The Demon of Fear, Azutura, is slowly but surely awaking because the world is increasingly being dominated by thieves, rogues and bandits. Indeed - Azutura feeds on people's fears. The solution is found and crafted by the best alchemists of the realm: a special relic whose vapors will put the Demon in a profound sleep for the next few...
User reviews: Mixed (108 reviews)
Release Date: Mar 14, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy The Book of Legends


Recommended By Curators

"A jRPG where you play as a psychotic antihero who can talk to the animals like some kind of Disney princess. Also, you punch bears."
Read the full review here.

Recent updates View all (13)

May 22

Asguaard Deluxe Edition and Millennium series (Ep.1-5) both 50% off!

Actually Asguaard is 55% off!

And here is for the Millennium series:

Have fun!

0 comments Read more

May 20

Vagrant Hearts II is out!

And to celebrate the release, Vagrant Hearts will be 50% off for one week!

0 comments Read more


“The Book of Legends is a must-play for any RPG fan. With all of its character choices and variations, for many of us it will be a must-play numerous times”
4.5/5 – Gamezebo

“This game is fantastic and so is the absolutely hysterical dialog between Jordan and Jasmine, and once Clea joins the group it only gets better. This is a don't freaking miss it, RPG. (...) the Book of Legends really is legendary”
5/5 – Gaming is Magic

“The Book of Legends is a lengthy game that rewards exploration and stopping to smell the rose”
4.8/5 – JayIsGames

About This Game

The Demon of Fear, Azutura, is slowly but surely awaking because the world is increasingly being dominated by thieves, rogues and bandits. Indeed - Azutura feeds on people's fears. The solution is found and crafted by the best alchemists of the realm: a special relic whose vapors will put the Demon in a profound sleep for the next few decades or so.

A notorious traveler gifted with an extraordinary strength, Jordan, is sent to the House of Fear where the Demon lies to do the job. But the very first day of his mission, he is robbed by thieves and loses the precious relic!


'The Book of Legends' is an epic game created by the makers of Millennium, Dreamscape, Moonchild, Undefeated, 3 Stars of Destiny and Asguaard - Aldorlea Games. The story, characters and dialogues, developed by Indinera Falls, are immersive and enthralling - a huge stand-alone role playing game, packed full with characters, quests, items and secrets, evocative of the greats of the genre.

Key Features:

  • More than 40 achievements to unlock
  • More than 30 playable characters
  • Play as the strongest man in the world (yes!) but also control a Princess, a Celebrity, a Ghost, a Dragon, a Demon, even a chicken and a cow - in "The Book of Legends", the word "role playing" takes on its full meaning
  • More than 125 spells to cast
  • More than 60 weapons and 110 pieces of equipment
  • More than 100 different enemies - defeat extraordinary monsters such as dragons, manticores, demons and ogres
  • More than 300 areas to explore
  • 60 hours of playtime
  • 2 different modes (Casual/RPG)
  • Mouse control allowed
  • Easy-to-use Quest book and Party Switcher
  • Auto-save
  • Party Splitting
  • Choices that affect the game significantly
  • Multiple endings
  • Exciting story full of twists and witty or hilarious dialogs
  • Countless hours of playing, a myriad of side quests and secrets
  • Great interaction between characters and even non-playing characters
  • Spectacular spells and summoning
  • A Colyseum with 2 different tournaments
  • Gorgeous characters, graphics and music

Full List of Aldorlea Games Available on Steam

Aldorlea Useful Links

System Requirements

    • OS: Windows XP/Windows Vista/Windows 7/8
    • Processor: 1.6 GHz
    • Memory: 128 MB RAM
    • Graphics: DirectX 9.0 Compatible
    • DirectX: Version 9.0
    • Hard Drive: 150 MB available space
    • Sound Card: DirectX 9.0 Compatible Sound
Helpful customer reviews
17 of 21 people (81%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: April 22
There is a surge in crime, which powers the awakening of an ancient demon.
You, the hero, are tasked with putting the demon to sleep... but you are a thief, a scoundrel and not really a hero. You dont really plan to put the demon to sleep... but nothing goes as planned anyway.

