Canyon Capers is a retro style platform game brought right up to date, with tons of levels, modes, collectables and secrets.
User reviews: Mixed (862 reviews)
Release Date: Apr 25, 2014
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Recent updates View all (3)

July 5

1.0.2 update with added content.

CanyonCapers / Rio Fever has switched to 1.0.2

With this we're pleased to have released an extra 10 levels for the RIO FEVER DLC, to celebrate the last 8 of the world cup.

Within that update there is also some new things you have to do to complete the levels, such as hitting moving targets.

In the general scope, CanyonCapers, has had a few extra things fixed/added.

0 comments Read more

June 16

Major Update Arrives for Canyon Capers

We have just released a major update for Canyon Capers. Version 1.0.1 includes loads of new features, 4 new languages, and several fixes.

New Features:

  • New jump mechanic.
  • Short TAP to little jump,
  • HOLD for a full length jump
  • More energy is applied during jump to get a little more forward momentum in the early stages of a jump
  • All new options menu.
  • All new Helix Rocket Jump pads.
  • Bonus screen now shows % amounts, for what can be earned in the levels
  • Bonus screen now tracks how many secret mollusks can be found / have been found
  • Full mouse support added to the front end, and all interim screens
  • Windowed mode, achievable either from Options screen, or by pressing ALT+Enter
  • Friends ranking now on High Score Table.
  • General pace improved a little
  • Controller connected listed in the options menu
  • Game Modes and DLC now accessible from options menu
  • Each game pack/DLC has its own backdrop on the front end
  • Options state recovery between sessions
  • Russian language support
  • Swedish language support
  • Finnish language support
  • Korean language support
  • Issues with french language now resolved
  • Pixel Smoothing option now added to options menu.

Bugs and General Tuning:
  • Amount of stars needed to progress the worlds lowered
  • Steam enabled builds now do not cycle if keys or joypad is pressed until no more movement presses are detected
  • Spring behaviour now more predictable
  • STEAM leaderboard 'where am i ranking' issue now resolved
  • Additional font support for other languages on high score table
  • Language switch now happens at the right time
  • Front end tool tips.
  • Ticket to Ride achievement now registering ride time correctly.

3 comments Read more


“Canyon Capers is a real blast from the past, and especially in the memories for longtime players.”

About This Game

Do you have fond memories of playing old style platform games, where you didn't have to learn a hundred button combos to play it successfully? Canyon Capers is just for you if that's the case.

Canyon Capers is a retro style arcade platform game for all ages, created by the authors of the 1992 original.

Starring DinoJr and his many friends as they venture through the canyons and caverns of ancient ruins in historical locations, to reach the ultimate goal, retrieval of the Golden Mollusk, source of all universal power and a mighty fine trophy at that.

With a finely tuned difficulty curve, from nice and easy, all the way to rock hard, just like old school platforming used to be. Canyon Capers will make you rely on your wits, your memory and at times, seat of the pants twitch gaming.

  • Simple to play, hard to master classic retro platform gaming
  • Full steam support... achievements, stats, leaderboards, and cloud support
  • Trading cards, emotes, backgrounds and badges to earn
  • 50 levels each with 3 levels of completion, each with many ways to complete... find your best path to fame and riches
  • Race to the end, collect all the items and unlock the unique bomb levels
  • Unlock new characters, each with their own unique abilities as you complete canyons and worlds
  • Tongue in cheek nods to your favorite classic retro games
  • Tons of secrets and collectibles

System Requirements

    • OS: Microsoft® Windows® XP / Vista / 7 / Windows 8
    • Processor: 1.4GHz or faster
    • Memory: 2 GB RAM
    • Graphics: Graphics Card made within the last 4 years (Pixel Shader 3.0, Vertex Shader 3.0)
    • DirectX: Version 9.0c
    • Hard Drive: 250 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
Helpful customer reviews
133 of 180 people (74%) found this review helpful
3.2 hrs on record
Canyon Capers hearkens back to a time when platformers based on item collection were as common as puzzle platformers are today. That makes it difficult for me to recommend, because almost every time I try playing one of those old platformers again, I quickly lose interest. It's not that I'm against item collection by default. It's just that the act of collecting items needs to remain fun and varied throughout the game in order for me to enjoy it. In my opinion, very few item collection games successfully accomplish that. They usually become bogged down in tedium and make me feel like I'm just going through the motions.

