Tango Fiesta is a top-down cooperative shooter for 1-4 players. Imagine the events from every single 80’s action film ever made actually happened to one guy - well you & up to 3 friends get to blast, shoot & knife your way through procedurally generated levels as the ultimate one (or 2, 3, or 4) man army!
User reviews: Mixed (21 reviews)
Release Date: Jun 4, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access means gamers everywhere get to play Tango Fiesta together sooner. It means gamers everywhere will be able to help us shape and form Tango Fiesta in a truly meaningful way. And it means Tango fiesta will become a better game than we could make by ourselves, more quickly than we could do by ourselves.”

Approximately how long will this game be in Early Access?

“We're currently planning on launching the final version of Tango Fiesta in November/December 2014, so that gives us three more months of Early Access work to do. We'll be updating, developing and improving the game all day long in that time.”

How is the full version planned to differ from the Early Access version?

“The full version of Tango Fiesta will feature at least six playable characters, 5 worlds, 1 more boss (8 are already in) and we'll have tons more guns, loads more enemies and a full on storyline, as well as Steam Workshop support.”

What is the current state of the Early Access version?

“We're launching Tango Fiesta onto Early Access with full local and online co-operative multiplayer for up to 4 players across PC and Mac. We've currently got 4 full Worlds of 3 Levels each, all procedurally generated. We've got bosses to fight in every World, 6 player characters to choose from, and 21 kick ass weapons. We've got 17 fiendish enemy types too! We've got pickups to collect and a gun shop run by a mysterious Austrian weapons dealer, we've got leaderboards to fight your friends over, and proper PC-friendly control config & settings jiggery-pokery.”

Will the game be priced differently during and after Early Access?

“As a massive thank you to everyone who buys the game, supports us through Early Access and directly contributes to our efforts in making Tango Fiesta the game we all know it can be, we're offering it at a reduced price during the Early Access period. You guys are the best, so it's the least we can do!”

How are you planning on involving the Community in your development process?

“All day every day! We're going to be living in the forums and comments, and we've based out workflow around constant feedback and iteration. It's our full intent to release a decent update every two weeks (including new features, weapons, characters, worlds or whatever we've done, plus bug fixes and polish). We've got a plan of action, but as soon as the game's released we'll be asking what order the fans want us to tackle features, and even prioritising community-suggested content over our own intentions. It's a game built for you, not for us!”
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Recommended By Curators

"fun game, top down 2d indie shooter"

Recent updates View all (40)

March 27

UPDATE #29 - Hit It Again.

Update #29 - BOSS RUSH

“Hit it again.” Those words were uttered by a genius crook in the best action film ever made. What is it? Not telling, you should know by now. Why did he say them? Because the police had sent in the SWAT team, and they got caught out so they needed backup, and that got taken out with extreme prejudice. Planning for multiple outcomes is very wise, and our European friend planned for every single one. Well, except for the cop playing cowboy outside of his jurisdiction.

Well, you might need backup now, because every single Boss in the game now has goons helping them out! It’s made fights slightly tougher, but also way more interesting, so dive in and see what you think! We’ve also been hard at work fixing issues under the bonnet so we’ve got a much more solid framerate now, while we’ve been prepping some work on AI, but more on that later.

Until then, here’s a pic of my personal favourite element of the update this week, Ghoul Squad Level 3 can get pretty… hectic!



I’ve been able to balance some of the enemy spawning rules and will continue to do so in an effort to make more exciting, varied and memorable levels like this. All our hard work is paying off!

Time for a fair warning - we’re experiencing a few crashes from new players, and we’ve managed to put a chunk of sneaky code in to try and root out the problem - though we’re unable to replicate it with much reliability ourselves. We’re about as far from New Players as you can be.

If you do experience a crash, please do get in touch on the forums right here on Steam, via twitter or on email (andrew.smith@spiltmilkstudios.com) - we’ll ask for your crash log, which should be in in your root Tango Fiesta directory, labelled with the day’s date and the sessions play time.

This is the only way we can fix these kinds of things so any help you guys and gals can give is hugely appreciated.

CHANGELIST!

