Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.
User reviews: Very Positive (612 reviews)
Release Date: May 21, 2014

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Buy Always Sometimes Monsters: Soundtrack Edition

Includes 2 items: Always Sometimes Monsters, Always Sometimes Monsters - Soundtrack


Recommended By Curators

"A creative choice and consequence simulator that while not heavy on graphics and gameplay, is a very interesting "create your own story" game."

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August 13

50% OFF - Always Sometimes Monsters (Now With Demo)

Hey Vagabonds,
Just wanted to let you all know that Always Sometimes Monsters is currently discounted 50% Off until Monday, August 18th as we release the new Always Sometimes Monsters Demo!

The demo is a unique piece of content that's a little wacky, but completely original. Those of you who have already finished the game will definitely want to give this a look. We don't want to spoil anything, but there's some really neat connections it shares to the main game.

In addition to the demo, we're also releasing Patch 1.21
- Fixed minor spelling errors
- Fixed rare bug where it was possible to be trapped in Ad agency
- Fixed minor text placement error
- Fixed minor bug with City 3 dealer quest
- Firewood Quest updated
- Fixed rare bug in Meat packing where it was possible to get stuck
- Miscellaneous

Lastly, we wanted to thank all of you for your support thus far and appreciate all the e-mails, tweets, and comments we've received about the game. We'll have more surprises for you in the future.

All the best,
Vagabond Dog

8 comments Read more


“Always Sometimes Monsters deals in chaos and quantum theories – in every second of our lives, we make choices that forever impact our timelines going forward, dictating whether we keep or lose friends, maintain a job or succeed in our goals. We are the masters of our destinies, Always Sometimes Monsters says – but we can't control other people's lives. That's where it gets tricky.”
4/5 – Joystiq

“It's an earnest look at life under tough economic pressure, at love when things don't go according to plan and at a creative career during its shittiest lows. It has a lot to say, and importantly, it speaks from the heart.”
8/10 – Polygon

“Always Sometimes Monsters isn't the first game to get clever with morality. It's not the first game that's had a few grey areas. It also isn't about either of those. It's about perspective. It's about empathy. It's about who we are and why we do what we do. That narrative is one of contradiction and hypocrisy, because that's what real people are about.”
9/10 – Eurogamer

Content Warning

Always Sometimes Monsters has content dealing with racism, sexism, homophobia, transphobia, mental health, sexual assault, child abuse, animal abuse, drug abuse, and suicide.

About This Game

Out of money and out of luck you find yourself heart broken and on the verge of collapse. Your landlord's taken the key back, you can't finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. The story from there is up to you. Can your life be salvaged, or are we always sometimes monsters?

A story-driven experience focusing on relationships and emotional bonds rather than traditional RPG combat and adventuring. Indecision is your enemy and empathy is your weapon in a quest to earn one last chance to win back the love of your life.

Choose from characters of different gender, race, and sexual preference and live through the common experiences and unique hardships of each based on your selection. NPCs may treat you differently based on your gender, race, or sexual preference opening and closing different paths along the way.

Each playthrough is filled with a staggering number of diverging paths that can be discovered through both overt actions and subtle choices in conversation. The journey you experience will be tailored to your personal ethical compass as your decisions both conscious and subconscious change your fate.

Download the original Always Sometimes Monsters soundtrack by LASER DESTROYER TEAM featuring 15 remastered tracks from the game. Available on Bandcamp.

System Requirements

    • OS: Windows XP, Vista, 7, or 8 (32-bit or 64-bit)
    • Processor: Intel Pentium 4, 2.0 Ghz or faster
    • Memory: 512 MB RAM
    • Graphics: 1024 x 768 desktop resolution or better
    • Hard Drive: 500 MB available space
Helpful customer reviews
484 of 589 people (82%) found this review helpful
18.0 hrs on record
Always Sometimes Monsters stands out amongst other games. As a life simulator it is consistently challenging and nerve wracking, your journey is not a ‘zero to hero’ one where you build stats and gain money. This is a tale of the daily ups and downs poverty. At times it is like a modern Steinbeck novel and at other times a hilarious meta comedy that plays with your expectations.

