0RBITALIS is a satellite launching simulator with a retro-puzzle style. Launch your satellite into orbit and go head to head with the dominant force that formed the entire universe: Gravity.
User reviews: Mostly Positive (207 reviews) - 73% of the 207 user reviews for this game are positive.
Release Date: May 28, 2015

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Buy 0RBITALIS

Buy 0RBITALIS - Supernova Edition

 

Reviews

“0RBITALIS levels are like procedurally generated art.”
IndieStatik

“0RBITALIS is a real class act, and one of the best puzzle games in recent memory. Minimalism is achieved without sacrificing sophistication, and for such a small game it has the potential for hours of engrossing gameplay.”
4.5/5 – Attack of the Fanboy

“0RBITALIS is a beautiful simplistic puzzle game about high score chasing, swooping orbits and challenging maths.”
9/10 – Indie Haven

About This Game

0RBITALIS is a satellite launching simulator with a retro-puzzle style. Launch your satellite into orbit and go head to head with the dominant force that formed the entire universe: Gravity.

These launches won’t be a spacewalk in the park, there’s all manner of stars, planets, comets, pulsars and more to navigate. Not to mention rival probes that will compete against you and even chase yours down. Oh, and did we mention those anti-gravity probes?

Features


  • Experience an accurate gravity simulation with a unique minimalist aesthetic.
  • Explore 100 levels across twelve sectors, each one with its unique gameplay mechanics.
  • Experiment with teleports and bullet time to bend the very fabric of space for that perfect launch.
  • Discover and unlock 39 challenging achievements.
  • Use the intuitive editor to design your own levels and share with the world via Steam Workshop.

Supernova Edition includes:


  • 12 track 0RBITALIS Soundtrack by Doseone.
  • The Art of 0RBITALIS - Digital Art Book.
  • 40+ Background images to use as you wish.

To view these extras, right click on 0RBITALIS in your game list, go to "properties", go to the "local files" tab, and click "browse local files". These extras will be in the "Extra content" folder.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Win XP / Win 7 / Win 8
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics (512MB)
    • Storage: 120 MB available space
    Minimum:
    • OS: OS X 10.7 or later
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics (512MB)
    • Storage: 120 MB available space
Helpful customer reviews
14 of 14 people (100%) found this review helpful
2 people found this review funny
101.9 hrs on record
Posted: November 1, 2015
0rbitalis starts off with a simple goal: keep the probe from hitting a star or a planet for a set period of time. Generally, this can be achieved by finding just the right launch conditions to get the missile into a stable orbit. Soon after teaching that basic rule of thumb, it puts out levels in which stability is impossible and the surest course can be one with dangerous fly-bys and slingshot maneuvers, smashing into the surface of a star just moments after the timer runs down.

That's just the first set of levels. Each set has only about five levels in it, with a progression that goes from introduction to experimentation to display of mastery quickly. Some levels can take a lot of time to complete as a result of their difficulty, but pacing is fast in terms of the number of conceptual tweaks. Long before a single idea feels played out, the next one is ushered in.

These ideas can sound mundane, like having planets move along fixed paths, or they can sound fantastical, like anti-stars made of antimatter that produce antigravity fields. Either way, they bring something new to puzzle over. Other notable tweaks featured in certain level sets are pulsars whose gravitational pulls are variable over time, multiple star systems, and multiple rockets launching simultaneously from different locations.

One major gameplay tweak comes with a total shift in goals. In certain levels there is a demarcated zone and the object is to spend a certain amount of time in the zone. Rather than surviving for as long as possible, the goal is to finish as quickly as possible. Instead of searching for a smooth orbit, the ideal solution often involves a high-power shot meant to break free and end once it has achieved its purpose.

Personally, I prefer the more relaxed feel of the "survive as long as possible" levels. Since player interaction ends at the moment of the launch, there is a fair amount of downtime when the player isn't strictly doing anything other than watching the probe and predicting its path.

That aspect in itself is almost a zen experience. With a mellow atmospheric music backing and a film grain filter over the simple geometric shapes, it's easy to be lulled into an almost catatonic state. I sat around just watching one orbit for about five minutes and it felt like it was only about thirty seconds.

The visual effects work toward this as well. The subtle glow of space debris is calming, but the most striking effect is the trail following the probe. It fades slowly, so a long run over an interesting path creates an image reminiscent of those produced by a Spirograph. 0rbitalis has built-in screenshot functionality (in addition to Steam's), presumably because a good shot can result in some beautiful minimalist art.

On the surface, 0rbitalis is a competent puzzle game with a simple central mechanic. It explores many facets with modifications and additions to that mechanic, and each new idea changes up gameplay enough that it never feels like its retreading ground. That's how one could describe 0rbitalis, but that doesn't really convey it.

Finding the right groove and reaching a hypnotic state, that's 0rbitalis at its best. Fire a shot, have it smash into an asteroid. Fire another, have it slingshot off into deep space. Fire another, then contemplate the nature of the universe as it bends and loops around for minutes at a time, leaving behind a trail of where it has been.
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4 of 5 people (80%) found this review helpful
16.1 hrs on record
Posted: January 24
Simple, beautiful and all around fun. Easy to learn mechanics that is surprisingly challenging (especially if you are going for the achievements), and solid sound/art design. More than once, I found myself in an almost trance like state just watching to see how long I can stay in orbit rather than progressing to the next level.

I highly recommend you purchasing this game.
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2 of 2 people (100%) found this review helpful
2.9 hrs on record
Posted: November 24, 2015
I have NO idea what I am doing: The Game: In Space.
Seriously, 80% of my attempts were just random clicks on the screen, being utterly unable to calculate the trajectory of the celestial bodies involved. Nonetheless I got to reach stage 5 before getting a little bit bored. Game is technically really well-done and graphics are smooth but in my opinion it fails to remain interesting after a while. Maybe it's just because I'm not into space things and spacey whatnots. I don't know. Managed to stay in orbit for 22 minutes once. It was satisfying, I must admit it.
As usual, stupid Steam Reviews system forces me to either say "YES" or "NO", no middle roads allowed. This was a VERY close call. In the end it's an OK game. Bad sound, nice visuals. Fair achievements. 6.5/10.
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1 of 1 people (100%) found this review helpful
8.2 hrs on record
Posted: October 4, 2015
This is an awesome little game where you try to fire small projectiles around stars on paths that will stay in orbit for as long as possible. Simple yet challenging. The music is very ambient and relaxing and the graphics are reminisict of the original Asteroids arcade game, but with an almost surreal charm. Definately worth a play.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: January 4
Normally found on an indie bundle - this little puzzler belongs in the realms of mobile gaming....
Certainly reminds me of games back in the day - fire a little ball and see if you can use the various gravitational pulls to last the required amount of time before crashing into anything...
It would be a nice little puzzler 'on the go' - but it's complete one-track gameplay means that after 30 minutes you've seen all there is to see... so unless you're a fan of gravitational-based puzzles - you can safely move on...
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