Chip is an isometric puzzle game with robots, electricity and fancy dress! The player must help recharge Chip - a plucky little red robot - who has been imprisoned by the nefarious villain, Rust.
User reviews: Very Positive (364 reviews)
Release Date: Apr 25, 2014
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Recommended By Curators

"Kouen and Las have a positively electrifying experience, puzzling out conundrum after conundrum in an effort to save Chip, the hero of this adventure!"
Read the full review here.

Recent updates View all (8)

December 23, 2014

Happy Holidays! Controls update.

Happy Holidays everyone!

We've just pushed an update out, focusing on tweaks to the controls/interface.

Update notes:

- Keyboard Camera Controls (WASD / Arrow Keys)
- New selection reticule to show what the user is about to select
- Object selection is based on tile again now (due to reticule) and no the objects sprite
- New settings screen with control information

We'd love to hear your feedback, as always. ːChipJoyː

5 comments Read more

Reviews

“Chip is an incredible puzzle game. It has the perfect mix of cuteness and smartness.”
9/10 – Novo Adagio

“Chip offers satisfying gameplay with a real level of challenge to its levels, and it’s presented wonderfully.”
8/10 – Highscore Reviews

“Chip is a good looking polished game that has some fun puzzles and solid gameplay. It has charm, character and the ability to appeal to both young and older gamers.”
78% – MOUSE n JOYPAD

About This Game

Chip is an isometric puzzle game with robots, electricity and fancy dress! The player must help recharge Chip - a plucky little red robot - who has been imprisoned by the nefarious villain, Rust.

The player will interact with a wide variety of objects such as cannons, mirrors, and magnets in order to direct a blob of energy to Chip and save him from his grisly fate! Players must utilise their whimsical puzzle-solving prowess by tapping, moving, and rotating these objects to achieve victory.

As the player progresses through the game they will find presents hidden amongst the many puzzles in Rust’s lair, containing a variety of Rust’s fancy dress costumes. These can be used to customise your little robot avatar, for bragging rights on the leaderboard and because everybody loves a new pair of fuzzy slippers!

Features:

  • 75 levels across three exciting level packs
  • 3 loveable characters that are fully customisable with dazzling array of accessories
  • 20+ achievements, do you have what it takes to earn them all?
  • Beautiful visuals accompanied by entertaining animations
  • Original music and sound effects from the award-winning composer Vince Webb
  • Steam achievements, leaderboards and trading cards

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 1.6Ghz Pentium 4 / AMD Athlon II
    • Memory: 512 MB RAM
    • Graphics: Intel Integrated Graphics 4000
    Recommended:
    • OS: Windows 8.1
    • Processor: 1.4Ghz Dual Core Intel i3
    • Memory: 512 MB RAM
    • Graphics: Intel Integrated Graphics 4000
Helpful customer reviews
51 of 56 people (91%) found this review helpful
1 person found this review funny
2.7 hrs on record
Posted: December 24, 2014
I have already posted a negative review on this game because of the horrible controls. And i have deleted it. Don't really like that updated review will still be somewhere on the bottom of the list. Also i want to do it justice. Developers of this game are super cool for supporting their game long after the release and trying to find a way to please all the gamers. Controls are now WAY better than they were (now it actually selects tiles, not the objects on the tiles and there is a visual cue what object will be selected if you click your mouse button, also they've added more alternate controls options). For such great support only they deserve a Yes.

