A Celt-punk action-adventure set in a future Ireland ravaged by technomagical war and economic collapse, humanity clings on by using the remnants of technology that survive. Our hero must venture into lands unexplored, twisted by strange and mythical powers.
User reviews: Mostly Negative (52 reviews)
Release Date: Mar 17, 2014
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About This Game

Forged from an ancient tale of Celtic mythology. An action-adventure set in a future Ireland devastated by technomagical war and economic collapse, humanity clings on by using the remnants of technology that survive. When their ancient spring of life begins to fail, an unwanted orphan child must leave the safety of his villages' mountaintop refuge. With only an ancient sword and a mysterious metal glove, he ventures into lands unexplored and twisted by strange ancient powers.


  • Celtic-punk – a fusion of Celtic and steampunk aesthetics
  • A rich and intriguing world, brought to life by beautiful hand-drawn sketches, lovingly painted and animated in high resolution
  • A lush world populated with strange creatures and vicious enemies, born in the cauldron of war
  • Fast-paced combat and epic boss encounters
  • Combat Arena with unlockable arenas and high scores
  • Critically acclaimed original soundtrack – Music from Irelands premier independent electronic artists
  • Play in Irish – a full Irish translation of the game.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista 7, 8
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2048 MB RAM
    • Graphics: 256 MB DirectX 9.0c compatible graphics card (shader model 2)
    • DirectX: Version 9.0c
    • Hard Drive: 1000 MB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1.7 GHz Dual-Core Processor
    • Memory: 2048 MB RAM
    • Graphics: 256 MB OpenGL 2.0 compatible graphics card
    • Hard Drive: 1000 MB available space
    • Processor: 1.7 GHz Dual-Core Processor
    • Memory: 2048 MB RAM
    • Graphics: 256 MB OpenGL 2.0 compatible video card
    • Hard Drive: 1100 MB available space
Helpful customer reviews
6 of 11 people (55%) found this review helpful
0.3 hrs on record
Posted: November 22
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14 of 110 people (13%) found this review helpful
6.9 hrs on record
Posted: October 29
Short, Stupid and Easy... just like your Mom.

Clunky.... just like your Mom.

Looks horrible.... just like your Mom.

Nothing worth sticking around for.... just like your Mom.

And in the end, when you endure all of its nonsense, it leaves a Playa hanging....

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2.0 hrs on record
Posted: November 21
This has the potential to be great, BUT the game have no weapons to change, no abilities, no upgrades, bad port, no variety in combat, just click to attack and doge, extremely short, bad sound design. The only thing i like is the steam punk celtic world, but this is no reason to buy. It's suppose to have sequel, but i doubt that there will be.
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6 of 7 people (86%) found this review helpful
1.6 hrs on record
Posted: July 29
Ku:SOTM is a point and click action and puzzle game in which you control Ku, a 12 year old troublesome boy who is sent on a quest to retrieve a ring of power to keep your village sustained with energy. Filled with puzzles, combat and set in a unique world it's surely a winning recipe, right?

When you first emerge from the tunnels you are greeted with a colourful, friendly village full of interactive characters (make sure you speak to them all and you will be rewarded with an achievement). Speaking to them provides you with information about the main protagonist Ku who is an unruly youth constantly getting himself into trouble. Your first mission is to head out to find the leader of the village. Once you speak with him about the ring that went missing, he explains that it is the main energy source for the village and without it they are doomed. That is where your quest begins, you are ordered to head into the wilderness and hunt down a replacement ring from the North.

As you travel through the lands you are pitted against a variety of enemies and puzzles that block your path. You must hack and slash your way through your foes and chain together combos in order to do more damage and finish them off quicker.

The combat system actually turned out to be a lot of fun as it involved quickly stunning enemies, getting as many hits in as possible and then diving back out before you get hit. This can lead to some very tense albeit short battles that involve you having to be brave and tactical. The Combat Arena takes the combat to the next level pitting you against constant hordes of enemies to win score based on the number of enemies you defeat and rounds you clear. There are 4 levels to be played within the Combat Arena, each of which gets progressively more difficult. There is a leaderboard function on the game also, for you to compare your standing in the world however it was not working at the time of writing.

