Canyon Capers is a retro style platform game brought right up to date, with tons of levels, modes, collectables and secrets.
User reviews:
Recent:
Mixed (13 reviews) - 61% of the 13 user reviews in the last 30 days are positive.
Overall:
Mixed (1,839 reviews) - 43% of the 1,839 user reviews for this game are positive.
Release Date: Apr 25, 2014

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Reviews

“Canyon Capers is a real blast from the past, and especially in the memories for longtime players.”
http://www.z-giochi.com/recensioni/canyon-capers-recensione-121226

About This Game

Do you have fond memories of playing old style platform games, where you didn't have to learn a hundred button combos to play it successfully? Canyon Capers is just for you if that's the case.

Canyon Capers is a retro style arcade platform game for all ages, created by the authors of the 1992 original.

Starring DinoJr and his many friends as they venture through the canyons and caverns of ancient ruins in historical locations, to reach the ultimate goal, retrieval of the Golden Mollusk, source of all universal power and a mighty fine trophy at that.

With a finely tuned difficulty curve, from nice and easy, all the way to rock hard, just like old school platforming used to be. Canyon Capers will make you rely on your wits, your memory and at times, seat of the pants twitch gaming.


  • Simple to play, hard to master classic retro platform gaming
  • Full steam support... achievements, stats, leaderboards, and cloud support
  • Trading cards, emotes, backgrounds and badges to earn
  • 50 levels each with 3 levels of completion, each with many ways to complete... find your best path to fame and riches
  • Race to the end, collect all the items and unlock the unique bomb levels
  • Unlock new characters, each with their own unique abilities as you complete canyons and worlds
  • Tongue in cheek nods to your favorite classic retro games
  • Tons of secrets and collectibles


System Requirements

    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7 / Windows 8
    • Processor: 1.4GHz or faster
    • Memory: 2 GB RAM
    • Graphics: Graphics Card made within the last 4 years (Pixel Shader 3.0, Vertex Shader 3.0)
    • DirectX: Version 9.0c
    • Storage: 250 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
Customer reviews
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Recent:
Mixed (13 reviews)
Overall:
Mixed (1,839 reviews)
Recently Posted
Bormen
( 19.6 hrs on record )
Posted: May 25
0/10 I dont recommend this game to anyone, bad platformer with ugly graphic
Helpful? Yes No Funny
Painkiller
( 4.6 hrs on record )
Posted: May 23
Good Game
Helpful? Yes No Funny
cochrane
( 0.4 hrs on record )
Posted: May 18
A bit too boring to get a recommendation. Perhaps very young children could have some fun with the game, but for them it's probably too difficult as there are plenty of things that hurt you and timer prevents causual exploration.
Helpful? Yes No Funny
RetroRobert
( 2.8 hrs on record )
Posted: May 17
I recommend this only for the Trading Cards.
Helpful? Yes No Funny
Observer (2)
( 2.0 hrs on record )
Posted: May 12
A small platform game that involves jumping around, evading enemies and picking up consumables. Unfortunately that's all there is to do and this gets boring rather quickly.

3/10
Helpful? Yes No Funny
Übeo
( 0.5 hrs on record )
Posted: May 5
Product received for free
I want to pay to get this game off my games library.
Helpful? Yes No Funny
Rico
( 1.9 hrs on record )
Posted: May 1
not bad but still not good
Helpful? Yes No Funny
Evranu
( 1.8 hrs on record )
Posted: April 22
Don't come anywhere near to it, even with a stick.
Helpful? Yes No Funny
McGray
( 5.4 hrs on record )
Posted: April 19
that one level that make me uninstall this game, still had some fun
Helpful? Yes No Funny
ICTimez
( 4.7 hrs on record )
Posted: April 17
Poorly made, everything about the game seems amateurish. An extremely basic platformer.
Helpful? Yes No Funny
The Unstable Lama
( 2.9 hrs on record )
Posted: April 2
Just dreadful.
But I got it for free so I made money on trading cards.
Helpful? Yes No Funny
onetwothreefour
( 3.3 hrs on record )
Posted: March 27
If you bought game maker for your thirty year old son and came back twenty minutes later.

