The great wizard Galdryn of the Meadows has been vanquished by a deadly conspiracy within the Circle of Mages. His chief ally, Lord Davenmor, now struggles to save his kingdom from the dark forces of the conspiracy and the onslaught of Lord Barrowgrim’s army of marauders.
User reviews:
Mostly Positive (86 reviews) - 73% of the 86 user reviews for this game are positive.
Release Date: May 1, 2005

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About This Game

The great wizard Galdryn of the Meadows has been vanquished by a deadly conspiracy within the Circle of Mages. His chief ally, Lord Davenmor, now struggles to save his kingdom from the dark forces of the conspiracy and the onslaught of Lord Barrowgrim’s army of marauders. But there is hope, for according to prophecy a Great Champion shall appear to challenge the evil invaders - the Realm awaits YOU to be this Champion!


  • Now Supports Steam Multiplayer up to 8 Players with support of Steam Lobby
  • Automap Fog of War
  • New additional ActionBar added with 12 additional action slots using F1-F12 as hotkeys
  • ActionBar items can now be moved around in Inventory or Equipped and retain viability in the action bar
  • Revised Difficulty Settings
  • Enhanced Skill, Inventory and Spellbook Features
  • Revised Spells, Consumables and usable Items


  • Co-op story mode for up to 8 players and full single-player game experience
  • New Hero Classes, new and improved Class Skills, and new unique Class action abilities
  • Full World and Character Re-mastering for enhanced gameplay experience
  • 50-70 hours gameplay time
  • All new intuitive Graphic User Interface and Action Bar system
  • Enhanced Multiplayer features (includes Trading and Friendly Targeting for buffs and heals)
  • Dual Switchable Interface Modes (supports Hot-Key action play and Point&Click play)
  • Improved Graphic & Visual Enhancements
  • Updated full hardware Screen Resolution support (16:10, 16:9, 1920x1080 etc.)
  • Newly Re-Mastered Audio sounds and speech

