Life under the rule of the winged Skyborn race isn't so bad for Claret Spencer, the star mechanic of an independent repair shop. She can patch up just about anything...but when a certain cravat-wearing customer turns her life upside-down, she finds herself pulled into an epic, city-wide conflict that's going to take a lot more than elbow...
User reviews: Very Positive (402 reviews)
Release Date: Feb 21, 2014

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About This Game

Life under the rule of the winged Skyborn race isn't so bad for Claret Spencer, the star mechanic of an independent repair shop. She can patch up just about anything...but when a certain cravat-wearing customer turns her life upside-down, she finds herself pulled into an epic, city-wide conflict that's going to take a lot more than elbow grease to fix! Join Claret on her journey through a tale of magic, metal and mystery as she unravels the secrets of the Skyborn!

This game features:
  • Lovable, addicting characters
  • Trendy and exciting Steampunk setting
  • Classic look, modern feel
  • Unique story-driven adventure
  • Multiple character classes
  • Breathtaking orchestral soundtrack

System Requirements

    • OS: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
    • Processor: PC with 800MHz Intel® Pentium® III equivalent or higher processor
    • Memory: 256 MB RAM
    • Graphics: 1024x768 or better video resolution in High Color mode
    • Hard Drive: 200 MB available space
    • Sound Card: DirectSound-compatible sound card
Helpful customer reviews
36 of 39 people (92%) found this review helpful
1 person found this review funny
32.8 hrs on record
Posted: January 31
I absolutely recommend the game, this is amazing work for a game on RPGMaker engine. What makes it special from number of other RPGM games? Well, bunch of nice things.
+ Skyborn presents you a rather deep world, with background story, interracial conflict.
+ Unlike most of RPGM games, Skyborn is set in steampunk setting.
+ Game is nicely balanced between storytelling and fighting. That means you do need to fight, but it's not too frequent.
+ Game has implemented mouse controls. Mouse is fully operational and working for UI and movement control. No other RPGM games can offer you this.
+ Crafting and upgrading mechanics without grind.
+ Game encourages explorers with free extra EXP and useful items.
+ Class speciality upgrades, which allow you put more strategy in fights. However there is an Ultimate Class for each character.
Now what can keep you from buying it:
- This is a j-rpg game. That means turn-based battles, mostly repetitive fights. Some of enemies will be very hard to defeat, until you discover their weaknesses. Sometimes it's oddly balanced, for example I couldn't kill one optional boss in the end, but easily defeated final boss.
- Game comes without Steamworks support. That means no Cloud sync and no Achievements (which could be good)
- Plot doesn't have open choices and has only one ending. It's good for a story, but nowadays most games feature multiple endings.

Still so good.
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66 of 109 people (61%) found this review helpful
1 person found this review funny
10.3 hrs on record
Posted: January 7
★★☆☆☆ Graphics and Sound
Honestly, this game isn't that bad looking on the initially. Of course, this is completely thrown out the window the moment you enter combat. The enemies are almost entirely generic RPGmaker enemies. They do not match the theme of the game or the visuals. The attacks are unsatisfying visually, too. Then you find most of the puzzles in the dungeons involve pressing giant color coded buttons. Also, every enemy is represented by the same imp sprite. This game looks good but uses way too much stock assets and ends up looking kind of ugly.
Music is nothing to note. It's usually not annoying, but it can be at times. Nothing stands out about it.
The sounds are once again, extremely unsatisfying. Honestly I turned them off after a while.

★☆☆☆☆ Gameplay
This game throws an interesting concept at you, the Threat mechanic. The enemies will always attack the party member with the highest "threat level", which is generated by moves items and certain equipment. It's not chance based ether, they will always focus you. This turns certain party members into punching bags while the others are for aoe dps. It makes the game laughably easy because there no chances, it's abuseable to all hell.
Battle system aside, there are no random encounters, they're all scripted, meaning that EXP is fixed and there's no difficulty curve as long as you fight everything in order. Not that the enemies are ever particularly difficult, even on the highest setting, due to the threat mechanic.
Parties are not customizable in the slightest, you are given 5 party members that follow a role that will remain exactly the same regardless of how you decide to reclass them.
Stats are meaningless and easy to inflate due to a poorly designed "augmentation" system.
Simply put, it's lazy and didn't think mechanic with a lot of potential through very well.

