Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.
User reviews:
Mostly Positive (1,715 reviews) - 77% of the 1,715 user reviews for this game are positive.
Release Date: May 21, 2014

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Includes 2 items: Always Sometimes Monsters, Always Sometimes Monsters - Soundtrack


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May 21

2 Year Anniversary Patch - ASM 126

Today marks 2 years since we released Always Sometimes Monsters. We thought about running a sale to help celebrate the occasion, but thought it would be a more meaningful gesture of appreciation for all your support if we updated the game instead.

Thanks to all of you for playing, and supporting us this far.

- Updated swimming pool sprites with new bathing suits
- Replaced vent-crawling sprites with more appropriate animation
- Changed some dialogue in the Faith Beach pre-wedding scene
- Fixed casino toilets so Sam can use them
- Updated conversation with Bellinger at casino
- RasmusMan received improved score calculation for efficiency
- Prevented Markansas sequences from misfiring
- Secret alternate ending added
- Improved player guidance with concierge in Union Club House
- Expanded conversations with Jake/Justin
- Fixed impassable safe bug in Warehouse Office
- Save import preparation for Sometimes Always Monsters

19 comments Read more


“Always Sometimes Monsters deals in chaos and quantum theories – in every second of our lives, we make choices that forever impact our timelines going forward, dictating whether we keep or lose friends, maintain a job or succeed in our goals. We are the masters of our destinies, Always Sometimes Monsters says – but we can't control other people's lives. That's where it gets tricky.”
4/5 – Joystiq

“It's an earnest look at life under tough economic pressure, at love when things don't go according to plan and at a creative career during its shittiest lows. It has a lot to say, and importantly, it speaks from the heart.”
8/10 – Polygon

“Always Sometimes Monsters isn't the first game to get clever with morality. It's not the first game that's had a few grey areas. It also isn't about either of those. It's about perspective. It's about empathy. It's about who we are and why we do what we do. That narrative is one of contradiction and hypocrisy, because that's what real people are about.”
9/10 – Eurogamer

About This Game

Out of money and out of luck you find yourself heart broken and on the verge of collapse. Your landlord's taken the key back, you can't finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. The story from there is up to you. Can your life be salvaged, or are we always sometimes monsters?

A story-driven experience focusing on relationships and emotional bonds rather than traditional RPG combat and adventuring. Indecision is your enemy and empathy is your weapon in a quest to earn one last chance to win back the love of your life.

Choose from characters of different gender, race, and sexual preference and live through the common experiences and unique hardships of each based on your selection. NPCs may treat you differently based on your gender, race, or sexual preference opening and closing different paths along the way.

Each playthrough is filled with a staggering number of diverging paths that can be discovered through both overt actions and subtle choices in conversation. The journey you experience will be tailored to your personal ethical compass as your decisions both conscious and subconscious change your fate.

Download the original Always Sometimes Monsters soundtrack by LASER DESTROYER TEAM featuring 15 remastered tracks from the game. Available on Bandcamp.

System Requirements

Mac OS X
    • OS: Windows XP, Vista, 7, or 8 (32-bit or 64-bit)
    • Processor: Intel Pentium 4, 2.0 Ghz or faster
    • Memory: 512 MB RAM
    • Graphics: 1024 x 768 desktop resolution or better
    • Storage: 500 MB available space
    • Additional Notes: No Steam Overlay Support
    • OS: OSX 10.7
    • Memory: 2000 MB RAM
    • Graphics: OpenGL 2.0 capable graphics card
    • Storage: 500 MB available space
    • Additional Notes: Steam Achievements not supported, Steam Overlay enabled
Customer reviews
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Mostly Positive (1,715 reviews)
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1,456 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
38.4 hrs on record
Posted: September 24
Always Sometimes Monsters is a RPG of sorts. You don’t fight monsters and level up. You instead make choices and these choices affect your story. It is a very interesting story with lots of decisions to make, with a couple of flaws. There are some parts that are really tedious. (Making tofu and boxing to make money are the two worst examples.) Also, there is more of an illusion of choice in some cases. That said, it is worth playing through more than once, so it is worth $10 to pick up.
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Most Helpful Reviews  Overall
489 of 595 people (82%) found this review helpful
18.0 hrs on record
Posted: May 13, 2014
Always Sometimes Monsters stands out amongst other games. As a life simulator it is consistently challenging and nerve wracking, your journey is not a ‘zero to hero’ one where you build stats and gain money. This is a tale of the daily ups and downs poverty. At times it is like a modern Steinbeck novel and at other times a hilarious meta comedy that plays with your expectations.