System Requirements

    • OS: x86 or x64 bit versions of Microsoft Windows XP/Vista/Win7
    • Processor: AMD/Intel single-core processor running at 2.0 GHz (Intel Pentium 4 or AMD Athlon 64 are the minimum recommended)
    • Memory: 1024 MB RAM
    • Graphics: ATI/NVIDIA/Intel dedicated, mobile or integrated graphic card with at least 128MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 3.0 support. ATI Radeon X1600, NVIDIA GeForce 6600GT and /Intel GMA X3100 are minimum recommended graphic cards.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard
    • OS: x86 or x64 bit versions of Microsoft Windows XP/Vista/Win7
    • Processor: AMD/Intel dual-core processor running at 2.6 GHz (Intel Pentium D or AMD Athlon 64 X2 are recommended)
    • Memory: 2048 MB RAM
    • Graphics: ATI/NVIDIA/Intel dedicated, mobile or integrated graphic card with at least 256MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 3.0 support. ATI Radeon HD3800 series and Nvidia GeForce 8800GT (and higher) are recommended graphic cards.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Sound Card: Integrated or dedicated DirectX 9.0c compatible soundcard
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Mostly Positive (86 reviews)
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Most Helpful Reviews  In the past 30 days
2 of 3 people (67%) found this review helpful
10.9 hrs on record
Posted: October 6
I never played Dungeon Lords when it first came out. I only picked the game up because of two things: 1) I have never heard of Dungeon Lords (probably for good reasons) and 2) it was on sale for $3.74. I make enough money to throw at games of questionable quality on sale so I decided to roll the dice on this unknown aRPG.
When first entering the game world, you are greeted with a very cold opening. Not cold in the sense that the game throws you into the action, but cold as in lifeless. You start in a forested area and immediately receive a letter from an NPC instructing you to travel to town. You have no particular motivation but you do it because thou must. You walk roughly 20-30 feet and you come to the town in question only to find that it is closed off.
This is where the game tricked you into believing that you would start the game playing through a woodland/town area. Instead, the game forces you to enter a sewer level no more than 5 minutes into the game. Many people find sewer levels to be egregious and not particularly thrilling. Ironically Oblivion tutorial level was a sort of sewer level but Elder Scrolls games have always somehow been able to make sewer levels fun and interesting. As stated before, Dungeon Lords is not an Elder Scrolls game. Dungeon Lords does not do sewer level justice. But, as with everything else, Dungeon Lords sewer section is almost serviceable.
Before going any further, I should go into the actual gameplay and controls. The game movement is WASD with mouselook/cursor mode on a toggle. All of the menus can be accessed via keyboard bindings or using the cursor mode to click on the desired menu icon. Combat is done with mouse click and some mix of auto targeting and manual aim. You physically need to move up to the enemy to being able to hit but your activated skills can target the enemy for you. Active skills use the number keys similar to most MMORPGs and you are even able to use the F number keys above.
Dialogue is handle through a text box with keywords used to make inquiries and find out information. The textbox and keywords are reminiscent of Morrowind’s system, except lacking the details or volume of that game (which could go either way as a good thing or a bad thing). I was very pleased to see this system in place though I did find it lacking in comparison. All in all, it was serviceable.
Combat itself can feel very cumbersome. In essence, the game is very much a clickfest where you are repeatedly just clicking to get strikes off. While the combat itself is not the engaging part, it is the enemy encounters that make the combat feel more satisfying. Some rooms have fixed enemy placement, making the challenge being how to deal with a certain set up, such as archers on rafters or a ballista perched on the other side of a bridge. Furthermore, some enemies have special abilities or characteristics that make them unique from one another. The slime release gas that temporarily makes it so your PC cannot attack. Archers will take potshots at you and fall back. Rats spawn in large groups and will rush you. The combat is a little above average but it is due to some very challenging fixed enemy placements. However, in stark contrast to this game design are the random encounters (which I will go into detail later on).
The level design of the sewer never reaches the height of an Elder Scrolls sewer level but yet has some redeeming features. The level itself appears linear, but rewarded some exploration with hidden rooms with extra treasure and paths that folded back onto itself. It gave hope that the game had some form of challenge and interesting design in store. However the second half of the level undid all the goodwill I had afforded the game based on the few merit I have awarded it thus far.
It was not enough for the developers to make the first dungeon a sewer level, but they committed a graver sin by designing the second half as a maze. Worst, technically there are two mazes in this level. The first one is the transition out of the sewer into a basement area. The level contained no load screens, which to its credit is great given how large the area was. However, for the purpose of this analysis, the lack of a load screen makes so that two subsequent mazes count towards the first level. The first maze is slightly annoying since you are required to manually open doors that automatically close behind you. Even with the auto map feature, it was still confusing on which way to proceed.
It was during the maze that I realized that the game not only had respawing mobs, but “random encounters” that are triggered far too often. Encounters can spawn just by merely reentering a room or area that you had just cleared minutes before hand. The spawn rate is so obscene that it nearly made me want to rage quit and refund the game. However, more on that later.
You immediately enter the second maze after exiting the first. You take an elevator that gives the hopes of freedom only to be disappointed by locked doors. While short (and it can argued that it is not maze but I argued it is) the maze is frustrating in itself due to the fact that you require two keys to open the doors. While you already found one of the keys earlier, there is no indication on which door require which key. These doors appear the same and the only method to ascertain whether it will open or not is to manually attempt to open it. While it is quick to find the correct path, this scenario left a sour taste as the player would have immediately just completed one maze only to find another slightly more annoying maze.
Once I found the correct path, I stumble upon the boss encounter for the level. The boss is a level 12 ogre. This ogre is challenging in itself due to a very significant level difference (I arrived at level 6 and this is after a copious amount of random encounters in the maze). The boss hits hard, tanks a lot of damage, does get staggered easily and is also assisted by a large mob consisting of 4-6 easy goblins, 1 goblin mage and 1 goblin ballista slightly to the side on a raise area which is difficult to get to. The mage and the ballista are rather hard mobs to begin with, both requiring a lot of hits to take down and also being able to deal a lot of damage to the player. Thankfully, the random encounter supplied me with a sizable cache of healing potions.
With the ogre’s defeat, I finally exit the first dungeon and enter the town area. Once on the surface, I was ecstatic to finally get out of combat and seek some NPCs to offload my loot. The first NPC engaged me in dialogue and gave me a reminder that I liked the game dialogue system. The second NPC to immediately follow was a brigand.
There are random encounters in the town area.
After some research, I discovered that the game has 8 player co-op and an adjustable respawn rate. This new information was a revelation since it gave insight as to the reasoning behind the logic of the game design. Like any sensible person, I immediately adjusted the spawn rate to low. While on this matter, it is necessary to point out that the game does not come with a manual (at the time of writing). A search shows only one walkthrough on GameFAQ (a poor one at that). This game required a lot of figuring out on my part, in terms of controls and game logic. I haven’t struggled playing a game since Morrowind. While this may seem like a slight on Dungeon Lords, it was actually fairly refreshing to not suffer tutorialization or hand holding.With only 100 minutes of gameplay at the time of writing, I still have the Steam refund as a form of recourse. However, I will not be refunding this game and will be giving it my recommendation (how much you’re willing to pay for the game is up to you as personally I find anything more than the sale price of $3.74 to be too rich for my blood).
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Most Helpful Reviews  Overall
197 of 228 people (86%) found this review helpful
21 people found this review funny
2.2 hrs on record
Posted: December 21, 2015
I own and have beaten both the Collector's Edition and remixed versions.
Have you ever sat cross-legged with your left hand on your cheek, searching for that hidden gem RPG among the crowd? Congratulations, you may have just found that. If you're a fan of Bioware's old RPGs and older games such as Summoner, Severance, Enclave, Deathtrap Dungeon, Die by the Sword and the Elder Scrolls games there is a high chance you're going to really enjoy this one. Dungeon Lords is an old, but obscure, aged yet playable third person CRPG. The game supports unlocked framerate and fps in-game (unfortunately the menus are 23fps locked), which already puts half of modern PC ports to shame. For a 2005 remastered port, this is impressive. Now, what differs this game from other RPGs even ones considered masterpieces is what the game offers and how it presents itself.

