Space Run is a «real-time spaceship construction strategy game». Space Run takes the well-known Tower Defense-style gameplay and twists it, challenging you to manage and protect a spaceship and its cargo against the hazards of deep space!
User reviews:
Mostly Positive (22 reviews) - 72% of the 22 user reviews in the last 30 days are positive.
Very Positive (1,397 reviews) - 87% of the 1,397 user reviews for this game are positive.
Release Date: Jun 13, 2014

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June 17

Watch Space Run Galaxy Launch Trailer

Space Run Galaxy is available today on Steam!

Our previous Gameplay Trailer showed you the ropes of space running, today we let you move on to practice with our Launch Trailer. Strap on your seatbelt, recharge your shields and warm up your reactors, it’s going to be a bumpy intergalactic ride!

Set 20 years after the original game, Captain Buck Mann has now set up his very own intergalactic courier service. You’re a member of Mann’s team of space runners, racing to deliver precious goods from planet to planet!
Reinforce your modular ships with armaments including laser turrets, missile launchers and energy shields, while leaving enough room for your cargo. Fly fast – the quicker you arrive at your destination, the better the rewards!

In Space Run Galaxy, you must defend your ship and its cargo as it travels the stars to deliver goods to your clients across an entire galaxy.

With four solar systems and over 50 zones to visit across 100+ runs, Space Run Galaxy offers limitless gameplay, while fresh new features expand the original experience:

  • User-created contracts - Take on contracts from other players for better rewards and unlimited replayability
  • Intergalactic player market - Trade hard-earned goods with your fellow space runners to sell off extra supplies, or snap up a tidy bargain
  • New corporations offer riskier jobs - Carry the extra fragile cargo of XenoPrime, or risk transporting The Force's highly dangerous weapon prototypes (which may even endanger your own ship!)
  • Fresh dangers await - Face off against brand new boss-type enemies, such as deadly pirate ships and huge space monsters...
  • Deep customization - Customize the shape, size, and color of any ships you acquire during your adventure. There's no restriction for what ship you use in each mission, letting you get creative with every run!

Space Run Galaxy is available today on Steam for PC.

1 comments Read more

June 9

Space Run Galaxy Beta Live!

Greetings Space Runners,

We're pleased to announce that the beta for Space Run Galaxy is now live!

The beta is accessible to all current and future pre-order players. During the beta, you'll have full access to the first Planetary System in the game - perfect for practicing those fast deliveries in time for the full release!

Visit the Space Run Galaxy store page.

Pre-order players will also receive exclusive digital content, including the original soundtrack (MP3 format) and 4 exclusive in-game badges.

See you in space!

0 comments Read more


“Space Run shines from the depths of space, from the challenging gameplay to the deep strategy mechanics.”
8/10 – GameSpot

“A brilliant piece of design and a polished experience”
Rock Paper Shotgun

“Really good spin on tower defense! Really enjoyable, fun game with a lot of depth and a great deal of challenge.”

About This Game

Space Run is a «real-time spaceship construction strategy game». Space Run takes the well-known Tower Defense-style gameplay and twists it, challenging you to manage and protect a spaceship and its cargo against the hazards of deep space!

Space can be a dangerous place. You’re one of the most daring «Space Transporters», people who carry the dangerous task of transporting valuable shipments from one place to another across hazardous space. This supposedly simple task gets tricky once you add dense asteroid fields that regularly cross the space lanes, the armed-to-the-teeth pirate starfighters and spaceships all too willing to shred your ship for your cargo, as well as the other Space Transporters you are competing against!

Take on increasingly difficult missions as your reputation grows: bringing more expensive cargo to their destination will earn you credits to unlock new ship modules and upgrades that will help you survive the lethal threats of space: laser turrets, missile launchers, protection shields, thrusters, power generators... you name it! You’ll have to quickly adapt to every new situations if you wish to survive, building modules on your ship as you fly across space. The faster you fly and reach your destination, the better your reputation, allowing you to unlock more difficult delivery missions!
Space Run boasts high replay value: replay earlier missions with the new modules you unlocked in order to complete them faster and score higher... and show your friends you’re the fastest, most daring Space Transporter ever!

