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The Demon of Fear, Azutura, is slowly but surely awaking because the world is increasingly being dominated by thieves, rogues and bandits. Indeed - Azutura feeds on people's fears. The solution is found and crafted by the best alchemists of the realm: a special relic whose vapors will put the Demon in a profound sleep for the next few...
Release Date: Mar 14, 2014
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Aldorlea's Millennium 3 is out!

August 29

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GAMEGRIN reviews The Book of Legends 8.5 out of 10

April 30

"The latest Aldorlea Games RPG is a genuine time capsule, a modern serving of old school gaming created from the excellent RPG Maker software. Throughout the 50+ hours of gameplay you are taken on an epic journey of relics, demons and unlikely heroes, and offers through its 16-bit throwback visuals a delicious slice of early 90s RPG zeitgeist."
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“The Book of Legends is a must-play for any RPG fan. With all of its character choices and variations, for many of us it will be a must-play numerous times”
4.5/5 – Gamezebo

“This game is fantastic and so is the absolutely hysterical dialog between Jordan and Jasmine, and once Clea joins the group it only gets better. This is a don't freaking miss it, RPG. (...) the Book of Legends really is legendary”
5/5 – Gaming is Magic

“The Book of Legends is a lengthy game that rewards exploration and stopping to smell the rose”
4.8/5 – JayIsGames

About the Game

The Demon of Fear, Azutura, is slowly but surely awaking because the world is increasingly being dominated by thieves, rogues and bandits. Indeed - Azutura feeds on people's fears. The solution is found and crafted by the best alchemists of the realm: a special relic whose vapors will put the Demon in a profound sleep for the next few decades or so.

A notorious traveler gifted with an extraordinary strength, Jordan, is sent to the House of Fear where the Demon lies to do the job. But the very first day of his mission, he is robbed by thieves and loses the precious relic!


'The Book of Legends' is an epic game created by the makers of Millennium, Dreamscape, Moonchild, Undefeated, 3 Stars of Destiny and Asguaard - Aldorlea Games. The story, characters and dialogues, developed by Indinera Falls, are immersive and enthralling - a huge stand-alone role playing game, packed full with characters, quests, items and secrets, evocative of the greats of the genre.

Key Features:

  • More than 40 achievements to unlock
  • More than 30 playable characters
  • Play as the strongest man in the world (yes!) but also control a Princess, a Celebrity, a Ghost, a Dragon, a Demon, even a chicken and a cow - in "The Book of Legends", the word "role playing" takes on its full meaning
  • More than 125 spells to cast
  • More than 60 weapons and 110 pieces of equipment
  • More than 100 different enemies - defeat extraordinary monsters such as dragons, manticores, demons and ogres
  • More than 300 areas to explore
  • 60 hours of playtime
  • 2 different modes (Casual/RPG)
  • Mouse control allowed
  • Easy-to-use Quest book and Party Switcher
  • Auto-save
  • Party Splitting
  • Choices that affect the game significantly
  • Multiple endings
  • Exciting story full of twists and witty or hilarious dialogs
  • Countless hours of playing, a myriad of side quests and secrets
  • Great interaction between characters and even non-playing characters
  • Spectacular spells and summoning
  • A Colyseum with 2 different tournaments
  • Gorgeous characters, graphics and music

Other Games by Aldorlea Available on Steam

Aldorlea Useful Links

System Requirements

    • OS: Windows XP/Windows Vista/Windows 7/8
    • Processor: 1.6 GHz
    • Memory: 128 MB RAM
    • Graphics: DirectX 9.0 Compatible
    • DirectX: Version 9.0
    • Hard Drive: 150 MB available space
    • Sound Card: DirectX 9.0 Compatible Sound
Helpful customer reviews
103 of 135 people (76%) found this review helpful
1,242 products in account
5 reviews
14.0 hrs on record
Book of Legends is highly reminiscent of 16-bit jrpgs of the SNES era, which is certainly a point in its favour for fans of retro rpgs. The game features some really nicely detailed artwork, character portraits and profiles are especially well-done.

