I WILL RECOMMEND IT, BUT ON A HUGE DISCOUNT THOUGH.
I would be negative, but I liked the effort.
Dear developers: Sorry for being so strict on you, but I am a retro platformer fan.
I hope you will make something better if you make some money with this one.
I would be negative, but it seems you tried hard to make it. Just read what people say about it and make your next game better. Nobody makes the perfect game on the first try (I hope this is your first game, it seems like it).
I love retro platform games.
I grew up with Superfrog, Baby Jo in going Home, Ruff n Tumble, Turrican series, Rick Dangerous series, James Pond series, Doodle bug, Sonic the Hedgehog, Mario, Leander, and many more good stuff. Back then platformers were shining in 16 bit systems big time.
So what about now?
What is Canyon Capers?
It's a platform game that looks pretty but has a lot of flaws in my opinion.
It is the kind of games that you can spare one Euro but not more than that.
I got it on a massive giveaway for free, so I am not angry about any of the flaws.
I can recommend it IF you really enjoy tricky platformers but first, we will talk about the flaws so you can have a good idea of what you have to expect:
1] The sprites are pretty but the movement is just some rotation instead of a good animation. They lost a good opportunity to make it shine. As it is, it seems unpolished.
2] The graphics of the second world seems that they don't fit together with the cartoon like sprites. What were they thinking? Good pseudo 3D graphics of an "Egyptian temple decoration" theme, merged with less sophisticated cartoonish sprites? Seriously? :P
Second thing that makes it look indie and unpolished. But it still manage to look pretty.
3] 1 and 2 I can forgive them anytime if the gaming experience is good. But it's the kind of platformers that have knockback on hit. A jump will be interrupted and you will fall by colission monsters. And all that from the forst world that is a good tutorial through the levels. It isn't even casual game since it has a timer. If you fail some times to jump right, or stealth your @ss, you will end up losing on time loss. Sometimes you don't have time to wait for moving platforms or stealth timing when you have a few failures. At least there is a good thing. Infinite lives. But a level starts with a spawning point on hazard of instant death so infinite lives saved the game really, because this seems like a design flaw!
4] Music is nice. I can give them that. Not the best music ever, not the most variety there, I would prefer music according to the level theme. But it has the job done.
5] It has no inovvation really. It feels like a classic platformer. That's ok, but it could do better.
6] Finally, Steam achievements make it fun to play. Well placed ones. But still the game is far from perfect.
Bottomline, I recommend it, but only on a huge discount.