Card City Nights is not a traditional card-trading game. It's an adventure game with zany characters to meet and weird locations to explore. In the center is our new card battle system that breaks away from the fantasy TCG mold with connecting cards to form combos.
User reviews: Very Positive (406 reviews)
Release Date: Feb 14, 2014

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Recommended By Curators

"Cheap and cheerful single-player card battler with a colourful aesthetic and a neat puzzle-board framework. Soundtracks not half bad either."
Read the full review here.


“Effortlessly charming .. a simple yet rock-solid addition to the genre that's well worth a play.”
Jay Is Games

“The real hook is the CCG that serves as the game’s engine. Fortunately, it’s fantastic.”
Indie Game Reviewer

About This Game

Card City Nights is an adventure through a city filled with card-nuts and lunatics. Battle for the 8 legendary cards to enter the biggest competition this city has seen yet.

CCN is not a traditional card-trading game. It's an adventure game with zany characters to meet and weird locations to explore. In the center is our new card battle system that breaks away from the fantasy TCG mold with connecting cards to form combos.

* 8+ hours of gameplay in a singleplayer adventure
* Connect cards to form combos
* 180 unique cards with characters from the Ludosity universe
* No IAP's in this game! You collect booster packs by simply playing the adventure from start to finish
* An amazing soundtrack in a blend of Jazz and Hiphop

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2
    • OS: OSX 10.6
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2
    • OS: Debian 6.0 based distros
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2
Helpful customer reviews
8 of 8 people (100%) found this review helpful
60.8 hrs on record
Posted: July 3
Fun singleplayer card game with a story to follow, small secrets and twists, humorous chat, and graphics that appeal even to me (and I'm not for cartoons). Oh, and of course interesting card mechanics.

You are kind of on a quest to get one of each legendary card, and meet more and more opponents you can choose to battle for their booster packs (or money). You can also buy common and uncommon cards you already have at least one of, recylce cards into new booster packs, and even combine certain cards into other certain cards.

And when you've won, you can still come back for more battles, with the usual opponents, as well as some prior one-time opponents, and 4 new ones!

I like the variety, the card game, the story, the humour, the whole town. I want to spend more time there, doing stuff.
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3 of 3 people (100%) found this review helpful
13.9 hrs on record
Posted: October 6
Card city night makes me reminisce about one of my favorite gameboy color games: Pokemon Trading Card game. You're basically fighting eight gyms, getting booster packs along the way in a story that's utterly forgettable but at least is a decent nod towards other video game greats.

But the story doesn't really matter (In fact the game basically says this multiple times), what really got me hooked was the puzzle-esque card battling system. At first you think it's really clear cut, and just go straight for your opponents life points. But then the game throws opponents at you for which this strategy is basically impossible, and it makes you realize that there are a LOT of ways to play this game.

The art is fantastic, each card is humorous in it's own regard, and the entire aesthetic of the game is just awesome to look at. It's almost a trying hard to look like you're not trying hard sort of art style. The music though leaves something to be desired, it's basically the same tune for each area that you're in, which means it keeps looping and looping and looping.

But hey, for $4 you really can't go wrong with this. Ten solid hours that will make you reminisce about the good old days of 8-bit monster card fighting.
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3 of 3 people (100%) found this review helpful
23.3 hrs on record
Posted: September 7
I've been addicted to this game for the last week.

It is a mix of collectable card games like Yu Gi Oh or M:TG. However, unlike most CCGs, you do not have to BUY the booster packs either through in game currency or real money. You earn them through the gameplay which is a major bonus to me.

The story is better than you would expect from a game of this genre as well. If you choose to, you can find that every person you come across has several (sometimes more than a dozen) different things they will say to you. And what they say will change depending on whether or not you have defeated them yet.

The actual gameplay is quite balanced. As you get stronger, so does the opponents. And there are many different strategies you must use. Going all out offense will work sometimes, but some characters are built to counter with good defense and the ability to disable your best cards at just the right times. You must choose your deck wisely depending on your opponent. This depth is part of what makes this game so fun.

The art style may turn some people off but I think it's very endearing and original. I don't know any of the indie games that this takes it's characters from but it's cartoonish and quirky and simple and it fits the overall mood of the game.

