Frozen State is a brutal, survival game set in a world embraced by the man-made ice age meant to protect mankind from pestilent hybrids. Bitter cold and numbing fear are the constant companions in the journey through the retro-futuristic Frozen State world.
User reviews:
Mixed (14 reviews) - 50% of the 14 user reviews in the last 30 days are positive.
Mostly Positive (366 reviews) - 78% of the 366 user reviews for this game are positive.
Release Date: Aug 5, 2016

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Recent updates View all (74)

September 23

Patch v1.00 Build 275 in Beta

Hi all,

The new patch is ready and siting in the beta branch. This patch contains multiple fixes and improvements.

The build will go live on Monday if nothing game-breaking shows up during the weekend.


- Fixed AI behaviour: Animator Cull Completely changed on Cull Update Transform
- Fixed bug with AI with weapons physics (when player in car)
- the quest "Strange Conversation" in the bunker was fixed. If you don't take the quest in the beginning the control panel in the bunker will not respond even if you have the hard drive. You'd need to return to the terminal and get the quest.
- the dialogue with the control panel was slightly changed.
- Fixed some campfire and UI behaviour
- Fixed vehicle ray cast
- Animal flee path from the path obstacles (doors) now considered as flee target (Player/AI) position (from door to door path case)
- New melee check with SphereCast.
- Equipped items will be automatically unequipped if they get broken
- New save preparation method. This should solve the problem with the disappearing car.
- Steam stats save on max lived days.
- Vehicle recharging now searching for fuel in vehicle inventory if it was not found in player inventory
- Some small optimisations
- Fixed enemies footprints
- Footprints react properly on flashlight
- Fixed: Human NPCs react on their own shots noise.

As always feel free to drop us a line if you find any new bugs or glitches.

Thank you,


4 comments Read more

August 18

Build 268 + Mac/Linux Fix


The mac and linux builds are working fine now. Really sorry that it happened and you couldn't play the game.

This is a full changelog for the yesterday's - today's patches. If you've been playing the beta branch you probably already know about the fixes.

- FIXED - character deals (melee) damage being too far away from the target
- brake chance upgrading/repairing items has been reduced. The crafting skill reduces this chance too. At level 10 it's almost zero.
- FIXED - grumpy boy's quest has been fixed
- FIXED - invisible enemy
- FIXED - item icon can get stuck in the menu
- FIXED - overlapping numbers and despairing progress burs in the skill window
- FIXED - dead enemies wasn't saving when you exist location. Now they are being saved only if the have something in the inventory.
- FIXED - The wall in the underground tunnel( 16 Micraraion building 11/1) didn't have a collider
- FIXED - achievements
- FIXED - 1 arrow from 10 planks. Now you get 6 arrows
- FIXED - some ladders and hatches may not be highlighted.
- FIXED - friendly NPC hybrid attacks the player
- FIXED - small animals didn't run away from doors if they hit it
- FIXED - Gaunt spit didn't inflict damage
- FIXED - character could stuck in falling animation in some areas
- FIXED - sometimes even non-hostile enemies could try to attack the player
- FIXED - AI path issues in some locations
- FIXED - Gargantua didn't inflict any damage

- added damage from falls
- Craftable weapons have been re-balanced
crossbow: dam +/ resource - / noise -
short spear: range + /resource -
shank : dam + /resource - /range - /stamina - /noise -/ weight -/
spike club : dam + /stamina +/ weight +
hockey knife: dam + / resource -
-New items in crafting: nails, big flashlight, gunpowder, fur jacket, fur hat, fur hood, burnt ointment, moonshine, toy goggles, berry mash, torch.
-Roasted fish has been removed from crafting. The raw wish can only be cooked on fire
-The weight of the sleeping bag has been reduced.

Known issues:
The first one, the car can disappear when you reload your save.
The second one, you can get a duplicate of the car upon arrival in a new location. We weren't able to replicate these two, so if you know how to do it with a certain degree of success or have a save ( with a duplicate car), please let us know.

Thank you,


5 comments Read more

About This Game

The entire world is embraced by the man-made ice age meant to protect the human race from alien hybrids. The last survivors have formed the Resistance.

On the way to the Resistance, the main character gets stranded in the closed experimental city Duga-40, where he has to survive and repair his transport to continue the journey.

The game’s world is vast (65 different locations) and populated with the human survivors, military groups and pestilent alien hybrids. The world and loot are randomly generated every playthrough.

