0RBITALIS is a satellite launching simulator with a retro-puzzle style. Launch your satellite into orbit and go head to head with the dominant force that formed the entire universe: Gravity.
User reviews: Mostly Positive (181 reviews)
Release Date: May 28, 2015
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Buy 0RBITALIS - Supernova Edition


Recommended By Curators

"Originally created for Ludum Dare 28. Theme: You only get one."
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Recent updates View all (6)

May 28

0RBITALIS v 1.0 Released

A 14 trillion kilometres long journey. That's the distance light has been travelling since the first version of 0RBITALIS was released in December 2013. I'm very pleased to announce that the game is finally exiting Early Access. And it includes some very juicy new features...

  • 100 levels, across twelve sectors. Early Access brings three new Sectors, each one with a unique gameplay mechanics.

  • Teleportation. Yes, 0RBITALIS now features teleportation.

  • Bullet time. One of the most requested feature. With the right click you can now slow down the time and aiming for that perfect shot.

  • Enemies. Let's be honest: finding new life forms was always going to happen. The universe of 0RBITALIS is now full of other technologically advanced species, capable of launching their own satellites. Some of them, even more advanced then yours...

  • PC and Mac. YES! The game is finally available for Mac users as well!

For the real fan of the game, a new version is available: the Supernova Edition. It features A LOT of new content, including dozens of backgrounds, the original soundtrack from Doseone and an art book called ORBIT ART. Games are art, and we all know it. Now is the time to accept the fact that Gravity is, without any doubt, the biggest artist in the entire Universe.

I want to thank you all the people who have supported 0RBITALIS during this journey.
Orbit long and prosper.

3 comments Read more

February 2

Alpha 7 Released - LEVEL EDITOR

The most requested feature EVER is finally here: the LEVEL EDITOR! After one year from the release of the game on Early Access, I thought it was about time to allow people to create their own content. I wanted to create a level editor in line with the minimalistic style of the game, yet powerful and easy to use. And I think the current one hits all of these three! :D

The level editor allows to:

  • Create celestial bodies. There are several types of celestial bodies you can create within the editor. They are all labelled as planets, even though their appearance and properties will changes according to their size. The editor currently supports asteroids, rock planets, gas giants and stars. And of course, their anti-gravity counterparts...

  • Design orbital mechanics. 0RBITALIS is a game about gravity. And the editor has all the tools you need to decide how what is orbiting around what. There is also a nice support for group moving, which allows to relocate celestial bodies retaining their relative angles and positions. In addition, you have full control over the angular momentum of all of your celestial bodies.

  • Create probes and anti-probes. Advanced levels in 0RBITALIS allow you to control several probes at once. The editor gives you the same power ...and much more. There is a feature which is unique to the editor and not available in any other level of the game. ANTI PROBES! You can have probes with negative mass, which will be attracted to anti-gravity and repelled by the good 'ol Newtonian one. Oh, did I forget to mention that they are blue? :D

  • Share your creations on the Steam Workshop. You can share all of your levels with the Steam Workshop. It is also accessible directly from within the game, so that you can browse and subscribe to other levels without even closing or minimising 0RBITALIS. All the levels are automatically names with a star-y name; you can change that from the Steam Workshop.

Of course, there are lot of things which are still missing. For instance, you cannot vote levels ...yet.

As always, thank you so much to all the players who followed 0RBITALIS since Alpha 1. Your support has been amazing and I hope you'll like this new update.


4 comments Read more


“0RBITALIS levels are like procedurally generated art.”

“0RBITALIS is a real class act, and one of the best puzzle games in recent memory. Minimalism is achieved without sacrificing sophistication, and for such a small game it has the potential for hours of engrossing gameplay.”
4.5/5 – Attack of the Fanboy

“0RBITALIS is a beautiful simplistic puzzle game about high score chasing, swooping orbits and challenging maths.”
9/10 – Indie Haven

About This Game

0RBITALIS is a satellite launching simulator with a retro-puzzle style. Launch your satellite into orbit and go head to head with the dominant force that formed the entire universe: Gravity.

These launches won’t be a spacewalk in the park, there’s all manner of stars, planets, comets, pulsars and more to navigate. Not to mention rival probes that will compete against you and even chase yours down. Oh, and did we mention those anti-gravity probes?


  • Experience an accurate gravity simulation with a unique minimalist aesthetic.
  • Explore 100 levels across twelve sectors, each one with its unique gameplay mechanics.
  • Experiment with teleports and bullet time to bend the very fabric of space for that perfect launch.
  • Discover and unlock 39 challenging achievements.
  • Use the intuitive editor to design your own levels and share with the world via Steam Workshop.

