Life under the rule of the winged Skyborn race isn't so bad for Claret Spencer, the star mechanic of an independent repair shop. She can patch up just about anything...but when a certain cravat-wearing customer turns her life upside-down, she finds herself pulled into an epic, city-wide conflict that's going to take a lot more than elbow...
User reviews: Very Positive (383 reviews)
Release Date: Feb 21, 2014

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About This Game

Life under the rule of the winged Skyborn race isn't so bad for Claret Spencer, the star mechanic of an independent repair shop. She can patch up just about anything...but when a certain cravat-wearing customer turns her life upside-down, she finds herself pulled into an epic, city-wide conflict that's going to take a lot more than elbow grease to fix! Join Claret on her journey through a tale of magic, metal and mystery as she unravels the secrets of the Skyborn!

This game features:
  • Lovable, addicting characters
  • Trendy and exciting Steampunk setting
  • Classic look, modern feel
  • Unique story-driven adventure
  • Multiple character classes
  • Breathtaking orchestral soundtrack

System Requirements

    • OS: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
    • Processor: PC with 800MHz Intel® Pentium® III equivalent or higher processor
    • Memory: 256 MB RAM
    • Graphics: 1024x768 or better video resolution in High Color mode
    • Hard Drive: 200 MB available space
    • Sound Card: DirectSound-compatible sound card
Helpful customer reviews
30 of 32 people (94%) found this review helpful
32.8 hrs on record
Posted: January 31
I absolutely recommend the game, this is amazing work for a game on RPGMaker engine. What makes it special from number of other RPGM games? Well, bunch of nice things.
+ Skyborn presents you a rather deep world, with background story, interracial conflict.
+ Unlike most of RPGM games, Skyborn is set in steampunk setting.
+ Game is nicely balanced between storytelling and fighting. That means you do need to fight, but it's not too frequent.
+ Game has implemented mouse controls. Mouse is fully operational and working for UI and movement control. No other RPGM games can offer you this.
+ Crafting and upgrading mechanics without grind.
+ Game encourages explorers with free extra EXP and useful items.
+ Class speciality upgrades, which allow you put more strategy in fights. However there is an Ultimate Class for each character.
Now what can keep you from buying it:
- This is a j-rpg game. That means turn-based battles, mostly repetitive fights. Some of enemies will be very hard to defeat, until you discover their weaknesses. Sometimes it's oddly balanced, for example I couldn't kill one optional boss in the end, but easily defeated final boss.
- Game comes without Steamworks support. That means no Cloud sync and no Achievements (which could be good)
- Plot doesn't have open choices and has only one ending. It's good for a story, but nowadays most games feature multiple endings.

Still so good.
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45 of 77 people (58%) found this review helpful
1 person found this review funny
10.3 hrs on record
Posted: January 7
★★☆☆☆ Graphics and Sound
Honestly, this game isn't that bad looking on the initially. Of course, this is completely thrown out the window the moment you enter combat. The enemies are almost entirely generic RPGmaker enemies. They do not match the theme of the game or the visuals. The attacks are unsatisfying visually, too. Then you find most of the puzzles in the dungeons involve pressing giant color coded buttons. Also, every enemy is represented by the same imp sprite. This game looks good but uses way too much stock assets and ends up looking kind of ugly.
Music is nothing to note. It's usually not annoying, but it can be at times. Nothing stands out about it.
The sounds are once again, extremely unsatisfying. Honestly I turned them off after a while.

★☆☆☆☆ Gameplay
This game throws an interesting concept at you, the Threat mechanic. The enemies will always attack the party member with the highest "threat level", which is generated by moves items and certain equipment. It's not chance based ether, they will always focus you. This turns certain party members into punching bags while the others are for aoe dps. It makes the game laughably easy because there no chances, it's abuseable to all hell.
Battle system aside, there are no random encounters, they're all scripted, meaning that EXP is fixed and there's no difficulty curve as long as you fight everything in order. Not that the enemies are ever particularly difficult, even on the highest setting, due to the threat mechanic.
Parties are not customizable in the slightest, you are given 5 party members that follow a role that will remain exactly the same regardless of how you decide to reclass them.
Stats are meaningless and easy to inflate due to a poorly designed "augmentation" system.
Simply put, it's lazy and didn't think mechanic with a lot of potential through very well.

