You are a computer hacker. You steal precious data while the world sleeps.
User reviews:
Very Positive (56 reviews) - 96% of the 56 user reviews for this game are positive.
Release Date: Jan 27, 2015

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About This Game

You are a computer hacker. You steal precious data while the world sleeps. Siphons are your lockpicks. Progs are your guns.
Connect to the sectors.
Download the data.
Escape, or be deleted alive.

System Requirements

Mac OS X
    • OS: Windows XP/Vista/7
    • Processor: 1.6GHz
    • Memory: 512 MB RAM
    • Graphics: 128Mb
    • Storage: 27 MB available space
    • OS: 10.6
    • Memory: 512 MB RAM
    • Graphics: 128Mb
    • Storage: 27 MB available space
Customer reviews
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Very Positive (56 reviews)
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44 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
32 of 35 people (91%) found this review helpful
3 people found this review funny
7.2 hrs on record
Posted: January 27, 2015
I'm a Greedy Little Hacker and I've played the freeware prototype for well over a year. I'm very pleased with the PC port and the updated progs and whatnot compared to the freeware version is well worth the price of entry.

It's a very tight package, and deceptively simple. It's like a mix of Cave Noire and Desktop Dungeons with Decker aesthetics, and it just tickles that puzzle roguelike feel like no other game does. It has simple and clean graphics, and the ambient noises of the various enemies that come to smash you under their digital heel are a fantastic touch.

Every enemy has a distinct pattern and way they move, the game opens up when you learn to start exploiting that fact in positioning and managing your resources for the various progs. Also the risk reward mechanic of trying to go for a high point run, but doing so in a way where you aren't swarmed into a situation that you can't handle is fantastic.

The best part is it can be played in a short amount of time, but if you are like me you'll start wanting another run... And another. The streak mechanic really ties into that addictive itch to see if you can better your best streak of wins, or others for that matter.

In short, if you are looking for an easy to access puzzling game, with roguelike mechanics, tough as nails decisions, far deeper strategy than you though possible, and a slick hackery sci-fi drizzle of aesthetic on top , than pick it up, and I'm sure you won't be disappointed.
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36 of 51 people (71%) found this review helpful
5 people found this review funny
1.0 hrs on record
Posted: January 27, 2015
This is a very awesome game… I played it for several hours on an iPad (I don't own) and am very happy to see the Steam port of it.

At first I didn't get the game, but then got into it really quick and still enjoy it, as every playthrough is a different challenge. Especially with the additional abilities you unlock after every successful run. In some situations it feels like a puzzle game where you have to figure out how to get out of a situation alive.
It's a very hard game with a very nice risk/ reward machanic, but you'll learn how to master situations by planning ahead!
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13 of 15 people (87%) found this review helpful
4.4 hrs on record
Posted: January 30, 2015
You've gathered cash and resources. You've raided secure nodes for the best programs. You are now ready for the big scores, the hard data. That's how you get the rep. Are you a slick enough cyber-dude to get the goods and slip out?

868-HACK is a roguelike with tactics and strategy so tightly integrated it feels almost like a puzzle game. Hordes of enemies can be overcome with careful application of movement, abilities, exploitation of enemy behavior and the environment. Enemies and abilities operate in clear and logical fashion making it a lot of fun to analyze seemingly impossible situations for the perfect solution. It's so well done when you come up with the answeres you can almost hear the click as everything snaps into place. So even though the game lends itself to short sessions making it perfect for casual play the play itself is not at all trivial. Every move and choice you make will have consequences, immediate and long term. The game is so cleanly designed and clearly presented that the decision making process is highly intuitive making play fast paced and fun. If you play well you'll complete all eight levels, or sectors in the game's terminology, of a run. A run is what the game calls a dungeon. Surviving a run allows you to keep your previous score as you go into your next run. Continued success on runs means you can string these scores together. Can you string together enough conservative runs before the worst happens to climb up the leaderboards? Or are you going to smash and grab your way to the top? Careful, the bigger the score, the higher the risk. This roguelike isn't of the impenetrably punishing variety. Once you learn the rules the only thing that will punish you is your own greed and arrogance. Or who knows, maybe you are really that good.

This game is a must for fans of short form puzzle roguelikes like Desktop Dungeons or Road Not Taken. Easily worth the full price and then some for fans of this style of roguelike, and I believe it could even make some converts.
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13 of 17 people (76%) found this review helpful
2 people found this review funny
1.9 hrs on record
Posted: January 28, 2015
The kind of game that you'd like if you like to play chess. Planning every move against your enemy and using the board to your advantage is critically important. It's the type of game that you can easy pick up and play rather quickly, but can frustrate you as you try to get the most amount of points. While it's visual style may put people off, it's a game that's simple in concept but complex in its hidden mechanics, and honestly is worth the price of admission.

