Tango Fiesta is a top-down cooperative shooter for 1-4 players. Imagine the events from every single 80’s action film ever made actually happened to one guy - well you & up to 3 friends get to blast, shoot & knife your way through procedurally generated levels as the ultimate one (or 2, 3, or 4) man army!
User reviews: Mixed (21 reviews)
Release Date: Jun 4, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access means gamers everywhere get to play Tango Fiesta together sooner. It means gamers everywhere will be able to help us shape and form Tango Fiesta in a truly meaningful way. And it means Tango fiesta will become a better game than we could make by ourselves, more quickly than we could do by ourselves.”

Approximately how long will this game be in Early Access?

“We're currently planning on launching the final version of Tango Fiesta in November/December 2014, so that gives us three more months of Early Access work to do. We'll be updating, developing and improving the game all day long in that time.”

How is the full version planned to differ from the Early Access version?

“The full version of Tango Fiesta will feature at least six playable characters, 5 worlds, 1 more boss (8 are already in) and we'll have tons more guns, loads more enemies and a full on storyline, as well as Steam Workshop support.”

What is the current state of the Early Access version?

“We're launching Tango Fiesta onto Early Access with full local and online co-operative multiplayer for up to 4 players across PC and Mac. We've currently got 4 full Worlds of 3 Levels each, all procedurally generated. We've got bosses to fight in every World, 6 player characters to choose from, and 21 kick ass weapons. We've got 17 fiendish enemy types too! We've got pickups to collect and a gun shop run by a mysterious Austrian weapons dealer, we've got leaderboards to fight your friends over, and proper PC-friendly control config & settings jiggery-pokery.”

Will the game be priced differently during and after Early Access?

“As a massive thank you to everyone who buys the game, supports us through Early Access and directly contributes to our efforts in making Tango Fiesta the game we all know it can be, we're offering it at a reduced price during the Early Access period. You guys are the best, so it's the least we can do!”

How are you planning on involving the Community in your development process?

“All day every day! We're going to be living in the forums and comments, and we've based out workflow around constant feedback and iteration. It's our full intent to release a decent update every two weeks (including new features, weapons, characters, worlds or whatever we've done, plus bug fixes and polish). We've got a plan of action, but as soon as the game's released we'll be asking what order the fans want us to tackle features, and even prioritising community-suggested content over our own intentions. It's a game built for you, not for us!”
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Recommended By Curators

"fun game, top down 2d indie shooter"

Recent updates View all (38)

February 26

Update 28 - Score one for the good guys!

“We don’t make things complicated. That’s the way they get, all by themselves.”

We’ve been working hard on so much stuff it’s hard to keep track of. This one’s gonna be a doozy! We’re keen to try and stay regular, but I doubt we’ll be doing weekly updates. Fortnightly seems much more sensible. We get to really wrap features up, and you get better quality each time we update. Of course we’ll respond swiftly to really nasty bugs we find, but other than that, you get what we mean.

So the biggest single change is our new HUD! Check it out...

Check out all of the new stuff!

We’ve got:

Hit Flash: The player portrait flashes red every time you’re hit now, which we find, out of the corner of your eye, really helps communicate better when you’re taking damage.

Ammo Counter: Obviously every hero needs to know how much ammo he’s got left in his equipped gun!

Equipped Weapon Indicator: And what hero would be able to perform his heroic duties if he couldn’t tell what gun he’d got equipped in the first place?

Grenade Counter: If you’re going to throw high explosives around, it’s always good to know how many throws you’ve got left to take out that coconut stand.

Cash Counter: It’s all about the money, innit.

Combo Counter: Combos you say? Hell yeah, more details below...

Score Counter: We’ve now broken down the score you’re registering with each kill, and display it under your hud

Damage-taken-indication: Your health bar now only looks nicer, we’ve taken the liberty of showing you, on each hit, how much damage you just took. Makes it easier to learn which enemies to try harder to kill! It displays in yellow, and fades after a second or two. You know the drill.

Low Health Indication: Your character’s portrait will pulse red continuously when your health is less than 33%. Bit of a reference to Zelda, but without the annoying chime noise.

Stamina Indicator: Essentially unchanged, but nicer looking.

New Portrait Art: Way nicer looking than before! It’s in there for every character.

So, as promised above, here’s the lowdown on our new scoring & combo system!

