Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.
User reviews: Very Positive (945 reviews)
Release Date: May 21, 2014

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Recommended By Curators

"A creative choice and consequence simulator that while not heavy on graphics and gameplay, is a very interesting "create your own story" game."

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August 13

50% OFF - Always Sometimes Monsters (Now With Demo)

Hey Vagabonds,
Just wanted to let you all know that Always Sometimes Monsters is currently discounted 50% Off until Monday, August 18th as we release the new Always Sometimes Monsters Demo!

The demo is a unique piece of content that's a little wacky, but completely original. Those of you who have already finished the game will definitely want to give this a look. We don't want to spoil anything, but there's some really neat connections it shares to the main game.

In addition to the demo, we're also releasing Patch 1.21
- Fixed minor spelling errors
- Fixed rare bug where it was possible to be trapped in Ad agency
- Fixed minor text placement error
- Fixed minor bug with City 3 dealer quest
- Firewood Quest updated
- Fixed rare bug in Meat packing where it was possible to get stuck
- Miscellaneous

Lastly, we wanted to thank all of you for your support thus far and appreciate all the e-mails, tweets, and comments we've received about the game. We'll have more surprises for you in the future.

All the best,
Vagabond Dog

8 comments Read more


“Always Sometimes Monsters deals in chaos and quantum theories – in every second of our lives, we make choices that forever impact our timelines going forward, dictating whether we keep or lose friends, maintain a job or succeed in our goals. We are the masters of our destinies, Always Sometimes Monsters says – but we can't control other people's lives. That's where it gets tricky.”
4/5 – Joystiq

“It's an earnest look at life under tough economic pressure, at love when things don't go according to plan and at a creative career during its shittiest lows. It has a lot to say, and importantly, it speaks from the heart.”
8/10 – Polygon

“Always Sometimes Monsters isn't the first game to get clever with morality. It's not the first game that's had a few grey areas. It also isn't about either of those. It's about perspective. It's about empathy. It's about who we are and why we do what we do. That narrative is one of contradiction and hypocrisy, because that's what real people are about.”
9/10 – Eurogamer

Content Warning

Always Sometimes Monsters has content dealing with racism, sexism, homophobia, transphobia, mental health, sexual assault, child abuse, animal abuse, drug abuse, and suicide.

About This Game

Out of money and out of luck you find yourself heart broken and on the verge of collapse. Your landlord's taken the key back, you can't finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. The story from there is up to you. Can your life be salvaged, or are we always sometimes monsters?

A story-driven experience focusing on relationships and emotional bonds rather than traditional RPG combat and adventuring. Indecision is your enemy and empathy is your weapon in a quest to earn one last chance to win back the love of your life.

Choose from characters of different gender, race, and sexual preference and live through the common experiences and unique hardships of each based on your selection. NPCs may treat you differently based on your gender, race, or sexual preference opening and closing different paths along the way.

Each playthrough is filled with a staggering number of diverging paths that can be discovered through both overt actions and subtle choices in conversation. The journey you experience will be tailored to your personal ethical compass as your decisions both conscious and subconscious change your fate.

Download the original Always Sometimes Monsters soundtrack by LASER DESTROYER TEAM featuring 15 remastered tracks from the game. Available on Bandcamp.

System Requirements

    • OS: Windows XP, Vista, 7, or 8 (32-bit or 64-bit)
    • Processor: Intel Pentium 4, 2.0 Ghz or faster
    • Memory: 512 MB RAM
    • Graphics: 1024 x 768 desktop resolution or better
    • Hard Drive: 500 MB available space
Helpful customer reviews
80 of 98 people (82%) found this review helpful
13.1 hrs on record
Posted: October 21
I had been sick of saving the world, fighting zombies or shooting people in games. Always Sometimes Monsters featured a storyline where I was just an ordinary person trying to stay alive in this cruel world & to get back with my significant other. I definitely recomend.
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44 of 49 people (90%) found this review helpful
13.8 hrs on record
Posted: November 14
Pre-emptive warning: I haven't spoiled any major plot points, but there are some tonal spoilers for one of the game's endings.

