Tango Fiesta is a top-down cooperative shooter for 1-4 players. Imagine the events from every single 80’s action film ever made actually happened to one guy - well you & up to 3 friends get to blast, shoot & knife your way through procedurally generated levels as the ultimate one (or 2, 3, or 4) man army!
User reviews: Mixed (30 reviews)
Release Date: Jun 4, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access means gamers everywhere get to play Tango Fiesta together sooner. It means gamers everywhere will be able to help us shape and form Tango Fiesta in a truly meaningful way. And it means Tango fiesta will become a better game than we could make by ourselves, more quickly than we could do by ourselves.”

Approximately how long will this game be in Early Access?

“We're currently planning on launching the final version of Tango Fiesta in August 2015. We'll be updating, developing and improving the game all day long in that time.”

How is the full version planned to differ from the Early Access version?

“The full version of Tango Fiesta will feature at least six playable characters, 5 worlds, 1 more boss (8 are already in) and we'll have tons more guns, loads more enemies and a full on storyline, as well as Steam Workshop support.”

What is the current state of the Early Access version?

“We're launching Tango Fiesta onto Early Access with full local and online co-operative multiplayer for up to 4 players across PC and Mac. We've currently got 4 full Worlds of 3 Levels each, all procedurally generated. We've got bosses to fight in every World, 6 player characters to choose from, and 21 kick ass weapons. We've got 17 fiendish enemy types too! We've got pickups to collect and a gun shop run by a mysterious Austrian weapons dealer, we've got leaderboards to fight your friends over, and proper PC-friendly control config & settings jiggery-pokery.”

Will the game be priced differently during and after Early Access?

“As a massive thank you to everyone who buys the game, supports us through Early Access and directly contributes to our efforts in making Tango Fiesta the game we all know it can be, we're offering it at a reduced price during the Early Access period. You guys are the best, so it's the least we can do!”

How are you planning on involving the Community in your development process?

“All day every day! We're going to be living in the forums and comments, and we've based out workflow around constant feedback and iteration. It's our full intent to release a decent update every two weeks (including new features, weapons, characters, worlds or whatever we've done, plus bug fixes and polish). We've got a plan of action, but as soon as the game's released we'll be asking what order the fans want us to tackle features, and even prioritising community-suggested content over our own intentions. It's a game built for you, not for us!”
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Recommended By Curators

"fun game, top down 2d indie shooter"

Recent updates View all (45)

July 7

UPDATE #33 - Minecon 2015 Edition

Minecon was AMAZING! We met so many cool indie devs, some of the Mojang team, and a bunch of awesome streamers and youtubers like the epic BaconDonutTV who interviewd us - we'll link to that as soon as its up!

We also met tons of brilliant new fans of Tango acrossthe two days, so if that's you do say hi! It was an unforgettable experience and we're so lucky to have been invited along.

We documented some of the highlights in photo form over on our facebook page too, so you should check that out for some giggles. The sheer amount of stuff left on our stand was mad - we can only assume it’s because Tango Fiesta is so exciting and addictive, it makes people forget how expensive their Minecraft merchandise was!

We worked very hard during the show to get the build fixed if anything came up, and the latest live version (out right now!) is that very same version, you lucky lot.

We also live streamed from the show all weekend and you can watch that here on our Twitch channel (please do follow us too!).

And we’re archiving all the footage over on our YouTube channel which is
boom right here (why not subscribe to this too, eh?)

Here’s the (almost) full list of changes! We’ve left off anything we’ve done to support Localisation, or indeed anything to do with World 5 or the Steam Workshop features (both coming soon!) because while it’s important work it doesn’t really affect what you’ll be able to play right now.


All guns now have an image during Co-op drop in choice. Specifically added for VCR, Mac n Cheese, Matrix 80.
Chat in Online Lobbies now takes priority for inputs. Put simply: the host will no longer accidentally trigger the level load when chatting.
Clients are now only shown as joined when they're 100% joined. While connecting, their lobby status reads 'connecting'
Host pausing now pauses the game for clients
Join Game/Server Browser screen now supports pagination for more than one screen of results.