For some gameplay and other first impressions:
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6 of 6 people (100%) found this review helpful
2.9 hrs on record
Posted: July 31, 2015
868-HACK is incredibly simple, and this is its main selling point - it's very feasible that you'll memorize all the content in the game and its interactions within the first two or three hours. why is this a selling point? because despite this, you're given the full breadth of the roguelike experience - you're taught to be cowardly, cut your losses, squeeze the most out of your dwindling resources and feel unbelievably smart and agile doing it. every piece interlocks, so there's no need for any others. it feels a little like playing chess should. buy this game.
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7 of 8 people (88%) found this review helpful
1 person found this review funny
5.4 hrs on record
Posted: July 13
868-HACK is an outstanding roguelike game. In fact, I highly encourage any indie game enthusiast to check out all of Michael Brough's games if you have a compatible mobile device. I wish more of them would roll onto Steam.

The scope of his games aren't huge, per se, but dang they are addicting and meticulously and expertly crafted. The fun and entertainment is two-fold with Brough's games; learning things on your own and figuring them out is very rewarding, and then using that knowledge to succeed is also great fun.

Essentially, this title is a fairly standard roguelike where you balance an economy of energy and money with various abilities/powers. Turn based and permadeath are, of course, present. Thats all I can really say.

+Incredibly fun to figure out and high-score chase
+Great character
+Priced too low

-I'd love to see more; more options, more levels, more characters, more enemies, more stuff!!
-Controller support would be icing

Totally worth it at full price. If you even remotely like indie roguelikes, this is your jam.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
8.3 hrs on record
Posted: February 5, 2015
Absolutely fantastic game, but maybe not everyone's cup of tea. A very enjoyable, streamlined Roguelike, with each game taking only 10 minutes to play. To do well, you must constantly balance risk and reward: Do you just collect resources and sneak through each floor at low risk? Or risk alerting tons of enemies to collect score and powers?
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8 of 11 people (73%) found this review helpful
2 people found this review funny
3.1 hrs on record
Posted: January 27, 2015
Pretty Sweet, I can't think of anything else I've played that it's like.

At first there is a lot of trial and error as you figure out how each enemy moves and attacks. Some move once, some move once but have stealth and take less hits, one can move through the blocks, one moves twice. Then getting use to all the different abilities you can use. There are 8 levels and each level gives you two "hacks". When you use a hack you get any of the energy or credits that are watermarked in the squares up, down, left, right, and the one you are on. If any of those squares of a box with a number on it you get whatever skill is listed on it. Also whatever the number says is how many enemies spawn in when you "hack" the box. Hacking the boxes with just numbers and no power ups is how you earn points.

Each Level starts with a handful of enemies. Then once they are dead one will spawn autamatically every so 2-3 moves. To move from each level there is a green square that takes you to the next level. If you go to the next level with enemies still alive they will go to the next level with you.

Once you get all this figured out (which takes only 20 mins of eating your ♥♥♥) then the real puzzel part comes into focus. You have to think about which moves to make to be able to kill everything and not get hit 3 times. Even when there is no enemies figuring out the best thing to use your hacks on is tough. " Should I farm resources?" "should I go for points?" "Can I handle 7 enemies right now?"

I am having a good time with it. Check out some game play for yourself.
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4 of 4 people (100%) found this review helpful
15.4 hrs on record
Posted: October 10, 2015
A great game.

Arcade styling, synthy music...

Try to get a high score. Kind of like a relaxing and more intelligent version of Pac Man.

Each level is random. You have a limited supply of 'siphons' which unlock moves and skills to get you through the level. Come up with a strategy.

This game can be quite difficult. I am not a genuis, but this game has a comfortable level of strategy.

This is a game you can pick up and put down. A good game for zoning out the world.

A solid arcade entry that everyone should try.

1 Suggestion: Take some time to learn what the different skills do and the patterns of the 'viruses' ... the tutorial is somewhat lacking.
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3 of 3 people (100%) found this review helpful
7.1 hrs on record
Posted: April 3, 2015
It's hard to describe 868-HACK any other way than, "Simple and Elegant." While screenshots may make the game appear to be complex, this lightweight little roguelike/turn-based arcade game operates on a very simple and easy to understand set of rules that make playing it and replaying it a breeze. Seriously, a game of 868-HACK will likely only take you anywhere from 5-10 minutes, but it's a game that really thrives on replaying for better scores or just booting it up for a quick run to the end of its 8 sectors.

Taking place on a 6x6 grid, your main objective in 868-HACK is to simply get to the exit without being damaged three times. Clearing a sector will heal one point of damage you've taken. There are only four enemy types and each operates on a defined set of movement rules. One enemy type gets two moves to your one, another type is only visible when you share the same column or row, one can move through obstacles uninhibited, and the final enemy type takes three attacks to destroy rather than two. These patterns are easy to understand and pick up on, but puzzling your way through each sector without getting pincered by your randomly spawning foes is what makes each playthrough exciting.

"Data Siphoning" (or collecting) helpful programs and the resources to use them is the key to overcoming the overwhelming odds. Some programs can instantly destroy foes, others can push them away, and there's always the helpful Reset program, which is a full heal. As you complete the game, you'll continue unlocking new and fun programs which can randomly spawn on every sector, which again, greatly increases the game's replay value.