Really cool jrpg in the usual style, promises lots of hours of entertainment for fans of the genre.
Was this review helpful? Yes No Funny
12 of 15 people (80%) found this review helpful
29.8 hrs on record
Posted: March 26
pros: the story is very entertaining and the charecters are interesting

cons: the leveling feels a bit jumpy, when starting an area you feel very under leveled and by the time you leave that area you can kill them with one hit.
Also the game has many secrets some are easy to find but others require either obsesive backtracking or a guide
Was this review helpful? Yes No Funny
12 of 15 people (80%) found this review helpful
1 person found this review funny
40.2 hrs on record
Posted: April 4
First RPGmaker ive played and defiantly wont be the last, the is great and defiantly is worth the money. The combat is great but a little slugish at first but when new skills are being unlocked and stronger enimies arrive you will need to do a little strategy by carefully picking out your members since there are over a lot of characters ( little advice try to change your members in your party every now and again cause some battles are forced to be in 2 different parties and if you dont train the other members it will be very difficult but possible). speaking of characters the main charactar Jorden is hiliarious the way he makes fun of people is priceless (especially with Jasmine in your party) and not to mention since Jordon can have relationships with around 3 (maybe more) different women and the way you treat them will affect how the relationship goes after the game is over ether they marry or they break up which for some reason is really good mechanic cause it encourages replay the game again i am currently just started my second playthrough so I can play with different characters. now since im playing the game again i have a good idea how the game works so if you have any questions about the game or if your stuck message me and il glady gladly help you.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: May 19
The Book of Legends is one of the very first games I've ever gotten with a bundle. With my ever growing library of hundreds of titles gained with bundles or purchases on the Steam market, I now have time to tell the world what I think.

When you start BoL, you will get bored, the game DOES in fact pickup after about an hour or so. The start of the game is just anticlimactic and that's not so bad, many RPG or JRPG can start off this way. Once you really put in the time you will notice that BoL has loads to offer you. You will acquire and have many companions to chose from in your party's organization, with different equipables and abilities. This can be quite nice over some other RPG Maker titles that only give you an initial party and about 3 hours of game play. You also have a nice variety of side quests and the main story to keep you entertained for a number of hours and I have seen players reach over 50+ hours when going to fully complete the game.

The main thing that BoL has going against it is the large price of $15. This price isn't that intimidating when picking up the game from a bundle, trade or Steam sale. So I recommend buying the game when it's on some sort of sale.

I'll be giving this game a 8.5/10 and strongly recommend you give it a try and remind you again to at least play through the boring intro to hit the games real stride of content.
Was this review helpful? Yes No Funny
11 of 14 people (79%) found this review helpful
42.3 hrs on record
Posted: April 2
good game challenging wish you didnt have to fight random encounters if there to low level (eg. when returning to previous areas)
Was this review helpful? Yes No Funny
11 of 15 people (73%) found this review helpful
45.9 hrs on record
Posted: March 8
On one hand, this game has a lot going for it. The main character is a little annoying, but in a likable way for the most part. The flavor text for checking random things in the environment and responses to NPCs are very enjoyable and I think what really makes this game worth the play through. It's also rather expansive. I can normally keep track of the map of a dungeon in my mind as I play through an RPG, but most areas in this game are so large that I can't do that in TBoL. I like to explore everything, so it lead to me being really overleveled at the end of the game.

There is nothing special about the combat. There are a couple of fights that you have to figure out the tricks to win them, but all and all, very run of the mill. You occassionally have to split your party to take care of multiple fights at once, I found that more annoying than innovative, but that's just my own 2 cents.