Fixed an issue where the player was able to swap from an empty gun before game initiated the reload of its clip. This used to result in the player having 'reload' displayed above their head until they reloaded either of their guns again.
Zombies stopped animating occasionally. Now they should always animate when appropriate.
Fixed an issue whereby if you started reloading facing any direction other than horizontal, after the reload, the gun rotates as you aimed and your character pose didn’t.
Fixed an issue where no props were being shown in the Killionaire Boss Fight level other than in the player’s Spawn Room.
Chainsaw now damages enemies in the direction you aim, rather than just to the right.
Killionaire boss fight now always spawns more than 1 boss
Bosses no longer spawn into the boss fight if the player has paused the game.
Yatcha Queen's movement SFX no longer plays in menus if you exit from the fight without finishing it.
Fixed an issue where the player character's drawing order was wrong until players input any button.
Fixed issue where if the player moved between two downed comrades, reviving them each a bit at a time, and does so more than once, then eventually they'll be unable to revive one of them.
Fixed an issue where if any player dropped out of the game while any player was 'dead/downed', the camera would break and fail to center on any players at all.
Fixed the reviving list order so it’s no longer trumping player location when reviving comrades.
Fixed an issue where if two players were dead in close proximity then the game couldn’t tell which of the two players it is you wanted to revive. Now targets closest downed player.
Fixed an issue where the game would assign one life to each player, and if the whole team lost 4 lives, the game would end.
Fixed an issue that would mean occasionally downed players could not be revived at all
Fixed an issue where generic enemies would stop taking damage.
Fixed an issue where the player had a giant floating ‘A button’ icon above them at all times
Fixed an issue where players would appear on the ground before parachuting in
Fixed an issue in co-op where when a player exited, sometimes nobody could lock in their weapon choices
Fixed an issue for Clients where buttons on the Mission Results screens would be doubled up sometimes.

That’s it - short and sweet, and we’re back hard at work on the next update! Not long now till we’ll be announcing a launch date!

See you soon!

The Spilt Milk team

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June 4

UPDATE #32 - 50% off, 1 year on Early Access special

"Surely you can't be serious." - "I am serious. And don't call me Shirley." Airplane is a movie we're not referencing, but have a lot in common with. We've had a whole year up in the air, steering this monster and hoping it doesn't crash.

365 days on Early Access.

A whole year of wonderful development, dev diaries, almost consistent weekly updates, and you lovely lot there every time, chatting in the forums, making us smile... it means so much. It's been incredible so far and we can't wait to push tango over the finish line.

What that means for us is ramping up how much we share, and fixing more every week until it's ready for launch!

We did our first proper live streamed dev diary today, with three of the team on video while we chatted, showed off the latest build, and answered your questions! the video' on our channel right here:
1 Year Early Access Birthday Special (please do follow us!)

We'll of course archive it on YouTube if you prefer that, and our channle can be found over here:
boom right here (why not subscribe to this too, eh?)

We thought we'd celebrate with a 50% off sale for the day, so please do tell your friends - and meanwhile we've been busy as heck fixing the game up properly. there are some really big changes and fixes in today's update - live for both PC and Mac right now - but my favourites have to be the reworked weapons. Mr Frosty and The Shocker are now more fun to use, and far less annoying to be hit by - I'll let you find out the details by playing!

Anyway, to the changelist!


Mastertronic’s ident video now plays before splash screen (skippable)

Max cash raised to $9,999,999
Objectives now spread out more during levels
Player now gets hurt touching any boss
Mr Frosty now slows boss movement by 50%
Ghost Trap now works as designed. Traps enemies for a few seconds within its radius, but not player.
Mr Frosty now behaves as designed. Player or enemy is hit and continues sliding for a few seconds before thawing.
The Shocker now works as designed. Victims no longer in control of their trigger, and movement/aim controls are inverted for the duration.
Bosses no longer spawn right in top of or next to the player
Players can now change their thrown weapon between worlds
Players can no longer choose two of the sam gun between worlds
Player can now use Mouse to change settings in the menus
Zombies now attack properly and cause real damage
Pausing the game affects about 99% of game features now. No more enemy shots or spawning!
Killionaire shotgunners now shoot 5 bullets (up from 3)
HK83 has more bullet spread
Exiting the game now brings up a confirmation prompt
Crypt Objectives now have destroyed versions
Flamethrower re-balanced vs Zombies

