I played this game years ago when it was rereleased on CD so this is really for new gamers who want to consider trying their hand at some classic RPG gaming. This is the core of what hardcore old school RPGs used to be and why they were glorious but also frustrating at times.
No single superhuman adventurer battling through hordes of enemies - no man could be that powerful. Instead, you have a band of adventurers with real needs like hunger, thirst, illnesses, and broken equipment. Magical items? They are extremely rare and not the absolute destructive force they are in current fantasy games. Skills? Ha! Every skill you can think of you can upgrade, even ones you'll never use.
And there in lies the beauty and the flaw. You, the grand guide, have to decide how you want to handle your adventurers. In current RPGs, such details have been reduced or even eliminated to improve the gaming experience. If the concept of handling the challenges of weather, terrain, illnesses, wear and tear of equipment, and your adventurers' needs immerses you into the game, then by all mean you should purchase this game and maybe even the whole trilogy. If such details sound tedious and aggravating, then pass by this game.
But I shall also provide a warning; it still contains the bugs that the originals contained. They are minor, but they can still be irritating. The biggest of which I always had to deal with is the step wise error when trying to complete a quest in the swamplands. You must turn it off to access the quest-required sunken chest. Lastely, when in doubt, do an internet search!
Posted: February 20th, 2014