The gameplay is engaging and surprisingly varied and non-linear with plenty of choices, paths to choose and lovely mini-games that never break the immersion. Most importantly, playing this game is FUN. The pixel style is lovely and its animation limitations are made up for with great dialogue and environments.

This game will cause arty arguments about ludonarrative-dissonance and decision making in games. Don’t think about that too much for now, enjoy this game and get engrossed in your character’s story.
Oh, and devs, I moved 40 boxes. FORTY!
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562 of 718 people (78%) found this review helpful
2 people found this review funny
Not Recommended
11.3 hrs on record
Posted: May 23, 2014
"Always Sometimes Monsters" was an experience, for sure. Thought-provoking, clever, humorous, and dark in all the right places. The interactive story of people at their best and worst. But I have some serious gripes. For one, there never seemed to be any consequence for starving your character. Early on I made sure my blocky textured game self was properly fed at least one brick of bacon a day. By the end of the game, however, it didn't matter. I went the last few days without so much as entering a store. No complaints of hunger, no risk of starvation... I just kept trucking.

Another complaint: pacing. Man was this game hindered by poor pacing. The game runs out of interesting tasks early on, and getting on to the next "level" require monotonous grinding under the guise of "man does real life suck or what?" And I get it. You want to buy expensive things, you've got to work for it... or be greasy enough to rob people blind. But as a game mechanic it turned the experience into a chore. But I kept on trucking, like my malnutritioned game character. I had to get to the end. Surely that would make it worth it? All of these choices - so many variables! How will my story turn out? Well, SPOILERS...

It ends the same way every time. Me in an alleyway with a gun pointed at me. Did I betray my friend? Yep. Marry my girl? Yep. Did everything end up falling apart? Yep. Okay, seems logical. If you're a ♥♥♥♥, you're going to get a ♥♥♥♥ ending. I'll do it differently! I'll help my friend. Let my girl marry him. Maybe now I won't end up all distraught in an alley? Didn't I make friends in my travels? Friends who swore they'd help me and be there for me? Wasn't I a good person? Rescuing dogs and helping old ladies? Nope. I'm in an alley, begging for the sweet release of death. Well, that isn't very fun. Again, this feels like lazy design disguised as some seriously angsty philosophy... life sucks. It doesn't matter what you do, who you are, or who your friends are, it all ends the same way: you, in an alley, hoping some guy will execute you to make the pain go away. Really unfortunate. You can be a horrible monster or a paragon and it ends the same way. What, bad guys don't win sometimes? Good guys lose, sure, but they don't EVER prevail?

I may have to play this through a few more times, but what I'm seeing from other players is the same preachy, bummer ending. I'll rescind this review if need be; assuming there's a way to end it with me not sucking the proverbial barrel of a gun.

Edit: As of 5/24/2014 I'm seeing that there were some finale bugs that resulted in the player character ending up in his/her homeless predicament regardless of doggy rescuing and old lady assisting. It seems the devs have corrected this. It also seems that there are a few happy endings that require a bit of finagling... choosing arbitrary reasons for the initial break-up, choosing how to make a quick buck, either planting seeds or harvesting medicinal marijuana... I don't know why. I still can't recommend it. Some people will enjoy this. It's an interesting story with some flashes of brilliance; just not enough. If you like bummerfests (as that is likely how your story will end JUST LIKE REAL LIFE MAYBE SOMETIMES ALWAYS), and you don't mind monotonous grinding, THIS might be the game for you.
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153 of 174 people (88%) found this review helpful
3 people found this review funny
13.8 hrs on record
Posted: November 14, 2014
Pre-emptive warning: I haven't spoiled any major plot points, but there are some tonal spoilers for one of the game's endings.