As I mentioned the game does not revolve entirely around the combat, there are in fact puzzles to solve in order to progress through the game. Although incredibly simple to solve they do offer a well needed variety to the game. They usually involved dragging an item with your mouse, or hitting certain posts to open a door, nothing too challenging but fun all the same.

The whole game is controlled by only the mouse which in fairness was all the game needed. You left click to move and attack, right click to roll/dodge and hit the middle button to fire your stun laser. Unfortunately the controls do feel clunky at times, especially when you are in the middle of combat and you really need to react quickly!

Musically the game felt very vacant and desolate. The music that was playing in the background was generally quiet and didn't really create much of an atmosphere. A large portion of the time I found myself concentrating more on the sounds of my own footsteps than the music itself. The only real exception to this is when you are in the village and you stand near someone playing an instrument.

Artistically is where the game really shows it's true potential. The artwork in this game is brilliant with some very interesting character designs, however the graphics really don't do them justice. Its a shame really as the game shows some true artistic potential which really hasn't been utilised.

Overall I think the game had a lot of potential but unfortunately it wasn't able to capitalise on it's strengths. The price at time of writing is £3.99 on Steam which isn't too steep but it could do with being longer. Taking only around 2 hours complete you barely feel as though the game has begun when the end credits begin to roll.

5/10 - Fun to play while it lasted but could do with polishing.
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6 of 9 people (67%) found this review helpful
1.2 hrs on record
Posted: August 13
Do not buy this game under any circumstances.

First of all Ku: Shroud of Crap looks a bit tempting art-wise but don't let it fool you! This poor-mans-bastion is very clunky in action and suffers from terrible controls. Your basic attack can only be used when enemies are seen and you walk towards them - this you can "combo" into 4 hits to different enemies by targeting them, each attack getting slightly more powerful than the last one. Sounds decent but NOOOOO. Computer says NO several times. Basically you just hit an enemy, use rolling to get away from it's attacks and get rewarded by a weird BLIMB-sound when the enemy is struck. After several hits it just falls down and you might get a health orb from it. It this point I was so excited by the fascinating gameplay that I vomited.

Animation is utterly, hideously deformed puppetry. Characters feel and look like paper models and even if it's artstyle decision it's so very wrong.

Quests in this action rpg (buahahaha) consist of fetch quests through uninspired landscape fighting humanlike insects and avoiding being blasted by electric toilets that roam the country.

Finally I got to fly this coppermade chicken, dodging stormclouds with epic flappy birds controls (seriously, it's just pushing a button to get higher) and to my surprise got an achievement "Flappy Birds". You can't believe the joy and accomplisment that I felt. Something childlike, blue-eyed died inside me there.
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3 of 5 people (60%) found this review helpful
2.7 hrs on record
Posted: October 12
I decided to change my review on this game. WARNING- if you do not own a PC control, then do not even bother. Playing with a Keyboard sucks horribly for this game. If you use a controller, then things get better.
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4 of 7 people (57%) found this review helpful
1.4 hrs on record
Posted: August 1
The visual design is typically nice, unique and artistic. However every other aspect of this game... from sound design to npc interaction to core gameplay is unremarkable and leans toward being annoying. Your money can be better spent elsewhere.
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4 of 8 people (50%) found this review helpful
1.4 hrs on record
Posted: June 6
Well, what can i say about this game... It's a mobile port and it shows, the combat is really simplistic (and it can be really awfull when you have to fight), left click moves and attacks and right click the character dodges... just that, nothing more...

The sound, oh my god, the sound is so awful, the music it's... ok... but the sound effects are so annoying, the "claps" when the character is running and the "boings" when you're doing a combo, it's so bad.

Not everything is bad in this game, the artwork is original and interesting, same can be said for the story BUT... spoiler alert, the story is incomplete, you end in a cliffhanger and wait for the sequel (will there be one?).

The lenght of the game can be a good thing since it's too short (1~2 hours) and thank god it's like that since it was getting boring after the initial 15~20 minutes.

