A Celt-punk action-adventure set in a future Ireland ravaged by technomagical war and economic collapse, humanity clings on by using the remnants of technology that survive. Our hero must venture into lands unexplored, twisted by strange and mythical powers.
User reviews:
Mostly Negative (75 reviews) - 22% of the 75 user reviews for this game are positive.
Release Date: Mar 17, 2014

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Buy Ku: Shroud of the Morrigan


About This Game

Forged from an ancient tale of Celtic mythology. An action-adventure set in a future Ireland devastated by technomagical war and economic collapse, humanity clings on by using the remnants of technology that survive. When their ancient spring of life begins to fail, an unwanted orphan child must leave the safety of his villages' mountaintop refuge. With only an ancient sword and a mysterious metal glove, he ventures into lands unexplored and twisted by strange ancient powers.


  • Celtic-punk – a fusion of Celtic and steampunk aesthetics
  • A rich and intriguing world, brought to life by beautiful hand-drawn sketches, lovingly painted and animated in high resolution
  • A lush world populated with strange creatures and vicious enemies, born in the cauldron of war
  • Fast-paced combat and epic boss encounters
  • Combat Arena with unlockable arenas and high scores
  • Critically acclaimed original soundtrack – Music from Irelands premier independent electronic artists
  • Play in Irish – a full Irish translation of the game.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista 7, 8
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2048 MB RAM
    • Graphics: 256 MB DirectX 9.0c compatible graphics card (shader model 2)
    • DirectX: Version 9.0c
    • Storage: 1000 MB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1.7 GHz Dual-Core Processor
    • Memory: 2048 MB RAM
    • Graphics: 256 MB OpenGL 2.0 compatible graphics card
    • Storage: 1000 MB available space
    • Processor: 1.7 GHz Dual-Core Processor
    • Memory: 2048 MB RAM
    • Graphics: 256 MB OpenGL 2.0 compatible video card
    • Storage: 1100 MB available space

What Curators Say

2 Curators have reviewed this product. Click here to see them.
Customer reviews
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Mostly Negative (75 reviews)
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52 reviews match the filters above ( Very Negative)
Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
2 people found this review funny
2.1 hrs on record
Posted: November 25
Good name
Always makes me giggle when i see it in my Steam library
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Most Helpful Reviews  Overall
80 of 96 people (83%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: March 17, 2014
This game looks like it is a blast, seems like an Irish Bastion right? It turns out to be a terrible port and not worth a 5 dollar price.

-Intriging story
-New setting
-Great art style
-Intresting concept

-Terrible textures, texutes don't all match, some have darker outlines and some don't, no shadows, everything looks flat
-Poor sound effects, I had to turn down the footsteps, they are not smooth and the chain hit sound blasts louder than the others
-Horrible controls, says full controller support but I had issues with the controller sticking and the buttons it says to press dont work (example it said to push "a" but the actually button was the trigger) also it wanted me to middle click which is not intuitive at all
-Dialouge boxes don't work well, I had problems navigating through the lines and when they closed they would flash for a frame or two
-Dialouge is written like a tumblr fan fic, early on the dialouge said " *Ku walks forward and raises his had* " which brings us to our next con
-Animations are not smooth, they don't flow with the movment and the cutscenses are just controlled walking.
-Music played by the early npc musicians was incredibly repititive, literally 4 seconds and looped for multiple npcs. I did not hear any other music after this so I do not know the quality later on
-Dialouge is written is a script like context, instead of a box at the top it says like "Culan: Ku, blah blah blah" and the name is the same color as the rest of the text.

This game is a tossed together ios port with an asking price that is not worth it. I could recommend the game at around $2.50 but not at $5, This was written on March 17 so the game might get future updates to improve. I would love to play this game but the flaws are too much at this current point. I hope they update to fix some of these issues.
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31 of 39 people (79%) found this review helpful
Not Recommended
3.6 hrs on record
Posted: March 18, 2014
I really want to like this game.
The art style is lush; the story is promising and what I've heard of the music so far is great too.

However the game itself is disappointing to play.

