RIVE is the metal wrecking, robot hacking shooter you've been waiting for! This 360-degree shooter/platformer hybrid lets you choreograph a ‘dance of destruction’ in insanely spectacular battles and set-pieces.
User reviews:
Overall:
Very Positive (59 reviews) - 94% of the 59 user reviews for this game are positive.
Release Date: Sep 13, 2016

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Buy Two Tribes Complete Pack! BUNDLE (?)

Includes 5 items: Toki Tori, RUSH, EDGE, Toki Tori 2+, RIVE

 

Recent updates View all (11)

September 30

Skywhale Drops RIVE's First BIG Update!

Hi all!

We just updated the game to v1.03 with the following changes:

New mode
Skywhale Survivor is the first challenge in the new Special Missions mode we've added. Battle an infinite torrent of Super Skywhales while avoiding magma waves... until your inevitable demise! Can you top the Leaderboards? (Hit Follow in the Community Hub to get access.)

New achievement
Channel your inner Chuck Norris and survive for three minutes in the new Special Mission.

日本語
RIVE can now be played in Japanese as well! We can't read it, but it looks really cool!

New beard
Cryo mode had unexpected results for space truckers with facial hair. We upgraded the freezer for all you wannabe Han Solo's out there.

Fixes and tweaks
We're constantly tweaking the game based on your feedback and the in-game statistics (if you let us, of course). Thanks everyone!

Enjoy!!!


The Two Tribes Peeps

6 comments Read more

September 28

Special Missions Update Coming Soon!

Hi there,

We will be adding a "Special Missions" section to the game soon! The first special mission will be the Skywhale Survival mission. Test your survival skills in an endless version of the Super Skywhale boss!



Over time more special missions will be added in this section!

To access the Special Missions, simply follow the RIVE Community.

We expect to update the game soon!

Cheers,

The Two Tribes Peeps.

8 comments Read more

About This Game

RIVE is the metal wrecking, robot hacking shooter you've been waiting for! This 360-degree shooter/platformer hybrid lets you choreograph a ‘dance of destruction’ in insanely spectacular battles and set-pieces. RIVE feels like the explosive games of yore, pumping megapixels in true 21st century style.

  • Endless variety: fight on land, underwater, in zero gravity or on a moving train!
  • Gather hacks and control your enemies.
  • Upgrade your spider tank's special attacks, armor and loot magnet.
  • A 6+ hour campaign, voiced by Mark Dodson (Star Wars & Gremlins).
  • A deep story featuring our hero Roughshot, robot butlers, space loot and... clean teeth.
  • Prove your mettle in the extra Speedrun and Single-Credit modes.
  • Dozens of on-line leaderboards to compete in.

About hacking:

Ever dreamed of controlling your enemies? In RIVE you can. Find the hacks and get those gun turrets, nurse drones and irritable smashbots on your side. Or kickstart and hitch a ride on top of a bullet train!

About the story:

When space scavenger Roughshot gets trapped on a mysterious starship, he has to form a surprising alliance. Don't care about the story? Just shoot the messenger. Literally.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 (64-bit)
    • Processor: Dual Core, 2.5Ghz or better
    • Memory: 4 GB RAM
    • Graphics: Geforce 8000 series (discrete)
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OS X 10.7 (Lion)
    • Processor: Dual Core, 2.5Ghz or better
    • Memory: 4 GB RAM
    • Graphics: Geforce 8000 series (discrete)
    • Storage: 1 GB available space
    Minimum:
    • OS: Linux
    • Processor: Dual Core, 2.5Ghz or better
    • Memory: 4 GB RAM
    • Graphics: Geforce 8000 series (discrete)
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Very Positive (59 reviews)
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44 reviews match the filters above ( Positive)
Most Helpful Reviews  In the past 7 days
6 of 6 people (100%) found this review helpful
1 person found this review funny
Recommended
4.2 hrs on record
Posted: September 27
I've not liked any of Two Tribes previous games but this one jumped out at me. It's nothing at all like their past puzzle-driven efforts, which I recognise are good games that just aren't my 'hing. But I do love me some shooty-bang-bang and it doesn't hurt when they are polished to a blinding degree like RIVE.