This would be his final product.
Helpful? Yes No Funny
✪ Krooket
( 1.6 hrs on record )
Posted: March 27
This is a very bad Mario PC version. You can't die, no storyline, super easy and for a game that was releasted in 2014 the visual experience is horrific. Steer clear of this.
Helpful? Yes No Funny
Efexer
( 2.8 hrs on record )
Posted: March 23
did you know you can stay with the badges without playing the game?
Helpful? Yes No Funny
<⎛⎝(◣_◢)⎠⎞>
( 4.1 hrs on record )
Posted: March 21
when i play this game , i feel myself like a ♥♥♥♥♥♥♥♥.
Helpful? Yes No Funny
ownosourus
( 9.5 hrs on record )
Posted: March 19
2D Platformers have been around for a long time, pretty much since the dawn of gaming, but a lot of the older ones are forgotten. Dino Jnr. in Canyon Capers was one of those forgotten games, personally I never played it despite being a fan of the genre and as such when I heard that some of the original developers had regrouped and made a spiritual successor in the form of Canyon Capers I was intrigued at this previously unknown entry in a genre I cared about so dearly.

When you boot it up Canyon Capers doesn’t put its best foot forward to say the least. The menus are to put it lightly, completely terrible. They look like they were designed for a touch screen, yet this is a PC exclusive indie game. The whole thing consists of large generic buttons that as you gaze in awe of their poor design for a brief second are quickly replaced by a high score table that requires a button press to escape. It’s a minor annoyance but first impressions mean a lot. After getting past this initial hurdle however I was pleasantly surprised by what I found.

Canyon Capers is intentionally ugly, at least I assume that’s what the developers were going for. Most of the environment art reminds me of the ugliness of Amiga games back in the day, while the playable characters look a little out of place and of poorer quality. The level environments have a good amount of charm to them, there’s some nicely designed tile art and tells for secret passages and such which in general looks rather nice in a charming, kinda ugly, way.

I went back to see how the old DOS/Amiga game looked and it was pretty impressive how well the developers have captured the look of it. Everything about the art seems slightly dated but it’s all harking back to the original game, which is something I respect in a lot of ways, even if I find parts of it displeasing to look at. Hearing the game is equally old-school and intentionally dated. The music is fine but not memorable but the sound effects very quickly go from charming to irritating after you’ve heard the springy “Boing” when you jump for the hundredth time.

Thankfully, however, the core gameplay of Canyon Capers is pretty good. It’s aiming more obscurely than most entering itself into a sub-genre of platformers which focused around collecting objects to escape levels. A genre which relied on challenge in the shape of well placed enemies and level design and one which fell out of fashion quite a long time ago. The core mechanics are simple, you move and you jump. Jumping on enemies temporarily kills them and you want to jump and collect items to get out of the level. Each level has some kind of challenge, usually this consists of things like “Collect all of x coloured gem” or “Collect all the coins in a time limit” it’s simple and other games have fallen trying to use this kind of structure before but rarely do they have good controls to back them up which thankfully this game does.

The level design is actually pretty great and each level feels unique and rarely unfair, the platforming itself is responsive and fun and overall the gameplay is pretty much spot on. There are unfortunately a few levels that let the design down with springs that lead onto platforms filled with insta-kill enemies, a common one. The variation in levels is mostly “collect this instead of that” but leaderboards and scores for each level go far to encourage replayability. As does the good number of unlockable characters. There are multiple environments but they all feel pretty samey and the whole thing can all get a little boring pretty quickly.

Canyon Capers is a simple, cheap and fun platformer that will definitely not be for everyone. Its’ dated art style definitely put even me off quite a bit and its mechanics are solid and well designed but perhaps a bit too simple and locked into the history of its name. That said, underneath its unimpressive exterior is a decent platformer that offers up a reasonably meaty experience and no doubt a nostalgia trip for players who grew up on DOS and Amiga games.
Helpful? Yes No Funny
NonEXE
( 2.0 hrs on record )
Posted: March 14
Too boring
I personally do not recommend it, is ♥♥♥♥♥♥ in all aspect.
Helpful? Yes No Funny
Sweat.jpg
( 0.1 hrs on record )
Posted: March 14
If a game was cancer, this would be it. It's like a terrible flash game.
Helpful? Yes No Funny
Big Red
( 3.1 hrs on record )
Posted: March 12
An indie game disguised as a mobile game disguised as a platformer which is really just a poor man's mario.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
1.9 hrs on record
Posted: May 1
not bad but still not good
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
2.0 hrs on record
Posted: May 12
A small platform game that involves jumping around, evading enemies and picking up consumables. Unfortunately that's all there is to do and this gets boring rather quickly.