The game itself is a mix of puzzle and speed. I don't really like the speed element, especially when the puzzle element itself can be mind boggling alone, and then you have to do all very fast. But that's just me. And you can still do just puzzles, if you don't want to earn every star (sorry, light bulb) on a level. Artistic style is cartoonish and pleasant. There is also a shop in the game to spend your dollars earned for completing the levels and doing extra bonus things on some levels. You can buy outfits for your characters :) It's a bit silly, but still, you are using those points you are collecting, not just playing for the highscore and if you are a completionist it may be fun to buy all the outfits and complete some achievements along. All in all a little pretty puzzle game with a nice support. But if you don't like the speed element, maybe you should skip it or play just the puzzle parts, though many of them still require to move objects in time.
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24 of 26 people (92%) found this review helpful
2.8 hrs on record
Posted: April 11
First Impressions:
It's a fun puzzle game where you not only need to solve the puzzle but also do it fast and in the least amount of moves possible.
If you are into puzzles you should give this one a try.
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13 of 14 people (93%) found this review helpful
6.5 hrs on record
Posted: May 17
Chip is a good looking polished game that has some fun puzzles and solid gameplay. It has charm, character and the ability to appeal to both young and older gamers. Well worth a go if you enjoy puzzle and indie games.
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19 of 25 people (76%) found this review helpful
2.0 hrs on record
Posted: May 16
Chip is a game that I recommend because:
- is a method to banish boredom
- is a strategy game
- have trading cards
- is a indie game

Enjoy!
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11 of 12 people (92%) found this review helpful
1 person found this review funny
16.5 hrs on record
Posted: May 20
Such a cute game ... Can play it all day without getting bored ^_^
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24 of 37 people (65%) found this review helpful
1 person found this review funny
8.2 hrs on record
Posted: December 23, 2014
Chip is a logic puzzle game that is very much focused on efficiency. Finishing a level isn't in question; instead, you are timed, your moves are counted, and there are some extra collectables in some of the levels.
It also another component of customization. There are 3 characters, with several slots for cosmetic items. You buy these with in-game money that you get from completing the levels. It doesn't affect the game at all, it's simply a mechanism to give the player a goal.

As I've been trying to do recently, I'll try to break the review into sections, instead of describing the whole game and its problems all at once.

Audio-Visual Design
Not much to say in here. Its interface is a bit iOS-y, with big buttons, and the controls relying only on clicking and dragging. I'll get into the controls later, but the rest works fine for what it is.(1)
I liked the cartoon-y style, with bold lines and clean colors. Nice job on that.
The music also started out to my liking, but there isn't enough variety, and quickly got repetitive.


General Structure
There are 4 worlds, each with its new mechanics. The first 3 worlds have 20 levels each (with additional 5 challenge levels). The last one seemed to have been added after the game's release, featuring only 5 levels.

Each level has 3 stars, one for the timed element, one for the number of moves, and one for simply finishing it. Leaderboards are only present for your overall score.
Additionally, some levels have a bag of money, or a cosmetic piece for you to collect. You get gold as you progress, and can then spend it on the shop. You can buy headgear, dresses, boots, etc. to use in each character. These are only visible in the starting screen, and in the level. The objective is to get an energy ball to the your character, and the character appears as you've customized.
It's more of a distraction than a mechanic, but hey, it's cool that it's there, I'm sure there are people who appreciate those details a lot.


General Mechanics
You can always see the whole level in the screen at once. Unfortunately, there's no zooming option, which could solve lots of problems. But more on that later. (2)
The level effectively starts when you do your first move. The puzzles consist on shooting an energy ball in a certain direction, and then move objects around to alter the balls trajectory. There are object that reflect the energy ball, portals, magnets, etc. etc. There are many different elements at play, but they're well introduced and don't overwhelm you. Tutorialisation was one of the highlights of this game, for me, but not without its problems.(3)

You can rotate and/or move some objects. For example, there's a wall that reflect the energy ball. However, if it's not the right angle, the ball is simply destroyed, or sent in a direction that you didn't want it to. Or, when starting the level, you may want to shoot the ball into a different direction. Rotation and Movement are level dependent.
There's no point in explaining details here, just trying to give you an idea.

Every object is already placed within the level when you start. It doesn't ask you to construct the level to solve the puzzle. Everything is placed, and you have to play accordingly.
It's a bit limiting, but that's due to the game's (valid) design. If you don't like that type of puzzle, you're better off looking elsewhere.


Alright, onto the major design problems/highlights.

