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Frozen State is a game about the adversities faced whilst existing and surviving in a dying Siberian city, Duga 40. The experimental city has been infested by an extraterrestrial parasite that has obliterated the native population.
Release Date: Jul 1, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Frozen State is still very early in development. Despite this fact, many core features are already in place and the game is playable as it is, though it’s still evolving and improving. It means many things can change over the course of development. For that reason, we would like to take you with us on this journey and make those changes and improvements based in part on your feedback.”

How long will this game be in Early Access?

“We have a certain number of features and content we want to implement, but because we also would like to have deep involvement from the community, it is hard at the moment to set any definite deadlines or time frames. However, we plan to release regular, fortnightly updates.”

How is the full version planned to differ from the Early Access version?

“The full version will have a considerably larger world to explore, more content, NPCs and quests.”

What is the current state of the Early Access version?

“The current version is a pure sandbox experience, it doesn't have any goals or objectives, except surviving as long as you can. The game has 12 locations, covering just over one square kilometre combined. Dynamic weather, randomly generated interiors, crafting and stealth elements are already included.”

Will the game be priced differently during and after Early Access?

“The price will be gradually growing over time as we reach important milestones. The fully completed game will cost around 20$. We don't plan any price discounts or bundle sales until the game is finished.”

How are you planning on involving the Community in your development process?

“We'd like to have deep involvement by the community in the development of Frozen State. If you have interesting ideas or suggestions, please share them with us on the Frozen State Forum.”
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Buy FrozenState

$9.99

Recent updates View all (14)

UPDATE [4] Alpha 0.072 Build 30

September 18

Hey there,

I hope everyone is doing great. We finished the first iteration of mini map, there is still a lot to be done, but even now it’s working nicely. At the moment it shows only buildings’ layouts, fences and big obstacles, and of course your character. We are going to add transition zones, and shacks and cabins that you build during your playthrough, we also want to implement the idea with “markers” that was suggested sometime ago.

Here is the full changelist:

Mini Map ( Tab “Map” in the Luch)

Bigger cursor

New item: Molotov (craftable)

New item: Nail Bomb (craftable)

New item: Tennis Ball Petard (craftable)

New item: Kerosene (spawn randomly in the world)

New fortification: Spiked Barricade

The amount of resources required to build cabins (all types) has been reduced

The amount of Antrazidol in the world has been slightly increased

Empty bottles distract enemies

Campfire has been changed visually, also gives slightly wider range of lighting

Snow particles has been changed

Bug fixed: “Black Map” this was a really tough one, I hope we finally got rid of it. But if you spot it again please, please, please report to us and don’t forget to include your save and output_log files.

Bug Fixed: two to three open squares on the map

A known bug- some players may find that upon building some of the cabins may have no door/s. It’s a known bug, and it will be fixed shortly.

Thank you,

Devs

1 comments Read more

Hot Fix - Build 27

August 31

Hello again!))

The following bugs have been fixed in the Build 27.

- Gaunts stand still in T pose, sliding, no animation ( small fix was released a couple of hours ago, should work fine) [FIXED]

- Building is not working ghost shape of an object never disappears [FIXED]

- Upper floor of this building doesn't disappear, please do not enter. [FIXED] http://cloud-4.steampowered.com/ugc/23963219575651231/DBA61CAA85B413809C9E6234DF9EE36596C502CD/

- incorrect number of Antrazidol in the Skill Tab [FIXED]


Thank you for your patience,

Devs

1 comments Read more
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About the Game

Frozen State is a game about the adversities faced whilst existing and surviving in a dying Siberian city, Duga 40.

The experimental city has been infested by an extraterrestrial parasite that has obliterated the native population. Once infected, the parasite causes its victims to become vicious alien hybrids…

However, the grotesquely disfigured creatures are not the only menace that threatens the surviving citizens – hunger, and the bitter Siberian cold, will force them to behave in a Machiavellian fashion with one another

Frozen State is still very early in its development. Some features have not yet been implemented or may not work properly. However, we are continually working to improve Frozen State and eagerly anticipate your feedback and suggestions.