There is a deep crafting system that allows you not only to cook food and make different weapons, but also to build traps, barricades and shelters.

Accomplishing the main goal, which is to repair the transport and not die by the hybrid’s claws, you will discover the story of the city, meet the survivors and understand what really happened.

Key Features:

  • Rogue-like and normal modes
  • Three main characters
  • Diverse enemies
  • Large open world
  • Dynamic weather conditions
  • Procedurally generated building interiors, loot and enemies
  • Stealth
  • Crafting and building
  • Transport
  • Basic needs (hunger, thirst, sleep, etc)
  • NPCs and Quests

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia 9800M GTS or Radeon HD 6770M
    • Storage: 4 GB available space
    • OS: Windows 7 or higher
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT 650M or 750M (strongly recommended)
    • Storage: 4 GB available space
    • OS: Mac OS X 10.8
    • Processor: 2.4 Ghz Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 650M
    • Storage: 4 GB available space
    • OS: Mac OS X 10.8
    • Processor: 3.0 Ghz Core i7
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 750M
    • Storage: 4 GB available space
    • OS: Ubuntu 14.04
    • Processor: 2.4 Ghz Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 650M
    • Storage: 4 GB available space
    • OS: Ubuntu 14.04
    • Processor: 3.0 Ghz Core i7
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 750M
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (14 reviews)
Mostly Positive (366 reviews)
Review Type

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198 reviews match the filters above ( Mostly Positive)
Recently Posted
107.1 hrs
Posted: September 17
Not much time played but first impressions have menthinking I'll be addicted for awhile atleast, sci fi some horror and a survival game definatly worth a go if ur into those genes, not usually a fan of the top down view but it works, the game makes me forget it's top down view for the most part pretty immersive

UPDATED after 75 hours....
one of my favourite indie games, it could use more crafting content but there are alot of pick ups in the world to compensate, definatly play on hard, normal is cheese mode, way to many supplies, the game starts hard to suvive but after a few days you build up lots of stock to be able to explore. there are a couple small bugs and one exploite ive found but nothing game breaking, there is just enough storyline and interesting pickups to keep you interested just as it starts to feel alittle stale. im still finding new ♥♥♥♥, only problems with the game is that you cant have multiple saves going at the same time, and the fact that when you upgrade your gear you dont change your outfit, just small gripes.

people complaining about the view and controls feel like they are exaggerating the controls are fine and the view only gets annoying once in awhile but you can use your `hearing` to see if there is an enemy just inside the doorway.

Modding would be amazing for this game, would love to make some extra content for this... would definately buy and expansion if they make one in the future
Helpful? Yes No Funny
0.9 hrs
Posted: September 10
I am looking for a crafting / builder ... whatever. Saw the crafting on videos of frozen state. thought I would try it out.

I got totally frustrated with the crafting interface... basically they tell you a whole bunch of stuff you 'can' be made but the ingredents are 'somewhere' else and good luck finding them.

frustrastion for me was food and water - I have an empty can, but can't just walk outside and grab some snow and melt it for water?

I know early release but I have been spoiled lately with early releases being somewhat polished.

The short of it: this is going to be one of those games that I check on every couple of months to see if it improves until I get bored and stop checking on it.

Kinda wish I didn't pull the trigger and get it but maybe the crafting and base building will improve for me
Helpful? Yes No Funny
3.0 hrs
Posted: September 10
I like the setting and look of this game, but the controls are absolutely terrible. I feel like I spent two hours fighting the sluggish, finicky control system rather than playing the game. If you are going to make a survival type game, where death is around every corner, you can't make the interface actively working against the player.

More bad news: the user interface and crafting system feel unfinished and are equally unintuitive.

Wanted to like it, but there is no way I can recommend this to anyone for any reason.

Helpful? Yes No Funny
0.4 hrs
Posted: August 30
The controls are horrible. Just horrible.
Helpful? Yes No Funny
2.8 hrs
Posted: August 27
Waited over 2 years for it to get better. I had originally bought it in Alpha, and it has barely improved. Combat is boring, unnecessary, and the mechanics are overdone. View is absolutely horrid, and there havent been any improvements to the characters. Awful.
Helpful? Yes No Funny
19.0 hrs
Posted: August 25
its too difficult, a waste of time
too few resurces, too many enymies, the time goes too fast
I lasted 6 days after 12 atemts, died because I did not find any bandages after
5 days of searching so I bleed to death.
after 6 days I had lots of food, but a gun without ammo, and ammo without a gun
didnt find any pills to upgrade my caracter, so I culdnt ewen make a spear ewen though I had the marterials to build one

Im gunner put this game a way, and hope they will make it eaysier later on
Helpful? Yes No Funny
3.7 hrs
Posted: August 23
Since it's out of Alpha, I think it's fair to say that the game still suffer from performance issues and imbalance.