I will say some of the character interaction is just downright silly. You beat a boss, and then you're given the option to kiss one of your team mates. No, that's a terrible way to do that. This does not happen in normal interaction with people. You don't just kiss people because YOU want to. They should have added some text that suggests the character would like to kiss you as well, and then give you the choice. It's a two person action, and I find it almost borderline offensive that it's handled the way it is. But that really is its only flaw. And I'm sure many people played it without taking issue with that portion.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1.2 hrs on record
Posted: May 19
This game will challange you i mean it will make you really think at times with the mazes but its a really good rpg and i love it. the story is about a man named jordan whos been asked to enter the tower of fear and make a demon fall asleep

Pros: difficult mazes, really good challange, relaxing soundtrack, starts out easy but gets harder along the way

cons: none

8.5/10 worth a buy will keep you busy for hours X3
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1.2 hrs on record
Posted: May 19
A somewhat lengthy but good RPG Maker game that has interesting dialogue, and I would recommend it to fans of classic JRPGs.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
0.2 hrs on record
Posted: May 19
A good JRPG that should be recommended to any RPG playing in the early and late 1990s. Great dialogues and good graphics.
Was this review helpful? Yes No Funny
10 of 17 people (59%) found this review helpful
1 person found this review funny
71.7 hrs on record
Posted: March 21
amazing game, very charismatic heroes and fantastic dialogues.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
73.8 hrs on record
Posted: May 5
Pretty lengthy RPG. My first playthrough clocked in around 40 hours. The cast of playable characters is huge, and also hilarious. Due to this, and the fact that there are plenty of sidequests and hidden content, it has great replayability. The game has some pretty good humor as well. Pokes fun at the genre as a whole, and I've even found a few pop culture references hidden away.
This game can be very challenging at points, even on the casual mode, but overall it's not too bad. I found that it wasn't really grindy either, which is always a plus in an RPG. As great as this game is, I would love to see them do a game without the RPG maker. I almost felt like it held them back on a game like this and it could have been even better, but still certainly worth playing through (multiple times). Overall, I would definitely recommend that people pick this one up and give it a try.

Was this review helpful? Yes No Funny
108 of 117 people (92%) found this review helpful
1 person found this review funny
6.8 hrs on record
Posted: October 13, 2014
I have played a few hundred RPG Maker games over the past 15 years and the Book of Legends is a standout from the norm. It is a standard old-school, turn based battle JPRG along the lines of the Dragon Quest or and original Final Fantasy series with a lot of emphasis on exploration. The dungeons are big, open and detailed. They have a lot of interactive objects with loot hidden in more than just chests and dressers. You will find plenty of characters to join your party hidden throughout the game. These include cows, chickens, men hiding in baskets. Again, you are rewarded for exploration in big ways.

The game feels free and open after the first area where you can go virtually anywhere you can walk to if not fast travel for gold. Each town feels big, and there are small settlements littered throughout the world map that add a lot to the game. You'll find merchants, shops, shrines and quests in each town, settlement and castle. My only problem is the world map itself for the most part are literally lines of land instead of big expansive plots of land like the towns and dungeons are big and ripe for exploration. The one problem with such big towns is that there is no run button.

Once you've gone through a tunnel, you have an option when going back into it whether or not to simply travel through it or go into it. Its a nice time saving feature that feels like its not padding the game with wasted time, but you can still go through for those that want to.

When you start the game, you'll find a choice of casual mode or normal mode. Normal mode feels easy enough, but casual mode has random enemy battles less frequently and you regain health after each battle. Its good to have a choice for people just looking to plow through the game. The random battles are not painfully frequent like in old school Dragon Quest games. Its more like every 40 paces or so. You will find enemies in walls or thieves attack on over world bridges. There are tutorial books littered sparingly throughout maps and having a tutorial book seems odd instead of just having NPCs explain things to you if not have an extensive help feature in the menu.

There is little enemy variety in the game and you'll see the same enemies from area to area, which is a disappointment. A few enemies are reskins, which I'm fine with, I just wish they did different things. The combat feels pretty shallow and you can use a 'rush' (autobattle) for 99% of battles. The battles are turn based, where you select everything that your party will do on their turn of the battle ala old school JPRGs, then when everyone knows what they'll do a turn happens based on their speed. Quicker characters will take their turn first. It is as old school as possible straight down to map movement moving you an entire body length with each press of the left, right, up or down.