The gameplay is engaging and surprisingly varied and non-linear with plenty of choices, paths to choose and lovely mini-games that never break the immersion. Most importantly, playing this game is FUN. The pixel style is lovely and its animation limitations are made up for with great dialogue and environments.

This game will cause arty arguments about ludonarrative-dissonance and decision making in games. Don’t think about that too much for now, enjoy this game and get engrossed in your character’s story.
Oh, and devs, I moved 40 boxes. FORTY!
Posted: May 13
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540 of 687 people (79%) found this review helpful
11.3 hrs on record
"Always Sometimes Monsters" was an experience, for sure. Thought-provoking, clever, humorous, and dark in all the right places. The interactive story of people at their best and worst. But I have some serious gripes. For one, there never seemed to be any consequence for starving your character. Early on I made sure my blocky textured game self was properly fed at least one brick of bacon a day. By the end of the game, however, it didn't matter. I went the last few days without so much as entering a store. No complaints of hunger, no risk of starvation... I just kept trucking.

Another complaint: pacing. Man was this game hindered by poor pacing. The game runs out of interesting tasks early on, and getting on to the next "level" require monotonous grinding under the guise of "man does real life suck or what?" And I get it. You want to buy expensive things, you've got to work for it... or be greasy enough to rob people blind. But as a game mechanic it turned the experience into a chore. But I kept on trucking, like my malnutritioned game character. I had to get to the end. Surely that would make it worth it? All of these choices - so many variables! How will my story turn out? Well, SPOILERS...

It ends the same way every time. Me in an alleyway with a gun pointed at me. Did I betray my friend? Yep. Marry my girl? Yep. Did everything end up falling apart? Yep. Okay, seems logical. If you're a ♥♥♥♥, you're going to get a ♥♥♥♥ ending. I'll do it differently! I'll help my friend. Let my girl marry him. Maybe now I won't end up all distraught in an alley? Didn't I make friends in my travels? Friends who swore they'd help me and be there for me? Wasn't I a good person? Rescuing dogs and helping old ladies? Nope. I'm in an alley, begging for the sweet release of death. Well, that isn't very fun. Again, this feels like lazy design disguised as some seriously angsty philosophy... life sucks. It doesn't matter what you do, who you are, or who your friends are, it all ends the same way: you, in an alley, hoping some guy will execute you to make the pain go away. Really unfortunate. You can be a horrible monster or a paragon and it ends the same way. What, bad guys don't win sometimes? Good guys lose, sure, but they don't EVER prevail?

I may have to play this through a few more times, but what I'm seeing from other players is the same preachy, bummer ending. I'll rescind this review if need be; assuming there's a way to end it with me not sucking the proverbial barrel of a gun.

Edit: As of 5/24/2014 I'm seeing that there were some finale bugs that resulted in the player character ending up in his/her homeless predicament regardless of doggy rescuing and old lady assisting. It seems the devs have corrected this. It also seems that there are a few happy endings that require a bit of finagling... choosing arbitrary reasons for the initial break-up, choosing how to make a quick buck, either planting seeds or harvesting medicinal marijuana... I don't know why. I still can't recommend it. Some people will enjoy this. It's an interesting story with some flashes of brilliance; just not enough. If you like bummerfests (as that is likely how your story will end JUST LIKE REAL LIFE MAYBE SOMETIMES ALWAYS), and you don't mind monotonous grinding, THIS might be the game for you.
Posted: May 23
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397 of 562 people (71%) found this review helpful
4.2 hrs on record
Updated Review:

This is a hard game to review. I personally enjoyed what I have played thus far which at this point is 4 hours,but have not completed it. It allows the player to make choices with no morality scale,but rather allows a sense of introspection for why we make the decisions that we do and to see how it affects the story. Although I am left feeling like many of the decisions I have made would not lead to drastically different outcomes,but rather just affects my own view of myself. Again the title "Always Sometimes Monsters" is pretty apparent. The game starts off showing what I have the great assumption is the ending,but it is the journey of discovering how my character got to that point that is intriguing. While also discovering what I am willing to do or not do in a video game whether it is virtual or not based upon how the characters are written. I enjoy it thus far and it has been for me worth the 9$ and supporting indie developers who created the game that is inspired on their adventure around the country. If you like choice based games and interaction then this may be one for you