The best part of the whole game however must be the music. Everything from the menu screen, to the various places you visit, to the battles have music that is perfect for the situation. It's soothing and it's energizing at the same time. This, along with the humor of the game, and the visual styling make this a game you will never want to put down.

Although I have not beaten it yet, I know from reading around that the game has more things to accomplish even after you defeat the 'final boss'. So replay value is strong here too.
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4 of 5 people (80%) found this review helpful
18.1 hrs on record
Posted: December 23
Let me start off by saying that this game is underpriced. $3.99 for this gem of a game? Unheard of in this day and age! I enjoyed this game from beginning to end. The unique artwork and character dialog fits the tone of the entire game. There are a lot of unique characters with crazy and varied personalities. The way they battle during matches also happens to be in sync with their character. Each fight is more like a puzzle piece and the same strategy can't be used for every battle in the game. For those who are looking for true randomness in each battle in reference to the opponent's card might have to look elsewhere. The story is your typical I need to win the card battle tournament at the end but how it's presented is what makes this title unique. Of course there are the usual twists and turns during the whole event. The music is also amazing and is a mix of both melodious and upbeat jazz styled tunes.

Do yourself a favor and purchase the soundtrack. You'll have the manually search for it on Steam since it does not show up under the game's main page as DLC. Get it here

I've played my fair share of card battle games in my day. Everything from Magic the Gathering to Yugioh to Pokemon to SNK vs Capcom Card Fighters and more! This game's mechanics is totally different from them all thanks to the grid like interface which quite frankly was refreshing to me. Get this game! The only feature it lacks is multiplayer. It would be amazing if this could be added in a future update or even as part of a sequel. Despite all of that this game is an absolute steal for the price! Buy it!
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4 of 5 people (80%) found this review helpful
14.1 hrs on record
Posted: December 21
Oh my god, where to start? This is one of my favorite games that I own, hence the 8/8 achievments.
This is a virtual card game, It has a 3 by 3 grid where you connect 3 symbols (shown on the card) of any of the 4 types: attack, defense, revive, and neutral. You have all sorts of variation in cards, making it always interesting. You can get booster packs, which give you 5 cards, which you can either put in your deck of 40, recycle into new packs, sell, combine, etc. I love just marveling at my large collection of rare cards, and going to destroy some AI enemy I have already dominated 30 times because, even with the easiest enemies, it never gets old.
There is no multiplayer, but frankly, it does not matter to me, the AI is fun enough.

Final Verdict: Buy or I kill you.
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2 of 2 people (100%) found this review helpful
9.4 hrs on record
Posted: August 22
Nice trading cards game. There is not a lot of things to do and it's not very challenging (you'll need a few hours to unlock all achievements), but if you like collecting cards, building decks and playing some games, it's worth 3,99€ !
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2 of 2 people (100%) found this review helpful
23.5 hrs on record
Posted: September 24
Card City Nights is a deck-building game somewhere between classic trading card games and final Fantasy VIII's Triple Triad.

While the basic rules are fairly simple, the combo system adds some depth and planning. Mechanics like rotation, combo procs and multiple winning conditions let you build varied decks with wildly different strategies.

Tons of familiar card motifs and cameos are a bonus for fans of Ittle Dew, Iji, MURI and other Ludosity-related games.

The AI is fairly bad at reacting to the player, but the story enemies' decks and basic strategies are good enough to pose a challenge.
Multiplayer is on the way.
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1 of 1 people (100%) found this review helpful
145.8 hrs on record
Posted: November 3
A perfect game for very casual play, such as while watching tv, during commercials and such-like. (So I'm confessing that most of the hours that I've logged here are not actually playing hours, but mostly watching tv with the game sitting idle hours.)

In this game you play to win booster packs against AI opponents with increasingly good decks and strategies. You can also get booster packs by turning in excess duplicate cards (recycling) and by merging cards in certain combinations (alchemy). You might need a certain amount of OCD or hoarder mentality to really appreciate this game, but if you like collecting stuff, this game may well suit you as well as it suits me.

