Frozen State is a brutal, survival game set in a world embraced by the man-made ice age meant to protect mankind from pestilent hybrids. Bitter cold and numbing fear are the constant companions in the journey through the retro-futuristic Frozen State world.
User reviews:
Mostly Positive (400 reviews) - 73% of the 400 user reviews for this game are positive.
Release Date: Aug 5, 2016

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Recent updates View all (82)

March 28

Small Update

Hey all,

A small update is up, you can find it in the beta as always.

There isn't a lot of changes, but we added several crafting recipes. You can now craft matches and empty flasks.

We have also made some changes to the overall balance and items spawn rates, based on your feedback.


New crafting recipes: matches and empty flask
Spawn rate of matches and paper ( including books) has been reduced
Gun Powder and Weapon Upgrade kits has become less rare
Weapon upgrade kits can spawn in cars
Enemies can drop upgrade kits too, though it's a relatively small chance
Carabine spawn chance has been increased

Thank you,


3 comments Read more

March 15

"Project N" and more

Hey guys!

Frozen State
Finally, have time to give you an update. There have been several interesting suggestions on the forum and I'm going to implement them in FS. The suggestions are mostly about re-balancing certain stuff(drops and items spawn) and adding a new crafting recipe. I'll try to make it all done by the next weekend.

"Project N"
The development of the new game is moving at a good pace. For the last couple of months, Anton has been working primarily on a pathfinding system and its editor.  If you don't know what the pathfinding is and what it does, the bast way to explain it would be a thing that helps AI (everything that isn't directly controlled by the player)  navigate on the level. In other words pathfinding is one of the most fundamental technical things in many games.

Unity, like many other third-party engines, offers its own buit-in solution, and it's quiet good. However, it has some limitations that make this, pretty much a one-click solution, unusable for us. So, to make the game we want, we need to start with the tools.

Anton did a great job and came up with a node-based pathfinding system. It's very cool and gives me, as a level designer, a lot of freedom and control. Instead of relying on generated navigational mesh, which to be honest isn't particularly precise, I can paint/erase the paths for AI on the level where I want. I can also edit every node and its parameters to fix problematic areas, or to simply add some variety to how enemies move around.  Besides it also allows to make paths for flying AI, which can navigate throughout any level efficiently. This is how it looks in the editor.

A pathfidning layer for the ground types enemies

And another one in exactly same room for the flying types.

There are a few disadvantages though. One of the most significant is time. All paths on each level must be drawn by hands. It's not as bad as it sounds, but it takes time nonetheless.

A small stress test for the system

On my side, I've been working on the visuals, designing, modeling and animating. Simple primitives like cubes and spheres are indispensable for quick prototyping and testing, but at some point you need more complex 3d assets to see how it comes together. These are our first enemies, which you'll be seeing quite a lot from now on.

A Zbrush concept

And the actual in-game model inside Unity.

This fella is still in the concept stage

We intentionally chose a more stylized, cartoony look. Firstly, because it's a bit faster/simpler in production and as I'm going to make all the assets alone speed is very important. The second reason, I just really enjoy working on something like that. Saturday morning cartoons and anime are a big source of inspiration.

A few guns, which I'm pretty sure change with time

I know, it's not much and everything isn't final,  but it should give some overall idea about the art direction.

Don't forget to follow us on twitter or reddit

Thank you,

8 comments Read more

About This Game

The entire world is embraced by the man-made ice age meant to protect the human race from alien hybrids. The last survivors have formed the Resistance.

On the way to the Resistance, the main character gets stranded in the closed experimental city Duga-40, where he has to survive and repair his transport to continue the journey.

The game’s world is vast (65 different locations) and populated with the human survivors, military groups and pestilent alien hybrids. The world and loot are randomly generated every playthrough.

There is a deep crafting system that allows you not only to cook food and make different weapons, but also to build traps, barricades and shelters.

Accomplishing the main goal, which is to repair the transport and not die by the hybrid’s claws, you will discover the story of the city, meet the survivors and understand what really happened.

Key Features:

  • Rogue-like and normal modes
  • Three main characters
  • Diverse enemies
  • Large open world
  • Dynamic weather conditions
  • Procedurally generated building interiors, loot and enemies
  • Stealth
  • Crafting and building
  • Transport
  • Basic needs (hunger, thirst, sleep, etc)
  • NPCs and Quests

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia 9800M GTS or Radeon HD 6770M
    • Storage: 4 GB available space
    • OS: Windows 7 or higher
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT 650M or 750M (strongly recommended)
    • Storage: 4 GB available space
    • OS: Mac OS X 10.8
    • Processor: 2.4 Ghz Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 650M
    • Storage: 4 GB available space
    • OS: Mac OS X 10.8
    • Processor: 3.0 Ghz Core i7
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 750M
    • Storage: 4 GB available space
    • OS: Ubuntu 14.04
    • Processor: 2.4 Ghz Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 650M
    • Storage: 4 GB available space
    • OS: Ubuntu 14.04
    • Processor: 3.0 Ghz Core i7
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 750M
    • Storage: 4 GB available space
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Mostly Positive (400 reviews)
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