Tech Executive Tycoon is a simulation, strategy, role playing game that places you in the seat of CEO and entrepreneur of your very own tech company. Can you take your company to the top with top of the line products? Can you command a world class group of employees?
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Release Date: Releasing 2016

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Available: Releasing 2016

 

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August 29

Monday Developer Journal #21


Hello everyone! Another week is here and so is another update. We missed last week as we’re pouring as much time as we can into development only. Just like cramming for a school exam, we’re cramming to get this game to you as fast as possible.

So this week I want to shift gears and talk about the satellite offices you will be running in the game. As mentioned before, the gameplay visuals will be based at your company’s headquarters. All other offices in the game will be off-screen. However, you will have full control over those offices. I want to talk about what types of offices there are and explain how they work in this blog and what you can expect to do with them.

Satellite offices are all of the offices (mostly specialized) that can house more employees when your headquarters is no longer big enough to house all of your company’s operations. You will eventually need to expand and spread out. There are many gameplay aspects to the satellite offices that have a big impact on how successful you can be. Let’s begin by listing the different offices you can expect to buy/lease

Headquarters – at the beginning of the game and throughout, you can house most employee types at your headquarters. As the game progresses you will find that specializing your operation can assist in organizing your company. Also, Headquarters is the only place you can house executives. Executives work out of headquarters but can visit the satellites to get more hands-on management of their departments. Currently, the only employees that cannot work at headquarters are manufacturing and warehouse personnel.

Factory / Warehouse – The Factory and Warehouse is where your products are physically created and shipped out to the public. This is the only office type that can house warehouse and manufacturing personnel. In the early game, you will not necessarily need one as you can outsource this to more than willing companies.

Research Lab – The research lab houses your scientist and engineers. Scientist and Engineers perform better within a research lab as it can host the best equipment for the job. You can buy different types and quality level equipment for your teams that will have an impact on how efficient they can be.

Call Center – Each product you create will have customers who are either dissatisfied or may not know how to necessarily use it. Others will experience malfunctioning product and you will need to have personnel available to take care of those customers. The call center, like all of the specialized offices provides a boost to your customer server and tech support teams. Better equipment and infrastructure will make way for better service to your customers

Game Studio – If you prefer to create games, you will be best inclined to do so from a full fledge game studio. It is entirely up to you what equipment and technology you decide to set your teams up with. The best equipment is great as long as your team is skilled enough to use them.

Administration office – Lastly, if your headquarters has become full and you really don’t need a specialized office, you can simply acquire an administration office. This is very much like a headquarters, just–off screen.

For every office, you can hire a General/Office Manager to manage the offices connection to headquarters. So for instance, placing a General Manager at your warehouse will make it much more efficient as the manager will directly report to your COO at headquarters, or directly to you in the case that you don’t have a COO. Without a top level manager, that office will be less efficient due to its lack of leadership. Game-play wise, data and information will be less accurate and slower to come in for you to analyze without someone preparing those reports for you or your executives.

In the game, there will be teams for your employees. You can set them or you can delegate and have your leadership teams set them up. Each team consist of a manager and a number of team members of a specific department. As your company and position teams begin to grow, you can place managers over teams of those positions. So, for example, if you have 10 Accounting professionals in your Finance department, you can place a manager over them which will increase their efficiency (as a unit and individually) based on the leaderships skills of the manager. This can be a very effective way to save cost as well. The more people you hire, the more you will need to have effective management. I will showcase more on this soon.

So at every office, you can have an Office/General Manager, managers who run teams and then the teams themselves within each department. You could also just have a bunch of disorganized satellite offices if that’s your thing as well.

Thanks again for reading and there will be more coming in the next week. See you soon!

Q&A

When you introduce motherboards as a product can you instead let motherboard architecture technology be just for the motherboard so you can make computer architecture technology a separate technology so we can slot all computer based products like operating systems, memory, power supply units, graphics cards, central processing units & hard drives into the computer? Will we be able to make higher cored CPU’s allowing us to research higher architecture technologies than level 5?

WEB: At this point, we can always add more. It does take quite a bit of time to level that particular technology up.

Hey, Can’t wait for the game to release, it looks very detailed, realistic and really good overall. Will we have the option the design and develop a software as well? and make our software to be built in in our products? thx

WEB: You will be able to design games and software. Later on, you will also be able to develop operating systems.

Will there be technology in the game that will allow us to decrease the size of the CPU/GPU as well as the other components to achieve a slimmer profile for laptops if we want to make a gaming laptop like NVidia’s pascal laptops with GTX 1060-1080?

WEB: This is simulated in the way that slotting and technology works in the game. So as you level up in the slotting tech tree for any technology type, it will increase the number of a component you can fit into one slot.

Do the video games have different categories and sub categories like you can make an action adventure game or adventure RPG game

WEB: Yes, there will be plenty of gaming genre’s that you can create games for. I cannot wait to share the game development process with you all. The correlation of what type of game you want to design and the talent you have at your office will be an interesting one indeed.