I err on the side of recommending this game, but I can't claim that it isn't very deeply flawed. Its main failing is that the story is about a lot of things, but the ending is 100% reliant on whether or not you "win back" your love interest. Personally, I thought it would be most satisfying to play a character initially very deeply set on reconnecting with his ex, but gradually coming to terms with the breakup and, in the end, letting the ceremony go uninterrupted. In this playthough, I had been successful in almost every aspect of my life: religiously keeping a journal, participating only in activities I believed in, and treating everyone with kindness. My character's future was promising. So, what ending did I get?

The one where I'm suicidal, nihilistic and alone because I couldn't bear the pain of losing my ex-girlfriend, who I'd had every intention of getting over on the way to her wedding. This is the only ending possible if you fail to "win her back", regardless of your other achievements or the way you've roleplayed your character. The game as a whole could be massively improved by the removal of the framing device at the beginning and end, as, for many endings, it fundamentally doesn't make sense and stands contrary to the story's themes. There's a fine post-credits scene, but it didn't negate my confusion at my character's hysterical response to making a perfectly fair, mature decision that, in my mind, caused him no great pain. It was a very "Huh?" moment for me.

As for the rest of the story, it's pretty good. Tonally uneven but not at all bad, and I genuinely enjoyed most of the campaign. The trip was gruelling but satisfying, with more than its share of close calls and poignant moments, and it felt like I was coming to the end of a long journey when I finally arrived at the ex's wedding location. It's not realistic, but there's a realness to it -- something humbling about the situations you're faced with, an earnestness in the way the game presents love, friendship, and hope. I guess that's why I felt degraded by the ending... I mean, how can my character be so nihilistic when the past month has probably been the most interesting in his life? He's learned so much, experienced so much, yet the game gives me a pitch-black failstate because I didn't adhere to the arbitrary goal. It's not only unsatisfying, but also troubling philosophically. I guess I would recommend this game with the cliche that you should focus on the journey, not the desitation... or play with the LI in mind. Either way.
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42 of 48 people (88%) found this review helpful
4.8 hrs on record
Posted: November 14
Always Sometimes Monsters is frequently tedious and rife with things that shatter any suspension of disbelief. I had high hopes for this game, but it really fails to deliver on its promise of an open story of moral ambiguity in favor of a tedious romp through a poorly explained plot that looks like it was written by a 15-year-old going through their "edgy" stage. There is a lot to do, but none of it feels especially worth doing, and a lot of it affects nothing so far as I can tell. Maybe there's a point to buying crab rather than chicken apart from wasting money. Also, ideas like "Sandwich Furtures" traded at a terminal in a sandwich shop, banks that require a security question to make a deposit, and day care providers willing to overlook an allegation of terrorism on a criminal background check are all sufficiently stupid (and not actually funny) that they do nothing but detract from the story.

The characters are too close to being parodies of archetypes to feel truly endearing, and some of them are introduced to disappear completely from the game moments later. I stayed at a girl's house for nine days and saw her exactly once, despite the fact that the she seemed like she could be an interesting and dramatic character. Meanwhile, I have to deal with the Kurt Cobain / Courtney Love analogues far more than I want. Too often, the choices I wanted to make I could not, and the questions I wanted answered were not.

Production-wise, the graphics are bland and inconsistent Some characters look completely different in their close-up versions and their walking versions. The imagery is often too cartoony for how dark the subject matter is trying to be (although a lot of that "darkness" comes off as a ham-fisted attempt at shock value), but not cartoony enough to feel like more than a bland vaguely anime look. The sound effects are ear-bleedingly jarring at times, with obnoxious beeps and sudden bursts of animal noise contrasted by the near complete silence of the game world apart from the music (of which I have generally few complaints). Even when the sound effects are appropriate, the lack of other appropriate sound effects make them feel out of place. If that was a design decision, it was a terrible one, but judging by the overall production value, I suspect they just couldn't be bothered to put any serious work into them.