I really can't recomend this game in anyway, it has some potential (story and artwork) but it fails in so many aspects that it can't compensate for that potential...
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3 of 8 people (38%) found this review helpful
1.6 hrs on record
Posted: June 22
Before you read the review be warned that I will be grading this on an "Indie curve" meaning less than 5 developers

Sound 5/10

The sound is position based and is confusing as to the point of origin of the sound most of the time, not to mention the sounds are comparitive to sound samples from a bad EDM song.

Battle system 6/10

Lacks any real depth, and most of the battle system is learning how to bug the enemies out so they can't hit you. Also your primary "slash" attack has the awesome ability to get you stuck in walls and in other places you don't belong and can't escape.

Bosses 2/10

The bosses of this game are all incredibly easy and short lived, and feel like normal enemies, except the final boss which felt more like the first real boss in the game, but still exceptionally easy. One of my major complaints is you don't heal your health after a boss though.

Artwork 9/10

The art is gorgeous and was my primary attraction to the game, however it is hindered by bad coding to fit different screen resolutions and can look a little distorted depending on the resolution you are playing in, which disappointed me greatly.

Storyline 2/10

I started out with a great concept of what needed to be done and I talked to the whole village. I was continually disappointed by how everyone didn't react to any changes in the plot at the start, or the fact you had a sword. Then after you left the village none of it really related to the rest of the game and soon as you finish the "prologue" there wasn't really much of anything to the story besides run through a bunch of areas as fast as you can, and if you want, kill some enemies. Sure people would talk, but it didn't really mean much of anything, and made no real sense when you string all the sequences together. This is disappointing for an indie action adventure game as one of the easier tasks is to write dialogue that makes the story actually mean something and connect the pieces.

Bugs squashed 3/10

*contains spoilers*

One of the major things I have always looked for, be it a flash game, or a normal game, is both major and minor bugs that inhibit the game, as well as exploits, crashes, etc. Well your main slash ability can put you in an area you can't move, enemies can sometimes still hit you even if you dodge roll away, double dialogues to someone that you're only supposed to talk to once, at the start of the game if you leave the sword training area you have to go through the whole screen's process again including all the training to get through the gate. In the final boss the "laser fields" are sometimes passable and sometimes not, and sometimes enemies get stuck on them making your slash the only way to get to them, leaving no way back if you don't leave an enemy around to slash to. Also at one point after exiting and reentering the game to get around this I had no HUD and couldn't see my health, which was great after the boss when I died first hit to one of the small mobs. Also as another note, in my display resolution (1366x768) I couldn't see discriptions for the hover overs in the escape menu either.

*end spoilers*

Overall 5/10

Between the bugs, the general ease of the game to beat it in <1 hour of time, and the lack of engaging story, I rate this extremely low, even with an indie curve. Some may not share my sympathies, but this could of been polished a lot more to make it far better than it ended up being.
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1 of 4 people (25%) found this review helpful
1.5 hrs on record
Posted: July 10
Ku feels more like a colleciton of art and story that's looking for a medium than a game. While it's interesting to look at, it's also quite tedious to play and in my opinion not really worth the time.
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1 of 4 people (25%) found this review helpful
1.0 hrs on record
Posted: July 18
I didn't get very far in this game, the menu was bugged so I could only see half of it, there are a lot of problems with collision detections and clipping, the graphics are awful and not in an artistically primitive way, there is no music and I didn't understand how the battle system worked so it was pot luck whether I died or not.
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1 of 4 people (25%) found this review helpful
1.8 hrs on record
Posted: August 29
It's a neat look and concept, but really doesn't deliver on the promises. Too short, very linear with no ability to backtrack. But the worst thing is the controls. Offers full controller support, but the first controller I tried required both analog sticks just to move, and while the second didn't have that problem it was still difficult to operate. There is no in-game controller configuration, and I ended up having to use the mouse for ranged effects while moving with the controller (which is about as awkward and irritating as it sounds). Could still be a good game with some tuning, but it's unfinished and only marginally playable.
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1 of 5 people (20%) found this review helpful
0.8 hrs on record
Posted: June 29
Don't waste your money- about the only redeeming feature of this game is the art. The rest is a buggy, broken mess in a world full of empty spaces.
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0 of 5 people (0%) found this review helpful
7.0 hrs on record
Posted: September 21
A pathetic hidden object game.
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63 of 73 people (86%) found this review helpful
1.1 hrs on record
Posted: March 17
This game looks like it is a blast, seems like an Irish Bastion right? It turns out to be a terrible port and not worth a 5 dollar price.

