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Tango Fiesta is a top-down cooperative shooter for 1-4 players. Imagine the events from every single 80’s action film ever made actually happened to one guy - well you & up to 3 friends get to blast, shoot & knife your way through procedurally generated levels as the ultimate one (or 2, 3, or 4) man army!
Release Date: Jun 4, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access means gamers everywhere get to play Tango Fiesta together sooner. It means gamers everywhere will be able to help us shape and form Tango Fiesta in a truly meaningful way. And it means Tango fiesta will become a better game than we could make by ourselves, more quickly than we could do by ourselves.”

How long will this game be in Early Access?

“We're planning on launching the final version of Tango Fiesta in September 2014, so that gives us three months of Early Access work to do. We'll be updating, developing and improving the game as a full time job in that time.”

How is the full version planned to differ from the Early Access version?

“The full version of Tango Fiesta will feature at least six playable characters, 6 worlds, 5 more bosses (one is already in) and a full levelling-up XP system for the player characters. We'll have tons more guns, loads more enemies and a full on storyline, as well as Steam Workshop support.”

What is the current state of the Early Access version?

“We're launching Tango Fiesta onto Early Access with full local and online co-operative multiplayer for up to 4 players across PC and Mac. We've got 2 full worlds of 3 levels each, all procedurally generated. We've got a boss to fight, 4 player characters to choose from, and 17 kick ass weapons. We've got 7 enemy types and a boss to fight them with too! We've got pickups to collect and a gun shop run by a mysterious Austrian weapons dealer too, we've got leaderboards to fight your friends over, and proper PC-friendly control config & settings jiggery-pokery.”

Will the game be priced differently during and after Early Access?

“As a massive thank you to everyone who buys the game, supports us through Early Access and directly contributes to our efforts in making Tango Fiesta the game we all know it can be, we're offering it at a reduced price during the Early Access period. You guys are the best, so it's the least we can do!”

How are you planning on involving the Community in your development process?

“All day every day! We're going to be living in the forums and comments, and we've based out workflow around constant feedback and iteration. It's our full intent to drop a bug fix every time we get enough to bother people's net connections with, a decent update every two weeks (small features and polish), and then every 4th week we unleash something mega chunky (new worlds, bosses, enemies etc.). We've got a plan of action, but as soon as the game's released we'll be asking what order the fans want us to tackle features, and even prioritising community-suggested content over our own intentions. It's a game built for you, not for us!”
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Recent updates View all (13)

PATCH 8 - Leave anything for us?

July 19th, 2014

The biggest addition to Tango Fiesta this week is something you've all been waiting for - a brand new Objective type, the Radio Mast!

You'll have to fight your way to it, and then shut it down - but haccking the damn thing triggers an alarm and enemies are called in from afar to protect this valuable communications tower.



If you're in co-op you'll have to cover each other while the hacking takes place, but in singleplayer the challenge lies in making sure the area is clear and then choosing your moments to retaliate.

Speaking of co-op, if you're playing locally you can now have new players dropping in at any point in the game, with full character and weapon select functionality too - twice the fun, half the hassle!

Of course we've not rested there! We've also added some new tricks and traps to make your heroics even more... heroic! Land mines now appear occasionally, and pose a threat to both you and your hapless foe. If you spot them in time, you can use them to your advantage... but be careful because they really pack a punch!

BEFORE:


AFTER:


Not only that, but we've added explosive barrels, and those parked Jeeps you may spot around the place now do just what you'd expect - they explode too!

We can't wait to hear what you think in the forums and over on twitter, so let us know how these changes affect the game!


FULL CHANGELIST:

ADDED
- Added Join in progress gameplay when offline (unstable online, we're patching this in later)
- Added new objective type, the Radio tower.
- Added landmines into the game.
- New sound effects added into the game
- Explosive Barrels added
- Explosive jeeps added

UPDATED
- Music layers now activate over the level time-span, instead of all at once.
- Radio guy now plays a sound when calling in support
- Updated pause menu to allow drop-out when in local co-op
- You can now backout of weapon-selection in between worlds.
- Updated death animations for enemies
- SFX tweaks
- Environment explosions now damage props correctly
- ATK sprite updated
- Radio Towers & Radio Support now use legitimate spawn locations
- Changed parachute stance to new parachute anim


FIXED
- General performance updates when playing online [client side]
- Fixed Miller artwork not being rendered correctly
- General fixes to the animation system, including fix for the feet not behaving properly
- Fixed ambient sounds being played in the wrong level
- Fixed hunter explosion not damaging the player
- Fixed the weight on the radio support, should no longer slide forever when killed.