I'm glad I got this as part of bundle, because I'd feel cheated if I paid for this by itself.
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24 of 27 people (89%) found this review helpful
9.3 hrs on record
Posted: June 24
I was really looking forward to playing this game after I had heard about its creation: the developer was inspired by his hippy, back-packing roadtrip across the US and Canada, and sought to expand the treatment of morals in videogames. I'm a sucker for story-rich games and love ethical ambiguity (for example, my favorite game, The Witcher).

But once I got into this, the play was just awful. I found myself doing stupidly simple tasks, like one job where I literally have my character just go left and right across the screen carrying boxes from a conveyor belt to a truck (over 25 times!). It seems like the creators just had very little creativity when it came to gameplay. Not to mention the self-referential jokes that started to sound haughty and overdone.

Many times during the game I found myself bored and confused: why are all these shops here? What is the point of this stamina bar that LITERALLY DOES NOTHING? Why create all these items if they serve no purpose?? And the worst question for an RPG game - WHERE are all the people/dialogue??

I would normally excuse these kinds of detail problems if there was a great story to hold onto...but again, this element lacks in ASM. We get a very short introduction to several characters, are told to apply moral depth and meaning to the relationship our character has with them, only to then be expected to ignore said storylines for half the game and be satisfied with a terribly shallow development/ending.

To me, this game was a contrived attempt by hipsters to create something "meaningful;" akin to making a really great sauce while burning the meat.
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29 of 37 people (78%) found this review helpful
11.1 hrs on record
Posted: August 13
Accidentally chose to become a poor lesbian, just like real life.
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62 of 98 people (63%) found this review helpful
72.2 hrs on record
Posted: November 3
Wow, this game is good.

I'm a sucker for any game with a good story and Alway Sometimes Monsters does not disappoint. Not only does this game feel real but it also makes you think. I really do enjoy the simple graphics and I just love games that let you chose your sexuality instead of forcing you to be straight.

I want more games like this.
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20 of 27 people (74%) found this review helpful
20.5 hrs on record
Posted: October 14
Always Sometimes Monsters is far from perfect; there are glaring flaws to be seen. But for every misstep it makes there are moments that hit their intended mark so well it transcends any amount of mini-game drudgery that came before it. It oozes personality and that personality can often be found to be your own. It is at times absurd, mundane, funny, hopeless and mean, but always endearing. And sometimes it's brilliant.
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58 of 99 people (59%) found this review helpful
5.8 hrs on record
Posted: November 10
I really wanted to like this game, but I haven't been able to immerse myself in this world for reasons that escape me. |

I LIKE pixel graphics.

I LIKE thought-provoking concepts.

I LIKE things that aren't based around world war whatever or aliens or zombies or goats.

Too many of the situations in the game come off as trite. However, maybe I will eventually come around to enjoy this, but as it stands the world is/was too bland and forced.
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13 of 17 people (76%) found this review helpful
7.7 hrs on record
Posted: October 3
Few games manage to tell such a breathtaking story with such admirable minimalism as Always Sometimes Monsters does. What’s even greater is you are in control of the story, and how the game will pan out. For me, calling this a game is an understatement of what it really is. Always Sometimes Monsters is a declaration about life, about how our choices are all we really have, and about how those choices, no matter how small, can reorient our life in ways that we can never predict. In life there is regrets, happiness, anger, wishfulness and countless other human feelings. Always Sometimes Monsters shows that while experiencing these feelings is inevitable, you will never be able to travel back and reshape your life with different choices, so you have to make the best of what you have and never sink into regret with the decisions you’ve made in life, or you will never be able to move forward in the unique journey that is your life. 10/10
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11 of 14 people (79%) found this review helpful
3.5 hrs on record
Posted: December 5
Well what to say about this game.... To be 100% honest the only reason I chose to play this was because it offered me cards and I got it as a side dish in one of my humble bundles, but that aside.... I enjoyed my time playing it.

