0RBITALIS is a satellite launching simulator with a retro-puzzle style. Launch your satellite into orbit and go head to head with the dominant force that formed the entire universe: Gravity.
User reviews:
Mostly Positive (211 reviews) - 73% of the 211 user reviews for this game are positive.
Release Date: May 28, 2015

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Buy 0RBITALIS - Supernova Edition



“0RBITALIS levels are like procedurally generated art.”

“0RBITALIS is a real class act, and one of the best puzzle games in recent memory. Minimalism is achieved without sacrificing sophistication, and for such a small game it has the potential for hours of engrossing gameplay.”
4.5/5 – Attack of the Fanboy

“0RBITALIS is a beautiful simplistic puzzle game about high score chasing, swooping orbits and challenging maths.”
9/10 – Indie Haven

About This Game

0RBITALIS is a satellite launching simulator with a retro-puzzle style. Launch your satellite into orbit and go head to head with the dominant force that formed the entire universe: Gravity.

These launches won’t be a spacewalk in the park, there’s all manner of stars, planets, comets, pulsars and more to navigate. Not to mention rival probes that will compete against you and even chase yours down. Oh, and did we mention those anti-gravity probes?


  • Experience an accurate gravity simulation with a unique minimalist aesthetic.
  • Explore 100 levels across twelve sectors, each one with its unique gameplay mechanics.
  • Experiment with teleports and bullet time to bend the very fabric of space for that perfect launch.
  • Discover and unlock 39 challenging achievements.
  • Use the intuitive editor to design your own levels and share with the world via Steam Workshop.

Supernova Edition includes:

  • 12 track 0RBITALIS Soundtrack by Doseone.
  • The Art of 0RBITALIS - Digital Art Book.
  • 40+ Background images to use as you wish.

To view these extras, right click on 0RBITALIS in your game list, go to "properties", go to the "local files" tab, and click "browse local files". These extras will be in the "Extra content" folder.

System Requirements

Mac OS X
    • OS: Win XP / Win 7 / Win 8
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics (512MB)
    • Storage: 120 MB available space
    • OS: OS X 10.7 or later
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics (512MB)
    • Storage: 120 MB available space
Customer reviews
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Mostly Positive (211 reviews)
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154 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
43 of 49 people (88%) found this review helpful
1 person found this review funny
7.2 hrs on record
Early Access Review
Posted: April 16, 2014
A really fantastic minimalist game.

A mix of spatial reasoning, trial and error, and dumb luck, it's certainly worth checking out. With a solid difficulty curve and lots of variation you'll get a decent few hours entertainment out of it, perhaps more.

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27 of 33 people (82%) found this review helpful
1 person found this review funny
4.1 hrs on record
Early Access Review
Posted: April 16, 2014
0rbitalis takes a deceptively simple game idea and creates something complex and fun out of it through a large variety of levels with various layers of difficulty.

The basic concept of the game is gravity and taking it into account while clearing a number of different tasks depending on the level. In the initial levels you are attempting to maintain your Probe's orbit around various celestial bodies, while later you have to hold the orbit in specific areas or crash your probe into specific targets. As you go through the game, it gets more difficult with different obstacles that will throw you for a loop. A nice plus is that there is a leaderboard to compare your times to other plays to see what is possible and strive to do better.

My minor complaints of the game would be a more apparent UI and a little more musical variety would be nice.

Definitely worth checking out.
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19 of 21 people (90%) found this review helpful
4 people found this review funny
3.3 hrs on record
Early Access Review
Posted: January 8, 2015
Did you as a kid marvel at the science behind the NASA Voyager missions. The simple beauty of the slingshot physics as gravity affects the path of the craft. Well this game takes that concept and runs with it. This title is very much in the spirit of other planetary physics games. Think Bit Generations Orbital, but the core gameplay honed to a razors edge.

The opening missions challenge you to keep your satellite in the planetary system for a set time. All with one click of the mouse. Before you launch your craft you are given initial visual flight paths guides. At the start, trial and error plays a part. But this won’t help as complexity of the systems ramps up. Like all great gameplay ideas, what at first seems a throwaway casual experience becomes oddly compelling and addictive. The daily challenge adds an extra layer of competition if you manage to battle through all the pre made content.