Hopefully you enjoy it all!

WHAT'S NEXT?

Well, over the next fortnight we'll be introducing content from our very own gladiatorial futuresport gameshow - Who Wants to Be a Killionaire! And of course, as with each new world we introduce, we'll be giving you new bad guys to fight against, new weapons to fight with, and new characters to fight as!

Meet Conchita!



She's a bad ass chick who gets caught up with John Strong when they're both forced to compete in Who Wants to Be a Killionaire! She's rough, she's tough, and if you so much as look at her wrong, she'll call your bluff... with her fists!

And then, because I can't resist, one more tease... with some context...

"Uplink underground, uplink underground. If you say that one more time, I'll uplink your ass, and you'll be underground!"

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Patch 7 - Death Wish?

July 13th, 2014

Do you eat Green Berets for breakfast? You'll wish you did, because this update brings two new enemy types to the table, and they've already skipped a meal!

The Champions!



He (far left) can spawn as an improvement to enemy type except the Hunter, and is tougher, meaner, more aggressive and more deadly than the standard enemy types. To meet him is to fear him. To kill him is to revel in lots of gold, ammo and health! Also, we've made sure the player knows which bad guys are going to drop health or ammo, and added a rich bad guy who drops more cash than anyone else. It keeps the combat interesting, depending on how greedy, healthy or generous with your bullets you are :D (just remember it won't be the same every time!)


The Radio Guy!



This guy keeps his distance and then calls in backup - of any kind! Watch out for Champion versions too, as they're more liekly to spawn in Champion versions of their own making... it can escalate quckly!


Other than the new bad guys, we've been focusing on multiplayer fixes, tons of cool new particle effects, weapon and enemy balancing, new seeds for the Island level set, and of course addressing your wonderful feedback.


ADDED
- Lots of particles!
Added new explosion effects for hunters, huts and grenades.
Added new effect for travelling through water and bushes
Added new particle effect for destroyed bushes in Jungle
Added weather effects for Jungle (Dust & Rain)
Added particle effects for picking up pickups (health/ammo/cash)
Added impact cloud effects for parachute/freefall, and Yatcha impact
Added environment hit particle effect
Added particle effects for Yatcha & Gordon death effects
Added particle effects for Revive Completion and Suicide.

- New enemy subsets, Support, Medic, Champion & Prospector
Only respective badges will drop relevant things.
Medic drops healthpacks
Support drops ammo
Prospector drops cash
- Champions have increased health, and a faster rate of fire.
- All unbadged enemies now only drop 1 bar of gold.
- Added prompt above player to say when they're reloading, for the duration of the reload
- Added weapon select between worlds (after bosses) in all game modes
- Added character and weapon selection into online play
- New ambient Music in the Jungle & Coastal Levels
- Game now displays status messages if there was an error joining an online lobby


UPDATED
- Hunter death explosions now do damage
- Updated effects on explosions
- Updated weapon sound effects and tweaked volume settings
- Changed z-indexing of the water & bush skirts.
- Removed 'Invisible' lobby setting for online play.
- Updated Host Game UI to play all sounds on all UI interactions
- Made the header for the field clickable in Host setup
- Gamepad can now be used for all Host Game setup interactions (except entering a password)


FIXED
- Fixed z-indexing of particle effect on ammo & health pickups
- Fixed gamepad issue on Windows where you are unable to sprint and fire at the same time (Requires input mapping Reset in Settings)
- Fixed bullets not pausing when the game was paused
- Fixed the UI disappearing for clients after the first level.
- Explosions no longer act like a vacuum when knocking back enemies
- Fixed burst weaponry not entering the 'need reload' state correctly
- Fixed UI not appearing for clients when level progression occurs
- Fixed bug with online hosting where you couldn't host a game if you set a password.