★★★☆☆ Story
This is probably the game's greatest attribute. I'm being a little bit generous because the storytelling is rather forced upon you and rushed, but the theme and overall feeling has a good basis. The characters are likable from the start, but unfortunately do not really undergo any sense of development. It's a very short story and could probably benefit from slowing down a little bit.

★★☆☆☆ Overall
I don't recommend this game. It's short lived and a very forgettable experience. The entire time I found myself wanting to like this game, hoping it would get better, but it never does. Good concept, bad presentation, badly put together.
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7 of 8 people (88%) found this review helpful
14.8 hrs on record
Posted: January 24
This is JRPG-lite and I mean it in the best possibly way ever. If you're wanting to play a simple JRPG without dumping a large amount of time into it, this game is for you.

The nostalgia that assaulted me within the first couple hours of the game was real. It's relatively shortish for a JRPG. My 100% leisurely playthrough on hard took me around 14 hours, but I enjoyed every moment of it except for a few boss fights.

The game itself isn't very difficult. Even on hard it's at most an entertaining challenge. Until you get to a certain few boss battles.

The 2nd boss fight took me half an hour to beat to, because it was hard. Really, really hard but beatable once you figure out how to go about it. The last boss battle made me want to break something. The last boss is just incredibly difficult to defeat because he has a skill that, unless you debuff him in time, will 99.9% of the time wipe out your entire party. I barely won this battle through the skin of my teeth. It was incredibly frustrating because I had gotten so close a few times only to get wiped out with a single attack.

To beat the last boss you will need SPD (puffin feathers) on every bit of Chaska's armour, Sullivan's too just to be safe, so she can use Humilator to debuff the boss immediately after he buffs himself with his Energy skill. Make sure she (and Sullivan if possible) has Haste all the time. I was not prepared for this battle, but I used the souls augment on Chaska and the whopping three puffin feathers I had in my inventory. The permanent Haste ability from the soul was enough to get me barely through the battle. I completely lucked out. Alda somehow survived his ridiculous OP attack and somehow I managed to kill him via status effect. I don't even know what happened, but I'm not complaining.

A lot of the boss battles had a lot of luck attributed to them. If they use certain skills before you're prepared (ie: when you first encounter them) they can devastate you, but when you try again and they don't use that skill, it's a piece of cake. It's frustrating sometimes, but it didn't stop me from continuing to play.

Another thing were that were two areas that looped so that you could never figure out whether or not you had gotten all the goodies in the area unless you walked in circles for forever. The battle UI also looks terrible.

Aside from that, this was a genuinely fun game. It's gorgeous looking, and an incredibly well put together RPG Maker game. The story is pretty light and entertaining for the first half and gets more serious as the game goes on. It's not the greatest story ever, but it's fun and good enough.

A huge plus is that there are no random battles. The monsters are all visible and you can choose whether or not you want to fight them. There is nothing more annoying in JRPGs then having to fight every two steps when you're trying to explore every inch of the map. I like grinding for the most part, I really do, but as a completionist that drives me insane.

The character portraits are a really nice touch. Character design is great. I love the characters in the game. I love our spunky protagonist and her interactions with our tank. They're hilarious. I ship it.

The music is top notch as well. It's incredible well composed.

I really highly recommend this game if you're looking for a nice little time killer. I didn't expect much when I started playing and found myself really, really enjoying this.
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4 of 4 people (100%) found this review helpful
14.9 hrs on record
Posted: January 11
This isn't the longest game in the world, not the most groundbreaking. However, it tells a short, entertaining story well. The addition of the "threat" mechanic to the basic turn-based combat makes for something interesting, and the story is interesting enough to hold your attention.

On the downside, it's really not very long. It will while away a few hours of entertaining JRPG style gameplay, but it's more of a short story than a novel.

