0RBITALIS is a satellite launching simulator with a retro-puzzle style. Launch your satellite into orbit and go head to head with the dominant force that formed the entire universe: Gravity.
User reviews: Mostly Positive (176 reviews)
Release Date: May 28, 2015
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Buy 0RBITALIS - Supernova Edition


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"Originally created for Ludum Dare 28. Theme: You only get one."
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Recent updates View all (6)

May 28

0RBITALIS v 1.0 Released

A 14 trillion kilometres long journey. That's the distance light has been travelling since the first version of 0RBITALIS was released in December 2013. I'm very pleased to announce that the game is finally exiting Early Access. And it includes some very juicy new features...

  • 100 levels, across twelve sectors. Early Access brings three new Sectors, each one with a unique gameplay mechanics.

  • Teleportation. Yes, 0RBITALIS now features teleportation.

  • Bullet time. One of the most requested feature. With the right click you can now slow down the time and aiming for that perfect shot.

  • Enemies. Let's be honest: finding new life forms was always going to happen. The universe of 0RBITALIS is now full of other technologically advanced species, capable of launching their own satellites. Some of them, even more advanced then yours...

  • PC and Mac. YES! The game is finally available for Mac users as well!

For the real fan of the game, a new version is available: the Supernova Edition. It features A LOT of new content, including dozens of backgrounds, the original soundtrack from Doseone and an art book called ORBIT ART. Games are art, and we all know it. Now is the time to accept the fact that Gravity is, without any doubt, the biggest artist in the entire Universe.

I want to thank you all the people who have supported 0RBITALIS during this journey.
Orbit long and prosper.

3 comments Read more

February 2

Alpha 7 Released - LEVEL EDITOR

The most requested feature EVER is finally here: the LEVEL EDITOR! After one year from the release of the game on Early Access, I thought it was about time to allow people to create their own content. I wanted to create a level editor in line with the minimalistic style of the game, yet powerful and easy to use. And I think the current one hits all of these three! :D

The level editor allows to:

  • Create celestial bodies. There are several types of celestial bodies you can create within the editor. They are all labelled as planets, even though their appearance and properties will changes according to their size. The editor currently supports asteroids, rock planets, gas giants and stars. And of course, their anti-gravity counterparts...

  • Design orbital mechanics. 0RBITALIS is a game about gravity. And the editor has all the tools you need to decide how what is orbiting around what. There is also a nice support for group moving, which allows to relocate celestial bodies retaining their relative angles and positions. In addition, you have full control over the angular momentum of all of your celestial bodies.

  • Create probes and anti-probes. Advanced levels in 0RBITALIS allow you to control several probes at once. The editor gives you the same power ...and much more. There is a feature which is unique to the editor and not available in any other level of the game. ANTI PROBES! You can have probes with negative mass, which will be attracted to anti-gravity and repelled by the good 'ol Newtonian one. Oh, did I forget to mention that they are blue? :D

  • Share your creations on the Steam Workshop. You can share all of your levels with the Steam Workshop. It is also accessible directly from within the game, so that you can browse and subscribe to other levels without even closing or minimising 0RBITALIS. All the levels are automatically names with a star-y name; you can change that from the Steam Workshop.

Of course, there are lot of things which are still missing. For instance, you cannot vote levels ...yet.

As always, thank you so much to all the players who followed 0RBITALIS since Alpha 1. Your support has been amazing and I hope you'll like this new update.


4 comments Read more


“0RBITALIS levels are like procedurally generated art.”

“0RBITALIS is a real class act, and one of the best puzzle games in recent memory. Minimalism is achieved without sacrificing sophistication, and for such a small game it has the potential for hours of engrossing gameplay.”
4.5/5 – Attack of the Fanboy

“0RBITALIS is a beautiful simplistic puzzle game about high score chasing, swooping orbits and challenging maths.”
9/10 – Indie Haven

About This Game

0RBITALIS is a satellite launching simulator with a retro-puzzle style. Launch your satellite into orbit and go head to head with the dominant force that formed the entire universe: Gravity.