Original comment:
I was promised a 3-some they left for lube and never came back :(

Posted: May 21
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134 of 188 people (71%) found this review helpful
7.1 hrs on record
Let me start off by saying that this game has a lot of potential. The idea of a game that lets you choose your own path starting from the bottom in this way is somewhat unique, and it is fun for a while. The issue with this game is that I feel that I merely have the illusion of choice (which I realize could be the point, but it still annoys me). It seems as though I can make some little decisions that mean nothing, but I am essentially forced to follow a fairly linear story for the most part. In one instance, wihtout major spoilers, I had a job moving boxes. My character repeatedly complained about the job and recommended I quit. However I decided to truck on. eventually, 96 boxes and 30 minutes later, nothing had changed. Sadly, I tried to take a screenshot using f12, and it kicked me to the start screen, losing all of my work.

This leads me to my second complaint, controls. I appreciate the simplicity, but it is too much. I haven't found a way to remap keys which results in the keyboard using the arrow keys for movement, enter for actions, and escape for back and menu. Considering the constant use of the enter key, I am forced to either cram my hands together, or endlessly shift my hand. Using a gamepad does not fair much better. The analog stick is finnicky at best and for some reason the x button is action rather than a. considering the constant travel around the world that is necessary to proceed, this is a major hassle.

Finally, the game doesn't run at 1080p. I didn't look too hard, but I couldn't find anything that warned me about this, and frankly, I kind of expected it to at least scale. I'm not sure what it is about this game's particular visuals, but they seriously hurt my eyes as well. I constantly feel like they are being strained despite no problems with other games or computer activities.

Ultimately, I can't recommend this gam in its current state. The idea is there, and honestly, it lured me in, but it just isn't done well enough. If given another chance, I would wait to see improvement and further reviews before buying.
Posted: May 22
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73 of 95 people (77%) found this review helpful
15.2 hrs on record
I am usually a fan of games that are thought provoking with branching and complex storylines, as well as ethical decisions that affect the world around you. There were some points where the game was very enjoyable and others where it taught be something about my own morals (pretty straight, but willing to hose the people who try to cheat me). And I enjoyed how the creators were meta, and stuck themselves in the game. And some points were pretty hilarious, like when I broke into a doctor's mansion to recover evidence of his teddybear fetish for blackmail.

Unfortunately, there were many points in the game where I was unsure of what to do. I would spend a good half hour or more wandering around town trying to find something, ANYTHING to do to pass the evening so they game would FINALLY let me start a new day. Othertimes it was very redundant. Don't get me wrong, it was hilarious to get a job butchering pigs ALL DAY LONG... but when I've got to do that for three days in a row, it got pretty dull. I guess work is work, and that's reflective of real life. But in the end I felt it sort of forced my hand. As recommended, I named the main character after me, and the ex after my ex. But I really had no desire to travel across country to go to her wedding. I mean, inviting me to her wedding? That was a "dickish" thing to do. I'd rather work hard and get my life back on track... But butchering pigs was pretty dull, so in the end I bought a bus ticket, just so I could pull out a little more entertainment out of this game. Because there was literally NOTHING else I could do at that point.

I also wasn't a huge fan of a lot of the dialogue. There was a lot of swearing, trash talking, etc that detracted (I felt) from the game. Maybe that's just me, but it felt overused. Also some of the dialogue and cut scenes were... long and without much substance. Maybe that's another way this game tried to mirror real life. But sometimes I felt myself skipping through scenes, thinking "I really need a break, but I HAVE TO SAVE MY GAME!" 15 minutes later, I finally get a chance to save.

I really hate to say I don't recommend this game. You can tell a lot of thought and effort went into it. It's only $10, and a lot of people really enjoy it. You might really enjoy it too. Who knows? Maybe it's worth taking the chance. But for me, it wasn't worth the investment.
Posted: May 23
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