Here are my main gripes with it:

- When using keyboard for the first time, you'll get the impression that the game is designed to be played with a controller, since there seems to be a sticky aim, movement with the WASD keys is a bit unresponsive and the angles can be kinda weird. However, playing it with a gamepad you'll get the impression that the game was designed for KBM, because the reticle is used for things such as moving your partner around or selecting the sticky aim, but on controller mode you can only make the reticle move in a predetermined radius around your character. So no matter how you play it, you'll be unconfortable.

- Sticky aim doesn't stick to the enemy you want it to stick to. Rather, it will stick to whichever it feels like. This is especially annoying when you're trying to tag an enemy right after telling your buddy to burst in killing everyone, which will result in you failing to tag the enemy and finally just shoot wildly in their general direction which, considering how chaotic combat can get in the game, will probably get your partner, you, or both, killed.

- There is no allied AI. You're supposed to be a team of cops, but the only thing your partner will do is stand in place and act as a turret. You will have to tell him/her, EVERY TIME, where to move next. Which, in a game where teamwork and covering each other's backs seems so important, feels even weirder of a mechanic. The game actually kinda picks up when you're left with just one cop, and the mere inclusion of a "follow me" command would have turned it into a game *heaps* more pleasant. Enemy AI, when it works, will consist on running up to you, standing there, and shoot. Straightforward, but lacking.

- You can't seem to switch cops, despite the prompt telling you to press R to do so. The only time I've been able to switch between my cops is when one of them "dies".

- AI will derp out, sometimes your buddy will run past an enemy that's shooting him/her, sometimes the goon will ignore them, sometimes they'll get stuck on a door, sometimes will hear stuff they shouldn't be able to hear, and sometimes will not pay attention to something that's happening 5 feet from them. That obviously compounds to the "I won't move if you don't tell me to" friendly AI issue mentioned above.

- You can't scroll past the boundaries of the screen to check the rest of the map. There is a minimap, which is not explained, and you can zoom out, but you can't see what's a bit further than what's centered on your character, making planning and awareness kinda moot since there's gonna be people coming from places you can't possibly know.

- Restarts affect to your score, which kinda bugs me.

So, to sum up: it controls weird, it is tedious, both enemies and allies hinder the game flow even further, some expected features half work, others are directly absent from it. My advice is to actually play it before you buy it, because despite looking slick and entertaining, for me it has been an exercise in frustration and unpleasantness.

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19 of 21 people (90%) found this review helpful
2 people found this review funny
Not Recommended
4.7 hrs on record
Posted: December 5, 2015
Bad game if you can even call it a game.

Completely based on random chance. Enemies can sometimes shoot you through walls that cannot be shot through. They can also turn around when you are sneaking up behind them, taking half your health or instantly killing you with no attack animation. AI is so bad that they will ignore compatriots being shot or apprehended in the same room as them. Or, if you are unlucky, come across the map while you are still working through the level and jump you. Your partner will sometimes ignore enemies and be shot dead, or sometimes just aimbot them in a random 5 second spurt of pseudo-intelligence.

Weapons are bad. The uzi sound is deceptive, making it by far the worst weapon in the game to use, but extremely deadly in the hands of AI who aimbot you. All weapons shoot at the same speed, with enough accuracy to snipe off-screen enemies. Yes that means you will be fishing around the edges of your screen, waiting for your crosshair to turn red. Then you click to fire your weapon, and you will see your score go up. The game takes no skill or strategy, it is just completely broken. There is a gun that turns your partner into a pile of gibs so they can't be revived essentially making certain levels like the last one impossible. Speaking of score, isn't it supposed to be a cop game? Why is there no penalty for killing civilians?

Game pace is done poorly. The only way to stay on top of enemies is to snipe them from off the screen like I explained before they can shoot back. Otherwise you will be overrun by 6+ shotguns and uzis that are all capable of killing you instantly. You can do the same to them, but they will be surrounding you and more often than not, standing behind objects that can't be shot through unless you're at the perfect angle they are at. While writing this review I died in a loading screen two times so it's definitely not a coincidence. This is an artifact of poor coding. The game state exists even when there is a ♥♥♥♥ing loading screen. Hello???? Why?

