A fast paced action platformer where you play as Kuro, the last remaining Ninja of his clan, guiding him through challenging levels, around countless traps, sneaking past enemies or right over their dead bodies. You have to be fast, be stealthy, be aware of your environment. You have to be a Ninja!
User reviews: Positive (29 reviews)
Release Date: Jul 21, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe early access can be a highly valuable option for us at this stage since it would enable us to get real feedback from the early adopters and select the best tweaks to make this a great game for the rather hard core PC gamers. We use game analytics services and the indirect data from the user behavior is another major factor that can help us in the design of the PC version of the game.

We are working on a user level editor for the PC version. We can make sure its features are what the users can easily use to make new levels for Shadow Blade. Direct feedback from the players would help us very much in tuning the level editor.”

Approximately how long will this game be in Early Access?

“We plan to be in Early Access for 3 months. If some community positive feedback requires us to modify or add other things that we have not planned at the moment, we could extend the Early Access phase to 5 months.”

How is the full version planned to differ from the Early Access version?

“The full version will have more levels, complete local multi-player features, more integration with steam features like workshop, leaderboards, achievements and cloud and game modes and more polished overall.”

What is the current state of the Early Access version?

“The game can be enjoyed with limited levels. The basics of the level editor are usable.”

Will the game be priced differently during and after Early Access?

“No, the price will be the same during the early access period and after the final release.”

How are you planning on involving the Community in your development process?

“A. We need to find the proper game balance for the PC gamers interested in the platforming genre. We have two possible options to increase the challenge and fun for the PC players:

1 – Adding certain elements to the combat and enhancing the enemy AI. (More depth to combat)
2 – Modifying the level structure and increasing the platforming challenges in the game.

We have a lot of ideas for fine tuning the game that fall in the above categories.
We would like to listen to our audience and incorporate their feedback into our future development sprints.

B. We believe that providing a level editor for the players so that they can create their own levels and share it with everyone else on steam can be a highly valuable feature. We have the initial design for the level editor but we need to make sure it has the right features and the necessary usability for the average players to make their own levels. We are planning to polish the level editor with the help of the community and direct feedback from them.

C. Selecting the best levels made by the community and integrating them in the main game will enhance the value of the final product very much and also provide value for the community in general.

D. The game event data we gather from every play session contains gameplay related information like player death locations. These data that are generated from the play sessions of the community can help us refine and enhance the levels and ensure the game has the proper pacing for PC players.

E. In case there is additional modding interest from the community, we can expand the modding features from new game levels to player avatar and enemy mesh/animation changes and level art modifications.”
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Recommended By Curators

"Shadow Blade follows in the spirit of Strider or Shinobi with its straightforward levels and their memorable designs. A speed runner's paradise."
Read the full review here.

Recent updates View all (13)

February 28

Version 0.85 with big enhancements!

The update for version 0.85 is available with big enhancements!

2 New Chapters with Hardcore/MasterClass Difficulties (Dungeon, Dojo) Added
New Boss Fight
New Enemies (drones)
Chapter 5 Art (hugely) Improved
Many storytelling, gameplay and visual Improvements for the first 4 Chapters
Shadow Challenge Mode Added (contain first 10 shadow challenges)
Visual Loading Hints Added
Hints to Pause menu
Gallery Added
Credits Added
Some Control Improvements
Scoring System Updated
Various Bug Fixes

0 comments Read more

December 29, 2014

Big Update!: Version 0.8

The BIG update is here! This update introduces you to the game story!

In this version:
- Game story for the first three chapters
- Enhanced game menus
- Highly polished level structures
- Enhanced game graphics
- New combat features for Kuro
- The first two boss fights
- Enemy introduction cutscenes
- New music
- Full leaderboard integration for the new levels
- Game hints
- 3 Difficulty levels for the game
- Various bug fixes

0 comments Read more
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Steam Big Picture

About This Game

Shadow Blade: Reload is a fast paced action platformer where you play as Kuro, the last remaining Ninja of his clan, guiding him through challenging levels, around countless traps, sneaking past enemies or right over their dead bodies. You have to be fast, be stealthy, be aware of your environment. You have to be a Ninja!


A young ninja, Kuro, well-trained by a great master of an ancient clan, finds himself facing invaders from rival clans encroaching on their guild. By order of his master, he escapes to protect his clan's relic from the invaders. On his return, he finds himself in the midst of a power play amongst clan masters and a secret kept for millennia. In the end, not only his fate, but the fate of the world rests on his actions.

