Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.
User reviews:
Overall:
Mostly Positive (1,711 reviews) - 76% of the 1,711 user reviews for this game are positive.
Release Date: May 21, 2014

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Buy Always Sometimes Monsters: Soundtrack Edition

Includes 2 items: Always Sometimes Monsters, Always Sometimes Monsters - Soundtrack

 

Reviews

“Always Sometimes Monsters deals in chaos and quantum theories – in every second of our lives, we make choices that forever impact our timelines going forward, dictating whether we keep or lose friends, maintain a job or succeed in our goals. We are the masters of our destinies, Always Sometimes Monsters says – but we can't control other people's lives. That's where it gets tricky.”
4/5 – Joystiq

“It's an earnest look at life under tough economic pressure, at love when things don't go according to plan and at a creative career during its shittiest lows. It has a lot to say, and importantly, it speaks from the heart.”
8/10 – Polygon

“Always Sometimes Monsters isn't the first game to get clever with morality. It's not the first game that's had a few grey areas. It also isn't about either of those. It's about perspective. It's about empathy. It's about who we are and why we do what we do. That narrative is one of contradiction and hypocrisy, because that's what real people are about.”
9/10 – Eurogamer

About This Game



Out of money and out of luck you find yourself heart broken and on the verge of collapse. Your landlord's taken the key back, you can't finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. The story from there is up to you. Can your life be salvaged, or are we always sometimes monsters?

Choice
A story-driven experience focusing on relationships and emotional bonds rather than traditional RPG combat and adventuring. Indecision is your enemy and empathy is your weapon in a quest to earn one last chance to win back the love of your life.

Circumstance
Choose from characters of different gender, race, and sexual preference and live through the common experiences and unique hardships of each based on your selection. NPCs may treat you differently based on your gender, race, or sexual preference opening and closing different paths along the way.

Consequence
Each playthrough is filled with a staggering number of diverging paths that can be discovered through both overt actions and subtle choices in conversation. The journey you experience will be tailored to your personal ethical compass as your decisions both conscious and subconscious change your fate.



Download the original Always Sometimes Monsters soundtrack by LASER DESTROYER TEAM featuring 15 remastered tracks from the game. Available on Bandcamp.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP, Vista, 7, or 8 (32-bit or 64-bit)
    • Processor: Intel Pentium 4, 2.0 Ghz or faster
    • Memory: 512 MB RAM
    • Graphics: 1024 x 768 desktop resolution or better
    • Storage: 500 MB available space
    • Additional Notes: No Steam Overlay Support
    Minimum:
    • OS: OSX 10.7
    • Memory: 2000 MB RAM
    • Graphics: OpenGL 2.0 capable graphics card
    • Storage: 500 MB available space
    • Additional Notes: Steam Achievements not supported, Steam Overlay enabled
Helpful customer reviews
103 of 117 people (88%) found this review helpful
1 person found this review funny
17.1 hrs on record
Posted: January 25
I really really wanted to like this game. I did. I got it, I was super interested in it. It helped my attention so well. . . Until the ending. I know others have stated it but I absolutely loath the ending. Hands down, I really enjoyed this game until you got near the end. I enjoyed going through the turmoil with my character, watching them grow as a person, seeing the effects of the choices I made. . . But the ending is such a slap in the face.

Spoiler alert for anyone wishing to play the game. Do not read beyond this point:

So I pick my character, I have my love interest, I lose my love interest and my life spirals out of my hands. Not a bad start to a game. It was definitely unique so I did enjoy that aspect of the game. Then I played on and I found myself getting immersed. My character gets a job at an advertising place, while there though I save a young man from commiting suicide simply by being honest and not judging someone I don't even know. Kudos to you game developers. I liked this.

I get to the next time. I continue helping people from a transgender man to a hungry young boy to even my "friend's" marriage all while being reminded of my choices and what to do when I meet up with my ex.

I think hands down my favorite level is with my 'uncle' whose now a pastor. How finding out that his love for me as his own child turned his life around and how he wanted to be a better man. I dunno. I really liked this part. I also liked the part where he asked me what I wanted to do. Was it to reconsile with my ex. Was I going to finally let go? What was I doing. . . Now at this point in the story my motiviation had gone from 'get back with your ex' to possibly letting them go (In my eyes the relationship wasn't that good if it ended in the direction it did) and to make a better start.

and then Vegas/Ending. . . The game PUNISHES you for not going with your ex. It really does. I don't care what anyone says. I played through it and even though I had a high compatibility with my ex I decided to let them go on with their life and Bam. SHot in the head as a hobo. WTF?! Seriously. I was finally making amends with an old friend, seeing them marry my ex and I get shot in the head as a hobo cause I couldn't get over it?! FLIPPITY DO DAH AH! I hated that. I absolutely hated that. So I reload and interupt the wedding and profess my love. Get accepted, undo everything I had done (Making amends, learning to stand on my own two feet) and even that ending wasn't really rewarding. I just. . . I hated the ending so much. I still do. It's been months since I last played it but that ending has stayed so vividly in my mind because of how much I had enjoyed the first 2/3's of the game until the end.

That's basically the end of my rant. If they've updated the endings I may give the game another shot but as of right now, no. I regret owning this game and that's really sad for me to say as again I did enjoy a good chunk of it.
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20 of 22 people (91%) found this review helpful
10.4 hrs on record
Posted: November 8, 2015
The very definition of "Punishing" versus challenging gameplay. The good ending is nigh impossible to get on your first play through, since so many of the damn mechanics of this game are hidden from the player.

That, in and of itself, could actually be palatable, hell, even desirable, if this game didn't leave a bad taste in your mouth.

It's a story at the attempt of redemption. You're out to get the one who got away back before they can marry another, which already causes a schism betwixt me and the character. I had no desire to get back with my ex, they, in the story, left me for a stupid and shallow reason. And I couldn't just say "♥♥♥♥ 'em" and live my own life, since it becomes obvious fairly quickly that the only way for your character to move on with their life is to break up this wedding.

This game has some really cool potential for story-telling moments, and their system of having the player make choices they didn't even know they had could be pretty cool, but the execution all relies on the desire to see the story through to the end, and I can honestly say that it didn't reel me in. I had no desire to finish this game, and I highly recommend anyone and everyone skip this title.
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32 of 45 people (71%) found this review helpful
5 people found this review funny
7.6 hrs on record
Posted: December 19, 2015
There are only two RPG Maker games of the dozens I've sampled from various bundles that weren't complete garbage: this and Memories of a Vagabond. This isn't a great game, but on the RPG Maker curve it's a masterpiece.
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15 of 17 people (88%) found this review helpful
1 person found this review funny
11.3 hrs on record
Posted: December 27, 2015
I didn't expect a lot from this game but I'm definitely glad I gave it a playthrough. It's a somewhat slice-of-life type video game where every decision you make alters what's happening. Does it change the story down the line? I haven't replayed it to find out but it at least gives the illusion that it will (TIP: Abuse the save option and save slots, you'll need it). The script is very neutral yet despite that I've had one decision screw me over (I already "finished" the game thanks to one decision). Overall, I loved the story and the idea that every decision you make can basically end the story for you and not just try and try again without any consequence... unless you reload your saves of course.
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20 of 31 people (65%) found this review helpful
4 people found this review funny
7.2 hrs on record
Posted: November 29, 2015
This game is entirely story-driven; as such, it is entirely dependent on the quality of its writing.

The writing is bad.
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