That horrid crash-on-game-load bug is now GONE
Bullet hit sfx playing on all environmental objects now
Player now swaps to secondary weapon on first button press
Get Ready text now removed from Killionaire Boss fights
Killionaire Bosses no longer run out of ammo
Player’s bullet collision fixed
Player can no longer push Bosses around
General Payne now stops shooting on death
General Payne no longer shoots from his feet
General Payne’s gunshot sfx now stop on level exit
Chainsaw sfx fixed
Shocker and Mr Frosty guns no longer break gun/enemy/player relations
Scorch marks from the flamethrower (and other misc graphical elements) no longer stay between levels
Players no longer spawning outside of level in local co-op.
Gun Shop purchase info now all displaying correctly.
Moving diagonally no longer makes the character run faster on keyboard vs gamepad
‘This Is Heavy’ achievement no longer triggering every time you shoot the Matrix 80
New Chopper health bar being used.
Choppers now move around their chosen hover location.
Between worlds, the Boss Health bar no longer overlays on the screen Removed rogue button graphic from inter-world weapon select screen
Reload prompt now only appears when player needs to reload
Fixed broken Radio Mast objective, the player no longer gets stuck
Using Keyboard and Mouse no longer shows wrong icon on Objectives
Fixed issue for Let Off Some Steam where enemies would not spawn, breaking the game flow.
Fixed issue where bullets would change speed
Chopper firing sfx now only occurs during gameplay
Co-op players no longer drop back in with low health

I’m so pleased we managed to fix that horrid crash bug too - thanks so much to everyone who helped us track it down. Feels good to see the back of it!

It only remains for us to ask you to consider leaving us a nice ‘thumbs up’ review if you like the game, every single positive review counts hugely and we’re so close to getting our rating up to 4 stars!

Until next time!

The Spilt Milk team

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About This Game

Tango Fiesta is a top-down co-operative two stick shooter for 1 to 4 players. Set in a world where the events from every single 80’s action film ever made actually happened to one unlucky ex-special-forces hero called John Strong, you and up to three friends get to blast, shoot, knife, and rescue your way through endless procedurally generated levels in the ultimate story of a one (or two, or three, or four) man army prevailing against every evil (mostly South American) the world (mainly the USA) has ever known!

What’s in Tango Fiesta right now? All of this...

6 classic heroes to choose from! John Strong, the world’s least-known most-dangerous man. Macmillan, his best friend and comrade in arms. Miller, a slightly scary Australian man with a nice jacket and an even nicer sawn-off shotgun. And then there’s Bionic Cop. He thinks he’s a Cop. He isn’t. He thinks he’s a robot. He’s not. But the same delirium that fuels his power fantasy seems to imbue him with, well, some real power. Conchita, five feet three inches of pure dynamite, this wrongly-convicted felon is out to prove her innocence by killing everyone in her way. Dr Henk is a doctor of parapsychology don't you know? He loves bustin' too, and this hobby just became his only means of survival!

4 player co-operative mayhem! With local play or online, team up with your friends and deal out death and destruction to the endless hordes that threaten to kidnap the your daughter/kick off World War III/turn future Detroit into a parking lot! With so many bad guys to defeat and bosses to kill - you gotta co-operate, right?

Endless fun! Four full worlds to blast your way through. Take in the sun (and avoid the bullets) on the golden sanded beaches of Gordon Island, or dive for cover in the usefully-tough foliage that grows in the Central American Jungle. Prove your innocence (and make loads of money) fighting through the fiendish death mazes of Who Wants To Be A Killionaire! Make sure you don't cross the streams while busting some ghosts in the spooky and exciting Ghoul Squad! Procedurally generated levels mean no two games are ever the same, and 17 enemy types keep the action challenging and fresh!

Massive Arsenal! Use the Uzi, Machinegun, Shotgun, Sawn-off Shotgun, Viper Combat Rifle, Grenades and Melee attacks to crush your enemies, to see them driven before you… but we’ll draw the line at hearing the lamentation of their women. Say hello to every little friend you could ever want - all 21 of them!