★★★☆☆ Story
This is probably the game's greatest attribute. I'm being a little bit generous because the storytelling is rather forced upon you and rushed, but the theme and overall feeling has a good basis. The characters are likable from the start, but unfortunately do not really undergo any sense of development. It's a very short story and could probably benefit from slowing down a little bit.

★★☆☆☆ Overall
I don't recommend this game. It's short lived and a very forgettable experience. The entire time I found myself wanting to like this game, hoping it would get better, but it never does. Good concept, bad presentation, badly put together.
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12 of 13 people (92%) found this review helpful
1 person found this review funny
14.8 hrs on record
Posted: January 24
This is JRPG-lite and I mean it in the best possibly way ever. If you're wanting to play a simple JRPG without dumping a large amount of time into it, this game is for you.

The nostalgia that assaulted me within the first couple hours of the game was real. It's relatively shortish for a JRPG. My 100% leisurely playthrough on hard took me around 14 hours, but I enjoyed every moment of it except for a few boss fights.

The game itself isn't very difficult. Even on hard it's at most an entertaining challenge. Until you get to a certain few boss battles.

The 2nd boss fight took me half an hour to beat to, because it was hard. Really, really hard but beatable once you figure out how to go about it. The last boss battle made me want to break something. The last boss is just incredibly difficult to defeat because he has a skill that, unless you debuff him in time, will 99.9% of the time wipe out your entire party. I barely won this battle through the skin of my teeth. It was incredibly frustrating because I had gotten so close a few times only to get wiped out with a single attack.

To beat the last boss you will need SPD (puffin feathers) on every bit of Chaska's armour, Sullivan's too just to be safe, so she can use Humilator to debuff the boss immediately after he buffs himself with his Energy skill. Make sure she (and Sullivan if possible) has Haste all the time. I was not prepared for this battle, but I used the souls augment on Chaska and the whopping three puffin feathers I had in my inventory. The permanent Haste ability from the soul was enough to get me barely through the battle. I completely lucked out. Alda somehow survived his ridiculous OP attack and somehow I managed to kill him via status effect. I don't even know what happened, but I'm not complaining.

A lot of the boss battles had a lot of luck attributed to them. If they use certain skills before you're prepared (ie: when you first encounter them) they can devastate you, but when you try again and they don't use that skill, it's a piece of cake. It's frustrating sometimes, but it didn't stop me from continuing to play.

Another thing were that were two areas that looped so that you could never figure out whether or not you had gotten all the goodies in the area unless you walked in circles for forever. The battle UI also looks terrible.

Aside from that, this was a genuinely fun game. It's gorgeous looking, and an incredibly well put together RPG Maker game. The story is pretty light and entertaining for the first half and gets more serious as the game goes on. It's not the greatest story ever, but it's fun and good enough.

A huge plus is that there are no random battles. The monsters are all visible and you can choose whether or not you want to fight them. There is nothing more annoying in JRPGs then having to fight every two steps when you're trying to explore every inch of the map. I like grinding for the most part, I really do, but as a completionist that drives me insane.

The character portraits are a really nice touch. Character design is great. I love the characters in the game. I love our spunky protagonist and her interactions with our tank. They're hilarious. I ship it.

The music is top notch as well. It's incredible well composed.

I really highly recommend this game if you're looking for a nice little time killer. I didn't expect much when I started playing and found myself really, really enjoying this.
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6 of 6 people (100%) found this review helpful
1 person found this review funny
14.9 hrs on record
Posted: January 11
This isn't the longest game in the world, not the most groundbreaking. However, it tells a short, entertaining story well. The addition of the "threat" mechanic to the basic turn-based combat makes for something interesting, and the story is interesting enough to hold your attention.

On the downside, it's really not very long. It will while away a few hours of entertaining JRPG style gameplay, but it's more of a short story than a novel.

If you find it in a sale, I can heartily recommend it, but possibly not at full price.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
9.5 hrs on record
Posted: April 11
If RPGMaker games don't scare you and you like RPGs, try this. Interesting story, funny characters. Downside? It's too short.
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