Performance: I don't have a high-end machine so I stick to simpler games - and this one has no Witcher 3 graphics, it's quite a simplistic game. My specs are above the recommended, and still I suffer from laggy controls (lowest settings, all fancy work turned off, OK FPS). When I move around, and when I mouseover stuff, there is a slight delay that gets annoying. It's like the visual cone stutters, which is still evident in parts of the promotional videos.

Imbalance: Just as an example, enemies that poison you are abundant. Antidote is rare. You can craft an antidote later on, but the poison-spitters can be your very first enemy. (See coments.) Also, I've started the game with a Piercer (1-2 hits to kill you, ~20-40 shots to kill it if you have a gun and ammo) in my basement.

Other than that, it's an OK/good game. Depends on how much you like the survival genre. For me, the performance issues are too annoying.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
18 of 24 people (75%) found this review helpful
16 people found this review funny
3.2 hrs on record
Posted: August 28
First Attempt:
-find random crates
-Hot damn a gun
-No bullets
-Die of exposure

Second Attempt:
-Find ammo I needed during First Attempt
-figure out how to avoid dying of exposure
-die of hunger

Third Attempt:
-spend hour crafting basic needs
-kill bandit with knife
-get both gun AND ammo
-die from bleeding

-Intermission for cigarettes and meditation-

Fourth Attempt:
-utilize all my knowledge from first 3 attempts
-upgrade most skills and first melee weapon
-fortifying outpost
-cold snap
-die of exposure

10/10 would break my headset again
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
1 person found this review funny
Not Recommended
5.0 hrs on record
Posted: September 2
I really, really want to like this game more than I do right now - the premise, concepts, and the atmosphere are great, and the game overall clearly has a lot of potential, but actually playing the game just feels so... tedious. The main reason for that is the clunky, sometimes even counterintuitive controls, which when paired with the low framerate makes even simple tasks more frustrating than they should be. Combat is even more of a pain for the same reasons.

I like that certain things are realistically scarce and specific, especially when it comes to guns & ammo where most games would have all weapons use the same generic ammo, but this doesn't hold as true when it comes to crafting recpies that need THIS exact kind of rag and not THAT one - things could be simplified a bit.

What little of the story I've seen so far seems VERY interesting, but the gameplay issues for now are just too frustrating to press forward and they kill any sense of immersion within the game's world. Which sucks, because I'd really like to enjoy the story and atmosphere that hint at what could be a damn good horror/survival game.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
0.5 hrs on record
Pre-Release Review
Posted: September 6
Short Review:
This game makes me sad. It makes me sad because it really is very good - it's just 20 years too late. Nowadays, games are bigger, better, and more glorious. This one won't wow you - but if you are patient, it really is a pretty neat game.

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Most Helpful Reviews  Overall
91 of 104 people (88%) found this review helpful
9 people found this review funny
52.0 hrs on record
Posted: December 7, 2015
At first it was quite challenging to survive in the cold, harsh winter of Siberia. From hunger to thirst, I was searching for better weapons, armor, and loot while avoid/sneaking by mutants(can get pretty tense). Weapon ammo is scarce in the beginning so avoiding enemies is probably best. Had to move out of my safe house so I can travel farther into the randomly-generated, open-world map without wasting any more resources. From there, it wasn't as hard as before but still alot to do and explore. Character level-up is included. Crafting is very useful too. I can build my own wooden cabin with torches all around and a workbench to craft even more stuff. Sorry, no hand-holding here but you can use the ingame manual or actually die/learn like I did. The atmosphere makes me feel like I'm in The Thing (1982), which is one of my favorite horror movie.
Was this review helpful? Yes No Funny
83 of 97 people (86%) found this review helpful
8 people found this review funny
59.6 hrs on record
Early Access Review
Posted: July 16, 2015
What can be said for a game like Frozen State? A lot.
It's a great game in that it's genuinely tense. The stakes are high and you can't just reset the gambles you make. I have been playing it since, I think about the first month it came to Steam, and it has changed dramatically.
When I first bought it, I was afraid at first, it would be the same generic kind of survival game that has been washing up on the shores of Steam like rotten flotsam. Frozen State is like a big, ice coated barge crashing into the shore and unleashing a horde of the undead onto your normal beach going day.
I have some key things to say about it. The first is that I survived 20 days. That is my current maximum. I found the Mansion, and it was there I died.
Word of warning? Humans Aren't your friend. But I did find a car, and by god, that was the most satisfying feeling on the planet to be able to avoide the Piercers, Jackals, Widows and other horrible monsters occupying the wastelands. I could explore so much easier and take a nice deep breath knowing I had a moment of peace.
I expect the developers will eventually take the feature of beaing safe in a car, away, but if I could ask them not to, it would make playing the game in the future so much easier.