1.Controls
This is probably the biggest issue with Chip. You click an object to select it, and hold if you want to rotate it, or click another tile to move it. The problem is that the hitboxes are very dodgy. Part of it is due to the isometric perspective, and part of it is due to its size. I've had to restart levels countless times because I wanted to move and ended up selecting another object, or rotated it the wrong way. The alternative controls scheme helps, by moving the camera with RMB. The main has movement AND the camera tied to LMB which aggravates every control problems.
It's particularly bad in levels cluttered with objects.

Another huge problem with bad controls, is the efficiency in the level design. Since you are always timed, and your moves are counted, it's too easy to screw up, without it being the player's fault.
The game is not pausable, although there is a slow-down when you have a object selected. It's not enough. They wanted to make a real-time, reflex based puzzle game, and sort of hammered it in, trying not to compromise that initial vision.

A zoom featured could have helped with the hitboxes, I feel. The closer you are, the more precise the movement is, and could lead to fewer screwups.

2.Time Elements
There are two elements of time in Chip. One of them, is the time limit for each level. The other, is how sequencial your actions are. You'll have to move and rotate the same object several times, depending on which sections the ball is, and also have to coordinate every move to achieve each star. This could be great, but there are several reasons why they fall apart.
Again, it seems like they wanted to make a game reliant on being fast and efficient, but didn't quite know how to do it properly, hence making those mechanics very artificial.

The solutions rely more on reflexes than logic, sometimes. You can often see how to finish the levels, but end up failing because of the controls. Also, creating a time limit makes no sense to me, in such a game. There's usually only one solutions, and the creative side of the game is so low, that having it timed doesn't really help. Besides, it is often impossible to get the moves star and the time star at once. That's right. You'll have to replay the levels to get them separately...

I don't think it the real-time element should be present at all, as it doesn't enhance the experience in any way. Plus the clunky controls, it's a nightmare.
A simple pause would do this game wonders! Time the levels as you want, but make it count only when things are moving. The slowing down helps, but it doesn't quite reach it, and it's just there to stay "true" to the initial design, which doesn't work. If the player paused the game when moving an object, it would certainly feel much better.

3.Tutorialization
The game isn't awful. Despite having critical problems, it has some very elegant design as well!
How it teaches the player is one of those features. It progressively introduces mechanics, one by one, and has a couple of levels that focus on teaching the player. Those are easy, but often lead the player in the right direction to beat the following levels, that are a bit more complex.
For the most part of the game, levels didn't overwhelm me, and the solutions were spot-on! Later on, it all crashes, as you need to get each star separately, there are many objects close together, the previous 6-7 moves are now 30, etc.

Another detail, is regarding moves and the tutorials/subsequent level design. The moves counter is supposedly optimized. However, in some levels, you can do better (which feels good, of course!) by hitting the ball while the object is moving towards the next position. It's like hitting two birds with one stone. That particular detail is almost tutorialized early on. There was a level that couldn't be beaten with all the stars without this trick. If that is the case, one would expect them to follow with it, and take that into all of the levels' design. They don't.
I realize that this is a very minor gripe, but it's one of those details that stick out, to me. And this mechanic made some levels really satisfying too!

Well, I'm out of characters.. I was positively surprised at first! Unfortunately, when the difficulty ramps up, the game falls apart and every problem becomes too evident. I can't recommend it, but it has potential!
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12 of 15 people (80%) found this review helpful
9.1 hrs on record
Posted: January 12
Chip is a puzzle game where you have to guide balls of electricity floating around an isometric grid in order to power up a robot each level. The mechanics are introduced slowly, so by the time you reach the more complex levels it isn't as daunting as being thrown straight into it. There's a shop to get more costumes (no actual money required, just play the game to get lightbulbs as currency),

All in all it's a fun little game vaguely reminiscent of Chip's Challenge with cute graphics and good puzzles. The developers also seem to be doing a pretty good job of following up with the community post-release, which is always a plus and encouraging to look at their games in the future.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: May 18
'Chip' is a game which requires creativity and patience. If you don't have at least one of these, don't consider buying this game but if you do keep on reading...
'Chip' is a very nice puzzle game with many levels to complete, levels get harder and items get added in certain levels. You can customize your character and unlock more characters. There is something I don't like about this game tho which is the 'Time' and 'Move' concept. I don't like these because it effects you from unlocking other levels. If you think you like this game, go buy this and save Chip! (that's the point of the game)