I err on the side of recommending this game, but I can't claim that it isn't very deeply flawed. Its main failing is that the story is about a lot of things, but the ending is 100% reliant on whether or not you "win back" your love interest. Personally, I thought it would be most satisfying to play a character initially very deeply set on reconnecting with his ex, but gradually coming to terms with the breakup and, in the end, letting the ceremony go uninterrupted. In this playthough, I had been successful in almost every aspect of my life: religiously keeping a journal, participating only in activities I believed in, and treating everyone with kindness. My character's future was promising. So, what ending did I get?

The one where I'm suicidal, nihilistic and alone because I couldn't bear the pain of losing my ex-girlfriend, who I'd had every intention of getting over on the way to her wedding. This is the only ending possible if you fail to "win her back", regardless of your other achievements or the way you've roleplayed your character. The game as a whole could be massively improved by the removal of the framing device at the beginning and end, as, for many endings, it fundamentally doesn't make sense and stands contrary to the story's themes. There's a fine post-credits scene, but it didn't negate my confusion at my character's hysterical response to making a perfectly fair, mature decision that, in my mind, caused him no great pain. It was a very "Huh?" moment for me.

As for the rest of the story, it's pretty good. Extremely tonally uneven (I found myself going "Really?" probably a dozen times) but not at all bad when you look past that, and I genuinely enjoyed most of the campaign. The trip was gruelling but satisfying, with more than its share of close calls and poignant moments, and it felt like I was coming to the end of a long journey when I finally arrived at the ex's wedding location. It's not realistic, but there's a realness to it -- something humbling about the situations you're faced with, an earnestness in the way the game presents love, friendship, and hope. I guess that's why I felt degraded by the ending... I mean, how can my character be so nihilistic when the past month has probably been the most interesting in his life? He's learned so much, experienced so much, yet the game gives me a pitch-black failstate because I didn't adhere to the arbitrary goal. It's not only unsatisfying, but also troubling philosophically. I guess I would recommend this game with the cliche that you should focus on the journey, not the desitation... or play with the LI in mind. Either way.
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221 of 270 people (82%) found this review helpful
5 people found this review funny
13.1 hrs on record
Posted: October 21, 2014
I had been sick of saving the world, fighting zombies or shooting people in games. Always Sometimes Monsters featured a storyline where I was just an ordinary person trying to stay alive in this cruel world & to get back with my significant other. I definitely recomend.
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122 of 139 people (88%) found this review helpful
5 people found this review funny
Not Recommended
17.1 hrs on record
Posted: January 25
I really really wanted to like this game. I did. I got it, I was super interested in it. It held my attention well for the most part. . . Until the ending. I know others have stated it but I absolutely loath the ending. Hands down, I really enjoyed this game until you got near the end. I enjoyed going through the turmoil with my character, watching them grow as a person, seeing the effects of the choices I made. . . But the ending is such a slap in the face.

Spoiler alert for anyone wishing to play the game. Do not read beyond this point:

So I pick my character, I have my love interest, I lose my love interest and my life spirals out of my hands. Not a bad start to a game. It was definitely unique so I did enjoy that aspect of the game. Then I played on and I found myself getting immersed. My character gets a job at an advertising place, while there though I save a young man from commiting suicide simply by being honest and not judging someone I don't even know. Kudos to you game developers. I liked this.

I get to the next time. I continue helping people from a transgender man to a hungry young boy to even my "friend's" marriage all while being reminded of my choices and what to do when I meet up with my ex.