Those games I listed? Combine them together, imagine they poly morphed as one game and grew up with just one parent. That's this game in a nutshell. The game offers real time combat with hotkeys, status screens, doll-like inventory, real-time changing portraits, and much more, which would take me beyond the word limit to list. Dungeon Lords also offers a point and click mode, which brings the cursor on-screen so you can play it like a traditional MMO, or you can just stick with the default action control system. The bog standard difficulty mode is there but in addition to a random encounter chance slider. No, that doesn't mean your world transitions into a "battle mode" ala Final Fantasy, it just means the chance of random mob spawns. There's options for view distance, individual audio sliders, camera smoothness, mouse sensitivity + inversion... it goes on.

Now, the meat of the game. It's a 2005 game so it will lack modern polish and care, hence the single parent bad joke I made. Some animations, sound effects, the voice acting and the general ware and tare feel of the game is quirky and aged, HOWEVER, I actually think this compliments the vibrant art scheme of the graphics in a strange and twisted way. The graphic fidelity isn't high as you'd expect, but they remind me of Morrowind and Neverwinter Nights 2, to compare. Just don't expect lots of NPCs and text boxes on screen all at one time.

The game features a class system, m/f, different races and starting kits kind of like Dragon Age. If you're aware of Bethesda games they offer freedom, go anywhere, do what you want. Well... this game has that, too. You can completely ignore the main quest and go do your own thing and now with up to eight player co-op, this will be immensely fun. Yes, eight players with this Steam version. Modern RPGs struggle with just two. Cool isn't it?

Back to gameplay, there's your typical cooldowns for spells and skills, you attack spam with clicks and opposite click for shield blocking. This is where it reminds me of the Summoner and even the Dark Souls games. It has that sort of "personalisation" feel to it, the roleplaying has emphasis and it feels like you're going on a medieval adventure. The game's atmosphere in certain dungeons really has that Dark Souls and Severance aesthetic and eeriness. Speaking of, since this is an old CRPG with some Dungeons and Dragons rulesets, the game feels traditional and does nothing more to innovate beyond that. Which can be seen as good or bad to you. The game has your main quest, side quests, towns to barter and learn rumours from, and dungeons to go explore for loot. There's orcs, skeletons, crows, atypical mythical beasts to fight, the sort of stuff that's commonplace in fantasy lore.