Added
Generic bad guys now spawn in all Boss Fights on Standard and NG+
HUD flash for when you fire weapon added
Champions are now worth double points

Fixed
Live dropout fixed for multiplayer
Weapon graphics are now removed from play when a player drops out
Fixes for achievement unlocking in Boss fights, which were occasionally stopping progression at the end of fights
Higher chance of Hunters appearing in Jungle-3
‘A Revive’ graphical prompt no longer remains after Revive is successful in co-op
Choppers made slightly less deadly (fewer shots, slightly less damage per shot)
Aliens now shoot lasers with correct sfx (easier to spot them!)
Flamer enemies in Killionaire much less annoying (shorter range, shorter view distance)
Yatcha boss fight made more balanced/fair, with fewer Hunters and more goons
Fixed ghost and zombie champion health issues, they’re now set up correctly (too easy before!)
Zombies now flip to face the direction they’re moving in
Zombie shaders fixed, no more white outlines.
Memory improvements with pathfinders, speeding up the game’s performance
Improved performance for all game pawns
Improved pathfinder performance
Pathfinder node sizes fixed, speeding up the game’s performance

Updated
Updated Ghoul Squad Level music
Updated Ghoul Squad Boss music
Updated Running Man Boss music
Updated all enemies so they have score values
Changed values so the Ghoul Squad-3 is a zombie horde level. Quite a different feel, tons of bad guys over time, very fun!
Bionic Cop made slower, uses his stamina faster. Tanking him up for more distinction between the player characters
Amended Zombie melee and touch damage so they deals lightly more now

Well, not bad for a couple week’s work!

What are we up to next? I’m glad you asked, and I did tease about the AI. Well, our next focus is on getting the enemies to be smarter, more fun to play against, and more exciting in their range of behaviours. We’re aware of some bugs preventing that from happening, but while we’re rummaging around in there we’ll take the opportunity to add a few neat ideas we’ve had over the game’s development too. Watch this space!

Toodles for noodles!

The Spilt Milk team

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March 20

DEV DIARY - Oops, no update...

...D'you think we're f****** stupid, Hans?

This week we've been hard at work adding baddies to boss fights, attending the Loading Bar's 5th birthday party (we share the same birth-month!) and also a sneak peek at a LOT of zombies in Tango...

Here's this week's video diary to see for yourself what we've been up to:

https://youtu.be/_92lLBhpgjA

...we’ve not put a public update up on Steam though, as we spotted some pretty nasty framerate drops during the game’s demo-ing at Loading Bar, so we want to fix that before we get the latest build out to the paying public!

We also added some playable characters based on Loading bar’s staff, combined with famous action heroes. We think they went down well!









We’ll most likely leave them in once we launch the Steam Workshop feature... I think they’re rather ace! From top to bottom we’ve got Alice Ripley, Lucy 2000, Jack Burtom and Jimmy McDance

But yeah, all of this is a good illustration of why we like go to so many events - they’re a great test outside of the relatively closed and calm environment we’re used to as devs. Not only did we spot unexpected bugs we want to fix before they land on you guys and gals, but we got to test out functionality (the Steam Workshop character stuff) more thoroughly, while having a bit of fun doing it.

Till next week! Toodles!

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About This Game



Tango Fiesta is a top-down co-operative two stick shooter for 1 to 4 players. Set in a world where the events from every single 80’s action film ever made actually happened to one unlucky ex-special-forces hero called John Strong, you and up to three friends get to blast, shoot, knife, and rescue your way through endless procedurally generated levels in the ultimate story of a one (or two, or three, or four) man army prevailing against every evil (mostly South American) the world (mainly the USA) has ever known!






What’s in Tango Fiesta right now? All of this...

6 classic heroes to choose from! John Strong, the world’s least-known most-dangerous man. Macmillan, his best friend and comrade in arms. Miller, a slightly scary Australian man with a nice jacket and an even nicer sawn-off shotgun. And then there’s Bionic Cop. He thinks he’s a Cop. He isn’t. He thinks he’s a robot. He’s not. But the same delirium that fuels his power fantasy seems to imbue him with, well, some real power. Conchita, five feet three inches of pure dynamite, this wrongly-convicted felon is out to prove her innocence by killing everyone in her way. Dr Henk is a doctor of parapsychology don't you know? He loves bustin' too, and this hobby just became his only means of survival!

