Chip is an isometric puzzle game where you are guiding an energy ball from its source to destination through the use of mirrors, portals, magnets, and various other contraptions. Mechanically simple, there is a surprising amount of depth and variety to be found within the puzzles.
Every level has an additional goal number of moves/time to meet (not necessarily at the same time). Oftentimes these are relatively straightforward, but in some cases they involve meticulous timing in the movement of pieces, which can vary from very satisfying to quite frustrating depending on your preferences.
I was able to beat every level (although not every time/move challenge) within roughly 6 hours, so consider that a reasonable ballpark for amount of gameplay available. More level packs are supposed to be incoming, so that will likely grow.
The graphics are relatively simple (I believe this originated as a phone game), and there is character customization items you can purchase, but they're all superficial and have no impact on gameplay.
Ultimately, Chip is a nice little puzzle game. A little rough around the edges, but there's some good fun and challenge to be found here. In future updates, it could really benefit from the addition of Steam Workshop support to allow for user-submitted levels.