If you find it in a sale, I can heartily recommend it, but possibly not at full price.
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2 of 2 people (100%) found this review helpful
19.2 hrs on record
Posted: December 28, 2014
It as all the nostalgic game elements I loved growing up, while still feeling like a new game. <3

Finally beat the game... LOOOOOOOOVED IT!!! I want a sequel, gosh darn it!!!!!!!
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3 of 4 people (75%) found this review helpful
7.3 hrs on record
Posted: April 11
If RPGMaker games don't scare you and you like RPGs, try this. Interesting story, funny characters. Downside? It's too short.
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1 of 1 people (100%) found this review helpful
8.2 hrs on record
Posted: January 1
I really enjoyed Skyborn, which was a nice mix of a pseudo-Steampunk aethetic, genuinely likeable characters, and a story that feels like a smaller-scale version of one of my favorite old-school RPGs Suikoden (more directly Suiko 2). I think the word that most aptly describes the game is "charming." The storyline -- a character gets swept up in events beyond their control and ends up joining a rebellion against tyrants -- is one I'm a total sucker for and when you combine that with a female main character, well, I'm sold. This is an RPG-maker game, so you can't expect fantastic graphics (though I thought the character designs were well-done) and Skyborn does have some faults. First of all, the controls can be fairly finicky and I found myself having to switch from keyboard controls (arrow keys) to my mouse (or vice versa) to navigate dungeons. Secondly, Skyborn desperately needs a map function. I spent right around nine hours playing the game and at least two of those hours were spent wandering dungeons aimlessly as I was lost. I appreciated that the dungeons were expansive and even included navigation puzzles but if you're going to do that you've gotta include some sort of map function so the player isn't retreading the same ground. And speaking of maps, a few of the city maps were full of needless obstacles that were more irritating than anything. Finally, as much as I enjoyed the game, I think it's a little over-priced (I bought it on sale). $15 seems a bit much for a 10 hour game, especially when they could have easily added more content in terms of deeper characterization, character backstories, and lore. But if you can catch Skyborn at $10 or less, you like old school RPGs, or want to support developers that create interesting female leads -- definitely worth the money!
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1 of 1 people (100%) found this review helpful
6.5 hrs on record
Posted: February 2
This game reminds me of classic rpgs like final fantasy 4 and etc , it revolves about the story of a young mechanic who suddenly gets her life turn around when she loses her home , her job and her freedom and has several encounters with the skyborns the superior race or so they say.
Enemy encounters are shown on the map so you can either skip them or fight them all for the enjoyement of fighting hard enemies , there's an arena and secret bosses to fight which are quite difficult to beat specially the one near the end of the game , you can also advance classes with two branches.
This game will get you in one or another way , either because of the character arts , deep story involving the true of the races , or even just the nostalgia of this kind of games.
Buy it if you like rpgs , but might want to wait for a sale
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2 of 3 people (67%) found this review helpful
7.9 hrs on record
Posted: December 9, 2014
A neat little story in a cute little game. Nothing fancy here, worth about 7 hours of playing.

Not much more to say here, it's nice to have games of such a compact format that don't take ages to finish.

I, for one, am satisfied with it.
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4 of 7 people (57%) found this review helpful
6.0 hrs on record
Posted: December 27, 2014
Skyborn is a simple 2D RPG reminiscent of 16-bit era JRPGs. The protagonist is Claret Spencer, a mechanic who gets caught up in a rebellion against the titular Skyborn, a winged humanoid race persecuting humans and, more prominently, the so-called "half-breed" crosses of humans and Skyborn.

The story and characters are...simplistic, and if you play the game for them, you will probably be horribly disappointed. The production (visuals, audio) are nice, but nothing particularly noteworthy. Any saving grace would have to come from the gameplay...and that, in my experience, has been hit-and-miss.

There was clearly attention paid to gameplay details, which I can respect. The classic RPG situation where three spells are useful and 50+ are useless is generally avoided. Some exploration is offered without being annoying, and a lot of weaponry and crafting options are available. On the other hand, very little explanation is given on matters like the str/agi/int stats, and enemy difficulty spikes horribly towards the end of the game without warning. Not to mention the relatively short length of the whole thing...