4 player co-operative mayhem! With local play or online, team up with your friends and deal out death and destruction to the endless hordes that threaten to kidnap the your daughter/kick off World War III/turn future Detroit into a parking lot! With so many bad guys to defeat and bosses to kill - you gotta co-operate, right?

Endless fun! Four full worlds to blast your way through. Take in the sun (and avoid the bullets) on the golden sanded beaches of Gordon Island, or dive for cover in the usefully-tough foliage that grows in the Central American Jungle. Prove your innocence (and make loads of money) fighting through the fiendish death mazes of Who Wants To Be A Killionaire! Make sure you don't cross the streams while busting some ghosts in the spooky and exciting Ghoul Squad! Procedurally generated levels mean no two games are ever the same, and 17 enemy types keep the action challenging and fresh!

Massive Arsenal! Use the Uzi, Machinegun, Shotgun, Sawn-off Shotgun, Viper Combat Rifle, Grenades and Melee attacks to crush your enemies, to see them driven before you… but we’ll draw the line at hearing the lamentation of their women. Say hello to every little friend you could ever want - all 21 of them!

Fully destructible scenery! Our heroes ain’t got time to bleed, but the rest of the world is in for it. Getting overrun? Destroy those Spawn Huts to stem the tide of bad guys. Stuck between a rock and a hard place? Blast your way through any wall or structure - show those bricks who’s boss!






These features are happening in future updates via Early Access. Visit the Steam Community Hub, Tango Fiesta Forums, or follow Spilt Milk Studios (@SpiltMilkStudio) on Twitter for news and to get really involved in the game’s future updates. Let us know what you want us to concentrate on first!

Planned Features:

New Heroes! Were they in a film or TV series in the 80’s? Then they’ll get a chance for their true story to be told in Tango Fiesta. You tell us which heroes you want to play as, and we’ll do our best to honour them! We’ll have more heroes than Dillon has cigars!

New worlds! Explore and save an almost endless variety of dystopian, scifi, fantasy, urban, jungle, forest, tropical, desert and derelict environments the only way a true action hero knows how - with violence! It’s enough to make even John Matrix feel ‘dead tired’!

New Weapons! You can’t be a real action hero without enough weaponry to make even the most self-indulgent gearing-up montage quake in fear! Pistols, machineguns, shotguns, beam weapons, thrown objects. We’ve built all the systems, now we just need to know what you want to see first!

XP and upgrade system! Use the XP rewarded for kills to upgrade your hero between worlds, making him or her faster than Frank Dux’s split kick, more powerful than Dutch’s biceps, and tougher than Bennett’s chainmail vest!

Storyline! Although our main inspirations are better known for their snappy one liners over their well developed character arcs we’re taking the opportunity to set the world to rights. Help John Strong as he unveils the true story behind all of your favourite classic 1980’s action flicks. Go with him if you want to believe!

Bosses! Every Quaid needs his Richter. Every Ripley needs her Alien Queen. Every Matrix needs his Bennett. We’re going to cover you in so many iconic, hilarious, over the top and challenging bosses you’ll wish you’d never promised to rescue the president’s daughter/defeat the communists/save the world.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista / 7 / 8
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: GeForce 8800 or equivalent.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Additional Notes: Controller Highly Recommended.
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel Core 2 Duo or equivalent, running at 2.2 GHz.
    • Memory: 1 GB RAM
    • Graphics: GeForce 8800 or equivalent.
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Additional Notes: Controller Highly Recommended.
Helpful customer reviews
6 of 12 people (50%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: February 1
Early Access Review
1. Submerge Broforce in Nuclear Throne.
2. Dilute awesomeness with drunk icefishing physics.
3. Break until broken.

Mission COfaMiPLleETdE
Was this review helpful? Yes No Funny
12 of 18 people (67%) found this review helpful
29.0 hrs on record
Posted: July 10, 2014
Early Access Review
Awesome Addictive Action!

Tango Fiesta is already great. I like it so much I have the Top High score in single player mode. Local and Online multiplayer also add an extra dimension of co-operative play you can have fun, heal your friends and play together 2, 3 or 4 player.

There is some strategy involved in order to survive against the varying combinations of enemies. There are a plethora of playable characters to choose from and a multitude of weapons to select. Beware of the invisible predators lurking in the jungle you don’t want to get surrounded by them.