- The sound effects are strange bordering on unpleasant. The "poing" combo attacks in particular are annoying.
- The controls and movement are clunky. I was playing with a mouse and clicking to move too often sent me in the opposite direction.
- There's no choice during cut-scene exposition so breaking that up into sentences which need to be clicked in turn is unnecessary.
- The script could also do with a good proofread / edit / rewrite.
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27 of 35 people (77%) found this review helpful
Not Recommended
2.8 hrs on record
Posted: March 19, 2014
K:SotM is an incredibly short game. It took me under an hour & a half to complete, and I ran around searching every corner of each map.

It says it all that the length is my lasting impression of this game. It doesn't really have all that much going for it besides the visuals. The general look of the game reminded me a little of Bastion, but K:SotM does have its own unique look. The game presents itself as a top-down action game with a very distinct art style almost like each moving part of a character model is a separate cut-out drawing. This is rather pleasing on the eye, although some models have clearly had less attention than others. The screen is also too focused on the player, so you cannot see very far in any direction. I also had to use Task Manager to close the game at one point in the story, as an image that covers over almost the entire screenspace would not go away and the menu was unresponsive.

The game control scheme includes gamepad usage, however I could not get my official 360 wired control to work (and Steam forums are littered with others having issues with different controls). Instead, I had to use my mouse to play the game where left clicking moves your character & attacks, right-click performs a dodge roll, and space bar fires your projectile. The input of what I pressed on my mouse was frequently ignored by the game, causing me to stop moving at crucial moments, or for it to not use the correct weapon. The combat felt very clunky because of this. Also, there is only 1 melee weapon, and 1 projectile weapon. The lack of variety, no abilities, and only 1 melee combo attack mean that combat gets very stale regardless of the enemies. There also is not a huge range of enemies in the short campaign, although there are more variants of these enemies in the combat arena mode which adds a little extra lifespan to the game.

The audio is rather bland. There is not much of a soundtrack, none of the characters are voiced, and there are only a few sound effects in the game.

So to summarise: I do not recommend K:SotM, even if you have spare money to burn and it is on a heavy discount. There simply is not enough content here, and even if there was the gameplay is too repetitive and glitchy.
To top it all off, the game ends on a humongous cliff-hanger that cannot really be justified when the game is so short.
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20 of 27 people (74%) found this review helpful
Not Recommended
1.9 hrs on record
Posted: March 19, 2014
Buggy, glitchy and sluggish, in addition to blurry graphics and limited animations, Ku has been nothing but a disappointment so far. Avoid for now.

[Rating: 35/100]
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20 of 28 people (71%) found this review helpful
Not Recommended
2.3 hrs on record
Posted: May 23, 2014
Unlike many indie games, this one looks good but it's actually bad.
It's super glitchy, pretty ugly (many sprites are recycled), extremely short (1h30 of gameplay), the soundtrack will make you sick the rare times it's present, the combat system is disgustingly poor, the story doesn't make sense... among many other flaws. Get it for a minimal price or don't.
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12 of 14 people (86%) found this review helpful
1 person found this review funny
Not Recommended
1.2 hrs on record
Posted: January 6, 2015
It tries too hard to be bastion, but has clunky controls, isn't very interesting, and failed to captivate me. The art doesn't blend well, and the NPC's seem a little "Stupid"
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12 of 17 people (71%) found this review helpful
4 people found this review funny
Not Recommended
1.4 hrs on record
Posted: August 1, 2014
The visual design is typically nice, unique and artistic. However every other aspect of this game... from sound design to npc interaction to core gameplay is unremarkable and leans toward being annoying. Your money can be better spent elsewhere.
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17 of 27 people (63%) found this review helpful
10.3 hrs on record
Posted: March 19, 2014
I totally enjoyed this game, it plays really well. You can control the boy with a mouse as I did or you can use a controller if you'd prefer, either way it plays well, but I prefer a mouse and keyboard with this game. This Adventure game is fairly short which I like, as it does not drag on like other games can. KU is quite easy to play there are not alot of enemys coming at you, so if you dont like difficult games then this is a good game for you. The handdrawn artwork is very nice and unique. Also there are some fighting Arenas that open up at the end, so you can test your skills out there. My advise would be look at some youtube videos of the game, as thats what helped me make my choice to buy this game and see what you think of it. I have no regrets buying this game, I feel it was worth it, although quite short .... To the DEVELOPERS, this is a very nice game in my opinion, It does play really well now. I hope there are more chapters coming to this nice game, as I'd like to see more to this story about KU ; ) Keep up the fantastic work you are all doing and THANK YOU. : )
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7 of 9 people (78%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: March 22, 2014
I am sorry to write this but this has to be done.