Don't get me wrong here, this isn't the best CRPG out there and PERSONALLY I do think it can match Bioware's old material and hell even beat older CRPGs like those wave of DOS ones from the 90s. BUT. And I mean BUT. Dungeon Lords feels very unpolished, as said, mixed in with a lack of hand-holding and a truly investing story, you might find yourself becoming bored quickly if you're looking for that "different and unqiue" RPG experience. Although, the game does differentiate itself amongst other CRPGs of the same genre. However, Dungeon Lords is your traditional and tried-and-true from start to finish. There's no forced romance, no deep epic companions or dialogue and quotes that will eventually end up as memes, dialogue wheels that don't actually effect anything and a voiced protagonist. But what you're getting is a quirky yet enjoyable CRPG that is built around:
-Old school feel

If any, or all, of those concepts interest you I urge you to check this one out. I've beaten both versions of this game, alone, and I love it. However, I'm aware that it won't appeal to everybody DESPITE the game having tuns of options to mess with like a girl and her make-up. So please, if you enjoyed this review, check the game out and have fun! Give a friend a call, try the co-op and thanks for reading! Now, you may uncross your legs and place your left hand on the desk. :)
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170 of 242 people (70%) found this review helpful
67 people found this review funny
18.9 hrs on record
Posted: December 21, 2015
This is the best game that I have ever played.
Was this review helpful? Yes No Funny
47 of 51 people (92%) found this review helpful
13 people found this review funny
7.3 hrs on record
Posted: February 16
'Dungeon Lords Steam Edition' - maybe another way to call it would be:
'Okay boys, Dungeon Lords Take #4: Let's try not to screw it up this time. Lights, camera, action!'


First the good part': This time it seems the developers care for the game as they released their first patch after the release. This one adressed several problems in MP - unfortunately the SP seems mostly untouched. So now it's important to see if they release more patches to fix bugs and glitches or if it was a one-time wonder.

'Fans' of the old Dungeon Lords:

This version is better than 'MMXII' but if there was a bug or glitch in the original version it's quite possible that it is still there and wasn't fixed. However the game is more accessible (there are e.g. finally tool tips for skills and spells), a quest log gives you some hints where to go and the randomized loot is quite interesting - so there are several positive changes. However maybe it would be better to wait some more weeks and see if the developers now actually care for their game and support SP and MP it or if it will be abandonned once more.

'Newcomers' who have never heard of or played the original game:

It's probably better to skip this game, there are better RPGs out there. It has its own charm (quite trashy and retro) but to find the positive things you have to dig deep in a game full of bulky and weird systems and design decisions.

Oh Lord, that game is like an undead, It was a bit rotten the first time it was released in 2005 (and full of bugs), afterwards it came back in an 'improved' version (still a buggy mess) and some years after it returned from its grave with the 'MMXII' version (did I mention the bugs?) that had 'improved systems' (official claim) and some nice function additions - however at the same time they also screwed up the once good leveling and magic system and removed interesting features like identification, the whole exploring aspect or the penalty systems. I regretted buying this game quite fast.

Well so now here's the Steam Edition that is based on an improved 'MMXII' version and should finally act as a 'complete and finished' version. So do all good things come in... fours?

First there is to say that the original game was neither very good nor very polished but it had its own charm. 'Dungeon Lords' provided some very interesting concepts (e.g. the nice character and class system that I still remember in very good ways), challenging dungeons with good puzzles, interesting secrets (like the 'Demon Key' from 'Naga Temple') and had a great 'retro' feel. It wasn't very special but back then it entertained me quite good despite the many flaws.
Seriously there was a ton of bugs, terrible game design decisions and glitches: awful animations, missing loading screens, absolutely empty cities and buildings, nearly everything was unfunctional, figuring out stuff was made in hell (tutorial or explanations of the items/spells/skills... what's that?) and it felt like a bulky mess overall.
However I enjoyed it for quite some time back then and I still remember my badass Ninjutsu-Nethermagic character (Rogue + Mage class combination) in a good way.