The achievements for this game are truly notable achievements. You may well have to get near endgame and then take your uberdeck back to challenge one of the very early—and easy—opponents to get most of them.
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1 of 1 people (100%) found this review helpful
16.2 hrs on record
Posted: November 18
Unlike any Trading Card Game I've ever played! A Great single player card game that is simple to pick up, and challenging to master. Loaded with references to several indie games including Ittle Dew and Healthy Weapon. It is worth every penny!
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1 of 1 people (100%) found this review helpful
70.7 hrs on record
Posted: December 13
A very fun card game despite the fact that you cannot play with another human. It is a game based on card placement and usage of space. It's puzzle-like qualities yet aggressive nature remind me of tetris attack from the SNES in a lot of ways. If you are interested in a card game that plays very differently than most, then I highly reccoment this game. Heck, I highly reccomend this game in general, I really enjoyed it.
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2 of 3 people (67%) found this review helpful
10.5 hrs on record
Posted: November 16
I've played a few card games in my lifetime (MTG, Netrunner, Chaotic) but I've never seen something quite like this. The system is unlike that of any other and if you enjoy most card games this is worth a play. Still offers a decent amount of challenge and has a good pricetag for what it is. Well done Ludosity!
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2 of 3 people (67%) found this review helpful
36.6 hrs on record
Posted: July 11
Its a good game,i recomend it
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1 of 2 people (50%) found this review helpful
17.3 hrs on record
Posted: November 1
Amazing music. Nice card game.

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1 of 2 people (50%) found this review helpful
13.6 hrs on record
Posted: July 14
very nice card game for the price (no multiplayer, but I dont play computer TGC's online anyways! LOL)
Think of it like magic the gathering but with ludicity characters (not really like MTG, it is a whole new play style).
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2 of 4 people (50%) found this review helpful
10.5 hrs on record
Posted: December 8
I bought this game so I could craft the :gapafrog: emoticon.

It's actually a fun game.
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1 of 2 people (50%) found this review helpful
61.0 hrs on record
Posted: October 20
Great game, nice spin-off. I would really love to see a multiplayer patched in, though I know that won't happen.
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2 of 4 people (50%) found this review helpful
10.3 hrs on record
Posted: September 28
This was a great Triad style game.

Thank you for the Linux version!
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182 of 195 people (93%) found this review helpful
16.2 hrs on record
Posted: February 14
Summary: The game is quite good, but it's not perfect. There are minor hints at mobile heritage, but nothing that would stop anyone who might like a computerized card game from having plenty of fun.

Progress Disclosure: I finished the game and have every achievement. I didn't collect every card. That took about 14 hours. It could probably be done in 8-10 hours by someone hurrying.

Updates: It's over 2 months later, and this game is still getting free content additions.

The mechanics have clearly received attention and tuning; the basics work nicely on their own, and as more abilities are introduced they interact in interesting but not convoluted ways. The interface in general is good; however, it is full of tiny delays for animations and pointless confirmations of non-permanent actions. Combat animations can be set to anywhere between 100% and 200% speed in the options, at least.

The tutorial was good, even having heard and read nothing about the game except the store description before playing. The difficulty hasn't sharply spiked or stayed tutorial easy since; the AI can be observed getting steadily more competent in addition to having better cards. Most games are semi-close wins, and the occasional enemy provokes a new deck style. I have a win ratio around 5, and I doubt that's exceptional.

Deck size is allowed to vary between 25-40 and failing to draw causes damage, so milling is a somewhat viable strategy with the right cards.

There's an deterministic, seemingly associative 2-input alchemy system. The vast majority of combinations are disallowed, and this is indicated by dimming incompatible cards; there's still a pretty large space of recipes, though. A little experimentation produced some deck-worthy but not ridiculous cards. As an example, two Pancakes gives a pretty good milling card. I didn't find a guide, so I'll warn that in my experience combining a alchemy-created card and one of the ingredients used to craft it is allowed but just gets the created back, effectively throwing a card away.

There are 6 icon-identified deck slots; a card can be used in multiple decks. The deck building interface is passable if imperfect; it lacks bulk management options, and the sorting options are deficient. It could use a tweak to show more cards on a PC screen. Cards used in decks are hidden on store and alchemy menus (for good reason).