Clean and lean, twin stick shooting glory. You can tell this was a game made by people that couldn't wait to show it off. It's a shame it's their last game but it's certainly a great way to go out.
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5 of 5 people (100%) found this review helpful
Recommended
3.6 hrs on record
Posted: September 25
RIVE is both a love letter to video games and the swan song of the amazing and talented developer, Two Tribes. Having released games since 2001 starting with Toki Tori (a great side scrolling puzzle game), Two Tribes has consistently and obviously poured their hearts into the games they create. Unfortunately, as all things must, they have come to an end, but not before releasing RIVE, and what a game it is!

In RIVE, you play as the sarcastic and pop-culture-referential pilot of a spider mech, trapped inside and trying to find the way out of a giant spaceship. The controls will feel familiar to anyone who has played a twinstick shooter - left stick to move the mech, and right stick to aim/fire. Pressing the left trigger will jump, and the right trigger actives one of four special weapons (selectable with the front face buttons). The game also lets you hack certain enemies, bringing them along with you as allies on the merry and explosive adventure.

The production values of RIVE are as good as any of the best side scrolling games out there - full of colour and lighting, it's a joy to behold. The gameplay is a very solid combination of platforming and hectic twinstick combat. Never do you feel as if you're fighting against the controls, or as if the game is putting you into unfair situations (although it is quite tough).

RIVE is a great game by a great developer, who will be sorely missed (I hope they somehow manage to come back and release something amazing later on!). Along with it, you should check out any of their developer backlog, especially Toki Tori 2, one of the best games I have ever played.
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3 of 3 people (100%) found this review helpful
Recommended
4.9 hrs on record
Posted: September 27
RIVE is a perfect mix of shooter and platformer. It is very intense, very challenging but never frustrating. This game also has great graphics, good musics/SFX and funny dialogues, which are nice bonuses!

The controls are really intuitive. The two joysticks are used to move and shoot while the two triggers are used to jump and shoot with our secondary weapon. Simple and perfect!

I took approximatively five hours to complete the campaign, which is a good length, especially since it is a fast paced game. There are also a Speedrun mode and a Single-credit mode, which add a lot of replayability.

Great game! I really recommend it!
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2 of 2 people (100%) found this review helpful
Recommended
9.6 hrs on record
Posted: September 28
Rive is a dual joystick shooter which pays homage to its many predecessors. As a game, it's very deliberate in its presentation and design. The game will occasionally switch to different modes where it requires you to face autoscrolling challenges, avoidance without your weapons, hazardous boss encounters, and simple level navigation. Overall, the difficulty of the game is moderate. There are a huge variety of setpieces to explore, but once you've become familiar with the patterns, the game becomes very much a skill-based platform shooter.

My first attempt at its speedrun mode netted a 2 hour run. However, the game is clearly designed to be played multiple times, so if you're looking for a super-tight dual-joystick shooter that provides difficulty without being something that requires a Touhou expert, I think you'll quite enjoy RIVE.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
34.0 hrs on record
Posted: September 27
You sure did go out with a bang! RIVE is the first time Ive actually LIKED a shooter game! All the funny references, the challenges, and most of all, the skywhales! (Just kidding, Those parts were awful)
Id like to say this was the most amazing shooter I know, it even surpasses Portal 2. Thats saying something. Just buy this freakin game. It is WORTH the 12 BUCKS!
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3 of 4 people (75%) found this review helpful
Recommended
0.8 hrs on record
Posted: September 27
Ah yes, Rive. Saw it on the Humble Store, looked neat, decided to give it a shot. heh. Puns this early in the review.

Its a sci-fi shoot-em-up with pretty good narration done by a bearded fellow that is smoking 100.9% of the time.

Its pretty cliche. You find abandoned thing, you explore abandoned thing, things inside of abandoned thing take exception to your existance, and take it upon themselves to end it.