The skills in battle seem underwhelming if not almost useless except for certain circumstances. At least every character has their own skills so everyone feels unique. You'll gain more skills as you level up. You can even change characters on the fly with the party system. So if you have 3 dead party members, swap them out with living members. There are skills and items to revive people of course. With the excess amount of accessories, you'll be able to craft the character's stats and resistances to your preference. You'll have to chose different weapons based on stats, do you want this sword to make your character speedy at the cost of damage or have a heavy damager that is slower than enemies? It is a nice sense of freedom from typical armor and weapon upgrades. It adds something to replayability since you can customize your party so much.

One downfall if not exploit I have found that I can have 3 party members block and my main hero can destroy every boss. Some bosses throw waves of enemies at you before you get to battle them, which I suppose is a unique take on boss fights, but it could also be seen as useless fluff.

There is an Asian style to the game that makes it feel fresh, even if I suspect the graphics are from the Samurai DLC pack instead of custom. Even with an Asian style, the characters speak with modern words like 'dude' and 'cool.' I think the game is in on the joke and embellishes on it.

Book of Legends feels very dialog heavy, and offers some fun banter between characters when you search or find treasures, but the actual story is just far too dialog heavy for me and I found myself skipping through everything said. Even the NPCs have a good amount to say instead of just one line throwaway statements. It adds to the immersion even if I can't be bothered by the story when its just paragraphs of dialog.

You can save in most every settlement, but there is an autosave feature and your main hero can save and fully recharge his energy. Its nice to have just before a boss.

With all of that being said, are there better RPGs out there? Yes, but this stands out as being better than 99% of the RPG Maker games out there for its sense of exploration, freedom to do as you please and make your own party, customizations and all. I am a big fan of customization and freedom. Is it worth $15? Probably not. Maybe $5 hits the mark.
Was this review helpful? Yes No Funny
179 of 243 people (74%) found this review helpful
1 person found this review funny
5.4 hrs on record
Posted: March 24, 2014
This isn't the worst RPG Maker game I've played, but It's not the best either. I hate to dump on indie game developers, but I really can't recommend this game.

Granted, I only played a few hours, so maybe it gets better, but in the time I played the fighting was pretty uninspired. I mostly found myself just fight-buttoning though the same troops of enemies again and again, and I didn't really have to deploy much strategy apart from "One of my moves can only be used with 4 or more enemies, so use that if there are 4 or more enemies."

I really don't care for the writing either. The dialogue between characters seems like a nonstop train of snarkiness that is trying to be playful and funny but I can't say I laughed at any of it. I am 27 and sort of jaded. I may have found it funnier when I was a teenager I suppose. I spent most of the game with two party members, and then when another was potentially going to join me, I had to choose between her and the one I already had. These characters were very cliched "young cute love interest" and "mature sexy woman love interest" tropes straight out of any cheesy harem anime.

When I first saw signs of the inevitable relationship building between the two charactres I had in my party, it felt extremely forced and stereotypical. All of a sudden the hardened ♥♥♥♥♥♥♥ warrior reveals a deeper side through referencing his tough childhood. Of course.

The art is good, and the plot was at least interesting enough to keep me paying attention to it for the short time I played. The dialogue, characters, and combat are what ultimately made me give up on this game after just a few hours. Best of luck to the developer on future games, and I hope my rather harsh review has at least a little bit of helpful criticism.
Was this review helpful? Yes No Funny
124 of 162 people (77%) found this review helpful
14.0 hrs on record
Posted: March 14, 2014
Book of Legends is highly reminiscent of 16-bit jrpgs of the SNES era, which is certainly a point in its favour for fans of retro rpgs. The game features some really nicely detailed artwork, character portraits and profiles are especially well-done.