I like the game. I like it because it has a charm about it, games don't always have to be some epic tale about how you slew the dragon or about what kind of kill-streak you're going to get, this game just tells life how it is for some people. I mean seriously, I never figured I would enjoy a game that literally let me watch my neighbor granny give a blow-job, or when I had to sell all my stocks of sandwiches in order to eat for the day, which by the way I had at least 8 bacon burgers that day... oh yeah also I got drugs for this one lady and then she gave me a key to her apartment, next day I walked in on her getting ♥♥♥♥ed by her boyfriend, "You just gonna stand there or join in?"


Either way, I guess the point I'm trying to make is that it's serious, but it's not too serious, the game is fun, and you make it with what choices you make, so the game really shows off well in a lot of aspects.

So yeah, get it play it etc. fun game, I'm glad I was forced to sit through a few hours playing.

Standard Game Rating
  • Story: 10/10 (Refreshing choose your own story and stuff, it's great.)
  • Gameplay: 6/10 (Well, the game doesnt rate highly here but its good fun to sit down for a few hours to nonetheless.)
  • Presentation: 8/10 (RPG Maker? maybe but at least its better than average.)
  • Soundtrack: 9/10 (I liked it)
  • Replayability: 8/10 (If you play through all the paths I guess it will run out)
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26 of 43 people (60%) found this review helpful
9.1 hrs on record
Posted: November 14
The idea behind the game is good, but the title is ruined by money farming in order to proceed in the story. If you want achieve the best ending, you need an insane amount of money, and still the ending will be simply awful.
Also there is not a moral dilemma, since you can play as a bad or good guy, choices are always clear and you won't be forced to act badly to complete your goals.
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9 of 12 people (75%) found this review helpful
9.6 hrs on record
Posted: July 4
I'm amazed this came out of RPG Maker.

I'm amazed that this game basically is The Adventures of Commander ♥♥♥♥up on Planet Anguish-Fueled Poverty. It even allows you to choose what race, gender, and sexual preference you want to be, adding little hints of flavor text that color the world around your character. I didn't notice this because I played a short-haired white male and therefore WHITE MALE PRIVILEGE MAKES THE BITTER MEDICINE EASIER TO SWALLOW, TRA LA LA LA LA

It does that thing where it turns the little mini-games that should be easter eggs and makes them a part of the game. Some of these are justified (and can even be fun), some really should have been flushed down the toilet. So you have to play Frogger in order to not ♥♥♥♥ up at a mission. Then you have to learn this confusing boxing mini-game in order to finish an objective on the straight and narrow. I hated these parts. Luckily, you can (mostly) skip these by being an unlikeable ♥♥♥♥♥♥♥♥.

Can I love the storytelling some more? ♥♥♥♥ yes, I'm going to.

It's one of those games you have to play for the storytelling. The game is centered around emotional bonds and relationships and how easily you can make or break them. My playthrough took me down a horrid little path where I used a character's secret plushie porn as blackmail, ended up fixing a boxing match in the most horrid way possible, and journeyed my way to San Verano, burning bridges and narrowly avoiding one emotional, traumatic bullet only to get hit with another. On top of that, there's loads and loads of opportunities for the writing to shine here, and they are not wasted. It's the game where you can be a horrid ♥♥♥♥♥♥♥ through actions and dialogue alone, like in real life! Like I did! Like I am doing right now!

So if you're looking for a reason to hate yourself over a video game, make it because of something you've experienced in Always Sometimes Monsters. Don't do it because you're bad at Dota or Halo or whatever trivial ♥♥♥♥♥♥♥♥ is the flavor of the month, do it because you accidentally took a family's lost dog and sold it to some awful dog trainers. Like I did.
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10 of 14 people (71%) found this review helpful
18.4 hrs on record
Posted: November 21
Got this through the humble bundle when I had origonally bought it for Insurgency. I absolutely loved this game. Would buy again! :)
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7 of 9 people (78%) found this review helpful
9.9 hrs on record
Posted: September 30
Sucked a guy's ♥♥♥♥ to have a place to sleep. Smoked meth to acquire cleaning supplies. 10/10.
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11 of 17 people (65%) found this review helpful
2.6 hrs on record
Posted: November 19
Damn! This game is funny as hell! The story is hilarious! And..(spoiler shizzle) investing in Sandviches? Rap-lyrics as password for your Happy Pills? I find this quite creative. If you want to be amazed, well just play it, and enjoy :3
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47 of 87 people (54%) found this review helpful
3.7 hrs on record
Posted: November 8
It's very difficult to recommend this game despite its rather lofty goals, which I respect. However, it fails to deliver on practically any of them, including an engaging premise. The consequence-driven gameplay is little more than a thinly-veiled illusion and the "adult choices" amount to little more than having tosubject yourself to menial, boring minigames in the semblance of menial, boring labor to earn a paycheck. There's little reality here, despite all its claims to be more mature and adult.