The game is like the era of Playstation 2 horror titles like the Silent Hill series, it's filled with suspense. Every action you do could give you away or get you killed if you aren't careful. I would even say this is a tougher game than Don't starve and I Love how ruthless that game is.

I hope for so much of this game, and that's why I delayed my initial review but as it stands, this game is WORTH your 10 dollars. It is Worth your time. The game is hard, which it should be. It's survival horror and it places a hard pitch on the actual survival aspect. If I hadn't been stupid? I could have gone on for probably close to another 30 days with the supplies I found, but one wrong decision, one wrong choice and you're done. Example? I had gotten to the point to use a series of molotovs and had 6 fistfuls of fire to chuck at Reapers in one of the houses and I was an idiot and caught myself on fire. The heat, the sound, it drew the Jackals and I booked it like a mad man back to my car just to slather Stas in Burn Ointment to compensate for my own recklessness. I barely escaped, but I did by the skin of my teeth.
On a technical level I will give a moderate review as follows:

Graphics: Appropriate - It could be better, but I understand the level and it's satisfactory. I can see things, I know what stuff is. I can make out details and it does the job more than enough.

Difficulty: Hard - This isn't Minecraft. This isn't Don't Starve. This is a hard game with definite rules and hard physics in play. Sure you can carry 13 logs in your inventory, but the point is that you need to be careful and cutthroat with what you have and what you take. You can't just plop down some bricks or garbage and block your enemy and you are lucky if outrun your enemies. Don't expect an easy start.

Gameplay: Stern but fair - This sounds like a difficulty but as mentioned in the previous sections of this review, this game is about what you are willing to do and how careful you are to prepare for the Icepocalypse surrounding you. It is fun, sneaking past your enemies, hoping to god their cone doesn't spot you so you can get home, getting your base built, HAVING A GUN (with limited bullets) SO YOU DON'T HAVE TO MELEE ENGAGE; all these aspects are some of the rewarding elements to it. Being lucky and being careful are the greatest measure a player can have aside from their own preparedness.

Current Cons and suggestions:

Character progression is hard. I wish the developers would consider giving you some of the Level-Up Pills every 5, to 10, to 15 days. I have had such a hard run of the game because I couldn't become tougher in-game, only smarter in how I play.
I wish you could make matches out of gunpowder or maybe use infected meat to make like tallow or some kind of grease to make some kind of natural igniter.
Maybe a lantern not like the flashlight you can build out of scrap metal that you can place would be nice.
If there were anything else, right now that I could ask for? Maybe either the ability to armor plate your car with scrap metal or maybe a scrap metal sword or knife so you can make a spear or have something other than the nailed club or axes to kill stuff with.

Overall opinion: The game is hard, it's like squeezing water from rocks, but when you get it together it can be so much fun. And while I appreciate the game being hard, as it should be, I wish that the guy I killed at the Manor had dropped at least his axe. All he dropped was bedsheets. To bandage my ♥♥♥♥♥ ♥♥♥ up.

Beginners tips?
Stones can be thrown as distraction items to lure enemies away.
Behind your house is an underground silo thing that you can access in the back-left corner, usually in there are the thermometer and watch. Sometimes a bed and a workbench. It usually has a plethora of goodies in it.
Crafting will be your biggest ally as some of the weapons you make are invaluable, and you need to upgrade it to make your armor and weapons better.
ALWAYS CARRY SPARE FIRES AND MATCHES and when you find an extra sleeping bag? That also.
Trying to upgrade your weapons can cause them to break. I lost my starting axe and a double barreled shotgun this way. Upgrades are always a gamble.