And now a treat for those of you who've been nice enough to read all the way to the bottom - a sneaky peek at some nasty-looking characters who'll be coming in an update near you, soon!

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About the Game



Tango Fiesta is a top-down co-operative two stick shooter for 1 to 4 players. Set in a world where the events from every single 80’s action film ever made actually happened to one unlucky ex-special-forces hero called John Strong, you and up to three friends get to blast, shoot, knife, and rescue your way through endless procedurally generated levels in the ultimate story of a one (or two, or three, or four) man army prevailing against every evil (mostly South American) the world (mainly the USA) has ever known!






What’s in Tango Fiesta right now? All of this...

4 classic heroes to choose from! John Strong, the world’s least-known most-dangerous man. Macmillan, his best friend and comrade in arms. Miller, a slightly scary Australian man with a nice jacket and an even nicer sawn-off shotgun. And then there’s Bionic Cop. He thinks he’s a Cop. He isn’t. He thinks he’s a robot. He’s not. But the same delirium that fuels his power fantasy seems to imbue him with, well, some real power.

4 player co-operative mayhem! With local play or online, team up with your friends and deal out death and destruction to the endless hordes that threaten to kidnap the your daughter/kick off World War III/turn future Detroit into a parking lot! With so many bad guys to defeat and bosses to kill - you gotta co-operate, right?

Endless fun! Two full worlds to blast your way through. Take in the sun (and avoid the bullets) on the golden sanded beaches of Gordon Island, or dive for cover in the usefully-tough foliage that grows in the Central American Jungle. Procedurally generated levels mean no two games are ever the same, and 7 enemy types keep the action challenging and fresh!

Massive Arsenal! Use the Uzi, Machinegun, Shotgun, Sawn-off Shotgun, Viper Combat Rifle, Grenades and Melee attacks to crush your enemies, to see them driven before you… but we’ll draw the line at hearing the lamentation of their women. Say hello to every little friend you could ever want!

Fully destructible scenery! Our heroes ain’t got time to bleed, but the rest of the world is in for it. Getting overrun? Destroy those Spawn Huts to stem the tide of bad guys. Stuck between a rock and a hard place? Blast your way through any wall or structure - show those bricks who’s boss!






These features are happening in future updates via Early Access. Visit the Steam Community Hub, Tango Fiesta Forums, or follow Spilt Milk Studios (@SpiltMilkStudio) on Twitter for news and to get really involved in the game’s future updates. Let us know what you want us to concentrate on first!

Planned Features:

New Heroes! Were they in a film or TV series in the 80’s? Then they’ll get a chance for their true story to be told in Tango Fiesta. You tell us which heroes you want to play as, and we’ll do our best to honour them! We’ll have more heroes than Dillon has cigars!

New worlds! Explore and save an almost endless variety of dystopian, scifi, fantasy, urban, jungle, forest, tropical, desert and derelict environments the only way a true action hero knows how - with violence! It’s enough to make even John Matrix feel ‘dead tired’!

New Weapons! You can’t be a real action hero without enough weaponry to make even the most self-indulgent gearing-up montage quake in fear! Pistols, machineguns, shotguns, beam weapons, thrown objects. We’ve built all the systems, now we just need to know what you want to see first!

XP and upgrade system! Use the XP rewarded for kills to upgrade your hero between worlds, making him or her faster than Frank Dux’s split kick, more powerful than Dutch’s biceps, and tougher than Bennett’s chainmail vest!

Vehicles! It wasn’t just Max who got to go Mad on the highway - with helicopters, jeeps, tanks, gunboats and anything else we can squeeze in, you’ll be far more than just another Road Warrior! Then again, where we’re going, we won’t (necessarily) need roads.

Storyline! Although our main inspirations are better known for their snappy one liners over their well developed character arcs we’re taking the opportunity to set the world to rights. Help John Strong as he unveils the true story behind all of your favourite classic 1980’s action flicks. Go with him if you want to believe!

Bosses! Every Quaid needs his Richter. Every Ripley needs her Alien Queen. Every Matrix needs his Bennett. We’re going to cover you in so many iconic, hilarious, over the top and challenging bosses you’ll wish you’d never promised to rescue the president’s daughter/defeat the communists/save the world.