3/10
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
14 of 15 people (93%) found this review helpful
1 person found this review funny
Recommended
9.5 hrs on record
Posted: March 19
2D Platformers have been around for a long time, pretty much since the dawn of gaming, but a lot of the older ones are forgotten. Dino Jnr. in Canyon Capers was one of those forgotten games, personally I never played it despite being a fan of the genre and as such when I heard that some of the original developers had regrouped and made a spiritual successor in the form of Canyon Capers I was intrigued at this previously unknown entry in a genre I cared about so dearly.

When you boot it up Canyon Capers doesn’t put its best foot forward to say the least. The menus are to put it lightly, completely terrible. They look like they were designed for a touch screen, yet this is a PC exclusive indie game. The whole thing consists of large generic buttons that as you gaze in awe of their poor design for a brief second are quickly replaced by a high score table that requires a button press to escape. It’s a minor annoyance but first impressions mean a lot. After getting past this initial hurdle however I was pleasantly surprised by what I found.

Canyon Capers is intentionally ugly, at least I assume that’s what the developers were going for. Most of the environment art reminds me of the ugliness of Amiga games back in the day, while the playable characters look a little out of place and of poorer quality. The level environments have a good amount of charm to them, there’s some nicely designed tile art and tells for secret passages and such which in general looks rather nice in a charming, kinda ugly, way.

I went back to see how the old DOS/Amiga game looked and it was pretty impressive how well the developers have captured the look of it. Everything about the art seems slightly dated but it’s all harking back to the original game, which is something I respect in a lot of ways, even if I find parts of it displeasing to look at. Hearing the game is equally old-school and intentionally dated. The music is fine but not memorable but the sound effects very quickly go from charming to irritating after you’ve heard the springy “Boing” when you jump for the hundredth time.

Thankfully, however, the core gameplay of Canyon Capers is pretty good. It’s aiming more obscurely than most entering itself into a sub-genre of platformers which focused around collecting objects to escape levels. A genre which relied on challenge in the shape of well placed enemies and level design and one which fell out of fashion quite a long time ago. The core mechanics are simple, you move and you jump. Jumping on enemies temporarily kills them and you want to jump and collect items to get out of the level. Each level has some kind of challenge, usually this consists of things like “Collect all of x coloured gem” or “Collect all the coins in a time limit” it’s simple and other games have fallen trying to use this kind of structure before but rarely do they have good controls to back them up which thankfully this game does.

The level design is actually pretty great and each level feels unique and rarely unfair, the platforming itself is responsive and fun and overall the gameplay is pretty much spot on. There are unfortunately a few levels that let the design down with springs that lead onto platforms filled with insta-kill enemies, a common one. The variation in levels is mostly “collect this instead of that” but leaderboards and scores for each level go far to encourage replayability. As does the good number of unlockable characters. There are multiple environments but they all feel pretty samey and the whole thing can all get a little boring pretty quickly.

Canyon Capers is a simple, cheap and fun platformer that will definitely not be for everyone. Its’ dated art style definitely put even me off quite a bit and its mechanics are solid and well designed but perhaps a bit too simple and locked into the history of its name. That said, underneath its unimpressive exterior is a decent platformer that offers up a reasonably meaty experience and no doubt a nostalgia trip for players who grew up on DOS and Amiga games.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
2 people found this review funny
Not Recommended
36.7 hrs on record
Posted: March 9
This game is frustrating as fudge. I hate the boulders and spiky objects that one-shot you. I hate that the falling spikes can sometimes kill you when you stand above them. I hate when enemies bounce you into said one shotting obstacles. I Hate That The Tooltip Before You Start A Level Looks Like This. I hate the stupid bouncing sound everytime you jump. I hate that enemies respawn in 5 seconds, especially those mosquitos. I hate how amateur the game looks for a 2014 game. I hate that you can't kill enemies during the invulnerability. I hate that a lot of later levels are earlier levels with a different background and a few extra platforms. I hate that I still have no idea what collecting the floating hearts does, or why golden snails are the game's special item du jour. I hate that I'm still finishing this game because I'm a masochist. I hate the game's annoying music. I even hate that the game's name sounds like a Donkey Kong Country level ripoff. I hate that this game is retro but only in the worst possible ways - bad design, bad graphics, bad music, bad controls, bad sound effects, bad enemies, bad obstacles, bad characters, bad objectives, bad likeness to level settings.

