Canyon Capers is a retro style platform game brought right up to date, with tons of levels, modes, collectables and secrets.
User reviews:
Recent:
Mostly Negative (12 reviews) - 25% of the 12 user reviews in the last 30 days are positive.
Overall:
Mixed (1,847 reviews) - 43% of the 1,847 user reviews for this game are positive.
Release Date: Apr 25, 2014

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Reviews

“Canyon Capers is a real blast from the past, and especially in the memories for longtime players.”
http://www.z-giochi.com/recensioni/canyon-capers-recensione-121226

About This Game

Do you have fond memories of playing old style platform games, where you didn't have to learn a hundred button combos to play it successfully? Canyon Capers is just for you if that's the case.

Canyon Capers is a retro style arcade platform game for all ages, created by the authors of the 1992 original.

Starring DinoJr and his many friends as they venture through the canyons and caverns of ancient ruins in historical locations, to reach the ultimate goal, retrieval of the Golden Mollusk, source of all universal power and a mighty fine trophy at that.

With a finely tuned difficulty curve, from nice and easy, all the way to rock hard, just like old school platforming used to be. Canyon Capers will make you rely on your wits, your memory and at times, seat of the pants twitch gaming.


  • Simple to play, hard to master classic retro platform gaming
  • Full steam support... achievements, stats, leaderboards, and cloud support
  • Trading cards, emotes, backgrounds and badges to earn
  • 50 levels each with 3 levels of completion, each with many ways to complete... find your best path to fame and riches
  • Race to the end, collect all the items and unlock the unique bomb levels
  • Unlock new characters, each with their own unique abilities as you complete canyons and worlds
  • Tongue in cheek nods to your favorite classic retro games
  • Tons of secrets and collectibles


System Requirements

    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7 / Windows 8
    • Processor: 1.4GHz or faster
    • Memory: 2 GB RAM
    • Graphics: Graphics Card made within the last 4 years (Pixel Shader 3.0, Vertex Shader 3.0)
    • DirectX: Version 9.0c
    • Storage: 250 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
Customer reviews
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Recent:
Mostly Negative (12 reviews)
Overall:
Mixed (1,847 reviews)
Recently Posted
Na`Vi.Игорь Калмоча
12.4 hrs
Posted: August 16
Product received for free
Very low effort crap, which is good only if you got it for free and sold cards.
Helpful? Yes No Funny
The Baddest Rat
1.5 hrs
Posted: August 16
Product received for free
I usually enjoy platformers, but this just isn't fun. I'd rather play bubsy 2.
Helpful? Yes No Funny
DANNYonPC
9.3 hrs
Posted: July 30
Trash mobile game from wich i got no idea when i got it
10/10 would avoid
Helpful? Yes No Funny
Allen
2.1 hrs
Posted: July 27
Oh God...
Helpful? Yes No Funny
✪ Flusha
3.6 hrs
Posted: July 18
Good game but hard xD
Helpful? Yes No Funny
Darclin
4.6 hrs
Posted: July 15
.
Helpful? Yes No Funny
Supreme inna Kingston
4.9 hrs
Posted: July 15
Product received for free
Bundle games are crap #1
Helpful? Yes No Funny
ShadowMan™
0.1 hrs
Posted: July 4
Product received for free
Bad
Helpful? Yes No Funny
Kushina
4.1 hrs
Posted: June 29
Not bad, I like it.
Helpful? Yes No Funny
cwg| SK
0.3 hrs
Posted: June 25
Product received for free
I got this for free from a bundle, and like all games, I gave it a fair shot. I got to level 8 before the game became unbearable to play. That's right, EIGHT levels in I had to put my controller down and decide if the hours of idling would be worth it for the cards.