Battles play out in the expected manner typical of the genre, with combatants taking turns to attack each other, use skills, defend, etc. There are plenty of skills on offer for each of the characters, ensuring that combat doesn't become tiresome. Many skills take both your character's statistics and enemy numbers into account, allowing for a decent amount of strategising during combat. New skills are unlocked as your characters gain levels, providing new ways to overcome enemies. Encounters sometimes start with an ambush, or with you ambushing your foes, which mixes things up somewhat when you're fighting. You always have the option to run from battle as well if you don't fancy your chances against your adversaries. The enemy sprites are all quite detailed, with some quite elaborate designs in there too. Status elements, both positive and negative, element-based skills and weaknesses are all present and accounted for and as always, monsters drop both exp and gold when defeated. Equipment can be attached to five different slots per character, comprising of weapon, shield, helmet, armour and accessory respectively. I've yet to complete the game (and by all accounts it's a sizeable adventure) but what I played was well-balanced in terms of challenge and I never felt the need to level grind. The bosses represented a reasonable challenge but nothing insurmountable. The encounter rate is nicely balanced (with different rates for the game's two difficulty modes) and doesn't feel too frequent or intrusive as you explore various locations in the game.

There's good attention to detail in the environments, treasures are scattered throughout each area, encouraging players to venture off the beaten track. The tilesets that make up the game's locations are well-utilised to minimise repetition, with little touches such as animals being scattered throughout the many locales adding life to the world. Another thing that impressed me with the environments was the amount of scenery that be interacted with to elicit some type of comment or remark from your character, a little detail that is far too often overlooked, especially in modern titles. It really harks back to the glory days of the 16-bit rpgs and some of the habits players picked up during that generation are recognised and rewarded here. It's a very self-aware game and it uses that to subvert the player's expectations at several moments during the game - there's plenty of flavourful dialogue and choices, primarily from the main character, Jordan and it only gets better as additional characters join the party, there's some entertaining exchanges between party members, even early on in the game. Indeed, the entertaining ensemble is definitely one of the highlights here and In some ways it's quite reminiscent of the self-satire seen in the Disgaea series, though the script could use some editing here and there to give it a little extra polish before it approaches that level of finesse.

If you were a fan of 16-bit era rpgs and lament their absence in recent years, I'd expect that, like me, you'll find something to love here. It's good to see more titles like this finding a home on Steam.
Was this review helpful? Yes No Funny
83 of 107 people (78%) found this review helpful
43.5 hrs on record
Posted: May 16, 2014
First off, let's be clear that I can't recommend this game due to it's price, but I can recommend it at a price below 5$. The price is currently at 80% of Baldur's Gate, and the price is higher than several far better JRPGs.

Essentially, this game seems like a very high quality work of a high schooler, who put a lot of work into it. There is a story, many areas to discover, a variety of companions to join the party, and lots of optional sidequests.

The weakest point of the game is the intro. For the first hour, combat is trivial, boring, and unavoidable. Gamebalance also often relies on the player doing some things which the player can't know about - Didn't find some hidden party members? Combat will be easy until the next boss fight, then you're screwed. Didn't grind to buy that awesome sword before moving to the next continent? You'll now have to grind at least 30 minutes more to become strong enough to continue.
This will get better over time. Once there are ~6 party members all at level 20-30, combat becomes less trivial and the game doesn't try as hard to screw you for not findiong a hidden party member or item.

The second weakest point is the writing. The dialogues are okay, but not great. This is where the impression that the game was written by a high schooler comes from. Humor is attempted. The entire setting is not fleshed out and the story is simple. There is dialogue tough, which does at least make the party members somewhat likable.

The third weakest point is the combat system. Some stats make a huge difference, but the entire combat system is not documented, not even on the developer's forum. You have spells to create or cure status effects which are not explained. You have abilities that cannot be used in some fights. You have new weapons that increase the damage dealt by a factor of 10 or 20.