Main Features:
• Accessible and extremely dynamic gameplay that puts a new twist on the well-known Tower Defense genre

• Build your spaceship on the fly to adapt to every situation, protecting your valuable cargo and beating your competitor in deadly delivery races

• Earn credits to Unlock & Upgrade new ship modules, allowing you to better defend yourself, attack other cargo, and complete your missions faster to gain higher reputation

• High replay value: replay earlier missions with the modules you unlocked to best your friends’ and your own scores!!

System Requirements

Mac OS X
SteamOS + Linux
    • Processor: AMD/INTEL DUAL-CORE 2.4 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 512 MB 100% OPENGL 2.1 COMPATIBLE NVIDIA GEFORCE 8600/ATI RADEON HD 2600/INTEL HD 2000
    • Storage: 1 GB available space
    • Sound Card: FMOD COMPATIBLE
    • OS: OS X 10.7.5 or later
    • Processor: INTEL CORE 2 DUO 2.4 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 512 MB 100% OPENGL 2.1 COMPATIBLE INTEL HD 3000 OR HIGHER
    • Storage: 1 GB available space
    • Sound Card: FMOD COMPATIBLE
    • OS: Ubuntu 14.04/SteamOS
    • Processor: AMD/INTEL DUAL-CORE 2.4 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 512 MB 100% OPENGL 2.1 COMPATIBLE NVIDIA GEFORCE 8600/ATI RADEON HD 2600/INTEL HD 2000
    • Storage: 1 GB available space
    • Sound Card: FMOD COMPATIBLE
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (22 reviews)
Very Positive (1,397 reviews)
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981 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
14.5 hrs on record
Posted: September 24
I thoroughly enjoyed this game. Fun gameplay and a great new take on tower defense type of games. I wish it was a little more replayable, but overall I highly recommend this game.
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2 of 3 people (67%) found this review helpful
Not Recommended
7.4 hrs on record
Posted: September 13
Disappointments are worse when there’s big expectations. I’ve played lots of Tower Defense games, and this one actually looked interesting, bringing something new to the table and all. However after getting quite far, I’ve gotten my fill on it. I usually start with game reviews on it’s negative parts, and I will do as always.

First and foremost, the biggest problem this game has is the lack of a few game mechanics that make these games so much fun. Have you played a Tower Defense game and suddenly saw how a new kind of enemy appears, which seems to be immune to some of your defenses? TD games usually have a checkpoint system because of that. Instead of forcing the player to restart from the beginning of the stage, you can just go back a few minutes. It’s a GOOD THING to have. This game DOESN’T have it. And sure, stages are shorter than other games, but the action doesn’t stop at any second, that’s why TD games have a tactical pause feature, letting you stop the action but still allowing you to analyze everything up, see what you need to change for the better and leave your new strategy to the test. Something this game ALSO DOESN’T HAVE. Multiple times you’ll have enemies coming from all damn sides and you won’t be able to properly see which towers are taking too much damage or what others are exploding to oblivion. Now that already sounds like a pain in Obama’s #ss, but that’s not even it. The game also has micromanagement, towers that have to be moved manually so they actually hit stuff, skills that need to be activated, ALL OF THAT WHILE THE GAME LACKS A TACTICAL PAUSE AND YOU’RE GETTING #NALLY ASSAULTED FROM 8 DIFFERENT DIRECTIONS. It’s not pleasant in any way.

The second harsh problem this game has is the difficulty. Oh boy, have you seen what I’ve just finished talking about? Take all of that and add an overly harsh difficulty on top of it, EVEN ON EASY DIFFICULTY. It’s a nightmare! What’s worst, the difficulty starts to kick in around the 2 hour mark, so right after you’re unable to get a refund for a game that stopped being fun, the game starts nuking everything with it’s unfairness. Having to rotate 8 guns as you’re getting shot might look like an interesting idea, but in practice it’s actually harmful for the player.

Lastly, the game also has an upgrade system that I LIKE. However, I don’t like how it’s been implemented. You’ll get money as you win stages, however you will NOT have enough money to unlock everything, at the same time you’ll need a damn miracle to keep going through the game. It forces you to play easier levels over and over to grind for the resources needed for that new tower you’ll seriously need against the new stage, and repeating easy levels for a bunch of time is generally not what I expected to do on a TD game.

Does the game offer something good, though? Well, yeah.