Key Features

  • Ninja Platforming: Show your fast-paced ninja platforming skills and breeze through the challenging levels.
  • Ninja Combat: Deliver the ancient art of combat and kill your enemies with your katana, kusarigama and shurikens or execute them instantly when you emerge from the shadows!
  • Shadow Ninja: Attack the guards before they see you and alert all other mobs.
  • Game Story Campaign: Follow the journey of kuro with a comic book presentation style.
  • More than 50 Challenging Levels: Environment hazards and various Amida clan members are in your way throughout the levels, many more levels will be added during the Early Access period.
  • Hardcore Friendly: Cleared the level early? Get ready for the "Hardcore" version of the same level and if you get past that, prepare for the ultimate challenge in the "Master Class" version of that level.
  • Challenge Modes: Challenge your skills in these specially crafted levels for the masters and compare your results with others.
  • Fantastic 3D World: The world is corrupted by mobs but the way of the Ninja will always prevail!
  • Level Secrets: Clear the levels really quick but the best ninjas need to find the hidden secrets along the way.
  • Level Editor: Create your own levels and share them with friends to become the ultimate Dojo builder!
  • Leaderboards: See who is the real Shadow Blade and compare your stats with friends and the rest of the players.
  • Workshop Integration: Full integration with steam workshop will enable you to share your custom made levels and enjoy playing in the cool levels and content created by the community.
  • Cloud Saving: Store your progress on steam cloud.
  • Achievements: Unlock various achievements as you embark on your Shadowy missions.

The following features and content are planned in future updates via Early Access. Visit the Steam Community Hub, Shadow Blade Forums, or follow Dead Mage (@DeadMageStudio) on Twitter for news and requests for feedback on future updates.

  • New Levels: New challenge levels will be added.
  • Linux: Shadow Blade: Reload will be available for Linux very soon.

    Follow the development on Twitter

  • @DeadMageStudio

System Requirements

Mac OS X
    • OS: Windows XP and up
    • Processor: Intel Core Duo or faster
    • Memory: 1 GB RAM
    • Graphics: Dedicated video card recommended
    • Hard Drive: 900 MB available space
    • OS: OS 10.6+
    • Processor: 2.8 GHZ Intel Core 2 Duo or better
    • Memory: 1 GB RAM
    • Graphics: Dedicated video card recommended
    • Hard Drive: 900 MB available space
Helpful customer reviews
7 of 8 people (88%) found this review helpful
2.4 hrs on record
Posted: January 6
Early Access Review
A nice little speed running focused game with ninjas and evil cyborgs.
The controls are pretty tight (but still occasionally glitchy due to early access stuff, not too much though).
Levels are very well designed - there are enough variety in movement, enemies positions, traps, collectibles locations, and all that stuff. You never get bored or feel like you are playing the same level again and again. Which is a good thing!
There are several boss fight that have been set up using speed running mechanics. Adds even more variety to the gameplay.
Overall, a very solid and pleasant experience if you are into the genre. Pulling off some tricky sequences can be extremely gratifying.

On the downside - still some minor glitches here and there, but the game is updated quite frequently and they are getting fixed pretty quick.
And if you are not into the speed running genre, you are probably going to be bored pretty quickly.

For slightly more detailed look see the video below:
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3 of 4 people (75%) found this review helpful
4.3 hrs on record
Posted: December 19, 2014
Early Access Review
Shadow Blade is a fast paced ninja platformer and very better than mobile version
it is a good blend of action and platforming,
some levels are very hard !
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3 of 5 people (60%) found this review helpful
1.5 hrs on record
Posted: February 22
Early Access Review
its good game
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26 of 31 people (84%) found this review helpful
21.5 hrs on record
Posted: July 23, 2014
Early Access Review
Gone from the days of gaming are the distilled shots of adrenaline and the twitch based action from titles such as Shinobi or Strider that pressed us to try again and again. Now replaced with fluff and filler, the complex tutorials and drawn-out narratives that take the place of what could be great gameplay. Shadow Blade follows in the spirit of the aforementioned hacknslash titles with it's to-the-point levels and their memorable designs.

Shadow Blade: Reload is a speed runner's paradise, through and through.

