From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others.
User reviews: Mostly Positive (157 reviews)
Release Date: Apr 18, 2014

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Recommended By Curators

"This is a game about being the space-illuminati and also a hydra of sorts. Turn-based shooter (yes really) combined with 4x elements and diplomacy."
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Recent updates View all (42)

October 9

TLF Version 1.606 Released (Credit Bombardment)

Version 1.606 is an enormous balance to the Credit economy, as well as giving you newfound power to really effectively bomb your enemies from orbit.

There's a bunch of other great stuff, too, in the bugfix and clarity categories. Your options for dealing with rescued pilots are now a lot more obvious, for one. When planets are captured while defense fleets are still in orbit, those fleets no longer switch sides inappropriately. Fighting pirates no longer angers the race that the pirates happen to be. Several quests that had some bugs now do not.

Orbital Bombing, v2

Orbital Bombing is one of my favorite new additions. Let us know how you feel about the balance on it; it may be a bit strong, but it does cost money, so we'll see. Basically you used to be able to use a special ability to spawn Orbital Bombers inside battle, and then as long as they were alive they'd bomb the planet from orbit. This was fiddly and never felt right for a host of reasons (it was tedious, for one).

Now the Orbital Bombers themselves are attack craft like any other, and kind of send mini-nukes inside the battlefield, but don't affect the planet surface at all. Instead, you have a new dispatch that lets you do their old job for them -- but faster, and more effectively, thanks to the magic of dispatches and fast-forwarding in them. ;)

Earning Credit, v2

When it comes to Credit, hoo boy. There had been complaints for a long time that attacking the AFA to grind for credit was really the only viable way to get enough credit late game -- and that you could get a TON there. And that there were not enough ways to peaceably earn credit.

All right, so the first order of business was to heavily nerf the amount of credit you earn in combat -- you now gain 1/10th the amount you did before. That's a counterintuitive place to start, but basically if it was already so attractive to grind, and this was the primary source of income, then yeah we had a problem. When I looked at this, you could gain around 8000 credit in a solar month when fighting a sizeable battle, while the most generous dispatches were maybe 200 credit max. And many were more like 10 credit per month. Wow what a difference.

To add to the problem with the balance on the combat side, that was all income from fighting ships -- so you'd only get that full 8000 if you auto-resolved, or if you really fought an extended battle just for the sake of earning credit. We've had this sort of unintentional balance problem in AI War before, too: basically if you have a way to do grinding at all, for some players that means that they will do it (and hate it) in order to play "optimally." Depending on the game, I fall into that category of players.

All right, so killing everybody in combat is no longer so profitable that it encourages grinding much. So what is there to compensate? Glad you asked. :)

First of all, almost all of the existing credit-earning dispatches earn you far more credit than they previously did. Depending on the dispatch, they earn you 3, 6x, or 12x more. Expanding usable land area for a race was something that was never attractive to me to do personally before, but now I find that it's a key part of an early-game strategy. You can rack up 40,000 credits in just half a year or so. Doing this expansion actually has a lot of benefits for the AI, too: you make it so that they don't hit population density problems so fast, and you also make it so that they can divert that portion of their budget to other things -- like shipbuilding. This is an aspect of strategy that was never really viable before, because expanding the usable land area yourself was such a bad deal for you personally that helping the AI via it was not really on the table tactically.

Next up, a lot of the regular friendly actions that give you flat credit (like 5,000 credit for granting spacefaring tech) now give you a LOT more credit. The one for delivering spacefaring now gives you a quick 20,000, for instance. These particular missions that have been buffed in credit reward are things that you can't just do endlessly, and in some cases they come with drawbacks (like having another spacefaring race that you might not really trust). But they provide a way to get off to a much more profitable start to the game, which really opens up your options much faster -- with no grinding, but with appropriate tradeoff costs.