Hot pink score popups were a no-brainer.

You’ve always been given scores for kills, but now we’re improving the system.

If you kill a bad guy, the game registers that, and if you kill two more before a three second timer has elapsed, and you’ll add one to the multiplier, and all subsequent kills will be worth double (or triple, or even more). The game counts down that timer, and at zero seconds the multiplier is reset.

You can stop that happening by registering another kill (which resets it to three seconds of course), but you can also pause the countdown briefly by registering damage on both enemies and terrain.

Basically we want to capture more of that 80’s action hero essence. We all know how freely they give out their bullets, and how much they revel in wanton destruction - so to encourage people to keep their fingers on the trigger no matter what, this fun solution was designed and implemented.

Here’s the thing - the highest we’ve been able to get is Combo x6. See if you can do better! Protip: try juggling damage on Champions with kills on lesser enemies while you whittle their health down.

Note: some bad guys aren’t given a value yet as we’re still balancing, but we wanted to get his out to you sooner rather than later, and see the leaderboards hot up with some action! I don’t think any of the Ghost or Zombies have scores associated, nor do Radio Guys and Heavy Guys. You’ve been warned ;)

So those are the big additions since the last update, but here’s the full list for your delectation!


Combo system.
Scoring system with Hot Pink score popups.
New HUD for all characters and player slots.
Damage flash now applied to HUD portrait when player takes damage.
HUD portrait pulses red if player is at less than 33% health.
Players can now bind all extra controllers (up to 4).
New Input Controller system means Local Co-op players can now hotswap controllers, disconnect, reconnect and connect while the game is running, and the game will be fine with that.
Crosshair added to mouse pointer for keyboard and mouse players. Turns red & shakes when firing, stops shaking when you’re out of ammo/need to reload.
Brand new pause menu, much nicer, simpler to navigate, and gives access to controls screen too.

Fixed multiple player controls.
Fixed Yatcha movement sound playing after her death.
Fixed input binding systems in settings - you can no longer bind a gamepad if it is not connected.
Players should be able to interact with every single screen and every single function with pad, keyboard or mouse, alone or in any combination.
Password entry refreshing the lobby when R key is pressed.
Fixed bug where you could bypass a password game entry by double clicking on a game.

Updated the join-in-progress character stat panels to be localisation-proof. Icons instead of text for Health, Speed, Accuracy & Stamina.
When joining into single player or local co-op, game now auto-joins whichever input was detected to send game into that menu.
We’ve added a big, chunky and way cooler new boss health bar to all boss fights.
Tree death sfx changed to be less explosion-y.

Finally, following on from the last update, here’s an expanded look at the almost-full-cast of Tango Fiesta. We’ve vastly improved the story in Tango this week - mainly by allowing players to skip straight to the action (ie: ignoring the story if they want) and also with a new command that allows us to edit the delivery of the story with a bit more intent making it snappier, funnier and generally a bit more smooth. Alas, it is still ‘off’ for Early Access and likely will be till full release, but I like to show what we’ve been doing from all angles.

Nearly all of our colourful cast, both friend and foe!

What are we up to next? Well, we’re continuing to improve performance - we know some people will see some framerate hits with this update, and we’re working on finding out the solution - but we’re also going to be improving the AI, the Shop, and the Boss Fights over the coming days and weeks.

Don’t expect an update next week, though, as GDC is on and frankly our coder is in San Francisco networking and doing business stuff. plus this way we get to save up for another bigger update next time!

Ta-ra for now, chucks!

The Spilt Milk team

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February 12

Update #27 - Big List in Little China

We’re back! It’s been a long, slow 4 or 5 weeks since the last update. We had a great time in the rollercoaster of sales that is the Humble Bundle last month - thank you so much to everyone who spent any money in there, it went to some great causes - but we have to keep on making Tango Fiesta better and better because, well, nobody else is going to are they?

We've taken so long because we’ve had to focus a LOT on localisation and Steam Workshop Support. Neither of which are in this update. Well they are, but they’re switched off cos they’re not 10% ready yet. That’s the bad news.

The good news is we’ve also been spending the time fixing lots of annoying bugs, performance issues and all kinds of issues with the game, so with any luck it should be obvious how much better it plays.

This should mark our return to slightly more regular public updates too, all the way up until we go ‘gold’!