The towers, while not having much variety (on offense you just have guns and missiles, with 3 tiers on each), they’re effective. Having passive and active skills helps the game become more active, even though it goes too far at times.

The setting itself is also kinda nice. Usually in tower defense games you’re defending castles against invading forces and such, however this game changes that quite a bit. You’re a merchant and you’re defending your ship from pirates and other d#ckheads that want to steal your stuff, all of it on the go, and installing more thrusters so you can get there faster.

The voices and sound department is also okay. The game itself doesn’t take the story too seriously, which helps bring a more cheerful note to itself. Starts feeling like you’re playing as young Han Solo, and the game even references Star Wars in one of the stages.

Do I recommend the game? Sadly, I won’t. It’s original, and brings good ideas to the table, however good ideas don’t always translate into a good game, and this one is a good example. Weird mechanics that don’t quite work as intended, harsh difficulty spikes EVEN ON EASY DIFFICULTY, mechanics quite needed on a game like this missing, it all brings the game to it’s knees. Unless you get it for free or a 90% sale, I wouldn’t see a good reason to spend money on this. In fact, if I had known about its problems, I wouldn’t have bought it or asked for a refund before the 2 hour mark. Honestly, if you want a good Tower Defense game, Defense Grid; The Awakening is still the best one in Steam so far.

TL;DR Edition: A bunch of nice ideas mashed together into a Tower Defense game that had potential and wasted it all because of insane difficulty and questionable mechanics. I personally wouldn’t recommend it unless you got it for free or stupidly cheap.
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1 of 4 people (25%) found this review helpful
Not Recommended
5.6 hrs on record
Posted: September 4
Wanted to like this game, but ultimately I don't.
Within the story of the game, you are a space trucker who needs to protect himself and his cargo from pirates and other enemies BUT DOESN'T EQUIP HIS SHIP WITH WEAPONS BEFORE STARTING THE TRIP; INSTEAD BUILDS THEM AS HE GOES ALONG. What the hell?

You don't really get a chance to plan and strategize and you end up feeling frustrated.
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Most Helpful Reviews  Overall
309 of 407 people (76%) found this review helpful
1 person found this review funny
Not Recommended
6.1 hrs on record
Posted: June 28, 2014
This game had promise, but later levels become a function of tedium with constant need to adjust turrets. I enjoy the premise and I enjoy Tower Defense style games, but I don't find micromanaging turrets any fun. If they add in a tactical pause option I may find myself going back to those levels and changing my review accordingly. If you happen to enjoy that sort of gameplay mechanic you will probably enjoy the games later levels, but if not I really couldn't recommend the game. There is also the problem of gamebreaking bugs, see below for details here. That is the short summary of why I can't recommend the game personally. For further details keep reading.


+Great premise which freshens the stale Tower Defense genre.
+Voice acting is generally humerous.
+Variety of turrets/upgrades is relatively small, but generally each feel unique.


-Micromanaging turrets, which may be a plus for some people but not for me. Also, here a tactical pause would alleviate this con.
-Gamebreaking bugs, after my 6 or so hours playing the game the game froze and or exited to windows a dozen times. This usually happened when a new unit was introduced and then it would freeze/exit and I would then have to start all over on that level.
-Turrets/Upgrades while unique feeling would benefit from more upgrades or options. Also, the idea that all the later turrets take up more space on the ship and thus generally undoing what benefits the stronger turret gave.

That is the overview of the game, in my opinion. I will update my review, if/when they update patch fixes for the tactical pause and gamebreaking bugs.
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171 of 218 people (78%) found this review helpful
5 people found this review funny
Not Recommended
26.4 hrs on record
Posted: January 16, 2015
I am a bit mixed about this game, but overall I would not recommend it.

At first, you would expect the game to be possibly Rouge-like or a Tower-defense game with no specific story in mind. After you've realized that this is not the case and you're given a specific ship template per storyline mission, you then think: "Well, even without the sandbox ability to create your own ship, the missions do get progressively harder and you do get cool upgrades as the game progresses." You then realize, that there are only 5 different types of missions and the upgrades become less relevant after completing all of the weapon upgrades.