Unfortunately they changed the game a lot back in the 'MMXII' version: they e.g. swaped the skill system for a cookie-cutter version, the new magic system was 'boring' and much stuff was still not working as intended. Anyway the worst thing was that they abandoned the 'new' game very fast and didn't care for updates or fixes for the problems.
Together with some others I voluntereed as tester and translator for the german version and spent many hours with translating the tool tips and looking for glitches and bugs (trust me, that list was long) but in the end it didn't even matter (many hours were wasted back then).

So now there's this 'new' version and I've been looking at it with a lot of critical thoughts in mind. However I thought 'Can't be worse than the last version' and started another 'adventure'. That was some hours ago...

... and I can say it's better. Way better than the MMXII version and in most parts better than the original version. I didn't encounter any huge bugs or crashes (the small ones they belong to the game like heat to fire), they finally added necessary options and higher difficulties, changing your weapon manually is possible once again and the map's hidden again.
Besides there is also the good stuff from 'MMXII' like the way better interface, hotkeys for spells and items, randomized loot and tool tips. They improved the weird systems to make them kind of okay (I'd still kill for the old character and class system) and overall it's running quite smoothly (in comparison to the 'whole time stuttering' and the awful loading times of the earlier versions'...).

So... can I recommend the game? Well that's a difficult question.

The 'Steam Edition' version is definitely 'okay' and way better than the last one but it's necessary to see what the developers will do with all the feedback and the information they are now able to get from the players. Will they fix stuff (e.g. the problem with the lines/voice of NPCs: if you click at a person several times he will repeat his whole dialogue that many times. That's absolutely awful ingame) or abandon the game like the last version? They released one patch that adressed the MP but I would prefer improvements to the SP.

In addition it's 'Dungeon Lords' - that game was a special kind of trashy RPG and will stay that way no matter what you'll do. The animations are awful, the world's empty, the story has more clichés than an 80's movie, the technical aspects are totally outdated, it feels horrible in so many ways...
... but damned, I still kind of like it. It's such a special game. In a way somebody would say 'Oh he's such a special boy'. I'd rate it a 6 out of 10 (maybe only because the original version was one of the first RPGs I've ever played and there are some good memories besides bugs and glitches...)

I trend towards a recommendation, but mostly for players of the original 'Dungeon Lords' who didn't already hate it back then. However the recommendation depends totally on the question if the developers are willing to continue the support for the game. Else it will fail the same way as its 'parents'. There's much stuff to fix but deep down there's potential for a nice entertaining oldschool RPG. Maybe you should wait grabbing it until the developers show that they now care for their game and support it with fixes and patches...

And for most of the others ones, who have never played or even heard of 'Dungeon Lords' (probably 85%): Skip it, there's better stuff out there. Way better stuff. There are too many bad design decisions and bulky systems to bother with until you may see some positive aspects. However the RPG has definitely potential for some hilarious and funny times - and if it only be due to bugs, glitches or weird things happening and you raging about everything.
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47 of 53 people (89%) found this review helpful
3 people found this review funny
0.9 hrs on record
Posted: December 21, 2015
This is gonna sound all kinds of strange, but I'm recommending the game. Is the game good? Not at all! Is it fun? Yes. Yes it is.

Brief history lesson: Heuristic Park released version 1.0 of Dungeon Lords in 2005. It received patches in the classic sense - update files that you download, execute, point toward your install folder and let it to the work. These patches, however, didn't do much as far as I'm aware.

My history with it was that I got the Collector's Edition, a special rerelease which fixed several bugs and had a new character class and a tonne of new content! I found it when I was rather young at a dollar store. I didn't know why an RPG of such scale was in a dollar store, but lo and behold! I get back home, pop it into my Windows XP computer and give it a launch. The game was buggy, with spells like Freezing Touch and Burning Hands not working, and all sorts of great stuff.