Then there are the assassins and thoraxian hunter that can sometimes sneak up and attack you. I don't know about you, but that has always kind of annoyed me, even if it does make great thematic sense. I've been tempted to remove the mechanic, but it makes just so much sense and is fitting when you are in the wrong part of the solar system and you've really made someone angry. So I had a thought, today: what if these were really big credit rewards? So when you get attacked, sure, it's annoying to have an interruption to whatever you were previously doing. But it's also a windfall, which makes it exciting. It will be interesting to hear how you feel about it, but it makes me go "ooh, assassins!" now. "Hey Greedo, whatcha got on ya, there? It's your fault for coming after me in the first place, you know..."

Lastly, we come to quests. A lot of the quests gave either no credit reward at all, or a very tiny one (in the 500 range, max). These quests typically represent some major powerful things that you can do for the races, so they were already attractive to do. And you can't farm them, because of their limited nature. So I thought: why not make it so that they are directly profitable to you, personally, as a mercenary as well? It makes thematic sense, and from a gameplay standpoint also works well. So the most stingy of these now give you 2,000 credit, and the most lucrative (and infrequent) offer 40,000.

All in all you will probably have more credit now than you did in past games. And I'm cool with that, because that gives you more options. Some options may now be overpowered since you can afford them more frequently, and so there may need to be another round of balancing in terms of either the costs of certain political deals or the scale of credit granted from various sources. In fact, I'll be shocked if some sort of further tuning isn't needed. But I figured I would err on the side of the player's favor in this case. Even having more credit, I don't think that trivializes the strategic game (particularly on higher strategic difficulties, whereas I think most people have been previously treating Normal as Hard, which is not great). But what having more credit does do is prevent the game from dragging on simply because you are waiting to have options. Not that that was previously epidemic, but it happened more than I liked.

Let us know how things are looking, if you have suggestions or bug reports, etc!

More to come soon. Enjoy!

This is a standard update that you can download through the in-game updater, or if you have Steam it will automatically update it for you. To force Steam to download it faster, just restart Steam and it will do so.

Click here for the official forum discussion about this release.

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October 8

TLF Version 1.605 Released (Disease And Order)

Version 1.605 is refinement.

The most impactful bit is how diseases affect death rates -- expect some much more substantial shakeups from diseases from now on.

There are also changes here that help to balance out the late game in Invasion and Betrayal mode, specifically making sure that neither players nor other races can go for a technological wipe-out victory by getting Time Travel or God Mote.

The "harm RCI" dispatches no longer pay you credits, and instead cost you a slight bit. Not much, but enough to make it so that you can't just do that with impunity for free indefinitely. Helping the RCI at a planet still gains you credits just like before, which makes sense.

There are a variety of other things that are fixes and clarifications and balance tweaks and so forth. It's really a completely eclectic list of small stuff, so it's hard to summarize without just repeating the entire release notes list, which is linked above.

Let us know how things are looking, if you have suggestions or bug reports, etc!

More to come soon. Enjoy!

This is a standard update that you can download through the in-game updater, or if you have Steam it will automatically update it for you. To force Steam to download it faster, just restart Steam and it will do so.

Click here for the official forum discussion about this release.

0 comments Read more


“For fans of space-faring simulation games, it's more or less a must.”
8/10 – Richard Nolan, Strategy Informer

“Arcen Games nailed it with this game.”
TotalBiscuit, The Cynical Brit

“A revolutionary twist on the 4X legends of yore.”
8/10 (Editor's Choice) – Jonathan Lester, Dealspwn

About This Game

From the creators of AI War: Fleet Command.

  • Turn-based tactical combat, with up to 5 factions competing at once.
  • Extremely deep simulation of an entire solar system and its billions of inhabitants. Even just watching everything unfold in Observer mode is entertaining, as nations rise and fall.
  • New-player-friendly ramp-up of complexity as you play, which you can disable if you're already a veteran.
  • Eight races each have very distinct personalities and attributes. Each one even has its own completely unique political system.
  • Difficulty levels split between the grand strategy and turn-based combat portions of the game, both ranging from quite casual to incredibly hardcore.
  • Save and reload your game with ease any time, or tough it out in ironman mode.
  • Composer Pablo Vega's best soundtrack to date, featuring 54 minutes of music and the vocal finale "Lay Down Your Arms."

    About The Game

    Greetings, Hydral. I will be your computer for this "grand strategy campaign with turn-based tactical combat." I think that's code for "we're going to die."