It includes all of the usual markings you'd expect from a solid action game from it's straight-forward yet deceptive level designs, to the quick arcade-like combat and addictive score chasing incentives. Your initial runs will be easy but they will be sloppy, and as you play you'll discover tricks and shortcuts that make conquering your past efforts a serious treat. The levels come in bite-sized pieced which keep the pace perfect and easy to jump into again and again to tackle your previous scores.

With 60 levels and counting set across 4 differently themed stages and a wealth of modes like easy and robust level-editor and a multiplayer Race mode for up to 4-players that brings Speed Runners style competition, this is already showing some serious potential in it's Early Access state as it continues to receive updates.

It's also received a hefty amount of changes and polishes to the combat since it's highly acclaimed mobile origins, most importantly the layer of depth and strategy added by Shurikens for well planned ranged shots, effecting how you approach each situation. With the addition of new levels, more secrets, more exploration and features, it's easily worth it even for those who have played the hell out of the original version.

Seemingly simple first glance, Shadow Blade really begins to shine as the player revisits past stages and begins to explore it's possibilities for a faster run. There are loads of hard to spot tricks and little shortcuts that will cut down on your time, and going back to discover them and besting your previous scores just feels really good. All in all, this is the kind of game that should be played from the perspective of a speed runner to be enjoyed to it's full extent.

Shadow Blade: Reload hits the spot and keeps you coming back for more long after you've overcome the obstacles of it's many cunning levels.
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16 of 19 people (84%) found this review helpful
5.5 hrs on record
Posted: July 21, 2014
Early Access Review
This game is quite enjoyable. It’s fast, fun and often requires quick thinking. There are a ton of levels and a bunch of unique mechanics that can really be challenging at times. I particularly liked how upping the difficulty morphs the level – giving it harder paths, adding more traps, but it still has the same general layout. The controls feel responsive, the animations are nice and the music and sound effects are pretty cool too.

There’s even a degree of replayability, as you can always go back and try and beat your best scores on levels you’ve already completed, and if the devs end up adding leaderboards like they are planning to it will only add to that. Also, this is one of the few games that actually has a level editor. As it stands though, the editor is quite basic so could definitely do with a bit more stuff in it (I will update this bit if it changes upon the games release). Anyway, I’ve had a ton of fun with this and would definitely recommend it to anyone who’s into the Side-Scrolling Action-Platformer type genre.

If you are looking for a short video to show you what the game is, here’s a link to a 2 minute one: https://www.youtube.com/watch?v=wN0kkWUeCaU

And if you’re looking for a more in depth look at the game, here’s a link to an approximately 15 minute video: https://www.youtube.com/watch?v=n3f5vMNHC98
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8 of 10 people (80%) found this review helpful
24.5 hrs on record
Posted: July 21, 2014
Early Access Review
What I like most about Shadowblade, is that even though you can have a lot of fun casually beating levels, a completely new kind of gameplay begins when you decide to do everything absolutely perfect. And when you do that, you can see the mastery of a real ninja on the screen. So much that you can watch your screen capture video for every single level and enjoy them all!
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4 of 5 people (80%) found this review helpful
22.8 hrs on record
Posted: July 31, 2014
Early Access Review
Shadow Blade somehow remind me of Super Meat Boy! Why? Do you familiar with this sense of screwing the level pace just for a second delay? Then pausing the game and restarting level is what you will do a lot in Shadow Blade. Of course you can play through all levels easily if you neglect 2 Hidden Marks and collectibles scatter in levels and prefer casual approach but you know, who wants to be a casual Ninja? So you run, jump, dash, throw shurikens and mixture of those to whether overcome platforming challenges which is the core of the gameplay or bringing enemies down. At the current state game has 4 chapters each consisting 15 levels and if they're not enough, there's also a Masterclass and Hardcore Edition of each levels which some of them are ready now and others under development. You can also jump in Dojo Editor and creates the levels you want to play or maybe challenge your friends but unfortunately there's no possibility right now to share created levels via Steam Workshop, a feature we will be assure that will add just doing ASAP guys! Shadow Blade is fast paced enough to hook you and will reward action fans well enough. Its control was not but now is solid and standard for the genre while best result achieved with Controller but you can play it with keyboard pretty well too.
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6 of 9 people (67%) found this review helpful
13.1 hrs on record
Posted: July 22, 2014
Early Access Review
Shadow Blade: Reload is the PC version of the highly rated mobile title of the same name. It's a fast paced ninja platformer.