I originally wrote off the acrobatics system as faulty, however it didn't tell me that you needed certain ranks in the Acrobatics skill to use certain dodge rolls and flips. This was pretty nice, albeit unexplained. Perhaps the Freezing Touch and Burning Hands problem was a matter of the skill system too? I don't know.

The matter at hand here is that the game was rereleased in 2012 in the form you see now. It was entirely reworked: An engine overhaul, new systems, fancy effects, a point-and-click mode, etc.

The original version of the game always had co-op, through LAN or internet play. Now, we have Steam for eight-player co-op.

I'm going to highlight some of the main differences between the versions here:

The spell system: In the original, you could usually find spells out in the wilderness as loot, and depending on your starting class you may have started with one or two. As far as I know you may have been able to put ranks in any type of magic skill and use it, but I may be wrong. In this Steam Edition, you get one spell per level, and each class seems to have a certain type of magic they use, that they learn each level.

The skill system: In the original, there were many types of skills, and you could rank up in any one you pleased using a skill point. In this version of the game, your skills gain experience in a similar way to how you level up in The Elder Scrolls or Final Fantasy II: You use something, it gains experience. You gain skill points every level, but if you use one on a skill, it just gives it an experience boost, and will not guarantee a level up. I'm personally not much a fan of this.

The graphics: The game now has fancy bloom and fog, and WORKING particle effects! The UI is a little less polished than it originally was, but I still find it enjoyable.

The multiplayer: Hoo boy, is this game a hoot to play online. The bugs or simple obscurity of practically EVERYTHING in this game makes this game a laugh to play with others. The Collector's Edition is absolutely riddled with bugs or quirks, while the netcode works well. Saves are confusing, but the bugs and problems make the game hilarious! I have yet to test the game in this Steam Edition, but various skills now apply to your allies as well as yourself. It creates a new dynamic that wasn't present in the original.

The verdict: Not mentioned above: The physics of this version aren't as... Tight, so to say, as the original/Collector's Edition, and the old spell system was quite nice. This version's difficulty seems much easier than the original's, and in the first dungeon alone I leveled up five times more than I usually did in the original! This isn't so much a problem, but it's interesting to say the least.

If you want a solid RPG and don't mind the price tag, get this version! If you want a laugh and a more solid system (WHEN it works) then play the original or the Collector's Edition. Either way, it's an RPG on the PC with cooperative multiplayer. A+ From me!
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24 of 27 people (89%) found this review helpful
15.7 hrs on record
Posted: December 25, 2015
This game is just fantastic. Have you ever wanted to scrach that classic fantasy itch for some grand wizards with epic names pronouncing "Evil" in a silly way? Or huge monsters smashing everything around them with wooden clubs? Or maybe giant red dragons spitting fireballs at you? Then this game is exactly what you're looking for.

You are either a Human, Elf, Dwarf, Lizard or one of the creatures of the forests called "demigoths" (Furry things), who is either a Warrior, Priest (of sorts), Mage or Rogue, each having various different abilities and mulitple ways to build his character. Like for example as a Rogue, you can either use a bow, axes, daggers or throwing weapons, and may only pick 2 at a time all while you get to level things like summoning power, lockingpicking skills, sneak skill, etc. making 1 class feel more like 3. On top of that your character has the usual stats like Agility, Strenght, Intellect, etc. which you get to increase every level.

Once you know what you want to be, you just jump into the world. It's a visible 2005 game, the best way I could describe the graphics is that they look like Vanilla WoW but better in every way. I really doubt you will have any problems with them, for 2005, they look amazing. And some of the really well made models and enemy facial animations made it age well.

There are some other things that make the game look like an MMO. The action bar (where your abilities are placed) looks 1 to 1 like an MMO action bar, the way you level and gain experience and the way you get new loot and equip it are also identical to an MMO. The similarities really end there however. There aren't any quest markers, or tab-target combat or pointless mobs or grindy quests.