Planned Features:
• Three main characters - each with their own different play style.
• Diverse enemies
• Open world - the city consists of separate locations sewn together in random order with every new session.
• Dynamic weather conditions
• Randomly generated building interiors
• Stealth
• Crafting
• Transport
• Basic needs (hunger, thirst, sleep, etc)
• NPCs and Quests

Already in the game:
• Two main characters
• Three types of enemies
• 13 suburban locations (just over 1.25 square km in total)
• Dynamic weather
• Randomly generated building interiors
• Stealth
• Simple Crafting and Cooking
• Basic needs (hunger, thirst, sleep, etc)
• Building structures and fortifications

PC System Requirements

    Minimum:
    • OS: Windows Vista
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia 9800M GTS or Radeon HD 6770M
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7 or higher
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT 650M or 750M (strongly recommended)
    • Hard Drive: 2 GB available space

Mac System Requirements

    Minimum:
    • OS: Mac OS X 10.8
    • Processor: 2.4 Ghz Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 650M
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Mac OS X 10.8
    • Processor: 3.0 Ghz Core i7
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 750M
    • Hard Drive: 2 GB available space
Helpful customer reviews
90 of 105 people (86%) found this review helpful
13.4 hrs on record
Early Access Review
Loot, Eat, Drink, Keep warm and Survive. Darkness, Cold, Monsters and kill to stay alive.
Atmospheric, Dark, open world where you cant hide. Frozen State might just take you by surprise.
Early Gameplay here:
http://youtu.be/T2Y0epvTnLo
Building my first Cabin here (Update 1)
http://youtu.be/BFX6HfOTp1w
Posted: July 1
Was this review helpful? Yes No
47 of 49 people (96%) found this review helpful
1.3 hrs on record
Early Access Review
*Early Alpha Review*

Frozen State - Released in early Alpha today 7/1/14 I believe this game has a lot of potential and I am excited to see where the dev team will take it. My first playthrough I survived roughly 70 minutes. A brief tutorial gets you going with the basics and throughout my playthrough I found myself bringing up the Manual to check things such as crafting and whatnot. GAMEPLAY: In Frozen State's current 'state' do NOT expect a run and gun zombie killing game. I found it to be much more of a survival of the elements and finding safe places to sleep, cook food and stay warm. Most of my time was spent going from house to house looking through cupboards and bedrooms for useful items to either drink, eat or cook with. Building fires is absolutely necessary to stay alive along with finding safe places to sleep. As if surviving the subarctic tempurature isn't difficult enough, there are zombie-like creatures scattered thoughout the game. You start with a Nagant 7.62R pistol and an axe, the enemies (two varients that I have found so far) are not the most difficult to kill but I found myself avoiding them like the plague just because I was dying a slow death trying to stay alive without dealing with them. AUDIO/VIDEO: Both could use a little bit of work. I don't need my games, personally, to be the shiniest thing int he world but the visuals could maybe use some work. Noticed some animations were missing and some, like the flashlight I found, were really impressive adding to the overall atmosphere. Audio was OK, nothing to write home about at this point.

In the end, I was freezing to death, getting hungry and becoming dehydrated. I was out at night during a snowstorm searching for safe shelter where I could build a fire and sleep. I stumbled across a huge building, I think it was a school, went it and went upstairs looking for either a bed or bathtub. I could hear creatures walking around and it was almost pitch black in the building so I had to move by flashlight and focus in on sounds. (You can hold "C" to focus on noises, I thought this was a really cool feature adding to the survival-horror feel) Was killed by a creature that walked on four legs, reminded me of the 'Licker' from a Resident Evil game.

All in all, I really think this is what survival horror is about. Excellent dark, gritty and isolated-survival aspects. Needs a lot of work but so far so good. They have a lot of content planned and I can only see good things for Frozen State. Worth the $10? Yeah, help the dev team out with your feedback and I believe we will all be well rewarded in the end. Enjoy!

*Edit: " I stumbled across a huge building, I think it was a school..." Literally. I found a few bottles of Port Wine and was #$%*ing wasted.
Posted: July 1
Was this review helpful? Yes No
21 of 25 people (84%) found this review helpful
2.1 hrs on record
Early Access Review
[TIME OF REVIEW] [05/07/2014] [EARLY ACCESS BUILD 9]

Frozen State is one of the most interesting games I have seen in a while and after an hour of play I am ready to give out a review but first let me tell you some of my experiences in this game.

Day 1...

It's cold and i'm out of paper, I need to go out and find some if I am to make a campfire to survive.

I was attacked by some sort of infected known as a gaunt, It took a good hit on me but I am ok...I think.

It's getting dark and cold but I still have no paper I guess my only choice is to press on and hope for the best.

After searching around I found a run down house and saw something walk past the shattered window, I raised my gun and readied myself and slowly stepped towards the house. Before I got through the door I saw the horrific monster walking towards me, I fired a few bullets but I have had little experience shooting a gun so I missed 2/3 shots. I put it away and raised my axe and lunged at it taking a few good swipes at it knocking it down killing it. Once I had caught my breath I slowly walked into the same building when something more horrifc crawled across the ground at furious speed. I ran back terrified taking more shots but missing, I did as before and raised my axe slashing at it killing it. I'm not sure what it is but I really didn't want to know. I pressed on still looking for the paper I needed...

I found a supermarket but inside I found no paper although on my way out around the back something huge chased me, i'm not sure what it was but I ran and managed to escape.