MOST - but not all - of the characters you’ll meet while playing Tango’s story mode!


- Touch damage: now all enemies (other than bosses) do damage to the player on touch.
- Weapons graphics finalised and updated for all guns, characters & situations.
- 1-off rooms added. If placed by the system, this room will be removed from the pool of place-able rooms for the next 3 levels.

- Let Off Some Steam now uses the correct number of enemies to assign to ActiveEnemyCount
- Improved Recycling checks on dead/recycled enemies
- Fixed major inter-world lag issue once going through weapon select
- Fixed Helicopters not attacking you
- Mission results labels now respond to mouse click
- Fixed bug in CameraScroller which was crashing the game if there was a chopper in x-3, you completed a boss fight, then loaded y-1 with no choppers
- Fixed bug where bushes would be destroyed but not disappear
- Environment sounds stop on mission results
- You can now purchase weapons with keyboard controls
- Fixed Cancel button bug in character select
- Fixed a bunch of audio errors
- Fixed weapon and impact knockback (now all impacts go in correct -direction)
- Fixed teleport bug in pause menu
- Pickups no longer time-dilate when game is paused
- Rigid-body physics removed from enemies on death to prevent post mortem movement
- Fixed guttering in Host Game and Lobby
- Optimised achievement saving calls
- Bullets now have their renderer turned on by default when being re-used -
- Fixed parachute displaying in front of player characters on spawn
- Fixed parachute being displayed on the ground at the player spawn location during subsequent missions
- Fixed Chopper objective Hovering Audio persisting between game sessions.
- Fixed General Payne noy dying/moving
- Fixed Randomisation of Stalkers in Killionaire boss fight
- Fixed Old Ramishar's health phase issues
- Fix for not being killed by boss during Ramishar boss fight
- Fixed the games front end logo sheen animation

- Moved Shutdown savefile routine to before the SteamSDK gets shut down
- Performance updates with Interval Manager
- Performance updates with the pathfinding
- Performance updates with Old Ramishar boss fight
- Reduced spawn radius for choppers
- Optimised location find for valid spawn points
- Updated Running Man boss music
- Updated Commando boss music
- Updated Commando level music layers
- Added pooling for Death Hits, reducing performance overhead
- When breaking out of intro splash, it remains on splash instead of going to main menu
- Yatcha Queen has slightly less health
- Killionaire’s mini flamers have their lifespan reduced (shorter range)
- Killionaire’s chainsaw guys are now slightly slower
- Player shadow now darker
- Neutron Napsack doing 3x the previous damage
- Sped up Yatcha Queen between phases
- Updated parachute graphic
- Changed the area which you can initiate a ‘hack’ to all around the Radio Mast
- Changed ‘reloading’ prompt to display only when the player is reloading.
- Reduced Jungle-1 objectives on first playthrough to 1 radio tower and 1 spawn hut
- Bullet Pooling now keeps performance way better
- Trees in Island health reduced to 150 to match those in Jungles.

Like I said at the top, this list isn’t comprehensive - it’s not a school report of everything we’ve been doing - but rather this is what you’ll be able to see reflected in the latest update. Rest assured that all of our work on localisation, story mode, character portraits and of course the Steam Workshop support that’ll allow you to create, share and play with your own heroes (for the love of all that is Arnie I can't wait to see what you guys and gals come up with) will all be coming down the line very soon!

Reassuringly back and productively yours,

The Spilt Milk team

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About This Game

Tango Fiesta is a top-down co-operative two stick shooter for 1 to 4 players. Set in a world where the events from every single 80’s action film ever made actually happened to one unlucky ex-special-forces hero called John Strong, you and up to three friends get to blast, shoot, knife, and rescue your way through endless procedurally generated levels in the ultimate story of a one (or two, or three, or four) man army prevailing against every evil (mostly South American) the world (mainly the USA) has ever known!

What’s in Tango Fiesta right now? All of this...

6 classic heroes to choose from! John Strong, the world’s least-known most-dangerous man. Macmillan, his best friend and comrade in arms. Miller, a slightly scary Australian man with a nice jacket and an even nicer sawn-off shotgun. And then there’s Bionic Cop. He thinks he’s a Cop. He isn’t. He thinks he’s a robot. He’s not. But the same delirium that fuels his power fantasy seems to imbue him with, well, some real power. Conchita, five feet three inches of pure dynamite, this wrongly-convicted felon is out to prove her innocence by killing everyone in her way. Dr Henk is a doctor of parapsychology don't you know? He loves bustin' too, and this hobby just became his only means of survival!