I can only recommend this game on sale, if any of this interests you to begin with. At full price, there's certainly a lot more for your money available.
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374 of 392 people (95%) found this review helpful
7.3 hrs on record
Posted: February 21, 2014
2/22/14 Edit: Game cleared/fully experienced/explored. Took about 7 hrs if you're diligent about it, maybe a little faster if you're good at this genre.

This game is pretty legit. I'll be brief and quickly summarize my first impressions from playing this game.

Entralling Story - Having finished my first playthrough I can safely say that Skyborn offers an entertaining tale with various twists and turns that'll keep the player on their toes. I found the closure at the end to be very satisfying as well (not really a spoiler, I'm primarily trying to convey that the end wasn't half ♥♥♥♥♥).

Avoidable combat - Unlike most RPGs where you run around and trigger random events that can't be seen, Skyborn has a system where players are able to physically see monsters on the screen. This allows a player to circumvent an unwanted encounter while providing the option of easy EXP as well if they find themselves underleveled. Edit: I'll say this now - avoidable mobs are all OPTIONAL. Under no circumstances was I ever pressed to level/grind on a normal clear. I'm currently working on a hard clear to see if this is the same case. Don't let this discourage you though, boss fights are still pretty difficult depending on your composition.

Battle Arena - Later on in the game there's an arena that offers a substantial challenge if you find the fights to be too easy. It poses a significant challenge compared to typical encounters.

Crafting system - I haven't tried it too thoroughly yet, however there is a system in place for harvesting minerals etc and for creating weapons and armor. It hasn't been too impactful in my playthrough since I've been finding gear frequently enough as is, but it's a nice side touch to have.

Consistency/Persistent Story - The game feels very consistent throughout, and when I say that I mean so with regards to the story alawys being present. Unlike other RPGs where you get a 30 second snippet of dialog followed by 2 hours of grinding mobs through a tower in order to reach an objective, Skyborn does a decent job of adding in short excerpts of character interaction to alleviate the grind. While progressing through dungeons characters will talk and continue to give the player story while dungeon crawling.

The Music - The music in this game is by far satisfying and enjoyable to listen to. This of course is my own personal preference, however if something like this appeals to you then by all means consider this when making your decision as well.

Lack of Backtracking - There are a couple of areas where I realized some chests were left unlooted due to not understanding certain trigger mechanics until later in the game. From what I can tell, I'm unable to revisit these places for the time being since map movement is very story driven. This is important because certain items come from said chests... and one of the initial lines implies that you want to collect all of a particular set for extraordinary rewards. Edit: At some point in the game it does allow for freedom of movement/control of your ship/destination - just don't expect it too soon.

Options/Settings - I found this panel to be very lacking. Not only do audio settings not save (I found myself having to lower game volume manually through the audio manager my OS provides) but there's very little customization available. You can change the color of the major panels, however keybindings cannot be changed. On top of that, the tutorial isn't very extensive, so figuring out what binds to what is a bit difficult at first. They do bring up the least obvious binding (X has uses apparently), but they fail to mention that other buttons such as spacebar and enter can function as an "a" button if you were to play a hand held.

Stat Values - This is the min/maxer speaking at the moment. With regards to stats in this game, their effects are very helterskelter as far as values go. I'm not talking specific number crunching for damage per turn etc but rather lack of clarity. It's not exactly clear what +1 agility will do as opposed to +1 strength which was a bit frustrating.

As for now, I'm a very satisfied customer considering the price I paid for this. I'd strongly recommend it to anyone that was a fan of the old FFs (1-2 etc) who have a strong desire for pretty driven plot. Overall, I'd give this game an 7.5/10 with everything above in mind. As far as buying goes, I'd be a bit hesitant in recommending full price for this game. With the current half off sale though, it's very much so a buy that gives you your bang for your buck.
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115 of 144 people (80%) found this review helpful
1.2 hrs on record
Posted: February 21, 2014
Great classic style RPG with a very mature storyline and the characters are easy to relate to. Combat is quite fun and the augmentation system adds a little flavor to your gear so you can modify the characters as you see fit. The game itself allows you to explore for hidden items and upgrades and there are very few random battles which is the main reason I tend to avoid this style of RPG, so that is a definite plus! Monsters are visually wandering around and you can choose to fight or walk right by them most of the time when the story permits. Great game, looking forward to seeing how it all pans out!
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46 of 48 people (96%) found this review helpful
3 people found this review funny
11.3 hrs on record
Posted: August 23, 2014
Worth it, its an RPG maker VX game. Now although you may think thats pretty lame, it is. HOWEVER! the story is good, progression, characters, the sound choices are good, theres very few glitches, just generally its a solid game 8/10 and it took up a decent ammount of my time.

