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The saga continues! Etherlords II takes you back to the world of Ether and into a whole new realm of fantastic possibilities. Lead your hero on an unforgettable journey through lands filled with unsurpassed beauty and danger to unlock the ultimate mystery.
Release Date: Oct 1, 2003

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Includes 2 items: Etherlords, Etherlords II

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Etherlords and Etherlords II at Bundle Stars

March 7th, 2014


Do you want to become one of The Great Lords of Ether? Join our ranks in mix of excellent tactical RPG and fascinating world of Etherlords!

Visit Bundle Stars webpage and get Etherlords, Etherlords II and other 11 titles just for 3,66 EUR!

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“With crisp graphics and addictive turn-based gameplay, Etherlords II is an unexpectedly strong adventure/RPG/strategy title. [Dec 2003, p.92]”
100/100 – Play Magazine

“If you like "Magic: The Gathering" and "Heroes of Might and Magic", then you should get a kick out of this - if you're willing to devote serious time to an occasional, nonsensically difficult battle.”
80/100 – IGN

“Easily recommendable not only to anyone with an interest in collectible card games, including fans of the original, but also to those who enjoy turn-based strategy games with a twist.”
80/100 – GameSpot

About the Game

The saga continues! Etherlords II takes you back to the world of Ether and into a whole new realm of fantastic possibilities. Lead your hero on an unforgettable journey through lands filled with unsurpassed beauty and danger to unlock the ultimate mystery.

Etherlords II is an exciting mix of role-play and tactical turn-based combat in the best traditions of fantasy trading card games.

This version of the game supports co-op battles via Internet, including Round Table mode: round robin elimination tournament with random set of cards.

Key Features

  • Five campaigns covering a magnificent fantasy world
  • Hundreds of spells and creatures combine to create nearly unlimited tactical possibilities
  • New monsters and magic that can be used by any of the four races
  • Enhance your Hero’s skills throughout each campaign with new spells, creatures and abilities.
  • Non-linear missions with multiple paths to completion
  • Thorough tutorial system to help you learn basic and advanced dueling tactics
  • 5 multiplayer modes. A dedicated master server that calculates and maintains your statistics and raitings

System Requirements

    • OS: Windows
    • Processor: Pentium III 600 MHz
    • Memory: 128 MB RAM
    • Graphics: 3D-accelerator AGP with 16 Mb RAM
    • DirectX: Version 7.0
    • Hard Drive: 2 GB available space
    • OS: Windows
    • Processor: Pentium III 1.0 GHz
    • Memory: 256 MB RAM
    • Graphics: 3D-accelerator AGP with 32 Mb RAM
    • DirectX: Version 7.0
    • Hard Drive: 2 GB available space
Helpful customer reviews
4 of 7 people (57%) found this review helpful
235 products in account
16 reviews
7.1 hrs on record
Etherlords II feels like a game lost in what it's predecessor could have been, and what it wants to be. It strives to give the same sense of battle as the previous game: turn based card battles in the same vein as Magic the Gathering. However, it has taken all jeopardy out of those battles. Normally, for me this would not be a bad thing, and indeed it is helpful, in that the game is formated much more like and RPG, like a story. So each battle gives much needed XP and strategy information for further battles, and if one tactic doesn't work, another might.

This would all work wonderfully, but for the fact that the story you gain is so scant, and the game primarily turns into a map crawl where you guess and pick and choose at which creatures are the best to pick this time. If the game made the battles interesting, it would be one thing, but as a person who finds chess ultimately dull, this game made me horribly bored. Plus there was no risk; you could just "try again" at any battle, having lost nothing, so the game turns into an exercise not really in strategy per se, so much as a guessing and recording game for each of the story lines, where you figure out what is effective through tedious trial and error, then reenact it on any higher level monster of the same type with the same types of creatures.

The lack of investment this wrought, for me made the story boring, the battles tedious and the tactics canned. With the sound and the graphics obviously salvaged from it's predecessor, this is barely two steps up the ladder from the first game, which was in all honesty more difficult and with a higher risk, but also much too punishing. This sequel makes the opposite mistake, where there are no stakes, no worry, and the only thing this serves to do is waste the player's time trying to determine the best way to play, or to engender cheating using anything from guides to actual codes in an attempt to grasp the story.

I cannot in good faith recommend this game.
Posted: June 10th, 2014
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1 of 2 people (50%) found this review helpful
161 products in account
78 reviews
8.1 hrs on record
Compared to Etherlords I, this game has had some changes for the better and some arguably for the worse. The graphics and engine appeared about the same. Combat still plays similar to Magic the Gathering, and you still have a hero that travels the world map. However, you no longer have a base to defend and you have only one hero instead of multiple. There are no more 'turns' on the map view so your hero just moves along at your own pace to gather resources; the game still tracks 'days' by your movement to determine resource collections and world effects. The camera is also locked onto your hero now so you can't survey the map as you could in the first game, which can be a pain.