Buy it out of 10.
Was this review helpful? Yes No Funny
130 of 172 people (76%) found this review helpful
6 people found this review funny
18.9 hrs on record
Early Access Review
Posted: July 1, 2014
Loot, Eat, Drink, Keep warm and Survive. Darkness, Cold, Monsters and kill to stay alive.
Atmospheric, Dark, open world where you cant hide. Frozen State might just take you by surprise.
Early Gameplay here:
Building my first Cabin here (Update 1)
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109 of 141 people (77%) found this review helpful
1 person found this review funny
Not Recommended
3.0 hrs on record
Posted: August 6
This game is just way to clunky and bland to be sold at its current stage. The combat is absolutely horrible to the point of it being impossible as there is no way to dodge attacks. This might as well have been a turn based game with how slow and unavoidable the combat can be. Some people may like a harsh and unforgiving game, but when the game is hard due to the lack of gameplay polish it borderlines annoying. If you can overlook clunky controls, movement, combat, and gameplay then give it a try. Im sure there is a good game hidden under this pile of rugged garbage but it should never have been moved to the "released" stage.
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63 of 77 people (82%) found this review helpful
3 people found this review funny
1.8 hrs on record
Early Access Review
Posted: July 1, 2014
*Early Alpha Review*

Frozen State - Released in early Alpha today 7/1/14 I believe this game has a lot of potential and I am excited to see where the dev team will take it. My first playthrough I survived roughly 70 minutes. A brief tutorial gets you going with the basics and throughout my playthrough I found myself bringing up the Manual to check things such as crafting and whatnot. GAMEPLAY: In Frozen State's current 'state' do NOT expect a run and gun zombie killing game. I found it to be much more of a survival of the elements and finding safe places to sleep, cook food and stay warm. Most of my time was spent going from house to house looking through cupboards and bedrooms for useful items to either drink, eat or cook with. Building fires is absolutely necessary to stay alive along with finding safe places to sleep. As if surviving the subarctic tempurature isn't difficult enough, there are zombie-like creatures scattered thoughout the game. You start with a Nagant 7.62R pistol and an axe, the enemies (two varients that I have found so far) are not the most difficult to kill but I found myself avoiding them like the plague just because I was dying a slow death trying to stay alive without dealing with them. AUDIO/VIDEO: Both could use a little bit of work. I don't need my games, personally, to be the shiniest thing int he world but the visuals could maybe use some work. Noticed some animations were missing and some, like the flashlight I found, were really impressive adding to the overall atmosphere. Audio was OK, nothing to write home about at this point.

In the end, I was freezing to death, getting hungry and becoming dehydrated. I was out at night during a snowstorm searching for safe shelter where I could build a fire and sleep. I stumbled across a huge building, I think it was a school, went it and went upstairs looking for either a bed or bathtub. I could hear creatures walking around and it was almost pitch black in the building so I had to move by flashlight and focus in on sounds. (You can hold "C" to focus on noises, I thought this was a really cool feature adding to the survival-horror feel) Was killed by a creature that walked on four legs, reminded me of the 'Licker' from a Resident Evil game.

All in all, I really think this is what survival horror is about. Excellent dark, gritty and isolated-survival aspects. Needs a lot of work but so far so good. They have a lot of content planned and I can only see good things for Frozen State. Worth the $10? Yeah, help the dev team out with your feedback and I believe we will all be well rewarded in the end. Enjoy!

*Edit: " I stumbled across a huge building, I think it was a school..." Literally. I found a few bottles of Port Wine and was #$%*ing wasted.
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68 of 87 people (78%) found this review helpful
30 people found this review funny
191.8 hrs on record
Early Access Review
Posted: January 5, 2015
After I play this game, I'm absolutely into it. Every night I dreamed of the game. Last night I was 'playing Frozen State' while I was sleeping. I just wanted to save and quit it.

The developers creat terrifying and haunting atmosphere within the game, and make the players totally obsessed with the atmosphere of horror they create.

I'm a girl and living alone. It is too scaring to play at night. I can't withdraw from it in my real life. Every night I ended up with nightmares=0=
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76 of 101 people (75%) found this review helpful
1 person found this review funny
Not Recommended
3.1 hrs on record
Posted: August 6
It's an interesting game, but the crafting and building is very limited. You can only build around 15 structures, craft around 10 weapons, and make maybe 50+ various inventory items. You can find interesting things from time to time, but even that isn't great. If you manage to kill someone with a gun don't expect to pick up their gun. More often than not it will not appear. Game just doesn't feel complete. Feels early access. There are a lot of cool things that this game does that few other games do not. I can see the appeal. I think all the issues with this game could be resolved with the steam workshop, so if the devs started supporting mods I think the community could do everything the devs didn't have the time(?) to do.
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