I respect what the devs tried to do, but ultimately, they failed.
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6 of 8 people (75%) found this review helpful
10.8 hrs on record
Posted: August 18
Just how vital is writing, the actual crafting of words, when it comes to presenting a great story and motivating listeners to keep watching? That’s a question Always Sometimes Monsters distills back to its core, with a 16-bit era roleplaying game (RPG) seen through text boxes, no voice acting and a pace dictated by hundreds of conversations. It’s thanks to consistently interesting characters entering the stage and down to earth yet surreal moments that this adventure manages to captivate all the way to its end. Having a say in a lot of the direction in which the tale unfolds just makes it that much greater, even if it’s not ideal.

Full review:
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7 of 10 people (70%) found this review helpful
2.0 hrs on record
Posted: July 6
Brief impressions/Terrible writing

I don't know if I like this game or not. In the very beginning you can get a bad end really fast by selecting a certain choice. Which I did choose even though I knew it was not the right one. Pretty much the basic set up is you chose a character by talking to someone during a particular party scene. It was pretty confusing at first who I was going to be playing as until I got the gist of what was happening. From what I understand the game simulates the struggle of being out of work and trying to make rent. It places a big emphasis the choices you make on how you're going to earn cash to pay rent. I don't believe there's a morality checker, so there are no right/wrong choices to make. I'm sure the player is supposed to meet some parts in the game where your moral stance on things is going to be questioned.

The biggest gripe I have with this game is the lack of an options menu allowing you to change the movement to WASD. Other than that it seems like a real slog to go through which is going to run my patience quite quickly. Perhaps once I get further into the game is when it will really click for me. Overall I would recommend this game if you like role playing a person going through a ♥♥♥♥ty time in their life.
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7 of 10 people (70%) found this review helpful
23.6 hrs on record
Posted: November 14
First of all i'd like to state that i am not over-exagerating anything, and i'd also like to state i'm italian so i apoligize for bad grammar.

ASM is a romantic choose your own adventure game of two regular people that happen to be seperated.

Now i'm not gonna lie, i got the bad ending. And it was cruel, so cruel that it lead to me rethinking about everything in my life, the fact that i wanted to become a writer didn't help. I did tear up, alot. And well, this game left a print in my heart. Seriously this is up in my top 3 fave games.

Bad thing is, i don't replay games. I play them personally and what i would do in their situation, with the choices i made,


i attempted to object a wedding, confessed my love, and got rejected, only to find out my best friend was getting married with my "ex-lover". This, hurt my feels. Because i grew SO attached to these characters, and in the end, where did he wind-up? Some homeless sh*thead living in the gutter. i felt for the dude, and almost shot him due to his misery. But i didn't. I couldn't. After this ending i definantly turned off my computer and took a long bath to think about my life.

11/10. Not even kidding. New Favorite.
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8 of 12 people (67%) found this review helpful
10.2 hrs on record
Posted: November 17
I think I would give this game an 8/10. I stayed up very late to finish it lol. Its nice to take a break from all of the first person shooter games and racing and simulators. This game was different. It expelled strong emotions you real feel for the characters. You have a lot of choice over what happens in this game. It would have been nice to be able to go back through
and do more once you've completed it, but there are 9 save file slots so if you save at certain points you can do that anyway. All in all I highly highly reccomend this game. It had a suprisingly long length to it taking around 10 hours for me to complete.
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