Other than that, I really loved the game. ^_^
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1 of 2 people (50%) found this review helpful
Not Recommended
2.9 hrs on record
Posted: April 2
Just dreadful.
But I got it for free so I made money on trading cards.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
5.4 hrs on record
Posted: April 19
that one level that make me uninstall this game, still had some fun
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
1.8 hrs on record
Posted: April 22
Don't come anywhere near to it, even with a stick.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1 person found this review funny
Not Recommended
1.6 hrs on record
Posted: March 27
This is a very bad Mario PC version. You can't die, no storyline, super easy and for a game that was releasted in 2014 the visual experience is horrific. Steer clear of this.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
3 of 5 people (60%) found this review helpful
1 person found this review funny
Not Recommended
1.0 hrs on record
Posted: February 7
Okay, look. If you want to make a game that's just about collecting things, that's fine. There are games with simpler premises than that. But if you're not going to go deep on gameplay, you need to go hard on the polish and the feel. A coin collecting game in this day and age needs to be the most incredible, mind-blowing coin collector in the world to make it worth your time. Guess what Canyon Capers isn't.

You play Dino, a dopey little fellow with an Alfalfa part and the loudest shoes imaginable, as he traverses simple levels in search of gems, coins, chests, food, or all four. The first thing you will surely notice is how impossibly ugly this game is. I can't even try to be nice about it, because every level is a trainwreck of sprites and colors. For some reason nothing is rendered at the same resolution, so you might have a photo-realistic tiki mask sitting atop a 16-bit bit of grass. Not even Dino and the hapless creatures you goomba-stomp (with a farting noise, no less) match. The colors are also rich and garish, clashing against each other and making it impossible to know what is foreground, background, passable, and solid.

Even if the game weren't hideous, there'd be little to nothing to keep you playing. Every level is just about collecting things. Sometimes it's one kind of treasure, sometimes it's all four, sometimes it's ticking time bombs, and sometimes it's all optional on the way to the exit. Without exception, you will always be collecting something before reaching the exit. There are no powerups to hasten your lazy stride or let you jump higher than your normal, awkward somersault. Stomping enemies doesn't even gain you anything besides points, because they respawn seconds later.

I had a hard time writing this review because there was so much to hate about Canyon Capers. Taking damage makes you invincible for a few seconds but also makes you pass through enemies, so you have to stay well away until it wears off. Dying just respawns you nearby, and can absolutely spawn you inside a monster to get hit. Slow enemies are often set in caves where the ceilings are too low to jump them. Levels are laid out with ideal paths that make backtracking to collect missed items extremely time-consuming.

There are additional characters to unlock with different passive abilities, but they're specific to one kind of treasure and you don't know what kind you're collecting until you start the level. It's such a simple thing, but emblematic of Canyon Capers' shortcomings. The game feels like someone's first experiment with GameMaker, slipshod designs and artless aesthetics and all. I don't have the words for how far you should stay away from this game, but know that it is very, very far.
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3 of 6 people (50%) found this review helpful
1 person found this review funny
Not Recommended
2.5 hrs on record
Posted: January 1
This game is just a few cards, nothing more.
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Most Helpful Reviews  Overall
153 of 163 people (94%) found this review helpful
Not Recommended
22.7 hrs on record
Posted: October 6, 2014
Это крайне специфический платформер, который берет не так каким-то хардкором, кроме как удержаться, чтобы не надорваться от смеха, как стилем и его подачей. Во-вторых, меня очень заинтересовали оценки некоторых критиков (вплоть до 9ки, при этом пальцев вверх у них больше, чем у обзоров по Биошоку, например), что должно о многом говорить… Однако, как по мне, Canyon Capers это та игра, которая пусть и местами интересна в дизайне некоторых уровней, в каких-то моментах прохождения она даже кажется сложной, но это упитанное существо как-то не вписывается в общую картину что ли (в оригинале он был чуть другим)… Пока Вы не разблокируете какой-то костюм, то вид этого бегающего недоразумения сначала будет вызывать у Вас улыбку и смех, а спустя опр. время ваш мозг захочет разнообразия, если к тому времени Вы ее не пройдете…