I was really excited about this game, hoping for another Bastion with some more of a Zelda-like twist to it, all of that in a interesting setting based on the Celtic lore.

What I've got instead is a shoddy mobile game that fails to adapt to proper, traditional controls - its interpretation of mouse clicks is laughable, still relaying on a way too large waypoint crutch, originally used for the touch input, which results in imprecise, frustrating controls and leads to really shoddy animation loops - like the one infinite run you get on all the elevators.

Gamepad input is even worse - I've tested with a wired 360 controller - menus don't navigate properly, Ku is infinitely running in place when left analog stick is in neutral position, mouse cursor disappears in the menus while controller is plugged, controls while talking to NPCs are sluggish, easily resulting in nigh-infinite conversation loops. I got too frustrated with them in the beginning to even try going back to them when combat started, so I am no able to comment on that.
I am not sure if there is a DirectInput gampead support yet - Buttons might be rebindable via *sighs* Unity launcher.

Combat. It sucks. Okay, let's elaborate:
LMB: dash to an enemy and hit it, switching enemies will chain hits, up to, I think, 4, each of the hits after the first one resulting in more and more irritatingly high pitched sound effects.
RMB: Dodge roll, uses 1 stamina, stamina bar has 3 charges [at least at the start of the game] - I didn't find it reliable in battle, as it didn't trigger all the time while in combat - though it might be related to my facing or direction of the right mouse click, so I can't truly judge that yet.
And that's it for the start - insanely boring, and really not as responsive as it should. I'd rather play Diablo 1. at least it works properly and reliably. Combat mechanics fail utterly.

And it gets worse. Not long after the beginning of the game proper you get a weapon that allows you to fire, for free, every second or so, a blue projectile that COMPLETELY PARALYSES basic enemies. Yeah, think about that for a second. Nice way to make the combat even less substantial. It's bound to MMB, or it's, supposedly, able to be fired by clicking [presumably LMB] and then SWIPING in a desired direction - it never worked for me though, but well, we generally don't swipe on PC.

Story starts slowly, wasn't paying much attention to it due to growing irritation. No obvious typos, or grammar problems from what I've seen. Text available in English and Irish!

And after all this bitter grievances time for the stuff I actually liked: the graphic style and the music - the brass steampunk characters and structures contrast nicely with lush green environment, and soundtrack seems quite fitting, and miles above the quality of sound effects.

Game runs okay, even on my rubbish laptop, it's an Unity game, and, sadly, all options are in the launcher in the form of those idiotic profiles (e.g. Beautiful) - please devs, DON'T DO THAT, you can do proper options in Unity too!

I was forced to stop playing the game on that weird maybe flappy bird inspired thing which failed to work for me - craft dropped down no matter how I've pressed the LMB [neither one long press nor clicking like a maniac resulted in any sort of response]. I quit to main menu after that. Weirdly enough, when I tried to "Continue" later on, it failed to load my character and it's bird, or made them invisible - Level seemed to scroll okay though, so I think I was unable to reach the failure state - yet another case of poor QA in this title.

So let's recap: Basic MOBILE Zelda-like Action-rpg in brazen steampunk Irish setting. Terrible controls, Bad animations, Irritating sound effects. Interesting art direction and fitting music. Lackluster mechanics. Broken game section.

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Recently Posted
1.3 hrs
Posted: September 4
Crappy paperdoll game. Avoid.
Helpful? Yes No Funny
0.1 hrs
Posted: July 6
Couldn't stand playing for more than about 10 minutes of this game. The first 5 minutes I've noticed some bugs like the steam pipes which were supposed to throwback your character, could be walked above without throwing the PC. Also the animations are badly made, like half of the frames were missing.

The movement is clunky, the dialogs are silly and from the little time I've played, seemed that this game was supposed to be something like Bastion, but it doesn't get any close.