SUMMARY: The story is weak, the game takes a while before combat becomes non-trivial, and in the early game the game balance often depends on doing things "right" without having any clue what "right" is.
Was this review helpful? Yes No Funny
42 of 51 people (82%) found this review helpful
5.0 hrs on record
Posted: August 6, 2014
The Book of Legends is the second collaboration between Aldorlea Games and newcomer Ensorcelled Games.The Book of Legends uses the stock visual assets from the Samurai Pack add-on for RPG Maker VX.The Samurai Pack adds new sprites, tiles, character art, and other sundry visual assets in a medieval Japanese motif, and Aldorlea uses many to their fullest extent.Before the book begins, though, players have to choose either a "Casual" or "RPG" mode. Casual mode slightly lowers the encounter rate, allows partial healing after battles, and auto-saves after every fight as opposed to after every ten fights.The Book of Legends plays out similarly to a Star Ocean game in that the overall plot, including major boss battles, is scripted while player decisions influence the trajectory from Point A to Point B.The game has 31 potential party members, including a slew of talking animals, so players have a lot of characters to keep track of.The game requires some grinding here and there, but unused characters gain partial EXP from battles. Babysitting is unavoidable, especially when new recruits join at low levels, but partial EXP gain is better than none at all.The best part of The Book of Legends is the music. The compositions fit the samurai fantasy theme of the resource packet, but my favorite pieces are the more modern sounding pieces, such as the title theme.The Book of Legends is a good RPG Maker game worthy of Aldorlea's pedigree, but it has the potential to be more.
Was this review helpful? Yes No Funny
25 of 29 people (86%) found this review helpful
25.2 hrs on record
Posted: June 28, 2014
Another awesome retro rpg game by aldorea, Its fun, a bit wordy at first to set the story in motion. It plays well on keyboard or mouse. Windowed or full screen. There is casual or normal mode. The story is nicely thought out. the characters are a bit limited in you cant choose which skills or abilities or stats to raise. You do however have a nice and humorous selection of characters-people and animals :) I am five hours in to the game and I dont know where the time went. The sounds are well done, not annoying or such. The graphics are classic retro in style of earlier final fantasy games. The combat is turn based. There are set combats and random combats to keep the game interesting. The combats can be tough when it comes to the bosses, you need to be set up well and think out what to do, not just hack and slash style combat. I found no bugs, glitches, crashes or screen freezes what so ever. However the end fight is unbalanced and for me unbeatable and this game is so confusing in parts..I never googled up a game for help as much as I did this one.
Was this review helpful? Yes No Funny
25 of 29 people (86%) found this review helpful
44.0 hrs on record
Posted: July 20, 2014
Book of Legends is one of the best RPG Maker JRPGs I've played so far. The battle mechanics are very basic - you have your Fight, Skill/Spell, and Item options, as well as Rush (everybody attacks random enemy) and Escape, but it's the quality and quantity of content that make this game.

There are tons of playable characters, and most of them are well written and often have something interesting and/or funny to say when you speak to NPCs. Jordan, the main character, is, well, an ♥♥♥, who doesn't shy away from telling people what he really thinks of them, or from poking fun of standard JRPG tropes such as NPCs who just stand around saying the same line all day.

I was surprised when the game offered me the choice to kill the first potential companion who offered to join, a cute anime girl at that. There was very reasonable (paraphrased from memory) explanation of "You just tried to kill me, and when that didn't work you know offer to work for me? How can I trust you not to try to kill me again when my back is turned?" I chose that option, and the story went along with it.

By the end of the game you'll have many characters accompanying you - some optional, some required. You can only have 4 members in the active party, but you can juggle your party around any time outside of battle/cutscene. Inactive party members still gain experience when the party wins battles, but at a greatly reduced rate. Still this keeps them useful when it's time for boss battles which often require you to field two to three non-overlapping parties for concurrent fights.

There are tons of side quests, secrets, items, spells/skills, etc to keep a JRPGer occupied, and I found the story and dialog well written and engaging.