Кто его знает, возможно, я это я один такой переборчивый и Canyon Capers заслуживает максимальных оценок, учитывая, что мне до сих пор нравится иногда поиграть в тех же Чип и Дейл или дракончика Спайро перепройти… Для 1992 года она подходит отлично, но сейчас мало кто на нее посмотрит, хотя все равно более чем пару часов Вы в ней не проведете! Проходится быстро, легко и даже оставляет некий осадок, но реиграбельность не гарантируется…
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79 of 87 people (91%) found this review helpful
29 people found this review funny
Not Recommended
2.6 hrs on record
Posted: October 3, 2014
Canyon Capers is an item-collection platformer with timed stages that casts you as brain-damaged Cabbage Patch kids who have yet to learn the coordination and balance required to walk, much less platform. Your job is to teach them to not weeble, wobble and fall the ♥♥♥♥ down while suffering knockback from everything in the game. Good luck with that.
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135 of 182 people (74%) found this review helpful
Not Recommended
3.2 hrs on record
Posted: April 26, 2014
Canyon Capers hearkens back to a time when platformers based on item collection were as common as puzzle platformers are today. That makes it difficult for me to recommend, because almost every time I try playing one of those old platformers again, I quickly lose interest. It's not that I'm against item collection by default. It's just that the act of collecting items needs to remain fun and varied throughout the game in order for me to enjoy it. In my opinion, very few item collection games successfully accomplish that. They usually become bogged down in tedium and make me feel like I'm just going through the motions.

The goal of each level is to collect whatever the game tells you to, such as gems, coins, treasure chests, or food. Doing so will unlock an exit portal, which you then have to find and enter before time runs out. Along the way you'll have to dodge enemies and various environmental hazards. The levels are usually open-ended and you can choose which area to clear first. As you finish levels, you can also unlock different characters with special abilites, such as magnetically attracting certain items, or having immunity to certain hazards.

The main problem I have is that it just feels like a chore to get anything done. Your jump height is low, so there are plenty of spots where you have to jump up multiple platforms stacked on top of each other, which feels awfully monotonous. Your movement speed is slow, so if you have to backtrack through an area you've already cleared, or loop around, it can take a while. Collecting items usually doesn't involve any creativity on your part; mostly you're just jumping from platform to platform a lot. Level mechanics don't evolve that much either, from what I've seen (about half of the game as of this writing). The game adds things like moving platforms and springs, but I never felt like there was enough to make individual levels stand out from each other. Level distinction is something I value very highly in platformers, and I don't see enough here, personally.

Also, this game can't decide whether it wants to be easy or hard. You can get hit multiple times by enemies before running out of health, and once you do, the game just respawns you somewhere nearby. In addition, you're invincible for a couple of seconds every time you're hit. So, there's little incentive to pay any attention to danger. On the other hand, each level has a fairly strict time limit, and if you run out of time, you have to start over from the beginning. On top of that, both health and time factor into your rating upon finishing a level, and if you get too many low ratings, you won't unlock the next world. What does this game want me to do? If I carefully dodge obstacles, I could run out of time; if I rush through everything, I could get hit plenty of times and get a low health rating. What usually ends up happening, especially in later levels, is that I have to replay stages to get higher ratings. That's a lot of item collecting- much more than I have the patience for.

Finally, I don't like the menu interface. You can't use the mouse. The main menu constantly gets swapped with a high score table even while you're navigating it. There are buttons with pictures instead of text, and it's not obvious what all of them do at first.