-Intriging story
-New setting
-Great art style
-Intresting concept

-Terrible textures, texutes don't all match, some have darker outlines and some don't, no shadows, everything looks flat
-Poor sound effects, I had to turn down the footsteps, they are not smooth and the chain hit sound blasts louder than the others
-Horrible controls, says full controller support but I had issues with the controller sticking and the buttons it says to press dont work (example it said to push "a" but the actually button was the trigger) also it wanted me to middle click which is not intuitive at all
-Dialouge boxes don't work well, I had problems navigating through the lines and when they closed they would flash for a frame or two
-Dialouge is written like a tumblr fan fic, early on the dialouge said " *Ku walks forward and raises his had* " which brings us to our next con
-Animations are not smooth, they don't flow with the movment and the cutscenses are just controlled walking.
-Music played by the early npc musicians was incredibly repititive, literally 4 seconds and looped for multiple npcs. I did not hear any other music after this so I do not know the quality later on
-Dialouge is written is a script like context, instead of a box at the top it says like "Culan: Ku, blah blah blah" and the name is the same color as the rest of the text.

This game is a tossed together ios port with an asking price that is not worth it. I could recommend the game at around $2.50 but not at $5, This was written on March 17 so the game might get future updates to improve. I would love to play this game but the flaws are too much at this current point. I hope they update to fix some of these issues.
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21 of 26 people (81%) found this review helpful
3.6 hrs on record
Posted: March 18
I really want to like this game.
The art style is lush; the story is promising and what I've heard of the music so far is great too.

However the game itself is disappointing to play.

- The sound effects are strange bordering on unpleasant. The "poing" combo attacks in particular are annoying.
- The controls and movement are clunky. I was playing with a mouse and clicking to move too often sent me in the opposite direction.
- There's no choice during cut-scene exposition so breaking that up into sentences which need to be clicked in turn is unnecessary.
- The script could also do with a good proofread / edit / rewrite.
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22 of 28 people (79%) found this review helpful
2.8 hrs on record
Posted: March 19
K:SotM is an incredibly short game. It took me under an hour & a half to complete, and I ran around searching every corner of each map.

It says it all that the length is my lasting impression of this game. It doesn't really have all that much going for it besides the visuals. The general look of the game reminded me a little of Bastion, but K:SotM does have its own unique look. The game presents itself as a top-down action game with a very distinct art style almost like each moving part of a character model is a separate cut-out drawing. This is rather pleasing on the eye, although some models have clearly had less attention than others. The screen is also too focused on the player, so you cannot see very far in any direction. I also had to use Task Manager to close the game at one point in the story, as an image that covers over almost the entire screenspace would not go away and the menu was unresponsive.

The game control scheme includes gamepad usage, however I could not get my official 360 wired control to work (and Steam forums are littered with others having issues with different controls). Instead, I had to use my mouse to play the game where left clicking moves your character & attacks, right-click performs a dodge roll, and space bar fires your projectile. The input of what I pressed on my mouse was frequently ignored by the game, causing me to stop moving at crucial moments, or for it to not use the correct weapon. The combat felt very clunky because of this. Also, there is only 1 melee weapon, and 1 projectile weapon. The lack of variety, no abilities, and only 1 melee combo attack mean that combat gets very stale regardless of the enemies. There also is not a huge range of enemies in the short campaign, although there are more variants of these enemies in the combat arena mode which adds a little extra lifespan to the game.

The audio is rather bland. There is not much of a soundtrack, none of the characters are voiced, and there are only a few sound effects in the game.