Also you only now have 3 resource types instead of the 8 or so in the previous game which makes tracking them simpler; resources are still collected, and are still used to purchase new spells. A major difference in this game, and one I liked, was that you can keep a selection of spells in reserve apart from your 'spellbook' for battle, so you can swap spells out between battles. You also no longer have to worry about running entirely out of good spells, as your spell supply is replenished automatically after every battle. However, now all spells - even basic ones - have limits as to how many you can cast in a battle. This balances out the auto resupply, and I found it a welcome change. Heroes still gain XP from battles to increase HP and learn skills similar to the first game. Many of the spells and skills are the same, though there are some new ones too.

Tooltips can now be set to appear just by hovering, but the delay means that usually you will still be spending a lot of time right-clicking to be able to instantly view the info about everything. The tutorials have been drastically improved (and because of this I might recommend to actually play this one first). The voice acting has improved from some of the worst in the first game to fairly decent in this game, which is good because now there are voices for characters as you travel around the map in game and not just for the objectives screen. Really the only thing I didn't like much or found frustrating was the obnoxious camera for the world map; it was nothing spectacular in the first game but now it is a major pain being locked on to your character (making the minimap almost entirely useless), often spinning around when you don't want it to, and zoomed in quite far.

Fortunately the combat is about the same as in the first game which is to say very fun and the main focus of the game, improved further by your ability to exert greater control over your spellbook and more immediate access to new spells that can be swapped in instantly rather than having to charge them at a portal like in the first game. Overall, I recommend to fans of the first game or of CCG / MTG-like games or RPGs.
Posted: March 8th, 2014
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0 of 1 people (0%) found this review helpful
22 products in account
1 review
26.6 hrs on record
I ♥♥♥♥♥♥ love this game!
I played it 10years ago about hundreds of hours and its still awesome.

Pros: Great campaign
Many different cards and playstyles
Good difficulties from casual to really challenging (Magic2015 on highest difficult is superezmode vs etherlords normal)
Stable Master Server
Cant do anything wrong for 5 euros :)

Cons: Its an rather old game so dont expect too much for the resolutions
The multiplayerserver is nearly empty

Posted: August 20th, 2014
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0 of 1 people (0%) found this review helpful
110 products in account
14 reviews
12.0 hrs on record
As an oldschool MTG player I love this game. I just wish each race's campaign lasted longer, or you could stick with one all the way through. I started as Chaot (red/black) but after completing that campaign it switches over to the winged race (blue/white maybe) which has a playstyle I don't care for at all. I will probably force myself to play through it, because I wan't to see what happens, but it's a bit of a downer that after all that work you just go back to level 1 of a race you don't get to decide on. Still, great game, even if the graphics haven't aged well.
Posted: April 22nd, 2014
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174 products in account
15 reviews
5.1 hrs on record
Unpolished, gritty interface, rigid UI, old

Feels like trying to drive a really old, beaten up hillbilly pick-up truck, with mud perma caked on the sides, half painted, half raw rusted steel, steering from europe or america, depending on whatever country you aren't from, with a cracked windshield, and i mean cracked. No power steering.

Funnily enough, extremely fun.

Sadly, far too short. Something very essential is missing to make this game work, becuase it has soemthing that no other game has out there, a perfect mix of card game, and grid turn based strategy. so many games out there have tried, and failed. Simply because they got the basics wrong, this one, I am amazed to say, as bad as it is---got the basics right.

Just a shame that's about all it got right,
recomended purely for strategy enthusiasts, or developers that want some inspiration.
Posted: August 24th, 2014
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58 of 65 people (89%) found this review helpful
36 products in account
11 reviews
2.5 hrs on record
Video Review:

Etherlords 2 is a collectible card game very similar to Magic: The Gathering. The player collects cards to build a deck of spells and creatures. When you approach enemies on the world map you have the opportunity to fight them. This is where the actual card game starts. The player takes turn with the enemy casting spells and attacking. Victory is achieved by killing the opponent. The card game is surprisingly complex and it feels rewarding when your deck works. In addition your character levels up and can choose perks that will influence your strategy. If you enjoy these types of table top games you will probably have fun with Etherlords 2.

The problem is...everything else outside the card game. The voice acting is sub par and the movement/animations on the world map are jerky and frustrating. There is no camera angle that let's you properly see where you're going and there are no resolution options that I could fine.

I rushed thought the poor dialog and map navigation as fast as possible so I could get back to actually playing the card game. If you like card games then I will grudgingly recommend Etherlords 2 because it can be quite fun, but everything else almost spoils the game.
Posted: February 14th, 2014
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