If you loved the original game this one is based on, or if you're more fond of item collection games than I am, you might enjoy this. For everyone else, I can't recommend it.
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95 of 124 people (77%) found this review helpful
2 people found this review funny
Not Recommended
2.0 hrs on record
Posted: September 11, 2014
Canyon Crapers is better term for that
Nice fart sound of dying dinos
That stuff make me laugh
Was this review helpful? Yes No Funny
55 of 67 people (82%) found this review helpful
6 people found this review funny
Not Recommended
2.0 hrs on record
Posted: November 13, 2014
Reasons I hate the game:
1. The visuals.
2. The music.
3. The sound effects.
4. The gameplay.
5. The fact that this got onto steam.
6. The fact that I own this game.
Thank Melvin Steamroller I didn't buy this, and only got it as part of a bundle.
Was this review helpful? Yes No Funny
52 of 63 people (83%) found this review helpful
2 people found this review funny
Not Recommended
1.0 hrs on record
Posted: October 26, 2014
Terrible game,im glad that i got it for free,because its not even worth few cents.
Good things: It has card and achievements.
Bad things: terrible controls,music is annoying,cant even listen it for 10 minutes.
In my opinion its 2/10
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27 of 29 people (93%) found this review helpful
1 person found this review funny
Not Recommended
2.3 hrs on record
Posted: September 26, 2014
I have no clever way to start off this review. No witty wordplay or abstract analogy to somehow tie back in with the game I'm discussing, no recount of the developers history, and no commentary on how it fits in with the evolution of video games as a medium. That's because Canyon Capers allows absolutely no creative thought to entire or leave your head while you slog your way through it's glaring mediocrity, as silent pleas for it to end fill every crevice of your mind.

That likely sounds a little harsh, but Canyon Capers really doesn't give you much to work with in attempts to find fun in its hollow core. It's a floaty platformer collectathon, which unsuccessfully attempts to instill variety by swapping out the object you're hunting as you spin jump your way through nondescript, annoying designed levels as a ♥♥♥♥♥♥♥ized Cabbage Patch Kid. Controlling it is a chore, and levels are designed in such a way as to require you to go through long periods of backtracking with every minor mistake you make. It's monotonous, tedious, and so painfully amateur in every single aspect of its design that it would almost look out of place at a 24 hour game jam.

I could likely go into greater detail on each and every aspect of one of Canyon Capers laundry list of flaws, but the thought of spending more time writing about it is almost as unappealing as playing it again, so I'm going to cut my short and assume I've spewed enough vitriol to get my point across. I couldn't recommend spending your time with this game if it was free in a browser, and I really can't see anyone coming away satisfied having actually paid money for it.
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53 of 73 people (73%) found this review helpful
Not Recommended
1.9 hrs on record
Posted: September 8, 2014
4/10
"Just not worth your time."
CanyonCapers tries to be a classic 2D jump'n'run and succeeds by doing that... BUT this game just doesn't feel right in 2014 on PC & I give retro games usually good scores. Although it might be an okay mobile game for along the way, or for children up to the age of 6.

Pros:
+ good controls (slow, old school feeling)
+ okay ost
+ okay gameplay
+ trading cards

Cons:
- no atmosphere
- boring
- doesn't make fun
- collecting jewels&chests
- simply not contemporary
- not worth your precious gaming time

Just get Commander KEEN (for the retro lovers), or Spelunky (for the modern lovers) & definately pass on this one.
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45 of 65 people (69%) found this review helpful
Not Recommended
1.7 hrs on record
Posted: June 17, 2014
As a platformer this game leaves a lot to be desired. The controls are somewhat sloppy, the level design is uninspired, and there is no goal other than collect X objects and exit the level.

On the plus side the music and visuals are decent.

This game feels like a quick port of a mediocre mobile game. I was suckered in by its charming retro asthetics but was bored after only 3 levels. Not worth a purchase in my opinion, even if it is on sale.
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19 of 20 people (95%) found this review helpful
4 people found this review funny
Not Recommended
23.4 hrs on record
Posted: September 20, 2015
Worst game I've played in a while. It looks innocent at first but the difficulty gets out of control quickly. This game really is harder than Dark Souls, but it's mostly because of the time limit, horrible hit detection, and needing to run levels flawlessly to get enough stars to move on. Consider yourself a champion if you beat this game.
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