PC System Requirements

    Minimum:
    • OS: Windows Vista / 7 / 8
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: GeForce 8800 or equivalent.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Additional Notes: Controller Highly Recommended.

Mac System Requirements

    Minimum:
    • OS: OSX 10.6
    • Processor: Intel Core 2 Duo or equivalent, running at 2.2 GHz.
    • Memory: 1 GB RAM
    • Graphics: GeForce 8800 or equivalent.
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Additional Notes: Controller Highly Recommended.
Helpful customer reviews
6 of 10 people (60%) found this review helpful
58 products in account
2 reviews
14.0 hrs on record
Early Access Review
This game is one of my favorites of all time! I love it so much! It gets very adictive and I'm sure that even more content will come as the game is under development. I have been waiting for this game to come out for months and have followed the Dev Diaries and Tweets too :D I can't recomend this game enough.
Posted: June 10th, 2014
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
348 products in account
3 reviews
0.4 hrs on record
Early Access Review
Awesome visual style and soundtrack, and with all four players, the gameplay is a lot of fun! Tango Fiesta completely nails everything good about 80's movies! Bullets will fly! Wilhelm screams! :D
Posted: July 15th, 2014
Was this review helpful? Yes No
3 of 5 people (60%) found this review helpful
192 products in account
1 review
1.2 hrs on record
Early Access Review
I'm currently playing the Early Access build and it's already great fun. You can see the little flourishes that the dev team are adding, little animations and jokes here and there that really add to the polish.
It's a pretty simple game and wears its heart on its sleeve, but it's all really well executed - if you're looking for something that's really fun to play with friends gathered round, Tango is perfect. If you're a child of the 80s, the jokes and references will definitely raise a smile.
The developers are clearly having a good time making it - their joy in the process really shines through and gives Tango Fiesta buckets of charm.
Posted: June 21st, 2014
Was this review helpful? Yes No
3 of 5 people (60%) found this review helpful
500 products in account
5 reviews
25.8 hrs on record
Early Access Review
Awesome Addictive Action!

Tango Fiesta is already great. I like it so much I have the Top High score in single player mode. Local and Online multiplayer also add an extra dimension of co-operative play you can have fun, heal your friends and play together 2, 3 or 4 player.

There is some strategy involved in order to survive against the varying combinations of enemies. There are a plethora of playable characters to choose from and a multitude of weapons to select. Beware of the invisible predators lurking in the jungle you don’t want to get surrounded by them.

Its a real challenge to score enough points to unlock all the guns in the gun shop but the thrill of trying out a new weapon keeps you striving to score more points and collect enough gold to get them all someday.

It is being regularly updated in Early Access at the moment so there is the added excitement of watching the game develop and being a part of its alpha and beta testing. Of course there are a few charming bugs like walking on water and enemies getting stuck in walls which are funny unless a desperately needed health pack is unreachable.

The developers are making rapid progress and are very open, friendly and helpful with a regular YouTube Dev Diary which is a great insight into game development.

I can highly recommend it even now and it is getting better all the time so who knows what extra awesomeness is around the corner?
Posted: July 10th, 2014
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4 of 7 people (57%) found this review helpful
3 products in account
1 review
20.1 hrs on record
Early Access Review
Fantastically fun and highly addictive so far - the early bugs have been ironed out brilliantly. Great references to 80s classics (like almost-invisible enemies on the jungle level which chuckle and blow up after being killed;). It is actually pretty challenging which gives it good replay value not to mention the satisfaction of unlocking new weapons in the gun shop! Great art and music takes you right back to the 80s.

Definitely recommend if you like old-school shoot em up arcade fun. Plus online multiplayer has some lovely touches.
Posted: June 23rd, 2014
Was this review helpful? Yes No
6 of 10 people (60%) found this review helpful
58 products in account
2 reviews
14.0 hrs on record
Early Access Review
This game is one of my favorites of all time! I love it so much! It gets very adictive and I'm sure that even more content will come as the game is under development. I have been waiting for this game to come out for months and have followed the Dev Diaries and Tweets too :D I can't recomend this game enough.
Posted: June 10th, 2014
Was this review helpful? Yes No