One thing to keep in mind is that the main character is ridiculously overpowered for the starting area, and can still easily solo most enemies for some time afterwards - but he is supposed to be a badass after all. Don't worry, battles come soon where you actually have to rely on your companions.

Another thing worth mentioning is that while the game has "random" encounters, the time period between the encounters is not random. In Casual difficulty you'll have an encounter every 50 steps, and in RPG difficulty every 40 steps. I found this a very welcome change of pace from JRPGs who seem to throw you into combat every couple steps.

My only issue with this game was from the UI perspective. It's generally pretty good, but a couple pieces of missing functionality stood out:

1. The game has plenty of status effects which your characters can deal out or be dealt in combat, but no explanation of just what those effects do. "Poisoned" and "Paralyzed" are self-explanatory, but "Diseased", "Dazed" and "Distracted"? And after beating the game, I still don't know what the difference between "Paralyzed", "Lost" and "Numb" is (though based on observation I think Lost enemies took more damage or were more susceptible to critical hits).

2. When shopping for equipment, you only see which of the 4 characters in your active party can use any given piece - to know if any of your dozen+ reserve members can use it before buying, you gotta swap them in. And lack of item descriptions for equipment in the inventory means that not only do you know know which character can wear that "Full Moon" you just found, but until you find one that does you don't even know which equipment slot it's for!

TL;DR I recommend this game to any fan of the JRPG genre.
Was this review helpful? Yes No Funny
22 of 25 people (88%) found this review helpful
38.8 hrs on record
Posted: May 21, 2014
The Book of Legends is a great RPG that has massive replay value. I almost NEVER replay games more than once because I have only limited time. However, the Book of Legends was enjoyable enough that it makes me want to replay to see a different ending and try out different characters. I highly recommend this game if you enjoy unique characters, meaningful player decisions, important party decisions and an oldschool style of difficulty that features some tough boss fights and requires a bit of leveling up.

What sets this game apart from others is the fact that you make actual meaningful decisions that can affect the plot, your party's competition, and the ending. There are 31 characters in the game (some are well hidden) and you get to pick who to allow to join you, who to use, who to level up etc. It's pretty interesting and it isn't simply about leveling up the "4 best" characters. Some boss battles require you to have 2 or even 3 parties of 4 characters so your choices about who to pair together adds an element of strategy. In the first few hours of the game, decisions you make will actually affect you throughout the game, which is pretty rare to see these days.

Each of the characters have interesting personalities and are pretty unique. They have fun personalities and the dialogue between them is often funny and usually interesting and well written. The main character is a bit of a jerk and very sarcastic with often hilariously rude replies. The plot itself is quite good and there's lots of sidequests. I finished the game in about 39 hours, completing 8 of the 27 quests. I also did some optional stuff in the arena. The speedrun for beating the game is 20 hours or less, but I recommend taking your time and it would be pretty difficult without building up a few extra levels as well. There's lots of NPCs to talk to in each town and lots of side paths to explore in both the dungeons and world map.

The Book of Legends reminds me of an oldschool RPG in that it can be quite difficult. Combat can be pretty challenging, especially bosses. Even when I thought I'd powerleveled quite a bit for a boss fight, I'd end up getting a challenging fight so that was enjoyable. When you reach a new area on the map, the regular enemies are pretty tough but as you level, they get easier. Combat itself is pretty good. There's a nice "rush" feature that lets you stomp easy enemies quickly,
the characters have quite a few skills and it is cool to try different combinations of parties. You also have the choice of trying to keep all of your characters high level, or just focusing on certain characters.

The world itself is quite huge, dungeons are big and sometimes require multiple visits to get all the way through. There are many hidden areas in the game. Finding hidden secrets in dungeons and even on the world map is fun and rewarding. It is also worth noting that there is a strategy guide available for sale on Adorlea's website. I finished the game without it, but I did read up on the forums a few times. I played the game in "RPG" mode which is the more difficult version of the two.