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August 15

Monday Developer Journal #20


Hello everyone and welcome to another Monday developer update. This week I want to discuss the hierarchy of products in the game and how they relate to each other. In Tech Executive Tycoon you will have a choice of creating one or more of a not yet finalized number of products. There are three levels, where the first two consist of all hardware and the third—software.

The list is currently as follows:

1. CPU
2. GPU
3. Console
4. Computers
5. Video Games
6. Operating Systems
7. Productivity Software



CPU’s and GPU’s come in at the ground floor and lead the edge of technology. Without these two, everything else has to wait until these catch up. So in the game everyone has to wait on the latest and greatest CPU’s and GPU’s to truly push their industry technologies forward. Just as in real life, you cannot make a truly next gen game until you have next generation hardware to run it on. The same goes in Tech Executive Tycoon. So for a player in the gaming industry pushing technology forward, they will have to wait on the hardware to become available to help them realize their full potential. CPU and GPU manufacturers will always be the companies leading technology forward into existence.



Computers and Consoles are the next level up. They combine the technology of CPU’s and GPU’s to put together machines that can run all of these high tech applications and cutting edge games. Each computer must have a CPU, GPU and operating system. There are other modules that you can install onto your Computers as well. Motherboards are a part of the technological architecture that you can research (although that can become a product after the release of the game, if the demand to add it is high enough). Consoles require the same thing that Computers require however some things are slightly modified.

The third level consist of all software applications. Operating systems, productivity software and more. You will be able to specify many features for each just like other products. Software will be slotted and you will have to select what goes into each out of the available technologies researched. Of course from there your software engineers will make it a reality—or not. How everything works together is where the magic of Tech Executive Tycoon will shine.



In order to best discuss this feature, I will give an example. You the player want to create the next best video game. Let’s just say a game in the space genre allowing you to explore an endless number of worlds with sandbox style gameplay. You have researched all the technologies and hired talented engineers to pull it off. You start to slot the game with all of the features you want in. Exploration—check, customization—check, Sandbox game world—check, create-a-character—check, etc. Now that you’ve slotted the game, based on your current technology level along with how you’ve slotted, there will be some scores that you will want to take a look at. First, there will be a score for the level of CPU needed to run the game, then the same for GPU. There will also be scores for the operating system and more. These scores will tell you exactly what hardware and software your potential customers will need in order to run your game. If the vast majority of gamers are running outdated hardware, you will now have to consider a few things. First, you should consider if your game is going to be desirable enough to make your customers spend even more money to get the hardware they need in order to play it. If not, your game could be amazing, but have too steep of a price tag when your customers factor in the overall cost to buy your game.



One other wrinkle to this is that if the former happens where customers are super hyped and decide that the cost is worth the opportunity to play your game, you would have just driven sales for the hardware companies. So if you have a great game, all of the console makers will want you to make sure it can be run on their hardware. All of that glorious power and influence at your fingertips…



Okay, so that’s a very small amount of details about how the relationship between products and companies will be in the game. I will share more, thanks for reading and I’ll see you soon!

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About This Game

TECH EXECUTIVE TYCOON is a business management Simulation/Strategy game that puts you in the role of the CEO of a tech company. You start off small and must build your way to be a Tech Tycoon! Can you build this company into a Tech Giant? Develop Hardware that will wow your customers and make their lives easier. Build custom devices, peripherals and products that will make your competitors envy you and simultaneously worship you! You will make decisions on many things that will have far reaching effects and either drive you to success or failure! Do you think you're ready for the challenge?

FEATURES:

  • SIMULATION

    The game is a simulation of running your own tech corporation. You start from humble beginnings to rise to the top of the corporate food chain!

  • STRATEGY

    The game challenges you at every corner. How well do you manage your employees? How well do you manage the creation of products and services? Can you handle the unexpected disaster? things like damaged products, late shipments, short deadlines... This will make your success that much sweeter!

    You will have to decide which subindustry to start with and how to expand. Do you want to stick with the gaming industry and become a game publishing giant or do you want to branch out into cell phones and tablets or maybe computers? The choice will be yours to make!

  • ROLE PLAYING

    You will upgrade yourself as well as your employees, processes, equipment, offices and so on... The RPG elements are present and accounted for. If you love starting from scratch and building up a masterpiece, then this is the game for you!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP Service Pack 2
    • Processor: 1 GHz or faster
    • Memory: 512 MB RAM
    • Graphics: nVidia GeForce 8800 GT or greater
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: These requirements are likely to change by release
    Recommended:
    • OS: Windows 7 and above
    • Processor: Quad Core or above
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce 570 or greater
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: These requirements are likely to change by release
    Minimum:
    • Additional Notes: To be determined
    Recommended:
    • Additional Notes: To be determined
    Minimum:
    • OS: Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit only)
    • Processor: 64-bit Dual Core better
    • Memory: 512 MB RAM
    • Graphics: Shader 3.0 / Open GL 3.0+
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: These requirements are likely to change by release
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