Battles play out in the expected manner typical of the genre, with combatants taking turns to attack each other, use skills, defend, etc. There are plenty of skills on offer for each of the characters, ensuring that combat doesn't become tiresome. Many skills take both your character's statistics and enemy numbers into account, allowing for a decent amount of strategising during combat. New skills are unlocked as your characters gain levels, providing new ways to overcome enemies. Encounters sometimes start with an ambush, or with you ambushing your foes, which mixes things up somewhat when you're fighting. You always have the option to run from battle as well if you don't fancy your chances against your adversaries. The enemy sprites are all quite detailed, with some quite elaborate designs in there too. Status elements, both positive and negative, element-based skills and weaknesses are all present and accounted for and as always, monsters drop both exp and gold when defeated. Equipment can be attached to five different slots per character, comprising of weapon, shield, helmet, armour and accessory respectively. I've yet to complete the game (and by all accounts it's a sizeable adventure) but what I played was well-balanced in terms of challenge and I never felt the need to level grind. The bosses represented a reasonable challenge but nothing insurmountable. The encounter rate is nicely balanced (with different rates for the game's two difficulty modes) and doesn't feel too frequent or intrusive as you explore various locations in the game.

There's good attention to detail in the environments, treasures are scattered throughout each area, encouraging players to venture off the beaten track. The tilesets that make up the game's locations are well-utilised to minimise repetition, with little touches such as animals being scattered throughout the many locales adding life to the world. Another thing that impressed me with the environments was the amount of scenery that be interacted with to elicit some type of comment or remark from your character, a little detail that is far too often overlooked, especially in modern titles. It really harks back to the glory days of the 16-bit rpgs and some of the habits players picked up during that generation are recognised and rewarded here. It's a very self-aware game and it uses that to subvert the player's expectations at several moments during the game - there's plenty of flavourful dialogue and choices, primarily from the main character, Jordan and it only gets better as additional characters join the party, there's some entertaining exchanges between party members, even early on in the game. Indeed, the entertaining ensemble is definitely one of the highlights here and In some ways it's quite reminiscent of the self-satire seen in the Disgaea series, though the script could use some editing here and there to give it a little extra polish before it approaches that level of finesse.

If you were a fan of 16-bit era rpgs and lament their absence in recent years, I'd expect that, like me, you'll find something to love here. It's good to see more titles like this finding a home on Steam.
Posted: March 14
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116 of 158 people (73%) found this review helpful
96 products in account
11 reviews
5.4 hrs on record
This isn't the worst RPG Maker game I've played, but It's not the best either. I hate to dump on indie game developers, but I really can't recommend this game.

Granted, I only played a few hours, so maybe it gets better, but in the time I played the fighting was pretty uninspired. I mostly found myself just fight-buttoning though the same troops of enemies again and again, and I didn't really have to deploy much strategy apart from "One of my moves can only be used with 4 or more enemies, so use that if there are 4 or more enemies."

I really don't care for the writing either. The dialogue between characters seems like a nonstop train of snarkiness that is trying to be playful and funny but I can't say I laughed at any of it. I am 27 and sort of jaded. I may have found it funnier when I was a teenager I suppose. I spent most of the game with two party members, and then when another was potentially going to join me, I had to choose between her and the one I already had. These characters were very cliched "young cute love interest" and "mature sexy woman love interest" tropes straight out of any cheesy harem anime.

When I first saw signs of the inevitable relationship building between the two charactres I had in my party, it felt extremely forced and stereotypical. All of a sudden the hardened ♥♥♥♥♥♥♥ warrior reveals a deeper side through referencing his tough childhood. Of course.

The art is good, and the plot was at least interesting enough to keep me paying attention to it for the short time I played. The dialogue, characters, and combat are what ultimately made me give up on this game after just a few hours. Best of luck to the developer on future games, and I hope my rather harsh review has at least a little bit of helpful criticism.
Posted: March 24
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38 of 51 people (75%) found this review helpful
311 products in account
11 reviews
13.7 hrs on record
I like this game quite a bit now but first impressions were rough. Too much usage of stock RPGMaker stuff. Granted, many of these items are much more attractive than the average indie JRPG's artwork but it still lends an non-organic quality (outside of the CG artworks drawn specifically for the game, which are nice.) The interface also seems to struggle. I understand it's meant to be old-school but even the oldest of RPGs tries to bring something new to the table in terms of some battle interface features, and will complicate the menus as needed for more involved features.