Supernova Edition includes:

  • 12 track 0RBITALIS Soundtrack by Doseone.
  • The Art of 0RBITALIS - Digital Art Book.
  • 40+ Background images to use as you wish.

To view these extras, right click on 0RBITALIS in your game list, go to "properties", go to the "local files" tab, and click "browse local files". These extras will be in the "Extra content" folder.

System Requirements

Mac OS X
    • OS: Win XP / Win 7 / Win 8
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics (512MB)
    • Hard Drive: 120 MB available space
    • OS: OS X 10.7 or later
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics (512MB)
    • Hard Drive: 120 MB available space
Helpful customer reviews
2 of 3 people (67%) found this review helpful
2.7 hrs on record
Posted: July 2

This key was obtained via evolve.pr for the purposes of reviewing

An interesting concept unfortunately ends up hitting and missing. Most of the problems I see revolve around the movement of the puzzle elements themselves, and no sense of finite control over it once you launch the satellite. It leads to a lot of try again gameplay that frankly is easier to launch 15 attempts and hope it works then one solid attempt that's thought out: there's just too much variance in the gravity to really pinpoint in it. The custom maps are cool, and I like how the score attack is designed, but in the end it just doesn't have the draw to really make the game stand out for the price that's being asked.
If you are a patient gamer and really really want a game to challenge your timing skills, this may be for you, otherwise I can't recommend it.

Gameplay Footage and Video First Impressions: https://youtu.be/CzYEenCJwJU


  • Interesting puzzle concept that's fun when you feel like you're in control of what you're doing and that your decisions make a direct impact to your success.
  • Reasonable variation is present and new mechanics are introduced wisely.
  • Colors and visuals can work in a simplistic fashion.
  • Cool that they have steam workshop integrated.

  • Trial and Error gameplay becomes much more reasonable then thinking things out. This may be me missing something, or being impatient, I can understand where that may be my fault, but in my mind there's too many variables to get consistent results.
  • The visuals can mess with you at times, at least on a blur side.
  • Music really could have helped things, even with the vastness of space and all.
  • Not for easily frustrated gamers.
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12 of 12 people (100%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: June 15
This game will appeal to a very specific set of individuals, it's fairly simplistic to play but requires alot of time and effort to actually master. If you enjoy using your mind, and testing different paths of flight this game will for sure be for you. In this game you make your own fun by manipulating your satilate's path, letting it use graivty from various objects to alter it's flight path.

If what I said above doesn't appeal to you, then you'll likely not enjoy the game. If you enjoy challanging puzzle games this one will be for you...
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6 of 7 people (86%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: February 4
Early Access Review
This game is soothing and pleasant, and the spacey vibe is definite fun. Gameplay mechanics are reasonably intuitive after not much time. Cool retro feel, nice music and presentation, and a great game to play while other things are going on. If there's one drawback, my system seems to run the game a little laggy in parts, but no doubt further improvements will help that situation.
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3 of 3 people (100%) found this review helpful
3.2 hrs on record
Posted: May 30
Once upon a time, I got this game with gems during the steam winter sale. So far I'm not regretting my decision. It's a lot of fun to play, with most levels being difficult enough to provide a challenge while being easy enough to be fun. It's a simple concept, launching a probe that orbits for as long as you can make it, but as the game goes on and more things are added to complicate play it's not hard to see the entertainment value. Great game overall, I completely recommend it.
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5 of 7 people (71%) found this review helpful
1 person found this review funny
4.5 hrs on record
Posted: March 21
Early Access Review
Spirograph, The Game!
Seriously though, it's a fairly intriguing game.

The entirety of the game revolves (hah, wasn't intending that) around using gravity to complete an objective depending on the stage. These objectives vary from just staying alive and not crashing for a specific period of time, to flying through specific points on the map (using the gravity of static or moving bodies), to maintaining proximity to specific gravitational bodies.

The UI of the main menu leaves a bit to be desired, favoring artistic beauty over simplicity/clarity; from what I can infer, the idea is a pseudo-3D look, but in reality it all just looks blurry and out-of-focus. However, the actual gameplay doesn't suffer from these problems.

Another drawback of the game is that it is very CPU intensive. I currently have a Intel G3258 CPU in my computer that I've over-clocked, and any time I even attempt to go over minimum quality settings, my computer starts to noticably chug.

At the end of the day though, I had a quite enjoyable time. The mechanics are SPOT-ON and, although it seems the dev missed the mark when it came to the menus, the artistry of the actual gameplay is quite mezmerising at times. As long as you're not expecting anything genre-defining or ground-breaking (as most levels are pretty much variations-on-a-theme), you should have a pretty good time!
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