Within the levels you'll be put in situations where some dumb sphere bomb robots come by to throw themselves into you, and you'll also have to deal with running away from lava.

Its clear they designed these 'running away from lava' segments to induce some level of tension, but where people see lava, I see "some dudes working on code; thinking that I won't notice the piston that is clearly holding back lava, and nothing is stopping it from continuing to do so, as it opens anyway." Oh and there are boxes in the way to make something already unneeded, even moreso cuz hey, they're already losing. Why not add in more fake difficulty.
I also love how there is no 'easy' mode, just a 'hard' mode.
Like, you know that's not how it works, right?
'hard' is merely the word you used to describe it. Its not a difficultly. It just a word you used. Because you give us no choice in the matter (unless they did. In which case I bet the whale is a cake-walk, and all this logic means nothing), but 'hard' is more the 'normal' cuz we don't know what you define 'easy' to be.

I dislike how you can only store one 'special shot'. There are so many crates out there. Why not accommodate, and allow us to store up to three?

Anyway, heres what it is: Its a side-scrolling Galaga, with a story welded to it, and a few irritating segments that could've been cut from the game for the same experince. Oh and nice things to look at, like graphics and stuff, and a form of console that is, quite literally, too easy to exist. He must have built it himself cuz nothing I know of simplies the process that much.
Not even configuring a router is that simple. Hacking, for example, is literally as easy as two words "find backdoor". It breaks my immserion. Yeah, a backdoor will exist anywhere cuz nothing is safe online, but like, its gotta be at least somewhat harder than that.
The future is super lazy and unrealistic.
I'm pleased with it.
Shoot the 'guide' drones for a cheap but good laugh.

8/10
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1 of 1 people (100%) found this review helpful
Recommended
5.8 hrs on record
Posted: September 24
A very entertaining game, well worth the money asked.
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1 of 1 people (100%) found this review helpful
Recommended
1.3 hrs on record
Posted: September 23
Fun & funny, slick, twin-stick-ish shoot 'em up. Tight controls and satisfyingly explosive combat. It borrows from SHMUPs of yore but is definitely its own original take on the arcade platformer. I love the art style & production quality. Solid voice acting! Its progression is hard but not punishingly so. You learn a little something more in every death. My only gripe is it would have been super fun in a sandbox or Metroidvania context. I read that this is the studio's last game, hopefully this IP can live on and expand. I'd love to see more.
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1 of 1 people (100%) found this review helpful
Recommended
9.6 hrs on record
Posted: September 25
TL;DR This is a beautiful and polished game, both in terms of visuals, sound and gameplay. with a hard and rewarding difficulty that's makes you keep trying and keeps you on edge (the game also tries to go it easy on you in some ways so don't give up).


The rest of this review explains the above in more detail:

Gameplay:
Very hard difficulty (and judging by the way it's presented, the game is proud of it). However it's not impossibly hard, enough to keep you on edge and keep trying. The game also offers several mechanics to make it easier such as fast respawns with extra health and even an unlockable easy mode ("soft") if you die too much, but I'd suggest to try and beat it on hard mode as it's much more satisfying.

Visuals:
Very beautiful usage of post-rendered 3d sprites that really makes the game feel alive. There are some case where 2D games nowdays tend to make the player character too small and hard to distinguish, as well as other game objects. In Rive however, the scale and colors feel just right and it is easy to distinguish the different game elements (which is really important for a high paced game like this where anything can jump on you from any direction), it also makes a good use of zooming in and out when needed.

Music:
In terms of Music, Rive offers Music that sticks with you, From the fights, the transition segments and even from the loading screen, each music fits it place nicely.

Sound:
Nice usage of little sound cues (like the sound of taking ammo or health) and making sure the shooting sound won't be loud or annoying to hear repititively, the enemy sounds and more... It really helps tying it all together and giving the game... well... a "gamey" feel.