And this game has involved features, that is what keeps me thinking highly of it. What initially drew me to this title is how it boasts as many as 30 recruitable characters, choice-making to branching paths, multiple endings, optional quests, hidden areas. Although I'd imagine a more linear playthrough to be around 30+ hrs, with an additional 15-hour or so run if one wishes to check out alternate paths and mop up the achievements. On the whole, this is one heck of an ambitious game made with high exuberance but sadly limited by lack of resources, polish, and original interface assets to best accommodate all the features.

It's still very easy to enjoy and content-rich. There is so much effort put into nooks and crannies of this game that I feel really make a difference. The arrangement of towns and dungeons is massive and takes a long time to finish combing through. The bosses often have personalities and goofy banter. Loving the numerous optional character interactions and banter that can occur while just talking to NPCs or exploring items strewn about. This was a feature prevalent in some of my favorite JRPG series like Lunar and Grandia.

Dungeons are enormous labyrinths, sometimes containing hidden characters in obscure pathways. Even something like examining a strange-looking wall in a dungeon can lead to some super hard optional fight. All the bosses I've fought so far have had multiple stages and offered up a lot of challenge. The overall difficulty level is affected by which mode you choose, Casual Mode or RPG mode.

RPG mode varies depending on the continent you're on. Toward the end of your time exploring that continent, the game is very easy- then you land on a new continent (new towns/dungeons/monster types) and the difficulty spikes. The encounter rate is about average, may seem higher if you're not used to the rate in old-timey JRPGs. There are a large number of characters that need to be leveled, and it's important to level them since boss fights can utilize multiple groups of characters. Mobs are generally very easy while bosses can wipe out a party in no time. Lots of grinding needed to buy crazy expensive items and clear through waves of dungeons. Reminding me of the old Dragon Quest entries. Options to heal are scarce at the start of this game, stacking a ton of healing items is necessary at least for the first 8 hours or so I've played. Abilities of the characters could be more spread out, it seems the lead, Jordan, has the monopoly on combat, magic, and healing.

The way of battles in general feels comparable to a most basic form of Wizardry and has the same numbingly addictive effect. Battles are fast, quick to start, quickly pulling off each turn, fleeing is usually easy and a "rush" command can make weaker mobs defeatable in seconds. The boss fights are longer than in the average RPG.

The writing is spotty and unexceptional but the game has a pretty entertaining story overall. The protagonist is unusual. An older guy, an anti-hero of sorts who often makes caustic and sarcastic remarks, sometimes he seems to say what the player might be thinking about certain silly RPG conventions and I think many would appreciate the level of self-awareness there. Personally, I prefer the more dashing hero type but it's fresh to have a hero who is very different from the crowd.

There are dips in the writing quality, townies are sadly (but not uncommonly for the genre) bland and while alright overall, there is some occasional exceptionally bad writing (Embarrassing example- Alex calls a hanging kimono a bed sheet. -_-) Thankfully, the main story and cut-scenes escape the worst of that and offer up some amusing and solidly-written interactions.

OVERALL : So do I recommend this game? Yes, definitely, if you're looking for an old-school JRPG with tons of places to explore and particularly enormous dungeons with as many as 8 floors, old-school sensibilities, and some features rare to the NES/SNES JRPGs like excessively large numbers of recruitable characters, branching paths, multiple endings, etc. That said, there is less-than-compelling interface design, stock visuals/audio, and limitations probably due to being an RPGMaker game.

If you haven't already played the classics of this genre I highly recommend doing whatever you can to play those first. I'm thinking of Dragon Quest, Lufia, Final Fantasy I-VI, Lunar, Suikoden, etc. But as for the Steam old-school JRPG selection, if you've already played stuff like Ys, Shining Force, and Phantasy Star there isn't much else to choose from on here and the breadth of content in Book of Legends is pretty impressive.

I will update this later with my spoiler-free opinions on the endings and other game content that emerges.
Posted: March 17
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17 of 18 people (94%) found this review helpful
30 products in account
2 reviews
43.5 hrs on record
First off, let's be clear that I can't recommend this game due to it's price, but I can recommend it at a price below 5$. The price is currently at 80% of Baldur's Gate, and the price is higher than several far better JRPGs.