I have one complaint: The last boss is RNG defeatable, in other words, you can either be killed in one hit by its "Last Stand" move, or you spend an hour trying to kill it. I haven't killed it. Kind of makes me angry. This is really bad because the move can be used on any turn within that hour of fighting him, so the chances are extremely high that it will be activated. Now I know what you're thinking, maybe if you would just get more ready for the boss befor- NO. I have 4 level 50's and a level 58. I have maxed out gear, and I was doing 20k damage per round I attacked him. ♥♥♥♥ YOU.

So other than the last boss being unbeatable except by pure luck, this game is outstanding, I expected far less from an RPG maker game. It delivered, and it was worth it.

Story: 9/10
Gameplay: 7/10 (Basic Speed based turn fighting)
Presentation: 6/10 (Rpg maker is by no means perfect)
Soundtrack: 10/10 (Fitting, always played, variety, no complaints)
Replayability: 0/10 (I don't want to go through the same story again, let alone grind some more to kill the final boss)
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52 of 60 people (87%) found this review helpful
6.5 hrs on record
Posted: February 22, 2014
Recommended! Take a look~

Charming characters
Fantastic writing
Fast paced battles
Little to no grinding required
Visible enemies with high XP rewards means you fight when YOU want to
Clear class roles with a nice balance of customization elements
Impressive soundtrack
Some clear homages to classic SNES Final Fantasy games

A little short for a 15$ game. I clocked less than 6 hours on normal moving at a brisk pace.
Battle graphics are only static images

Bottom line:
Great if you're a fan of JRPGS! A tough sell at 15$, but I have no trouble recommending it at it's sale price of 7.49
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36 of 38 people (95%) found this review helpful
1 person found this review funny
19.4 hrs on record
Posted: September 28, 2014
Don't let the RPGMaker tag fool you, this is actually a fantastic game, reminiscent of the best JRPGs of the classic 16- and 32-bit era. The ensemble cast is fun and memorable, with each party member complementing each others quite nicely with their unique abilities. Too often in such games you will find a slew of useless abilities, status effects and debuffs that don't work (or that are nowhere near as useful as just dealing damage, for instance), but in this game, you have to really utilize each party member wisely to win, at least if you play on Hard (highly recommended for the best experience, though you will need an optimized party for the last boss). To the dev's credits, I don't think I found a single ability that was useless, and that's pretty much unheard of in the genre. ^^

There are no random battles; enemies appear on the screen, and they do not respawn. This is a godsend, because if there's one thing I don't miss from old jRPGs it's random battles every two steps that constantly interrupt your exploration. Each battle is fairly meaningful (again, on Hard) with plenty of strategy. Dungeon design could have been a bit more imaginative, it's mostly just standard "flip this switch to open this path"; but at least there's rewarding exploration and that's good enough. I would suggest to the devs to add more meaningful puzzles (à la Golden Sun or Wild ARMs) in a future game, that'd turn your game from good to spectacular. ^^

The story is nothing too original but it's well-written and engaging, never once did I groan in dismay at silly plot twists or anything like that, which happens far too often in these types of games, so congrats on a job well done.

Oh and what are RPGs without good soundtracks and art direction? Skyborn's is excellent in both cases, so don't worry about that. I really loved the sprites and characters portraits, the artists are clearly very talented.

I do have some mild criticism, but it's nothing that detracted from my enjoyment: the dungeons could have been even better, as I mentioned before, and the crafting system is a bit tacked on, IMO, and not all that useful. And when shopping for equipment, there should be a better UI to compare with what you have equipped (and of course offer to auto-equip after buying). Luckily, the menus are quick and snappy so it's not much of an issue to navigate between menus, but that could certainly have been improved upon.