4 player co-operative mayhem! With local play or online, team up with your friends and deal out death and destruction to the endless hordes that threaten to kidnap the your daughter/kick off World War III/turn future Detroit into a parking lot! With so many bad guys to defeat and bosses to kill - you gotta co-operate, right?

Endless fun! Four full worlds to blast your way through. Take in the sun (and avoid the bullets) on the golden sanded beaches of Gordon Island, or dive for cover in the usefully-tough foliage that grows in the Central American Jungle. Prove your innocence (and make loads of money) fighting through the fiendish death mazes of Who Wants To Be A Killionaire! Make sure you don't cross the streams while busting some ghosts in the spooky and exciting Ghoul Squad! Procedurally generated levels mean no two games are ever the same, and 17 enemy types keep the action challenging and fresh!

Massive Arsenal! Use the Uzi, Machinegun, Shotgun, Sawn-off Shotgun, Viper Combat Rifle, Grenades and Melee attacks to crush your enemies, to see them driven before you… but we’ll draw the line at hearing the lamentation of their women. Say hello to every little friend you could ever want - all 21 of them!

Fully destructible scenery! Our heroes ain’t got time to bleed, but the rest of the world is in for it. Getting overrun? Destroy those Spawn Huts to stem the tide of bad guys. Stuck between a rock and a hard place? Blast your way through any wall or structure - show those bricks who’s boss!

These features are happening in future updates via Early Access. Visit the Steam Community Hub, Tango Fiesta Forums, or follow Spilt Milk Studios (@SpiltMilkStudio) on Twitter for news and to get really involved in the game’s future updates. Let us know what you want us to concentrate on first!

Planned Features:

New Heroes! Were they in a film or TV series in the 80’s? Then they’ll get a chance for their true story to be told in Tango Fiesta. You tell us which heroes you want to play as, and we’ll do our best to honour them! We’ll have more heroes than Dillon has cigars!

New worlds! Explore and save an almost endless variety of dystopian, scifi, fantasy, urban, jungle, forest, tropical, desert and derelict environments the only way a true action hero knows how - with violence! It’s enough to make even John Matrix feel ‘dead tired’!

New Weapons! You can’t be a real action hero without enough weaponry to make even the most self-indulgent gearing-up montage quake in fear! Pistols, machineguns, shotguns, beam weapons, thrown objects. We’ve built all the systems, now we just need to know what you want to see first!

XP and upgrade system! Use the XP rewarded for kills to upgrade your hero between worlds, making him or her faster than Frank Dux’s split kick, more powerful than Dutch’s biceps, and tougher than Bennett’s chainmail vest!

Storyline! Although our main inspirations are better known for their snappy one liners over their well developed character arcs we’re taking the opportunity to set the world to rights. Help John Strong as he unveils the true story behind all of your favourite classic 1980’s action flicks. Go with him if you want to believe!

Bosses! Every Quaid needs his Richter. Every Ripley needs her Alien Queen. Every Matrix needs his Bennett. We’re going to cover you in so many iconic, hilarious, over the top and challenging bosses you’ll wish you’d never promised to rescue the president’s daughter/defeat the communists/save the world.

System Requirements

Mac OS X
    • OS: Windows Vista / 7 / 8
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: GeForce 8800 or equivalent.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Additional Notes: Controller Highly Recommended.
    • OS: OSX 10.6
    • Processor: Intel Core 2 Duo or equivalent, running at 2.2 GHz.
    • Memory: 1 GB RAM
    • Graphics: GeForce 8800 or equivalent.
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Additional Notes: Controller Highly Recommended.
Helpful customer reviews
4 of 5 people (80%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: February 1
Early Access Review
1. Submerge Broforce in Nuclear Throne.
2. Dilute awesomeness with drunk icefishing physics.
3. Break until broken.