Despite getting mostly all low grades on my first playthrough, I was still able to beat the game without becoming too frustrated thanks to well placed checkpoints. Your fast movement and attacks allow for fluid gameplay without the need to stop, not even to kill an enemy. Double jumping and dashing is a great way of traversing the diverse maps that are currently set in 4 different environments. At the moment there is a total of 60 normal levels, with more on the way. Each level features obstacles, such as traps or minions. Enemies can be dispersed by using your blades or the ever-so-useful shurikens.

Full Review: http://www.crypticgames.com/main/viewtopic.php?f=11&t=28
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2 of 2 people (100%) found this review helpful
1.2 hrs on record
Posted: September 17, 2014
Early Access Review
Below you'll find a quick analytical video preview of ShadowBlade Reload in it's current Early Access form, and below that a review in written form, should you prefer text over video.
Asthetics: The graphical fidelity in itself is quite high, especially considering the roots of ShadowBlade as a mobile game. For me personally though, the chosen aesthetics seem very generic. Random muscular bad guys, spikes, lasers, chainsaw traps, etc etc. This chosen style does not intrigue me.
Sound design: The sound quality falls into the same vain as the aesthetics. Overall it is decent from what you would expect from an asian/ninja settings, but also not memorable.
Gameplay: Your aim is to reach the door at the end of each level. In between you can OPTIONALLY collect gold orbs, Kanjis, kill enemies, all while going as quickly as possible and without dying. If you get frustrated easily, you could just leave those pesky side objectives behind, or in case you are looking for a more difficult experience, you could always select the hardcore or masterclass levels, which throw a bunch more obstacles into your general direction, similarly to the dark levels in Super Meat Boy.
I do have some gripes with the game though. First, as ShadowBlade does not have animation cancelling, you need a moment to get acustomed to this kind of delayed precision due to finishing animations. This is especially weird if you play a lot of platformers like Spelunky (or similar games that allow animation cancelling). I personally prefer 100% responsiveness over smooth animations at all times. This also ties in with the kill animations, which are seemingly random and differ in terms of timing a lot. As soon as the leaderboards are added into the game, differences like these could make or break runs easily and as such, speedrunning is highly influenced by randomness.

TL;DR: Once acustomed to the control scheme (rebindable keyboard and controller both work fine), you get a platformer with a surprising amount of content already. Add ontop the level editor with Steam Workshop support, you'll get a good deal for your buck. Should you be looking for a new platformer to sink at least a couple of hours into, ShadowBlade Reload might be for you.
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2 of 2 people (100%) found this review helpful
2.5 hrs on record
Posted: September 22, 2014
Early Access Review
A bright, visually appealing 2D platformer with very solid gameplay and simple but extremely satisfying combat. Full impressions of the early access version are in the following video:

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2 of 2 people (100%) found this review helpful
2.5 hrs on record
Posted: July 23, 2014
Early Access Review
Shadow Blade is an Awesome Fast Pace Action platformer game that allows you to be a ninja. GamePlay is awesome.

in each level you can can just beat the level or be a Real ninja and Find All orbs and Object . sometimes its so hard to get this objects but its so much fun and then after that you have feelings that you are a Awesome Real Ninja and this feelings are So Cool.
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2 of 2 people (100%) found this review helpful
5.6 hrs on record
Posted: July 27, 2014
Early Access Review
Awesome speed runner style game. Difficulties make this game well worth the $10 price tag. Alot of replay value for cheap
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2 of 2 people (100%) found this review helpful
23.1 hrs on record
Posted: August 6, 2014
Early Access Review
Excellent blend of action and puzzle platforming. Still in development, but shows great promise.
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3 of 4 people (75%) found this review helpful
3.0 hrs on record
Posted: August 8, 2014
Early Access Review
Shadow blade is a fun and challenging game !
I definitely recommend it to everyone who like to be a ninja :)
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2 of 3 people (67%) found this review helpful
1.2 hrs on record
Posted: July 28, 2014
Early Access Review
I made a video preview to show off some of the features and gameplay of this game!
I hope you enjoy!
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3 of 6 people (50%) found this review helpful
5.2 hrs on record
Posted: August 11, 2014
Early Access Review
Do not bargain with it.
You cannot reason with it because it is not a human being.
It is a demon sent straight from Hell.