The art style is pleasant. The dialogue is mildly humorous overall and better in parts; the optional dialogues are pretty extensive, as well.

The achievements look to be quite doable, so it would probably be good for 100%ers. The non-trivial ones (10+ attack and 9 combo) are easy enough to manage once you have a 6+ arrow card and deliberately try.

As described, there are no hidden in-game currency, card, or booster purchases.

Accessibility: The game is fully turn-based with no time pressure ever. The interface doesn't require great precision, but it does require dragging. The interface is fully mouse-driven, except optionally entering your name. There are no vital sound-only cues. No lines are voiced; all dialogue is presented in text. Nothing relies purely on color for identification. As a non-expert, I see no problems.
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51 of 54 people (94%) found this review helpful
8.8 hrs on record
Posted: February 14
Initial impression:

Being a player of Magic the gathering I though that this game was going to be boring, however, due the low price and the Scot Piligrim art style I gave it a shot.

TL;DR:My thoughts were wrong, It's actually a pretty neat and nice game

The gameplay it's really simple, the objective is to kill your opponent, you do it by placing and connecting cards that have different types in a 3x3 space.

Types of cards:
Attack: Hit the oponent or kill a Card in your opponent's board.
Defense: Give you life.
Resurrect: Resurrect a dead card.
Neutral: They don't do nothing, but these cards have multiple connection arrows allowing you to easly connect gaps.
in order to achieve different effects.

When 2 or 3 cards connect (Depending of the ammount of symbols of Attack, def, etc) they do the effect and dissappear.

You have to place a card mandatory each turn, so if you cannot place anymore you lose (Same for your opponent).

At first the game it's really easy since your opponents don't have combos and kill themself because they fill the grid, but after a while it becomes more challening.

Regarding progression, it seems that there are a lot of cards (Common, uncommon, rare and legendaries), you win booster packs by defeating other characters.

The art of the cards it's really cool, most of them are weird stuff (There's an avatar that's a Carrot with a hat). As stated before, the art style really looks like Scot Piligrim.

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42 of 49 people (86%) found this review helpful
3.3 hrs on record
Posted: February 14
I haven't played too much of it, but that doesn't mean I can't still give you my opinion! I really like it so far, and plan on putting a good bit more time into it. I'm gonna try to give you a good idea of the game becuase not too much is explained here or anywhere online so bear with me.

It's a very simple little card game wrapped in a Yu-Gi-Oh-esque adventure shell. You go through different locations battling people, getting more cards, getting new decks, all in an effort to get the 8 legendary cards and become super cool and powerful and make mad bank at a tournament.

The gameplay itself is simple. There's a world map that you click locations on to go there and interact with or battle people (also, click around the environment to find hidden coins!). The card game puts a heavy emphasis on positioning. All the cards have arrows on them, and you want to put your cards together so their arrows point at eachother. Connect (usually) 3 arrows and you can make a combo to either do damage, increase your defense(HP) or other effects. That's it. You win when your opponent has no defense or can't play another card. After you win, you generally get a pack of cards to build your deck with, and some money to buy more packs. Your deck must be at least 25 cards, but they can be bigger.

I really like the story, well what little of it I've seen so far. It's basic, you know, get the best cards and be the best. That's good enough for me though, and it should satisfy anyone who grew up watcing shows about kids playing card games. So far, it's bee pretty light-hearted, it's silly and kinda funny which I dig. The art style is childlike and well drawn in a good way, it fits the theme of the game very well. Now we move to the music, and ♥♥♥♥♥♥♥ do I love it. Seriously, I hope I can get the soundtrack, because it's probably my favorite part.

The last thing to mention is the price. It's 2 bucks right now. Yes, it's clearly a port of a tablet game. No, it doesn't have visual/sound options aside from a resolution changer and a window/fullscreen button. No, it does not have multiplayer. Let me bring this up again. IT'S 2 BUCKS. Even when it goes to full price at 4 bucks, it's still totally worth it. If you like card games, you should buy it. Even if you don't like card games, but cheap and charming games, buy it. Anyone can get into this, and you should get into it.
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