These launches won’t be a spacewalk in the park, there’s all manner of stars, planets, comets, pulsars and more to navigate. Not to mention rival probes that will compete against you and even chase yours down. Oh, and did we mention those anti-gravity probes?


  • Experience an accurate gravity simulation with a unique minimalist aesthetic.
  • Explore 100 levels across twelve sectors, each one with its unique gameplay mechanics.
  • Experiment with teleports and bullet time to bend the very fabric of space for that perfect launch.
  • Discover and unlock 39 challenging achievements.
  • Use the intuitive editor to design your own levels and share with the world via Steam Workshop.

Supernova Edition includes:

  • 12 track 0RBITALIS Soundtrack by Doseone.
  • The Art of 0RBITALIS - Digital Art Book.
  • 40+ Background images to use as you wish.

To view these extras, right click on 0RBITALIS in your game list, go to "properties", go to the "local files" tab, and click "browse local files". These extras will be in the "Extra content" folder.

System Requirements

Mac OS X
    • OS: Win XP / Win 7 / Win 8
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics (512MB)
    • Hard Drive: 120 MB available space
    • OS: OS X 10.7 or later
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics (512MB)
    • Hard Drive: 120 MB available space
Helpful customer reviews
8 of 8 people (100%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: June 15
This game will appeal to a very specific set of individuals, it's fairly simplistic to play but requires alot of time and effort to actually master. If you enjoy using your mind, and testing different paths of flight this game will for sure be for you. In this game you make your own fun by manipulating your satilate's path, letting it use graivty from various objects to alter it's flight path.

If what I said above doesn't appeal to you, then you'll likely not enjoy the game. If you enjoy challanging puzzle games this one will be for you...
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2 of 2 people (100%) found this review helpful
10.7 hrs on record
Posted: June 26
July 3, 2015
0rbitalis is simply not fun. I've given it the time, and even lucked into the top 10 on some leaderboards. I can point to achievements showing under 10% of players complete the first 5 levels, and I can point to the leaderboards and achievements that expect you to leave the game AFK for hours, and that would be the review. Look for the original version on Newgrounds if you want to try it first.

However, I feel it is important to really explain what the problems are, and what the game does for players. 0rbitalis is a simple game about launching a shape around gravity wells. The store makes it sound like a puzzle game, as if you can control time and your ship. Nope, it's really as simple as finding an angular velocity, deciding when to click, and waiting for your shape to float around for a minimum time. You can't alter course after firing, you have no active abilities, you have no interaction. Gravity calculations shift every moment, so firing at the same target point can have different results if you are a millisecond off. The game ends up as a search for the sweet spot so your satellite survives long enough to proceed. Failure is irritating, and success means staring at the screen 10-25 seconds minimum until you can get to the next level.

The developer seems to be a nice person, and responds regularly on the forums. Still, it's like developers know that idling-based tasks aren't fun, yet still use them. Getting an hour orbit wasn't really satisfying, mostly as it felt like sheer luck, and the orbit could've randomly collapsed at any moment. The leaderboards are somehow even worse. Most levels rate the longest times highest, but climbing the leaderboards is just a combination of luck and leaving the game idle. Alt-tab will pause the game, and there is no fast-forward button or timer option, so yes, you'll be waiting on this game for a few hours. However, a few leaderboards seem to rank lowest-times at the top, often led by the developer with impossible times.

Beyond the leaderboards, there is no real depth. Levels drag on and quickly feel repetitive, but there are even more Challenge levels if you can't get enough waiting around. Challenge levels are simple to find on the map, but often require returning to the Star map between each level. If somehow you want even more, you can drag and drop some objects to make some basic levels for the Workshop. There IS a lot of content here, but it feels more like fetch quests than fun.

Unfortunately, most of the issues are by design. The developer can't suddenly make the game more strategic, thoughtful, or interactive. Other design choices seem flawed, such as the heavy graphic settings slowing the game. Graphical settings are changed by toggling between 4 details with the Q key. Despite simple graphics, all the extra particles and blur effects slow the game down, even on minimum. Gravity calculations vary with framerate, and different computers will calculate differently according to the developer. Maybe the physics calculations could be improved and sped up if all the extra graphical details could be disabled. I'd rather have fast-forward than pointless rotating lines and frame drops.