  卍∠ ̄ヽ
   ヽ,  y ヽ
     〉 ⌒lJ
    (_,ノ U
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2 of 6 people (33%) found this review helpful
3.0 hrs on record
Posted: July 20, 2014
Early Access Review
Shadow Blade contains some surprising and fascinating things to happen in a undevelopment action side-scroll game. This game is neat in every way. There's nothing in this underdev game I can call bad. It's got several difficulty, solid platforming, fun moves to play, and it's just a good experience altogether. I even didn't notice I played 85 minutes after my first try of the game ! So a good pick for its's genre.
As a hardcore classic RPG gamer I enjoyed playing Shadow Blade and I rate it 8/10.
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6 of 19 people (32%) found this review helpful
0.9 hrs on record
Posted: July 17, 2014
Early Access Review
So far after playing this game for a while this is the plot summery as best I can describe it:

Andy was a wise fellow until he traded his pencil in for a ill pencil and then it was found by a man called theorem cut who ate the Bryn skin. Everybody enjoyed his pencil until the evil banjo set been set el senior ate his pencil and he had to go on yet another quest to find it. When he got to the tortes yellow tree he found a long haired beast ( George Marsh) When he found out the marsh wouldn’t let home past. So he gave another pencil to his son john pier. All was well in joshing ton land until Alabama sit Bryn set alabmington ......El senior donkey gave HIM THE KEYS TO AN UNDERGROUND CITY CALLED LABAMA TOWN. Once there he gave a small nod at the dude ate front for and went into the deep dark brutal hairy slimy fuggy stinking yellow hole.

Ben finch st salaam town have him a another small nod to eat his pencil. Andrew the man didn’t know what to do until he found another town called Aaron best is the best and we will all say kook for you when he finds a way to eat all of it town. His pencil was getting tired, he had worked all day and had nobody to work for. His family was almost owned/pawned and he had to give his only bottle of water to untrue who gave another small nod at da fainting. WHEN ALL HOPE WAS LOST.

He gave another step up to the top when al hope was lost. Everybody gave up on all of it. He went into the cave and acted it all sizzle. Patterns are so important when the pencil eats all of the stuff. When the 2 boys ate everything that was important to them that entered Nathan sty pencil sat Nathan untrucington in de club while eating everything the wanted club. The club was very bright so they had to put there best glasses on. Untraced gave another pencil to him while having a cow inside of him.

After the cows ate skin they spotted an amazing time trying to find how all da peoplez were made. Ian coke found a huge pencil with his ability to eat shake c`s. Everybody enjoyed shake c because it has many qualitys that are interesting to watch. Just as untraced came into the cave they noticed that he was getting interested in everything that is penilated. So he sent in his pet ♥♥♥♥♥♥c ( ian Coke) to investigate. Ian wandered through the lonely cave when he spotted another huge beast but this one was even more exhilarating than the last. This one didn’t have long hair. So it only needed to be shot in the head. But Andrew decided that it was to late for that as it would not let him as it wouldn’t let him in da club. Da club was very interesting to see as when you danced to da club it said hello sair and all went well after that. Untruce was also get quite inpoatint at it wad in club. He found out that I wouldn’t eat bryn bistics tulms.

James was watching alazbama town when he spotted bryns skin nocking at the door. Just then james started to shout….and shout…. And…Whisper (joking that would never happen) then he was getting moaned at for masturbalington in front of an ♥♥♥ ( Dinkey st alazmaba). Everything was getting feisty when everything was so feisty. James then started to get pwned/owned. Then an old man started waljin bytyhen james whisperd aye allrite boi. Naa cba said james I don’t want any alijiin brynrhen today.

Andy cameToA smallHospital, Inside there wuz a few people that he didn’t like the look of. A guy with beard, a black guy , women in pink shiz and a biker. Iain then appeared with nothing more than the small little dreesssing gound that twas nothing more than a lttle bic of chayse. He then came beforth ontruse with a quest for him. Go fowth and destroy bing, the last of his race. Iain accepted the challenge and went forwth to find the bing and break him. But Arnold has other plans instore. When he found out that iain was going to kill bing, he sent his trustworthy guard sir sethathine to kill bing before iain. This wasn’t going to end well for the bing either way.

Iain climbed onto his trusty flying urine and galloped away.
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1 of 12 people (8%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: January 13
Early Access Review
Fun for 15 minutes. Not really into platformers. and this one is lacking in game modes and combat is too smiple.

I rather play ninja gaiden.

Ps, can use a gamepad but still shows Keyboard prompts.
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