The camera angle is bad no matter what because the UI will block you and the field of view is tiny except on levels that don't even need the zoom out. Enemies see you before you see them and don't make any sound until they are already attacking you. Most of the time you will just hear them shooting at you and then a half second later yell about donuts. Also, you can't effectively kill enemies while changing the camera angle. Bad control scheme, not thought out well at all. Not thought out, period.

Art style is bad, it is just pixelated groove crap, doesn't remind me of the setting at all. The characters and voice acting sucks. Why do these 70s cops say stuff like "Triple Kill" if you kill 3 guys, why do they say "Cop Down" when you or your partner dies? It's all stupid. Product placement for a fake product is GTA level cringe. The theme is so badly done you will literally be following an objectives tab that tells you "Destroy Drug tables" for most of the game. They could have just made a good game. So much wasted development time. The only thing I like looking at other than the funny donut loading screen is Jo Murphys sexy body. She is really hot and will be my wife this July.

This game has less than 30 minutes of play to it, but tries to give u more by making you level up. The difference between leveling up and not, is when you start Nightmare difficulty like I did while level 1, you will get 1 shot killed by enemies and need to shoot them 3-4 times. You can cheese all the levels to completion and just level up that way. I never even made it past the halfway point for damage or health by the end of the game, and I was still 2-shotting with all but the assault rifle which is always a one hit kill due to being this game's Godmode Gun. It also got to the point they had to have a shotgun or grenade to kill me in one hit. So it starts out slightly difficult, then it is just really easy. I can't complain since I got it for free in a bundle with Worms but this is not a game worth 15 dollars, it's not worth your time whether you are on a tight schedule or not. Trying to figure out how TEAM 17 went from Worms to this ♥♥♥♥ is mind boggling. Not even the ♥♥♥♥ing achievements work right. What the ♥♥♥♥??


Graphics 5/5 (Just terrible and can't tell what the ♥♥♥♥ is going on half the time but Jo Murphy is one hot momma and my wife
Sound 2/5 (The music is okay. For the first 20 minutes of the same 2 or 3 tracks being looped.)
Controls 0/5 (Bugged to ♥♥♥♥ a pile of ♥♥♥♥, some controls completely broken i.e can't switch to partner unless you die, crosshair disappears when meleeing)
Gameplay 0/5 (Really stupid final boss with a boring "Do this 3 times" mechanic after a boring "Blow up 76 things which take multiple hits to blow up" yes, 76 ♥♥♥♥ing things, stupid ♥♥♥ game)
Difficulty 0/5 (Game is not skill based. You'll only die because of purely bad luck. Better to restart anyway than deal with a ♥♥♥♥ hand, all the levels are about 2-4 minutes in length if going slowly for the sake of avoiding ♥♥♥♥ing shotguns)

Blam this peice of crap.
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15 of 18 people (83%) found this review helpful
1 person found this review funny
Not Recommended
5.1 hrs on record
Posted: November 1, 2015
It seemed like a fun 70's cop movie/less psychadelic and seizure inducing version of Hotlime Miami that definitely worth 4-5 dollars so i picked it up in a sale. The story is a nice parody (with no reason for side quests without cutscenes). Everything else is a bit more problematic.

- Movement is somewhat clunky
- Line of sight not clear at times
- Partner AI is bad
- Enemy AI is set to swarm just to hike up difficulty
- 1 hit kill grenades even on fully upgraded guys (it only needs a lot of grinding at first levels), from suddenly appearing waves. Yeah i know, so Dark Souls...
- Civilian casualities might happen in the flurry of bullets, and while you get a debrief like normal but for some reason it wont register the level completed. At least id didn't do it for me.

Just as the whole game didn't, because of this problems.
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16 of 21 people (76%) found this review helpful
4 people found this review funny
Not Recommended
8.4 hrs on record
Posted: February 4
jule16 update: still bugged, achievements blocked, nothing changed for more than a year. Who ever praised this game? Except for being a good concept? Phony guys.