So to summarise: I do not recommend K:SotM, even if you have spare money to burn and it is on a heavy discount. There simply is not enough content here, and even if there was the gameplay is too repetitive and glitchy.
To top it all off, the game ends on a humongous cliff-hanger that cannot really be justified when the game is so short.
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18 of 21 people (86%) found this review helpful
1.9 hrs on record
Posted: March 19
Buggy, glitchy and sluggish, in addition to blurry graphics and limited animations, Ku has been nothing but a disappointment so far. Avoid for now.

[Rating: 35/100]
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18 of 25 people (72%) found this review helpful
2.3 hrs on record
Posted: May 23
Unlike many indie games, this one looks good but it's actually bad.
It's super glitchy, pretty ugly (many sprites are recycled), extremely short (1h30 of gameplay), the soundtrack will make you sick the rare times it's present, the combat system is disgustingly poor, the story doesn't make sense... among many other flaws. Get it for a minimal price or don't.
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6 of 8 people (75%) found this review helpful
1.4 hrs on record
Posted: March 22
I am sorry to write this but this has to be done.

I was really excited about this game, hoping for another Bastion with some more of a Zelda-like twist to it, all of that in a interesting setting based on the Celtic lore.

What I've got instead is a shoddy mobile game that fails to adapt to proper, traditional controls - its interpretation of mouse clicks is laughable, still relaying on a way too large waypoint crutch, originally used for the touch input, which results in imprecise, frustrating controls and leads to really shoddy animation loops - like the one infinite run you get on all the elevators.

Gamepad input is even worse - I've tested with a wired 360 controller - menus don't navigate properly, Ku is infinitely running in place when left analog stick is in neutral position, mouse cursor disappears in the menus while controller is plugged, controls while talking to NPCs are sluggish, easily resulting in nigh-infinite conversation loops. I got too frustrated with them in the beginning to even try going back to them when combat started, so I am no able to comment on that.
I am not sure if there is a DirectInput gampead support yet - Buttons might be rebindable via *sighs* Unity launcher.

Combat. It sucks. Okay, let's elaborate:
LMB: dash to an enemy and hit it, switching enemies will chain hits, up to, I think, 4, each of the hits after the first one resulting in more and more irritatingly high pitched sound effects.
RMB: Dodge roll, uses 1 stamina, stamina bar has 3 charges [at least at the start of the game] - I didn't find it reliable in battle, as it didn't trigger all the time while in combat - though it might be related to my facing or direction of the right mouse click, so I can't truly judge that yet.
And that's it for the start - insanely boring, and really not as responsive as it should. I'd rather play Diablo 1. at least it works properly and reliably. Combat mechanics fail utterly.

And it gets worse. Not long after the beginning of the game proper you get a weapon that allows you to fire, for free, every second or so, a blue projectile that COMPLETELY PARALYSES basic enemies. Yeah, think about that for a second. Nice way to make the combat even less substantial. It's bound to MMB, or it's, supposedly, able to be fired by clicking [presumably LMB] and then SWIPING in a desired direction - it never worked for me though, but well, we generally don't swipe on PC.

Story starts slowly, wasn't paying much attention to it due to growing irritation. No obvious typos, or grammar problems from what I've seen. Text available in English and Irish!

And after all this bitter grievances time for the stuff I actually liked: the graphic style and the music - the brass steampunk characters and structures contrast nicely with lush green environment, and soundtrack seems quite fitting, and miles above the quality of sound effects.

Game runs okay, even on my rubbish laptop, it's an Unity game, and, sadly, all options are in the launcher in the form of those idiotic profiles (e.g. Beautiful) - please devs, DON'T DO THAT, you can do proper options in Unity too!

I was forced to stop playing the game on that weird maybe flappy bird inspired thing which failed to work for me - craft dropped down no matter how I've pressed the LMB [neither one long press nor clicking like a maniac resulted in any sort of response]. I quit to main menu after that. Weirdly enough, when I tried to "Continue" later on, it failed to load my character and it's bird, or made them invisible - Level seemed to scroll okay though, so I think I was unable to reach the failure state - yet another case of poor QA in this title.

So let's recap: Basic MOBILE Zelda-like Action-rpg in brazen steampunk Irish setting. Terrible controls, Bad animations, Irritating sound effects. Interesting art direction and fitting music. Lackluster mechanics. Broken game section.

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