Mid-way into the game, you start to get frustrated by how unforgiving and repetitive the missions are and it simply becomes a memorization game where you memorize where the waves come first and plan accordingly to achieve the much desired 5 star rating. You start to rely on hotkeys to fend of waves of new enemies that come in every 10 seconds and you have no time to pause the game (no pause button) or just look at your ship in great detail. Only at the end of the mission, do you have any time to realize the beauty of your ship, but by that time you're so frustrated that you just want to get to the next mission.

In the end, I had to view walk-through videos for the last 5 missions since I was simply tired of memorizing when each wave comes in and when to build what structures at what locations accordingly. The upgrades became worthless after the last 10 missions since your guns do not get stronger, but the enemy gets tougher and more numerous.

Overall, it was a cool looking game and a good concept. However, I don't think it was a good idea to leave out the sandbox ability of building your own ships and how tough the time limits are for the 5 star missions.
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290 of 393 people (74%) found this review helpful
1.1 hrs on record
Pre-Release Review
Posted: June 13, 2014
Space Run provides a lovely twist on your regular tower defense game. You make cargo runs through space, and enemies and asteroids attempt to destroy your ship every step of the way. You can place guns, rockets, thrusters and all other sorts of useful resources on your ship that will take down the incoming hordes, and keep you relatively safe -- at least for a while. Space Run keeps you on your toes at all times, and can be brutally difficult if you're aiming to go for the top scores. Well worth investing in if you like your tower defense games. You can see my playthrough here:
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166 of 223 people (74%) found this review helpful
9 people found this review funny
Not Recommended
8.7 hrs on record
Posted: December 3, 2014
An objectively solid game. Decent voice acting, nice graphics, and so on.

What the game description doesn't mention is that Space Run is the most irritating type of puzzle game; the player must build exactly the right type of turret in exactly the right spot at the right time, or fail the mission. After about 4 hours of play time, you'll just be restarting missions until you figure out the sequence the level designers want you to follow, or looking up the solutions on YouTube; this is where it stops being fun and starts feeling like work.
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67 of 76 people (88%) found this review helpful
1 person found this review funny
27.8 hrs on record
Posted: October 4, 2014
Amazing tower-defense game, rough diamond in stagnant genre.

It's about:
  • delivering goods to its destination through waves of space pirates;
  • finding a compromise between weapon power and speed to deliver goods fast, but keep them "safe & sound" at the same time;
  • searching the best rational way to position goods on your ship;
  • searching the best rational way to install equipment among the goods on space which has left with a limited amount resources you get;
  • reposition the equipment during the fight, recycling "obsolete" one to position more powerful or change it with another kind which fits more for the new conditions and enviroment.

Why you should play this:
  • you've never played tower-defence games before because they look too "static" or even boring for you - this one certainly won't let you be bored;
  • you like tower-defence games, but looking for "new experience" in this genre;
  • you like planning or developing strategy, choose tactic and do not consider such things boring;
  • finding a solution being limited in time and resources brings you as much satisfaction as headshot after which your team wins;
  • you like space setting, but don't have much time to spend on 4X strategies;
  • you don't mind to repeat the same levels few times or more;
  • unlike in many others tower-defence games here going through the same level is still fun, it's not morphing into working even after some amount of failures;
  • game encourages you to think on-the-fly and out-of-box;
  • game makes you react fast, but calm and implement options you have not off the top of your head, but with a forward-looking solution.

Why you may not like it:
  • irritating loading screen each time you launch the game: have no idea what kind of data files game aggregates every time, but 30-45 seconds for the game where no extraordinary graphic or complex / generating-from-scratch levels or other sophisticated features is way too much;
  • late stages rather difficult to get perfect score, but what's worse, searching for the right approach looks more like stab in the dark than an analytical attitude;
  • there's no "tactical pause" mode (available only as a special and costly equipment's feature) - it's not just tower defence, it's also a real-time strategy: here you will have to click a lot and do it quickly.

Try, earn some money, upgrade, repeat - here you won't get tired of that unlike in most of other tower-defence games.
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62 of 69 people (90%) found this review helpful
3 people found this review funny
23.3 hrs on record
Posted: May 28, 2015
Less of a "Tower Defense" and more of a "Point Defense" with a tactical twist. You build onto free hexes on your ship, as you fly towards your goal, and try to defend yourself and your cargo from a constant barrage of enemies. Competently amusing story-dialogues, and genuinely exciting bossfights spice it up rather nicely.