Well worth a look.
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26 of 35 people (74%) found this review helpful
1 person found this review funny
11.6 hrs on record
Posted: August 13, 2015
0RBITALIS is a very interesting that game that recently came out from Early Access. It is a one-of-a-kind space/gravity physics simulation which I found really enjoyable.
If this review is too long for you, I suggest you to only read the first paragraph about the game's content and the final verdict at the end.

What is happening in the game:
You have to launch a satellite in a way, that doesn't immediately result in a crash. Every level has a time limit specified and you must reach that time to progress into the next level. You have to deal with gravity fields, anti-gravity fields and bypassing asteroids. The point of the game is very simple to understand, but solving the actual levels can still be a hard challenge for your mind.

  • The whole idea is pretty good. You have to launch a satellite into space, considering all of the gravity areas. You might know this concept from Angry Birds Space, if you ever played that game. This satellite must stay in the assigned area for a specified amount of time to successfully complete the level. If you manage to stay in the area for any time longer, your time is recorded and put onto the Leaderboards.
  • This is where we get to the next good thing, integrated Steam Leaderboards. Your time is, as said before, recorded and compared to other players. Above all, you are also presented with a graph that indicates how good are you compared to other players. It looks very nice and really makes the player to try to beat his previous best.
  • You can get a lot of gameplay hours from this game as there are a hundred levels, divided into sectors, and almost 40 achievements.
  • You can also create your own levels with a pretty neat level editor. Those user-made levels can be later posted in the Workshop, where you can, of course, download other players' levels and have even more fun.
  • The graphics are simple, minimalistic and very clear. They set up some kind of a mysterious environment that is, combined with an amazing soundtrack, exceptionally enjoyable.
  • There are also Daily Levels for your daily dose of gaming.
  • I have to say that I really like the way they set the price tag on this game. 7,99€/$9.99/£6.99 is really not high and you should really consider supporting the developer for such a low price.

  • Despite low system requirements and minimalistic art style, this game surely needs a pretty strong computer. I had a few minor problems with lagging as the game seems to be pretty graphically intensive. I don't know what is up with that, but it needs some fixing.
  • I looked really hard but I couldn't find an options menu. A game needs that, seriously. People with weaker computers cannot adapt their settings and therefore it's really hard for them to play a game.
  • I don't like that you have to complete a level to unlock next one. If you get stuck on a level, you are pretty much done with the game until you figure it out. This is not the best thing if you're not in good relations with puzzle games.

The final verdict:
I really enjoyed the game, as the atmosphere it creates and the idea of the game itself are very well made and executed. You get plenty of levels, daily levels, Workshop integration so 0RBITALIS should get you busy for quite a few hours. Despite a few problems with the game's performance, the gameplay is enjoyable and keeps the player going on or beating his previous records.
I certainly recommend this game if you are a fan of puzzle games. This is a very unique experience and you should try it as well, as the price is really not high.


Note that my copy of this game was obtained for free for reviewing purposes. However, this did not affect the quality and objectivity of this review.

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14 of 14 people (100%) found this review helpful
2 people found this review funny
105.6 hrs on record
Posted: November 1, 2015
0rbitalis starts off with a simple goal: keep the probe from hitting a star or a planet for a set period of time. Generally, this can be achieved by finding just the right launch conditions to get the missile into a stable orbit. Soon after teaching that basic rule of thumb, it puts out levels in which stability is impossible and the surest course can be one with dangerous fly-bys and slingshot maneuvers, smashing into the surface of a star just moments after the timer runs down.

That's just the first set of levels. Each set has only about five levels in it, with a progression that goes from introduction to experimentation to display of mastery quickly. Some levels can take a lot of time to complete as a result of their difficulty, but pacing is fast in terms of the number of conceptual tweaks. Long before a single idea feels played out, the next one is ushered in.

These ideas can sound mundane, like having planets move along fixed paths, or they can sound fantastical, like anti-stars made of antimatter that produce antigravity fields. Either way, they bring something new to puzzle over. Other notable tweaks featured in certain level sets are pulsars whose gravitational pulls are variable over time, multiple star systems, and multiple rockets launching simultaneously from different locations.

One major gameplay tweak comes with a total shift in goals. In certain levels there is a demarcated zone and the object is to spend a certain amount of time in the zone. Rather than surviving for as long as possible, the goal is to finish as quickly as possible. Instead of searching for a smooth orbit, the ideal solution often involves a high-power shot meant to break free and end once it has achieved its purpose.

