Canyon Capers is a retro style platform game brought right up to date, with tons of levels, modes, collectables and secrets.
User reviews:
Overall:
Mixed (1,836 reviews) - 43% of the 1,836 user reviews for this game are positive.
Release Date: Apr 25, 2014

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“Canyon Capers is a real blast from the past, and especially in the memories for longtime players.”
http://www.z-giochi.com/recensioni/canyon-capers-recensione-121226

About This Game

Do you have fond memories of playing old style platform games, where you didn't have to learn a hundred button combos to play it successfully? Canyon Capers is just for you if that's the case.

Canyon Capers is a retro style arcade platform game for all ages, created by the authors of the 1992 original.

Starring DinoJr and his many friends as they venture through the canyons and caverns of ancient ruins in historical locations, to reach the ultimate goal, retrieval of the Golden Mollusk, source of all universal power and a mighty fine trophy at that.

With a finely tuned difficulty curve, from nice and easy, all the way to rock hard, just like old school platforming used to be. Canyon Capers will make you rely on your wits, your memory and at times, seat of the pants twitch gaming.


  • Simple to play, hard to master classic retro platform gaming
  • Full steam support... achievements, stats, leaderboards, and cloud support
  • Trading cards, emotes, backgrounds and badges to earn
  • 50 levels each with 3 levels of completion, each with many ways to complete... find your best path to fame and riches
  • Race to the end, collect all the items and unlock the unique bomb levels
  • Unlock new characters, each with their own unique abilities as you complete canyons and worlds
  • Tongue in cheek nods to your favorite classic retro games
  • Tons of secrets and collectibles


System Requirements

    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7 / Windows 8
    • Processor: 1.4GHz or faster
    • Memory: 2 GB RAM
    • Graphics: Graphics Card made within the last 4 years (Pixel Shader 3.0, Vertex Shader 3.0)
    • DirectX: Version 9.0c
    • Storage: 250 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
Helpful customer reviews
14 of 15 people (93%) found this review helpful
1 person found this review funny
9.5 hrs on record
Posted: March 19
2D Platformers have been around for a long time, pretty much since the dawn of gaming, but a lot of the older ones are forgotten. Dino Jnr. in Canyon Capers was one of those forgotten games, personally I never played it despite being a fan of the genre and as such when I heard that some of the original developers had regrouped and made a spiritual successor in the form of Canyon Capers I was intrigued at this previously unknown entry in a genre I cared about so dearly.

When you boot it up Canyon Capers doesn’t put its best foot forward to say the least. The menus are to put it lightly, completely terrible. They look like they were designed for a touch screen, yet this is a PC exclusive indie game. The whole thing consists of large generic buttons that as you gaze in awe of their poor design for a brief second are quickly replaced by a high score table that requires a button press to escape. It’s a minor annoyance but first impressions mean a lot. After getting past this initial hurdle however I was pleasantly surprised by what I found.

Canyon Capers is intentionally ugly, at least I assume that’s what the developers were going for. Most of the environment art reminds me of the ugliness of Amiga games back in the day, while the playable characters look a little out of place and of poorer quality. The level environments have a good amount of charm to them, there’s some nicely designed tile art and tells for secret passages and such which in general looks rather nice in a charming, kinda ugly, way.

I went back to see how the old DOS/Amiga game looked and it was pretty impressive how well the developers have captured the look of it. Everything about the art seems slightly dated but it’s all harking back to the original game, which is something I respect in a lot of ways, even if I find parts of it displeasing to look at. Hearing the game is equally old-school and intentionally dated. The music is fine but not memorable but the sound effects very quickly go from charming to irritating after you’ve heard the springy “Boing” when you jump for the hundredth time.

Thankfully, however, the core gameplay of Canyon Capers is pretty good. It’s aiming more obscurely than most entering itself into a sub-genre of platformers which focused around collecting objects to escape levels. A genre which relied on challenge in the shape of well placed enemies and level design and one which fell out of fashion quite a long time ago. The core mechanics are simple, you move and you jump. Jumping on enemies temporarily kills them and you want to jump and collect items to get out of the level. Each level has some kind of challenge, usually this consists of things like “Collect all of x coloured gem” or “Collect all the coins in a time limit” it’s simple and other games have fallen trying to use this kind of structure before but rarely do they have good controls to back them up which thankfully this game does.