Thankfully I was struck with the best of luck, a building full of apartments. I ran inside checking every drawer and cupboard but nothing until I checked an oven...And there it was, the one thing I had spent my journey looking for...Paper...I swiftly crafted myself a fire and crouched next to it, feeling the warmth as it brushed my skin...I am now in that appartment hoping that by morning I will still be alive...

I have decided to leave the room I was in, in search of more supplies. After a few minutes of searching I hear a loud crash as a wooden door breaks down, I stop dead in my tracks swiftly checking my surroundings...Suddenly a monster crawls along the ground towards me, I raise my axe once again and give it a few slashes but it keeps coming I try to give it another but a Gaunt begins his approach so I back into a small bathroom and whip out my pistol and fire an entire magazine at them...They are dead...I am now cold and dying...I rush around looking for the fire I left on so I could know where I was. I enter a room and see the thing I saw at the supermarket, it turns and begins its chase. I turn and run now looking for the exit. I run into a room hoping to find stairs but all I find is another exact same monster. I turn and run but he is right behind me. I manage to duke him out and continue my escape. Quickly I close a door to block them and run into another room...Empty...I turn back and see them already coming towards me, I try to doge him but to no avail, with one foul swoop he slices my neck cutting it open and I drop dead...


This was all in one small hour session and was a great thrillride, there was alot more I could have explored and seen but that would take far too long and be far to dangerous as I'm sure there are alot more terrifying creatures out there.

Things to improve/add:

Multiple saves - You can already do this by just copying the data folder and then deleting its contents except settings but it would make it alot easier than having to do that.

Getting around objects - I have seen various objects and such placed infront of doors and such and with no way to get around it, I think being able to climb over it or push things out of the way would be cool.

More crafting??? - I'm sure it will improve and add more but there isn't much atm anyway unless I just haven't found the right things although some things are there that I don't have but Idk.

More open worldy - Although the zone traveling does help FPS ALOT you can easily escape enemies by using zones when being chased which is a bit silly. Unless you can combat that with a sort of 'enemy nearby' system.

Mods - Of course mods 'cause why not?

Multiplayer - Although it's a big leap I think this game would be extremely good for MP as the core gameplay elements that are in the game such as lockpicking would make for some fun gameplay.

That's about all I can think of right now but my rating for this game as it is, is an 9/10.
The games concept is very unique and fun and even now I can see myself spending SO many hours in this game. Definately recommend this game!

Gameplay: https://www.youtube.com/watch?v=0PWI_xqPUOI
Posted: July 5
Was this review helpful? Yes No
13 of 13 people (100%) found this review helpful
11.0 hrs on record
Early Access Review
After 10h playing this game i can say:

You will buy a game of looting, with some good features.
You need to do the basic to survive: eat, dring, sleep, keep warm.
You will kill some zombies.
You will die for some zombies.
You will learn how to cook.
You will craft a lot of campfires.
You will get mad, because is really dark at night and you need battery to your flashlight.
You will realise that the world is still in construction, so there's not a lot of places to go.
You will try to find the biggest backpack, because once you're lost it take some time to find your way home.
You will realise that if the game goes multiplayer it will be awesome.
You will always have a lot of matches and paper.
You will see that follow your steps home is the best way to find yourself.
Posted: July 22
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19 of 25 people (76%) found this review helpful
2.1 hrs on record
Early Access Review
For those of you that want a video First Impressions, here you go :-

http://youtu.be/nQ1bZ3dsPMw

Pleasently surprised by this game. While the survival genre isn't exactly new (and let's face it, survival as a genre is very over-saturated these days) this game brings a rather unique twist with it being based very cold temperatures that make exploration need very careful planning, as one wrong decision can cost you dearly, either from freezing to death or the alien hybrids that have nothing better to do than to make your life a misery.

Interiors of buildings are randomly generated which in turn mean that items are also randomly generated. Your starting gear is also randomly generated to an extent too, which is rather nice as it brings a fair bit of variety. A decent example is that the first time I played I got a nice revolver with plenty of ammo. The second time round I didn't get a revolver and the third time I got a revolver but had the wrong ammo type.

The hybrids hurt, It is advised to try and avoid combat if possible (however you could go in guns/axes ablazing, just don't expect to be in one piece after though :p). You can sneak by crouching or walking to reduce noise you make, as far as I can tell it seems to work well enough.

While the controls can get a bit of getting used to, they work fairly well. Line of Sight is implemented very well in this game where you have a cone of sight that is movable with the mouse.

Really enjoying it so far, although I haven't put in as much time as I would like. Would love to see more crafting options, randomly generated maps (as well as interiors) and more functionality. I will be following the game to see how the devs expand the game.
Posted: July 3
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