Infact, the combat and the overall gameplay experience you will have really makes me love this game. There is just something about how the arrows fly, how the throwing weapons get stuck in the creature until it dies, how powerful spells feel really powerful. That something is something rare and amazing, something that you could play hundreds of really popular RPGs and never find, something that makes every hit you deal in this game feel great. KNOCKBACK! Yes, this game has knockback. You know how in Elder Scroll games like Skyrim, you just take up your sword and slash at the opponent while he is slashing at you, making it a dull cut or smash fight until one of you suddenly falls down? Or how shooting fire at them will cause them to just stand there until they fall down dead? There is none of that here.

If you have 2 daggers and you are stabbing someone your size with them, they will get knockbacked with every single hit, making it look like you are actually doing some damage, same goes with arrows, spells, axes, maces, whatever! Every single hit feels like it counts. I know it seems like a small thing, but it makes the combat much, much better. Combine that with crazy monster abilities, like Trolls killing you in one massive blow or goblins on huge stake launchers. And you will find that combat will often be great fun.

The quests include great puzzles, nice storylines, and they will never hold your hand. Most of the time you are given very little actual information and have to figure it out yourself. Like early on in the game where you told to find this Elven village, yet were never told where it is and just have to randomly walk off into the forest. Probably getting attacked by wolves and all kinds of beasts instead.

There are of course bad things, which, I might add, are often completely overblown by some people, bugs were common and would often prevent progression, I haven't run into any so far, and the hope is that they removed them all, but you can never be sure. On top of that, quests provide TOO little information in certain cases, like this Vampire who will tell you you should meet her behind a mansion on the south side of a town, I've been running around for hours and couldn't find anything, that is a case where a quest lacking information didn't lead to more attention or immersion, but just confusion and a waste of time. The quests can be very badly written sometimes and just feel awkward, but that might be likable to some. The game was unfinished when it was released, and you can certainly see it some areas.

-Combat is really good because of knockback and aiming.
-Classic fantasy theme
-Plenty of ways to play and build your character
-Great graphics for the time
-Good quests that never hold your hand
-65~ hours worth of gameplay
-Large amounts of different enemies
-Plenty of loot and abilities

-Sometimes badly written quests
-The possibility of bugs remaining
-Certain quests that provide TOO little information, leading to waste of time doing the wrong thing.
-A few unfinished areas in certain places.

Make of it what you want:
-Mobs seem to endlessly respawn in certain dungeons
-MMO-like action bar that you need to press

Overall, buy it if you want an amazing old-school kind of Fantasy RPG experience. It could have been better, but by the end of the day it's a great game that is simply fun to play.
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24 of 34 people (71%) found this review helpful
1 person found this review funny
2.7 hrs on record
Posted: December 21, 2015
I should start this by saying that I have probably played over 200 hours of this game before it came to Steam.

If you give this game a chance, it will surprise you.

It looks a little dated and its gameplay is a little clunky - but beneath that there is a charming, difficult, frustrating, and rewarding Action RPG.

Give it a shot. There's a lot in this game to be discovered.
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14 of 17 people (82%) found this review helpful
5 people found this review funny
114.2 hrs on record
Posted: January 4
Played the original when it came out and am delighted it's rereleased.
Game reminds me of my beloved wife.
A little old, somewhat quirky and lacks polish.
It knows how to have fun. It scratches that ARPG itch.
Only game I've ever seen that lets you play as a lefty (otherwise, there is no satisfaction).
Elemental spells let you feel like a magical wrecking ball, setting people on fire and watching them stagger about.
Rogue stealth is satisfying, picking locks is challenging, being a fighter is.. dunno.. never willingly played a meat-shield in any game (might even try being a priest in thie next run).
Haven't had this much fun since Dragon Age: Origins.
It's sad that this buggy mess still manages to be more entertaining than most of Fallout 4 (to me).
Pretty good value for less than $20.00.
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11 of 13 people (85%) found this review helpful
10.9 hrs on record
Posted: December 24, 2015
Hello, DungeonLords my old friend, I've come to talk with you again....