    Our solar system is vast and complicated, and I sense you are a little dimwitted -- so I tell you what, let's start with the simple stuff. Like escaping with this flagship you just hijacked from a bunch of angry robots. That seems important.

    Please excuse my impertinence, but I believe you are the last of a murdered race, yes? My records note you Hydrals were the dictators of the solar system, so basically you had it coming. And by "it," I mean the moon that smacked into your homeworld. Hmm. So people really aren't going to like you until they get to know you. Well, only you can use the scattered remnants of advanced Hydral technology, so that's something.

    Look, I'm not going to tell you what to do. My understanding is that you're trying to form the solar system's first-and-last unified federation, and that's noble enough. But right now nobody wants that except you, and you've got 8 very diverse, very angry races to either unify or exterminate. So... good luck with that. I'll help how I can.

System Requirements

    • OS: Windows XP SP2 or later
    • Processor: 2.2Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 1 GB available space
    • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor: 2.2Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 1 GB available space
    • OS: Ubuntu 10.10 or later, although other unsupported distros may work
    • Processor: 2.2Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 1 GB available space
Helpful customer reviews
1 of 1 people (100%) found this review helpful
4.0 hrs on record
I liked the idea of the game. Unfortunately while playing it, I found many things seemed pointless and the combat repetitive. There are other strat/sims I would rather play.
Posted: September 28
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0 of 2 people (0%) found this review helpful
18.2 hrs on record
10/10 would do again.
Posted: October 19
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49.7 hrs on record
Awesome game from an awesome developer that really puts a new spin on 4x strategy.
Posted: September 23
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18.8 hrs on record
A fantastic strategy/diplomacy game; If you go in looking for action you are going to be dissapointed.
Posted: September 24
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45.2 hrs on record
Another game with a bizzare amount of support from the developer. He (it's a one man show) is in constant communication with the players, taking their advice and just... trying it out. The game is much better for it, but it changes DRASTICALLY every few months becaue he's constantly laboring to improve it. Single player only, but this can be a great way to spend your time.
Posted: October 21
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9.7 hrs on record
Ever wanted barn owls to suicide bomb into capitalistic robots? Well you can do that. Ever wanted to be a space hydra that goes around blowing up telepathic ewoks. Well you can do that.

Posted: October 21
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47.6 hrs on record
Amazing game. Would love to buy the sound track for steam as well.
Posted: October 6
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12.4 hrs on record
The Last Federation, a small game with a big task.
The game is something you would play when you got a lot of free time on your hands because games can go from minutes to hours to even days. With one goal in mind the whole game. Building a federation of eight different races in order to win. This game gives you several different ways on how to win or lose but the best way is joining forces with another race and working together to recruit or destroy the others.
The game gives you a lot of responsibility of keeping order, working behind the scenes, even destroying the life style of other races.
The game starts out pretty smoothly with its plot of you being the last of your kind and you want to change everything. So you high-jack a ship and take to the stars in order to create unity of the planets.
Each races are extremely different of each other and siding with different races give you different bonuses as well.
As the game continues on the game gets easier and harder as your option are opened up to you and the planets get stronger. But with luck your already have a whole federation to back you up.
I played the game for a few days and I'm really loving it and look forward to play it a few more times since each game is different then the first. I recommend you pick up this under appreciated game and give it a try and see what the galaxy has in store for you.
Posted: October 11
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21.9 hrs on record
A really interesting semi-randomized space strategy game where you play a single person trying to keep the other races from killing each other long enough to unite them into a federation. Lots of replay value and the combat system is quite innovative.
Posted: October 10
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30.4 hrs on record
This game is really, really fun, If you enjoy strategy games I really recomend it
Posted: September 29
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18.2 hrs on record
At the sale price of $5 this game was worth it.

The idea is good, and the apparent depth of the simulation driving the AIs is enticing.