Mission COfaMiPLleETdE
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3 of 5 people (60%) found this review helpful
1.7 hrs on record
Posted: September 13, 2014
Early Access Review
I made a video preview to show off some of the features and gameplay of this game!
I hope you enjoy!
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1 of 2 people (50%) found this review helpful
1.1 hrs on record
Posted: December 31, 2014
Early Access Review
This Game Is Absolutly Amazing. The Style Of it is something that I havent seen before and its originaltity gets you hooked on it. I havent tried co-op yet but will in future. The only issue is that there is no way to exit the game,you have to tab out or open task manager to end it.
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11 of 17 people (65%) found this review helpful
29.0 hrs on record
Posted: July 10, 2014
Early Access Review
Awesome Addictive Action!

Tango Fiesta is already great. I like it so much I have the Top High score in single player mode. Local and Online multiplayer also add an extra dimension of co-operative play you can have fun, heal your friends and play together 2, 3 or 4 player.

There is some strategy involved in order to survive against the varying combinations of enemies. There are a plethora of playable characters to choose from and a multitude of weapons to select. Beware of the invisible predators lurking in the jungle you don’t want to get surrounded by them.

Its a real challenge to score enough points to unlock all the guns in the gun shop but the thrill of trying out a new weapon keeps you striving to score more points and collect enough gold to get them all someday.

It is being regularly updated in Early Access at the moment so there is the added excitement of watching the game develop and being a part of its alpha and beta testing. Of course there are a few charming bugs like walking on water and enemies getting stuck in walls which are funny unless a desperately needed health pack is unreachable.

The developers are making rapid progress and are very open, friendly and helpful with a regular YouTube Dev Diary which is a great insight into game development.

I can highly recommend it even now and it is getting better all the time so who knows what extra awesomeness is around the corner?
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5 of 6 people (83%) found this review helpful
6.0 hrs on record
Posted: August 18, 2014
Early Access Review
Tango Fiesta is fantastically fun in its early state. The devlopers are doing updates to the game every 7 days, constantly adding more characters, maps, weapons and abilities.

The game is clearly in a fairly early state and it has some bugs, but there is lots to play with and its a great time co-op. I split a 4pack on sale and I would 100% recommend the game in its current state at that price. If it looks fun to you, pull the trigger!
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7 of 10 people (70%) found this review helpful
1.6 hrs on record
Posted: July 15, 2014
Early Access Review
Awesome visual style and soundtrack, and with all four players, the gameplay is a lot of fun! Tango Fiesta completely nails everything good about 80's movies! Bullets will fly! Wilhelm screams! :D
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7 of 11 people (64%) found this review helpful
1.7 hrs on record
Posted: June 21, 2014
Early Access Review
I'm currently playing the Early Access build and it's already great fun. You can see the little flourishes that the dev team are adding, little animations and jokes here and there that really add to the polish.
It's a pretty simple game and wears its heart on its sleeve, but it's all really well executed - if you're looking for something that's really fun to play with friends gathered round, Tango is perfect. If you're a child of the 80s, the jokes and references will definitely raise a smile.
The developers are clearly having a good time making it - their joy in the process really shines through and gives Tango Fiesta buckets of charm.
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1 of 1 people (100%) found this review helpful
4.4 hrs on record
Posted: July 28, 2014
Early Access Review
**RECOMMENDATION WITH WARNING** Obviously it's in alpha phase, and some things are buggy, and unstable. It's still very playable. You start with an automatic rifle, shotgun, and some grenades. Every enemy drops gold. Gold is use to unlock the other weapons. The longer you play the more enemies spawn until you destroy or capture the objectives, then the spawns stop and you get to mop up the stragglers. The next level unlocks after defeating the last, and you can select any level you've completed. The levels are themed after various 80's action movies. I noticed a good mechanic in the second set of levels that was quite impressive. It's a jungle with areas of brush from which you can post up and pick off the enemies. The brush blocks their gunfire. If you are equipped with a rifle, the bullets fly through the brush. If your other weapon is for example a submachinegun, your bullets will only hit the brush. Each tile of brush is destructible, so it provides temporary cover. Also, walls of most structures are destructible as well. I want to keep this short for now so will end it here. I may pop in to edit in the future. I like top down shooters, and this one is fun. If you don't mind playing an alpha, and you really like top down shooters check this out. Was it worth the $15 or so pricetag? I mean, hey, I'm having fun with it, and my first impression was good, that the developers open to suggestion, and are frequently updating material. It's worth it for me.
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2 of 3 people (67%) found this review helpful
17.6 hrs on record
Posted: August 6, 2014
Early Access Review
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7 of 13 people (54%) found this review helpful
15.5 hrs on record
Posted: June 10, 2014
Early Access Review
This game is one of my favorites of all time! I love it so much! It gets very adictive and I'm sure that even more content will come as the game is under development. I have been waiting for this game to come out for months and have followed the Dev Diaries and Tweets too :D I can't recomend this game enough.
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6 of 12 people (50%) found this review helpful
21.1 hrs on record
Posted: June 23, 2014
Early Access Review
Fantastically fun and highly addictive so far - the early bugs have been ironed out brilliantly. Great references to 80s classics (like almost-invisible enemies on the jungle level which chuckle and blow up after being killed;). It is actually pretty challenging which gives it good replay value not to mention the satisfaction of unlocking new weapons in the gun shop! Great art and music takes you right back to the 80s.