Highly recommend this game, I actually have the CD's for this game right here, had to get it again.
Kind of like... TES mashed into DnD mashed into maddness.
Been playing on Win10, Online Multiplayer with no problems so far.
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11 of 13 people (85%) found this review helpful
4.0 hrs on record
Posted: December 25, 2015
This game is kind of old but its still good. I would have loved it if there were more classes and races. What I kinda dislike about this game is the random monster encounters. Sometimes it can be a pain in the butt. Especially the monsters that make you cough uncontrollably. It also took me a while before I realised you can fast travel in this game lol. This quests are nice and challenging. Especially that quest where you try to get the samurai-ish class.
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Recently Posted
33.3 hrs
Posted: October 19
Pro: Nice game overall. Great dugenon level design, good quests, story and puzzles.
Con: Horrible inventory management, awkward platform elements, okay but not excetional combat system. The trash mobs respawn is annoying.
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0.4 hrs
Posted: August 26
I really like Dungeon Lords and I have the disk version, but this steam version has horrible controls.

ATM I cannot recommend this game until they fix the unintuitive spellcaster controls. You pretty much need 3 hands to be a spellcasting character.

If you only want to play as melee classes there is no issue. You will like the game.

Im kinda surprised they changed the magic using controls from the disk version which were set up perfectly. Anyway that is the only beef I have with this game. But its a big beef, because its unplayable for me(as a mage character) Once they fix it, I will change it to recommend.

And of course, if they dont fix it, I will be getting a refund, and you shouldnt buy it either. I see no reason why they wouldnt fix it. Its a simple UI change and benefits everyone.

Edit: I managed to fix my problems with the disk version, so Im refunding this. Still dont recommend until they fix the UI. The old UI was perfect, no idea why they dumbed it down.

I think alot of people buy this expecting a good coop or multiplayer experience. Its more of a solo game to be honest. I dont think multiplayer adds to the experience.

I highly recommend you buy the collectors edition on disk if you can find it. This game is one of those hidden gems of times past.
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5.2 hrs
Posted: July 22
I've played this game before, back when it first came out. I've had a similar experience now as I did then, pleasant. It's a nice mix of Third Person and Adventure-Dungeon crawl RPG. Level design is good, the controls are responsive, combat is somewhat fast paced but it has a good system with the possibility to either block attacks or attack, depending on your click, similar to Gothic. The difficulty is hard enough not to get booring and you can even adjust the frequency of random encounters of mobs. Works well on 1920x1080 resolution, not to mention it makes the game look a lot more visually appealing. Another interesting thing about it is that you can revive after you die and you lose a a random stat by doing so.

Now I haven't played this game too much so I can't really think of any CONS right now other than not having a way to escape persuing mobs that are faster or just as fast as you without running outside that area.
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7.1 hrs
Posted: July 20
dunjins is the greatest coop game ever made, it works when you least expect it but when you most need it
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21.1 hrs
Posted: July 9
Favourite game since I was young. I really hope there will be a sequel one day
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4.7 hrs
Posted: July 8
It looks alright, but it isn't really worth getting. Multiplayer too is terrible.
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23.8 hrs
Posted: July 8
This is a nice Adventure RPG with dungeon crawling. I love the spells and the way you can combine classes and be a pure or a hybrid. The game was plagued with many bugs and glitches when it was first released, but newer editions including this steam version have fixed all of them from what I can tell. I would recommend this for anyone who loves RPGs.
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1.1 hrs
Posted: July 4
I played the original Dungeon Lords and though I've heard about the original having bugs I never had a problem with it. Me and my brother also never had an issue with multiplayer. With the steam edition the game has trouble starting up the inventories and menus in game have all benn changed and they are harder to use. I wanted to get this game for multiplayer but after a few seconds the person I was playing with would have their character freaze. The game wouldn't let them exit out, and it wouldn't let me exit either. This game was always fun to play, but the steam edition is barely playable in multiplayer.
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Super Drewski
32.1 hrs
Posted: June 30
It has the potential to be a great game, Diverswe spells, challenging at times. Bugs however kill fun. In coop mode second player loses keys and both need to talk to the same person for the same quest. Coming out of doors get lock into space and often can't break free. Save don't work especially after one character dies. ressuection scrolls only work on the person who has them. You can't raise the other. No resistences to speak of . So i can't recommend this game even for cheap.
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