Some have complained that the game is too short, but I disagree. Doing all the optional content I could find and retrying the last boss a few times, I have about 19 hours; that's more than fair for a game without filler. Personally I prefer this over a 50 hour long game with tons of boring side-quests and meandering stories that drag on and on, so I have no problem with the game's length. YMMV. I suspect those who spent less than 10 hours probably played on Normal or Easy and breezed through without doing the side-stuff, which is weird to me.

All in all, I was pleasantly surprised by how good this game was. I hesitated a long time before buying it, expecting a decent but probably amateurish product, but it's actually very well made, very polished, and the combat is, without hyperbole, among the best I've seen in turn-based JRPGs.
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60 of 81 people (74%) found this review helpful
12.5 hrs on record
Posted: March 8, 2014
When the touchy subject of RPG Maker commercial games comes up, I am not one to judge or deny the legitimacy of RPG Maker games as a commercial product. I have seen some fantastic games made on the engine like To The Moon, and I have seen absolute garbage like the Laxius Force and Millenium Quest series being put up for sale. My interest for this title was raised when the discussion on RPG Maker commercial games mentioned Deadly Sin and its sequel as an example of good RPG Maker games, and one of the studio's earlier titles was this.

This game is a short story set in a steampunk fantasy world where the plot involves Claret Spencer, a mechanic who is about to get entangled in a pivotal racist conspiracy involving the Skyborn, a race of magic users with Dragon-wings, Humans, the ancient and near-extinct Fey, and Half-Breeds, the result of a Skyborn and a Human mating. The story is really focused in scope, goes through predictable motions and doesn't do enough world-building to be compelling. However, what it does have as far as story goes is quite competently written, and the characters in the story are fairly consistent in their actions.

The gameplay has a few unique twists to the bog-standard turn-based RPG and equipment system in that armor doesn't directly come into play for damage-reduction, but instead, they increase various stats depending on type. In a way, the type of armor used determines the type of build for each character. The combat system is a standard Conditional Turn Based system but with a twist to keep things interesting, and encourages players to use more support skills, and it's the Threat system. Characters with the most threat will be targeted for single-target attacks, dealing damage and killing enemies will increase the threat of that character for the duration of the battle. This system allows for the utility of skills that can transfer threat from one character to another, or to gather an enormous amount of threat for one's self. This combination of systems allows for a lot of min maxing to be employed, which is pretty refreshing for an RPG Maker game. There is also an augment and forging system that allows players to further customise their gear, which is good.

What is not so good, however, is the unintuitive way of how the stats are used and how they are never explained ingame. See, the Strength stat determines the damage dealt by regular weapon attacks regardless of type, Intelligence determines the effectiveness of special skills, and Agility merely determines the Speed, Critical and Evade chance. While this would make sense normally, there is also the idea that there are 3 different types of damage ; Physical, Magic and Tech and one would easily be forgiven for thinking that Strength, Intelligence and Agility would determine the effectiveness of Physical, Magical and Tech attacks respectively. This leaves for some results that just plain doesn't make sense, like Corwin's (The designated mage/healer.) magical blast weapon damage that is determined by his strength instead of Intelligence. The other issue with the combat and gameplay is that on Normal, it is either too easy, or you get wiped out real quickly, with no battles that provide an evenly-matched struggle, and the being wiped-out part only ever happens if you don't do the side-quests before the point of no return. Once you did all the side-quests before the endgame, then the endgame becomes ridiculously easy again,

Another bugbear of the gameplay of this game is that very few of the objects in the game can be interacted with with any measure, which brings us back to the point of the game being very focused and limited in scope to the point of its own detriment. It would have been nice if there are more props that give you flavour text, added an effect to your party, or can be interacted with to produce a sound effect. (Piano jingle, anyone?) As an RPG afficionado, I can tell you that most RPGs offer an immense amount of non-plot-relevant interactivity, which goes a long way with the immersion.