Top-down-view shooter about "good" cops whacking and occasionally arresting some bad mobsters, intriguing by its 70' fuzzy visual style and cover-your-flank-partner mechanics. I'd like to praise that game, I'm really more into upholding law, rather than go frenzy like in the Hotline Miami or Hatred. But at current stage of game development, I really can't vouch for LA Cops. So far it is a broken experience, therefore I suggest you to simply stay aside.


Visuals are 70' style, everybody male have mustache or beard, and looks really groovy at first sight. Until you see some "cutscenes", especially with Katsuo. Ever heard some noise about facial animations? There are none. Totally faceless characters. That's the point where fuzzy getting into foul.

The main problem of the game - is the lack of content. 8 levels of campaign mode can be finished in about hour or two (depends from difficulty level and your luck).

Game mechanics are quite simple: you have a level with rooms infested by gangsters, which you need to storm either by yourself, or with help of your partner on crime scene. So you storm the place, kill or incapacitate mobs, complete some secondary goals like freeing the hostage, or destroying the pile of "drugs". Simple not mean good, though, for its pretty luck-based. The first levels can be opted by planning-before-moving, but, after 3rd level, you'll see a pure roulette: to kill or to be killed... And since the mobs tends to swarm in packs, and shoot through impenetrable walls once they discover your location, with drastic damage and accuracy... You'll be dying alot out of no reason and thanks to bad camera view angles and not working properly control buttons.

The most anticipated - bugs! First, the controls: for some unobvious reasons you can't switch your cops, until you die on mission. After that buttons seems to work... for some time. But the main irritant right now is the fact that you can't finish the game properly - after you deal with the last main mission, and see the credits, your progress with the Casino mission will be forgotten. That means you can't get achievements for completion of the game.

Also I've noticed several questionable game design solutions. On the start screen there are only two options, single player or multiplayer. So to quit the game I use Alt+F4. Next dubious thing is that you need to complete every level triple times, since completion on the highest difficulty don't mean you're good with easy and medium difficulties.

So far it is not worth any money asked. The amount of content is just slightly more than we had in the demo versions of games not so long ago. Yeah, before they started to sell betas as full-scale games, that is. The whole "Copper" thing is not relevant, you're doing almost the same things as in Hotline Miami, just not so messy. And that is thanks to simplified mechanics, compared with That Another Game. So, to answer the question "Is it a poor man's Hotline Miami?" - I must say that it is a fair assessment.

My mark now will be 4.7/10. I can revise it some time later, if they fix at least problems with achievements... But now, it is broken piece of unfinished code that could be a decent game, were it made properly Before release and sales.
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72 of 127 people (57%) found this review helpful
3 people found this review funny
0.3 hrs on record
Early Access Review
Posted: July 31, 2014
For lovers of Hotline Miami there's a lot of potential to be found in LA Cops, even if this early access release is pretty barebones. Yes, all of the agents are already available and the level that's been implemented feels complete. But at the moment it's pretty short and can easily be finished within 30-60 minutes. That number includes repeatedly dying and therefore replaying some of the sections over again. Let's keep in mind that it's an early access title, but I have to be honest, I've seen games with more content than this. Anyway, let's forget about that for a moment and continue with this little review.

LA Cops lets you control 2 cops, in realtime, but you can switch between them on the fly with the press of a button. Your partner won't move along with you; he or she will stand still and cover you as long as enemies move in their FOV. Unlike Hotline Miami this game doesn't entirely rely on fast movement, but you actually have to carefully plan what to do. It requires a bit of strategy and tactics. It's recommended that you let your partner cover the corners so you can let the criminals come to you, if you don't get killed in the process, that is.

The graphics are cel shaded and look absolutely gorgeous and stylish and have that 70's look that the developers are aiming for. Just excellent. The game really looks 2D but actually is 3D and you can freely move/rotate the camera around.
I haven't really paid attention to any music, just to some sounds, so I'll have to update my review later with better impressions. Still, the gunshots sounded good and the voice acting was also pretty solid, but limited.

