Gear up and get ready for war! Take on hectic 2D action shooting stages with your deadly Gunhound mech.
User reviews:
Mostly Positive (132 reviews) - 71% of the 132 user reviews for this game are positive.
Release Date: May 1, 2014

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Recent updates View all (8)

January 6

Update - Admin rights bug fixed

Hi all

Great news for you all. We have just updated the build to solve the problem that some users were having with the admin requirement.

We hope you keep enjoying the game!

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December 18, 2015

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About This Game

Gunhound EX is the PC version of the cult PSP mech action release that pits players' armored Gunhound mechs against scores of mechanized military foes.

In the search for a new renewable resource, humanity has discovered a powerful new one: neutron polymer. Integral to the expansion of modern society, alliances form and shatter as countries jockey to get their hands on the resource. A small southeast Asian nation is in the throes of civil war, but its concentrated deposits of neutron polymer are about to make the conflict a worldwide affair.

  • Eliminate robotic foes with your Gunhound across multiple stages of mayhem.
  • 360 degree aiming for precision strikes.
  • Unlock armor, weapons and more as you play the game
  • The PSP cult hit, available on PC for the first time!

System Requirements

    • OS: Windows XP (SP3 or newer)
    • Processor: Core 2 Duo E4300 or better
    • Memory: 2 GB RAM
    • Graphics: 256MB VRAM and DirectX 9.0c support
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes:
    • OS: Vista, 7, 8 (32bit and 64bit supported)
    • Processor: Core i3-530 or better
    • Memory: 4 GB RAM
    • Graphics:
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card:
    • Additional Notes:
Helpful customer reviews
44 of 46 people (96%) found this review helpful
1.8 hrs on record
Posted: May 1, 2014
Very fun game, very similar to the old mech games from the SNES era such as Cybernator and Metal Warrior if you are fortunate to have played them. The ability to customize your mech with different weapons and even change the color scheme is also a nice feature to have even though I have not unlocked any new stuff they do give you a couple things to start with.

I will say that the only negative I can think of at the moment would be that the zero gravity missions have a very wonky feel to them as I have a hard time aiming and not spinning but this is most likely due to me not having enough practice with the controls.

So if you are a fan of old retro side scrolling mech games I think this game will fit the bill as I have not seen anything like this since the old SNES days.
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37 of 43 people (86%) found this review helpful
29.5 hrs on record
Posted: July 6, 2014
Featured in Episode 99 of Bullet Heaven HD!

***We love our mecha-based run-and-gunners here on Bullet Heaven, and while Gigantic Army was well and good, we always had deep, tearful feelings for Gunhound EX, but she'd always been just out of our grasp. Thankfully, Playism (Active Gaming Media) has brought this fast-paced, super polished shooter west... but how does it stack up?***
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29 of 32 people (91%) found this review helpful
6.2 hrs on record
Posted: May 1, 2014
This game is great- it's a modern take on the Cybernator \ Assault Suits Valken \ Metal Warriors kind of shooter.

You pilot a "realistic" style mech (think something out of VOTOMS) and blast the hell out of anything in your way. The controls feel really good and weighty, the music is great, and it's just plain old fun.

If you like mecha, or quality 2D shooting games, get this. It's like a gem you'd find on the PS1.
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54 of 76 people (71%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: December 2, 2014
A pretty solid and enjoyable game in its own right, but there are a few things that hold it back enough to not be able to confidently recommend.

  • The primary issue with this game are the controls, which I was fighting with & tweaking, and trying to get accustomed to the entire time while playing. By the time I finally found a configuration that worked for me and had sufficient time to get used to it... the game was over; just when I thought it was gaining steam. If the game was much longer or had more content, then the fumbly controls would be a non-issue. But as it stands, the control_weirdness:gameplay ratio is not worth it.

  • Another issue are the unskippable cutscenes & dialog. The game isn't long enough to really warrant the mostly-mediocre story shoehorned into it, and does nothing but add frustration if you have to replay a part over and over. And since Gunhound is a Japanese game, it's more-so unforgiving than it is difficult, so you will find yourself restarting quite a bit in order to experiment and learn patterns. There's also a Mission mode that completely skips cutscenes & dialog, but nobody is going to use that mode on their first run.

  • The tutorial trials are also not very useful nor fun. They suffer from unskippable dialog, and they themselves are unforgiving, mostly-nullifying the entire point of them. If you want to learn the controls, my advice is to just walk around for a bit in the first tutorial and mess-around until you're comfortable - then go and play the campaign. Oh, and map Sprint to right-bumper if you're using a 360 controller.

  • The normal price is $17 CDN. That is way, way too much for what you may get out of it, and I feel like I didn't get my money's worth for $3.

With all that, I had a good time with Gunhound, and am glad I played it - but it's not something I can really recommend for the reasons above.
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17 of 18 people (94%) found this review helpful
8.3 hrs on record
Posted: May 1, 2014
Very pleasantly surprised that this of all games got localized and released on Steam! Put some time into the Playism version and this seems like a great Assault Suit style game so far. It's great-looking, certainly a far cry from GIGANTIC ARMY, and probably in the same ballpark as Leynos 2. Very satisfying and hefty mech controls with awesome Valken-style dashing and landing. All signs point to this game being best played without using any continues, and it seems fairly challenging to do that. I'm looking forward to really digging in.
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