Personally, I prefer the more relaxed feel of the "survive as long as possible" levels. Since player interaction ends at the moment of the launch, there is a fair amount of downtime when the player isn't strictly doing anything other than watching the probe and predicting its path.

That aspect in itself is almost a zen experience. With a mellow atmospheric music backing and a film grain filter over the simple geometric shapes, it's easy to be lulled into an almost catatonic state. I sat around just watching one orbit for about five minutes and it felt like it was only about thirty seconds.

The visual effects work toward this as well. The subtle glow of space debris is calming, but the most striking effect is the trail following the probe. It fades slowly, so a long run over an interesting path creates an image reminiscent of those produced by a Spirograph. 0rbitalis has built-in screenshot functionality (in addition to Steam's), presumably because a good shot can result in some beautiful minimalist art.

On the surface, 0rbitalis is a competent puzzle game with a simple central mechanic. It explores many facets with modifications and additions to that mechanic, and each new idea changes up gameplay enough that it never feels like its retreading ground. That's how one could describe 0rbitalis, but that doesn't really convey it.

Finding the right groove and reaching a hypnotic state, that's 0rbitalis at its best. Fire a shot, have it smash into an asteroid. Fire another, have it slingshot off into deep space. Fire another, then contemplate the nature of the universe as it bends and loops around for minutes at a time, leaving behind a trail of where it has been.
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13 of 13 people (100%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: June 15, 2015
This game will appeal to a very specific set of individuals, it's fairly simplistic to play but requires alot of time and effort to actually master. If you enjoy using your mind, and testing different paths of flight this game will for sure be for you. In this game you make your own fun by manipulating your satilate's path, letting it use graivty from various objects to alter it's flight path.

If what I said above doesn't appeal to you, then you'll likely not enjoy the game. If you enjoy challanging puzzle games this one will be for you...
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12 of 12 people (100%) found this review helpful
0.9 hrs on record
Posted: September 2
Create orbits
Rating: 7/10

Pretty relaxing puzzler where you have to create orbits and let your 'thing' fly. It plots an orbit which is constantly changed due to the objects in the neighbourhood. Your object has to survive for some 10-20 seconds. Sometimes difficult to set up the orbit but in the end pretty simple gameplay. And the satisfaction when you actually get it to run and it survives is just great. And keeps you on playing and playing...
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14 of 18 people (78%) found this review helpful
1 person found this review funny
1.1 hrs on record
Early Access Review
Posted: December 4, 2014
This is a fun pick up and play arcade game where the goal is to shoot a projectile/satellite/I don't know in a star system and try to make it stay intact long enough to finish the level.. It's a physics puzzle game about gravity. The gravity simulation works well and it has a very nice minimalistic presentation. In addition to simply solving the levels you can try for a high score by keeping your satellite in orbit for as long as possible.

The dev plans to add a daily challenge which is always nice.. Will update review once out of Early Access, but if you enjoy these sorts of games don't worry about it being in Early Access.
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8 of 8 people (100%) found this review helpful
1 person found this review funny
6.3 hrs on record
Early Access Review
Posted: April 17, 2014
Awesome fun and a brilliant price! Even once a level is finished I keep playing the same one to make my way up the leaderboards! :-)
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9 of 10 people (90%) found this review helpful
2 people found this review funny
3.1 hrs on record
Early Access Review
Posted: January 26, 2015
The cunningly-titled 0RBITALIS (sure to be at the top of your games list) is an intriguing puzzle game for those who want something a little different. Billed as a gravity simulator, the premise is to launch a satellite into orbit for long enough so you can reach the next level. Sounds simple enough? Using a mouse, you can select your speed and launch path and you have to use the gravitational pull of stars and other celestial bodies to extend your flight time without leaving the play area or colliding with something.

Usefully, the mouse cursor position of your previous attempt is shown on-screen so you can tweak your next launch. There are no lives, no time limit until launch so you can take your time: this is advisable. One joy of this game is that it encourages experimentation - you can see the flight path up to a limited point. There is no single solution, which encourages you to make several different attempts. Your times are saved in a leaderboard and there are daily puzzles to play around with.