As far as negatives, I would say that the first hour of the game is actually the worst. For a long time, I was lost in the forest with a stupid dead rooster, wandering aimlessly. Luckily, the game gets a LOT better. Also, you can get a free sample of the strategy guide which has a map of the forest, which I found was the most confusing map in the game. The economy in this game is VERY tight. The best weapons and armor are EXPENSIVE and even getting enough healing and magic potions
can be pretty expensive. Also, due to the difficulty of bosses, you'll need to grind levels for both money and xp. This can be a bit dull, but it was pretty much the norm for old school RPGs so I didn't mind it too much. I probably spent about 3 to 4 hours building levels and getting money (while raising up weaker characters as well) out of the 39 hours played.

There are a few optional bosses that are really really tough and the game doesn't necessarily warn you about it, which I didn't like. (The cave early in the game is the worst offender) Just remember to save before a boss and that you cannot beat everything right when you fight it. Some stuff you have to come back for later.

Overall, the Book of Legends is a real gem of an RPG. The unique characters, humor, strategic party composition, important player decisions, solid plot, and massive replayability make this game stand out. There's a bit too much grinding but the end result is well worth it. The only game I could compare this to might be Suikoden V, due to the amount of playable characters in both games. However, the characters in BoL have more personality and you get to choose which ones to use in a more impactful way. Highly recommended- 9 / 10!
Was this review helpful? Yes No Funny
51 of 76 people (67%) found this review helpful
11.3 hrs on record
Posted: March 15, 2014
The Book of Legends (TBOL) is one of my favorite games. I played the original version for the first time two years ago and I loved it. Since the game is now on Steam, I'd like to share my impressions here:

It starts quite "traditionally" - a simple task for a "saviour of the world" hero. Things become more complicated very quickly, though. I won't spoil the story, but let's just say it's both adventurous and thrilling, with plenty of twists. Plus, the main protagonist isn't the "classical" hero. He's more selfish and self-centered, which adds spice to the story.
Choices have impact on the story, too. You can't have all characters in the same playthrough, because you have to choose between some of them. This alters dialogues, accessible areas and battle strategies.
Speaking of characters, there are plenty of them, both human and animal. Some of them like each other, some of them don't, so party banters are really entertaining sometimes. Some of the characters are even more powerful when fighting side to side.

Fights are classical turn-based, but with lots of added depth - countering spells and attacks, equipment for regenerating health or mana, multiple-hits weapons etc. Difficulty tuning is great, normal fights are easy (especially with top equipment), but boss battles are really tough, often with adds and multiple rounds, requiring different parties and strategies. For extra challenge there are also arena (Colliseum) and "challenge tower".

The gaming world is fairly big, with many town, dungeons and hidden places. Dungeons have many sideways and optional areas, usually with stuff that is worth the extra effort. "Exploration pays off" is certainly true when it comes to TBOL. Once you go through a dungeon for a first time, you can automatically "go through" next time. This makes exploring more enjoyable, too.
Progression through the game is quite nonlinear, especially when playing on RPG difficulty. There are many optional places you can visit, but you aren't strong enough for them yet. This makes you to backtrack from time to time and test your newly acquired "toys" (= spells and equipment) against tough enemies.
The replayability is also pretty good, considering all the choices and secrets that are often easy to miss.

Ok, to sum it up. We have good story, dialogues and gameplay. It's a "solid foundation", but what really makes TBOL so special in my eyes is the the sense of achievement, the way how the game rewards you for knowledge of its mechanisms and thorough searching. You can rush it on lower difficulty and call it "fun". But try again in RPG mode, with all sidequests and bonus stuff, and it's a completely different experience. And then, when you unleash all of your hard earned powers against an enemy you previously considered to be challenging, you feel as true heroes. Few games can make this that well.

For me, TBOL is definitively "more than sum of its parts". I enjoyed it thoroughly, and I strongly recommend to test the demo and give it a chance. Even now, after two years, when playing it again, the game still amazes me.
Was this review helpful? Yes No Funny