It's a shallow platformer that's not very worthy to begin with before you add in floaty controls, unnecessary enemy knockback, jumps that require perfect placement or a large portion of the level must be replayed (only up to LEVEL 8, remember), backtracking through said tedious jumps because the coins you're required to collect are on 2 different paths, constantly changing objectives (one level you're collecting coins, the next they're just a bonus while you're defusing bombs, the next is just grab all chests), a bad HUD (health "bar" is a shrinking heart icon with no indicator of actual HP #'s and the timer is just a color-changing line), and pointless mechanics (losing your health just respawns you, why have timed levels, and the enemies are just roadblocks that respawn if jumped on).

When it gets down to it, Canyon Capers is just jumping, collecting different items in linear levels, and occasionally more jumping on "baddies" that get in your way. That's it. If that's what you enjoy, fire up some NES classics and play something from the good old days that's still good. Not this.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
1 person found this review funny
Not Recommended
9.3 hrs on record
Posted: July 30
Trash mobile game from wich i got no idea when i got it
10/10 would avoid
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
12.4 hrs on record
Posted: August 16
Product received for free
Very low effort crap, which is good only if you got it for free and sold cards.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
1 person found this review funny
Most Helpful Reviews  Overall
153 of 164 people (93%) found this review helpful
Not Recommended
22.7 hrs on record
Posted: October 6, 2014
Это крайне специфический платформер, который берет не так каким-то хардкором, кроме как удержаться, чтобы не надорваться от смеха, как стилем и его подачей. Во-вторых, меня очень заинтересовали оценки некоторых критиков (вплоть до 9ки, при этом пальцев вверх у них больше, чем у обзоров по Биошоку, например), что должно о многом говорить… Однако, как по мне, Canyon Capers это та игра, которая пусть и местами интересна в дизайне некоторых уровней, в каких-то моментах прохождения она даже кажется сложной, но это упитанное существо как-то не вписывается в общую картину что ли (в оригинале он был чуть другим)… Пока Вы не разблокируете какой-то костюм, то вид этого бегающего недоразумения сначала будет вызывать у Вас улыбку и смех, а спустя опр. время ваш мозг захочет разнообразия, если к тому времени Вы ее не пройдете…

Кто его знает, возможно, я это я один такой переборчивый и Canyon Capers заслуживает максимальных оценок, учитывая, что мне до сих пор нравится иногда поиграть в тех же Чип и Дейл или дракончика Спайро перепройти… Для 1992 года она подходит отлично, но сейчас мало кто на нее посмотрит, хотя все равно более чем пару часов Вы в ней не проведете! Проходится быстро, легко и даже оставляет некий осадок, но реиграбельность не гарантируется…
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80 of 88 people (91%) found this review helpful
30 people found this review funny
Not Recommended
2.6 hrs on record
Posted: October 3, 2014
Canyon Capers is an item-collection platformer with timed stages that casts you as brain-damaged Cabbage Patch kids who have yet to learn the coordination and balance required to walk, much less platform. Your job is to teach them to not weeble, wobble and fall the ♥♥♥♥ down while suffering knockback from everything in the game. Good luck with that.
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135 of 182 people (74%) found this review helpful
Not Recommended
3.2 hrs on record
Posted: April 26, 2014
Canyon Capers hearkens back to a time when platformers based on item collection were as common as puzzle platformers are today. That makes it difficult for me to recommend, because almost every time I try playing one of those old platformers again, I quickly lose interest. It's not that I'm against item collection by default. It's just that the act of collecting items needs to remain fun and varied throughout the game in order for me to enjoy it. In my opinion, very few item collection games successfully accomplish that. They usually become bogged down in tedium and make me feel like I'm just going through the motions.

The goal of each level is to collect whatever the game tells you to, such as gems, coins, treasure chests, or food. Doing so will unlock an exit portal, which you then have to find and enter before time runs out. Along the way you'll have to dodge enemies and various environmental hazards. The levels are usually open-ended and you can choose which area to clear first. As you finish levels, you can also unlock different characters with special abilites, such as magnetically attracting certain items, or having immunity to certain hazards.