The level design is actually pretty great and each level feels unique and rarely unfair, the platforming itself is responsive and fun and overall the gameplay is pretty much spot on. There are unfortunately a few levels that let the design down with springs that lead onto platforms filled with insta-kill enemies, a common one. The variation in levels is mostly “collect this instead of that” but leaderboards and scores for each level go far to encourage replayability. As does the good number of unlockable characters. There are multiple environments but they all feel pretty samey and the whole thing can all get a little boring pretty quickly.

Canyon Capers is a simple, cheap and fun platformer that will definitely not be for everyone. Its’ dated art style definitely put even me off quite a bit and its mechanics are solid and well designed but perhaps a bit too simple and locked into the history of its name. That said, underneath its unimpressive exterior is a decent platformer that offers up a reasonably meaty experience and no doubt a nostalgia trip for players who grew up on DOS and Amiga games.
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26 of 38 people (68%) found this review helpful
26 people found this review funny
4.0 hrs on record
Posted: November 21, 2015
I would actually pay to remove this from my games list.
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3 of 3 people (100%) found this review helpful
2 people found this review funny
36.7 hrs on record
Posted: March 9
This game is frustrating as fudge. I hate the boulders and spiky objects that one-shot you. I hate that the falling spikes can sometimes kill you when you stand above them. I hate when enemies bounce you into said one shotting obstacles. I Hate That The Tooltip Before You Start A Level Looks Like This. I hate the stupid bouncing sound everytime you jump. I hate that enemies respawn in 5 seconds, especially those mosquitos. I hate how amateur the game looks for a 2014 game. I hate that you can't kill enemies during the invulnerability. I hate that a lot of later levels are earlier levels with a different background and a few extra platforms. I hate that I still have no idea what collecting the floating hearts does, or why golden snails are the game's special item du jour. I hate that I'm still finishing this game because I'm a masochist. I hate the game's annoying music. I even hate that the game's name sounds like a Donkey Kong Country level ripoff. I hate that this game is retro but only in the worst possible ways - bad design, bad graphics, bad music, bad controls, bad sound effects, bad enemies, bad obstacles, bad characters, bad objectives, bad likeness to level settings.

Other than that, I really loved the game. ^_^
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2 of 4 people (50%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: February 7
Okay, look. If you want to make a game that's just about collecting things, that's fine. There are games with simpler premises than that. But if you're not going to go deep on gameplay, you need to go hard on the polish and the feel. A coin collecting game in this day and age needs to be the most incredible, mind-blowing coin collector in the world to make it worth your time. Guess what Canyon Capers isn't.

You play Dino, a dopey little fellow with an Alfalfa part and the loudest shoes imaginable, as he traverses simple levels in search of gems, coins, chests, food, or all four. The first thing you will surely notice is how impossibly ugly this game is. I can't even try to be nice about it, because every level is a trainwreck of sprites and colors. For some reason nothing is rendered at the same resolution, so you might have a photo-realistic tiki mask sitting atop a 16-bit bit of grass. Not even Dino and the hapless creatures you goomba-stomp (with a farting noise, no less) match. The colors are also rich and garish, clashing against each other and making it impossible to know what is foreground, background, passable, and solid.

Even if the game weren't hideous, there'd be little to nothing to keep you playing. Every level is just about collecting things. Sometimes it's one kind of treasure, sometimes it's all four, sometimes it's ticking time bombs, and sometimes it's all optional on the way to the exit. Without exception, you will always be collecting something before reaching the exit. There are no powerups to hasten your lazy stride or let you jump higher than your normal, awkward somersault. Stomping enemies doesn't even gain you anything besides points, because they respawn seconds later.

I had a hard time writing this review because there was so much to hate about Canyon Capers. Taking damage makes you invincible for a few seconds but also makes you pass through enemies, so you have to stay well away until it wears off. Dying just respawns you nearby, and can absolutely spawn you inside a monster to get hit. Slow enemies are often set in caves where the ceilings are too low to jump them. Levels are laid out with ideal paths that make backtracking to collect missed items extremely time-consuming.

There are additional characters to unlock with different passive abilities, but they're specific to one kind of treasure and you don't know what kind you're collecting until you start the level. It's such a simple thing, but emblematic of Canyon Capers' shortcomings. The game feels like someone's first experiment with GameMaker, slipshod designs and artless aesthetics and all. I don't have the words for how far you should stay away from this game, but know that it is very, very far.
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3 of 6 people (50%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: January 1
This game is just a few cards, nothing more.
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