And of course, there's plenty of room for improvements: the AI, for example, needs some work. I also frequently got stuck in the doorway/between the doors and got shot that way.
The camera is too low/has a funny angle so it's sometimes hard to see. I understand this adds to a tense atmosphere, but it doesn't always work as far as gameplay is concerned. Obviously, real cops also never know what can happen so, again, I understand the choice, but when I stand in a large room with 4 or 5 enemies that I could've easily killed if only the camera gave me more room then, for me, it's a bad choice. Hopefully they'll improve it in the future.
Also, the UI is clumsy. If I select an agent I want to instantly see their stats. I don't want to click on another button to just see that. For upgrading them it makes complete sense, but their stats can easily be shown on the character selection screen.
And I also confused the ammo bar with the health bar while playing, but that could also be me not paying enough attention and wanting to just jump in.

And yes, we all know this is work in progress and I'm sure lots of things will change in the next couple of months, and lots of stuff will also be added so I can't tell you yet if it will be worth the money, but for now I will absolutely recommend it.
I'll try and update this review to reflect future changes and additions and that way keep it as accurate as possible.

[Rating: 79/100]
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Recently Posted
3.3 hrs
Pre-Release Review
Posted: October 6
Kinda like a family friendly, too short and too easy version of Hotline Miami. No bad game but it doesn't feel quite finished. But it seems the developers quit working on it...
Helpful? Yes No Funny
2.5 hrs
Posted: October 2
It's just a worse 2.5 dimension hotline miami
Glad I got it cheap from a christmas auction
Helpful? Yes No Funny
3.3 hrs
Posted: July 30
This game is really fun to be honest. I got it when it was first out and it has improved a lot since then. I would reccommend it for someone with a few hours of time on their hands that wants to play a really nice, simple, yet difficult top down shooter.
Helpful? Yes No Funny
Danger Captain
5.6 hrs
Posted: July 29
So I wrote an epic, character-maximum screed against this game (which I truncated here to save face). Let's just say it's yet another mostly broken, half-finished, completely unsupported game on Steam. Not worth $3.99 on sale and an absolute crime at $14.99 retail (I mean this, games like this should be held libel for consumer fraud).

Honestly, this is worse than Leisure Suit Larry: Box Office Bust (also from the same publisher), which is already considered one of the worst games ever. This thing looks and plays like Superman 64 so if you're looking for a Hotline Miami clone, this ain't it, bud. Not by any strech... It's all the aspects of that game done horribly wrong and backwards. Like HM, the game itself is hard and unforgiving, but only because it's so badly designed not because of any logical design schemes.

Oh and good luck getting the controls to respond or trying to make it to the midway point without constant crashing. I tried this out on 3 systems and Windows 10 was the worst of the bunch. My playtime should be of no indication (5+ hours), since I've play this only out of sick fascination (it's seriously one of the worst games I've ever played) and to show game developer friends of what NOT to do while designing a game.

Also, there's a self-aggrandizing YouTube documentary from the developer, Modern Dream, who cry actual tears while waxing watery sentiments with their head up their ♥♥♥♥ about what it means to be an indie game developer. Apparently it means ripping off end-users on your crap, buggy game to in order to pay for your high overhead. Companies like this should be shamed out of existence. Good on ya, guys. Thanks for adding more Steamy ♥♥♥♥ to the pile.

Bonus: It seems the developer are from Leamington Spa in the UK aka the birthplace of both Shakespeare and the punk band, The Varukers. Good things, both! So I figure I might hire some local crust punks to recite Shakespeare's least-respected play, Titus Andronicus in it's entirety via megaphone (its theme is vengeance!) while throwing expired Chinese food ordered from FU Garden (a real takeout restaurant in Leamington) at everyone who worked on this game. Someone wanna start a Kickstarter? Let's make this happen.

Also, there's no way in hell the positive reviews on here are legit. Just sayin'.
Helpful? Yes No Funny
0.4 hrs
Posted: July 22
Not even worth this review
Helpful? Yes No Funny
0.6 hrs
Posted: July 22
Really cool game, has a lot of fun in it, it's kind of a Hotline Miami style.
Helpful? Yes No Funny
Wilford Brimley
3.7 hrs
Posted: July 7
Surprisingly good
Helpful? Yes No Funny
0.1 hrs
Posted: July 6
Helpful? Yes No Funny
Fungi Salami
0.1 hrs
Posted: April 15
Might be fun if it weren't so broken
Helpful? Yes No Funny