Unfortunately it suffers from a lack of variety in the missions which becomes extremely grindy towards the end game.
Posted: October 1
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15.2 hrs on record
I blame Total Biscuit for me buying into this madness. The launch videos for it made me lose interest, but watching TB's "WTF Is..." of this game made me want to buy it. I was not disappointed. The game has replayability in that you can try and 'win' it in several different ways, so there's still reason to play it after beating it. It may not be the best replayability. I suspect few people will rack up 100+ hours of game time, but few games can claim that they can.

Overall, the game is a fairly unique concept (I've not even heard of a game like this before, but I'm not exactly winning trivia pursuit matches either), and executes it fairly well. If you want to try something different, I have to whole heartedly recommend this game.

Something to be warned about though, you kinda have to try to actually lose this game in strategic sense.
Posted: October 2
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47.4 hrs on record
Definately one of my top games of all time, Arcen updates regularly constantly improving the experience. New DLC features are in beta at the time of the review but even now they're worth it adding a wealth of new content to an already highly enjoyable experience. I reccomend watching Totalbiscuit's video on this game to see if you'd like it as it has a very interesting game mechanics.
Posted: October 2
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2.9 hrs on record
Warning: Poorly documented. Confusing.
But interesting. I didn't finish playing, but it was quite interesting and I'll finish playing it someday.
Posted: October 3
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37.2 hrs on record
Freakin brilliant game about political intrigue and space battles. My first game I saved everyone but the burlusts who were so hated by everyone that they were at continous war with everyone. So i use the skylaxians to spread military technology around to everyone else in the federation which was everyone. This includes the Acutians who hate me with all their robotic hearts, but they are in the fed and the burlusts need to die before i can win. It's 70 years later and the burlust homeworld is about to fall. When all of a sudden the acutians pull out of the federation, and take the burlusts planet while they are weak. Well, I thought to myself, everyone else in the solar system against two planets owned by the acutians, this will be a cakewalk. As it turns out the only people in the Fed who hated the acutians enough to go to war with them were the Pelatians. So i have to spend some 50 years dragging the acutians reputation through mud before everyone finally agrees to go to war with them. Problem is at this point the acutians have finished the tech tree in its entirety largely thanks to the boost I had the skylaxians give them. So begins a long drawn out war of attrition between the alliance and the acutians. After 30 years of war with no visible progress, I decide that I need to finish out my tech tree, so I can actually fight all these assasins the acutians keep sending after me. So I finish out the tech tree taking about a century to do so. Now at this point i had essntially gotten infinite money. So i thought to myself how will i kill the acutians when they keep breeding like rabbits. Then it hit me. I'll just pay the evucks a crap-ton of money to poison the environment and ruin the medical capablities of the Acutians with their probes. So a few million later and the acutians planets are cesspools of disease. At which point a virus springs up. I then hire a small army of 60 bioterrorists to infect every last acutian with this virus. 5 years later the acutians are dead, and I win the game. Great game with nearly an infinite number of options. No two games will ever be the same.
Posted: October 3
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5.5 hrs on record
This is a great game, one of those wonderful rare genre mashups. In a way it is a bit like Drox Operative, the AI gets to play a 4x game, but you play something different, an agent that only influences their game.

If you've played Crusader Kings and disliked the fact that you couldn't just force your ruler to kill whatever heir he wanted to or declare war on whatever country you wanted to, this game isn't for you. If you like the idea of working from the shadows and nudging others behavior to do exactly what you want, this is great fun.

I'll share my favorite experience of what I've played so far: I was still trying to get my feet under me and I decided to try to steal some tech from the robootic capitalists. Now in doing so I ended up obliterating their fleet. I was pleased with myself at first until I saw one of the other races jump at the undefended opportunity and assault them with their fleet. Now this attacking race was not one I wanted to have a terrotorial lead, so I intervened and destroyed their fleet, severely damaging my reputation with them. Then another "bad guy" race attacked the planet, forcing me to intervene again. Then the hive-mind race attacked.... Eventually I had effectively pushed a huge "reset button" and reduced most other races fleets into rubble. The people I had stolen the tech from were safe. Of course now half of the system hated my guts for playing galaxy police. At first I was a bit frustrated with the game because of this, then I really appreciated the story that had just unfolded as I basically repeated the mistakes of my in-game species all over again.