The main problem I have is that it just feels like a chore to get anything done. Your jump height is low, so there are plenty of spots where you have to jump up multiple platforms stacked on top of each other, which feels awfully monotonous. Your movement speed is slow, so if you have to backtrack through an area you've already cleared, or loop around, it can take a while. Collecting items usually doesn't involve any creativity on your part; mostly you're just jumping from platform to platform a lot. Level mechanics don't evolve that much either, from what I've seen (about half of the game as of this writing). The game adds things like moving platforms and springs, but I never felt like there was enough to make individual levels stand out from each other. Level distinction is something I value very highly in platformers, and I don't see enough here, personally.

Also, this game can't decide whether it wants to be easy or hard. You can get hit multiple times by enemies before running out of health, and once you do, the game just respawns you somewhere nearby. In addition, you're invincible for a couple of seconds every time you're hit. So, there's little incentive to pay any attention to danger. On the other hand, each level has a fairly strict time limit, and if you run out of time, you have to start over from the beginning. On top of that, both health and time factor into your rating upon finishing a level, and if you get too many low ratings, you won't unlock the next world. What does this game want me to do? If I carefully dodge obstacles, I could run out of time; if I rush through everything, I could get hit plenty of times and get a low health rating. What usually ends up happening, especially in later levels, is that I have to replay stages to get higher ratings. That's a lot of item collecting- much more than I have the patience for.

Finally, I don't like the menu interface. You can't use the mouse. The main menu constantly gets swapped with a high score table even while you're navigating it. There are buttons with pictures instead of text, and it's not obvious what all of them do at first.

If you loved the original game this one is based on, or if you're more fond of item collection games than I am, you might enjoy this. For everyone else, I can't recommend it.
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97 of 126 people (77%) found this review helpful
2 people found this review funny
Not Recommended
2.0 hrs on record
Posted: September 11, 2014
Canyon Crapers is better term for that
Nice fart sound of dying dinos
That stuff make me laugh
Was this review helpful? Yes No Funny
56 of 68 people (82%) found this review helpful
7 people found this review funny
Not Recommended
2.0 hrs on record
Posted: November 13, 2014
Reasons I hate the game:
1. The visuals.
2. The music.
3. The sound effects.
4. The gameplay.
5. The fact that this got onto steam.
6. The fact that I own this game.
Thank Melvin Steamroller I didn't buy this, and only got it as part of a bundle.
Was this review helpful? Yes No Funny
52 of 63 people (83%) found this review helpful
2 people found this review funny
Not Recommended
1.0 hrs on record
Posted: October 26, 2014
Terrible game,im glad that i got it for free,because its not even worth few cents.
Good things: It has card and achievements.
Bad things: terrible controls,music is annoying,cant even listen it for 10 minutes.
In my opinion its 2/10
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28 of 30 people (93%) found this review helpful
1 person found this review funny
Not Recommended
2.3 hrs on record
Posted: September 26, 2014
I have no clever way to start off this review. No witty wordplay or abstract analogy to somehow tie back in with the game I'm discussing, no recount of the developers history, and no commentary on how it fits in with the evolution of video games as a medium. That's because Canyon Capers allows absolutely no creative thought to entire or leave your head while you slog your way through it's glaring mediocrity, as silent pleas for it to end fill every crevice of your mind.

That likely sounds a little harsh, but Canyon Capers really doesn't give you much to work with in attempts to find fun in its hollow core. It's a floaty platformer collectathon, which unsuccessfully attempts to instill variety by swapping out the object you're hunting as you spin jump your way through nondescript, annoying designed levels as a ♥♥♥♥♥♥♥ized Cabbage Patch Kid. Controlling it is a chore, and levels are designed in such a way as to require you to go through long periods of backtracking with every minor mistake you make. It's monotonous, tedious, and so painfully amateur in every single aspect of its design that it would almost look out of place at a 24 hour game jam.

I could likely go into greater detail on each and every aspect of one of Canyon Capers laundry list of flaws, but the thought of spending more time writing about it is almost as unappealing as playing it again, so I'm going to cut my short and assume I've spewed enough vitriol to get my point across. I couldn't recommend spending your time with this game if it was free in a browser, and I really can't see anyone coming away satisfied having actually paid money for it.
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