Essentially, this game seems like a very high quality work of a high schooler, who put a lot of work into it. There is a story, many areas to discover, a variety of companions to join the party, and lots of optional sidequests.

The weakest point of the game is the intro. For the first hour, combat is trivial, boring, and unavoidable. Gamebalance also often relies on the player doing some things which the player can't know about - Didn't find some hidden party members? Combat will be easy until the next boss fight, then you're screwed. Didn't grind to buy that awesome sword before moving to the next continent? You'll now have to grind at least 30 minutes more to become strong enough to continue.
This will get better over time. Once there are ~6 party members all at level 20-30, combat becomes less trivial and the game doesn't try as hard to screw you for not findiong a hidden party member or item.

The second weakest point is the writing. The dialogues are okay, but not great. This is where the impression that the game was written by a high schooler comes from. Humor is attempted. The entire setting is not fleshed out and the story is simple. There is dialogue tough, which does at least make the party members somewhat likable.

The third weakest point is the combat system. Some stats make a huge difference, but the entire combat system is not documented, not even on the developer's forum. You have spells to create or cure status effects which are not explained. You have abilities that cannot be used in some fights. You have new weapons that increase the damage dealt by a factor of 10 or 20.

SUMMARY: The story is weak, the game takes a while before combat becomes non-trivial, and in the early game the game balance often depends on doing things "right" without having any clue what "right" is.
Posted: May 16
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37 of 57 people (65%) found this review helpful
11 products in account
5 reviews
11.3 hrs on record
The Book of Legends (TBOL) is one of my favorite games. I played the original version for the first time two years ago and I loved it. Since the game is now on Steam, I'd like to share my impressions here:

It starts quite "traditionally" - a simple task for a "saviour of the world" hero. Things become more complicated very quickly, though. I won't spoil the story, but let's just say it's both adventurous and thrilling, with plenty of twists. Plus, the main protagonist isn't the "classical" hero. He's more selfish and self-centered, which adds spice to the story.
Choices have impact on the story, too. You can't have all characters in the same playthrough, because you have to choose between some of them. This alters dialogues, accessible areas and battle strategies.
Speaking of characters, there are plenty of them, both human and animal. Some of them like each other, some of them don't, so party banters are really entertaining sometimes. Some of the characters are even more powerful when fighting side to side.

Fights are classical turn-based, but with lots of added depth - countering spells and attacks, equipment for regenerating health or mana, multiple-hits weapons etc. Difficulty tuning is great, normal fights are easy (especially with top equipment), but boss battles are really tough, often with adds and multiple rounds, requiring different parties and strategies. For extra challenge there are also arena (Colliseum) and "challenge tower".

The gaming world is fairly big, with many town, dungeons and hidden places. Dungeons have many sideways and optional areas, usually with stuff that is worth the extra effort. "Exploration pays off" is certainly true when it comes to TBOL. Once you go through a dungeon for a first time, you can automatically "go through" next time. This makes exploring more enjoyable, too.
Progression through the game is quite nonlinear, especially when playing on RPG difficulty. There are many optional places you can visit, but you aren't strong enough for them yet. This makes you to backtrack from time to time and test your newly acquired "toys" (= spells and equipment) against tough enemies.
The replayability is also pretty good, considering all the choices and secrets that are often easy to miss.

Ok, to sum it up. We have good story, dialogues and gameplay. It's a "solid foundation", but what really makes TBOL so special in my eyes is the the sense of achievement, the way how the game rewards you for knowledge of its mechanisms and thorough searching. You can rush it on lower difficulty and call it "fun". But try again in RPG mode, with all sidequests and bonus stuff, and it's a completely different experience. And then, when you unleash all of your hard earned powers against an enemy you previously considered to be challenging, you feel as true heroes. Few games can make this that well.

For me, TBOL is definitively "more than sum of its parts". I enjoyed it thoroughly, and I strongly recommend to test the demo and give it a chance. Even now, after two years, when playing it again, the game still amazes me.
Posted: March 15
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