I think hands down my favorite level is with my 'uncle' whose now a pastor. How finding out that his love for me as his own child turned his life around and how he wanted to be a better man. I dunno. I really liked this part. I also liked the part where he asked me what I wanted to do. Was it to reconsile with my ex. Was I going to finally let go? What was I doing. . . Now at this point in the story my motiviation had gone from 'get back with your ex' to possibly letting them go (In my eyes the relationship wasn't that good if it ended in the direction it did) and to make a better start.

and then Vegas/Ending. . . The game PUNISHES you for not going with your ex. It really does. I don't care what anyone says. I played through it and even though I had a high compatibility with my ex I decided to let them go on with their life and Bam. SHot in the head as a hobo. WTF?! Seriously. I was finally making amends with an old friend, seeing them marry my ex and I get shot in the head as a hobo cause I couldn't get over it?! FLIPPITY DO DAH AH! I hated that. I absolutely hated that. So I reload and interupt the wedding and profess my love. Get accepted, undo everything I had done (Making amends, learning to stand on my own two feet) and even that ending wasn't really rewarding. I just. . . I hated the ending so much. I still do. It's been months since I last played it but that ending has stayed so vividly in my mind because of how much I had enjoyed the first 2/3's of the game until the end.

That's basically the end of my rant. If they've updated the endings I may give the game another shot but as of right now, no. I regret owning this game and that's really sad for me to say as again I did enjoy a good chunk of it.
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214 of 277 people (77%) found this review helpful
3 people found this review funny
Not Recommended
4.8 hrs on record
Posted: November 14, 2014
Always Sometimes Monsters is frequently tedious and rife with things that shatter any suspension of disbelief. I had high hopes for this game, but it really fails to deliver on its promise of an open story of moral ambiguity in favor of a tedious romp through a poorly explained plot that looks like it was written by a 15-year-old going through their "edgy" stage. There is a lot to do, but none of it feels especially worth doing, and a lot of it affects nothing so far as I can tell. Maybe there's a point to buying crab rather than chicken apart from wasting money. Also, ideas like "Sandwich Furtures" traded at a terminal in a sandwich shop, banks that require a security question to make a deposit, and day care providers willing to overlook an allegation of terrorism on a criminal background check are all sufficiently stupid (and not actually funny) that they do nothing but detract from the story.

The characters are too close to being parodies of archetypes to feel truly endearing, and some of them are introduced to disappear completely from the game moments later. I stayed at a girl's house for nine days and saw her exactly once, despite the fact that the she seemed like she could be an interesting and dramatic character. Meanwhile, I have to deal with the Kurt Cobain / Courtney Love analogues far more than I want. Too often, the choices I wanted to make I could not, and the questions I wanted answered were not.

Production-wise, the graphics are bland and inconsistent Some characters look completely different in their close-up versions and their walking versions. The imagery is often too cartoony for how dark the subject matter is trying to be (although a lot of that "darkness" comes off as a ham-fisted attempt at shock value), but not cartoony enough to feel like more than a bland vaguely anime look. The sound effects are ear-bleedingly jarring at times, with obnoxious beeps and sudden bursts of animal noise contrasted by the near complete silence of the game world apart from the music (of which I have generally few complaints). Even when the sound effects are appropriate, the lack of other appropriate sound effects make them feel out of place. If that was a design decision, it was a terrible one, but judging by the overall production value, I suspect they just couldn't be bothered to put any serious work into them.

I'm glad I got this as part of bundle, because I'd feel cheated if I paid for this by itself.
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128 of 158 people (81%) found this review helpful
4 people found this review funny
Not Recommended
16.0 hrs on record
Posted: December 21, 2014
A classic case of an initial concept losing its way.

Play the first few hours, read reviews or previews, and you'll see an emotionally-driven story about choice and fate, where you're penniless and broken and have to go on a difficult journey to getting your life and partner back.

However, all these concepts get abandoned and by the end you're left unfulfilled, with cop-outs and odd character behaviour along the way, until the game is telling you you're a broke bum who desperately wants your ex back, when in fact you the player are ACTUALLY full of money and don't give a crap about the ex because s/he's a jerk.