Wasn't the reason I was building the Federation to stop these kind of things from occuring?

Congratulations Arcen Games, your game worked!
Posted: September 27
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10.2 hrs on record
An interesting take on the grand strategy genre by Arcen games. Instead of playing as one of the competing alien races, you play as the king maker. Your goal is to influence all races into joining a peaceful coalition (and to elimate those who won't cooperate). You have to influence, cajole, or black mail each race to get your way. The starting planet for each race is randomized, so every game is different.

Also, the continued support of Arcen games is astounding. The game was good at launch, but they keep adding more and more features with every patch. If only every developer was dedicated to their games this much after launch.
Posted: September 24
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5.5 hrs on record
I wholeheartedly reccomend this game. It's clear that the devs put a LOT of time into this game. The objective of the game is that you are the last survivor of your race, who were exterminated by the other races dure to their oppression by you (your race). As the last survivor of your race, you don't want to see the other races to fall to the same circumstances you did, so you set about creating a galactic federation (or just choose your favorite, and kill everyone with them, while still calling it a "federation"). The game in itself is extrordinarily detailed, as you are very powerful, still having (most) of your races tech, and as a result, you use these powers/tech to try and manipulate the galaxy to your will (you can't directly change much, but you can manipulate other races to do your bidding, or subvertantly destroy the economy/medical system/police force of an entire race. In the end, it's a very detailed and very fun game. Oh, I forgot about spaceship combat, it's probably the funnest part. Usually you vs around 10 enemies initally, then as the game progresses, it's you against 20k ships (although it takes a very long time to get to that point). It's hard for me to describe it in any more detail, but if you are a RTS fan, i'd highly reccomend this game.
Posted: October 23
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8 of 8 people (100%) found this review helpful
20.5 hrs on record
I really enjoy this game because of it's ambition and presentation. The game in it's current state isn't complete and you can feel those kind of echos as you advance through various play-throughs. This feeling usually goes up as "how does helping X get me closer to Y or how can this impact relations with race A." Some of the newer patches make the game feel more complete and I really feel like the devs will keep making updates for this game.

The price is worth it in my opinion, you might be turned off at first by the fact that this is a 4X game where you control only a single person. This is why the game works, you feel like you ARE the last of an advanced race and that you ARE going to give fire to the other races. I really felt like It was my job to watch over these other races (most of the time) and the game seems balanced between being this merc and the actual race. You can't just nuke everyone off the galaxy (by yourself, any way.)

Alliances work pretty well in this game. A certain race can give aid to other planets, another can dump toxic waste and disrupt the economy, another can create deadly viruses and crash moons, and planets can even be destroyed. You can kill a Queen of a race, the senate of another, undermine a CEO's company, and kill the leading warlord in an honourable duel in order to get a better pull of that race decision making or to ruin their strength.

Combat is a bit simplistic but works very well and I found myself enjoying the combat system. It does get easier as you get stronger and more experince, so you can turn up the combat difficuility without making the strategy harder. Or you can turn up the strategy part and turn down the combat to make for a more decision-making gameplay. This is a very cool feature and I wish more 4x games would have this.

The solar system is a bit small in my opinion, but gets VERY VERY packed later in the game. After very long games, I loose the ability to speed through time because my computer ran the game very slowly due to the mass population of the system. This is likely more of a reflection of my system and less of a reflection of the game itself; besides the HUGE amounts of populations later in game, the game is pretty smooth.

Races are diverse and unique, but seemingly are in small numbers. I would love to see more races that can appear in different games (or not appear.) Planets seem to be quasi-random and I notice that race locations vary among games. Events are random and I've never had a game play the same twice (some times a "bad guy" race and befriend a "good guy" race and literally form a fear empire, or "good guy" coalation can form a union of planets.) These alliances are your competition and can overpower the federation you are trying to create and kill you.