Its a real challenge to score enough points to unlock all the guns in the gun shop but the thrill of trying out a new weapon keeps you striving to score more points and collect enough gold to get them all someday.

It is being regularly updated in Early Access at the moment so there is the added excitement of watching the game develop and being a part of its alpha and beta testing. Of course there are a few charming bugs like walking on water and enemies getting stuck in walls which are funny unless a desperately needed health pack is unreachable.

The developers are making rapid progress and are very open, friendly and helpful with a regular YouTube Dev Diary which is a great insight into game development.

I can highly recommend it even now and it is getting better all the time so who knows what extra awesomeness is around the corner?
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6 of 7 people (86%) found this review helpful
6.0 hrs on record
Posted: August 18, 2014
Early Access Review
Tango Fiesta is fantastically fun in its early state. The devlopers are doing updates to the game every 7 days, constantly adding more characters, maps, weapons and abilities.

The game is clearly in a fairly early state and it has some bugs, but there is lots to play with and its a great time co-op. I split a 4pack on sale and I would 100% recommend the game in its current state at that price. If it looks fun to you, pull the trigger!
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
1.6 hrs on record
Posted: July 15, 2014
Early Access Review
Awesome visual style and soundtrack, and with all four players, the gameplay is a lot of fun! Tango Fiesta completely nails everything good about 80's movies! Bullets will fly! Wilhelm screams! :D
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8 of 12 people (67%) found this review helpful
1.7 hrs on record
Posted: June 21, 2014
Early Access Review
I'm currently playing the Early Access build and it's already great fun. You can see the little flourishes that the dev team are adding, little animations and jokes here and there that really add to the polish.
It's a pretty simple game and wears its heart on its sleeve, but it's all really well executed - if you're looking for something that's really fun to play with friends gathered round, Tango is perfect. If you're a child of the 80s, the jokes and references will definitely raise a smile.
The developers are clearly having a good time making it - their joy in the process really shines through and gives Tango Fiesta buckets of charm.
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1 of 1 people (100%) found this review helpful
4.4 hrs on record
Posted: July 28, 2014
Early Access Review
**RECOMMENDATION WITH WARNING** Obviously it's in alpha phase, and some things are buggy, and unstable. It's still very playable. You start with an automatic rifle, shotgun, and some grenades. Every enemy drops gold. Gold is use to unlock the other weapons. The longer you play the more enemies spawn until you destroy or capture the objectives, then the spawns stop and you get to mop up the stragglers. The next level unlocks after defeating the last, and you can select any level you've completed. The levels are themed after various 80's action movies. I noticed a good mechanic in the second set of levels that was quite impressive. It's a jungle with areas of brush from which you can post up and pick off the enemies. The brush blocks their gunfire. If you are equipped with a rifle, the bullets fly through the brush. If your other weapon is for example a submachinegun, your bullets will only hit the brush. Each tile of brush is destructible, so it provides temporary cover. Also, walls of most structures are destructible as well. I want to keep this short for now so will end it here. I may pop in to edit in the future. I like top down shooters, and this one is fun. If you don't mind playing an alpha, and you really like top down shooters check this out. Was it worth the $15 or so pricetag? I mean, hey, I'm having fun with it, and my first impression was good, that the developers open to suggestion, and are frequently updating material. It's worth it for me.
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4 of 7 people (57%) found this review helpful
1.7 hrs on record
Posted: September 13, 2014
Early Access Review
I made a video preview to show off some of the features and gameplay of this game!
http://youtu.be/k5tc9lglJqc
I hope you enjoy!
Martyr
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7 of 13 people (54%) found this review helpful
15.5 hrs on record
Posted: June 10, 2014
Early Access Review
This game is one of my favorites of all time! I love it so much! It gets very adictive and I'm sure that even more content will come as the game is under development. I have been waiting for this game to come out for months and have followed the Dev Diaries and Tweets too :D I can't recomend this game enough.
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6 of 12 people (50%) found this review helpful
21.1 hrs on record
Posted: June 23, 2014
Early Access Review
Fantastically fun and highly addictive so far - the early bugs have been ironed out brilliantly. Great references to 80s classics (like almost-invisible enemies on the jungle level which chuckle and blow up after being killed;). It is actually pretty challenging which gives it good replay value not to mention the satisfaction of unlocking new weapons in the gun shop! Great art and music takes you right back to the 80s.