You might go through hell and do drugs if it meant getting the love of your life back, but would you do it just to go to someone's wedding? No, but the game apparently thinks people do that.

As a cop-out, you even get to make some choices about the actual plot. As in you decide who dumped who, and why. But this one 'choice' hidden away in a conversation, a couple of hours before the end, is what impacts the ending most of all, without even alluding to it. Madness.

In one person's story, you dumped a girl because you wanted to bang some more chicks, then changed your mind and crashed the wedding and she came crawling back. In another player's story, you got dumped and now you're acting like a crazed stalker to see her again and ruin everything. In another, you may not give a crap about her. The game, however, is adamant that in each scenario you're going to the wedding to crash it or be a wuss and do the whole "I just want her to be happy but I still love her" shtick, and likely end up depressed anyway. Because the plot isn't as flexible with choice as it wants to say it is.

Other little things about the game can make it frustrating. Press space to speed up the text, and you might end up accidentally making a choice that pops up without the usual pause, and you'll have to reload your most recent save. Play Blackjack and if you and the dealer have the same hand (a 'push'), you still LOSE.

In hindsight, my hours would've been better spent playing something else.
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175 of 232 people (75%) found this review helpful
78 people found this review funny
11.4 hrs on record
Posted: August 13, 2014
Accidentally chose to become a poor lesbian, just like real life.
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397 of 563 people (71%) found this review helpful
4.2 hrs on record
Posted: May 21, 2014
Updated Review:

This is a hard game to review. I personally enjoyed what I have played thus far which at this point is 4 hours,but have not completed it. It allows the player to make choices with no morality scale,but rather allows a sense of introspection for why we make the decisions that we do and to see how it affects the story. Although I am left feeling like many of the decisions I have made would not lead to drastically different outcomes,but rather just affects my own view of myself. Again the title "Always Sometimes Monsters" is pretty apparent. The game starts off showing what I have the great assumption is the ending,but it is the journey of discovering how my character got to that point that is intriguing. While also discovering what I am willing to do or not do in a video game whether it is virtual or not based upon how the characters are written. I enjoy it thus far and it has been for me worth the 9$ and supporting indie developers who created the game that is inspired on their adventure around the country. If you like choice based games and interaction then this may be one for you

Original comment:
I was promised a 3-some they left for lube and never came back :(

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Recently Posted
17.7 hrs
Posted: October 20
I played pac man but his name was rasmus man. 10/10

(ps. It's sad and funny and fun and you should buy it)
Helpful? Yes No Funny
5.6 hrs
Posted: October 13
The game is uneccesarily drawn out and has you completing repetitive tasks.
Helpful? Yes No Funny
18.3 hrs
Posted: October 9
Even after a year or two of playing, I still think and love this game. I bought for Android a few months ago, and I got the same enjoyable experience. If you'd like a game that warms your heart and makes you rethink your life choices, this is it.
Helpful? Yes No Funny
3.3 hrs
Posted: October 7
This is one of the worst games I have ever played. The interface is super cheap and buggy (e.g. forcing you to open the general menu to access your inventory, or being unable to get a proper full screen mode), the game makes a big deal of "life choices" but is actually painfully linear, and the mini quests are beyond boring. I gave up after a few hours, even though I had high hopes for this game.
Helpful? Yes No Funny
12.0 hrs
Posted: October 3
,but offers content-wise as much as those ftp mobile games of the same genre, so do yourself a favor and buy it half price.
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4.0 hrs
Posted: October 1
Its not a game, its a pile of garbage.
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Robot AIDS
21.8 hrs
Posted: September 30
Helpful? Yes No Funny
Don Noah Lotts
12.3 hrs
Posted: September 27
I don't remember a game where I felt so clearly that my choices mattered, and had weight to them. Excellent story!
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2.0 hrs
Posted: September 24
I hear there are some creative story elements later in the game but after 2 hours of no monsters and even worse, no fun. It isn't worth my time. Could be good for those with patience to stick it through the awful beginning, but not for me.

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