Fully destructible scenery! Our heroes ain’t got time to bleed, but the rest of the world is in for it. Getting overrun? Destroy those Spawn Huts to stem the tide of bad guys. Stuck between a rock and a hard place? Blast your way through any wall or structure - show those bricks who’s boss!

These features are happening in future updates via Early Access. Visit the Steam Community Hub, Tango Fiesta Forums, or follow Spilt Milk Studios (@SpiltMilkStudio) on Twitter for news and to get really involved in the game’s future updates. Let us know what you want us to concentrate on first!

Planned Features:

New Heroes! Were they in a film or TV series in the 80’s? Then they’ll get a chance for their true story to be told in Tango Fiesta. You tell us which heroes you want to play as, and we’ll do our best to honour them! We’ll have more heroes than Dillon has cigars!

New worlds! Explore and save an almost endless variety of dystopian, scifi, fantasy, urban, jungle, forest, tropical, desert and derelict environments the only way a true action hero knows how - with violence! It’s enough to make even John Matrix feel ‘dead tired’!

New Weapons! You can’t be a real action hero without enough weaponry to make even the most self-indulgent gearing-up montage quake in fear! Pistols, machineguns, shotguns, beam weapons, thrown objects. We’ve built all the systems, now we just need to know what you want to see first!

Storyline! Although our main inspirations are better known for their snappy one liners over their well developed character arcs we’re taking the opportunity to set the world to rights. Help John Strong as he unveils the true story behind all of your favourite classic 1980’s action flicks. Go with him if you want to believe!

Bosses! Every Quaid needs his Richter. Every Ripley needs her Alien Queen. Every Matrix needs his Bennett. We’re going to cover you in so many iconic, hilarious, over the top and challenging bosses you’ll wish you’d never promised to rescue the president’s daughter/defeat the communists/save the world.

System Requirements

Mac OS X
    • OS: Windows Vista / 7 / 8
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: GeForce 8800 or equivalent.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 845 MB available space
    • Additional Notes: Controller Highly Recommended.
    • OS: OSX 10.6
    • Processor: Intel Core 2 Duo or equivalent, running at 2.2 GHz.
    • Memory: 1 GB RAM
    • Graphics: GeForce 8800 or equivalent.
    • Network: Broadband Internet connection
    • Hard Drive: 845 MB available space
    • Additional Notes: Controller Highly Recommended.
Helpful customer reviews
1 of 2 people (50%) found this review helpful
1.7 hrs on record
Posted: August 28
Early Access Review
I got this game in a ♥♥♥♥♥♥ loot crate rip off, and quite frankly, this is even worse than the spoiled candy in that box. It runs like ♥♥♥♥, lags like ♥♥♥♥ and overall is just bad. you can only aim in 8 directions meaning that actually hitting the anemies with your guns is hard, and that shouldn't be a problem in a ♥♥♥♥ing gun game. I'll change this review if they fix the stupid shooting system, but if not, this is not a game I would reccomend.
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4 of 4 people (100%) found this review helpful
3.3 hrs on record
Posted: April 8
Early Access Review
after attenteding I54 my brother is so into this game. he has ASD and knows his games well and is very good at gaming... he met the designer and he was cool with my brother and even game him a freebie code as he was the games number 1 fan at I54, if my brother says its a top game then i am inclined to agree... even mum thought the 80s theme of good guy verses bad guy graphics and theme were 10 out of 10 .......
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3 of 4 people (75%) found this review helpful
4.2 hrs on record
Posted: May 22
Early Access Review
Love the game. So fun and i can't wait for the steam workshop option!
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2 of 3 people (67%) found this review helpful
2.5 hrs on record
Posted: May 22
Early Access Review
Awesome drop in and play game that great as a couch game with friends. Working together is really the best option. Also on early access there have been awesome updates that really have added to the game since launch.
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12 of 18 people (67%) found this review helpful
29.0 hrs on record
Posted: July 10, 2014
Early Access Review
Tango Fiesta is being regularly updated in Early Access at the moment, there are still a few bugs like enemies getting stuck in walls sometimes. The devs are making progress and are friendly and helpful and the game getting better all the time.
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