Closing words:
It's a shame that Rive will be Two Tribes' last game. It's a real gem and this level of polish is something I'd like to see in more games. If I'm allowed some wishful thinking, I hope that this game will garner enough revenue and popularity to make them consider giving the game industry another go.
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1 of 1 people (100%) found this review helpful
3 people found this review funny
Recommended
5.7 hrs on record
Posted: September 24
WHY IS THIS GAME SO ♥♥♥♥ING BRUTAL?!

WHY CAN'T I STOP PLAYING IT?!
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Recently Posted
BigShaman
3.8 hrs
Posted: September 30
A great tribute to old japanese video games with a little twist in the mechanics of his own. Wish there were more games like this instead of the half ♥♥♥♥♥ and souless AAA games :)
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jason_m_dylan
8.6 hrs
Posted: September 30
It's beautiful, it doesn't (always) feel like deaths are cheap, and it demands precision. At some point, this game will frustrate the hell out of you. One of, if not my favorite game of 2016 so far.

I've got to say though, that I hate the voice used for the main character. It's done well, but I hated listening to a New York "space plumber" for six or so hours. Not to mention he talks to himself more than I do.
Well worth the playthrough.

10/10 - must buy
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DigitalBasic
3.5 hrs
Posted: September 29
Two Tribes says this is their final game and they leave with a really good game.

I blew up many times while blowing up tons of robots and still having a blast.

It's just fun.
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Parallax Abstraction
2.1 hrs
Posted: September 29
Product received for free
I also covered this game on YouTube: https://www.youtube.com/watch?v=l9wd0NBNziM

I don't know if you've heard from like, all the marketing but this is Two Tribes' last game. All I can say after playing RIVE is that's a damn shame.

RIVE is a twin stick shooter/platformer that starts off pretty easy and seems like it will be throughout because of its generous checkpoints but quickly gets super challenging and will take way longer to finish than you might think. You're a space scrappin' trucker type who ends up coming across a huge derelict but ends up trapped inside by a cute and funny but oddly sinister AI who wants you to test you against its creations.

The writing is very punny and relies a bit too much on references and memes for my taste but it does the job well enough. Your character talks frequently and I find his voice acting somewhat flat and uninteresting but again, it's serviceable.

The game play is what you should come to RIVE for and on this, it delivers. The control layout is unique, especially on a game pad but it's also intuitive and you get used to it quickly. You move with the left stick or the keyboard and fire with the right stick or the mouse. You can also hack certain electrical boxes to progress and also different kits of robots to aid you, either defensively or offensively. Enemies drop scrap which you can collect and use to purchase upgrade and special weapons. You can only hold one special weapon shot at a time but they drop frequently and one shot can be used with any special weapons you have purchased.

Much of RIVE's combat takes place in cordoned off areas of the levels that are like small combat puzzle arenas. Some just require you to fend off a massive horde of enemies, others have environmental hazards that require reflexes and timing. There are boss fights as well that will put all your skills to the test simultaneously. The checkpoints are very generous and there's no lives system or penalty for dying but don't let that fool you into thinking this game's easy. Some of these encounters will take MANY attempts to get through and require learning through iteration and persistence. Beyond the game's general challenge, there is also a combo based scoring system with online leaderboards to encourage additional playthroughs and getting better at each encounter. You don't have to care about score if you don't want to but it's nice to have and it's implemented well.

RIVE is gorgeous and sounds fantastic. Two Tribes has some phenomenal artists and they pull out all the stops for this game. They make great use of screen shake and zooms to give make combat feel hectic and satisfying. The weapons also have great punch to their sounds and everything feels high energy. Whether things are calm or hectic, RIVE is a visual and auditory feast.

I love games like this and RIVE is a top shelf entry in the genre. Again, while I respect Two Tribes' decision to leave the industry and the fact that they didn't spare a bit of effort on this, despite it being their last game, it is their last game and it's sad for that reason. This is an incredibly talented team and with so much low effort garbage being cranked out on Steam and so many pretentious art "games" being given all the attention by the press, it's frustrating to see developers like this giving up on it because they don't feel there's a place for them. This is the kind of stuff we need more of. I hope their last game does well for them.
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