Because of the terribly complicated calculations of gravitational gradients and the like, the programmer had to use Adobe AIR in order to set out to do what he has done, so the game can be quite processor intensive. Fortunately, there are quite a few options to lose some of the background detail and this did the job just fine for my middle-of-the-range PC.

It could well be time to introduce an addition to Newton's laws of motion: the classical mechanics of this game can be addictive but that is no 'constellation' if you crash and burn. I speak with gravitas about this possibility.
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Recently Posted
4.3 hrs
Posted: October 5
A quick opinion
I'm not against this game but im not towards it either :D. Even though the idea and the basis of the game is good, is it a little to frustrating and bad on a few points. My experience when playing the game on the levels was either, doing it on close to first try or fiddle around until you get lucky and win. So instead of this strategic way of playing the game which basicly only worked on the easy levels to mainly focusing on luck ruined the experience for me and made me not wanting to play it. With that said after trying to focus a little on the achievements and saying ♥♥♥♥ you if the level were a little to tidious was it a little fun. But with that said you can definitely complete the main levels but i didnt find it fun or intreging to play the challenge levels. Worth trying out but don't waste a lot of money on it.
Helpful? Yes No Funny
[DFS] Raddad Fuckleson
2.0 hrs
Posted: August 13
Just a fantastic experience. The visual design is eye-wateringly beautiful, despite its minimalism. Doseone's sound direction is just absolutely awe-inspiring. (I'll be honest: Doseone was about 60% of the reason I got this game.) The puzzles are a really good mix of difficulty. While they're challenging, they're not infuriating. It also throws in some really cool mechanics each and every chapter. My only gripe is that the game is quite short for the 10$ asking price. It ended really abrupt, too: the last stage, Alpha Omega, is literally impossible to lose (and I do mean literally). I would've liked a final boss-like system, but it just sort of... ended. It made me want more. There is a level editor, but it feels like that would buck the game's great level design.
When the only problem the game has is how long it is, you've got a gem on your hands. Treat it well, alright?
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All Might
1.4 hrs
Pre-Release Review
Posted: July 24
Great indie game if you are into physics and not in the mood for action.

If you just aim it right, get the calculations down and sure dumb luck, you could basically just do one level for hours long until you finally decide to end it.

Trust me if you are looking for action, this is definately not you type of game, but if you just want something that you can enjoy watching, this is it. :)
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10.3 hrs
Posted: July 15
Fun game. Great ambient soundtrack. Although the gameplay is different, atmospherically it reminds me a little of Osmos or Pixel Junk: Eden. I loved both of those games and this one fits right in, although with this game you set your actions in motion and anxiously watch the results unfold rather than actively guiding your every move. If you enjoy astronomy, physics, orbital mechanics, and other related sciences in a cursory fashion like I do, then this might be the one for you. Also, I picked it up on a good sale, just as an FYI. I give this game an overall score of 8/10.
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3.2 hrs
Posted: July 9
0rbitalis is a simple little orbital mechanics puzzle game. You shoot a little ball and it's got to stay within the play area for 10 seconds without getting flung into space, or crashing in to an orbital body.

It's not a unique concept, but it's one that's unfortunately not executed well. The biggest issue is that, in addition to the various planets and stars moving, often your launch point is moving too. Many levels require fairly precise timing and aim, and because of the variety of things moving around, you'll normally spend most of a puzzle that you've essentially soved firing off into space, or into planets because you haven't gotten lucky enough to fire at exactly the right time at exactly the right speed. It makes the whole thing feel more like an exercise in luck rather than any actual problem solving.

There are better, free-er games out there on the web. I'd give this one a pass.
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2.5 hrs
Posted: July 4
Nice indie game (with beautiful but simple art) which worth couple hours of your time. But some levels are too complicated. And if that's good for many puzzles it is not for this game since it requires a little bit random clicking at some screen area trying to guess the ideal path for your 'satellite'.
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4.8 hrs
Posted: June 9
Enjoyable game to blow afew hours on. In the end alot of the levels become a hit and miss type thing, but the variety thats thrown at you keeps it going longer than I anticipated it would. Give it a whirl if you have the extra money around.
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2.0 hrs
Posted: June 2
The gravity of my decisions in this game is what I find most attractive.
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1.1 hrs
Posted: May 24
Boring game with poor performance.
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