The goal of each level is to collect whatever the game tells you to, such as gems, coins, treasure chests, or food. Doing so will unlock an exit portal, which you then have to find and enter before time runs out. Along the way you'll have to dodge enemies and various environmental hazards. The levels are usually open-ended and you can choose which area to clear first. As you finish levels, you can also unlock different characters with special abilites, such as magnetically attracting certain items, or having immunity to certain hazards.

The main problem I have is that it just feels like a chore to get anything done. Your jump height is low, so there are plenty of spots where you have to jump up multiple platforms stacked on top of each other, which feels awfully monotonous. Your movement speed is slow, so if you have to backtrack through an area you've already cleared, or loop around, it can take a while. Collecting items usually doesn't involve any creativity on your part; mostly you're just jumping from platform to platform a lot. Level mechanics don't evolve that much either, from what I've seen (about half of the game as of this writing). The game adds things like moving platforms and springs, but I never felt like there was enough to make individual levels stand out from each other. Level distinction is something I value very highly in platformers, and I don't see enough here, personally.

Also, this game can't decide whether it wants to be easy or hard. You can get hit multiple times by enemies before running out of health, and once you do, the game just respawns you somewhere nearby. In addition, you're invincible for a couple of seconds every time you're hit. So, there's little incentive to pay any attention to danger. On the other hand, each level has a fairly strict time limit, and if you run out of time, you have to start over from the beginning. On top of that, both health and time factor into your rating upon finishing a level, and if you get too many low ratings, you won't unlock the next world. What does this game want me to do? If I carefully dodge obstacles, I could run out of time; if I rush through everything, I could get hit plenty of times and get a low health rating. What usually ends up happening, especially in later levels, is that I have to replay stages to get higher ratings. That's a lot of item collecting- much more than I have the patience for.

Finally, I don't like the menu interface. You can't use the mouse. The main menu constantly gets swapped with a high score table even while you're navigating it. There are buttons with pictures instead of text, and it's not obvious what all of them do at first.

If you loved the original game this one is based on, or if you're more fond of item collection games than I am, you might enjoy this. For everyone else, I can't recommend it.
Posted: April 26
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43 of 60 people (72%) found this review helpful
0.3 hrs on record
As a platformer this game leaves a lot to be desired. The controls are somewhat sloppy, the level design is uninspired, and there is no goal other than collect X objects and exit the level.

On the plus side the music and visuals are decent.

This game feels like a quick port of a mediocre mobile game. I was suckered in by its charming retro asthetics but was bored after only 3 levels. Not worth a purchase in my opinion, even if it is on sale.
Posted: June 17
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35 of 50 people (70%) found this review helpful
1.9 hrs on record
"Just not worth your time."
CanyonCapers tries to be a classic 2D jump'n'run and succeeds by doing that... BUT this game just doesn't feel right in 2014 on PC & I give retro games usually good scores. Although it might be an okay mobile game for along the way, or for children up to the age of 6.

+ good controls (slow, old school feeling)
+ okay ost
+ okay gameplay
+ trading cards

- no atmosphere
- boring
- doesn't make fun
- collecting jewels&chests
- simply not contemporary
- not worth your precious gaming time

Just get Commander KEEN (for the retro lovers), or Spelunky (for the modern lovers) & definately pass on this one.
Posted: September 8
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15 of 17 people (88%) found this review helpful
2.6 hrs on record
Canyon Capers is an item-collection platformer with timed stages that casts you as brain-damaged Cabbage Patch kids who have yet to learn the coordination and balance required to walk, much less platform. Your job is to teach them to not weeble, wobble and fall the fuck down while suffering knockback from everything in the game. Good luck with that.
Posted: October 3
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19 of 25 people (76%) found this review helpful
11.3 hrs on record
A very annoying platformer that makes you fall through platforms when you don't want it to happen, and land on platforms that you wanted to fall through. 2/10
Posted: September 23
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