I really enjoyed this game and I praise the devs for the presentation and deliverence of the product. I look forward to updates and more games by these creators.
Posted: May 10
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7 of 7 people (100%) found this review helpful
28.5 hrs on record
There is a lot to say about The last federation that already has been said by people better at this kind of stuff than me, but another voice in the ether never hurt nobody :)

Right of the bat it should be said that the general concept is a twist on the old grand strategy formula of "unify the world to win" but excecuted in such a way that your character aren't a contestant among others as much as the one that decided that an ensured galactic peace is something to work for. As such your job is to first create the federation, and then persuade the eight races of the galaxy to join it.
Actually, it would be more prudent to say that your first job is to make the rest of the galaxy not hate you enough to actually listen to what you say :). You see, your character is an Hydral, a space-hydra that the game tells you subjugated the whole galaxy and basically made everyone cross with them on a level that made them exterminate the entire race, save yourself. And since the other races is as aware of this as you are (however repentant you may be) their general opinion of you will be colored by this the entire game.

The game switches between being a strategy game to being a turn based shooter in the same vein as critical mass, with focus on dodging enemy fire and proper weapon and ability management. For those who don't fancy this, an auto resolve function was recently added in, but aside from fights being somewhat repetetive the combat is a nice touch of thinky action that ends up feeling significant while taking up no more space than it has to.

Management of the different races opinion of you is key during the game. It starts out negative but can be altered to the positive through friendly actions, such as giving a race back the power of space flight, and altered to the negative again by doing things the race doesn't like, such as giving the power of space flight to a race they don't think should have it.
Thats the key challenge of the game, to keep building up influence by helping the races while trying not to burn bridges as you go.

The relations between you and the races however is only the one part of the puzzle. As you might expect, if helping different races can put you on the wrong foot with someone, then naturally that someone will probably not like that race autonomously of what you do. All the eight races will either with or witout your help eventually reach the stars, and when they arrive, they will start to develop relations to each other. Some races, like the peace loving Andor will often (but not always since every game can play out very differently) ally themselves with others enjoying peace, while more warlike beings like the Boarines will more likely attempt to conquer other races.
This is where you as the player comes in as someone who can make sure that the different demeanors a race is having will work for them and the final goal of a unified federation. For a federation to form the races must like each other enough to actually want to unify. They wont do it just because you ask them and as such the relations between races are just as important as the ones between them and the player.

So, how exactly do you make the races do what you want them to? Through the friendly and unfriendly actions mentioned before. The game provides you with a plethora of different ways to affect a race ranging from helping them research technology to improve living standards or military prowess to providing more hands on medical help if a planet is in plight. Doing actions like that will provide you with positive relationship points as well as power up the race in some way. But these are only examples of the positive actions. On the negative spectrum there are things you can do ranging between attacking the race head on to weaken them, to instigating coup or undermine the relations between different races -a needed tool as other foci of power can crop up to challenge your federation.
The actions will affect the different stats of the races and allow for you to guide a race to a higher power level than the others, make them ripe for conquest or just as a tool to make you more popular with them. And the popularity is needed for the last thing il talk about that allows you to suggest things to a race. Namely:

The actual governments of the race. Through them the player can suggest bigger changes than just the general assistance or misdeeds otherwise open as options and ask a race head on to do something for the player. A race can for example be asked to stop makin war on another race, or to focus their attention on getting their economy straight. It is also for the most part here that the player can ask a race to join or found the federation. This is where most of all the different quirks of a race is visible as the government they utilize differ greatly from one another. This demands the player to change the way they approach the races initially as some cannot be bribed and others require another set of in-game resources to allow you to suggest things for them to do. It also means that both before and during the time the race is part of the federation the skills they bring to the table allows for different ways to work around your enemies.
They can be acessed when you are popular enough for them to actually care for what you say but some actions require more popularity than others and these levels differ greatly from race to race.

I dont know, this kinda went on, but the point is that if any of this sounded appealing to you, then the game is worth checking out. For what you get, 20 money is cheap and during any kind of sale it is a steal. The devs have been working full time on patching and adding to the game since launch and have so im told a reputation of doing so on all their games.
It is deap but easy to get into, hard to master and different every time. Combat and AI both feel like they are nailed down pretty good and the players choises are always at the center of the experience while they at the same time never take the cake from the eight races that act as both the pieces, the board and sometimes opponents in this game.
I like it very much and recomend it heartily.
Posted: May 1
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