I was sad when I played it because I was following this one since greenlight and I had good expectations. Too bad the game looks like it's unfinished and its features aren't well implemented, like the glove thing. Could be more fluid but it's a pain to control it.

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1.6 hrs
Posted: April 19
This game is no a good no good not even as an adventure.
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0.3 hrs
Posted: March 25
Poor Steam controller support (though it's marked otherwise), clunky gameplay, and derivative writing. Nothing to see, here.
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2.2 hrs
Posted: March 18
tl;dr Reasonably decent port of an average mobile game, just don't expect anything amazing. Around ~1.5 hours.

It's not awful, but not particularly good either. I would rather give this a neutral rating, but given the many negative ratings (which seems a bit unfair to me) I'll stick with a positive one - I didn't feel like I "lost two hours", but there are certainly many, many better games out there. Overall it feels like what you'd expect from a mobile port for a rather short adventure game.

The mouse only control scheme isn't as bad as I thought it'd be, but there are some places where you can briefly get stuck in the terrain (easy to fix, but the rate at which this occurred became annoying). There are some nice moments to the story, but as a whole it's rather bland, cliche, and unnecessarily leaves a lot of unknowns to make room for a sequel(s). The combat is boring point and click as you'd expect, with roll and stun features too. Like the movement it can feel clunky, but it's simple enough that it doesn't heavily detract from the game.

It's rather short, probably ~1.5 hours even with looking through every nook and cranny (I had some afk time). On a side note, if you expected this to be "thematically appropriate" for St. Patrick's day or other Irish festivities like I did you should look elsewhere. It has Gaelic names and one guy playing vaguely Irish music in the first act but that's about it; the rest looks more like Mad Max than Ireland.
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4.3 hrs
Posted: January 2
I wanted to shout while playing this.

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MiG-21bis Fishbed-L
0.6 hrs
Posted: January 1
Better than anything Digital Homicide has ever produced.
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3.7 hrs
Posted: July 2, 2015
This could have been a lovely game if more effort had been made, but it failed to live up to its vision. The best part of it was the art style and the "Celt-punk" mythology used in the game, a fresh take on things, but it's spoiled by mushy controls, tedious slogging around for overly simple quests, identikit maps, and downright bad sounds.


+ Beautiful and often evocative and/or creepy art, with some unique ideas.
+ While there are Celtic fantasy games, this is the first technology-based idea I've seen, and that's creative.
+ Some good music was struggling to get heard in some of the areas.
+ The characters had an interesting basic design, and Ku seemed true to his namesake.
+ The fighting progression was well done.
+ Some fairly creative change-ups on the quest, with new challenges.
+ Imaginative monster/villain design that needed different approaches for different monsters.
+ Easy to figure out what to do in a particular challenge.


- Incredibly bad sound effects. Some very common sounds such as walking and fighting are actively obnoxious.
- If you enter a cut scene while walking, you get to hear the obnoxious walking sound effect during the entire scene, because it doesn't stop the character from walking.
- Some of the cut scenes should be more tightly scripted or meaningful. They steal control from the player and can be tedious to wait through.- Tedious quest design, with overly simple puzzles, and some quests which required slogging all the way back through long and empty maps.
- Very little interactivity in most of the maps. So, interesting art but very little to touch or do. Very dull character interaction on most of the NPCs.
- Poor/weird animation in many areas.
- The map designs should be a little more distinctively landmarked; the maps hindered exploration a bit.
- A little bugginess: fighting charges you to an opponent, and it's possible to bug onto an opponent in an area that you can't get down from, like a wall. (Workaround: reload the game; you have to do the fight again but it gets you off the wall.)
- Mushy fighting which isn't very kinetic and it's not always apparent that your actions aren't taking effect.
- Inferior writing. (There are bits that were funny, but sharper writing would have made this much better.)
- Uneven pacing. (The beginning particularly is poorly paced.)
- Short. (Not as much of a con at this quality level, but if the game were improved and had more to do, this would be a con.)

All in all, while it's not outright bad, it's not outright good either -- I find myself unable to recommend it, but it's a shame because I think this could have been a good game with more attention to quality.
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0.6 hrs
Posted: June 13, 2015
The only fun i had with this game was when i broke it.
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