Definitely recommend if you like old-school shoot em up arcade fun. Plus online multiplayer has some lovely touches.
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15 of 31 people (48%) found this review helpful
11.8 hrs on record
Posted: June 8, 2014
Early Access Review
By far this is the best "rogue-like" zombie survival sandbox platformer with RPG elements of the year.
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4 of 9 people (44%) found this review helpful
1.4 hrs on record
Posted: August 18, 2014
Early Access Review
While the Single Player is extremely fun, and engaging; to the point of being somewhat addictive.
The same cannot however be said for the Multiplayer aspect of the game. At the moment it's entirely unplayable.
Even when your friend is able to join your game, they can not affect it in any way, bar picking up items.
Their bullets freeze on the spot, while they can still take damage, and be killed, as evidenced in my first impression video.

http://youtu.be/oPmixSft2rY

The game certainly has a lot of potential. I do like the music, art direction, and gameplay ( when able to play ). Although given the myriad of problems, I simply cannot recommend the game in it's current state to any Mac user.

It's simply best to wait for the game to reach the beta phase, and see how it's improved.
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2 of 5 people (40%) found this review helpful
17.6 hrs on record
Posted: August 6, 2014
Early Access Review
SHOOT LOTS OF MOOKS, GRAB LOTS OF MONEY, HAVE LOTS OF FUN
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1 of 3 people (33%) found this review helpful
1.1 hrs on record
Posted: December 31, 2014
Early Access Review
This Game Is Absolutly Amazing. The Style Of it is something that I havent seen before and its originaltity gets you hooked on it. I havent tried co-op yet but will in future. The only issue is that there is no way to exit the game,you have to tab out or open task manager to end it.
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3 of 10 people (30%) found this review helpful
0.7 hrs on record
Posted: July 30, 2014
Early Access Review
Maybe this is because it is in the Early Development stage, but this game is not fun. The accent in the gun shop is not funny, it is actually just annoying. The lack of foresight in missions can have you walk into a ton of men, whose rapid gunfire is incredibly frustrating to dodge. It takes way too long to hack an objective with how many men it spawns while yu are hacking, so you always take a beating, because they don't stop spawning until you complete the objective. The weapons seem very similar, and some are named something silly, such as 'mac & cheese'. Overall, I feel like this game is trying too hard to be something it is not. The lack of aim in this isn't challenging, it is (much like the accent in the gun shop) annoying, unlike other games' lack of aim can be, such as the Binding of Isaac. Nobody ever hosts a server for online play either. This is not worth it's current price, and unless it has some dramatic improvements, never will be. I've played better FREE games online.
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0 of 4 people (0%) found this review helpful
0.1 hrs on record
Posted: January 25
Early Access Review
Controller support abysmal for Mac
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2 of 9 people (22%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: August 18, 2014
Early Access Review
I cannot recoocmend this game, at all. It's a twin stick shooter that doesn't use the second stick for shooting, just aiming... Enemies take way too much damage, objectives are extremely repetitive and dull(such as hold A button next to a radio tower to fill the meter or shoot a building for 4 mins, both while enemies spawn around the point). Seriously, it's clunky, awkward and bizzare for a twin stick shooter. Just buy any other twin stick shooter, it will be guaranteed better than this pill of junk.
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2 of 9 people (22%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: January 13
Early Access Review
Bugs still present in the game at least 6 months after the dev are made aware of it. Looks like abondaneware to me.
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7 of 43 people (16%) found this review helpful
1.6 hrs on record
Posted: June 5, 2014
Early Access Review
What first impression?
I will reduce everything cool, but brakes in the game menu, unclear logs in the game, didn't give pleasure, I hope updatings will follow.
Game on the keyboard is impossible, runs only to the right and to the left, I don't shoot on mouse1 that for trouble that.
http://www.youtube.com/watch?v=AsOlyBih7hQ - online game ;8
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1.4 hrs on record
Posted: August 19, 2014
Early Access Review
I really think thisgame has potiental to be pretty fun i do not have a controller so i use my keyboard and mouse i was the aiming would be more fluient
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