Another issue is that there aren't enough variety in the enemy mobs to keep things interesting. All the enemy mobs have a role that is theoretically mirrored by one of the characters', and very few of the skills that enemies have are unique to the enemies, as a result, most enemies are very predictable, and thus very easy to deal with, even enemies with the ability to OHKO half your party. That said, the abilities that you do gain throughout the game are very useful and are a nice change from the generic damage ones that plagues most RPG Maker games. I also do like the design of the dungeons themselves which strayed a lot from the conventional square-like design that even commercial RPGs from the 90's suffer from, this results in a lot of the dungeons and natural cave systems looking very very organic, which is a great plus for this game.

The strongest point of this game though, is the music. The soundtrack is very well-mastered with a lot of nice orchestral stings and swelling chords befitting of a fantasy RPG. It is no Falcom Sound Team JDK, but as far as indie RPG Maker projects go, the fact that the soundtrack isn't a set of crappy generic MIDIs alone is something I can appreciate a lot.

So the final verdict is, do I recommend this game? And the answer is unfortunately, nope. Don't get me wrong, I did enjoy this game, and as far as RPG Maker games go, this is one of the better ones. However, with how limited and focused the scope of the game is, there is not enough world-building and lore to keep the player invested in the story and its characters, and the paltry offering with regards to interactivity and side-quests certainly didn't help it. Ultimately, the biggest drawback of this game is that it is not ambitious enough for the premise it presents, and maybe if the combat system is given more depth, if there are more character and story arcs, and if there is a less-linear progression through the story, then it might be worth the $15 asking price. As it stands, I cannot really recommend this game, outside of at least a 50% off sale, unless you really like RPG Maker games.
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52 of 70 people (74%) found this review helpful
5.4 hrs on record
Posted: February 21, 2014
Let me start off by saying I dislike most games with the "RPG Maker" feel to them. However!! I quickly got past it in this game, at the time of writing this I've plopped a few hours into the game and I find myself enjoying it quite a bit. The story is great, the idea behind it is solid, and the dialogue itself is really well written. If you enjoy steampunk, and are a anime-style fan, this game is definitely up your alley, and I do indeed recommend it. <3
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31 of 36 people (86%) found this review helpful
13.5 hrs on record
Posted: February 22, 2014
Skyborn is an RPG that feels like the older FF games (1-6). The story is there, it isn't an award winning story, it's a story that holds together the game and the characters well enough. Sound design is alright, nothing to really complain about, but I ended up muting the music and just playing mine. There is a crafting system that ends up being useless an hour into the game, and an augmenting system that you will always use. Character classes are simple enough to understand, some classes have passives along with their active skills.

There is absolutely no grind in this game, and the non essential/mob fights are triggered by walking into them. For the first few hours I felt that I needed to kill every single mob which do not respawn from what I've noticed, eventually I stopped doing this and didn't feel behind in levels. After a certain segment, you gain access to sidequest that lead you to areas where the monsters are capable of OHKO everyone except for your main tank, with proper strategy (not really that hard) no one should die. For reference I ended up clearing the coliseum by level 29 once I gained access to the last party member, and the Gauntlet at level 35.

Do sidequest
Alright story
Ingots OP
Crafting is crap
Augmenting is cool
BLD=Weight Limit
2/5 Party members are boring
Can get by higher level fights with proper strategy
Mobs become easy after a certain point
Cool steampunk setting if you're into that
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23 of 26 people (88%) found this review helpful
1 person found this review funny
8.7 hrs on record
Posted: October 31, 2014
I loved this game.

I did not get through the additional content, I only played the story, but I can tell you that for it's short lived life, it was fun.

It's generally an RPG maker game, but done extremely well. I'm talking lots of custom art/graphics, and a strange weapon mod system.

I would love a sequel. I teared a wee bit at the end. ;)

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21 of 23 people (91%) found this review helpful
8.4 hrs on record
Posted: June 23, 2014
Skyborn is a great game. Has a very good story with unexpecting ending for main boss. The combat is good if you ever play Deadly Sins 2 you will pick up on it espically the health items are mostly the same and some of the abilities characters has. There is no random encounters so you can pick and choose your fights, rewards exploring with decent loot and small stars that give extra exp. Biggest plus for me it is a fantasy world cross with machines really enjoy it a lot. Game is shorter then 8 hrs I spent on it but I like exploring. Would highly reccommend this game to anyone.
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