Definitely recommend if you like old-school shoot em up arcade fun. Plus online multiplayer has some lovely touches.
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15 of 30 people (50%) found this review helpful
11.8 hrs on record
Posted: June 8, 2014
Early Access Review
By far this is the best "rogue-like" zombie survival sandbox platformer with RPG elements of the year.
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3 of 8 people (38%) found this review helpful
1.4 hrs on record
Posted: August 18, 2014
Early Access Review
While the Single Player is extremely fun, and engaging; to the point of being somewhat addictive.
The same cannot however be said for the Multiplayer aspect of the game. At the moment it's entirely unplayable.
Even when your friend is able to join your game, they can not affect it in any way, bar picking up items.
Their bullets freeze on the spot, while they can still take damage, and be killed, as evidenced in my first impression video.


The game certainly has a lot of potential. I do like the music, art direction, and gameplay ( when able to play ). Although given the myriad of problems, I simply cannot recommend the game in it's current state to any Mac user.

It's simply best to wait for the game to reach the beta phase, and see how it's improved.
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0 of 2 people (0%) found this review helpful
0.1 hrs on record
Posted: January 25
Early Access Review
Controller support abysmal for Mac
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2 of 7 people (29%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: January 13
Early Access Review
Bugs still present in the game at least 6 months after the dev are made aware of it. Looks like abondaneware to me.
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3 of 10 people (30%) found this review helpful
0.7 hrs on record
Posted: July 30, 2014
Early Access Review
Maybe this is because it is in the Early Development stage, but this game is not fun. The accent in the gun shop is not funny, it is actually just annoying. The lack of foresight in missions can have you walk into a ton of men, whose rapid gunfire is incredibly frustrating to dodge. It takes way too long to hack an objective with how many men it spawns while yu are hacking, so you always take a beating, because they don't stop spawning until you complete the objective. The weapons seem very similar, and some are named something silly, such as 'mac & cheese'. Overall, I feel like this game is trying too hard to be something it is not. The lack of aim in this isn't challenging, it is (much like the accent in the gun shop) annoying, unlike other games' lack of aim can be, such as the Binding of Isaac. Nobody ever hosts a server for online play either. This is not worth it's current price, and unless it has some dramatic improvements, never will be. I've played better FREE games online.
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2 of 9 people (22%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: August 18, 2014
Early Access Review
I cannot recoocmend this game, at all. It's a twin stick shooter that doesn't use the second stick for shooting, just aiming... Enemies take way too much damage, objectives are extremely repetitive and dull(such as hold A button next to a radio tower to fill the meter or shoot a building for 4 mins, both while enemies spawn around the point). Seriously, it's clunky, awkward and bizzare for a twin stick shooter. Just buy any other twin stick shooter, it will be guaranteed better than this pill of junk.
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7 of 43 people (16%) found this review helpful
1.6 hrs on record
Posted: June 5, 2014
Early Access Review
What first impression?
I will reduce everything cool, but brakes in the game menu, unclear logs in the game, didn't give pleasure, I hope updatings will follow.
Game on the keyboard is impossible, runs only to the right and to the left, I don't shoot on mouse1 that for trouble that.
http://www.youtube.com/watch?v=AsOlyBih7hQ - online game ;8
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1.4 hrs on record
Posted: August 19, 2014
Early Access Review
I really think thisgame has potiental to be pretty fun i do not have a controller so i use my keyboard and mouse i was the aiming would be more fluient
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