I can understand some of the positive reviews, as the developer seems nice and the game worked in Early Access. It still feels incomplete and shallow. It could almost be redeemed as an educational tool on physics, but the barebones objectives and inconsistent physics will teach nothing. As just entertainment, the frustrating gameplay prevents anything from shining. I got the game from a Humble bundle with intent to play it. I cannot really recommend the game, even on sale. Most of my gameplay has been waiting around and wishing for luck. I wish I could enjoy it.
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1 of 1 people (100%) found this review helpful
2.7 hrs on record
Posted: July 2

This key was obtained via evolve.pr for the purposes of reviewing

An interesting concept unfortunately ends up hitting and missing. Most of the problems I see revolve around the movement of the puzzle elements themselves, and no sense of finite control over it once you launch the satellite. It leads to a lot of try again gameplay that frankly is easier to launch 15 attempts and hope it works then one solid attempt that's thought out: there's just too much variance in the gravity to really pinpoint in it. The custom maps are cool, and I like how the score attack is designed, but in the end it just doesn't have the draw to really make the game stand out for the price that's being asked.
If you are a patient gamer and really really want a game to challenge your timing skills, this may be for you, otherwise I can't recommend it.

Gameplay Footage and Video First Impressions: https://youtu.be/CzYEenCJwJU


  • Interesting puzzle concept that's fun when you feel like you're in control of what you're doing and that your decisions make a direct impact to your success.
  • Reasonable variation is present and new mechanics are introduced wisely.
  • Colors and visuals can work in a simplistic fashion.
  • Cool that they have steam workshop integrated.

  • Trial and Error gameplay becomes much more reasonable then thinking things out. This may be me missing something, or being impatient, I can understand where that may be my fault, but in my mind there's too many variables to get consistent results.
  • The visuals can mess with you at times, at least on a blur side.
  • Music really could have helped things, even with the vastness of space and all.
  • Not for easily frustrated gamers.
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20 of 22 people (91%) found this review helpful
3 people found this review funny
3.3 hrs on record
Posted: January 8
Early Access Review
Did you as a kid marvel at the science behind the NASA Voyager missions. The simple beauty of the slingshot physics as gravity affects the path of the craft. Well this game takes that concept and runs with it. This title is very much in the spirit of other planetary physics games. Think Bit Generations Orbital, but the core gameplay honed to a razors edge.

The opening missions challenge you to keep your satellite in the planetary system for a set time. All with one click of the mouse. Before you launch your craft you are given initial visual flight paths guides. At the start, trial and error plays a part. But this won’t help as complexity of the systems ramps up. Like all great gameplay ideas, what at first seems a throwaway casual experience becomes oddly compelling and addictive. The daily challenge adds an extra layer of competition if you manage to battle through all the pre made content.

Well worth a look.
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10 of 11 people (91%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: January 26
Early Access Review
The cunningly-titled 0RBITALIS (sure to be at the top of your games list) is an intriguing puzzle game for those who want something a little different. Billed as a gravity simulator, the premise is to launch a satellite into orbit for long enough so you can reach the next level. Sounds simple enough? Using a mouse, you can select your speed and launch path and you have to use the gravitational pull of stars and other celestial bodies to extend your flight time without leaving the play area or colliding with something.

Usefully, the mouse cursor position of your previous attempt is shown on-screen so you can tweak your next launch. There are no lives, no time limit until launch so you can take your time: this is advisable. One joy of this game is that it encourages experimentation - you can see the flight path up to a limited point. There is no single solution, which encourages you to make several different attempts. Your times are saved in a leaderboard and there are daily puzzles to play around with.

Because of the terribly complicated calculations of gravitational gradients and the like, the programmer had to use Adobe AIR in order to set out to do what he has done, so the game can be quite processor intensive. Fortunately, there are quite a few options to lose some of the background detail and this did the job just fine for my middle-of-the-range PC.

It could well be time to introduce an addition to Newton's laws of motion: the classical mechanics of this game can be addictive but that is no 'constellation' if you crash and burn. I speak with gravitas about this possibility.
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