The challenge is derived from the way the game forces you to split your considerations while managing a limited budget: You must choose between weapons, defenses, engines, and other specific needs based on the "client" you are running the mission for. Focusing on firepower is easy enough, but youll lose speed and get a lower score, which limits your tech-tree advancement. Focusing on speed will get you killed. Choosing the right pieces, at the right times, is vital to getting the best outcome. This becomes more difficult as the game advances, because larger/more-advanced constructions require various levels of power, and because components must be built adjacent to each other in certain ways to function.

If I had to complain about anything in this game, it would be that there is no "free-play" or "random" mode. Only the campaign exists, and there is no variance within said campaign. Once you have played all of the levels once, all there is to do is to go back and play them each again, and try to get a higher score. The game ended, for me, before I was ready to put it away, and I was sad to see that no expansions or DLC exist to get more playtime out of it.

But, to say that a game was good enough that it left me wanting more is a compliment in its own right. Definitely worth the price at 15 dollars, and maybe worth more.
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83 of 108 people (77%) found this review helpful
1 person found this review funny
6.3 hrs on record
Posted: June 16, 2014
A space runner with upgradable towers/progression pretty free choice of missions and tactics? 10$? AWWW YEAH.

God damn this game hits all the things i like in a game.

Unlockable towers and upgrades for them.
More things to buy than you have cash - so you have to choose your strategy. You have to be careful because you could be dead in seconds.

Actiony, energetic and a good speed. Only suggestion i can make is If you like this game try the board game Galaxy trucker.


Great. Game.
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Recently Posted
24.5 hrs
Posted: September 28
Wonderful game, if you like tower defence games you cant go wrong with this little Gem
Helpful? Yes No Funny
Island " Tanoa" Ed
7.1 hrs
Posted: September 27
great twist on the old tower defense mechanics.
Helpful? Yes No Funny
5.3 hrs
Posted: September 22
A good bit of fun for a few hours, until you realize that you basically need to memorize the wave sequences and build the "right" things in the "right" places. Because you don't know what locations are important, you don't know what to do without restarting, and you need to restart to get a better score, and need a better score to get better equipment, and need better equipment to do better on levels. It gets grindy fast, esp for a pay-to-own game.
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22.7 hrs
Posted: September 22
Very nice and simple game. Has a little bit of everything - nice gameplay, character progression, humour...I recommend it
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Jesse Lalonde
15.1 hrs
Posted: September 14
Writing this review super fast because I'm going to be late for work because I had to do just one more mission!

This game is very fun and addictive. It looks great, has funny moments, great voice acting, and has lots of replay value, as you get new upgrades for your ship and can go back to get those extra stars on earlier missions.

Get it!
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31.4 hrs
Posted: September 13
Oh man... I have never been so excited about a game as in this one :) so cool buy it!
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18.9 hrs
Posted: September 12
Its fun, its original, its worth buying.
The people who wish it has a pause button do not understand what this game is, to have a pause button would ruin it. You have to respond quickly to maximize your efforts, but also choose automated weapons like missile launchers since you can only manage so many laser effectively. It really is fun, and I recommend it.
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Roasted Garlic
17.7 hrs
Posted: September 12
Product received for free
A fun retreatment of the tower defense genre.

You have a lot of flexibility with how to place your weaponry, equipment and payloads. There is no one loadout that always works; you've got to plan ahead and improvise while balancing where you're spending your money. Every choice matters and surviving a mission is very challenging but rewarding.
You are also limited by the shape of your spacecraft. Each mission has a differently-shaped ship which forces you to make difficult choices about where to place which parts and when.

The writing is pretty fun as well. There are a few dialogs between some of the levels and they never go overboard.

However there were times that the game felt a bit grindy. You are basically forced to repeat some of the earlier levels to earn more money to buy later upgrades, and yes you can use late-game upgrades to get better ratings on early levels. It made the 5-star victories feel a bit cheaper; it seems like they were never balanced to be beaten on pure skill alone, and getting a perfect rating in the game will simply require unlocking all the upgrades. This won't be a big deal to most, but true completionists will know what I'm talking about.

All in all I definitely recommend this game to fans of TD and strategy games. It's well polished and easy to pick up.
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