You really can't go wrong with this one. It's simple and fiendishly addicting, capturing the same spirit of "Just one more try" that longer and more involved games like The Binding of Isaac have, but with a much smaller time investment. This one's not leaving my installed folder for quite some time.
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Recently Posted
21.4 hrs
Posted: June 29
Puzzle Pac-Man with guns and power ups.

I got this on sale. I have to admit, I probably would have been upset if I had spent a lot of cash on this. (Irrationally.) But it is exactly the sort of thing I would have feed a few hundred quarters into in the 1980's. So I'm kind of glad I got this today instead of finding it then. (Not that it existed. Just a comparison.)

Definitly worth the quarters. 8)
Helpful? Yes No Funny
0.7 hrs
Posted: May 24
Helpful? Yes No Funny
1.8 hrs
Posted: March 15
Interesting take on the roguelike genre here. Simple and challenging, pick this up if you want a bit of a puzzle each time you play.
Helpful? Yes No Funny
Hideous Savior
5.8 hrs
Posted: February 9
Elegance incarnate. If you enjoy strategy games give this a try.
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1.6 hrs
Posted: February 4
868-HACK is an interesting beast... one of those rare games that really gets it right when it comes to both creativity and depth. But what's also interesting is that it's easy to grasp the basic principles.... despite that the game's difficulty is then quite high. However, some of that difficulty will be entirely your own fault...

At it's core, this is a turn-based Roguelike where your goal is simple: make it through 8 sectors (each a single screen in size) by reaching the glowing green box at the end. And more importantly, do so while getting your score as high as possible. There's no point in hacking anything if there's no gain after all, right?

In your way are exactly four types of enemies, and knowing exactly how each one works, and how to deal with each, is of utmost importance. Demons, the red ones, are very basic in how they move, just coming straight at you, however, they take 3 hits to kill instead of 2. Viruses, the purple ones, move 2 times for every 1 time that you move. The blue orb things are invisible unless you are in a direct horizontal/vertical line with them; however, the spot they initially spawn on will have a blue box thing around it until they've been destroyed, so you're never surprised by them, the game ALWAYS lets you know they are there somewhere, and the spot where they started. And finally, the pink angular whatsits can go right through walls; fortunately, you can strike them while they are in a wall so long as there is not another wall between you and them.

Your attack is a bit different than in many turn-based roguelikes. Instead of adjacent attacks, you strike in a horizontal or vertical line with infinite range. You do this by simply attempting to move towards any enemy you are in a direct line with (this, however, also means you CANNOT just walk towards them; you will always fire instead). Every enemy that isnt a Demon takes 2 hits to destroy, and the first hit stuns them for a moment. This mechanic is very basic on paper, but in practice, you really need to time your movements and your attacks carefully.

But the real thing that makes the game interesting is the hacking, and the programs. In each sector you can acquire 2 "Data Siphons". Using these basically sucks stuff out of the tile you're on, and the 4 adjacent to you, be they floors or walls. For floor tiles, you recieve the resources displayed on the tile (credits or energy, or both). For walls, if the wall has a large number on it, you gain that many points for draining it. If the wall has a program listed on it, you permanently gain that program. However, EVERY wall also summons more enemies when you hack it; this is displayed as a number also. On score walls it's always equal to the score value. You need to be very, very careful, and weigh your options; is that anti-virus program worth the danger of the 4 enemies it's going to send at you? Should you grab that Step program, despite that it's position means you cannot get it without hacking a second wall at the same time? Is that big tempting 7 point wall worth a go, do you have the programs to deal with it?

Using your programs well (and making decisions on which to go for) is the key to victory. The game ends up being like a big (and cruel) puzzle. Figuring out which programs to use, and in what order, is never easy, and ALL programs are useful in some way... but they all cost credits, resources, or both. Make a mistake, and you can go down fast; 3 hits and your run is over, though you heal 1 point of HP every time you enter a new sector. The depth here is huge, and it's what makes the game so good and addictive. There are numerous programs to unlock, as well. Each new one brings all sorts of strategic possibilities to the game when you encounter it.

And the way the spawning works means that to some degree, you create your own difficulty. Yes, enemies constantly appear, but aside from the loading of a new sector, they do this slowly. Other than that... your actions will determine when, and how many, enemies will spawn, based on which walls you hack. Once you've taken an action, you need to use your programs, basic attacks, the level structure, and even the enemy's own behaviors against them in order to escape certain doom.

All in all, this is an absolutely fantastic game. Very, very addicting, very very fun, and the nature of it means that as you get better, you can up the challenge by simply going after bigger and bigger scores each time. And above all else, it has alot of depth.

I've played this absolutely to death on the iPad, and I'm very glad to see the port of it appear on here (and it's a good port, too). I definitely can recommend this one.
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2.7 hrs
Posted: December 16, 2015
Helpful? Yes No Funny
131.9 hrs
Posted: October 30, 2015
This is the game that you should always be playing.
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25.1 hrs
Posted: August 11, 2015
Helpful? Yes No Funny