Note: I have not finished this game because I'm not so patient, but I am half way to finishing it
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5 of 5 people (100%) found this review helpful
1 person found this review funny
13.2 hrs on record
Posted: May 19
This game is so Awesome! The levels aren't so hard, you just need some strategy and logic there. Funny game, good graphics. Everything is OK! Buy it now, I recommend it!

You also get cards, emoticons, backgrounds, badges, etc.

10/10
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8 of 11 people (73%) found this review helpful
2.4 hrs on record
Posted: December 26, 2014
Frustrating pain in the a**, but fun game.
OK it's a geometry puzzle game, which I love and hate.

Pro:
Plenty of levels
Customization via reward points
2nd & 4rd character unlockable
Cheap ($1.50)
Steam cards
Straightfoward
Cute
Low system requirements

Con:
Can be frustrating
Some control issues
Needs workshop for more levels
Time sensitive so no time to work the puzzle out in your mind 1st.
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3 of 3 people (100%) found this review helpful
2.2 hrs on record
Posted: May 23
It's a good game to play when you're bored.
+It puts your mind to work a little bit.
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3 of 3 people (100%) found this review helpful
2.3 hrs on record
Posted: May 17
Positive puzzle...
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4 of 5 people (80%) found this review helpful
2.4 hrs on record
Posted: May 17
Cool game, you have to think the right way to switch on the light!
Recommened
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4 of 5 people (80%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: May 28
It's good for like 10 minutes.
I could see this being a mobile game. Don't buy unless it's cheap
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2 of 2 people (100%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: May 19
Who knows. There are cards!!
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2 of 2 people (100%) found this review helpful
4.0 hrs on record
Posted: May 20
Fun, smart and visually good puzzle game
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2 of 2 people (100%) found this review helpful
3.3 hrs on record
Posted: May 16
I found this to be a neat little puzzle game. It's pretty simple and basic, and there are all kinds of steam achievements to earn. I found the all 20 or so puzzles of the first level to be overly simple and not very challenging, but I still had fun. You might enjoy this game if you like simple, puzzle games.
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2 of 2 people (100%) found this review helpful
0.9 hrs on record
Posted: March 13
Chip is basically a puzzle game. Basically you are a robot, who get's 'botnapped' and is stuck in a cell. Now you need to charge yourself up in order to escape. The graphics are 2D, similiar to "Scribblenauts Unlimited", and colourfully appealing. Gameplay resolves around solving puzzles (ie charging up the robot) by manipulating barriers, objects, electrical charges and time. There are plenty of levels (each unlocked after completing the previous one), with each one throwing different obstacles in your face. After each level, you earn score based on the number of moves you made and the time it took you to complete the puzzle. You also earn coins which are used to by customisations for your robot.The music is cheerful and suits puzzle solving fine.

If you want a light-hearted puzzle game this is the game for you.
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2 of 2 people (100%) found this review helpful
2.3 hrs on record
Posted: May 17
Amazing simple fast nice good game,Just be a little quick with the mouse and you will win every time. graphics are good, the gameplay 9/10. not excessive complexity contribute to the good atmosphere of the game. My realistic assessment is 8. If u want to spend a little fast fun couple of hours on this game, and you might be surprised if you can not stop igrat.Extra score for steam trading cards.
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2 of 2 people (100%) found this review helpful
3.2 hrs on record
Posted: May 26
Got this game as a present from my friend Xaradiyel ,and it is one of the best indie game's i have ever played.strategy on the fly thinking moves will keep your head running circles when you play this game.really simple cool graphics and it will almost run in any Pc .the time you take to complete the mission after you do the first move and the moves you take to achieve the task will give you dashing lights that will help you in future level's trust me :)
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